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ASL seeking submissions of new maps for season 4 - Page 6

Forum Index > BW General
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Prev 1 4 5 6 7 Next All
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-07-10 13:58:08
July 10 2017 13:54 GMT
#101
i dont get why Jaedong thinks Salamander and Crossing Field are bad for zerg. Crossing Field is actually really good for zerg. Uzi Sara should also even things out, i would like all 3 to get played.
Flameling
Profile Joined July 2010
United States413 Posts
July 10 2017 14:13 GMT
#102
Looking at the vote comments, seems like JD told his stream to go vote for Uzi Sara
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 10 2017 15:59 GMT
#103
yay populism. jaedong hates it so his whole stream has to vote bomb it! i don't care about the map one way or another, but this is why you ask players in private or have a committee like kespa did, or have actual discussions on the internet, not just open a useless internet poll
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 10 2017 16:26 GMT
#104
I wasn't expecting them to do a vote on the maps, that's interesting.

By the way, the map is experimental so we still have to see how matchups actually pan out. I've theorycrafted a lot during the making of the map but who knows.

And... Why did they put an old picture of the map? That is not 1.2 (which I still need to change).
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1533 Posts
July 10 2017 22:10 GMT
#105
Well, they don't handle communication with the map makers and the community very well I think...

If you ask me they should just use both Uzi Sara and Salamander. It's still a while till ASL4 starts, enough time for players to prepare two maps. And voting for one or the other is like voting for whether you want something to eat or a drink for dinner... One is a pretty standard 4p macro map, the other an experimental 3p map. Bot are are needed and complement each other. No reason to chose between them.
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6990 Posts
July 10 2017 23:46 GMT
#106
I cant see red in orange maps,is so hard for my eyes to keep track of minimap,but watching pictures very cool maps,
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-07-11 02:18:26
July 11 2017 02:18 GMT
#107
On July 11 2017 07:10 Freakling wrote:
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...

imo the problem with that concept isnt the concept itself, but more what there is left with the map.
gods garden and central plains basically have 0 interaction with the whole middle of the map. "gaining territory" doesnt really translate into anything. you either secure another main base, or you dont, as that translates into free 3-4 base, and there is no other choice to take different bases. this is pretty binary without many options on the map, hence boring.
just comparing it to outsider, yes you can still secure 2 bases and 2 mineral only bases when you take another main, but as you are giving up that map control, your enemy can take the mineral only bases in the middle, opening up more variation.
nemesis only goal is to contain your enemy at his tiny ramp, because this wins you the game 99%, unless you are very bad at defending drops. again there is nothing else to do on this map, middle is just a single open field, all bases are only accessable through a tiny ramp/island.
as a 2 player map, loki is different, because apart from the free 3 base start economy, there is no other free 3 base to take, so you have to play the map. you are using different ramps/chokes to secure more territory in order to get more bases.
so i think crossing field will be a fun map, because you still have to use all the ramps/chokes on the map to secure another base.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 11 2017 04:16 GMT
#108
Crossing Field makes me think of Chupung Ryeong but put sideways.
www.broodwarmaps.net
TT1
Profile Blog Joined December 2008
Canada10041 Posts
July 11 2017 04:53 GMT
#109
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 11 2017 05:39 GMT
#110
On July 11 2017 13:53 TT1 wrote:
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.


It looks like hydra busts will be strong there since they can get a nice concave as a result of the wide choke.

I think the reasoning behind this is because of the backdoor expansion. Therefore the front expansion has more "risk" involved.
www.broodwarmaps.net
TT1
Profile Blog Joined December 2008
Canada10041 Posts
Last Edited: 2017-07-11 10:03:09
July 11 2017 09:39 GMT
#111
On July 11 2017 14:39 JungleTerrain wrote:
Show nested quote +
On July 11 2017 13:53 TT1 wrote:
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.


It looks like hydra busts will be strong there since they can get a nice concave as a result of the wide choke.

I think the reasoning behind this is because of the backdoor expansion. Therefore the front expansion has more "risk" involved.


