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Active: 2055 users

ASL seeking submissions of new maps for season 4 - Page 3

Forum Index > BW General
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Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-17 17:43:27
April 17 2017 17:42 GMT
#41
On April 18 2017 01:58 neobowman wrote:
How did I not notice this til now?

Maybe I'll spruce up one of my old maps and submit it. No chance it gets in but why not give it a shot. I'm definitely hopeful for Jungleterrain and Freakling tho. It'd be sick for their stuff to get in. I sorta wish guys like Testbug and Superouman were here to submit theirs too.


I could finally finish Atlantis. That's at least based on a concept by ProTosS4EveR (aka. Superouman). However, I was more thinking of submitting Reap the Storm and my soon to be finished Frogstar World B, maybe also Légionnaire, although that is still a few steps away from being finished.

On a more general note, Overwatch and Kiseyras should definitely be submitted.
And Uzi Sara, of course.

Maybe I should add this! for good measure. After all, Firebathero just played on it
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 18:01 GMT
#42
I already managed to get my account working on afreecatv,, I'm just finalizing my map...
www.broodwarmaps.net
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 17 2017 18:38 GMT
#43
On April 18 2017 02:14 FlaShFTW wrote:
Show nested quote +
On April 17 2017 22:29 FlopTurnReaver wrote:
It'd be fun to see Cloud Kingdom in BW

[image loading]

bases are simply too spread out and not enough chokes. sc2 and bw style clash right there :/

here's a better, properly "bw-ized" version of cloud kingdom:

http://www.panschk.de/mappage/comments.php?mapid=4621
vibeo gane,
wswordsmen
Profile Joined October 2007
United States987 Posts
April 17 2017 19:45 GMT
#44
ASL 4 was basically confirmed at the start of ASL3. They said next season would be in SC:Remastered.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-04-17 23:17:39
April 17 2017 23:03 GMT
#45
That's really nice to see being done by Afreeca.

Finally a relatively big institution/organizer of some sort acknowledges the more than sensible needs for:
a) new maps and
b) for maps to have resource gathering rates that do not vary from position to position.

The question is do they have the people to play around and check (and eventually fix) all the submitted maps they liked but that do not fit the criteria for the balanced resource gathering. From what I recall this alone was not as an easy task to accomplish as it might sound and was very time and effort consuming for both the mapmaker and the players involved. I hope they have the needed people to cope with this issue. My suspicision is that they do not.

One thing that really annoys me is the "prize" for the contest which really shows they have no clue about the skills and work needed to make new, balanced and good looking maps. An item that blocks ads for 30 days on afreeca sounds like a joke to me. I mean couldn't they come up with something that makes a connection between the players and the mapmakers? "Winner of contest is awarded a maptheory session with the player that ended up with the most wins on the map in the ASL" would have been more creative. If they just spelled out "honour" there, that would still have been significantly better.

It's really important that this is not a one-off and they start getting mapmakers AND players more involved in order to introduce new and balanced maps more frequently.

Freakling, will you sumbit as many maps of yours that you find suitable for the contest? If you need help with testing I'll be there for you, just let me know. I really wish you good luck with the contest!

And of course good luck to all the mapmakers that read this!
Enjoy the game
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-04-17 23:05:38
April 17 2017 23:05 GMT
#46
sry, double post
Enjoy the game
gngfn
Profile Joined January 2009
United States1726 Posts
April 17 2017 23:16 GMT
#47
On April 17 2017 19:00 Jukado wrote:
Show nested quote +
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

Yep, I followed that thread with interest. I guess the difference though is that this is more like watching a replay and not an FPVOD. I was really surprised to hear that the time investment can total 50 hours or more, and I'm curious how that all breaks down and what the most tedious aspects are, especially with respect to the tooling.

Either way, thanks for sharing that much of the process with us. Looking forward to seeing your ASL submissions as well.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 17 2017 23:48 GMT
#48
On April 18 2017 08:16 gngfn wrote:
Show nested quote +
On April 17 2017 19:00 Jukado wrote:
On April 10 2017 17:19 gngfn wrote:
I'd love to see one of our pro mapmakers stream the process of putting together a map for this.


I spent a lot of time detailing the process of making (4)Crown And Sceptre. You can see development gifs in the development thread here:
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread
There is also a changelog in the last post of that thread.

Also the map's release thread has a full development gif of the whole map from start to finish (from rags to riches) at the bottom of the OP:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1

Yep, I followed that thread with interest. I guess the difference though is that this is more like watching a replay and not an FPVOD. I was really surprised to hear that the time investment can total 50 hours or more, and I'm curious how that all breaks down and what the most tedious aspects are, especially with respect to the tooling.

Either way, thanks for sharing that much of the process with us. Looking forward to seeing your ASL submissions as well.


This is part of the reason why it takes so long. Take a look at this:

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=35
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-18 02:14:12
April 18 2017 02:14 GMT
#49
That guide is very outdated, though.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 18 2017 04:02 GMT
#50
Nice! Get to work ladies and gentlemen!

