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SOURCE
>>>>>>>>>> Screenshots <<<<<<<<<< https://imgur.com/a/cs4Fm http://imgur.com/a/Nm2q8 http://i.imgur.com/Ro3i5AW.png (obs interface)
Greetings Commanders,
We're looking for your help with final testing before this warpig goes live. Please use this thread to report any issues.
We've made a build available for PTR (just unzip and run starcraft.exe): https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip
You will need to create a PTR account to play online.
Known Issues on PTR:
The PTR server is based in California, so you may experience lag depending on your geographic location. Having addons such as wLauncher, Chaos Plugin, or others running will cause a crash. We recommend uninstalling addons to play 1.18. Some players may experience a pause when selecting multiplayer. The issue is firewall related. If you do encounter a pause, please report how long the pause lasted, your system specs, and what firewall was triggered here. Some computers' firewalls will prompt to whitelist SC on every game launch when entering multiplayer. Players cannot create private games with a non English password. Vespene geyser has a graphical issue. UTF-8 not supported in chat channels.
1.18 Patch Notes
Added windowed fullscreen or windowed mode; use Alt+Enter to switch between. Added the option to customize keybindings. Added cursor clamping in-game while windowed; unclamped in menus. Added Popular Maps to streamline finding games or game types. Added options to display actions per minute. Added Observer mode. Added opponent information when joining a game lobby. Added autosaving for replays. Added an option to display the game timer. Added UPnP support. Updated to a new OpenGL backend. Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net. Improved UI layout in Battle.net sections. Improved behavior of available lobbies within the ‘Join Game’ section. Improved compatibility with Windows 7, 8.1, and 10. Improved anticheat capabilities. Improved installation and patching performance.
Bug Fixes Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches. Fixed problems with LAN game discovery. Fixed IME support and other menu text artifacts. LAN and Legacy Battle.net fixes.
Known Issues The profile section is currently unavailable. Maps using EUD memory buffer overflow will not work.
-------------------- I guess 1 day for live testing :D
[apologies for the all caps title... I just copy pasted the Blizzard post title] -- nevermind, thanks for the fix!
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Fuck im on a mac. Can someone furiously post some screenshots?
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United States1434 Posts
A popular Sc2 personality, Nathanias, is currently playing this PTR version. Link: www.twitch.tv
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On March 30 2017 06:30 andiCR wrote: Fuck im on a mac. Can someone furiously post some screenshots? Ditto.Please someone post shots of new bnet UI.
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nathanias is streaming, looks great :D
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![[image loading]](http://imgur.com/4z0hVwLl.png)
APM counter is huge and doesn't look like it's click through, here's someone that won't be using it
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Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three?
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so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP)
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On March 30 2017 06:41 Bakuryu wrote: so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP) What do you mean everything looks bad? I'm seeing good menus working here lol
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On March 30 2017 06:41 Bakuryu wrote: so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP)
What looks bad about it? This isn't Remastered.
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On March 30 2017 06:40 GoShox wrote: Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three?
Looks like you can only reasign existing hotkeys
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On March 30 2017 06:43 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 06:40 GoShox wrote: Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three? Looks like you can only reasign existing hotkeys
Thank you!
Also, releasing a PTR the day before a patch seems a little odd. I feel like the patch might end up being delayed
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these menus make it look like there isnt even a bnet interface anymore, and i dont like bnet being "removed". apm counter is too big and not see through, guy few post above me said he wont use it, i will not use it. but not sure if the bnet menu thingy is only for the test build or not.
What looks bad about it? This isn't Remastered.
..... im not stupid -.-
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On March 30 2017 06:46 Bakuryu wrote:these menus make it look like there isnt even a bnet interface anymore, and i dont like bnet being "removed". apm counter is too big and not see through, guy few post above me said he wont use it, i will not use it. but not sure if the bnet menu thingy is only for the test build or not. ..... im not stupid -.-
Sorry, didn't mean it that way. I do agree about the APM counter. The menus looked odd when I saw them, too, but I don't think it's that bad.
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i might stream it also in ~~30min
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also, all text messages ingame have a black-ish background, i also dont like that
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does german localization work? Sure you can just reassign hotkeys, but i'd rather not do this
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![[image loading]](http://imgur.com/46xS1dml.png)
Spotted the first undocumented balance change: different hotkeys for siege mode and tank mode
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I wonder if you still can only unsiege if you selected mixed tanks, or if it depends on the hotkey you press
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I can't unbind help.
trash patch.
User was warned for this post
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On March 30 2017 06:56 Ansibled wrote: I can't unbind help.
trash patch.
wtf
User was warned for this post
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Here's the black bg on text
![[image loading]](http://imgur.com/e6xWnH9l.png)
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Yeah I don't like any of those changes either :D I guess I'm just too used how things are. Looks like we are gonna play on shield battery where we will fix everything we don't like :D
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Lol I really expected more from the new Bnet UI.TBH i think i prefer the current bnet 1 design, at least it is noticably different from the regular multiplayer options menu.
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Is that how chat channels look like? Very disappointing...
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The Bnet UI may have to do with the fact that the old one was basically a separate program, which caused visual bugs and streaming issues. I prefer the old one as well. The rest though...
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in popular maps:
BifrostIII check Montecristo check Fighting Spirit ???
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On March 30 2017 07:06 supernovamaniac wrote: in popular maps:
BifrostIII check Montecristo check Fighting Spirit ???
xD
Yah new battle.net looks silly.
But the upscaling and resolution is nice! It looks really beautiful actually...
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Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.
Does this mean, Battle net is finally playable? No delay?
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On March 30 2017 07:06 supernovamaniac wrote: in popular maps:
BifrostIII check Montecristo check Fighting Spirit ???
I'm wondering this myself. What's the deal here? Is it renamed or something?
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ok i have ptr version
first things first: The mousespeed is adjusted to your desktop speed i.e. super slow mouse wtf.
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if you want to call the thing, that lost all its battle.net-ness, battle.net, then i guess yes
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I like the new UI and the chat channels. The font size in the channels are nice and big too.
I used the APM and in-game timer. Wasn't too big
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On March 30 2017 07:18 Bareleon wrote: I like the new UI and the chat channels. The font size in the channels are nice and big too.
I used the APM and in-game timer. Wasn't too big
Oh it wasn't too big? I guess that makes it ok then. I mean, I saw it with my very eyes but if you say so
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Unless you can tab over to the select box for a Private Game, seems like a passworded game, you'll have to actually click to open the password box.
That's not good at all... considering everyone currently just alt c, type name, tab, type password, enter. super quickly.
Seems like the team didn't see how actual players (i.e. Koreans) create games.
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LOL according to guy on nathasis stream, you cant change slots in ums map, this is getting better every second
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On March 30 2017 07:21 Bakuryu wrote: LOL according to guy on nathasis stream, you cant change slots in ums map, this is getting better every second
That just seems like an oversight lol.
Though, I doubt they will fix that in the 1 day PTR lol.
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the icing on the cake will be, if blizzard somehow only fixed the goon getting stuck, while all the other units still get stuck...... i dont even want to test it because i have this feeling i will be correct.....
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On March 30 2017 07:20 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 07:18 Bareleon wrote: I like the new UI and the chat channels. The font size in the channels are nice and big too.
I used the APM and in-game timer. Wasn't too big Oh it wasn't too big? I guess that makes it ok then. I mean, I saw it with my very eyes but if you say so
It never got in the way when I played.
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On March 30 2017 07:34 trutaCz wrote: I cant run it, got error
Blizzard post mentions that it doesn't play well with all the 3rd party launchers/addons, so if you haven't already, try removing those.
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On March 30 2017 07:37 purakushi wrote:Blizzard post mentions that it doesn't play well with all the 3rd party launchers/addons, so if you haven't already, try removing those.
but i dont have anything else being turned on
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if you have a folder named "plugin" or similar in the starcraft directory, it can also block bw even though its not turned on (this was an old problem, not sure if it applies here)
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well i have but in the other sc folders, this is just completely different one
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Holy shit the UI/chat channels are so ugly, the interface is terrible. Blizzard don't do this to me.
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On March 30 2017 07:44 TT1 wrote: Holy shit the UI/chat channels are so ugly. Blizzard don't do this to me.
imo everything is an improvement.
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yea blizzard wtf.. give us the old chat channels and lobby T_T this is a significant downgrade imo.
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For those who couldn't host before: Can you host now?
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i got this error B01D3839-7123-4A9A-B041-45F84C9986E4
Can someone post it on battle net forum? my account is disabled to post there (WTF?)
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On March 30 2017 07:48 Bareleon wrote:Show nested quote +On March 30 2017 07:44 TT1 wrote: Holy shit the UI/chat channels are so ugly. Blizzard don't do this to me. imo everything is an improvement.
It's puke-worthy, the interface makes the game feel so cold and isolated.. just like sc2!
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Not that I particularly like the BNET interface, but is it really a big deal? The fact that it works on modern OSes and have LAN latency/antihack/hosting is far more important in my opinion.
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great, the protoss ingame timer is small compared to the terran one which can fit 1000 hours.
for modern os we already had ddraw fix (unless i missed some other problem) lan latency and antihack were basic features of iccup launcher/mcalauncher/others being able to host very nice (didnt shieldbattery also fix this? im not sure if this is 100% new)
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On March 30 2017 08:00 petro1987 wrote: Not that I particularly like the BNET interface, but is it really a big deal? The fact that it works on modern OSes and have LAN latency/antihack/hosting is far more important in my opinion.
It's a huge deal, if this is the interface that Fish server ends up with they clearly have no fucking clue about anything SC related. Korea is gonna be in an uproar.
We already had lan latency/antihack/hosting on Fish on ICCup, we didn't need Blizzard to step in and shit on the interface.
Why would they ever touch the old interface? It makes no goddamn sense.
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I like it. More accurately I like the contrast of the text on the dark backgrounds. I even like the APM counter and timer.
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i also heard nathanias say on stream he couldnt check profiles..? not 100% sure though but think i even saw him try to double click on a name in chat channel but nothing happened.
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The lobby UI stuff has a ton of issues
They should have treated the old UI the same way the treated the gameplay.
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On March 30 2017 08:03 DanteStyle55 wrote: i also heard nathanias say on stream he couldnt check profiles..? not 100% sure though but think i even saw him try to double click on a name in chat channel but nothing happened. It was stated in some interview/patchnotes a while ago that they're not working yet.
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On March 30 2017 08:05 ejac wrote:Show nested quote +On March 30 2017 08:03 DanteStyle55 wrote: i also heard nathanias say on stream he couldnt check profiles..? not 100% sure though but think i even saw him try to double click on a name in chat channel but nothing happened. It was stated in some interview/patchnotes a while ago that they're not working yet.
ah thanks, was worried for a sec
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So is it working for everyone else, just except me? :d
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You can't rebind numbers, modifiers (ctrl/shift etc) or f keys
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On March 30 2017 07:49 duke91 wrote: For those who couldn't host before: Can you host now? yes
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Mouse acceleration is terrible. i just played a TvZ and couldnt micro my marines at all.
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On March 30 2017 08:09 tankgirl wrote: Mouse acceleration is terrible. i just played a TvZ and couldnt micro my marines at all.
yea iaguz said that the mouse settings feel different too.. "mouse feels funny in this BW PTR, like windows Enhanced Mouse Precision"
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can somebody give me screenshots of zerg ingame interface?
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http://imgur.com/a/Nm2q8
Here is a pic of the hotkey menu. Its really an unorganised mess. Not ordered alphabetically or by race. Also some of these things arent even in the game. My favourite ones are:
Upgrade Burst Lasers (Wraith Lasers) Hire Merc Biker Hire Merc Gunship Hire Raider
Also you can only change alphabetical hotkeys. No control groups, no camera hotkeys.
EDIT: I can also affirm, that the mouse feels weird ingame. On top of that I cant stretch starcraft across the entire screen, how i used to play, but thats a minor thing.
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It looks really clean, a more modern approach to bnet 1.0 without removing the functionality. If you want to give feedback, be specific so things can be discussed. Saying its "ugly" maybe is worthy on the official bnet forum but on TL? I thought the negativity thing was only a part of sc2.
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It feels like playing on LAN...wow
Really like it.
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On March 30 2017 08:06 trutaCz wrote: So is it working for everyone else, just except me? :d
Doesn´t work for me either.
Game gives several "fragment compilation error" messages when I try to launch it.
This is on windows 7.
Maybe it will work if you restart without having had mca64launcher open. I´m too lazy to try that myself.
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I'm going to get crushed.
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On March 30 2017 08:22 wimpwimpwimp wrote:Show nested quote +On March 30 2017 08:06 trutaCz wrote: So is it working for everyone else, just except me? :d Doesn´t work for me either. Game gives several "fragment compilation error" messages when I try to launch it. This is on windows 7. Maybe it will work if you restart without having had mca64launcher open. I´m too lazy to try that myself.
I tried, no postive result
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On March 30 2017 08:20 404AlphaSquad wrote:http://imgur.com/a/Nm2q8Here is a pic of the hotkey menu. Its really an unorganised mess. Not ordered alphabetically or by race. Also some of these things arent even in the game. My favourite ones are: Upgrade Burst Lasers (Wraith Lasers) Hire Merc Biker Hire Merc Gunship Hire Raider Also you can only change alphabetical hotkeys. No control groups, no camera hotkeys.EDIT: I can also affirm, that the mouse feels weird ingame. On top of that I cant stretch starcraft across the entire screen, how i used to play, but thats a minor thing.
I don't mind that, f keys and control groups added a huge element of skill to the game. I'm ok with just being able to change unit/ability/building hotkeys.
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On March 30 2017 08:26 TT1 wrote:Show nested quote +On March 30 2017 08:20 404AlphaSquad wrote:http://imgur.com/a/Nm2q8Here is a pic of the hotkey menu. Its really an unorganised mess. Not ordered alphabetically or by race. Also some of these things arent even in the game. My favourite ones are: Upgrade Burst Lasers (Wraith Lasers) Hire Merc Biker Hire Merc Gunship Hire Raider Also you can only change alphabetical hotkeys. No control groups, no camera hotkeys.EDIT: I can also affirm, that the mouse feels weird ingame. On top of that I cant stretch starcraft across the entire screen, how i used to play, but thats a minor thing. I don't mind that, f keys and control groups added a huge element of skill to the game. I'm ok with just being able to change unit/ability/building hotkeys.
Well I realise that this is debatable, there are people who argue learning the hotkeys like I for spidermines and O for siege added a huge element of skill. If they are going to add customizable hotkeys to the game, why not go all the way?
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Added links to some screenshots to the OP.
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Russian Federation3329 Posts
Getting so excited. Gonna play this with my friend when he gets home
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Best pictures so far. Thank you!
Battle net UI is weird because it is different.. but it ain't so bad imo
It might be more colorful when the ladder will start (rank icons instead of this Kerrigan-Garbage-bag).
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Russian Federation3329 Posts
On March 30 2017 07:52 TT1 wrote:Show nested quote +On March 30 2017 07:48 Bareleon wrote:On March 30 2017 07:44 TT1 wrote: Holy shit the UI/chat channels are so ugly. Blizzard don't do this to me. imo everything is an improvement. It's puke-worthy, the interface makes the game feel so cold and isolated.. just like sc2! I'll agree with the fact that it's very cold and isolated. The previous channel home screen was so familiar and so comfortable. I could stare at the buttons and hear the loud metallic clunk when pressing menu buttons like none other :p
This new, stripped down version will take some time to grow on me (if it does)
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Don't expect perfection the 1st day either. There's plenty of time for new patches and bugfixes.
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On March 30 2017 08:36 Bisu-Fan wrote:Show nested quote +On March 30 2017 07:52 TT1 wrote:On March 30 2017 07:48 Bareleon wrote:On March 30 2017 07:44 TT1 wrote: Holy shit the UI/chat channels are so ugly. Blizzard don't do this to me. imo everything is an improvement. It's puke-worthy, the interface makes the game feel so cold and isolated.. just like sc2! I'll agree with the fact that it's very cold and isolated. The previous channel home screen was so familiar and so comfortable. I could stare at the buttons and hear the loud metallic clunk when pressing menu buttons like none other :p This new, stripped down version will take some time to grow on me (if it does)
I, too, enjoy the loud clunk noise. I would sometimes just spam Join, escape, Join, etc just to listen to it haha
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Russian Federation3329 Posts
On March 30 2017 08:39 purakushi wrote:Show nested quote +On March 30 2017 08:36 Bisu-Fan wrote:On March 30 2017 07:52 TT1 wrote:On March 30 2017 07:48 Bareleon wrote:On March 30 2017 07:44 TT1 wrote: Holy shit the UI/chat channels are so ugly. Blizzard don't do this to me. imo everything is an improvement. It's puke-worthy, the interface makes the game feel so cold and isolated.. just like sc2! I'll agree with the fact that it's very cold and isolated. The previous channel home screen was so familiar and so comfortable. I could stare at the buttons and hear the loud metallic clunk when pressing menu buttons like none other :p This new, stripped down version will take some time to grow on me (if it does) I, too, enjoy the loud clunk noise. I would sometimes just spam Join, escape, Join just to spam listen to it haha Wait I'm so glad that I wasn't the only one... :D I think another sound effect I liked is the kind of muted pulse when you hovered over the main menu buttons (like multiplayer and single player).
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On March 30 2017 08:20 404AlphaSquad wrote:http://imgur.com/a/Nm2q8Here is a pic of the hotkey menu. Its really an unorganised mess. Not ordered alphabetically or by race. Also some of these things arent even in the game. My favourite ones are: Upgrade Burst Lasers (Wraith Lasers) Hire Merc Biker Hire Merc Gunship Hire Raider Also you can only change alphabetical hotkeys. No control groups, no camera hotkeys. EDIT: I can also affirm, that the mouse feels weird ingame. On top of that I cant stretch starcraft across the entire screen, how i used to play, but thats a minor thing. Neutral creeps and buildings were planned during SC1's development. While they only appeared later on in WC3, I'm surprised that they may have lasted long enough in development to still show up here as a bug. Unless it's not a bug : thinking:
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Don't expect perfection the 1st day either. There's plenty of time for new patches and bugfixes.
im just at a loss for words at this comment.
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On March 30 2017 08:36 Chris_Havoc wrote: Don't expect perfection the 1st day either. There's plenty of time for new patches and bugfixes.
It's not the first day, they've been working on this for 18 months. I know it's the first 'public' day, but honestly they're not creating something new, they already have the perfect template to go from and still fuck it up. That's like if you try to draw over something with transparent paper and it turns out completely different
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lol so shit, any UI/UX designer would be laughing
I appreciate all the technical improvements, but if this is going to be Starcraft looks like tomorrow.. trust Blizzard to come in years later and fuck things up.
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On March 30 2017 08:45 eviltomahawk wrote:Show nested quote +On March 30 2017 08:20 404AlphaSquad wrote:http://imgur.com/a/Nm2q8Here is a pic of the hotkey menu. Its really an unorganised mess. Not ordered alphabetically or by race. Also some of these things arent even in the game. My favourite ones are: Upgrade Burst Lasers (Wraith Lasers) Hire Merc Biker Hire Merc Gunship Hire Raider Also you can only change alphabetical hotkeys. No control groups, no camera hotkeys. EDIT: I can also affirm, that the mouse feels weird ingame. On top of that I cant stretch starcraft across the entire screen, how i used to play, but thats a minor thing. Neutral creeps and buildings were planned during SC1's development. While they only appeared later on in WC3, I'm surprised that they may have lasted long enough in development to still show up here as a bug. Unless it's not a bug : thinking: Ok so basically artifacts from starcraft alpha are currently in the hotkey menu.Pretty big oversight.I thought the team working on the new UI played BW regularly according to the dev Q&A.
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Seems like it will kick you for being idle in the chat channel for like 2-3 minutes.
=\
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Have they fixed the spelling of interceptor?
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I really hope this UI is like beta state, changes are necessary for matchmaking etc to be implemented though so we have to deal with that but as it is now i don't think it will be accepted for koreans.
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Holy fuck I wasn't ready for this. Hope it will download fast.
EDIT: Graphics look horrible somehow on my PC. Also my mouse speed fucked up.
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On March 30 2017 08:56 purakushi wrote: Seems like it will kick you for being idle in the chat channel for like 2-3 minutes.
=\ That is a known issue. A developer listed it as a known issue in the main thread on the main forums.
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can anyone comment on the in-game latency/game responsiveness relative to iccup/bnet/fish? and perhaps whether hosting games seems to present the same port-forwarding hoop-jumping that regular bw does?
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god i hope i can hack this into working on linux
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I notice the game now runs in #L1 (like singleplayer latency) on Multiplayer/bnet
for those guys who feels the mouse weird just change it to full screen F10>option>video>full screen | Mouse in game feels like before you can also change mouse sensitivity in SPEED OPTIONS
+ Show Spoiler +
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I seem to randomly lose connection :/ fun though
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So having never used anything than shield battery and iccup. What is #L1? Is that LAN speed? How do the games feel???
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On March 30 2017 06:54 rand0MPrecisi0n wrote: ![[image loading]](http://imgur.com/46xS1dml.png)
I was close to ask for some screens of the chat but after reviewing the thread for the third I realized this is the chat... Looks horrible in my opinion. It just looks like the game lobby without the mappreview. I hope they revert this change.