EDIT: oh shit i missed the backdoor expo, my bad. i thought the 3rd base was actually the nat, my mistake
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Freakling
Profile Joined October 2012
Germany1533 Posts
July 11 2017 09:45 GMT
#112
On July 11 2017 11:18 Bakuryu wrote:
Show nested quote +
On July 11 2017 07:10 Freakling wrote:
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...

imo the problem with that concept isnt the concept itself, but more what there is left with the map.
gods garden and central plains basically have 0 interaction with the whole middle of the map. "gaining territory" doesnt really translate into anything. you either secure another main base, or you dont, as that translates into free 3-4 base, and there is no other choice to take different bases. this is pretty binary without many options on the map, hence boring.
just comparing it to outsider, yes you can still secure 2 bases and 2 mineral only bases when you take another main, but as you are giving up that map control, your enemy can take the mineral only bases in the middle, opening up more variation.
nemesis only goal is to contain your enemy at his tiny ramp, because this wins you the game 99%, unless you are very bad at defending drops. again there is nothing else to do on this map, middle is just a single open field, all bases are only accessable through a tiny ramp/island.
as a 2 player map, loki is different, because apart from the free 3 base start economy, there is no other free 3 base to take, so you have to play the map. you are using different ramps/chokes to secure more territory in order to get more bases.
so i think crossing field will be a fun map, because you still have to use all the ramps/chokes on the map to secure another base.

Okay, some good points there.
And I actually rather like Colosseum and and Katrina, which also have have safe backdoor nats. But both also have nice open main front doors, which opens up more room (literally) for counter-play.
On the other hand, God's Garden and Central Plains at least offer players some nice cliffs to drop-harass the backdoor. Crossing Field currently hasn't even got a muta cliff/ovi spot there. On the other hand, the front door looks hard to secure early on in PvZ. So I would expect Lurker contains on the small ramp to be strong. I guess I'd need to see in practice how it actually pans out.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
July 11 2017 15:23 GMT
#113
Congrats JungleTerrain!!
KTY
onlystar
Profile Joined March 2015
United States971 Posts
July 11 2017 20:08 GMT
#114
On July 12 2017 00:23 Xxio wrote:
Congrats JungleTerrain!!


of course impressive effort JungleTerrain!!

hope the foreign & korean community picks the map up aswell
chrisolo
Profile Joined May 2009
Germany2610 Posts
Last Edited: 2017-07-11 22:27:33
July 11 2017 22:15 GMT
#115
Congratz bro! Very well deserved! Our foreigner mapmakers make so many awesome maps and yet they do not get the attention they should get, because they aren't used in korean leagues. So happy for you JungleTerrain! Let's hope it gets through the popularity vote.

Btw, this should be the first time ever that a foreign map could potentially be used in a korean event or am I wrong?
¯\_(ツ)_/¯ - aka cReAtiVee
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 11 2017 22:23 GMT
#116
>JungleTerrain

Really awesome that you've made it this far in the process. Hope the map makes it to the big show, but even if it doesn't I'm in awe at what you've accomplished already.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 11 2017 23:03 GMT
#117
Echoing the rest, grats JungleTerrain. Hope the map makes it into ASL4!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
GTR
Profile Blog Joined September 2004
51606 Posts
July 12 2017 03:20 GMT
#118
On July 12 2017 07:15 chrisolo wrote:
Congratz bro! Very well deserved! Our foreigner mapmakers make so many awesome maps and yet they do not get the attention they should get, because they aren't used in korean leagues. So happy for you JungleTerrain! Let's hope it gets through the popularity vote.

Btw, this should be the first time ever that a foreign map could potentially be used in a korean event or am I wrong?


Technically, the first foreign non-Blizzard map used in a Korean event was Cloud Kingdom in SC2 - but for BW/SC:R, yes.
Commentator
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
July 12 2017 06:14 GMT
#119
Congratulations JungleTerrain! It's really impressive that you got this far in the selection process!
Flash hwaiting! Nal_rA forever!
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
July 12 2017 07:40 GMT
#120
I believe the map will be used for the upcoming ASL team battle. I, too, hope that it gets selected so that it gets played in the ASL proper.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
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