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Active: 655 users

ASL seeking submissions of new maps for season 4

Forum Index > BW General
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prech
Profile Joined March 2014
United States2948 Posts
April 10 2017 02:56 GMT
#1
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL season 4

For all our mapmakers out there, might be a nice opportunity -- only caveat being everything's in Korean. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu

On April 09 2017 20:49 GTR wrote:
Said board can be found here: http://live.afreecatv.com:8079/app/index.cgi?szBoard=list_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736

Good to see fellow Korean TL map poster Noah2nd on there already.

Hoping to see some foreign submissions, especially from NegativeZero and Freakling!

Liquipedia
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
April 10 2017 03:23 GMT
#2
This is seriously so damn cool that they are considering using maps from the public.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-10 06:02:42
April 10 2017 05:59 GMT
#3
There seems to be a lack of 3 player maps. Most of the submissions so far are for 2 and 4 players.

And if we wanted to submit our maps, is there a way we can do this if we don't know korean? Maybe a little help from somebody? ^^

Edit: And can we finally have a Custom Maps forum on the left side for Brood War just like SC2?
www.broodwarmaps.net
Jealous
Profile Blog Joined December 2011
10140 Posts
Last Edited: 2017-04-10 08:37:25
April 10 2017 08:01 GMT
#4
EDIT: I am dumb.

Very happy for foreign map makers who finally have an opportunity to show their work. Foreign maps have had clean pathing and a lot more "math" to them in recent memory, from what I've seen. Hopefully their work will be appreciated.

I do hope that new maps are made for this I'm interested to see what is made when the pressure is on to rise to the top. Heck, maybe I'll make a map for the first time since 2004ish xD

EDIT 2: Is there a thread or external resource that lists all of the tools mapmakers use? I'm familiar with the actual map editors but I haven't seen the territory analysis or rush distance calculators anywhere.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
gngfn
Profile Joined January 2009
United States1726 Posts
April 10 2017 08:19 GMT
#5
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
April 10 2017 11:53 GMT
#6
Cool maps so far, but what is this madness?

[image loading]
Freakling
Profile Joined October 2012
Germany1529 Posts
April 10 2017 12:15 GMT
#7
On April 10 2017 14:59 JungleTerrain wrote:
There seems to be a lack of 3 player maps. Most of the submissions so far are for 2 and 4 players.

There seems to be a lack of 3 player maps. Most of the submissions so far are for 2 and 4 players.[/quote]
I guess we should finish and submit Uzi Sara, Frogstar World B and Legionnaire (and of course send Reap the Storm along with it).
And work on my island maps...

And if we wanted to submit our maps, is there a way we can do this if we don't know korean? Maybe a little help from somebody? ^^

Time to sign up on Afreeca TV, I guess...

Edit: And can we finally have a Custom Maps forum on the left side for Brood War just like SC2?

+1!

I do hope that new maps are made for this I'm interested to see what is made when the pressure is on to rise to the top. Heck, maybe I'll make a map for the first time since 2004ish xD

I have given up making maps for specific occasions. I have enough finished or almost finished maps to show and "it's done hen it's done" is the best philosophy. I definitely have some interesting maps in the pipeline right now.

EDIT 2: Is there a thread or external resource that lists all of the tools mapmakers use? I'm familiar with the actual map editors but I haven't seen the territory analysis or rush distance calculators anywhere.

For melee maps you really onlu need SCMDraft although StarForge can do at least one thing that SCMDraft cannot, but there is a workaround for that with SCMDraft. So at this point all you really need are SCMDraft for making the map and CHKDraft (specifically its terrain level display) as a debugging tool.
Unfortunately, there actually are no in-editor tools for anything pathfinding-related yet. We still need to spend hours with iterative in-game testing for that. With the renewed interest and activity spurred by the announcement of Remastered there is some progress to be expected on this front in the not-too-far future, though.

On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.

A live stream would probably be terribly boring to watch... And making a single fleshed out map can take anything from 50 hours upwards (just an estimate, it is hard to take track when I usually do it in sessions of .5 to 2 hours over multiple months...), I could write a guide (if I ever find the time...) or make a gif from some map in progress pictures...
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-10 13:12:39
April 10 2017 12:18 GMT
#8
On April 10 2017 20:53 CoL_DarkstaR wrote:
Cool maps so far, but what is this madness?

+ Show Spoiler +
[image loading]

Lots of them are really weird concepts that are probably not very playable or balanced and I see lots of them having some serious bug just from the pictures.
Who can teach me Korean so I can post comments O_o ?!
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
April 10 2017 12:27 GMT
#9
I like the concept of a three player map which always turns out completely different due to the positions, but in the posted picture it just seems like in some matchups it's game over once the player in the center controls the map and the other player is cornered.
Freakling
Profile Joined October 2012
Germany1529 Posts
April 10 2017 12:29 GMT
#10
Or the player in the centre just gets killed through muta harrassment or other air based play.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-10 13:44:52
April 10 2017 13:38 GMT
#11
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I have the next best thing ... I've been taking pictures of each update for one of my maps recently.
Here is the one for my current map I've been working on so you can kinda see the process. Freakling, Jukado, CrystalDrag, Nzero, Neobowman all chimed in a bit (Freakling the most lol).

This is how I do it, not sure how everyone else does it exactly. But it gives an idea... just a bunch of edits over time. It's pretty boring, as Freak said.

imgur.com

Edit: Lol somebody uploaded Lost Temple for ASL 4 haha
www.broodwarmaps.net
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
April 10 2017 13:52 GMT
#12
yeah I saw Lost Temple and was like, why not blood bath instead?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
April 10 2017 13:55 GMT
#13
It is your calling in life Freakling to get a map submited for the ASL. I would love to see pro's playing on almost anyone one of your maps. Beautiful maps + beautiful players must equal some kind of beautiful thing.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
April 10 2017 14:28 GMT
#14
I wonder what the pros would think if an island map made it through.

Uzi Sara o.o
It feels like Aztec but the concept of the natural is so good o.o
WriterMovie, 진영화 : "StarCraft will never die".
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 10 2017 15:12 GMT
#15
they should use steps of war from the wings of liberty beta
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Tadah
Profile Joined February 2010
Sweden120 Posts
April 10 2017 15:23 GMT
#16
Again, anyone know how to create an Afreeca account? Is it possible without a KSSN?

Really wanna add CrystalDrag's map Kiseyras, but this Afreeca account-creation process has me stumped.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 10 2017 15:31 GMT
#17
On April 11 2017 00:23 Tadah wrote:
Again, anyone know how to create an Afreeca account? Is it possible without a KSSN?

Really wanna add CrystalDrag's map Kiseyras, but this Afreeca account-creation process has me stumped.


Crystal is korean so he should be able to do it himself, I just havent seen him in awhile...
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-10 15:44:05
April 10 2017 15:42 GMT
#18
On April 10 2017 22:55 Greg_J wrote:
It is your calling in life Freakling to get a map submited for the ASL. I would love to see pro's playing on almost anyone one of your maps. Beautiful maps + beautiful players must equal some kind of beautiful thing.