Edit
I think the background picture is the biggest problem, it just distracts too much, maybe just put in a blank (black) background?
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Russian Federation3329 Posts
Man... this game is so much harder than I remembered... my hand hurts... :o
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On March 30 2017 09:30 Psyonic_Reaver wrote: So having never used anything than shield battery and iccup. What is #L1? Is that LAN speed? How do the games feel??? L1 is lan speed yeah, and L2 IIRC is slightly below lan speed but better than the old pre-set lat that you could get. Feels about like ICCUP to me, need more time to play though.
edit: Am i the only one that likes the new chat lobbys?
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ehm the chat channels looks awful? Why change something that worked just fine? xd
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Not impressed. And some sick fuck is hosting sexy pics games.
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On March 30 2017 09:22 wing_zero wrote:I notice the game now runs in #L1 (like singleplayer latency) on Multiplayer/bnet for those guys who feels the mouse weird just change it to full screen F10>option>video>full screen | Mouse in game feels like before you can also change mouse sensitivity in SPEED OPTIONS + Show Spoiler +
does the mouse speed in the options override windows mouse speed? or are they separate now?
in regards to the lan lat, thats great news. finally a bit of positive news.
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On March 30 2017 09:35 SCC-Faust wrote: Not impressed. And some sick fuck is hosting sexy pics games. I hope he doesnt host any strip games, the bastard, whoever he is! :D
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I don't mind the new chat lobby but it would be cool if we could change that background image to whatever we wanted.
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Official post from Mark Chandler (Blizzard) about the chat UI: The old UI had to go due to the aging technology it was based on and the fact that it didnt fit the style of the game at all. Sorry to say it wont be coming back.
Thread: https://us.battle.net/forums/en/starcraft/topic/20753726248
I'm just the messenger.
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Aotearoa39261 Posts
Not pleased about the chat room change =/ sure it looked like a chat room from 1998 but it aged pretty well. Now it just looks like a game UI from 1998 which hasn't aged nearly as well.
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On March 30 2017 09:45 Plexa wrote: Not pleased about the chat room change =/ sure it looked like a chat room from 1998 but it aged pretty well. Now it just looks like a game UI from 1998 which hasn't aged nearly as well. I like it, its not so bad. Personally the old chat channels were glitching for me constantly after about 2008. All the text would white out every few seconds, and I would constantly have to alt tab. Hell, if I didnt, it would disconnect me. I guess that is partly what they meant it with it not aging well on the technical side of things.
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Is there a way to be admin in a op/clan channel? I cant figure it out so far.
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Russian Federation3329 Posts
Yeah how they tried to defend their choice to make this UI with a "old and outdated" argument is beyond me... Also I just dc'ed from my first game back of playing Team Micro Arena. Also player colors didn't appear on teh side to show whose score was whose so that was funny trying to figure that out
Like I understand dc-ing from chat channels if you're inactive, but the fact that I dc-ed from B.net during a game is just ... facepalm worthy
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can anyone ask bout this id report?: 585BEDBC-6E44-4BD1-A0C9-1640689C3CED
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Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off.
+ Show Spoiler +
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are they going to add an option to bind hotkey F1 to something else?? That would be the only thing missing imo
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I just played an honest to god newbie in broodwar. It was his very first time. What a day.
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On March 30 2017 10:05 CobaltBlu wrote:Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off. + Show Spoiler +
Just click on the slide of the resource/apm box to hide it. I'm not sure about the mini map though.
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On March 30 2017 10:11 Dazed_Spy wrote: I just played an honest to god newbie in broodwar. It was his very first time. What a day. Be gentle
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Sweden33719 Posts
Like someone said, a different background in the chat channels would go a long way I think....
Are all the old commands still available (/w /flist etc)?
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there is not worst start that finding the Battle net that i used almost for a decade is gone..now i have the feeling im sitting in iccup waiting for a B- player after 10 minutes.
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Damn we almost had hope for Blizzard but they came through and let us down like always.
Half the games I play don't even start cause people can't properly download.
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On March 30 2017 10:25 SCC-Faust wrote: Damn we almost had hope for Blizzard but they came through and let us down like always.
Half the games I play don't even start cause people can't properly download. Its PTR man, fixing these things is the whole point.
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Its funny to see everyone on TL slamming the update while Rush is on stream going waaaah daebak this is amazing at everything.
Also you can watch peoples FPV by clicking on their name while observing. pretty cool.
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Confirm/deny that you can still click into someone profile and see their stats and the custom text box?
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On March 30 2017 10:32 iPlaY.NettleS wrote: Confirm/deny that you can still click into someone profile and see their stats and the custom text box?
You cannot click into people's profiles.
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On March 30 2017 10:32 iPlaY.NettleS wrote: Confirm/deny that you can still click into someone profile and see their stats and the custom text box? In the patchnotes it specifically says this is not working yet.
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On March 30 2017 10:25 SCC-Faust wrote: Damn we almost had hope for Blizzard but they came through and let us down like always.
Half the games I play don't even start cause people can't properly download.
I'm withholding judgement. I will say though I strongly think this is where we find out how good or bad BW: R will actually be. The interview it sounds like the devs were listening/going to listen extensively to community feedback. That said, we all know word and actions are not the same.
They are just now getting some feedback, some of it very strong, for the first time.
I'm strongly of the belief that how they respond to this will tell us quite a bit about the direction BW: R is headed, and to what extent Blizzard has learned there is value to be had in listening to the community.
As an aside, it would be nice for one of our multi-lingual guys to go over to KR pages and give a general feed for the "buzz" and opinions over there to complete the community feedback picture.
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In game settings just go to fullscreen mode, mine had windowed plus fullscreen enabled which made it look much worse
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Currently playing Evolves.
lag + unable to place unit
feels good
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HOLY SHIT IM IN THE SAME EVOLVES GAME DUDE
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Bug: One vs One locations aren't random (at least every time I played on Fighting Spirit)
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On March 30 2017 10:39 SCC-Faust wrote: HOLY SHIT IM IN THE SAME EVOLVES GAME DUDE
Haha, I recognised you :D
good times. this is gonna be a while xD
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Nailed it and didn't come out as hostile, great post.
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Bisutopia19176 Posts
On March 30 2017 10:39 NickHotS wrote: Bug: One vs One locations aren't random (at least every time I played on Fighting Spirit) What were your spawn locations? I'll test with mine.
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All username seem to be letters and numbers.. is it possible to make username with special characters? . - ( ) _ [ ] etc
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On March 30 2017 10:49 Poly_Optimize wrote: All username seem to be letters and numbers.. is it possible to make username with special characters? . - ( ) _ [ ] etc
In that case, if it's not just for PTR, I wonder if they'll implement clan tags
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this patch is making me so angry i cant sleep, the way it is now i will boycott the patch and play iccup 1.16. seriously.... bnet gone? (how will fish look like?) enforcing #L1? you know people played #L2 for 8+ years? randomly changing mouse speed because full screen or whatever. black background behind every ingame text, so its harder to watch what is actually going on?
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Bisutopia19176 Posts
As a protoss player I changed for quality of life: (P)ylon to (E) Ha(l)lucination to (H) Rea(v)er to (R) Sca(r)ab to S
in case I play zerg: morph (S)courge to (C) lol
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Bisutopia19176 Posts
On March 30 2017 10:51 Bakuryu wrote: this patch is making me so angry i cant sleep, the way it is now i will boycott the patch and play iccup 1.16. seriously.... bnet gone? (how will fish look like?) enforcing #L1? you know people played #L2 for 8+ years? randomly changing mouse speed because full screen or whatever. black background behind every ingame text, so its harder to watch what is actually going on?
Since this is PTR, I firmly believe things will be better then this.
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On March 30 2017 10:55 BisuDagger wrote: As a protoss player I changed for quality of life: (P)ylon to (E) Ha(l)lucination to (H) Rea(v)er to (R) Sca(r)ab to S
From R to S, what an improvement!
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Watching Rush's stream, his BW keeps crashing/freezing middgame.
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Bisutopia19176 Posts
On March 30 2017 10:57 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 10:55 BisuDagger wrote: As a protoss player I changed for quality of life: (P)ylon to (E) Ha(l)lucination to (H) Rea(v)er to (R) Sca(r)ab to S From R to S, what an improvement! Hahahaha, I know it's silly, but my brain works with those letters better.
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People are over reacting. Do you really think blizzard will refuse to change the UI to differentiate melee and non melee game types when we ask for it? L2 is so special to you, you cant even countenance the thought of L1? Theres no one whos willing to modify a launcher to make it compatible anyway?
Bit excessive to be boycotting a patch over minor UI issues that appeared during PTR. Have some sense of proportion people.
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Lots of complaints about the chat channel, but I think it looks fine. Looks no worse than the old one imo, but then again I don't hang out in chat channels. Sounds like there are bugs though that I don't see getting fixed by tomorrow.
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On March 30 2017 10:51 Bakuryu wrote: this patch is making me so angry i cant sleep, the way it is now i will boycott the patch and play iccup 1.16. seriously.... bnet gone? (how will fish look like?) enforcing #L1? you know people played #L2 for 8+ years? randomly changing mouse speed because full screen or whatever. black background behind every ingame text, so its harder to watch what is actually going on?
+1 I don't like anything about this new patch. Why the hell Blizz thinks he can do whatever he wants without asking us. We never asked to change those things lol. At least they should give some choice to choose old/new menu. Also when you wanna build something the shadow of building looks different. APM meter looks like joke with that position. Sigh...
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On March 30 2017 10:56 BisuDagger wrote:Show nested quote +On March 30 2017 10:51 Bakuryu wrote: this patch is making me so angry i cant sleep, the way it is now i will boycott the patch and play iccup 1.16. seriously.... bnet gone? (how will fish look like?) enforcing #L1? you know people played #L2 for 8+ years? randomly changing mouse speed because full screen or whatever. black background behind every ingame text, so its harder to watch what is actually going on?
Since this is PTR, I firmly believe things will be better then this.
That's what they want people to think. I've never seen a public beta game that sucked become a good game afterwards. Maybe this will be the first one, who knows. Only the people in the company actually know how much work was put into the PTR, how many of those problems are unintentional and how much more work they're willing to put afterwards. The black bg on text may be related to the no UTF-8 fonts, some of the lobby issues are obviously not intentional, others not so much
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works fine for me for a 1st day of testing. it hasnt been a day guys come on haha
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APM and game timer are very huge. It looks like if it popped from nowhere (especially on terran UI). Maybe it will look better in BW remastered with 16 ratio.
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The lag is a real deal ... hope they fix or this project will have a very short life
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Bisutopia19176 Posts
Anyone else test out campaign. I played a mission and felt the units weren't to responsive. Time to play the same mission on the standard build. The campaign ui/text is slick though.
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On March 30 2017 11:08 Xeln4g4 wrote: The lag is a real deal ... hope they fix or this project will have a very short life I imagine it's a result of only having the california server. Probably won't be for long
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On March 30 2017 11:08 Xeln4g4 wrote: The lag is a real deal ... hope they fix or this project will have a very short life the PTR server is in California so I'm not surprised it's laggy from Italy
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On March 30 2017 10:59 Dazed_Spy wrote: People are over reacting. Do you really think blizzard will refuse to change the UI to differentiate melee and non melee game types when we ask for it? L2 is so special to you, you cant even countenance the thought of L1? Theres no one whos willing to modify a launcher to make it compatible anyway?
Bit excessive to be boycotting a patch over minor UI issues that appeared during PTR. Have some sense of proportion people.
how long did blizzard take to integrate chat channels in bnet 0.2 for sc2? why do we have to tell blizzard to differentiate between melee and non-melee games, when it was differentiated for like 19 years? its a no brainer, but somebody at blizzard thought it was a good idea to change that. in case you have never played L1, L1 with a lower latency compared to L2 means that the connection between both players needs to be "way better" compared to L2 in order for the game to not lag, which is why even on fish between koreans only, L1 was very rarely played. whats wrong with boycotting a patch when we have to wait for a generous 3rd party launcher maker to fix all the problems blizzard conjured out of thin air. yesterday i didnt even knew what PTR was, but its just an excuse to say "we are beta, please give us time and ignore all problems"
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On March 30 2017 11:16 SetGuitarsToKill wrote:Show nested quote +On March 30 2017 11:08 Xeln4g4 wrote: The lag is a real deal ... hope they fix or this project will have a very short life the PTR server is in California so I'm not surprised it's laggy from Italy
sry for double post but. is it lag to the server or lag ingame? i thought game is still p2p and "ignores" where the server is located since it only depends on connection between the people, and then the difference between L1 and L2 is pretty big. or did they change the p2p?
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accidental quote instead of edit
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On March 30 2017 11:11 BisuDagger wrote: Anyone else test out campaign. I played a mission and felt the units weren't to responsive. Time to play the same mission on the standard build. The campaign ui/text is slick though. Are you in windowed fullscreen? Its preset to that for some reason...
everything totally responsive for me in fullscreen mode, no lag either. But im in ontario so.
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/f m doesnt work, /f l doesnt work and you cant see what channel your friends are on..
also at the very least i hope they change the background image
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On March 30 2017 11:24 Dazed_Spy wrote:Show nested quote +On March 30 2017 11:11 BisuDagger wrote: Anyone else test out campaign. I played a mission and felt the units weren't to responsive. Time to play the same mission on the standard build. The campaign ui/text is slick though. Are you in windowed fullscreen? Its preset to that for some reason... everything totally responsive for me in fullscreen mode, no lag either. But im in ontario so.
Is there anyway to select fullscreen and have the black bars on the side? Everytime I select fullscreen it goes streched 16 .
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I am not 100% sure but from rushs stream it seemed like it lagged even when he tested single player, but maybe that has also to do with his constant sc crashing. Looking on the bright side, iccup being in no way involved might turn out to be a good thing for the near future. Everything vital works there at least.
Did the evolve games showed the increase of the sprite limit?
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Bisutopia19176 Posts
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On March 30 2017 11:26 petro1987 wrote:Show nested quote +On March 30 2017 11:24 Dazed_Spy wrote:On March 30 2017 11:11 BisuDagger wrote: Anyone else test out campaign. I played a mission and felt the units weren't to responsive. Time to play the same mission on the standard build. The campaign ui/text is slick though. Are you in windowed fullscreen? Its preset to that for some reason... everything totally responsive for me in fullscreen mode, no lag either. But im in ontario so. Is there anyway to select fullscreen and have the black bars on the side? Everytime I select fullscreen it goes streched 16  . Not right now as far as I can tell.
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Bisutopia19176 Posts
Replays: * You can now click to any time of a replay. It can jump to a future time or jump back to a previous time. So no rewind button, but click to rewind. * EPM is at the top left, looks crappy for now, but I'm I'm sure it will improve
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Bisutopia19176 Posts
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I really hope they come up with a way to categorize the hotkey page in order to clean it up and organize it by race. Right now it is divided by race based on upgrades units and buildings but its just a giant scroll list, surely they could at least make them expandable groups. Otherwise seems good to me!
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Bisutopia19176 Posts
On March 30 2017 11:34 vult wrote: I really hope they come up with a way to categorize the hotkey page in order to clean it up and organize it by race. Right now it is divided by race based on upgrades units and buildings but its just a giant scroll list, surely they could at least make them expandable groups. Otherwise seems good to me! Agreed, and hopefully they will implement a warning if you have the same hotkey as another same page unit.
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They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery?
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On March 30 2017 11:18 Bakuryu wrote:Show nested quote +On March 30 2017 10:59 Dazed_Spy wrote: People are over reacting. Do you really think blizzard will refuse to change the UI to differentiate melee and non melee game types when we ask for it? L2 is so special to you, you cant even countenance the thought of L1? Theres no one whos willing to modify a launcher to make it compatible anyway?
Bit excessive to be boycotting a patch over minor UI issues that appeared during PTR. Have some sense of proportion people. how long did blizzard take to integrate chat channels in bnet 0.2 for sc2? why do we have to tell blizzard to differentiate between melee and non-melee games, when it was differentiated for like 19 years? its a no brainer, but somebody at blizzard thought it was a good idea to change that. in case you have never played L1, L1 with a lower latency compared to L2 means that the connection between both players needs to be "way better" compared to L2 in order for the game to not lag, which is why even on fish between koreans only, L1 was very rarely played. whats wrong with boycotting a patch when we have to wait for a generous 3rd party launcher maker to fix all the problems blizzard conjured out of thin air. yesterday i didnt even knew what PTR was, but its just an excuse to say "we are beta, please give us time and ignore all problems"
I share most of your concerns, however I'm not angry...yet.
This is first build from what sounds like a small, somewhat isolated group of devs. Thinking of them as corporate "Blizzard" is probably not quite right.
Either way, this small group seems to have been focused primarily on making BW gameplay itself and gfx correct without messing anything up. They may not have focused as much on UI, and/or spent as much time soliciting feedback about that when getting the game right is also a huge priority.
It's quite possible they released 1.18 this early to everyone for just that exact reason: to get feedback on what is good and bad about the new UI changed and compatibility.
I'd really urge you to be concerned, but withhold judgement on what this dev team is doing until we see how they respond to our comments. Not only because there interview truly did make it sound like they intended to listen closely to what the community had to say, but also because it's a known phenomenon that if you tell someone they are wrong, they will tend to become even more entrenched in their belief. I think open minded, constructive criticism is the best at this stage.
If the responses they begin to give are negative or fail to listen to anything respected BW players and TL BW community is saying, or there is a lack of responses...that is the time for being angry and preparing for the worst.
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Anyone wanna play? Add me: Tempest
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Can we see the player building process (building marine or medic )in the observer mode now ???
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On March 30 2017 11:38 L_Master wrote:Show nested quote +On March 30 2017 11:18 Bakuryu wrote:On March 30 2017 10:59 Dazed_Spy wrote: People are over reacting. Do you really think blizzard will refuse to change the UI to differentiate melee and non melee game types when we ask for it? L2 is so special to you, you cant even countenance the thought of L1? Theres no one whos willing to modify a launcher to make it compatible anyway?
Bit excessive to be boycotting a patch over minor UI issues that appeared during PTR. Have some sense of proportion people. how long did blizzard take to integrate chat channels in bnet 0.2 for sc2? why do we have to tell blizzard to differentiate between melee and non-melee games, when it was differentiated for like 19 years? its a no brainer, but somebody at blizzard thought it was a good idea to change that. in case you have never played L1, L1 with a lower latency compared to L2 means that the connection between both players needs to be "way better" compared to L2 in order for the game to not lag, which is why even on fish between koreans only, L1 was very rarely played. whats wrong with boycotting a patch when we have to wait for a generous 3rd party launcher maker to fix all the problems blizzard conjured out of thin air. yesterday i didnt even knew what PTR was, but its just an excuse to say "we are beta, please give us time and ignore all problems" I share most of your concerns, however I'm not angry...yet. This is first build from what sounds like a small, somewhat isolated group of devs. Thinking of them as corporate "Blizzard" is probably not quite right. Either way, this small group seems to have been focused primarily on making BW gameplay itself and gfx correct without messing anything up. They may not have focused as much on UI, and/or spent as much time soliciting feedback about that when getting the game right is also a huge priority. It's quite possible they released 1.18 this early to everyone for just that exact reason: to get feedback on what is good and bad about the new UI changed and compatibility. I'd really urge you to be concerned, but withhold judgement on what this dev team is doing until we see how they respond to our comments. Not only because there interview truly did make it sound like they intended to listen closely to what the community had to say, but also because it's a known phenomenon that if you tell someone they are wrong, they will tend to become even more entrenched in their belief. I think open minded, constructive criticism is the best at this stage. If the responses they begin to give are negative or fail to listen to anything respected BW players and TL BW community is saying, or there is a lack of responses...that is the time for being angry and preparing for the worst.
I also think that casual players simply won't care what we care about. Hence people who start playing BW free will be like "OMG AMAZING FREE GAME WOT"
For now, I will stick to Iccup. That may be even beneficial for the scene because newcomers won't have to play against veterans and go 2-150 or something
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I'm so bloody tilted. Every time I open the statcraft.exe file it just fucking crashes. Tried on my windows xp machine and my windows 7.
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On March 30 2017 11:43 duke91 wrote:Show nested quote +On March 30 2017 11:38 L_Master wrote:On March 30 2017 11:18 Bakuryu wrote:On March 30 2017 10:59 Dazed_Spy wrote: People are over reacting. Do you really think blizzard will refuse to change the UI to differentiate melee and non melee game types when we ask for it? L2 is so special to you, you cant even countenance the thought of L1? Theres no one whos willing to modify a launcher to make it compatible anyway?
