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Active: 7637 users

ASL seeking submissions of new maps for season 4 - Page 2

Forum Index > BW General
Post a Reply
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lestye
Profile Blog Joined August 2010
United States4238 Posts
April 10 2017 16:24 GMT
#21
Really cool to see they're planning stuff out so far in advance. I've been a critic of the way they stagger their tournaments, but they seem to be doing a really kickass job this season and next.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-10 16:40:24
April 10 2017 16:40 GMT
#22
+ Show Spoiler +
On April 11 2017 01:17 Trozz wrote:
How about this map?
[image loading]
I'm sure the pros would love it!
Here's a download link: http://www.panschk.de/mappage/comments.php?mapid=4660


You'd have to upload it to the afreeca page i guess.

And dang! why did I think Crystal was Korean? I thought I saw him typing in korean once or something.

Edit: I thought he was American-Korean.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1534 Posts
April 10 2017 17:44 GMT
#23
He is. So he has none of the benefits of actually living in Korea.
lemmata
Profile Blog Joined October 2013
468 Posts
Last Edited: 2017-04-10 21:42:28
April 10 2017 21:42 GMT
#24
Here's what it says on the site.

ASL 시즌3 이후 리그 진행에 있어 맵을 참고하기 위해 자작맵들을 올려주세요 : )

좋은 맵들은 검토하여 차기 시즌에 사용하도록 하겠습니다. *'_'

------------------------------------------------------------------------------------

■ 양식 format

맵 이미지 map image

맵 제작자 : map maker

인원수 : number of players

타일셋 : tile set

맵 스타일 : map style

러쉬거리 (본진 입구↔입구) : rush distance (main entrance to entrance)

※ 맵 제작 시 꼭 확인해야 하는 부분 Necessary to check the following

1. 자원 채취율이 자리마다 차이가 나지 않는지 확인 (미네랄/가스)

1. Resource gathering rates do not vary from position to position (mineral/gas)

2. 자원이 돌아 캐진 않는지 확인 (미네랄/가스)

2. Workers do not gather walk around when gathering resources (mineral/gas)

3. 선기도가 존재하지 않는지 확인

3. Make sure no Seon-gi Islands exist.

t/n Seon-gi Islands are locations with barely enough room for a single tank to siege up and harass the opponent. These locations are inaccessible by ground forces.

[image loading]

------------------------------------------------------------------------------------

맵 파일은 링크로 걸어주세요 ^^ Provide a link to the map file.

채택되신 분들에 한하여 퀵뷰 30일권을 드리겠습니다 ^_^* We will give you an item that blocks ads from Afreeca for 30 days if your map is selected.

감사합니다. Thank you.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-04-10 22:27:57
April 10 2017 22:17 GMT
#25
Thanks for the translation, lemmata

1. 자원 채취율이 자리마다 차이가 나지 않는지 확인 (미네랄/가스)

1. Resource gathering rates do not vary from position to position (mineral/gas)

A bit vague? Is there any objective cutoff? Differences of 10% are basically unavoidable for gas and differences of up to 20% for gas and 5%, or even more, for minerals is what just tends to happen if this is not tested thoroughly (and if you know where to put and not to put gas geysers in the first place).

2. 자원이 돌아 캐진 않는지 확인 (미네랄/가스)

2. Workers do not gather walk around when gathering resources (mineral/gas)

I guess this means they are not to wander through gaps behind the mineral formations...

3. 선기도가 존재하지 않는지 확인

3. Make sure no Seon-gi Islands exist.

t/n Seon-gi Islands are locations with barely enough room for a single tank to siege up and harass the opponent. These locations are inaccessible by ground forces.

We call these tank holes. They also have some little brothers, known as Templar holes, Ghost holes and Zergling, in that order. Zergling holes can basically be ignored, the others... Unfortunately at least Ghost holes are sometimes unavoidable due to how isometric cliffs work, but Ghost tend to not be abused that much ;D

맵 파일은 링크로 걸어주세요 ^^ Provide a link to the map file.

채택되신 분들에 한하여 퀵뷰 30일권을 드리겠습니다 ^_^* We will give you an item that blocks ads from Afreeca for 30 days if your map is selected.

감사합니다. Thank you.

Not that I would expect anything more, but had they just said "do it for the honour" that would have sounded less ... you know... let's go with "modest"...
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 10 2017 22:23 GMT
#26
Questions:
What is the map image format?