Well, we just had this for a start.

Crystal is American, actually. I don't think he has Korean ID or even speaks Korean that well...
outscar
Profile Joined September 2014
2832 Posts
April 10 2017 16:10 GMT
#19
Some of those maps which are submitted look cool. Many of them when I try to download says "Forbidden". If anyone got luck to download please share.
sunbeams are never made like me...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 10 2017 16:17 GMT
#20
How about this map?
[image loading]
I'm sure the pros would love it!
Here's a download link: http://www.panschk.de/mappage/comments.php?mapid=4660
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
lestye
Profile Blog Joined August 2010
United States4163 Posts
April 10 2017 16:24 GMT
#21
Really cool to see they're planning stuff out so far in advance. I've been a critic of the way they stagger their tournaments, but they seem to be doing a really kickass job this season and next.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-10 16:40:24
April 10 2017 16:40 GMT
#22
+ Show Spoiler +
On April 11 2017 01:17 Trozz wrote:
How about this map?
[image loading]
I'm sure the pros would love it!
Here's a download link: http://www.panschk.de/mappage/comments.php?mapid=4660


You'd have to upload it to the afreeca page i guess.

And dang! why did I think Crystal was Korean? I thought I saw him typing in korean once or something.

Edit: I thought he was American-Korean.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
April 10 2017 17:44 GMT
#23
He is. So he has none of the benefits of actually living in Korea.
lemmata
Profile Blog Joined October 2013
468 Posts
Last Edited: 2017-04-10 21:42:28
April 10 2017 21:42 GMT
#24
Here's what it says on the site.

ASL 시즌3 이후 리그 진행에 있어 맵을 참고하기 위해 자작맵들을 올려주세요 : )

좋은 맵들은 검토하여 차기 시즌에 사용하도록 하겠습니다. *'_'

------------------------------------------------------------------------------------

■ 양식 format

맵 이미지 map image

맵 제작자 : map maker

인원수 : number of players

타일셋 : tile set

맵 스타일 : map style

러쉬거리 (본진 입구↔입구) : rush distance (main entrance to entrance)

※ 맵 제작 시 꼭 확인해야 하는 부분 Necessary to check the following

1. 자원 채취율이 자리마다 차이가 나지 않는지 확인 (미네랄/가스)

1. Resource gathering rates do not vary from position to position (mineral/gas)

2. 자원이 돌아 캐진 않는지 확인 (미네랄/가스)

2. Workers do not gather walk around when gathering resources (mineral/gas)

3. 선기도가 존재하지 않는지 확인

3. Make sure no Seon-gi Islands exist.

t/n Seon-gi Islands are locations with barely enough room for a single tank to siege up and harass the opponent. These locations are inaccessible by ground forces.

[image loading]

------------------------------------------------------------------------------------

맵 파일은 링크로 걸어주세요 ^^ Provide a link to the map file.

채택되신 분들에 한하여 퀵뷰 30일권을 드리겠습니다 ^_^* We will give you an item that blocks ads from Afreeca for 30 days if your map is selected.

감사합니다. Thank you.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-10 22:27:57
April 10 2017 22:17 GMT
#25
Thanks for the translation, lemmata

1. 자원 채취율이 자리마다 차이가 나지 않는지 확인 (미네랄/가스)

1. Resource gathering rates do not vary from position to position (mineral/gas)

A bit vague? Is there any objective cutoff? Differences of 10% are basically unavoidable for gas and differences of up to 20% for gas and 5%, or even more, for minerals is what just tends to happen if this is not tested thoroughly (and if you know where to put and not to put gas geysers in the first place).

2. 자원이 돌아 캐진 않는지 확인 (미네랄/가스)

2. Workers do not gather walk around when gathering resources (mineral/gas)

I guess this means they are not to wander through gaps behind the mineral formations...

3. 선기도가 존재하지 않는지 확인

3. Make sure no Seon-gi Islands exist.

t/n Seon-gi Islands are locations with barely enough room for a single tank to siege up and harass the opponent. These locations are inaccessible by ground forces.

We call these tank holes. They also have some little brothers, known as Templar holes, Ghost holes and Zergling, in that order. Zergling holes can basically be ignored, the others... Unfortunately at least Ghost holes are sometimes unavoidable due to how isometric cliffs work, but Ghost tend to not be abused that much ;D

맵 파일은 링크로 걸어주세요 ^^ Provide a link to the map file.

채택되신 분들에 한하여 퀵뷰 30일권을 드리겠습니다 ^_^* We will give you an item that blocks ads from Afreeca for 30 days if your map is selected.

감사합니다. Thank you.

Not that I would expect anything more, but had they just said "do it for the honour" that would have sounded less ... you know... let's go with "modest"...
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 10 2017 22:23 GMT
#26
Questions:
What is the map image format?

What do they mean by map style: As in expertimental, ground-based play, island-based play, etc?
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
April 10 2017 22:32 GMT
#27
I think the Korean way to describe your map is making up some fancy descriptor like "Faction map" (Camelot), "Choke-type aerial strategy map", " 2+2 shaped semi-island map", "Center-focused melee map" or "Center-focused power map" (whatever a power map is supposed to be?).
GTR
Profile Blog Joined September 2004
51440 Posts
Last Edited: 2017-04-11 02:51:49
April 11 2017 02:50 GMT
#28
i think power map is a shitty translation - i'd be more inclined to translate it as 'territorial control'
but yeah, i think for english terms, just describe the map concept in one phrase and have lemmata (or some other korean translator) work their noose around it for a korean translation
Commentator
Freakling
Profile Joined October 2012
Germany1529 Posts
April 11 2017 19:13 GMT
#29
Is there a definite submission deadline or something like it?
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2017-04-21 10:00:20
April 17 2017 10:00 GMT
#30
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

[image loading]

----------------------------

Thankyou for translating all of this guys.

----------------------------

other recent foreign map news that you may have missed:
+ Show Spoiler +
Firebathero and friends play some games on foreign maps:
http://www.teamliquid.net/forum/brood-war/503097-map-2niobe-1v1?page=3#49

SC:R New Tileset
http://www.teamliquid.net/forum/brood-war/520721-scr-new-tileset
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 10:49 GMT
#31
Stupid question:

러쉬거리 (본진 입구↔입구) : rush distance (main entrance to entrance)


This is measured with a worker unit correct?
www.broodwarmaps.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2017 13:29 GMT
#32
It'd be fun to see Cloud Kingdom in BW

[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
GTR
Profile Blog Joined September 2004
51440 Posts
April 17 2017 13:30 GMT
#33
i actually want to see daybreak remade, but i'm not sure if it'd be possible.
Commentator
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-04-17 14:21:34
April 17 2017 14:20 GMT
#34
Hey, quick question, is it possible to use destructibles like the Xel'Naga Temple and Protoss Temple in melee modes? How do you set that up in the editor? Thanks in advance.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2017 15:21 GMT
#35
On April 17 2017 22:30 GTR wrote:
i actually want to see daybreak remade, but i'm not sure if it'd be possible.