Bit excessive to be boycotting a patch over minor UI issues that appeared during PTR. Have some sense of proportion people. how long did blizzard take to integrate chat channels in bnet 0.2 for sc2? why do we have to tell blizzard to differentiate between melee and non-melee games, when it was differentiated for like 19 years? its a no brainer, but somebody at blizzard thought it was a good idea to change that. in case you have never played L1, L1 with a lower latency compared to L2 means that the connection between both players needs to be "way better" compared to L2 in order for the game to not lag, which is why even on fish between koreans only, L1 was very rarely played. whats wrong with boycotting a patch when we have to wait for a generous 3rd party launcher maker to fix all the problems blizzard conjured out of thin air. yesterday i didnt even knew what PTR was, but its just an excuse to say "we are beta, please give us time and ignore all problems" I share most of your concerns, however I'm not angry...yet. This is first build from what sounds like a small, somewhat isolated group of devs. Thinking of them as corporate "Blizzard" is probably not quite right. Either way, this small group seems to have been focused primarily on making BW gameplay itself and gfx correct without messing anything up. They may not have focused as much on UI, and/or spent as much time soliciting feedback about that when getting the game right is also a huge priority. It's quite possible they released 1.18 this early to everyone for just that exact reason: to get feedback on what is good and bad about the new UI changed and compatibility. I'd really urge you to be concerned, but withhold judgement on what this dev team is doing until we see how they respond to our comments. Not only because there interview truly did make it sound like they intended to listen closely to what the community had to say, but also because it's a known phenomenon that if you tell someone they are wrong, they will tend to become even more entrenched in their belief. I think open minded, constructive criticism is the best at this stage. If the responses they begin to give are negative or fail to listen to anything respected BW players and TL BW community is saying, or there is a lack of responses...that is the time for being angry and preparing for the worst. I also think that casual players simply won't care what we care about. Hence people who start playing BW free will be like "OMG AMAZING FREE GAME WOT" For now, I will stick to Iccup. That may be even beneficial for the scene because newcomers won't have to play against veterans and go 2-150 or something
Absolutely. Casual players won't know or care.
However, I like the ideal and concept behind BW: R, and I'd rather not have a split community. So, for that reason I'm hoping the "we are going to listen to the community" response they gave in the interview is more than just lip service.
We've seen nothing to indicate this the sentiment isn't genuine, and so there is no frustration at this point.
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On March 30 2017 08:59 outscar wrote: Holy fuck I wasn't ready for this. Hope it will download fast.
EDIT: Graphics look horrible somehow on my PC. Also my mouse speed fucked up.
Go to options and try to change from full screen windowed (don't know why this is an option) to just full screen. Fixed it for me
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Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller.
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On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean.On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me.
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TLADT24920 Posts
Haven't tried the PTR, don't really plan on doing so. Some of the changes could be implemented better and I'll miss the older interface but I wasn't really attached to it either. All I care about is the game running well with the new graphics. The addition of APM and obs features including following a single player looks pretty cool, can't wait to try it out.
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every time i logoff i get this error message when i enter my password
![[image loading]](http://i.imgur.com/5xGKUil.jpg)
and like many have said the mouse speed on windows fullscreen doesnt feel good at all
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1.18 Public Test Realm - Not Available T_T
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everything looks amazing, yall need to accept some change. chat channels look different, so what. it's for talking to people, not like the functionality isn't still there
I'm stoked for this shit
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I'm just playing games, but the chat channels just look weird. not bad to me, just weird. I don't really have any complaints, not looking too hard for bugs.
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We've seen nothing to indicate this the sentiment isn't genuine, and so there is no frustration at this point. there is already a 3 pager of people wanting the old UI back and them giving us this answer: "The old UI had to go due to the aging technology it was based on and the fact that it didnt fit the style of the game at all.
Sorry to say it wont be coming back."
so for 19 years, we had a UI that didnt fit the style of the game? is that the reason why they also had to change the font after 19 years? what would you think if they changed the font here on TL because "reasons"? and you cant recreate the same interface with new technology even though i could do it in max 3 hours with factory talk view?
i would be happy if they manage to revert some of their random changes, but blizzard history told me that they dont do it. im very sorry but after watching blizzard destroy bw proscene, then destroy sc2 and now coming back to destroy the remains of bw, i just cant take it anymore.
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Lol i figured out the problem w/ my password. When you make a password there's a character limit, i wasnt looking at my pass when i wrote it and it didnt register the last letter. When you're logging in there's no character limit tho, so i kept re-entering my full password... -_-
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I'm not crazy about the aesthetic but I would be okay with it if it weren't missing a lot of features. Not being able to sort between melee and UMS is a big one. Currently if you are in your own channel just clicking Join makes you leave that channel and going back to the lobby screen dumps you into the general chat even if you were only browsing. Here is the last post from blizz about the feedback so no reason to get apoplectic about it yet.
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Pete Stilwell just responded about the chat channel design.
https://us.battle.net/forums/en/starcraft/topic/20753726248?page=3#post-52
Folks,
Appreciate the passionate feedback.
We had to rework the interface to fix a number of the old graphical issues. While doing so we increased the overall space for chat and managing friends or channels, and made the aesthetic and layout more consistent with other areas of the client.
Constructive feedback will be taken into consideration. Nothing is ever off the table. We said we're doing this for you, and we intend to carry through.
Cheers, Pete
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It's only PTR so let's and seen what happens
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Canada4481 Posts
The chat UI and game creation part reminds me of wc3 UI. Just with space stuff now, instead of chains and snowflakes.
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i am fine with everything ... except unplayable LAG
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Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics..
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I think the new chat could work just fine, but maybe needs a little more separation from the game, for example a much different background. Give it a background of old rusty Bnet1 kinda metals or something, and it should be fine, imho.
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Nevermind, found the hotkeys. They're saved in your documents folder.
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On March 30 2017 12:29 angrypofke wrote: I think the new chat could work just fine, but maybe needs a little more separation from the game, for example a much different background. Give it a background of old rusty Bnet1 kinda metals or something, and it should be fine, imho.
I wouldn't mind this, something warm and inviting.
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On March 30 2017 12:29 TT1 wrote: Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics.. Yep. It looks awful.
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On March 30 2017 12:29 TT1 wrote: Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics..
Yeah, it's so blurry for me
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On March 30 2017 12:36 GoShox wrote:Show nested quote +On March 30 2017 12:29 TT1 wrote: Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics.. Yeah, it's so blurry for me
Guys, that's what I thought, too. but when I went into NVIDIA Control Panel and checked on "Override the scaling mode set by games and programs" and set my Video to Fullscreen, my BW is back to what it is. And mouse sensitivity is not messed up anymore.
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I am sure after a bit I'll get used to the menu changes, however, I'm sad the old battle.net interface is gone... GOODBYE GUYS! 20 years (nearly) of Battle.net beauty gone On with the new! It seems to be a common theme lately with everything!
I do believe they could have taken a little more time and thought into the menu system, making it a little more Battle.net-esque if you will. It shares the LAN menu style etc, but that was rarely used, and often just "ENTER"'ed by.
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On March 30 2017 12:28 Xeln4g4 wrote: i am fine with everything ... except unplayable LAG
same here, LAG would be, should be the TOP priority if this ever works out lol think i played 2v2 vs you earlier haha
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On March 30 2017 12:24 Nagisama wrote: The chat UI and game creation part reminds me of wc3 UI. Just with space stuff now, instead of chains and snowflakes. 100% agreed. All the pages/menus look the same to me.
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Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got.
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I have a few problems so far:
1. Sound cuts out entirely too fast when you switch screens. What I mean by that is, when you quickjump from your Nexus to your scouting Probe, all the sounds that were coming from your Probes mining instantly disappear. In 1.16, the sound fades gradually. Much less jarring.
2. Dragoon froze while being micro'd! Didn't have to issue a "Stop" command but it refused to follow "Attack" command. Had to debug it with a "Move" command.
3. Apparently my opponent built a Pylon that didn't provide any power - a bug that was present in BW, if I remember correctly, or there was something similar.
4. When the game first started, I was insulted by how ugly it looked. I had to be told to change it to Full Screen mode from "Full Screen Window Mode." That fixed the issue for the most part, but 1.16 still looks a bit crisper, I think. Windowed Full Screen looked SUPER ugly, though; having it as the default setting (I think?) might be a bad move. I might have to check to see which graphics card 1.18 decided to use and see if changing it will help anything.
Overall though, it's not bad. I can live with the new lobby system, especially since there are built-in obs slots. The new font and UI aesthetic, I don't mind it. The Teal Protoss I was playing with actually looked a bit grittier, which I didn't mind.
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On March 30 2017 13:01 Dazed_Spy wrote: Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got. Ah right...
I'm trying to load from the launcher but I get a "vertex compilation error" when I try to run the starcraft file.
Apparently I need GLSL 1.3 or higher, hmm (I believe that means I need to update my graphics drivers)
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Minor gripe but its pretty annoying that I have to add starcraft to my fw's whitelist everytime. Why cant the game remember? lol
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Any other Aussies finding it very laggy? The game is almost unplayable even on the Extra High Latency, and I am sure my 6112 UDP port is open.
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On March 30 2017 12:45 starithm wrote:Show nested quote +On March 30 2017 12:36 GoShox wrote:On March 30 2017 12:29 TT1 wrote: Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics.. Yeah, it's so blurry for me Guys, that's what I thought, too. but when I went into NVIDIA Control Panel and checked on "Override the scaling mode set by games and programs" and set my Video to Fullscreen, my BW is back to what it is. And mouse sensitivity is not messed up anymore.
i have AMD 
does anyone know where the hotkey folder is? i wanna copy paste it somewhere in case my hotkeys dont get saved
edit: nvm found it, documents > starcraft > hotkeys
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I know it's minor, but it seems like we can't rebind the F-keys for the camera.
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sweet, clicking anywhere on the replay progress bar fast forwards or rewinds as desired ^_^
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I get the whitelist error then when selecting Battle.net I get, "The selected network provider could not be initialized." Has anyone else experienced this and figured out a way onto Battle.net?
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On March 30 2017 13:29 sjon03 wrote: I get the whitelist error then when selecting Battle.net I get, "The selected network provider could not be initialized." Has anyone else experienced this and figured out a way onto Battle.net? firewall
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On March 30 2017 13:31 ruypture wrote:Show nested quote +On March 30 2017 13:29 sjon03 wrote: I get the whitelist error then when selecting Battle.net I get, "The selected network provider could not be initialized." Has anyone else experienced this and figured out a way onto Battle.net? firewall
Thanks for replying, but StarCraft is already an allowed program through my Windows Firewall. Could you elaborate?
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Anyone get an error where a morphing sunken colony has the unit portrait of a creep colony when selected? Had it both in game and in replay. I thought the colony hadnt even finished but instead the sunken was 90% done, tripped me up big.
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I just played 4-5 games on test realm. Really enjoyed it and met some cool people. The new chat UI is fine TT1 if you hate it so much play shieldbattery some more. The lag was a problem playing people overseas but its playable if you set network for high latency.
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I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency"
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On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency?
Also if you're playing Bald Locks or whatever, why does having latency help you?
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On March 30 2017 14:11 Jealous wrote:Show nested quote +On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you?
Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency.
Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness.
I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was
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On March 30 2017 13:54 AnathemAbw wrote: I just played 4-5 games on test realm. Really enjoyed it and met some cool people. The new chat UI is fine TT1 if you hate it so much play shieldbattery some more. The lag was a problem playing people overseas but its playable if you set network for high latency.
I'm warming up to the UI but the background image remains terrible. I'm hoping they change that at the very least..
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On March 30 2017 14:18 Relieve wrote:Show nested quote +On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was
Im not sure what the problem is? You should still be able to shs over walls and stuff if thats what you're talking about. Its been ages since I have played so I may be forgetting something.
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On March 30 2017 14:24 Ethelis wrote:Show nested quote +On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was Im not sure what the problem is? You should still be able to shs over walls and stuff if thats what you're talking about. Its been ages since I have played so I may be forgetting something.
Sure, SHSes will work fine. But Snipers isn't meant to be played on LAN Latency, it just creates an over-cautious, slow paced game with repetitive, indistinguishable skirmishes.
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On March 30 2017 13:02 Jealous wrote: I have a few problems so far:
1. Sound cuts out entirely too fast when you switch screens. What I mean by that is, when you quickjump from your Nexus to your scouting Probe, all the sounds that were coming from your Probes mining instantly disappear. In 1.16, the sound fades gradually. Much less jarring.
2. Dragoon froze while being micro'd! Didn't have to issue a "Stop" command but it refused to follow "Attack" command. Had to debug it with a "Move" command.
3. Apparently my opponent built a Pylon that didn't provide any power - a bug that was present in BW, if I remember correctly, or there was something similar.
4. When the game first started, I was insulted by how ugly it looked. I had to be told to change it to Full Screen mode from "Full Screen Window Mode." That fixed the issue for the most part, but 1.16 still looks a bit crisper, I think. Windowed Full Screen looked SUPER ugly, though; having it as the default setting (I think?) might be a bad move. I might have to check to see which graphics card 1.18 decided to use and see if changing it will help anything.
Overall though, it's not bad. I can live with the new lobby system, especially since there are built-in obs slots. The new font and UI aesthetic, I don't mind it. The Teal Protoss I was playing with actually looked a bit grittier, which I didn't mind. DUDE, did i just play with you? LOL this sounds exactly like the game I had, sane 3 issues. A PvP in FS. My base at 11 o'clock and enemy at 3 oclock. If it was you I must say the world is frigging small!!!!
Dragon Stuck, audio choppy, gateway unpowered, and I told the guy to go full screen.
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On March 30 2017 10:05 CobaltBlu wrote:Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off. + Show Spoiler + oh no! Blizzard please revert these godawful race icons to their normal state! Please don't tell us bw icons are based on an aging technology and aren't coming back :-l
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On March 30 2017 14:26 Relieve wrote:Show nested quote +On March 30 2017 14:24 Ethelis wrote:On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was Im not sure what the problem is? You should still be able to shs over walls and stuff if thats what you're talking about. Its been ages since I have played so I may be forgetting something. Sure, SHSes will work fine. But Snipers isn't meant to be played on LAN Latency, it just creates an over-cautious, slow paced game with repetitive, indistinguishable skirmishes.
May just need time to adjust to it, who knows. I can't see why it would happen but im just speculating, I'll probably give some games a go and see if I agree or not
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On March 30 2017 14:28 juvenal wrote:Show nested quote +On March 30 2017 10:05 CobaltBlu wrote:Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off. + Show Spoiler + oh no! Blizzard please revert these godawful race icons to their normal state! Please don't tell us bw icons are based on an aging technology and aren't coming back :-l To be fair, did Brood War have any official race icons? I guess the closest that I'm aware of are the icons for supply.
There are some lore-related faction emblems in the original Starcraft manual. Protoss could get away with using the Akilae tribe emblem. I'm not certain what Terrans can use. The SC2 Terran symbol is also the symbol for Alpha Squadron. The symbol for the Sons of Korhal/Dominion is iconic, but it may not be iconic enough to represent all Terran. Zerg didn't even have any emblems at all for any of its original broods.
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On March 30 2017 14:18 Relieve wrote:Show nested quote +On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was If you can't explain your idea, then the idea is often not very good. At least that's what experience has told me. "I'd explain but you wouldn't understand," means it's the fault of the person explaining.
Only reason I'm asking is because
1. The latency being this good is a boon to the competitive scene, which is the entire reason why this game was re-released in the first place, so I doubt they will intentionally include an option for people to play on something intentionally worse. Considering that it only takes one person to change latency for everyone in the game, this could lead to some disastrous trolling. Noobs/idiots already set every game to Extra High by default. This would only exacerbate the issue.
2. I can't fathom how having a better response time could be worse in any micro situation. I can see it becoming more mechanically taxing and reaction-oriented, but that should be a welcome change.
@snakethebest: GG
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On March 30 2017 14:39 Jealous wrote:Show nested quote +On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was If you can't explain your idea, then the idea is often not very good. At least that's what experience has told me. "I'd explain but you wouldn't understand," means it's the fault of the person explaining. Only reason I'm asking is because 1. The latency being this good is a boon to the competitive scene, which is the entire reason why this game was re-released in the first place, so I doubt they will intentionally include an option for people to play on something intentionally worse. Considering that it only takes one person to change latency for everyone in the game, this could lead to some disastrous trolling. Noobs/idiots already set every game to Extra High by default. This would only exacerbate the issue. 2. I can't fathom how having a better response time could be worse in any micro situation. I can see it becoming more mechanically taxing and reaction-oriented, but that should be a welcome change.
The mechanics of the map are so deep to the point you really would not understand anything I would say, nor would the devs. I'm just hoping there is a way to revert the settings back to the classic latency.
The mechanics I'm speaking about are embedded into the fabric of the game and aren't visible on the screen, which is why it is quite pointless to reiterate them here. They have been discovered through years of playing the same old map and thousands of hours of studying single-unit ghost vs ghost mechanics.
When you say "mechanically taxing" and "reaction-oriented" that is the right idea.
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Is anyone else experiencing incredible mouse lag? Really disappointed by it as I thought 1.18 would fix that.
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On March 30 2017 14:53 prOxi.swAMi wrote: Is anyone else experiencing incredible mouse lag? Really disappointed by it as I thought 1.18 would fix that.
The new OpenGL backend seems to be culprit for this. Many running 1.18a in Windowed Fullscreen are reporting both mouse lag and a pixellated image.
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On March 30 2017 11:49 Dazed_Spy wrote:Show nested quote +On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. Show nested quote +On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics.
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I could have sworn I got an SCV to pop out of the top of my CC, can anyone try testing this? -- can't at the moment. Think it was due to blocking entrance with building being constructed + the SCV. Not sure what happened... or maybe I'm crazy.
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About this new battle.net UI situation.
Assume you had a coffee mug that you owned for ages, it's all beaten-up and stained and maybe bit smelly and maybe the handle's missing etc., yet of course you love the thing. Now imagine if your girlfriend... Right, imagine if you had a girflriend. Then imagine if your girlfriend gets your mug cleaned, restored, repainted and stuff - all with the best intentions okay. And then she goes "hey now it looks great, it looks like new, I bet you're happy". And in this thread we observe the reaction that ensues. I fail to comprehend how Blizzard didn't expect this sorta reaction when they dumped the old UI.
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On March 30 2017 14:57 kidcrash wrote:Show nested quote +On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics.
If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux
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On March 30 2017 15:02 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in.
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ppl just quitting just before or even after i switch it to extra high latency like som korean bonjwa motherfucker lol just play the game at extra high and stop ruining the experience ffs
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On March 30 2017 15:05 Jealous wrote:Show nested quote +On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean.[QU I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in. Are you sure because ive always been able to do this regardless of plugins.
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On March 30 2017 15:05 Jealous wrote:Show nested quote +On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in.
That is incorrect. You can't press a key while clicking, the other way around works fine, regardless of plugins.
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On March 30 2017 15:12 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 15:05 Jealous wrote:On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in. That is incorrect. You can't press a key while clicking, the other way around works fine, regardless of plugins. Sorry, misunderstood the order of things when reading I guess.
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On March 30 2017 10:55 BisuDagger wrote: As a protoss player I changed for quality of life: (P)ylon to (E) Ha(l)lucination to (H) Rea(v)er to (R) Sca(r)ab to S
in case I play zerg: morph (S)courge to (C) lol rip panic 6 scourges squad.
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On March 30 2017 12:10 Bakuryu wrote:Show nested quote +We've seen nothing to indicate this the sentiment isn't genuine, and so there is no frustration at this point. there is already a 3 pager of people wanting the old UI back and them giving us this answer: "The old UI had to go due to the aging technology it was based on and the fact that it didnt fit the style of the game at all. Sorry to say it wont be coming back." so for 19 years, we had a UI that didnt fit the style of the game? is that the reason why they also had to change the font after 19 years? what would you think if they changed the font here on TL because "reasons"? and you cant recreate the same interface with new technology even though i could do it in max 3 hours with factory talk view? i would be happy if they manage to revert some of their random changes, but blizzard history told me that they dont do it. im very sorry but after watching blizzard destroy bw proscene, then destroy sc2 and now coming back to destroy the remains of bw, i just cant take it anymore.
His point is sorta legitimate. There were major issues with that. The text would constantly white out and become unreadable, other color issues, etc. I can accept that the old interface had to go if it doesn't work with the code. You can't update BW and leave a ridiculously graphically buggy UI.
They now gave us a new interface, as they had to fix the old one. Most of us are somewhere between "this sucks" and "meh" on the new interface as it is now. Question now is how do they respond to our feedback about what the chat channels should look like.
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On March 30 2017 15:00 juvenal wrote: About this new battle.net UI situation.
Assume you had a coffee mug that you owned for ages, it's all beaten-up and stained and maybe bit smelly and maybe the handle's missing etc., yet of course you love the thing. Now imagine if your girlfriend... Right, imagine if you had a girflriend. Then imagine if your girlfriend gets your mug cleaned, restored, repainted and stuff - all with the best intentions okay. And then she goes "hey now it looks great, it looks like new, I bet you're happy". And in this thread we observe the reaction that ensues. I fail to comprehend how Blizzard didn't expect this sorta reaction when they dumped the old UI. I can understand if the new UI lacked any functionality that the old UI had. That definitely warrants feedback.
However, I do think there is perhaps too much vitriol over the aesthetics of the new UI. They just made it consistent with the UI of the rest of the game, with the animations too. I personally thought that the old Bnet UI looked tacky and inconsistent with the UI in the rest of the game.
A background change would still be nice though. The cold, dark of space may be too cold and dark to hang out in.
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I always thought the bnet UI made no sense design wise and wasn't consistent with the rest of the game. However, I was very much used to it and liked it in the end. I imagine other people complain for the same reason.
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How do you stream this using OBS and window capture? IT only shows the outline of the BW window
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When I start the game, my computer give really annoying high pitched sound that keeps going until I shut the program down.
Edit: after quick googling it appears to be insane refresh rate of the game, now I have to figure out how to force v-sync or lower rates.
Got it, fixed.