Love me some new maps
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 18 2017 04:11 GMT
#51
On April 18 2017 11:14 Freakling wrote:
That guide is very outdated, though.


I think it shows how much of a headache it is though lol
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
April 18 2017 09:56 GMT
#52
It does not even shows half the headache, though.
chrisolo
Profile Joined May 2009
Germany2606 Posts
April 18 2017 10:10 GMT
#53
I would like to see Latin Quarter submitted. I like the combination of La Mancha and Fighting Spirit. I think it could very well be better balanced than FS and still pretty standard. Does someone know how we can suggest maps whilst not being the creator himself? Or at least to contact the creator of Latin Quarter to motivate him ;D
¯\_(ツ)_/¯ - aka cReAtiVee
Freakling
Profile Joined October 2012
Germany1529 Posts
April 18 2017 11:23 GMT
#54
The creator is Jukado (aka. CardinalAllin), who has just posted here in thread. I am sure he will read your post
chrisolo
Profile Joined May 2009
Germany2606 Posts
April 18 2017 13:28 GMT
#55
Ah nice I like your work too btw. Uzi Sara looks quite promising. Like the idea of the seperate natural expansion, would love to see how it plays out.
¯\_(ツ)_/¯ - aka cReAtiVee
lemmata
Profile Blog Joined October 2013
468 Posts
April 18 2017 23:10 GMT
#56
On April 18 2017 08:03 LRM)TechnicS wrote:
One thing that really annoys me is the "prize" for the contest which really shows they have no clue about the skills and work needed to make new, balanced and good looking maps. An item that blocks ads for 30 days on afreeca sounds like a joke to me. I mean couldn't they come up with something that makes a connection between the players and the mapmakers? "Winner of contest is awarded a maptheory session with the player that ended up with the most wins on the map in the ASL" would have been more creative. If they just spelled out "honour" there, that would still have been significantly better.


Unfortunately, that's kind of par for the course... You have to remember that this TerrorLand. Also, they probably see this as a way to get the average fan participating, sort of like how they have open preliminaries that anyone can sign up for... I can understand the marketing strategy even if I think that they're not giving the respect that map makers deserve.

That said, we don't necessarily need Afreeca to get feedback from pros. I have organized some map-testing sessions in the past with pro players. For example, Kim Carry and (T)Mind+(Z)ZerO+(P)GuemChi tested Jukado's (Wiki)Toad Stone and (Wiki)Latin Quarter in all non-mirror match ups a while back. They all said that these maps were very standard and balanced. They wrote up some feedback and comments as well on why these maps were good and how they could be improved. Essentially, they found no fault with Toad Stone and thought that Latin Quarter favored Zerg slightly compared to the usual balance due to distances between specific bases, but nothing worth fretting about.

Recently, (P)Zeus also gave some high praise for Freakling's map Inner Coven, saying that it was the kind of concept map that would be perfect for the next ASL because everyone would spend time developing unique one-off builds once they saw all the strategic possibilities in the map. Foreign map maker's skills are recognized by some (though not all) pros when they see the maps.

Afreeca is not run by pro gamers though. Plus, if it was run by pro gamers, we would only get super standard maps in big tournaments. In some sense, the fact that Afreeca doesn't really know much about maps has benefits because it means that they're willing to try new maps.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-23 08:12:44
April 23 2017 08:11 GMT
#57
Sorry to bump this, but I did not want to create a new thread just for my selfish request.

Was wondering if anybody fluent in Korean can help me translate my application for the ASL map submission board on Afreecatv.com, as well as possibly assist me in navigating the site at least well enough to post my submission.

If you would like to help, it would be really appreciated. PM me or you can reply back in this thread. Thanks.

Edit: A reply back in this thread could be useful for anybody else not fluent in Korean trying to submit a map for future ASLs.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-04-24 00:22:39
April 24 2017 00:21 GMT
#58
[Sorry, this wasn't meant to be posted here...]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 24 2017 10:40 GMT
#59
On April 11 2017 00:42 Freakling wrote:
Show nested quote +
On April 10 2017 22:55 Greg_J wrote:
It is your calling in life Freakling to get a map submited for the ASL. I would love to see pro's playing on almost anyone one of your maps. Beautiful maps + beautiful players must equal some kind of beautiful thing.

Well, we just had this for a start.

Crystal is American, actually. I don't think he has Korean ID or even speaks Korean that well...

That was a great watch :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Freakling
Profile Joined October 2012
Germany1529 Posts
May 16 2017 17:14 GMT
#60
Okay. I am done. Some one please volunteer to post my maps on Afreeca for me. I simply cannot figure it out. They don't accept e-Mails with periods in the signups, don't accept e-mails outside of a few providers when trying to change it later in the profile settings and on top of that demand a mobile phone number from me, but simply don't accept any number I tried to enter. In short: They seem to be set up to just troll me and waste my time and half of the resources of the internet. I have better things to do than play stupid games against admins who cannot set up a site so it resembles anything that you could actually use. I'll try to write some not so friendly mail to their hopefully existent customer support (if I can figure out how), but that's it. I am done with it.
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