I mean the double highground wouldn't play the same role as in sc2 but other than that it shouldn't really be a problem.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-17 16:46:36
April 17 2017 16:07 GMT
#36
Okay, little interim report.
I tried to register on Afreeca. Unfortunately they do not double confirm passwords and I must have made a typo there, so I could not lock in... So I tried password recovery, just to be informed that "that service is not available in my region". So I guess that account is dead on arrival. If any one has any idea whom to contact to have this fixed, please tell me...

Anyway, so I registered again. It does not accept e-mail addresses that are already taken, so I left that out for now (I just typed in something like aehgoiasdgh@asdg.com). I figure that having it registered under a Korean e-mail would be best, for above mentioned reason. So if any one has any good tips how to come by that or has an address to lend...
I also could not figure out, where to actually change the e-mail address, because all the menus are in Korean. So I could use some help there as well.
I registered as BWMapsNet, I suggest we use that as a joint account for our submissions.

I am locked in right now and it seems that I can open a thread in the map submissions forum. I guess the best way would be to post it here first, have it translated by lemmata or some one else willing to help out, and then copy it over (athough some reformatting is probably gonna be required, as it does not seem like they ues BBCode).

On April 17 2017 23:20 mishimaBeef wrote:
Hey, quick question, is it possible to use destructibles like the Xel'Naga Temple and Protoss Temple in melee modes? How do you set that up in the editor? Thanks in advance.

Place them as unit sprites, owned by p12.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
April 17 2017 16:36 GMT
#37
There will be instructions on this shortly.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Freakling
Profile Joined October 2012
Germany1529 Posts
April 17 2017 16:45 GMT
#38
Thanks Bisudagger.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 17 2017 16:58 GMT
#39
How did I not notice this til now?

Maybe I'll spruce up one of my old maps and submit it. No chance it gets in but why not give it a shot. I'm definitely hopeful for Jungleterrain and Freakling tho. It'd be sick for their stuff to get in. I sorta wish guys like Testbug and Superouman were here to submit theirs too.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
April 17 2017 17:14 GMT
#40
On April 17 2017 22:29 FlopTurnReaver wrote:
It'd be fun to see Cloud Kingdom in BW

[image loading]

bases are simply too spread out and not enough chokes. sc2 and bw style clash right there :/
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-17 17:43:27
April 17 2017 17:42 GMT
#41
On April 18 2017 01:58 neobowman wrote:
How did I not notice this til now?

Maybe I'll spruce up one of my old maps and submit it. No chance it gets in but why not give it a shot. I'm definitely hopeful for Jungleterrain and Freakling tho. It'd be sick for their stuff to get in. I sorta wish guys like Testbug and Superouman were here to submit theirs too.


I could finally finish Atlantis. That's at least based on a concept by ProTosS4EveR (aka. Superouman). However, I was more thinking of submitting Reap the Storm and my soon to be finished Frogstar World B, maybe also Légionnaire, although that is still a few steps away from being finished.

On a more general note, Overwatch and Kiseyras should definitely be submitted.
And Uzi Sara, of course.

Maybe I should add this! for good measure. After all, Firebathero just played on it
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 18:01 GMT
#42
I already managed to get my account working on afreecatv,, I'm just finalizing my map...
www.broodwarmaps.net
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 17 2017 18:38 GMT
#43
On April 18 2017 02:14 FlaShFTW wrote:
Show nested quote +
On April 17 2017 22:29 FlopTurnReaver wrote:
It'd be fun to see Cloud Kingdom in BW

[image loading]

bases are simply too spread out and not enough chokes. sc2 and bw style clash right there :/

here's a better, properly "bw-ized" version of cloud kingdom:

http://www.panschk.de/mappage/comments.php?mapid=4621
vibeo gane,
wswordsmen
Profile Joined October 2007
United States987 Posts
April 17 2017 19:45 GMT
#44
ASL 4 was basically confirmed at the start of ASL3. They said next season would be in SC:Remastered.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-04-17 23:17:39
April 17 2017 23:03 GMT
#45
That's really nice to see being done by Afreeca.

Finally a relatively big institution/organizer of some sort acknowledges the more than sensible needs for:
a) new maps and
b) for maps to have resource gathering rates that do not vary from position to position.

The question is do they have the people to play around and check (and eventually fix) all the submitted maps they liked but that do not fit the criteria for the balanced resource gathering. From what I recall this alone was not as an easy task to accomplish as it might sound and was very time and effort consuming for both the mapmaker and the players involved. I hope they have the needed people to cope with this issue. My suspicision is that they do not.

One thing that really annoys me is the "prize" for the contest which really shows they have no clue about the skills and work needed to make new, balanced and good looking maps. An item that blocks ads for 30 days on afreeca sounds like a joke to me. I mean couldn't they come up with something that makes a connection between the players and the mapmakers? "Winner of contest is awarded a maptheory session with the player that ended up with the most wins on the map in the ASL" would have been more creative. If they just spelled out "honour" there, that would still have been significantly better.

It's really important that this is not a one-off and they start getting mapmakers AND players more involved in order to introduce new and balanced maps more frequently.

Freakling, will you sumbit as many maps of yours that you find suitable for the contest? If you need help with testing I'll be there for you, just let me know. I really wish you good luck with the contest!

And of course good luck to all the mapmakers that read this!
Enjoy the game
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-04-17 23:05:38
April 17 2017 23:05 GMT
#46
sry, double post
Enjoy the game
gngfn
Profile Joined January 2009
United States1726 Posts
April 17 2017 23:16 GMT
#47
On April 17 2017 19:00 Jukado wrote:
Show nested quote +
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

Yep, I followed that thread with interest. I guess the difference though is that this is more like watching a replay and not an FPVOD. I was really surprised to hear that the time investment can total 50 hours or more, and I'm curious how that all breaks down and what the most tedious aspects are, especially with respect to the tooling.

Either way, thanks for sharing that much of the process with us. Looking forward to seeing your ASL submissions as well.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 23:48 GMT
#48
On April 18 2017 08:16 gngfn wrote:
Show nested quote +
On April 17 2017 19:00 Jukado wrote:
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

Yep, I followed that thread with interest. I guess the difference though is that this is more like watching a replay and not an FPVOD. I was really surprised to hear that the time investment can total 50 hours or more, and I'm curious how that all breaks down and what the most tedious aspects are, especially with respect to the tooling.

Either way, thanks for sharing that much of the process with us. Looking forward to seeing your ASL submissions as well.


This is part of the reason why it takes so long. Take a look at this:

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=35
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-18 02:14:12
April 18 2017 02:14 GMT
#49
That guide is very outdated, though.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 18 2017 04:02 GMT
#50
Nice! Get to work ladies and gentlemen!

Love me some new maps
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 18 2017 04:11 GMT
#51
On April 18 2017 11:14 Freakling wrote:
That guide is very outdated, though.