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On March 30 2017 12:45 starithm wrote:Show nested quote +On March 30 2017 12:36 GoShox wrote:On March 30 2017 12:29 TT1 wrote: Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics.. Yeah, it's so blurry for me Guys, that's what I thought, too. but when I went into NVIDIA Control Panel and checked on "Override the scaling mode set by games and programs" and set my Video to Fullscreen, my BW is back to what it is. And mouse sensitivity is not messed up anymore.
Wow it worked, thanks dude!
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On March 30 2017 15:25 avilo wrote: How do you stream this using OBS and window capture? IT only shows the outline of the BW window
I just used game capture when I streamed it, is it giving you problems or something?
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So only remastered will be integrated into the bnet launcher ?
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woaa, so im trying, i have a huge latency with mouse cursor, so that's unplayable to me, the game seems to be more pixelized than before i don't know why.
apm counter and game timer look good on zerg im fine with it.
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Okey i kinda dont undrestand why are they putting so much shit on the screen, I mean what was wrong with simple time and apm numbers without any background or hud integration. Also observer UI...woah, they could just fit all that stuff OGN MBC style in bottom right instead of covering half of the goddamn view.
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I like the new UI so far, don't get the negativity since the old interface was aesthetically worse. Functionally there are some issues but I guess they will be fixed later eventually. Much bigger concern is the mouse movement issue, what's up with that?
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Can you still run the game in a 640 * 480 resolution?
Does the main menu interface still work with 640 * 480?
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Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot !
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On March 30 2017 09:22 wing_zero wrote:I notice the game now runs in #L1 (like singleplayer latency) on Multiplayer/bnet for those guys who feels the mouse weird just change it to full screen F10>option>video>full screen | Mouse in game feels like before you can also change mouse sensitivity in SPEED OPTIONS + Show Spoiler + Can you provide proof or do you just think that it's using #L1?
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I agree with all the negative feedback unfortunately. B.net feels dark and terrible, missing a lot of functionality (do hotkeys work even?), the old sounds and warm atmosphere were much better. The obs mode is taking up too much space, why can't we just have text on the game without the black background or those oversized frames? Etc...
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On March 30 2017 11:00 outscar wrote:Show nested quote +On March 30 2017 10:51 Bakuryu wrote: this patch is making me so angry i cant sleep, the way it is now i will boycott the patch and play iccup 1.16. seriously.... bnet gone? (how will fish look like?) enforcing #L1? you know people played #L2 for 8+ years? randomly changing mouse speed because full screen or whatever. black background behind every ingame text, so its harder to watch what is actually going on?
+1 I don't like anything about this new patch. Why the hell Blizz thinks he can do whatever he wants without asking us. We never asked to change those things lol. At least they should give some choice to choose old/new menu. Also when you wanna build something the shadow of building looks different. APM meter looks like joke with that position. Sigh...
It is their game?
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so i can't just download the patch? i have already BW installed, i never unistalled it
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United Kingdom12022 Posts
I like everything about the new UI other than the Observer pane. I hope can you move/resize it, because it's way too big.
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On March 30 2017 15:00 juvenal wrote: About this new battle.net UI situation.
Assume you had a coffee mug that you owned for ages, it's all beaten-up and stained and maybe bit smelly and maybe the handle's missing etc., yet of course you love the thing. Now imagine if your girlfriend... Right, imagine if you had a girflriend. Then imagine if your girlfriend gets your mug cleaned, restored, repainted and stuff - all with the best intentions okay. And then she goes "hey now it looks great, it looks like new, I bet you're happy". And in this thread we observe the reaction that ensues. I fail to comprehend how Blizzard didn't expect this sorta reaction when they dumped the old UI.
I think it's more accurate to say that they threw away the old mug and just got a new one to replace it
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mouse is laggish and slow, sensitive adjustment is not helping
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So the cosmetic changes to the new b.net don't really matter to me. But functionally there are quite a few problems with the new interface.
1. Creating or Joining a game wipes your channel chat window and prevents whispers from being sent to you. 2. There is no way to see who in the lobby already has the map. It is impossible to tell who has not started to dl vs who already has the map. I believe native bnet didn't have this function, but the launchers made this possible by putting a 100 next to players with completed downloads. 3. You cannot change position within a team in a game lobby. For UMS games where each slot is a different role, you have to play some retarded hopscotch with each other if you want to swap slots. Previously you could click on the team header and move through each slot. 4. There is no way to enter a game name and password immediately. You have to find it in the game list no matter what. There is a search, but being able to enter the game name [tab] enter password was very convenient. 5. No way to filter the game list for UMS, melee, 1v1, etc.
I don't understand why almost every single one of these features has gone backwards on the PTR. If there were technical limitations preventing Blizzard from keeping the old b.net I understand moving away from it, but why couldn't they preserve these basic common sense functions. I was very excited for the 1.18 patch, but my first taste is not a good one.
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Sweden33719 Posts
On March 30 2017 14:45 Relieve wrote:Show nested quote +On March 30 2017 14:39 Jealous wrote:On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was If you can't explain your idea, then the idea is often not very good. At least that's what experience has told me. "I'd explain but you wouldn't understand," means it's the fault of the person explaining. Only reason I'm asking is because 1. The latency being this good is a boon to the competitive scene, which is the entire reason why this game was re-released in the first place, so I doubt they will intentionally include an option for people to play on something intentionally worse. Considering that it only takes one person to change latency for everyone in the game, this could lead to some disastrous trolling. Noobs/idiots already set every game to Extra High by default. This would only exacerbate the issue. 2. I can't fathom how having a better response time could be worse in any micro situation. I can see it becoming more mechanically taxing and reaction-oriented, but that should be a welcome change. The mechanics of the map are so deep to the point you really would not understand anything I would say, nor would the devs. I'm just hoping there is a way to revert the settings back to the classic latency. The mechanics I'm speaking about are embedded into the fabric of the game and aren't visible on the screen, which is why it is quite pointless to reiterate them here. They have been discovered through years of playing the same old map and thousands of hours of studying single-unit ghost vs ghost mechanics. When you say "mechanically taxing" and "reaction-oriented" that is the right idea. .. Are you doing an "Us V-tec players have been doing that for YEARS" bit right now? Can't tell.
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So "LAN latency" = makes the game less smooth for less delay?
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Sweden33719 Posts
Oh my god, Indian Lament as a popular map :D!
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My RX 480 8go goes up to 65°C with high fan settings.. in lobby xD
For Brood War :D
Got the same for GTA5/ Far cry, LOL
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Bit funny that FS isn't included in the popular maps
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Sweden33719 Posts
On March 30 2017 17:35 Kenny_mk wrote: My RX 480 8go goes up to 65°C with high fan settings.. in lobby xD
For Brood War :D
Got the same for GTA5/ Far cry, LOL That sounds funnily similar to the old SC2 lobby cpu or gpu usage bug oO
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Awesome patch. About 9.5 yrs too late and overdue when all the Koreans have turned to D hiccup scrubs by now. Bw needed a patch to wake up the player base if it still has one. Action per minute tracking came standard with launchers everyone was using to launch from their personal hardware so it is time that was wrapped standard in the software too. This might obsolete a lot of hacks that weren't patched out of viability in 1.6.11 also. Bw is such a consequenceless game and pursuit anyway it was a shock to me anyone ever was tempted to fix matches and abuse exploits and what not. This patch should refresh the purity of the game to all the players. Hopefully same side colluding and over fearfulness among teams and players will get put to bed here and now with this one. It would be nice to see icccup blizzard or someone release a standardized pack of 150-300 maps never before seen that scow players could use for ladder competition so the game isn't stale. Korean mapmakers really got lazy too and dropped the ball and American map makers mostly upload Ms paint worthy shits for multiplayer competition. And there's nowhere to share game accounts battle reports or league making on the web since every site became solvent except for Tl
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United Kingdom12022 Posts
On March 30 2017 17:54 joeyjameson wrote: Awesome patch. About 9.5 yrs too late and overdue when all the Koreans have turned to D hiccup scrubs by now. Bw needed a patch to wake up the player base if it still has one. Action per minute tracking came standard with launchers everyone was using to launch from their personal hardware so it is time that was wrapped standard in the software too. This might obsolete a lot of hacks that weren't patched out of viability in 1.6.11 also. Bw is such a consequenceless game and pursuit anyway it was a shock to me anyone ever was tempted to fix matches and abuse exploits and what not. This patch should refresh the purity of the game to all the players. Hopefully same side colluding and over fearfulness among teams and players will get put to bed here and now with this one. It would be nice to see icccup blizzard or someone release a standardized pack of 150-300 maps never before seen that scow players could use for ladder competition so the game isn't stale. Korean mapmakers really got lazy too and dropped the ball and American map makers mostly upload Ms paint worthy shits for multiplayer competition. And there's nowhere to share game accounts battle reports or league making on the web since every site became solvent except for Tl
It would really help this post to have some page breaks imo. It's really hard to read in it's current form.
Ignoring of course that especially the pack of 300 maps being a really unattainable goal.
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On March 30 2017 16:12 niilzon wrote: Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot !
Please help me guys !
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so im doing a copy of my maps folder to install the original game.i cant believe my maps folder is 1.54 GB !!! :D
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On March 30 2017 18:00 niilzon wrote:Show nested quote +On March 30 2017 16:12 niilzon wrote: Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot ! Please help me guys !
its this one https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip
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Can you hide the Replay progress bar? In case you wish to view a game purely for "recreational" purposes and want to be kept in the dark as to the game length?
Is there an fpvod option available for Replay viewing as there is in SC2?
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On March 30 2017 17:35 Kenny_mk wrote: My RX 480 8go goes up to 65°C with high fan settings.. in lobby xD
For Brood War :D
Got the same for GTA5/ Far cry, LOL Isn't there a new setting for FPS throttling? Sounds like it could be running at a very high FPS.
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I am looking forward to getting back to BW I had a lot of issues when i tried to run it the last time a few years ago. Fucked up colours and other stuff.
I was wondering if the fish-server integration will be available upon launch of the new patch? also wondering if there are a lot of games for complete noobs? It was a long time ago since I played BW.
Hopefully the bugs mentioned is ironed out asap
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Katowice25012 Posts
On March 30 2017 17:49 Liquid`Jinro wrote:Show nested quote +On March 30 2017 17:35 Kenny_mk wrote: My RX 480 8go goes up to 65°C with high fan settings.. in lobby xD
For Brood War :D
Got the same for GTA5/ Far cry, LOL That sounds funnily similar to the old SC2 lobby cpu or gpu usage bug oO
my fan goes nuts on my macbook when I'm just idling in a lobby here it's very strange.
Actually in-game seems okay though? Not sure totally.
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On March 30 2017 18:05 AssiRoyal wrote:Show nested quote +On March 30 2017 18:00 niilzon wrote:On March 30 2017 16:12 niilzon wrote: Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot ! Please help me guys ! its this one https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip
Thank you sir ! Is there any assurance that this is not malware-riddled ? I mean it's hosted on a non-really-official-source, any insight regarding the safety of the binaries ? Since providing inbound and outbound network connectivity will be needed for the game I'd rather take some precautions  Worse case I'll wait 1 or 2 days until Blizzard releases something public, but hell the wait is hard !
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Fullscreen isn't working for me, I suspect that's why the mouse sensitivity feels so bad
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I'm having a weird problem, can't launch the game at all, getting a :"ClientSDK.dll missing" error, on Win7 64! Anyone else? Any fix?
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On March 30 2017 18:25 niilzon wrote:Show nested quote +On March 30 2017 18:05 AssiRoyal wrote:On March 30 2017 18:00 niilzon wrote:On March 30 2017 16:12 niilzon wrote: Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot ! Please help me guys ! its this one https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip Thank you sir ! Is there any assurance that this is not malware-riddled ? I mean it's hosted on a non-really-official-source, any insight regarding the safety of the binaries ? Since providing inbound and outbound network connectivity will be needed for the game I'd rather take some precautions  Worse case I'll wait 1 or 2 days until Blizzard releases something public, but hell the wait is hard !
It's the link posted by a Blizzard Dev on the Battle.Net Forums and many people have downloaded it already and no one complained. You are fine to download it. I was afraid of the link too, but I trusted it since it was posted by a Blizzard Dev.
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This is running like disaster on my pc. Background menu graphics are blurred, text is like slapped on screen, menu and lobby interface graphics are blocky and ugly. Everything runs super slow, ingame everything is pixelated and mouse lagging all the time.
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haven't played, but from streams/screenshots b.net menu's/chat looks horrendous. it seems like i will keep my iccup installation for now.
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On March 30 2017 18:35 chrisolo wrote:Show nested quote +On March 30 2017 18:25 niilzon wrote:On March 30 2017 18:05 AssiRoyal wrote:On March 30 2017 18:00 niilzon wrote:On March 30 2017 16:12 niilzon wrote: Did Blizzard provide a legal download link yet, since the game is supposedly free with .18 ? I bought SC & BW when I was a kid but don't own the CD's anymore (probably burrowed somewhere in a pile of boxes) and I'd like to play again. Can somebody point me in the right direction ? Thanks alot ! Please help me guys ! its this one https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip Thank you sir ! Is there any assurance that this is not malware-riddled ? I mean it's hosted on a non-really-official-source, any insight regarding the safety of the binaries ? Since providing inbound and outbound network connectivity will be needed for the game I'd rather take some precautions  Worse case I'll wait 1 or 2 days until Blizzard releases something public, but hell the wait is hard ! It's the link posted by a Blizzard Dev on the Battle.Net Forums and many people have downloaded it already and no one complained. You are fine to download it. I was afraid of the link too, but I trusted it since it was posted by a Blizzard Dev.
Thanks alot Chris and Hide.
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Thanks! I feel like Win 7 64 bits is super common tho, that's weird that they didn't test it on it before the ptr launch.
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So when is this thing going officially live, its already 30/3 in the US right?
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How to make FullScreen not to stretch it to all my screen and keep it 4:3?
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United Kingdom12022 Posts
On March 30 2017 19:57 Breach_hu wrote: How to make FullScreen not to stretch it to all my screen and keep it 4:3?
Turn off full screen windowed.
Mine is just on full screen and is in 4:3
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I use Windows 7 64 bit, and I was able to load up and play the 1.18 beta with no issues at all. I guess I'm the rare case?
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Edit: moved to another thread.
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Is there any ladder yet ? I like iccup way of ranking-up, I feel it fits broodwar better than 4-5 ''pre-ladder game'' to get into a league.
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On March 30 2017 13:15 Radiohead[YG] wrote: Any other Aussies finding it very laggy? The game is almost unplayable even on the Extra High Latency, and I am sure my 6112 UDP port is open.
Yep... get heaps of lag. I think it's the #L1 default setting. Hopefully they change it to #L2 so we can have bearable games.
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When is 1.18 gonna be out ?
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On March 30 2017 21:06 KoveN- wrote:Show nested quote +On March 30 2017 13:15 Radiohead[YG] wrote: Any other Aussies finding it very laggy? The game is almost unplayable even on the Extra High Latency, and I am sure my 6112 UDP port is open. Yep... get heaps of lag. I think it's the #L1 default setting. Hopefully they change it to #L2 so we can have bearable games.
Same here from Brazil. Mostly really laggy games. I play normally on ICCup though.
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my pc is overheating too when playing bw lol -_-
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for pure nostalgic experience as well, I even busted out my old crm monitor to play this :D
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ok so i played but the lag was HORRIBLEEEEEEE compared to fish. wtf. like worse than peruvian lag.
on the flip side, the game runs VERY well... like, it feels even smoother than 1.16.1! it feels notably better, and i don't say that lightly because i think blizz is a garbage dev and i don't trust them to not mess up. but for real, it runs really well!
the boxes around text in game is kinda annoying.. also, the fact that i can't block spectator chat while playing is annoying. also, why did they change the create game hotkey on battlenet??? seems like a random dumb change for no reason...
also, while i disagree with hotkeys being included, they need to update the list to something more like sc2 has so that it is way easier to navigate..
finally, aren't they making the game run at 1920x1080? i thought that they were expanding the field of view? or is that only in the HD version?
oh 1 more thing, they need to make the custom games list filterable by melee/1x1/top vs bottom/ums like it was in broodwar. also, option to not have spectator slots
that's my 2cents. overall, very positive though with regard to the game itself.
~edit ohhhhh both FULL CAMPAIGNS are in the download btw, so if you haven't played sc or bw's campaign recently and it's lagging you can go play those! not sure why they're included in the ptr download but okay lol
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Bisutopia19176 Posts
On March 30 2017 21:24 Endymion wrote: ok so i played but the lag was HORRIBLEEEEEEE compared to fish. wtf. like worse than peruvian lag.
on the flip side, the game runs VERY well... like, it feels even smoother than 1.16.1! it feels notably better, and i don't say that lightly because i think blizz is a garbage dev and i don't trust them to not mess up. but for real, it runs really well!
the boxes around text in game is kinda annoying.. also, the fact that i can't block spectator chat while playing is annoying. also, why did they change the create game hotkey on battlenet??? seems like a random dumb change for no reason...
also, while i disagree with hotkeys being included, they need to update the list to something more like sc2 has so that it is way easier to navigate..
finally, aren't they making the game run at 1920x1080? i thought that they were expanding the field of view? or is that only in the HD version?
oh 1 more thing, they need to make the custom games list filterable by melee/1x1/top vs bottom/ums like it was in broodwar. also, option to not have spectator slots
that's my 2cents. overall, very positive though with regard to the game itself.
~edit ohhhhh both FULL CAMPAIGNS are in the download btw, so if you haven't played sc or bw's campaign recently and it's lagging you can go play those! not sure why they're included in the ptr download but okay lol In windowed-fullscreen the units in the campaign were far more unresponsive from my play through. I did BW mission 1 in both the PTR and BW. The difference was night and day to me.
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On March 30 2017 20:18 Luongo wrote: I use Windows 7 64 bit, and I was able to load up and play the 1.18 beta with no issues at all. I guess I'm the rare case? I get all sorts of errors when I try and load the starcraft.exe file, I'm on win 7 64 bit, I actually hope that's the reason because when googling these errors it seemed like I needed a GPU (my laptop just has the basic graphics shenanigans built into the CPU, it's never had an issue running bw before)
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On March 30 2017 21:46 BisuDagger wrote:Show nested quote +On March 30 2017 21:24 Endymion wrote: ok so i played but the lag was HORRIBLEEEEEEE compared to fish. wtf. like worse than peruvian lag.
on the flip side, the game runs VERY well... like, it feels even smoother than 1.16.1! it feels notably better, and i don't say that lightly because i think blizz is a garbage dev and i don't trust them to not mess up. but for real, it runs really well!
the boxes around text in game is kinda annoying.. also, the fact that i can't block spectator chat while playing is annoying. also, why did they change the create game hotkey on battlenet??? seems like a random dumb change for no reason...
also, while i disagree with hotkeys being included, they need to update the list to something more like sc2 has so that it is way easier to navigate..
finally, aren't they making the game run at 1920x1080? i thought that they were expanding the field of view? or is that only in the HD version?
oh 1 more thing, they need to make the custom games list filterable by melee/1x1/top vs bottom/ums like it was in broodwar. also, option to not have spectator slots
that's my 2cents. overall, very positive though with regard to the game itself.
~edit ohhhhh both FULL CAMPAIGNS are in the download btw, so if you haven't played sc or bw's campaign recently and it's lagging you can go play those! not sure why they're included in the ptr download but okay lol In windowed-fullscreen the units in the campaign were far more unresponsive from my play through. I did BW mission 1 in both the PTR and BW. The difference was night and day to me.
Really? I'm playing fullscreen with both MCA64 and Wlauncher running and i'm getting perfect responsiveness in both battlenet play (ignoring latency issues) and single player play.. not sure what the problem is
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Anybody tried it on Win10 virtual machine in OS X system? Mine gives me crashes when I try to start the game, and the launcher won't update either.
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Bisutopia19176 Posts
On March 30 2017 21:59 Endymion wrote:Show nested quote +On March 30 2017 21:46 BisuDagger wrote:On March 30 2017 21:24 Endymion wrote: ok so i played but the lag was HORRIBLEEEEEEE compared to fish. wtf. like worse than peruvian lag.
on the flip side, the game runs VERY well... like, it feels even smoother than 1.16.1! it feels notably better, and i don't say that lightly because i think blizz is a garbage dev and i don't trust them to not mess up. but for real, it runs really well!
the boxes around text in game is kinda annoying.. also, the fact that i can't block spectator chat while playing is annoying. also, why did they change the create game hotkey on battlenet??? seems like a random dumb change for no reason...
also, while i disagree with hotkeys being included, they need to update the list to something more like sc2 has so that it is way easier to navigate..
finally, aren't they making the game run at 1920x1080? i thought that they were expanding the field of view? or is that only in the HD version?
oh 1 more thing, they need to make the custom games list filterable by melee/1x1/top vs bottom/ums like it was in broodwar. also, option to not have spectator slots
that's my 2cents. overall, very positive though with regard to the game itself.
~edit ohhhhh both FULL CAMPAIGNS are in the download btw, so if you haven't played sc or bw's campaign recently and it's lagging you can go play those! not sure why they're included in the ptr download but okay lol In windowed-fullscreen the units in the campaign were far more unresponsive from my play through. I did BW mission 1 in both the PTR and BW. The difference was night and day to me. Really? I'm playing fullscreen with both MCA64 and Wlauncher running and i'm getting perfect responsiveness in both battlenet play (ignoring latency issues) and single player play.. not sure what the problem is The problem was with the ptr version. You are running the ptr version with MCA and WL?