What do they mean by map style: As in expertimental, ground-based play, island-based play, etc?
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1534 Posts
April 10 2017 22:32 GMT
#27
I think the Korean way to describe your map is making up some fancy descriptor like "Faction map" (Camelot), "Choke-type aerial strategy map", " 2+2 shaped semi-island map", "Center-focused melee map" or "Center-focused power map" (whatever a power map is supposed to be?).
GTR
Profile Blog Joined September 2004
51691 Posts
Last Edited: 2017-04-11 02:51:49
April 11 2017 02:50 GMT
#28
i think power map is a shitty translation - i'd be more inclined to translate it as 'territorial control'
but yeah, i think for english terms, just describe the map concept in one phrase and have lemmata (or some other korean translator) work their noose around it for a korean translation
Commentator
Freakling
Profile Joined October 2012
Germany1534 Posts
April 11 2017 19:13 GMT
#29
Is there a definite submission deadline or something like it?
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2017-04-21 10:00:20
April 17 2017 10:00 GMT
#30
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

[image loading]

----------------------------

Thankyou for translating all of this guys.

----------------------------

other recent foreign map news that you may have missed:
+ Show Spoiler +
Firebathero and friends play some games on foreign maps:
http://www.teamliquid.net/forum/brood-war/503097-map-2niobe-1v1?page=3#49

SC:R New Tileset
http://www.teamliquid.net/forum/brood-war/520721-scr-new-tileset
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 10:49 GMT
#31
Stupid question:

러쉬거리 (본진 입구↔입구) : rush distance (main entrance to entrance)


This is measured with a worker unit correct?
www.broodwarmaps.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2017 13:29 GMT
#32
It'd be fun to see Cloud Kingdom in BW

[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
GTR
Profile Blog Joined September 2004
51691 Posts
April 17 2017 13:30 GMT
#33
i actually want to see daybreak remade, but i'm not sure if it'd be possible.
Commentator
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-04-17 14:21:34
April 17 2017 14:20 GMT
#34
Hey, quick question, is it possible to use destructibles like the Xel'Naga Temple and Protoss Temple in melee modes? How do you set that up in the editor? Thanks in advance.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2017 15:21 GMT
#35
On April 17 2017 22:30 GTR wrote:
i actually want to see daybreak remade, but i'm not sure if it'd be possible.

I mean the double highground wouldn't play the same role as in sc2 but other than that it shouldn't really be a problem.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-04-17 16:46:36
April 17 2017 16:07 GMT
#36
Okay, little interim report.
I tried to register on Afreeca. Unfortunately they do not double confirm passwords and I must have made a typo there, so I could not lock in... So I tried password recovery, just to be informed that "that service is not available in my region". So I guess that account is dead on arrival. If any one has any idea whom to contact to have this fixed, please tell me...

Anyway, so I registered again. It does not accept e-mail addresses that are already taken, so I left that out for now (I just typed in something like aehgoiasdgh@asdg.com). I figure that having it registered under a Korean e-mail would be best, for above mentioned reason. So if any one has any good tips how to come by that or has an address to lend...
I also could not figure out, where to actually change the e-mail address, because all the menus are in Korean. So I could use some help there as well.
I registered as BWMapsNet, I suggest we use that as a joint account for our submissions.

I am locked in right now and it seems that I can open a thread in the map submissions forum. I guess the best way would be to post it here first, have it translated by lemmata or some one else willing to help out, and then copy it over (athough some reformatting is probably gonna be required, as it does not seem like they ues BBCode).

On April 17 2017 23:20 mishimaBeef wrote:
Hey, quick question, is it possible to use destructibles like the Xel'Naga Temple and Protoss Temple in melee modes? How do you set that up in the editor? Thanks in advance.

Place them as unit sprites, owned by p12.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
April 17 2017 16:36 GMT
#37
There will be instructions on this shortly.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Freakling
Profile Joined October 2012
Germany1534 Posts
April 17 2017 16:45 GMT
#38
Thanks Bisudagger.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 17 2017 16:58 GMT
#39
How did I not notice this til now?

Maybe I'll spruce up one of my old maps and submit it. No chance it gets in but why not give it a shot. I'm definitely hopeful for Jungleterrain and Freakling tho. It'd be sick for their stuff to get in. I sorta wish guys like Testbug and Superouman were here to submit theirs too.
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
April 17 2017 17:14 GMT
#40
On April 17 2017 22:29 FlopTurnReaver wrote:
It'd be fun to see Cloud Kingdom in BW

[image loading]

bases are simply too spread out and not enough chokes. sc2 and bw style clash right there :/
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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