I think it shows how much of a headache it is though lol
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
April 18 2017 09:56 GMT
#52
It does not even shows half the headache, though.
chrisolo
Profile Joined May 2009
Germany2606 Posts
April 18 2017 10:10 GMT
#53
I would like to see Latin Quarter submitted. I like the combination of La Mancha and Fighting Spirit. I think it could very well be better balanced than FS and still pretty standard. Does someone know how we can suggest maps whilst not being the creator himself? Or at least to contact the creator of Latin Quarter to motivate him ;D
¯\_(ツ)_/¯ - aka cReAtiVee
Freakling
Profile Joined October 2012
Germany1529 Posts
April 18 2017 11:23 GMT
#54
The creator is Jukado (aka. CardinalAllin), who has just posted here in thread. I am sure he will read your post
chrisolo
Profile Joined May 2009
Germany2606 Posts
April 18 2017 13:28 GMT
#55
Ah nice I like your work too btw. Uzi Sara looks quite promising. Like the idea of the seperate natural expansion, would love to see how it plays out.
¯\_(ツ)_/¯ - aka cReAtiVee
lemmata
Profile Blog Joined October 2013
468 Posts
April 18 2017 23:10 GMT
#56
On April 18 2017 08:03 LRM)TechnicS wrote:
One thing that really annoys me is the "prize" for the contest which really shows they have no clue about the skills and work needed to make new, balanced and good looking maps. An item that blocks ads for 30 days on afreeca sounds like a joke to me. I mean couldn't they come up with something that makes a connection between the players and the mapmakers? "Winner of contest is awarded a maptheory session with the player that ended up with the most wins on the map in the ASL" would have been more creative. If they just spelled out "honour" there, that would still have been significantly better.


Unfortunately, that's kind of par for the course... You have to remember that this TerrorLand. Also, they probably see this as a way to get the average fan participating, sort of like how they have open preliminaries that anyone can sign up for... I can understand the marketing strategy even if I think that they're not giving the respect that map makers deserve.

That said, we don't necessarily need Afreeca to get feedback from pros. I have organized some map-testing sessions in the past with pro players. For example, Kim Carry and (T)Mind+(Z)ZerO+(P)GuemChi tested Jukado's (Wiki)Toad Stone and (Wiki)Latin Quarter in all non-mirror match ups a while back. They all said that these maps were very standard and balanced. They wrote up some feedback and comments as well on why these maps were good and how they could be improved. Essentially, they found no fault with Toad Stone and thought that Latin Quarter favored Zerg slightly compared to the usual balance due to distances between specific bases, but nothing worth fretting about.

Recently, (P)Zeus also gave some high praise for Freakling's map Inner Coven, saying that it was the kind of concept map that would be perfect for the next ASL because everyone would spend time developing unique one-off builds once they saw all the strategic possibilities in the map. Foreign map maker's skills are recognized by some (though not all) pros when they see the maps.

Afreeca is not run by pro gamers though. Plus, if it was run by pro gamers, we would only get super standard maps in big tournaments. In some sense, the fact that Afreeca doesn't really know much about maps has benefits because it means that they're willing to try new maps.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-23 08:12:44
April 23 2017 08:11 GMT
#57
Sorry to bump this, but I did not want to create a new thread just for my selfish request.

Was wondering if anybody fluent in Korean can help me translate my application for the ASL map submission board on Afreecatv.com, as well as possibly assist me in navigating the site at least well enough to post my submission.

If you would like to help, it would be really appreciated. PM me or you can reply back in this thread. Thanks.

Edit: A reply back in this thread could be useful for anybody else not fluent in Korean trying to submit a map for future ASLs.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-24 00:22:39
April 24 2017 00:21 GMT
#58
[Sorry, this wasn't meant to be posted here...]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 24 2017 10:40 GMT
#59
On April 11 2017 00:42 Freakling wrote:
Show nested quote +
On April 10 2017 22:55 Greg_J wrote:
It is your calling in life Freakling to get a map submited for the ASL. I would love to see pro's playing on almost anyone one of your maps. Beautiful maps + beautiful players must equal some kind of beautiful thing.

Well, we just had this for a start.

Crystal is American, actually. I don't think he has Korean ID or even speaks Korean that well...

That was a great watch :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Freakling
Profile Joined October 2012
Germany1529 Posts
May 16 2017 17:14 GMT
#60
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 16 2017 17:41 GMT
#61
On May 17 2017 02:14 Freakling wrote:
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.


I can do it for you Freaky, if you want you can just send me all the relevant info. I just would need the translations and whatever images you want. You've helped me enough with my maps lol. Just PM if you down.
www.broodwarmaps.net
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
May 16 2017 17:59 GMT
#62
Awesome, I hope to see some Foreigner maps in there!
AKA: TelecoM[WHITE] Protoss fighting
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
May 16 2017 18:00 GMT
#63
On May 17 2017 02:41 JungleTerrain wrote:
Show nested quote +
On May 17 2017 02:14 Freakling wrote:
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.


I can do it for you Freaky, if you want you can just send me all the relevant info. I just would need the translations and whatever images you want. You've helped me enough with my maps lol. Just PM if you down.

I'm sorry you have not received help on this. I notified the staff already. I'll ask one more time that an AfreecaTV member post in here.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-05-16 19:24:17
May 16 2017 18:06 GMT
#64
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
May 16 2017 18:33 GMT
#65
On May 17 2017 02:41 JungleTerrain wrote:
Show nested quote +
On May 17 2017 02:14 Freakling wrote:
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.

I can do it for you Freaky, if you want you can just send me all the relevant info. I just would need the translations and whatever images you want. You've helped me enough with my maps lol. Just PM if you down.

Thanks a lot. I'll send you something to just copy and paste over via PM.

On May 17 2017 03:00 BisuDagger wrote:
Show nested quote +
On May 17 2017 02:41 JungleTerrain wrote:
On May 17 2017 02:14 Freakling wrote:
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.


I can do it for you Freaky, if you want you can just send me all the relevant info. I just would need the translations and whatever images you want. You've helped me enough with my maps lol. Just PM if you down.

I'm sorry you have not received help on this. I notified the staff already. I'll ask one more time that an AfreecaTV member post in here.

It's alright, can't blame you for having other things on your mind right now. Enjoy your family.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 16 2017 19:05 GMT
#66
On May 17 2017 03:06 JungleTerrain wrote:
Show nested quote +
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.
Freakling
Profile Joined October 2012
Germany1529 Posts
May 16 2017 19:07 GMT
#67
Some one should make a discussion thread about ASL map submissions!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-05-16 19:28:25
May 16 2017 19:26 GMT
#68
On May 17 2017 04:05 neobowman wrote:
Show nested quote +
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara
www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 16 2017 19:39 GMT
#69
Something that I find funny...

Obviously my post is in Korean but I don't know a lick of it (translations by Lemmata, thank you so much!).

The first comment on my thread I'm not sure what he is saying. Then LatiAs comes in and says (translated):
"This is a foreigner and you have to comment in English lol"
www.broodwarmaps.net
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 16 2017 19:56 GMT
#70
On May 17 2017 04:39 JungleTerrain wrote:
Something that I find funny...