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Valkyre sprite limit still in effect. Firebathero just confirmed on his stream
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with how much problems and bugs there are i doubt they are going to release it today
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Yeah, would be real surprised if they released this in its current state. They should have done PTR much earlier if they wanted to get it out today. Too many issues.
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On March 30 2017 22:10 BisuDagger wrote:Show nested quote +On March 30 2017 21:59 Endymion wrote:On March 30 2017 21:46 BisuDagger wrote:On March 30 2017 21:24 Endymion wrote: ok so i played but the lag was HORRIBLEEEEEEE compared to fish. wtf. like worse than peruvian lag.
on the flip side, the game runs VERY well... like, it feels even smoother than 1.16.1! it feels notably better, and i don't say that lightly because i think blizz is a garbage dev and i don't trust them to not mess up. but for real, it runs really well!
the boxes around text in game is kinda annoying.. also, the fact that i can't block spectator chat while playing is annoying. also, why did they change the create game hotkey on battlenet??? seems like a random dumb change for no reason...
also, while i disagree with hotkeys being included, they need to update the list to something more like sc2 has so that it is way easier to navigate..
finally, aren't they making the game run at 1920x1080? i thought that they were expanding the field of view? or is that only in the HD version?
oh 1 more thing, they need to make the custom games list filterable by melee/1x1/top vs bottom/ums like it was in broodwar. also, option to not have spectator slots
that's my 2cents. overall, very positive though with regard to the game itself.
~edit ohhhhh both FULL CAMPAIGNS are in the download btw, so if you haven't played sc or bw's campaign recently and it's lagging you can go play those! not sure why they're included in the ptr download but okay lol In windowed-fullscreen the units in the campaign were far more unresponsive from my play through. I did BW mission 1 in both the PTR and BW. The difference was night and day to me. Really? I'm playing fullscreen with both MCA64 and Wlauncher running and i'm getting perfect responsiveness in both battlenet play (ignoring latency issues) and single player play.. not sure what the problem is The problem was with the ptr version. You are running the ptr version with MCA and WL?
Yeah, i mean i'm running the PTR version solo, with mca and wlauncher/detector running in the background. i had heard that they caused issues if they were run at the same time but i haven't run into any
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Guys... is bw back in NA?
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On March 30 2017 22:47 AnathemAbw wrote: Guys... is bw back in NA? it never left, people have been playing on fish for the past 8 years :p
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I just grabbed the PTR version (I have Anthology installed on another drive) and I'll likely do some actual online play later today (something I have not done for several versions of Windows). I only really have two questions concerning the PTR version.
1. Does it support the campaign? (If not, that's fine - as I mentioned before, I have Anthology installed on another drive.) 2. Does it support newer features in B.net (such as streaming to Facebook, etc.)?
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On March 30 2017 23:04 PGHammerFB wrote: I just grabbed the PTR version (I have Anthology installed on another drive) and I'll likely do some actual online play later today (something I have not done for several versions of Windows). I only really have two questions concerning the PTR version.
1. Does it support the campaign? (If not, that's fine - as I mentioned before, I have Anthology installed on another drive.) 2. Does it support newer features in B.net (such as streaming to Facebook, etc.)?
1. yes, the full campaign is in the PTR executable (for some reason... no idea why it's there looool) 2. no idea
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uhm OP you may wanna add a link to the actual post on Bnet forum.
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On March 30 2017 23:33 Akara12345 wrote: uhm OP you may wanna add a link to the actual post on Bnet forum. Um, you know the top of the post where it says SOURCE. Click that.
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On March 30 2017 23:33 Akara12345 wrote: uhm OP you may wanna add a link to the actual post on Bnet forum.
It's the first thing in the post... "SOURCE"
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On March 30 2017 11:24 TT1 wrote: /f m doesnt work Best change ever. I'm tired of 50 people on my friends list constantly messaging other people with /f m with ambiguous messages like "Let's play" or whatever
and I know it's not their fault because using /r is annoying when talking to two different people (it always sends to the wrong person when I try doing it)
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anyone to partner 2vs2 NOW? I have same nickname in PTR
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On March 30 2017 23:45 iopq wrote:Best change ever. I'm tired of 50 people on my friends list constantly messaging other people with /f m with ambiguous messages like "Let's play" or whatever and I know it's not their fault because using /r is annoying when talking to two different people (it always sends to the wrong person when I try doing it)
Does it mean we can't do the old :
"/f m Hey what's up ?" and after a few answer " /f m I'm not talking to you"
Awwww....
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Sweden33719 Posts
On March 30 2017 17:11 PiSan wrote: So the cosmetic changes to the new b.net don't really matter to me. But functionally there are quite a few problems with the new interface.
1. Creating or Joining a game wipes your channel chat window and prevents whispers from being sent to you. 2. There is no way to see who in the lobby already has the map. It is impossible to tell who has not started to dl vs who already has the map. I believe native bnet didn't have this function, but the launchers made this possible by putting a 100 next to players with completed downloads. 3. You cannot change position within a team in a game lobby. For UMS games where each slot is a different role, you have to play some retarded hopscotch with each other if you want to swap slots. Previously you could click on the team header and move through each slot. 4. There is no way to enter a game name and password immediately. You have to find it in the game list no matter what. There is a search, but being able to enter the game name [tab] enter password was very convenient. 5. No way to filter the game list for UMS, melee, 1v1, etc.
I don't understand why almost every single one of these features has gone backwards on the PTR. If there were technical limitations preventing Blizzard from keeping the old b.net I understand moving away from it, but why couldn't they preserve these basic common sense functions. I was very excited for the 1.18 patch, but my first taste is not a good one. I think most of these are oversights, if you consider their primary feedback came from a 1v1 perspective many of these things are easy to miss.
I think they are thankfully simple things to fix.
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So it's unlikely that the patch will hit today because there are so many issues?
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On March 31 2017 00:16 The_Red_Viper wrote: So it's unlikely that the patch will hit today because there are so many issues? A one day Public Test isn't very smart. I expect more changes to come before the release
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Bearded Elder29903 Posts
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On March 31 2017 00:52 739 wrote: Is SC:BW free already?
not yet "officially" it will be since 1.18 patch will be out, but now u can download the PTR which is almost identical to SC:BW and play for free (no need to have the original game)
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On March 31 2017 00:46 Xeln4g4 wrote: Unable to connect error 6:3 anyone? PTR down?
Checked just now, connected fine.
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On March 31 2017 00:54 alone wrote:Show nested quote +On March 31 2017 00:46 Xeln4g4 wrote: Unable to connect error 6:3 anyone? PTR down? Checked just now, connected fine.
Yes, thx, my router crushed
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I doubt they can release the patch if it's not even working on some OS such as win7 64 and vista;
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I had a blast playing last night and will today too. Nice to play people my level and not ICCUP or FISH people who destroy me.
I'm surprised all the people in here are so mad about the iu.. yeah there are small missing features, but can't you overlook your nostalgia of the old iu and move on?
For anyone who has not used the old ui for years and can navigate it quickly, the old ui was dated and dogshit, be honest. New players will enjoy it so much.
Some people have really think skin... Blizzard makes the game possible for new players to play without going through ghetto launchers and plugins, they make the game possible to play without the network issues, OS issues, color issues, ect. and all act like it's the end of brood war. This is great! I'm sure they will patch out problems, they aren't leaving the game how it is now.
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Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual.
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I think its just growing pains for Broodwar, people need to embrace the new designs and try to give positive feedback if they dont like the new ui. Its not like Blizzard never listens to community feedback, they have in the past and always will. Its just a matter of leaving feedbacks on the forums for a better Broodwar and not some useless advice like "Holy shit fix your new ui". In the end they're people, too. They just want to create a better environment for Broodwar old-timers and new-comers.
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Vatican City State1872 Posts
Youngjiddle,
It's just that the broodwar battle.net chat experience was an experience in itself. It was something sorely missing from sc2. People would login just to talk trash, just to hang out. I would play broodwar every day after school but I wasn't gaming for the majority of that, I was hanging out in chat channels with my clan and watching 1v1s. It was a very social thing given that we were all sitting behind computer screens. Most modern games have really went away from this but it's genuinely the best part I can remember from playing broodwar.
edit - I will add in, this is something that is probably only important to those of us that are 25+ years old. You young folk didn't grow up in the era of the chat room so it probably makes little to no sense that so many people are upset about the UI being changed. Without /f m and hangout channels broodwar would feel very lonely.
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On March 31 2017 01:15 youngjiddle wrote: I had a blast playing last night and will today too. Nice to play people my level and not ICCUP or FISH people who destroy me.
I'm surprised all the people in here are so mad about the iu.. yeah there are small missing features, but can't you overlook your nostalgia of the old iu and move on?
For anyone who has not used the old ui for years and can navigate it quickly, the old ui was dated and dogshit, be honest. New players will enjoy it so much.
Some people have really think skin... Blizzard makes the game possible for new players to play without going through ghetto launchers and plugins, they make the game possible to play without the network issues, OS issues, color issues, ect. and all act like it's the end of brood war. This is great! I'm sure they will patch out problems, they aren't leaving the game how it is now. New UI is simply missing a lot of features.I dont care about the graphics as long as it is useful as previous one i.e You cant sort games by type.That's a MUST when there's more lobbies or choosing a slot in a lobby(UMS players MUST have) There's a lot more of it , somebody posted it before but I'm too lazy to look(sorry )
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On that note, im surprised why we didnt have /f for friends feature
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Adding my thoughts mostly to those already detailed in my several hours of experience (never played SC1/Brood War before recently as well).
Chat channels are absolutely not finished. Leaving a private channel every time going into a lobby, next to no functionality even while IN the channel itself. No real invite functions, lobby links. I'm all for maintaining the feel and gameplay of Brood War, but maintaining the feel and functionality of a UI designed in 2000 is just frustrating.
The custom hotkeys are very convenient to be able to set, but the menu is just a block that doesn't even distinguish between the races when it comes to defining hotkeys. It is one big list with every hotkey in the game (including those not in multiplayer). It also is limited in options (like ctrl/alt/shift modifiers) but that is a deeper conversation.
As for connection issues/graphics, it all seems relatively functional (especially considering many people are not in shouting range of california). The in game has some weird feels on the mouse/mouse acceleration especially in windowed fullscreen but nothing game breaking.
If it was intentional to make a UI with not only the look of a 19 year old game but also the functionality of one then I guess that is something I'll have to accept, but if the intention was to modernize the out of game UI then it is quite lacking.
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Wait I know the PTR Servers are out but isn't the official patch also supposed to be release today??
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gwsdasaaaaaaaaaa hur if MVo v odneed_
User was warned for this post
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On March 31 2017 01:38 lantern77 wrote: Wait I know the PTR Servers are out but isn't the official patch also supposed to be release today??
yes it is, but as many said ... there seems to be some additional basic problems to fix before the patch is out, and one Private Server Test day seems too short .... to make it short, nobody expect it to be out today 
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On March 31 2017 01:24 CrownRoyal wrote: Youngjiddle,
It's just that the broodwar battle.net chat experience was an experience in itself. It was something sorely missing from sc2. People would login just to talk trash, just to hang out. I would play broodwar every day after school but I wasn't gaming for the majority of that, I was hanging out in chat channels with my clan and watching 1v1s. It was a very social thing given that we were all sitting behind computer screens. Most modern games have really went away from this but it's genuinely the best part I can remember from playing broodwar.
edit - I will add in, this is something that is probably only important to those of us that are 25+ years old. You young folk didn't grow up in the era of the chat room so it probably makes little to no sense that so many people are upset about the UI being changed. Without /f m and hangout channels broodwar would feel very lonely.
so like I said, maybe you should drop some of your nostalgic feelings and realize everyone these days uses discords or whatever to communicate, not an in game chatroom or irc chat clients. And yes I remember people complaining about sc2 having no chatrooms, we have them now in sc2 no? but they are dead as fuck because who cares.
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Halp
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Who wants to bet how long till we move back to 1.16
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On March 31 2017 01:41 ICanFlyLow wrote: gwsdasaaaaaaaaaa hur if MVo v odneed_
User was warned for this post
lol i would like to see the warning for this. Looks like someone's cat walked over their keyboard.
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TLADT24920 Posts
On March 31 2017 03:22 Mohdoo wrote:Show nested quote +On March 31 2017 01:41 ICanFlyLow wrote: gwsdasaaaaaaaaaa hur if MVo v odneed_
User was warned for this post lol i would like to see the warning for this. Looks like someone's cat walked over their keyboard. Warning isn't that interesting 
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On March 31 2017 01:21 Lorch wrote: Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual.
In-game menu, video, switch to full screen, and not windowed full screen.
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On March 31 2017 04:17 quirinus wrote:Show nested quote +On March 31 2017 01:21 Lorch wrote: Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual. In-game menu, video, switch to full screen, and not windowed full screen.
When i do that the game screen gets tiny and centered in the middle
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On March 31 2017 01:09 trutaCz wrote: I doubt they can release the patch if it's not even working on some OS such as win7 64 and vista; I have win7x64, BW 1.18 is working alright
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On March 31 2017 04:17 quirinus wrote:Show nested quote +On March 31 2017 01:21 Lorch wrote: Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual. In-game menu, video, switch to full screen, and not windowed full screen.
Ah cheers. Was wondering what happened to real full screen.
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On March 31 2017 03:14 youngjiddle wrote:Show nested quote +On March 31 2017 01:24 CrownRoyal wrote: Youngjiddle,
It's just that the broodwar battle.net chat experience was an experience in itself. It was something sorely missing from sc2. People would login just to talk trash, just to hang out. I would play broodwar every day after school but I wasn't gaming for the majority of that, I was hanging out in chat channels with my clan and watching 1v1s. It was a very social thing given that we were all sitting behind computer screens. Most modern games have really went away from this but it's genuinely the best part I can remember from playing broodwar.
edit - I will add in, this is something that is probably only important to those of us that are 25+ years old. You young folk didn't grow up in the era of the chat room so it probably makes little to no sense that so many people are upset about the UI being changed. Without /f m and hangout channels broodwar would feel very lonely. so like I said, maybe you should drop some of your nostalgic feelings and realize everyone these days uses discords or whatever to communicate, not an in game chatroom or irc chat clients. And yes I remember people complaining about sc2 having no chatrooms, we have them now in sc2 no? but they are dead as fuck because who cares.
maybe because the game itself is dead. i'm glad bw has chatrooms again and i hope they will improve on them in the future. like being able to see how many people are in a chatroom and that stuff.
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Is anyone else *not* experiencing scaling issues with windowed fullscreen? I feel like I must be blind, but it looks normal to me...
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How likely do you all think BW will go into the Blizzard launcher with this patch? There's an app in the files called "StarCraft Launcher" that can try to launch the game in the style of the Blizzard launcher. It doesn't work, but it's interesting how it's here and not in the regular 1.16 BW files.
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On March 31 2017 05:14 muzzy wrote: Is anyone else *not* experiencing scaling issues with windowed fullscreen? I feel like I must be blind, but it looks normal to me...
I'm getting this..my screen looks stretched and unplayable. mouse feels super weird also. Should be their no 1 priority to fix.
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I'm using Windows 7 64-bit and I've had no graphical problems or mousespeed problems in the game or in the menus.
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Canada11355 Posts
I can't to battle.net is says it's unavailable. I'll get the exact error when i get home but anyone else having this issue? I can run the game but when i get to the multiplayer screen where you select realm the ok button is greyed out unless i switch to LAN and back to battlenet after which i can click ok but it says i can't connect instantly
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Also, there is now a mousespeed adjustment option in the option menu in game. There never used to be one.
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Also, an unmentioned new feature is that replays are now skippable Just click on the progress bar to rewind or forward!
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On March 31 2017 07:07 andiCR wrote:Also, an unmentioned new feature is that replays are now skippable  Just click on the progress bar to rewind or forward!
holy batman This should be added to the OP, definitely one of the biggest features imo.
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On March 31 2017 04:17 quirinus wrote:Show nested quote +On March 31 2017 01:21 Lorch wrote: Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual. In-game menu, video, switch to full screen, and not windowed full screen.
Change the scaling options in your video driver. You need to set it to fit to screen and maintain aspect ratio.
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On March 31 2017 07:47 locopuyo wrote:Show nested quote +On March 31 2017 04:17 quirinus wrote:On March 31 2017 01:21 Lorch wrote: Is there any way to adjust the scaling? The menus look fine but ingame is just a pixelated mess, it looked way better before. Also does the apm count actually work? I have way more than usual. In-game menu, video, switch to full screen, and not windowed full screen. Change the scaling options in your video driver. You need to set it to fit to screen and maintain aspect ratio.
Unfortunately not every video driver have this option and it's the reason I havent played BW in the last couple of years Can't stand the stretched ratio and mca launcher window mode feels so weird to play.
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TLADT24920 Posts
On March 31 2017 07:07 andiCR wrote:Also, an unmentioned new feature is that replays are now skippable  Just click on the progress bar to rewind or forward! was mentioned earlier in the thread, definitely a cool addition!
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Update on 1.18: https://us.battle.net/forums/en/starcraft/topic/20753886409
En Taro Adun Commanders,
A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.
As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.
We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.
Specific topics we’re evaluating and working on:
Chat Channels Timeouts Missing social functions and unexpected behavior (Friend commands, ignore, etc) Updated chat channel aesthetic (Background, chat colors, etc)
Create Game Updating latency controls to improve game responsiveness (was defaulted to L2)
Find Game Filtering by game type
Lobby Moving player position Locking Observer by default
System Reported input sluggishness Crash reports from 64-bit OS configurations Reported latency issues Maps not downloading to completion Setting FPS to 200
More to come, and we look forward to the next round of feedback with you.
Cheers, Pete
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NIce update. Glad they're taking their time with the proper release.
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"Setting FPS to 200" is critical for me. There's was no way I was going let an uncapped framerate abuse my PC.
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I tried to start a UMS game, and then got stuck on the briefing screen, then battle.net disconnected me. That was my 1.18 adventure.
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So they're delaying the patch while they work on issues discovered in the PTR. Nice to see they want it as polished as possible before it launches. But damn, I was so anxious to play today. I have the PTR but being in Toronto the lag makes the game unplayable.
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On March 31 2017 08:59 e4e5nf3 wrote:So they're delaying the patch while they work on issues discovered in the PTR. Nice to see they want it as polished as possible before it launches. But damn, I was so anxious to play today. I have the PTR but being in Toronto the lag makes the game unplayable. 
They did say they plan to have a new iteration out soon. I assume they'll continue to pump out fixes on PTR until most of the bugs are squashed and most people are fairly happy. At least, if they're smart this is the route they'll take. No use rushing out a buggy update. We've been waiting a long time, we can wait a little longer to get it right.
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On March 31 2017 09:04 vesicular wrote: we can wait a little longer.
operation cwal
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Curious at what fps my computer has been running star1 lol
amusing how they want to cap it at 200 fps. Not that it matters, but that is really high for star1
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Russian Federation3329 Posts
Ive done my waiting! 12 years of it! in azkaban!!! darn i just wanted to play some bw with friends :/
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TLADT24920 Posts
On March 31 2017 08:29 GoShox wrote:Update on 1.18: https://us.battle.net/forums/en/starcraft/topic/20753886409Show nested quote + En Taro Adun Commanders,
A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.
As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.
We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.
Specific topics we’re evaluating and working on:
Chat Channels Timeouts Missing social functions and unexpected behavior (Friend commands, ignore, etc) Updated chat channel aesthetic (Background, chat colors, etc)
Create Game Updating latency controls to improve game responsiveness (was defaulted to L2)
Find Game Filtering by game type
Lobby Moving player position Locking Observer by default
System Reported input sluggishness Crash reports from 64-bit OS configurations Reported latency issues Maps not downloading to completion Setting FPS to 200
More to come, and we look forward to the next round of feedback with you.
Cheers, Pete
Glad to see that they have touched on pretty much most of what the issues are. Hopefully, they are able to fix them so that BW with the 1.18 patch is as smooth as it can be.
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Canada11355 Posts
![[image loading]](http://i.imgur.com/STkXNRy.png) any ideas?
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TLADT24920 Posts
TL ran a poll on twitter regarding the classic vs modern interface. From 291 votes, 59% voted for the Modern interface. Thought I'll share this
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well, but none of us dinosaurs playin broodwar uses twitter. so that poll is irrelevant.
anyway, they should change something in the new ui regardless. when you look for games, you should still stay in the channel until you actually join a game.
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On March 31 2017 10:23 BigFan wrote:TL ran a poll on twitter regarding the classic vs modern interface. From 291 votes, 59% voted for the Modern interface. Thought I'll share this  i dont mind a new UI,but please not that copy paste they put -_-,also i liked alot this feature Winter listed of invite to game,this is something we need badly :D
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On March 31 2017 10:23 BigFan wrote:TL ran a poll on twitter regarding the classic vs modern interface. From 291 votes, 59% voted for the Modern interface. Thought I'll share this  I'd love a more modern interface, it just needs to have at least the same functionality as classic.Personally I'd love to see the option to be in multiple chat channels at the same time.Say a max of five.A tab for each channel would be great.
How about an option that lets you set your default chat channel when you first log in? Basic stuff that should really be on blizzards radar.
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The most important thing right now is to fix the lag. Almost impossible to play. But, I guess they are looking into this, so this is fine.
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Great news! I'm really glad that they are working on fixing the bugs before they release patch 1.18. Great move by Blizzard!
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I understand wanting to release it as polished as possible but it really makes me question releasing PTR only a day before the announced patch release date. If they knew they would delay the patch based on PTR feedback why didn't they either release the PTR last week or just say the patch would be next week?
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huhu yes 1 day of test seems eehhh just too short? weird chat channel is it as convenient to use? is there as much space for text? testing later I think war3 bnet interface is great except delay between screens (too long animations though they look nice^^) and max length of text in main area (will delete past chat after too few lines but the visible area is large enough at a "normal" resolution), nice icons, aspect, etc tbh it looks quite fine just icons i'm curious about^^ and profile area. They looked kinda nice, the original icons new nice icons?? woot stats will be counted and how? :D I think maybe the obs information takes too much space on the screen? but if just toggle. . . does it feel odd looking at a chart that hides most of the screen but not really? lol is this one nitpicking?^^ maybe text can hardly be smaller in this res?? feels good that there are new things, hope no patch release get rushed
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Alright, Well despite my best efforts, I am unable to play the PTR.
I'm running a linux machine, can't get it running through wine, can't get it running through an XP VM, 7 VM, or 10 VM. Like, the fuck? Never had this much trouble running a game before, especially when 1.16 runs fine through wine.
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Why? He actually mentioned on stream he used to be a hacker...
On March 31 2017 10:23 BigFan wrote:TL ran a poll on twitter regarding the classic vs modern interface. From 291 votes, 59% voted for the Modern interface. Thought I'll share this 
eh why would this be asked on twitter? I don't even use twitter, it's garbage. Selection bias.
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On March 31 2017 14:01 B-royal wrote:Why? He actually mentioned on stream he used to be a hacker... Show nested quote +On March 31 2017 10:23 BigFan wrote:TL ran a poll on twitter regarding the classic vs modern interface. From 291 votes, 59% voted for the Modern interface. Thought I'll share this  eh why would this be asked on twitter? I don't even use twitter, it's garbage. Selection bias. Artosis tried to help LS quite a bit throughout WoL, especially trying help him compete in Korea. It never worked out though, but for some reason Artosis just really likes the guy.
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LS was very underage at the time of the bw maphacking/map editor tomfoolery. I wouldn't count on that to speak for his character now.
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On March 31 2017 08:29 GoShox wrote:Update on 1.18: https://us.battle.net/forums/en/starcraft/topic/20753886409Show nested quote + En Taro Adun Commanders,
A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.
As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.
We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.
Specific topics we’re evaluating and working on:
Chat Channels Timeouts Missing social functions and unexpected behavior (Friend commands, ignore, etc) Updated chat channel aesthetic (Background, chat colors, etc)
Create Game Updating latency controls to improve game responsiveness (was defaulted to L2)
Find Game Filtering by game type
Lobby Moving player position Locking Observer by default
System Reported input sluggishness Crash reports from 64-bit OS configurations Reported latency issues Maps not downloading to completion Setting FPS to 200
More to come, and we look forward to the next round of feedback with you.
Cheers, Pete
i think this should be included into OP
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I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space...
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On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... I like the original interface more, too. But to be fair, the current one looks more StarCraft'ish and fits more the entire layout.
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South Korea2105 Posts
I personally don't mind the UI being changed, all I care for is the gameplay and I'm still laddering on ICCup until all the bugs in the 1.18 patch get resolved :C
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On March 31 2017 16:57 RedW4rr10r wrote:Show nested quote +On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... I like the original interface more, too. But to be fair, the current one looks more StarCraft'ish and fits more the entire layout.
If the new chat gets some of the /commands and features back, and a(n) (optional?) colour scheme to mimic the old one, then I'm sure everyone would be happy. Noone would truly miss the ad banner etc would they?
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I've noticed difference in muta micro as well i.e when i was using patrol micro my mutas would attack multiple targets like in hold p. micro... It happens sometimes but i felt like it happened way to many times in 1 game.
Also my game still looks like a fucking pixel war...I can deal with that mannualy but than text looks like crap... Oh and u cant reply on b.net forum anymore couse ekhm "This topic has reached its post limit. You may no longer post or reply to posts for this topic." Post limit...lol
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Russian Federation104 Posts
On March 31 2017 05:14 [AS]Rattus wrote:Show nested quote +On March 31 2017 03:14 youngjiddle wrote:On March 31 2017 01:24 CrownRoyal wrote: Youngjiddle,
It's just that the broodwar battle.net chat experience was an experience in itself. It was something sorely missing from sc2. People would login just to talk trash, just to hang out. I would play broodwar every day after school but I wasn't gaming for the majority of that, I was hanging out in chat channels with my clan and watching 1v1s. It was a very social thing given that we were all sitting behind computer screens. Most modern games have really went away from this but it's genuinely the best part I can remember from playing broodwar.
edit - I will add in, this is something that is probably only important to those of us that are 25+ years old. You young folk didn't grow up in the era of the chat room so it probably makes little to no sense that so many people are upset about the UI being changed. Without /f m and hangout channels broodwar would feel very lonely. so like I said, maybe you should drop some of your nostalgic feelings and realize everyone these days uses discords or whatever to communicate, not an in game chatroom or irc chat clients. And yes I remember people complaining about sc2 having no chatrooms, we have them now in sc2 no? but they are dead as fuck because who cares. maybe because the game itself is dead. i'm glad bw has chatrooms again and i hope they will improve on them in the future. like being able to see how many people are in a chatroom and that stuff.
no actually its because everyone uses discord. Online is pretty solid and you can find game on ladder for less then 0.5-1 min anyday of the week anytime of the day. At this point if you compare bw to sc2, bw has turned into fossil fuels already.
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Russian Federation104 Posts
On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing
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On March 31 2017 18:23 0mg_t1red wrote:Show nested quote +On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing
Some people prefer socializing over playing.
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United Kingdom12022 Posts
On March 31 2017 18:23 0mg_t1red wrote:Show nested quote +On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing
People are pros at chat craft.
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I agree, ls' stream is one of the best for BW right now and anybody still giving him shit for something he did 9 years ago or something as a 15 year old, has to rethink their priorities.
If Artosis, Ret, Day9 and tons of other BW pros/ex-pros are cool with him, it's just pathetic if TL still holds a grudge.
nobody is hating on tt1 or haypro anymore... just get over it :/
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On March 31 2017 18:29 Musicus wrote:I agree, ls' stream is one of the best for BW right now and anybody still giving him shit for something he did 9 years ago or something as a 15 year old, has to rethink their priorities. If Artosis, Ret, Day9 and tons of other BW pros/ex-pros are cool with him, it's just pathetic if TL still holds a grudge. nobody is hating on tt1 or haypro anymore... just get over it :/ in some kind they are doing better now thanks to this.
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On March 31 2017 18:27 Creager wrote:Show nested quote +On March 31 2017 18:23 0mg_t1red wrote:On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing Some people prefer socializing over playing.
That's the point: there are better ways to socialise nowadays. Yes, Starcraft was released before MSN messenger, but now we have all kinds of voice chat and social media for those who only want to chat, leaving game lobby channels empty except for (surprise!) those looking for a game.
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Can't connect to the PTR server. Just hangs at "Connecting". Bummer.
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On March 31 2017 19:11 neptunusfisk wrote:Show nested quote +On March 31 2017 18:27 Creager wrote:On March 31 2017 18:23 0mg_t1red wrote:On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing Some people prefer socializing over playing. That's the point: there are better ways to socialise nowadays. Yes, Starcraft was released before MSN messenger, but now we have all kinds of voice chat and social media for those who only want to chat, leaving game lobby channels empty except for (surprise!) those looking for a game.
While I agree there are certainly "better" ways to socialize nowadays, is it really more convenient having to rely on an external site/service to do that when you have a simpler method of achieving what you seek (talking about the game, strategies etc.) already implemented in the game?
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Sweden33719 Posts
On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... It's a lot to do with the colour palette. The bnet 1.0 ones are much warmer.
Changing the font colour of ids and their text would help a lot I think. And the background image maybe.
For the record I didnt love the wc2 bnet for similar reasons (well tft anyway), but it had some more different colours to break things up.
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On March 31 2017 19:57 Creager wrote:Show nested quote +On March 31 2017 19:11 neptunusfisk wrote:On March 31 2017 18:27 Creager wrote:On March 31 2017 18:23 0mg_t1red wrote:On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... Agree, never understood this stuff with hanging in channels for enternity, instead of actually playing Some people prefer socializing over playing. That's the point: there are better ways to socialise nowadays. Yes, Starcraft was released before MSN messenger, but now we have all kinds of voice chat and social media for those who only want to chat, leaving game lobby channels empty except for (surprise!) those looking for a game. While I agree there are certainly "better" ways to socialize nowadays, is it really more convenient having to rely on an external site/service to do that when you have a simpler method of achieving what you seek (talking about the game, strategies etc.) already implemented in the game?
Yes. Most people who play with their friends are playing multiple different games with different people, and so certain discussions about games are much more convenient if they are outside any particular game.
Of course certain hardcore players stick to one single game, but even then is it often more convenient to use a lightweight and specialised service for chatting.
On March 31 2017 20:07 Liquid`Jinro wrote:Show nested quote +On March 31 2017 16:53 neptunusfisk wrote: I honestly don't understand the whole "cold and isolated UI" stuff people keep repeating. It seems like code for "it's different and I hate change". I mean, hanging out in a near-empty ICCup channel with some peruvian spamming "1v1 go" is the real thing that makes me feel like a depressed person lost in empty space... It's a lot to do with the colour palette. The bnet 1.0 ones are much warmer. Changing the font colour of ids and their text would help a lot I think. And the background image maybe. For the record I didnt love the wc2 bnet for similar reasons (well tft anyway), but it had some more different colours to break things up.
Agree. But changing some colours is a minor thing in the grand scheme of things, isn't it? When a big Swedish music streaming service changed their colours a few years ago a lot of people were very upset, but this is forgotten and their product is still doing well since the functionality is the same or better.
On March 31 2017 17:53 neptunusfisk wrote: If the new chat gets some of the /commands and features back, and a colour scheme to mimic the old one, then I'm sure everyone would be happy. Noone would truly miss the ad banner etc would they?
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I have just downloaded PTR and I can't connect too: "The selected network provider could not be initialized".
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Canada11355 Posts
On March 31 2017 21:50 Netto. wrote: I have just downloaded PTR and I can't connect too: "The selected network provider could not be initialized". I have the same issue. Nothing i have done so far has fixed it and i can't find anything with my google fu
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guys using discord you can use discord, other people prefer chat channels or maybe both is great too the integrated chat system is very important! let me tell you that, you may not know if you haven't hung out on bnet in the earlier days! a ton of activity on the channels and this helped the game (playing) too obviously good functionality and defaults are important, the profile & icons & stats, the / commands, the aspect, etc
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Anyone tried to connect other servers which appeared today? Fish, Europe - none of them working for me, can't even create account.
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Ackh! They've split the gateways. We need to push for a consolidation, this is absurd.
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Exactly. Fish + Global Server is all we need at limited activity times. I expect a huge growth but don't think it will be sustainable. Also people will stick to the game longer if they are more together.
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Other gateways seem to be up, just connected to EU.
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Connected to Europe today, beside the (apparently) few games and people present, played at LIGHT SPEED, no more latency. After a very laggy experience yesterday, 10/10 to developer for reacting this fast to complains. This way, this game is damn FUN!
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On April 01 2017 01:18 kogeT wrote: Exactly. Fish + Global Server is all we need at limited activity times. I expect a huge growth but don't think it will be sustainable. Also people will stick to the game longer if they are more together. I agree but at the same time the lag thing, its hard to say huhu I don't know how good the latency would be for a global server, but actually since the game itself is peer to peer it would work, just make it more difficult to make non laggy game for like 3v3 or something . . . unless there is added option that only people close to you in a certain area can join your game . . . (or with a lat limit) feels like it would be great to have a global server, I'm just not sure how well it would work in some situations
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On April 01 2017 01:21 Xeln4g4 wrote: Connected to Europe today, beside the (apparently) few games and people present, played at LIGHT SPEED, no more latency. After a very laggy experience yesterday, 10/10 to developer for reacting this fast to complains. This way, this game is damn FUN!
How did you connect? Somehow I cannot connect. By the way I can't see any servers, weird....
@Edit: Ok I had to just put it on my C drive and it is working now. But I cant download any map
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Everything is perfect, there are only few things needed - bnet chat commands - autocomplete chat command on Tab - no friend limitation
make BW great again !
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I can't even run the game, I get a really weird error
Shaders/textured_vert.glsl ERROR: 0:1: ": Version number not supported by OGL driver ERROR: 0:1: ":syntax error #version ERROR: 0:3: 'in': supported in GLSL 1.30 or later ERROR: 0:4: 'in': supported in GLSL 1.30 or later ERROR: 0:6: 'out': supported in GLSL 1.30 or later
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On April 01 2017 01:43 Netto. wrote:Show nested quote +On April 01 2017 01:21 Xeln4g4 wrote: Connected to Europe today, beside the (apparently) few games and people present, played at LIGHT SPEED, no more latency. After a very laggy experience yesterday, 10/10 to developer for reacting this fast to complains. This way, this game is damn FUN! How did you connect? Somehow I cannot connect. By the way I can't see any servers, weird....
same way as other gateway, it put you in USA-1 but it's EU server. There is a problem for creating game and watching replays (say something wrong with advertising the game) ... i think it's 3:6 error, anyone?
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Annoyed with hosting atm: One guy kept pestering me to start even tho he hasn't finished downloading the map yet, so I tried to start and got the error message that it hasn't finished. However that made the % counter get stuck. Even after he left the lobby it stayed, even when another guy filled in, making me unable to start the game. Thus I restart BW and host again, but similar issue: download gets stuck at some % and stays after they leave lobby: ![[image loading]](http://i.imgur.com/Fbrwoku.png) Now a few hours later it is even worse: it never gets past the "Creating Game" box, no matter how long I wait all I get is: ...
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On March 31 2017 12:51 Galtath wrote: Alright, Well despite my best efforts, I am unable to play the PTR.
I'm running a linux machine, can't get it running through wine, can't get it running through an XP VM, 7 VM, or 10 VM. Like, the fuck? Never had this much trouble running a game before, especially when 1.16 runs fine through wine.
Same here - Normally I'm pretty good at figuring out what the problem is. I can't figure it out though.
err:module:attach_process_dlls "ClientSdk.dll" failed to initialize, aborting err:module:LdrInitializeThunk Main exe initialization for L"C:\\Starcraft\\StarCraft.exe" failed, status c0000094
The error is a divide by zero error, which tells me ClientSdk.dll is wanting some libraries that default wine prefixes don't have and probably libraries that are not available via winetricks.
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Currently having problems creating games in EU as posted above, seems like the server fails to list the games to people and terminates the creation.
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need to uninstall current version to try this out? because if not it says can't patch a 1.16.1? or error with mpq file for 1.16.1 before I downloaded the client launcher install from website
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Can't host on EU either =(
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On April 01 2017 02:46 psd wrote: Can't host on EU either =(
Same here.
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Do I need to download anything else to play on FISH?
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On April 01 2017 02:58 Akara12345 wrote: Do I need to download anything else to play on FISH?
Fish is not part of the PTR.
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On April 01 2017 03:07 Rea-Rea wrote:Show nested quote +On April 01 2017 02:58 Akara12345 wrote: Do I need to download anything else to play on FISH? Fish is not part of the PTR. They added some more servers to the PTR. EU and Fish seem to be included.
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I guess gr8 and gr6 don't work cause they are the hotkey for Game speed....
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well are there any chatchannels that people are in? like op tot) etc? where do the people hang?
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any way to change my hotkeys to german without doing it manually?
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It does seem like any time there is an engagement, or fight, the game suddenly lags... and I have to drop the player.
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I played with a guy on PTR who recognized me from TL and unfortunately he dropped. He whispered me later with an apology. I was going to reply back but for some reason it said I couldn't whisper to that person.
To whoever you are, don't worry about it mate, it happens. Sucks we couldn't get that game in.
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Can anyone confirm if the latency was changed to L2? The lag is still really bad today (pretty much as same as yesterday). 3v3 BGH games btw.
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yeah lag is unbearable in team games
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Is the custom game lobby showing up empty for anyone else on 1.18 w/ Fish?
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On April 01 2017 06:35 fLyiNgDroNe wrote: yeah lag is unbearable in team games
it was good for me...
btw guys, you can add friends in the chat channel, but not while inside a game
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Reposting from Blizzard forum:
I just wanted to share some tips for the 64bit Windows 10 users. I got rid of sluggishness / lagginess and cursor issues. So, whoever reads this, please Give it a try and reply with your results.
What i did to have my game run without any of the mentioned problems: -Right click the game executable Starcraft.exe and change the compatibility settings to the ones in the picture https://snag.gy/slo0jC.jpg (W95, Disable Scaling on high DPI and Run as administrator)
Now Run the game, IMPORTANT: Make sure you click CANCEL the dialog -Do you want to allow Starcraft to the firewall whitelist?
open the options menu>Video -Untick everything -Select Windowed
You should now feel the game 100% smoother. Please guys give it a try and reply. If it works for you too, let other people know. Remember I'm on W10 64bit and I can't say if it will work for other older versions of Windows.
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wow i missed the post haha
will the ptr be released soon or they are making some right changes?
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On April 01 2017 09:13 snakethebest9405 wrote:Reposting from Blizzard forum: I just wanted to share some tips for the 64bit Windows 10 users. I got rid of sluggishness / lagginess and cursor issues. So, whoever reads this, please Give it a try and reply with your results. What i did to have my game run without any of the mentioned problems: -Right click the game executable Starcraft.exe and change the compatibility settings to the ones in the picture https://snag.gy/slo0jC.jpg (W95, Disable Scaling on high DPI and Run as administrator) Now Run the game, open the options menu>Video -Untick everything -Select Windowed You should now feel the game 100% smoother. Please guys give it a try and reply. If it works for you too, let other people know. Remember I'm on W10 64bit and I can't say if it will work for other older versions of Windows.
edit: nvm, gateways dont show u pfor me
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On April 01 2017 09:38 TT1 wrote:
Setting the compatibility mode to W95 makes it so that none of the PTR gateways are displayed for me, they work when i uncheck that option tho. Mouse issue got fixed just by selecting "Disable Scaling on high DPI" and "Run as administrator".
Using Win7.
EDIT: It works!! Make sure you click CANCEL the dialog -Do you want to allow Starcraft to the firewall whitelist?
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On April 01 2017 10:52 snakethebest9405 wrote:Show nested quote +On April 01 2017 09:38 TT1 wrote:
Setting the compatibility mode to W95 makes it so that none of the PTR gateways are displayed for me, they work when i uncheck that option tho. Mouse issue got fixed just by selecting "Disable Scaling on high DPI" and "Run as administrator".
Using Win7. Did you try twice? that happened to me the first time. After that I restarted the game and opened it again without giving any more clicks while loading it. Gateways showed up.
Yea tried it a bunch of times, ill try it again now.
oh ok just saw ur edit
edit: im not even getting the whitelist message, gateways still aren't there
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On April 01 2017 09:38 TT1 wrote:
Yea tried it a bunch of times, ill try it again now.
oh ok just saw ur edit
edit: im not even getting the whitelist message, gateways still aren't there
Ok, I am now making it work about 60% of the times I try. It is definitely not a solution but a vague workaround. I will keep doing this while the final solution comes from Blizzard. Meanwhile, I'll be waiting patiently (who am I lying to. I CANT WAIT! :O )
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my experience has been getting worse and worse while my friend's are going the complete opposite and having improvements daily. FML
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i cant find any of the gateways either somethings up with it
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Ok eff this, just got disconnected again. Im not playing until they fix this, they could have just gotten beta testers to figure this out instead of en masse bug hunting and nerdraging for people like me lol. This just makes me move to the hater bandwagon now
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I always played BW on a laptop and it naturally stretched to 16 without changing the resolution. Just stretched the screen.
Any way to do with with the new client? It feels REALLY weird having my left monitor compressed to 4:3.
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On April 01 2017 13:30 Haemonculus wrote:I always played BW on a laptop and it naturally stretched to 16  without changing the resolution. Just stretched the screen. Any way to do with with the new client? It feels REALLY weird having my left monitor compressed to 4:3. You can choose between three options in game; Window mode, full screen but windowed, full screen. I guess it's windowed fullscreen by default and when I changed that to pure fullscreen it was stretched again. The other two options are 4:3 (at least that's what I experienced). And while my monitor was set to "fullscreen" but the window fullscreen mode seems to be 4:3, my bw was suuuuper pixled which hurt my eyes after a few minutes. I hoped that helped you.
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My mouse's behavior is super strange on 1.18a (I was told that's called "accelleration" or "smooth", I have no clue about these things). Can this be turned off? The mouse is by far not as accuarte as on 1.16 and I have like 95% missclicks in game (even in the game menue when navigating through the game menue or clicking on any buttons there). I really wanna try that patch vs. other people but even vs. a computer it's super annoying^^. So yeah, can that be changed somehow?