Obviously my post is in Korean but I don't know a lick of it (translations by Lemmata, thank you so much!).

The first comment on my thread I'm not sure what he is saying. Then LatiAs comes in and says (translated):
"This is a foreigner and you have to comment in English lol"

Haha nice. I can read Korean but excruciatingly slowly so it would've been tough for me to try and get to the pages on my own. Thanks.
sertas
Profile Joined April 2012
Sweden887 Posts
May 16 2017 21:14 GMT
#71
i rly wanna see the new maps in asl next season will be exciting to see what developers can come up with
onlystar
Profile Joined March 2015
United States971 Posts
May 16 2017 21:34 GMT
#72
oh boy! im getting so excited looking at the maps submitted so manny of them!! so much creativity thankgod
some maps feature obvious balance issues but damn some real gems out there uzi sara i find really interesting...

if they will only pick one map at least some of the top 3 should be used in another league acl or asl teamleague
Jukado
Profile Blog Joined May 2011
805 Posts
May 16 2017 22:21 GMT
#73
On April 18 2017 19:10 chrisolo wrote:
I would like to see Latin Quarter submitted. I like the combination of La Mancha and Fighting Spirit. I think it could very well be better balanced than FS and still pretty standard. Does someone know how we can suggest maps whilst not being the creator himself? Or at least to contact the creator of Latin Quarter to motivate him ;D

Thanks chrisolo. Im not planning to send in Latin Quarter though. This is because Ive since made (4)Crown And Sceptre and also (4)Clay Fields which I think are better, so Im hoping to send those 2 in instead.
Overall I hope the best maps are chosen to be used. Im just sending mine in to give them some exposure to the korean scene.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 16 2017 22:33 GMT
#74
On May 17 2017 04:26 JungleTerrain wrote:
Show nested quote +
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara

I actually like the 2nd one a lot
Artillery spawned from the forges of Hell
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 16 2017 23:05 GMT
#75
On May 17 2017 07:33 arb wrote:
Show nested quote +
On May 17 2017 04:26 JungleTerrain wrote:
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara

I actually like the 2nd one a lot


It's cool I'm concerned terran might have too easy of a time mech slowpushing to take 4-5 bases?
Hi.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 17 2017 00:32 GMT
#76
My wife is korean, if there's something anyone wants to know, just ask me here or via pm and we should be able to figure it out. I know korean websites can be extremely tedious to navigate through... knowing the language is sometimes not enough.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 17 2017 00:51 GMT
#77
On May 17 2017 04:26 JungleTerrain wrote:
Show nested quote +
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara


Really cool maps. I think they would make for entertaining games. Looks like (from G translate) you got some positive KR feedback too
KTY
Jukado
Profile Blog Joined May 2011
805 Posts
May 20 2017 22:27 GMT
#78
Translators, there are 2 recent posts on the map submission page that would be interesting to know what they are saying roughly. Here are the links:
http://live.afreecatv.com:8079/app/index.cgi?szBoard=read_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736&nTitleNo=21747900&nRowNum=15&nPageNo=1&szSearchWord=&nSearchType=6&nBoardType=0

http://live.afreecatv.com:8079/app/index.cgi?szBoard=read_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736&nTitleNo=21694691&nRowNum=15&nPageNo=1&szSearchWord=&nSearchType=6&nBoardType=0

Just a quick overview to see if its really important or not would be great. Cheers
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 21 2017 06:03 GMT
#79
On May 21 2017 07:27 Jukado wrote:
Translators, there are 2 recent posts on the map submission page that would be interesting to know what they are saying roughly. Here are the links:
http://live.afreecatv.com:8079/app/index.cgi?szBoard=read_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736&nTitleNo=21747900&nRowNum=15&nPageNo=1&szSearchWord=&nSearchType=6&nBoardType=0

http://live.afreecatv.com:8079/app/index.cgi?szBoard=read_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736&nTitleNo=21694691&nRowNum=15&nPageNo=1&szSearchWord=&nSearchType=6&nBoardType=0

Just a quick overview to see if its really important or not would be great. Cheers


Looks like it's just about mining efficiency results or something. Although I bet it's something that is already known.

And dang it! Check your PMs lol
www.broodwarmaps.net
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2017 08:08 GMT
#80
On May 17 2017 08:05 d(O.o)a wrote:
Show nested quote +
On May 17 2017 07:33 arb wrote:
On May 17 2017 04:26 JungleTerrain wrote:
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara

I actually like the 2nd one a lot


It's cool I'm concerned terran might have too easy of a time mech slowpushing to take 4-5 bases?

Feel like it could be difficult for zerg to defend naturals with the extra ramp now that i think about it, but sunkens should be pretty strong with the high ground advantage
Artillery spawned from the forges of Hell
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-05-21 16:38:25
May 21 2017 09:01 GMT
#81
@Jukado: I already asked lemmata to give me an abstract, Seems like its basically points out that diagonal minerals mine slower (which is only half correct: diagonal front row minerals may be faster or slower than straight-line back row ones, depending on the could-as-well-be-random gods of SC pathfinding) and proceeds with some additional theses that don't seem to have much rational behind them, namely:
  • make minerals that are farther away lower yield, so they can all be mined out simultaneously (I don't really see the rational, other than maybe making redistribution of workers between expansions less of an issue for players, but that's still completely ignoring the fact that mining rate depends a lot on worker saturation; or maybe that is supposed to be the point: That mineral fields in the middle of a mineral line attract more workers and therefor tend to mine out quicker at medium saturations)
  • make naturals so they mine out slower...
  • ... and thirds so they mine faster (even though differences you can induce just by moving one mineral field or two further away from the resource depot location are minimal, not more thatn 5%, maybe 10% if you are actually willing to accept some serious worker pathfinding bugs, and that is only at single saturation, at higher saturation all that can be done is spread out minerals really far so migration gets slowed down a lot [think centre exapansion on Andromeda, for example])


tldr: This seems to be the same type of very basic research that has already been done by others over a decade ago and it's barely scratching the surface or offering any good tips on how to actually balance resource gathering rates.

On May 21 2017 17:08 arb wrote:
Show nested quote +
On May 17 2017 08:05 d(O.o)a wrote:
On May 17 2017 07:33 arb wrote:
On May 17 2017 04:26 JungleTerrain wrote:
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara

I actually like the 2nd one a lot


It's cool I'm concerned terran might have too easy of a time mech slowpushing to take 4-5 bases?

Feel like it could be difficult for zerg to defend naturals with the extra ramp now that i think about it, but sunkens should be pretty strong with the high ground advantage

That's why there is the neutral creep colony on the low ground (same idea as Colosseum). There is space for quite a lot of sunkens there. Additionally, as you already suggested, if a Zerg really want to turtle, getting a macro hatch (third hatch in ZvT) in the main on the cliff above the natural choke and then getting two sunkens on the cliff and two more on the cliff in the natural is really hard to break for any opponent.
Jukado
Profile Blog Joined May 2011
805 Posts
May 21 2017 12:29 GMT
#82
@JungleTerrain, ok Ive replied via email.