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The mouse cursor is indeed horrible. Also, I can't seem to get the game to run in full screen, only full screen windowed or windowed. When I select the Full Screen option, I only get a small square in the middle of my screen..
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On April 01 2017 20:03 Kare wrote: The mouse cursor is indeed horrible. Also, I can't seem to get the game to run in full screen, only full screen windowed or windowed. When I select the Full Screen option, I only get a small square in the middle of my screen.. "Glad" I'm not the only one with this issue. Hm, have you tried to adjust your monitor to full screen manually while being in game?
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I'm having the same resolution + mouse issues.
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I have tried lots of different stuff, but nothing seems to be working. FeelsBadMan
User was warned for this post
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So this has probably be pointed out but I never knew it. In obs mode, you can right click a unit to follow it around :O
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On April 02 2017 02:36 GoShox wrote: So this has probably be pointed out but I never knew it. In obs mode, you can right click a unit to follow it around :O smoothly, or is there a jumpiness to the screen, as if to hold the hotkey down to follow it, or is it smooth and seemless like gandalf?
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On April 01 2017 20:50 Kare wrote: I have tried lots of different stuff, but nothing seems to be working. FeelsBadMan
User was warned for this post
I don't get why he was warned. FeelsBadMan.
User was warned for this post
Now I was warned as well. FeelsBadMan.
User was temp banned for this post.
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Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid.
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Canada11355 Posts
For anyone who has "the selected network provider could not be initialized" I found a fix. open regedit go to HKEY_CURRENT_USER > Software Delete battle.net
works for me now
Nevermind, it worked one time, then on next launch it does the same thing
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When i fullscreen the game in the options menu the game screen becomes incredible small and centered in the middle. Does this happen to any1 else?
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On April 02 2017 02:54 wishbonesaka wrote:Show nested quote +On April 02 2017 02:36 GoShox wrote: So this has probably be pointed out but I never knew it. In obs mode, you can right click a unit to follow it around :O smoothly, or is there a jumpiness to the screen, as if to hold the hotkey down to follow it, or is it smooth and seemless like gandalf?
Smooth and seamless
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Anyone have a fix yet for starcraft.exe->unexpected error popup? Im running Windows 7x64, but a friend is running the same os and it works perfectly for him.
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Russian Federation481 Posts
Is it only me or in 1.18 game looks very pixelated compared to 1.16? Edit: I noted pixelization changes Fullscreen vs Fullsreen(Windowed), in fullscreen its more smooth.
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On April 02 2017 04:20 Esp1noza wrote: Is it only me or in 1.18 game looks very pixelated compared to 1.16? Change Video settings ingame to "fullscreen". It'll be streched then and loses its 4:3 ratio but no pixels anymore. Or just adjust your monitor settings manually. Should work then. (I had the same problem)
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Just an FYI to everyone, don't play user "ArianaGrande". Kid hosted a Python map that gave him 9999999 minerals and gas at the start rofl
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re- updates ??
I suppose we will complain about things and there will be patches to try to fix them ... does anyone know if we should be looking for something new to download as an update - or will we get updates when we connect to the test server through battle.net as the old client always used to?
Just curious, thanks
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On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid.
Thank god for that, its counteractive to having civil discussions.
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On April 03 2017 03:56 ICanFlyLow wrote:Show nested quote +On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid. Thank god for that, its counteractive to having civil discussions. Well, also the guy basically said nothing. It's both.
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Russian Federation3329 Posts
There are already a lot of Koreans on the US server. I don't know how I feel about it. While I like the larger user base, they're essentially making it really hard for new people to get into the game. I played a guy who played sc2 but never had played bw (too young) and he was looking for other people who had just picked up the game. I won both games, but I just liked the fact that there was someone who could speak english while playing (though I do speak korean as well :/ )
Hopefully matchmaking will fix this, but the sooner it happens the better for the game imo.
On April 03 2017 03:58 CursOr wrote:Show nested quote +On April 03 2017 03:56 ICanFlyLow wrote:On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid. Thank god for that, its counteractive to having civil discussions. Well, also the guy basically said nothing. It's both. Can we get a few more smileys then? my most used face is :/
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Hooray
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Actually I've had this "problem" to. Now, I hesitate to say too much since I'm pretty new to zerg and my muta micro is uhh...suspect to begin with; however, it definitely feels to me like something is different with the timing. It still works, but I can't get it down pat.
I've definitely seen some other zergs in games look like they aren't pulling it off very well either (lots of flying towards marine, not getting a shot off, turning around).
Any good zergs care to way in? Do you feel like the muta micro is exactly the same as before, or is something ever so subtly different with the timing?
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I believe the issues with mouse speed/accel and the latency issues are contributing to the feeling that something is off rather than the path finding having changed.
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On April 03 2017 06:27 CobaltBlu wrote: I believe the issues with mouse speed/accel and the latency issues are contributing to the feeling that something is off rather than the path finding having changed.
I'm playing FS. There is no discernible difference for me in terms of mouse speed/accel.
If there is a difference in latency, it's absolutely possible that could affect muta control. Game feels responsive though, so if it's a change I feel like it has to be towards one of less latency.
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i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16
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Anyone else having trouble downloading maps?
Works fine for me, but my friend cannot download ANY custom maps, his download just gets randomly stuck. Weird stuff in this new battlenet. (Tried forwarding port range 6112-6119)
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Russian Federation3329 Posts
On April 03 2017 06:48 Endymion wrote: i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16 ok so it wasn't just me with the lack of inputs correctly registering? that stuff is annoying and made me question if i was just completely off today... :/
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I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true.
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On April 03 2017 15:56 supernovamaniac wrote: I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true.
I'm pretty sure I noticed this when playing Python. I would always spawn in either of the two top right corner spawns along with my opponent. Seems like every game. Playing on the mode one on one. Not sure what the spawn colors are for Python, never really checked.
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On April 03 2017 20:50 Buffalo_ wrote:Show nested quote +On April 03 2017 15:56 supernovamaniac wrote: I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true. I'm pretty sure I noticed this when playing Python. I would always spawn in either of the two top right corner spawns along with my opponent. Seems like every game. Playing on the mode one on one. Not sure what the spawn colors are for Python, never really checked.
Ya, it took me way too long to figure out but on Fighting Spirit the spawns are always top positions for some reason.
Also, I can't get muta timing right either like others are saying. They just won't shoot sometimes.
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I'll have to try out the muta micro more tonight. I didn't notice any problems the times I did use them although I wasn't doing intense muta micro but the times I stacked and tried to single target units it worked and felt like before. I may need to test it more now that I know it may be an issue however.
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for all of you this is a common bug where playing in 1v1 mode bugs the starting positions
play in melee
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On April 03 2017 12:48 Bisu-Fan wrote:Show nested quote +On April 03 2017 06:48 Endymion wrote: i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16 ok so it wasn't just me with the lack of inputs correctly registering? that stuff is annoying and made me question if i was just completely off today... :/
it's absolutely an actual issue with the client, it's not just user error
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Am I the only one who thinks blizzard made the interface worse? There is less functionality now than before.
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On April 04 2017 00:03 ReachTheSky wrote: Am I the only one who thinks blizzard made the interface worse? There is less functionality now than before. To be honest i dont see anything they made better, for me its all broken, graphics, interface, gameplay. Lets just hope its going to change to the positive.
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Anyone knows how to stream 1.18 PTR Fullscreen stretched with OBS? Everytime I choose the game it crashes -_-
Error Code: 9932B927-06E8-4CD4-93E8-D0824659C9EB
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On April 03 2017 05:36 L_Master wrote:Actually I've had this "problem" to. Now, I hesitate to say too much since I'm pretty new to zerg and my muta micro is uhh...suspect to begin with; however, it definitely feels to me like something is different with the timing. It still works, but I can't get it down pat. I've definitely seen some other zergs in games look like they aren't pulling it off very well either (lots of flying towards marine, not getting a shot off, turning around). Any good zergs care to way in? Do you feel like the muta micro is exactly the same as before, or is something ever so subtly different with the timing?
Works good for me but maybe because i'm a scrub zerg
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Anyone else having a bug with downloading maps? Mine just aren't downloading :l
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On April 04 2017 11:40 schmutttt wrote: Anyone else having a bug with downloading maps? Mine just aren't downloading :l
Yep, that is a known issue mate.
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so many bugs plus the lag feels like we're all working for the blizzorz
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will the graphics remain the same or will they improve it?
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Someone want´s to train? i only have the PTR Starcraft so i cant post in the iccup searching for partner thread =(
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On April 05 2017 02:43 elKaDor wrote: will the graphics remain the same or will they improve it?
this isn't remastered just a bw ptr patch...
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At this rate I'm worried the patch will take not just another week but a month at least. Not to mention the release of Remastered.
But all in all, having the game work properly is most important.
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On April 05 2017 04:49 NeonFlare wrote: At this rate I'm worried the patch will take not just another week but a month at least. Not to mention the release of Remastered.
But all in all, having the game work properly is most important. no way the PATCH is being played competitively by year end, let alone a bugless version of bwhd
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On April 05 2017 04:49 NeonFlare wrote: At this rate I'm worried the patch will take not just another week but a month at least. Not to mention the release of Remastered.
But all in all, having the game work properly is most important. Are they releasing frequent updates? Maybe they are working only on a big update that will solve all buggs
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Apologies, this is a bit off topic. What's the reasoning behind this bigger than usual update if a remastered version is coming out in the near future?
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Remastered isn't free. Classic BW will be free to play and they want it to be compatible with BW:R- hence the big update.
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On April 05 2017 23:00 f10eqq wrote: Remastered isn't free. Classic BW will be free to play and they want it to be compatible with BW:R- hence the big update.
That's a very strange decision. I figure most starcraft fans with purchase BW:R, and I highly doubt newer players would even want to get near the classic. This is assuming that their f2p business model is to introduce newer players to the game. Seems like unnecessary work to make them compatible imo.
Regardless, I hope it won't affect BW:R patches because of some incompatibility issues.
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Well they are both using the same game engine more or less. Personally I think Blizzard might be using Classic as a kind of "pseudo-beta" and sending patches & changes from Classic upstream to Remastered.
Or at least that's what I would do.
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On April 05 2017 23:17 jehlakj wrote:Show nested quote +On April 05 2017 23:00 f10eqq wrote: Remastered isn't free. Classic BW will be free to play and they want it to be compatible with BW:R- hence the big update. That's a very strange decision. I figure most starcraft fans with purchase BW:R, and I highly doubt newer players would even want to get near the classic. This is assuming that their f2p business model is to introduce newer players to the game. Seems like unnecessary work to make them compatible imo. Regardless, I hope it won't affect BW:R patches because of some incompatibility issues.
"Hey, everyone suddenly wants to play one of your favorite games! But you have to buy a different edition to even play it with them and also their version of the game is much better than yours." is basically the situation to avoid. This way, people can join in and play using the original version, and the remastered doesn't look like SC2 level graphics quality so it's not like it's a spectacular upgrade enough that people would play the remastered but not the normal anyway. It just looks like polished BW. This model screws over less people.
Also I've gotten like 5 people more interested in brood war with the sentence "It's free and it's got customizable hotkeys", so I'm all in favor of this.
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On April 06 2017 01:01 PageArchimedes wrote:Show nested quote +On April 05 2017 23:17 jehlakj wrote:On April 05 2017 23:00 f10eqq wrote: Remastered isn't free. Classic BW will be free to play and they want it to be compatible with BW:R- hence the big update. That's a very strange decision. I figure most starcraft fans with purchase BW:R, and I highly doubt newer players would even want to get near the classic. This is assuming that their f2p business model is to introduce newer players to the game. Seems like unnecessary work to make them compatible imo. Regardless, I hope it won't affect BW:R patches because of some incompatibility issues. "Hey, everyone suddenly wants to play one of your favorite games! But you have to buy a different edition to even play it with them and also their version of the game is much better than yours." is basically the situation to avoid. This way, people can join in and play using the original version, and the remastered doesn't look like SC2 level graphics quality so it's not like it's a spectacular upgrade enough that people would play the remastered but not the normal anyway. It just looks like polished BW. This model screws over less people. Also I've gotten like 5 people more interested in brood war with the sentence "It's free and it's got customizable hotkeys", so I'm all in favor of this. I'm still surprised that they're managing to plan on getting this cross-compatibility working. I can't think of another remastered game that also has cross-compatibility with their legacy versions, so I wasn't expecting SC:R to actually have that feature.
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I would equate it to the graphics toggle for Halo Anniversary. You can play with the original graphics or the higher res models.
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Did anyone else just get an update notification as well?
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United States1434 Posts
On April 06 2017 08:51 Censured wrote: Did anyone else just get an upgrade notification as well? yes!
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Looks like we get to use the official launcher now! (Edit: okay not quite yet)
Also my game isn't pixelated anymore!!!
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You will need to create a PTR account to play online.
I feel very stupid asking this, but how do I get such an account?
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On April 06 2017 09:24 Correggio wrote:I feel very stupid asking this, but how do I get such an account? Download the PTR, use the create-account button in the battle-net interface ingame. Just need an email/username/pw, no need to confirm anything on the email side either.
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They fixed so many problems!
Still waiting to be able to change the profile picture and some other functions, but its nice it will be fully playable for everyone now without problems.
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Thanks!
Unfortunately, I can't even connect to B.Net. I seem to be getting the "Connecting..." window indefinitely. Anyone else encounter that problem or know how to fix it?
Could it be a port problem? I encountered these with Blizzard games before.
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On April 06 2017 09:37 Correggio wrote: Thanks!
Unfortunately, I can't even connect to B.Net. I seem to be getting the "Connecting..." window indefinitely. Anyone else encounter that problem or know how to fix it?
Could it be a port problem? I encountered these with Blizzard games before. They just updated their PTR. They recommend completely re-downloading the new client.
https://us.battle.net/forums/en/starcraft/topic/20753916555
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Oh, I only used the newer build because I just discovered this.
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Hi. When I updated the new version, why I got a French version? I want a English version. How should I do?
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On April 06 2017 09:47 eviltomahawk wrote:Show nested quote +On April 06 2017 09:37 Correggio wrote: Thanks!
Unfortunately, I can't even connect to B.Net. I seem to be getting the "Connecting..." window indefinitely. Anyone else encounter that problem or know how to fix it?
Could it be a port problem? I encountered these with Blizzard games before. They just updated their PTR. They recommend completely re-downloading the new client. https://us.battle.net/forums/en/starcraft/topic/20753916555
Hi. I got a French Version. Do you know how to convert a English version? Thanks.
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On April 06 2017 12:14 xuchaofan wrote:Show nested quote +On April 06 2017 09:47 eviltomahawk wrote:On April 06 2017 09:37 Correggio wrote: Thanks!
Unfortunately, I can't even connect to B.Net. I seem to be getting the "Connecting..." window indefinitely. Anyone else encounter that problem or know how to fix it?
Could it be a port problem? I encountered these with Blizzard games before. They just updated their PTR. They recommend completely re-downloading the new client. https://us.battle.net/forums/en/starcraft/topic/20753916555 Hi. I got a French Version. Do you know how to convert a English version? Thanks. Have you tried deleting the game and re-downloading the new installer?
Actually, I'm also having trouble switching the language. The first time I ran the installer, it gave me options for different languages. I can't seem to get that to pop up again despite deleting folders and re-downloading the installer.
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Unfortunately this version still does not work with linux on wine, keep getting the same error as last time. Still can't start it in any of my VM's either, it now throws an OpenGL error.
Anyone please let me know if you guys know how to get it working in a VM or something along those lines.
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On April 06 2017 12:28 Galtath wrote: Unfortunately this version still does not work with linux on wine, keep getting the same error as last time. Still can't start it in any of my VM's either, it now throws an OpenGL error.
Anyone please let me know if you guys know how to get it working in a VM or something along those lines.
Here are some references that can help you at least get the game running. Unfortunately it seems that multiplayer doesn't work...
https://bugs.winehq.org/show_bug.cgi?id=42741 https://us.battle.net/forums/en/starcraft/topic/20753707329
I haven't had time to test this myself unfortunately, but hopefully it helps. I really hope that we will be able to play multiplayer on the new version, it's going to be extremely sad if we all miss out.
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These are great links, thanks! I'm sure something will be worked out, if overwatch can run on wine then I'm sure the old starcraft can as well. Wouldn't that be silly if that was the ONLY game that didn't work?
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On April 06 2017 12:25 eviltomahawk wrote:Show nested quote +On April 06 2017 12:14 xuchaofan wrote:On April 06 2017 09:47 eviltomahawk wrote:On April 06 2017 09:37 Correggio wrote: Thanks!
Unfortunately, I can't even connect to B.Net. I seem to be getting the "Connecting..." window indefinitely. Anyone else encounter that problem or know how to fix it?
Could it be a port problem? I encountered these with Blizzard games before. They just updated their PTR. They recommend completely re-downloading the new client. https://us.battle.net/forums/en/starcraft/topic/20753916555 Hi. I got a French Version. Do you know how to convert a English version? Thanks. Have you tried deleting the game and re-downloading the new installer? Actually, I'm also having trouble switching the language. The first time I ran the installer, it gave me options for different languages. I can't seem to get that to pop up again despite deleting folders and re-downloading the installer.
Yes. I had options too once. The default option is French (the language of my windows). I thought it's just the language of installation. So I didn't choose "English". But after that, these options could not be found. I tried also delete the folder and retried. But I still don't have the languages options. Thanks.
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So guys, I haven't read the whole thread, so sorry if this already has been answered, but does Iccup work with the PTR version? Because it isn't for me for some reason, I get a CTD.
Edit: I somehow missed that the First post already states this. Disregard the question sorry.
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Canada11355 Posts
I am still unable to play online. How do I go about checking if my router is blocking the ptr for some super odd reason? I have allowed it through windows firewall and disabled all third party firewalls. Never had a problem with any other game and I can normally host just fine on iccup.
"The selected network provider could not be initialized"
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I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?
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TLADT24920 Posts
On April 09 2017 05:28 Censured wrote:I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?  you do it with something like an OL, not a building afaik.
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On April 09 2017 05:29 BigFan wrote:Show nested quote +On April 09 2017 05:28 Censured wrote:I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?  you do it with something like an OL, not a building afaik. Nah, you can attack-click a building in the fog of war to stop them. This is what I almost always do too. Haven't tried it in PTR, but I can't imagine they removed it on purpose.
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TLADT24920 Posts
On April 09 2017 05:41 nbaker wrote:Show nested quote +On April 09 2017 05:29 BigFan wrote:On April 09 2017 05:28 Censured wrote:I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?  you do it with something like an OL, not a building afaik. Nah, you can attack-click a building in the fog of war to stop them. This is what I almost always do too. Haven't tried it in PTR, but I can't imagine they removed it on purpose. didn't realize this, thanks! Doubt they would purposely remove this.
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On March 30 2017 13:08 jello_biafra wrote:Show nested quote +On March 30 2017 13:01 Dazed_Spy wrote: Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got. Ah right... I'm trying to load from the launcher but I get a "vertex compilation error" when I try to run the starcraft file. Apparently I need GLSL 1.3 or higher, hmm (I believe that means I need to update my graphics drivers)
I habe the same problem, but i already habe the 3.1 version on my PC. I habe seen a lot of people with the same problem and still not solucion. Do you know what to do?????????
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On April 09 2017 09:34 ToledoRR wrote:Show nested quote +On March 30 2017 13:08 jello_biafra wrote:On March 30 2017 13:01 Dazed_Spy wrote: Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got. Ah right... I'm trying to load from the launcher but I get a "vertex compilation error" when I try to run the starcraft file. Apparently I need GLSL 1.3 or higher, hmm (I believe that means I need to update my graphics drivers) I habe the same problem, but i already habe the 3.1 version on my PC. I habe seen a lot of people with the same problem and still not solucion. Do you know what to do?????????
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On April 09 2017 09:34 ToledoRR wrote:Show nested quote +On March 30 2017 13:08 jello_biafra wrote:On March 30 2017 13:01 Dazed_Spy wrote: Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got. Ah right... I'm trying to load from the launcher but I get a "vertex compilation error" when I try to run the starcraft file. Apparently I need GLSL 1.3 or higher, hmm (I believe that means I need to update my graphics drivers) I habe the same problem, but i already habe the 3.1 version on my PC. I habe seen a lot of people with the same problem and still not solucion. Do you know what to do?????????
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On April 09 2017 09:34 ToledoRR wrote:Show nested quote +On March 30 2017 13:08 jello_biafra wrote:On March 30 2017 13:01 Dazed_Spy wrote: Are you trying to run it from the starcraft launcher or the starcraft exe? The exe should launch without installing an update, the launcher gives me a similar error to what you got. Ah right... I'm trying to load from the launcher but I get a "vertex compilation error" when I try to run the starcraft file. Apparently I need GLSL 1.3 or higher, hmm (I believe that means I need to update my graphics drivers) I habe the same problem, but i already habe the 3.1 version on my PC. I habe seen a lot of people with the same problem and still not solucion. Do you know what to do????????? my email is jptoledoh@gmail.com if anyone finds a solution
User was warned for this post
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On April 09 2017 05:41 nbaker wrote:Show nested quote +On April 09 2017 05:29 BigFan wrote:On April 09 2017 05:28 Censured wrote:I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?  you do it with something like an OL, not a building afaik. Nah, you can attack-click a building in the fog of war to stop them. This is what I almost always do too. Haven't tried it in PTR, but I can't imagine they removed it on purpose.