@Freakling/Lemmata thanks. Are these 2 posts written by an ASL representative who is trying to give guidelines or an unaffiliated mapper trying to give tips?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2017 19:09 GMT
#83
On May 21 2017 18:01 Freakling wrote:
@Jukado: I already asked lemmata to give me an abstract, Seems like its basically points out that diagonal minerals mine slower (which is only half correct: diagonal front row minerals may be faster or slower than straight-line back row ones, depending on the could-as-well-be-random gods of SC pathfinding) and proceeds with some additional theses that don't seem to have much rational behind them, namely:
  • make minerals that are farther away lower yield, so they can all be mined out simultaneously (I don't really see the rational, other than maybe making redistribution of workers between expansions less of an issue for players, but that's still completely ignoring the fact that mining rate depends a lot on worker saturation; or maybe that is supposed to be the point: That mineral fields in the middle of a mineral line attract more workers and therefor tend to mine out quicker at medium saturations)
  • make naturals so they mine out slower...
  • ... and thirds so they mine faster (even though differences you can induce just by moving one mineral field or two further away from the resource depot location are minimal, not more thatn 5%, maybe 10% if you are actually willing to accept some serious worker pathfinding bugs, and that is only at single saturation, at higher saturation all that can be done is spread out minerals really far so migration gets slowed down a lot [think centre exapansion on Andromeda, for example])


tldr: This seems to be the same type of very basic research that has already been done by others over a decade ago and it's barely scratching the surface or offering any good tips on how to actually balance resource gathering rates.

Show nested quote +
On May 21 2017 17:08 arb wrote:
On May 17 2017 08:05 d(O.o)a wrote:
On May 17 2017 07:33 arb wrote:
On May 17 2017 04:26 JungleTerrain wrote:
On May 17 2017 04:05 neobowman wrote:
On May 17 2017 03:06 JungleTerrain wrote:
On May 17 2017 02:59 GGzerG wrote:
Awesome, I hope to see some Foreigner maps in there!


So far Kiseyras (by Crystaldrag) and Uzi Sara (me) are in there, they've both gotten some good response, I feel. Now it is freakling's turn for his maps to be exposed to the Korean world!

Link to ASL Submissions

Post a link to your submission threads! I wanna see the response.



The threads:

(4)Kiseyras

(3)Uzi Sara

I actually like the 2nd one a lot


It's cool I'm concerned terran might have too easy of a time mech slowpushing to take 4-5 bases?

Feel like it could be difficult for zerg to defend naturals with the extra ramp now that i think about it, but sunkens should be pretty strong with the high ground advantage

That's why there is the neutral creep colony on the low ground (same idea as Colosseum). There is space for quite a lot of sunkens there. Additionally, as you already suggested, if a Zerg really want to turtle, getting a macro hatch (third hatch in ZvT) in the main on the cliff above the natural choke and then getting two sunkens on the cliff and two more on the cliff in the natural is really hard to break for any opponent.

Is there enough room for Ultras and stuff to get out if you drop the 3rd hatch infront of the ramp?
Artillery spawned from the forges of Hell
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-05-21 20:07:57
May 21 2017 20:07 GMT
#84
What do you mean? On the low ground? Like so:
[image loading]

The ramps leave a 4-gap on the left and right spawns and a 6-gap at the top spawn, a Hatchery only takes 4x3 tiles and an Ultra is about 1x1 tiles big, so yes there would be enough room. I doubt it would make for a good setup though...
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 21 2017 21:00 GMT
#85
I wonder if on Uzi Sara it would be a commonly used strategy in ZvP to wall sim city at that low ground entrance. Wonder if it is too wide for that (am at work so can't check).
www.broodwarmaps.net
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2017 21:31 GMT
#86
On May 22 2017 05:07 Freakling wrote:
What do you mean? On the low ground? Like so:
[image loading]

The ramps leave a 4-gap on the left and right spawns and a 6-gap at the top spawn, a Hatchery only takes 4x3 tiles and an Ultra is about 1x1 tiles big, so yes there would be enough room. I doubt it would make for a good setup though...

Seems like a decent sim city for ZvP, and i dunno i was thinking ZvT it would work too since you need the 3rd hat anyway but i dunno.
Artillery spawned from the forges of Hell
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 21 2017 21:44 GMT
#87
On May 22 2017 06:31 arb wrote:
Show nested quote +
On May 22 2017 05:07 Freakling wrote:
What do you mean? On the low ground? Like so:
[image loading]

The ramps leave a 4-gap on the left and right spawns and a 6-gap at the top spawn, a Hatchery only takes 4x3 tiles and an Ultra is about 1x1 tiles big, so yes there would be enough room. I doubt it would make for a good setup though...

Seems like a decent sim city for ZvP, and i dunno i was thinking ZvT it would work too since you need the 3rd hat anyway but i dunno.


My biggest concern with my map is that I hope it doesn't force 3 hatch builds (or punish 2 hatch strategies) for this reason so that's why I added the neutral creep. It is not good for balance to restrict one race's options, especially if it doesn't do the same to the other races. Anyways, the map is experimental for this reason.

Another concern I had is PvZ in hydra bust situations. Some of these scenarios are just difficult to assess unless play testing is done (or just playing any games on it). Maybe the map is balanced, maybe it isn't. I just wanted to try something new [and make it look good, too].
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
May 21 2017 22:08 GMT
#88
Hydra busts are strong if either rushing distances are very short (they are pretty normal for a 3 player map, which is already slightly over average) or there is a lot of area in front of the nat for Hydras to form a concave (there isn't). Enough cannon space should also be no problem, as not only is there plenty on the low ground but more can be build on the cliffs in the main and natural, which makes the choke extremely hard to break with anything (even if the low ground falls, the nat is still safe on the high ground, with some Zealots blocking the ramp and hopefully some psi storms on the way to wipe out the Hydras clumping up in the tight low ground passage – Hydra busting an even halfway prepared Protoss could easily be an absolute nightmare for the Zerg here. The purpose of a Hydra bust is to kill a Proross' natural, after all. Hard to do when it's safe up a ramp.
toriak
Profile Joined December 2008
Slovakia477 Posts
June 06 2017 17:27 GMT
#89
hey freakling
hong9 alias larva was testing ur map today

BTW do all workers for 12 o clock position spawn at the upper side of main building or just the orignal 4
and how did u do it for melee game ?
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-06-06 17:49:36
June 06 2017 17:47 GMT
#90
The worker spawn is some haxxx, of course. I uploaded a picture on afreeca to show how it is done... There is also a whole thread by CrystalDrag here on TL, discussing all the quirks in detail.

I just updated it to facilitate some more Protoss wallins for 7/11 o'clock... Though Larva was terrible at finding the decent ones which were already there...
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 06 2017 18:52 GMT
#91
Any korean speakers that can help relay what he is saying about the maps?

It is important we know the feedback we are getting from the top players in the game...

And I found Crystal's thread on worker placement: Altering Worker Spawning Position
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
July 10 2017 09:40 GMT
#92
Seems like they have narrowed it down to three and now have people vote on their favourite.
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
Last Edited: 2017-07-10 10:49:28
July 10 2017 10:23 GMT
#93
On July 10 2017 18:40 Freakling wrote:
Seems like they have narrowed it down to three and now have people vote on their favourite.




Yeah, we have 3 candidates.

[image loading]
[image loading]
[image loading]
[image loading]


1. Crossing field
2. Uzi sara * Congratulate ! Jungle Terrain!!
3. Salamander

Maybe, we select one map from here.

And 3 Old maps will be added

BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
July 10 2017 10:40 GMT
#94
Congrats on making Top 3 Jungle Terrain
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Freakling
Profile Joined October 2012
Germany1529 Posts
July 10 2017 10:47 GMT
#95
Why don't they add all 3, though?
gngfn
Profile Joined January 2009
United States1726 Posts
July 10 2017 11:04 GMT
#96
On July 10 2017 19:47 Freakling wrote:
Why don't they add all 3, though?

I don't think the players like having to learn a bunch of new maps. Maybe between this and SSL Classic we'll get two new maps next season, though--Frogstar World B still has a chance!

Also, congrats to JungleTerrain. Hope Uzi Sara wins the runoff.
GTR
Profile Blog Joined September 2004
51440 Posts
July 10 2017 11:54 GMT
#97
We need to pool our foreigner energy to somehow get Uzi Sara voted in - really curious to see how it looks like in Remastered.
Commentator
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
July 10 2017 12:44 GMT
#98
Awesome! Grats, JungleTerrain!
화이팅
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
Last Edited: 2017-07-10 13:16:57
July 10 2017 13:04 GMT
#99
Now JD tested these 3 maps in his stream.
"I think Salamander is not good for zerg. I dont like this map"
"And, Crossing field is worst for zerg. ZvP will be unbalnced in this map"
"Thank you for Uzi sara mapmaker. Creep colony is so sensitive, and this map is like Demian. Protoss is not good in this map. Z>P, Z<T, I think"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-10 13:24:20
July 10 2017 13:16 GMT
#100
uzi sara does look damn good eh^^ hard for p says JD? modify??
if Z makes a third at a spot near the neutral creep, he can get a high ground sunken defense covering both ramps for a fourth but reavers should be stronger if they get to that spot so uhh
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-07-10 13:58:08
July 10 2017 13:54 GMT
#101
i dont get why Jaedong thinks Salamander and Crossing Field are bad for zerg. Crossing Field is actually really good for zerg. Uzi Sara should also even things out, i would like all 3 to get played.
Flameling
Profile Joined July 2010
United States413 Posts
July 10 2017 14:13 GMT
#102
Looking at the vote comments, seems like JD told his stream to go vote for Uzi Sara
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 10 2017 15:59 GMT
#103
yay populism. jaedong hates it so his whole stream has to vote bomb it! i don't care about the map one way or another, but this is why you ask players in private or have a committee like kespa did, or have actual discussions on the internet, not just open a useless internet poll
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 10 2017 16:26 GMT
#104
I wasn't expecting them to do a vote on the maps, that's interesting.

By the way, the map is experimental so we still have to see how matchups actually pan out. I've theorycrafted a lot during the making of the map but who knows.

And... Why did they put an old picture of the map? That is not 1.2 (which I still need to change).
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
July 10 2017 22:10 GMT
#105
Well, they don't handle communication with the map makers and the community very well I think...

If you ask me they should just use both Uzi Sara and Salamander. It's still a while till ASL4 starts, enough time for players to prepare two maps. And voting for one or the other is like voting for whether you want something to eat or a drink for dinner... One is a pretty standard 4p macro map, the other an experimental 3p map. Bot are are needed and complement each other. No reason to chose between them.
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6574 Posts
July 10 2017 23:46 GMT
#106
I cant see red in orange maps,is so hard for my eyes to keep track of minimap,but watching pictures very cool maps,
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-07-11 02:18:26
July 11 2017 02:18 GMT
#107
On July 11 2017 07:10 Freakling wrote:
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...

imo the problem with that concept isnt the concept itself, but more what there is left with the map.
gods garden and central plains basically have 0 interaction with the whole middle of the map. "gaining territory" doesnt really translate into anything. you either secure another main base, or you dont, as that translates into free 3-4 base, and there is no other choice to take different bases. this is pretty binary without many options on the map, hence boring.
just comparing it to outsider, yes you can still secure 2 bases and 2 mineral only bases when you take another main, but as you are giving up that map control, your enemy can take the mineral only bases in the middle, opening up more variation.
nemesis only goal is to contain your enemy at his tiny ramp, because this wins you the game 99%, unless you are very bad at defending drops. again there is nothing else to do on this map, middle is just a single open field, all bases are only accessable through a tiny ramp/island.
as a 2 player map, loki is different, because apart from the free 3 base start economy, there is no other free 3 base to take, so you have to play the map. you are using different ramps/chokes to secure more territory in order to get more bases.
so i think crossing field will be a fun map, because you still have to use all the ramps/chokes on the map to secure another base.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 11 2017 04:16 GMT
#108
Crossing Field makes me think of Chupung Ryeong but put sideways.
www.broodwarmaps.net
TT1
Profile Blog Joined December 2008
Canada10007 Posts
July 11 2017 04:53 GMT
#109
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 11 2017 05:39 GMT
#110
On July 11 2017 13:53 TT1 wrote:
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.


It looks like hydra busts will be strong there since they can get a nice concave as a result of the wide choke.

I think the reasoning behind this is because of the backdoor expansion. Therefore the front expansion has more "risk" involved.
www.broodwarmaps.net
TT1
Profile Blog Joined December 2008
Canada10007 Posts
Last Edited: 2017-07-11 10:03:09
July 11 2017 09:39 GMT
#111
On July 11 2017 14:39 JungleTerrain wrote:
Show nested quote +
On July 11 2017 13:53 TT1 wrote:
Can you even wall off your nat as protoss on Crossing Field? Didn't seem like it from watching Larva's vod. That's like map making 101.. giving protoss a wall-able nat vs zerg.


It looks like hydra busts will be strong there since they can get a nice concave as a result of the wide choke.

I think the reasoning behind this is because of the backdoor expansion. Therefore the front expansion has more "risk" involved.


EDIT: oh shit i missed the backdoor expo, my bad. i thought the 3rd base was actually the nat, my mistake
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Freakling
Profile Joined October 2012
Germany1529 Posts
July 11 2017 09:45 GMT
#112
On July 11 2017 11:18 Bakuryu wrote:
Show nested quote +
On July 11 2017 07:10 Freakling wrote:
Crossing Field I just don't like conceptually. Loki, Nemesis, God's Garden, Central Plains: Maps with a super safe backdoor nat (and a front door one on top of that) have turned out to be macro snore fests time and time again. I think neither of those maps has produced particularly nice games, or good balance for that matter, I don't see why this new iteration should be an exception...

imo the problem with that concept isnt the concept itself, but more what there is left with the map.
gods garden and central plains basically have 0 interaction with the whole middle of the map. "gaining territory" doesnt really translate into anything. you either secure another main base, or you dont, as that translates into free 3-4 base, and there is no other choice to take different bases. this is pretty binary without many options on the map, hence boring.
just comparing it to outsider, yes you can still secure 2 bases and 2 mineral only bases when you take another main, but as you are giving up that map control, your enemy can take the mineral only bases in the middle, opening up more variation.
nemesis only goal is to contain your enemy at his tiny ramp, because this wins you the game 99%, unless you are very bad at defending drops. again there is nothing else to do on this map, middle is just a single open field, all bases are only accessable through a tiny ramp/island.
as a 2 player map, loki is different, because apart from the free 3 base start economy, there is no other free 3 base to take, so you have to play the map. you are using different ramps/chokes to secure more territory in order to get more bases.
so i think crossing field will be a fun map, because you still have to use all the ramps/chokes on the map to secure another base.

Okay, some good points there.
And I actually rather like Colosseum and and Katrina, which also have have safe backdoor nats. But both also have nice open main front doors, which opens up more room (literally) for counter-play.
On the other hand, God's Garden and Central Plains at least offer players some nice cliffs to drop-harass the backdoor. Crossing Field currently hasn't even got a muta cliff/ovi spot there. On the other hand, the front door looks hard to secure early on in PvZ. So I would expect Lurker contains on the small ramp to be strong. I guess I'd need to see in practice how it actually pans out.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
July 11 2017 15:23 GMT
#113
Congrats JungleTerrain!!
KTY
onlystar
Profile Joined March 2015
United States971 Posts
July 11 2017 20:08 GMT
#114
On July 12 2017 00:23 Xxio wrote:
Congrats JungleTerrain!!


of course impressive effort JungleTerrain!!

hope the foreign & korean community picks the map up aswell
chrisolo
Profile Joined May 2009
Germany2606 Posts
Last Edited: 2017-07-11 22:27:33
July 11 2017 22:15 GMT
#115
Congratz bro! Very well deserved! Our foreigner mapmakers make so many awesome maps and yet they do not get the attention they should get, because they aren't used in korean leagues. So happy for you JungleTerrain! Let's hope it gets through the popularity vote.

Btw, this should be the first time ever that a foreign map could potentially be used in a korean event or am I wrong?
¯\_(ツ)_/¯ - aka cReAtiVee
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 11 2017 22:23 GMT
#116
>JungleTerrain

Really awesome that you've made it this far in the process. Hope the map makes it to the big show, but even if it doesn't I'm in awe at what you've accomplished already.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 11 2017 23:03 GMT
#117
Echoing the rest, grats JungleTerrain. Hope the map makes it into ASL4!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
GTR
Profile Blog Joined September 2004
51440 Posts
July 12 2017 03:20 GMT
#118
On July 12 2017 07:15 chrisolo wrote:
Congratz bro! Very well deserved! Our foreigner mapmakers make so many awesome maps and yet they do not get the attention they should get, because they aren't used in korean leagues. So happy for you JungleTerrain! Let's hope it gets through the popularity vote.

Btw, this should be the first time ever that a foreign map could potentially be used in a korean event or am I wrong?


Technically, the first foreign non-Blizzard map used in a Korean event was Cloud Kingdom in SC2 - but for BW/SC:R, yes.
Commentator
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
July 12 2017 06:14 GMT
#119
Congratulations JungleTerrain! It's really impressive that you got this far in the selection process!
Flash hwaiting! Nal_rA forever!
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
July 12 2017 07:40 GMT
#120
I believe the map will be used for the upcoming ASL team battle. I, too, hope that it gets selected so that it gets played in the ASL proper.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
Flameling
Profile Joined July 2010
United States413 Posts
Last Edited: 2017-07-13 17:52:04
July 13 2017 17:50 GMT
#121



Seems like Flash and Larva played a game on Uzi Sara today
If the timestamp doesn't work, 1:28:07 for Larva and 1:27:26 for Flash
onlystar
Profile Joined March 2015
United States971 Posts
July 13 2017 19:56 GMT
#122
its so exciting to see new (properly designed) maps being tested for broodwar feels like a step in the right direction
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2017-07-24 16:06:00
July 24 2017 15:58 GMT
#123
Does anyone have a link to download all the new ASL maps? (crossing field / uzi sara / salamander) ... ob versions plz.

Are they the confirmed maps for ASL4?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 24 2017 17:01 GMT
#124
On July 25 2017 00:58 ProtossGG wrote:
Does anyone have a link to download all the new ASL maps? (crossing field / uzi sara / salamander) ... ob versions plz.

Are they the confirmed maps for ASL4?
Only one of those three are being chosen from what I know, theres voting going at afreeca to choose. Too bad, I'd prefer all three get picked, we need more variety.
Never say Die! ||| Fight you? No, I want to kill you.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 24 2017 17:18 GMT
#125
On July 25 2017 00:58 ProtossGG wrote:
Does anyone have a link to download all the new ASL maps? (crossing field / uzi sara / salamander) ... ob versions plz


Afreeca page for maps

Scroll to the bottom, you can find 910's "kangkuyol" naver blog for each map with download links for each.
www.broodwarmaps.net
Siz)Beggar
Profile Joined May 2008
United States339 Posts
September 11 2017 18:00 GMT
#126
anyone have a link to dl these maps? i cant
JungleTerrain
Profile Joined January 2012
Chile799 Posts
September 11 2017 18:37 GMT
#127
On September 12 2017 03:00 Siz)Beggar wrote:
anyone have a link to dl these maps? i cant


These are all from 910's naver blog (ASL Manager):

Salamander 1.21

Uzi Sara 1.22

Gold Rush 1.1 and Crossing Field 1.34

To download at these links, you will see text on the top right of the page that looks like this 첨부파일 and it has either (1) or (2) next to it with a green arrow pointing down. This is where you download it, click on that and you will get .zip files with the corresponding map's normal melee version, observer version and a Jpeg picture of the map.
www.broodwarmaps.net
Siz)Beggar
Profile Joined May 2008
United States339 Posts
September 11 2017 19:35 GMT
#128
On September 12 2017 03:37 JungleTerrain wrote:
Show nested quote +
On September 12 2017 03:00 Siz)Beggar wrote:
anyone have a link to dl these maps? i cant


These are all from 910's naver blog (ASL Manager):

Salamander 1.21

Uzi Sara 1.22

Gold Rush 1.1 and Crossing Field 1.34

To download at these links, you will see text on the top right of the page that looks like this 첨부파일 and it has either (1) or (2) next to it with a green arrow pointing down. This is where you download it, click on that and you will get .zip files with the corresponding map's normal melee version, observer version and a Jpeg picture of the map.


ty <3
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