The dragoon stop bug was caused by the same thing that allowed that method of stop lurkers. When they fixed the dragoon bug, I guess they did it for all units.
(it's the bug where the unit stops after the unit it's attacking goes out of range and dies during the cooldown for the next attack, iirc)
Try selecting lurkers with overlords and pressing hold position.
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On April 09 2017 17:47 quirinus wrote:Show nested quote +On April 09 2017 05:41 nbaker wrote:On April 09 2017 05:29 BigFan wrote:On April 09 2017 05:28 Censured wrote:I just played ZvT, wanted to do stop lurkers (the method where you attack move burrowed lurkers on a building in fog of war), and it didnt work. Did they just "fix" stop lurkers?  you do it with something like an OL, not a building afaik. Nah, you can attack-click a building in the fog of war to stop them. This is what I almost always do too. Haven't tried it in PTR, but I can't imagine they removed it on purpose. The dragoon stop bug was caused by the same thing that allowed that method of stop lurkers. When they fixed the dragoon bug, I guess they did it for all units. (it's the bug where the unit stops after the unit it's attacking goes out of range and dies during the cooldown for the next attack, iirc) Try selecting lurkers with overlords and pressing hold position. This was one of my biggest frustrations when playing protoss, I'm glad they fixed it.
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Units still freeze now though. It has been especially noticeable with marines for me on PTR. If the solution for stuck goons is to introduce a bunch of other bugs then personally I would just rather they leave them alone.
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Anyone knows how to get rid of taskbar showing in windowed fullscreen on win7. I cant play at all clicking on stuff on it.
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On April 10 2017 03:24 SkelA wrote: Anyone knows how to get rid of taskbar showing in windowed fullscreen on win7. I cant play at all clicking on stuff on it. Did you try Alt+Enter?
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It just normal windowed mode with alt+enter. Normal fullscren it's stretch as hell.
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Need help my single player is in english and my multiplayer is in spanish becuase I missclick the language option Now all hotkeys are mess up and cant reverse it. I try erased all files and unistall everything but didnt work. Anything I can do o I miss ? (Other than changing all hotkey manually :/)
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Im getting an error when trying to install: something went wrong when trying to install a required update.
ive turned off all of the firewall protection when trying to install. does anyone have an idea to help me please?
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The language is in the registry, delete it there. Ive seen instructions in one of the theads here, check the last few pages of each thread and you'll find it.
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Been playing BW for the first time in a while. I've been a SC2 player since release but I'm thinking a BW resurgence would be pretty sweet .
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On April 10 2017 05:25 therockmanxx wrote: Need help my single player is in english and my multiplayer is in spanish becuase I missclick the language option Now all hotkeys are mess up and cant reverse it. I try erased all files and unistall everything but didnt work. Anything I can do o I miss ? (Other than changing all hotkey manually :/) Do different languages have different hotkeys.
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On April 11 2017 01:26 Phyanketto wrote:Show nested quote +On April 10 2017 05:25 therockmanxx wrote: Need help my single player is in english and my multiplayer is in spanish becuase I missclick the language option Now all hotkeys are mess up and cant reverse it. I try erased all files and unistall everything but didnt work. Anything I can do o I miss ? (Other than changing all hotkey manually :/) Do different languages have different hotkeys. Yes, by default. So even back then when sc/bw was new.
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Does anybody else's game crash immediately on startup? It wasn't like this before, just after the newest update.
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PTR crashes VERY often right now for me. Do you experience the same problem?
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noob question: someone has just left on me in 1v1 before 2min mark and it counted as a draw, is it normal in BW?
On April 11 2017 03:25 chrisolo wrote:PTR crashes VERY often right now for me. Do you experience the same problem?  had 2 crashes past 3 days, none in games, but in server list. Both were today.
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Yeah, if someone leaves before 2 minutes it's supposed to be a draw. I've also been crashing when joining or creating games, which didn't happen before the last PTR update.
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On April 11 2017 03:55 Ej_ wrote:noob question: someone has just left on me in 1v1 before 2min mark and it counted as a draw, is it normal in BW? Show nested quote +On April 11 2017 03:25 chrisolo wrote:PTR crashes VERY often right now for me. Do you experience the same problem?  had 2 crashes past 3 days, none in games, but in server list. Both were today. You play ptr? What is your lvl? Atm i find it difficult to find players as bad as me. I open lobbies for noobs "diamond sc2 lvl" and i get some 250 apm gosus ^^
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Well tbf for BW players the level on the PTR is really low. I don't think you will get lower level competition anywhere else. Gotta grind it though, BW is tough :D
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On April 11 2017 06:52 chrisolo wrote: Well tbf for BW players the level on the PTR is really low. I don't think you will get lower level competition anywhere else. Gotta grind it though, BW is tough :D oh i am sure! At the beginning it was extremely low, i even won games. Atm though it feels like there aren't many beginners anymore and i feel like there are even people who make new accounts to troll. Like i had some guy who joined my noob game with a fresh account, then had like 300 apm and after the game he flamed me through whispers. So yeah :D
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On April 10 2017 05:25 therockmanxx wrote: Need help my single player is in english and my multiplayer is in spanish becuase I missclick the language option Now all hotkeys are mess up and cant reverse it. I try erased all files and unistall everything but didnt work. Anything I can do o I miss ? (Other than changing all hotkey manually :/) Try this solution
https://us.battle.net/forums/en/starcraft/topic/20753887519
You'll need to know how to open up regedit to do this.
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patch 1.18 will work on iccup?
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any update on when the official patch will be out ?
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On April 11 2017 07:31 The_Red_Viper wrote:Show nested quote +On April 11 2017 06:52 chrisolo wrote: Well tbf for BW players the level on the PTR is really low. I don't think you will get lower level competition anywhere else. Gotta grind it though, BW is tough :D oh i am sure! At the beginning it was extremely low, i even won games. Atm though it feels like there aren't many beginners anymore and i feel like there are even people who make new accounts to troll. Like i had some guy who joined my noob game with a fresh account, then had like 300 apm and after the game he flamed me through whispers. So yeah :D Oh gaaaawd >.< why :D
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Atm i find it difficult to find players as bad as me. I open lobbies for noobs "diamond sc2 lvl" and i get some 250 apm gosus ^^
This is so frustrating and I can't wait for auto matchmaking to arrive. From playing the PTR I find that I am well past the noob stage but am no where near pro/gosu level. If BW had leagues I would probably be around platinum. So I can't advertise a game on the PTR with "1v1 noob" because most of the time I will demolish a noob. At the same time if I put "1v1 pro" I get roflstomped by 400apm A+++ ranked ex-proleague veterans.
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On April 11 2017 19:44 e4e5nf3 wrote:Show nested quote + Atm i find it difficult to find players as bad as me. I open lobbies for noobs "diamond sc2 lvl" and i get some 250 apm gosus ^^ This is so frustrating and I can't wait for auto matchmaking to arrive. From playing the PTR I find that I am well past the noob stage but am no where near pro/gosu level. If BW had leagues I would probably be around platinum. So I can't advertise a game on the PTR with "1v1 noob" because most of the time I will demolish a noob. At the same time if I put "1v1 pro" I get roflstomped by 400apm A+++ ranked ex-proleague veterans.
I guess at the mean time you could create games with iCCup ranks in the title. Those who are on your level would probably understand the ranks and those who are too new would not.
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PTR is waste of time if u are better than D rank cuz 95% ppl there are like E / D- / D, just play icc and w8 for official patch.
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Hm... I don't really know where to put this question (sorry, if it's the wrong place here) ... I wanna stream PTR but whenever I tab into bw, the game itself works but on stream nothing happens. It's like the video has frozen, audio works though. I tried changing in game video setting but nothing works. I stream with fullscreen (fullscreen but windowed and window mode are no options for me since gameplay and mouse are pure cancer, only fullscreen is good) and XSplit. When I stream on icc or "regular" fish, I have no problems at all.
edit: fixed it myself
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On April 11 2017 19:44 e4e5nf3 wrote:Show nested quote + Atm i find it difficult to find players as bad as me. I open lobbies for noobs "diamond sc2 lvl" and i get some 250 apm gosus ^^ This is so frustrating and I can't wait for auto matchmaking to arrive. From playing the PTR I find that I am well past the noob stage but am no where near pro/gosu level. If BW had leagues I would probably be around platinum. So I can't advertise a game on the PTR with "1v1 noob" because most of the time I will demolish a noob. At the same time if I put "1v1 pro" I get roflstomped by 400apm A+++ ranked ex-proleague veterans.
This is actually the reason, why I do not play BW anymore. And I won't come back to it. Every game is a gamble. You have no idea, who you are playing against. I varies so much. One game, you play against a total noob, next game, you get a guy with 33-16 score, who is actually a 300 apm gosu. And this is no only about PTR. I stopped playing ICCUP too, because everybody just seems to reset their scores only so that they can bash noobs. The last time I enjoyed BW was the WGT. I guess it was due to amount of players and games that made it more probable to play against players with similar skill. But current state (ICCUP / PTR) just makes no sense.
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Vatican City State1872 Posts
On April 11 2017 09:50 shinyA wrote: any update on when the official patch will be out ? Right after you kill the thunderwing titan.
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Vatican City State1872 Posts
Players on PTR are really bad, it's really bottom of the barrel in terms of skill.
I'd love to meet some of these 400apm ex-proleague veterans you guys are talking about on this page
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On April 12 2017 06:24 CrownRoyal wrote: Players on PTR are really bad, it's really bottom of the barrel in terms of skill.
I'd love to meet some of these 400apm ex-proleague veterans you guys are talking about on this page
LOL I was thinking the same thing.
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Today i got good matches again so maybe it was just bad luck the other day. Like in the totality of bw i am sure that 250-300 apm guy i played was probably not all that great and just spamming a lot, but it was still someone clearly better than the D people i played against (and lost to ) So yeah i am sure PTR is really low skill lvl simply because most good players wouldn't go there atm, but i also saw some trolls who simply wanna bash new players and sometimes even flame after the game like "go back to sc2 scrub, etc" Happens
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On April 12 2017 06:24 CrownRoyal wrote: I'd love to meet some of these 400apm ex-proleague veterans you guys are talking about on this page There are rumors that a certain S-class zerg has stopped streaming just to have fun stomping noobs on ptr, watch out!
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Another update out
We're proud to role out our fourth iteration of the PTR. We continue to spend countless hours pouring over your feedback; it has been invaluable. We salute your efforts.
Specific Changes & Improvements Creating a new game will reuse the last created game’s name Old chat logs will be removed when switching user accounts Join Games screen will now remember the last selected game type filter
Bug Fixes Fixed game crash when attempting to create units with invalid owners in custom maps Fixed crashes caused by prior OpenGL 2.1 implementation Fixed crash when navigating between Game Search, Chat, and Create screens
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There are quite a few good 2/2 3/3 players on there but there are also total noobs.Build 10 bunkers off 1 base noobs.If you get one of these on your team or on the opponents side it ain't going to be a good game.
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On April 11 2017 22:55 aFF]ZuluNAtion[ wrote: PTR is waste of time if u are better than D rank cuz 95% ppl there are like E / D- / D, just play icc and w8 for official patch.
This is not true if you play on Fish. Even public games are generally a decent level. I'm C+ iccup level and have good games on PRT fish with random koreans. The other advantage to playing PTR now is you can get a head start on retraining with more efficient hotkeys.
It will be out in like a week most likely..
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Is anyone else having a hard time messaging friends on the PTR? Wasn't "/f m" used to message all friends? Keeps saying "can't message that user".
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Yeah the whole whisper and chat system seems randomly to work and not work
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add people who you like to play with or set up games here? can't be that hard
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On April 12 2017 09:43 probelife66 wrote: It will be out in like a week most likely.. It won't surprise me, if this keeps getting said until the release date of the remastered version.
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On April 12 2017 11:27 Cryoc wrote:Show nested quote +On April 12 2017 09:43 probelife66 wrote: It will be out in like a week most likely.. It won't surprise me, if this keeps getting said until the release date of the remastered version.
Yea I think I just said that because I want it to be out in a week...your probably right unfortunately.
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Does anyone have this problem
bnet in fullscreen mode is pixelized
![[image loading]](http://i63.tinypic.com/4llvet.jpg)
while bnet in windows mode is normal
![[image loading]](http://i64.tinypic.com/vcrtli.jpg)
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i saw some bug, but how can i upload my replay? it cant be found in the sc directory
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On April 12 2017 08:31 iPlaY.NettleS wrote: There are quite a few good 2/2 3/3 players on there but there are also total noobs.Build 10 bunkers off 1 base noobs.If you get one of these on your team or on the opponents side it ain't going to be a good game. I remember a 2on2 back in the days where an opponent went evo chamber, evo chamber, spore colony. Then my first lings arrived to scout... Probably second game, losing the first game to mutas. :D
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United States889 Posts
On April 12 2017 17:01 shakigami wrote: i saw some bug, but how can i upload my replay? it cant be found in the sc directory
If you're using windows, check your Documents folder for a Starcraft folder. Inside there you should find your replays.
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I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing. Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR?
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no they can't use the old code, and it isn't easy to implement new things
that said, I think they released a new version PTR F, which should fix the create game crash.
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On April 12 2017 19:07 RedW4rr10r wrote: I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing. Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR?
Me too, i think it's a disgrace they can't such a simple system to work. It's not like it is new terrain for Blizzard. They actually did this multiple times with many different games! Also they are missing so many of the comfort-features which is driving people nuts. All we needed was a working interface like the old one. They could have updated the graphics of the old battlenet 1.0 interface and add some fancy icons and it would have been perfect.
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I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever.
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On April 12 2017 21:21 InfCereal wrote: I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever. Yes, it is hard. But is essential to have prepared specifications for the features that are already working and liked by the masses. They seem to miss this.
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On April 12 2017 21:21 InfCereal wrote: I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever. Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start.
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On April 12 2017 21:43 Cascade wrote:Show nested quote +On April 12 2017 21:21 InfCereal wrote: I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever. Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start. Well, for me these kind of things like /f m etc seem to be basic and not as hard to manage compared to fixing connection issues or in game bugs or whatever. I really can't imagine this is something hard to do. I know this is a test but things like these should be working. (Again, I no nothing about programming).
Edit: I highly doubt there are noob programmers working for Blizzard so I guess one can expect at least the interaction between players on the server should be working with first release or at least the first update after.
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I think the primary crux of that issue is that they are moving from an IRC chat client to the new bnet chat client where those commands don't exactly exist in any of the bnet2.0 clients.
Or some weird hybrid, but then they have to link IRC to bnet friends list in order for that to work. Either way, there is work to be done from scratch on the advanced chat commands side, and that does take time. I think their focus is on netcode, latency, and everything else first.
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On April 12 2017 20:22 CoL_DarkstaR wrote:Show nested quote +On April 12 2017 19:07 RedW4rr10r wrote: I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing. Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR? Me too, i think it's a disgrace they can't such a simple system to work. It's not like it is new terrain for Blizzard. They actually did this multiple times with many different games! Also they are missing so many of the comfort-features which is driving people nuts. All we needed was a working interface like the old one. They could have updated the graphics of the old battlenet 1.0 interface and add some fancy icons and it would have been perfect. It's far better than it was a week ago. Plus maps download really fast now. Give it time, it will be better than the original interface soon enough.
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Yes, admittedly they have made some decent progress.
I'm not trying to be negative but it is extremely jarring they thought it was okay to announce the release of 1.18 in its original state. It really makes you question if they have any idea what they are doing or if they tested it at all when you couldn't even get games to start 50% of the time. Not to mention they totally stripped a ton of features of the original battle.net and made the design more unintuitive. Despite that I'm ecstatic that they have listened to our feedback though and have been working hard on making things right. But what they did compares to showing up as a referee to a professional Volleyball game and giving them a deflated ball with holes poked in it and giving the players a nod and wink.
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they proly missed to include we are launching 1.18(beta) next week from the official announcement
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On April 12 2017 22:58 RedW4rr10r wrote:Show nested quote +On April 12 2017 21:43 Cascade wrote:On April 12 2017 21:21 InfCereal wrote: I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever. Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start. Well, for me these kind of things like /f m etc seem to be basic and not as hard to manage compared to fixing connection issues or in game bugs or whatever. I really can't imagine this is something hard to do. I know this is a test but things like these should be working. (Again, I no nothing about programming). Edit: I highly doubt there are noob programmers working for Blizzard so I guess one can expect at least the interaction between players on the server should be working with first release or at least the first update after. - you think it should be easy, but you also say that you don't know anything about programming. - you are pretty convinced that they are not noob programmers at blizz.
Wouldn't the logical conclusion of those two be that this probably isn't as easy as you think? I know it's hard to conclude that your intuition is off, but if you don't know anything about programming, then there is no shame in revising your views on it.
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On April 13 2017 00:36 Cascade wrote:Show nested quote +On April 12 2017 22:58 RedW4rr10r wrote:On April 12 2017 21:43 Cascade wrote:On April 12 2017 21:21 InfCereal wrote: I wish I could show you all how hard updating legacy programs actually is.
Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever. Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start. Well, for me these kind of things like /f m etc seem to be basic and not as hard to manage compared to fixing connection issues or in game bugs or whatever. I really can't imagine this is something hard to do. I know this is a test but things like these should be working. (Again, I no nothing about programming). Edit: I highly doubt there are noob programmers working for Blizzard so I guess one can expect at least the interaction between players on the server should be working with first release or at least the first update after. - you think it should be easy, but you also say that you don't know anything about programming. - you are pretty convinced that they are not noob programmers at blizz. Wouldn't the logical conclusion of those two be that this probably isn't as easy as you think? I know it's hard to conclude that your intuition is off, but if you don't know anything about programming, then there is no shame in revising your views on it. The thing is that fixing connection issues or things/bugs that make the game crash or whatever is harder to fix than implementing a function that you can chat with other people via good old /f m etc.
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It's interesting that you make all these claims even though you "have no idea about programming"
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On April 13 2017 01:35 The_Red_Viper wrote:It's interesting that you make all these claims even though you "have no idea about programming"  Well, then just tell me if it's hard or not. All people here who replied to me didn't say anything concrete on what exactly is so hard to fix /f commands or connection issues or whatever bugs have occurred so far and/or which of these issues are rather easy or rather hard to fix.
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The explanation why it is hard is on this very page, a few posts up.
As someone already mentioned, changing legacy code, and adding new things without breaking old features while keeping some of them is very very hard, intensive and often riddled with bugs at the start.
It seems easy to you, because you don't know how it works in the background and how it's all interconnected/inter-dependent.
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End of PTR.
https://us.battle.net/forums/en/starcraft/topic/20754155641
Greetings Pioneers,
Blizzard would like to thank our dedicated Commanders, Cerebrates, and Executors who have participated in the PTR.
For being vocal on these and other forums; for adding to the data we used to analyze and fix problems; for pioneering to discover if our myriad changes would change gameplay; we salute your efforts to ensure an epic product for the wider community.
Your input has introduced ideas that we will discuss and implement in the coming months, and helped resolve a few we were on the fence about.
One, in particular, was the rebinding of hotkeys. We released the work-in-progress version you used to gauge sentiment, and garner feedback on what should or should not be included in such a feature. We're reviewing all the input - and will come to a resolution in the future - but will not release hotkey rebinding with 1.18.
Though we're bringing down the PTR, the dialogue does not end. We look forward to our continued collaboration on this game that we all hold so dear.
Cheers, Classic Games
So the F in the "PTR F" update was for Final, after all. I'm not home, but I assume PTR is not working anymore? They could have at least given a day's notice.
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Hello i want to know how you dezipp because i dont succes to have a version executable .exe for the iccup launcher
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On April 13 2017 04:34 quirinus wrote:End of PTR. https://us.battle.net/forums/en/starcraft/topic/20754155641Show nested quote +Greetings Pioneers,
Blizzard would like to thank our dedicated Commanders, Cerebrates, and Executors who have participated in the PTR.
For being vocal on these and other forums; for adding to the data we used to analyze and fix problems; for pioneering to discover if our myriad changes would change gameplay; we salute your efforts to ensure an epic product for the wider community.
Your input has introduced ideas that we will discuss and implement in the coming months, and helped resolve a few we were on the fence about.
One, in particular, was the rebinding of hotkeys. We released the work-in-progress version you used to gauge sentiment, and garner feedback on what should or should not be included in such a feature. We're reviewing all the input - and will come to a resolution in the future - but will not release hotkey rebinding with 1.18.
Though we're bringing down the PTR, the dialogue does not end. We look forward to our continued collaboration on this game that we all hold so dear.
Cheers, Classic Games So the F in the "PTR F" update was for Final, after all. I'm not home, but I assume PTR is not working anymore? They could have at least given a day's notice.
That's.... interesting. I wonder if this means that 1.18 comes out tomorrow? I feel like that's being wayyy too optimistic
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No hotkey rebinding? God damnit, that was the main selling point.
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I want to play on iccup but i succes to install the launcher and i dont found the fish server in multiplayer is it normal?
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My guess on the hotkey rebinding: The GUI for rebinding the hotkeys was, quite frankly, awful. There was no specific order for units/buildings, it couldn't be divided by races, there were no presets you could choose from (grid), there were units that aren't even in the game, and other issues. My guess is that they would rather work on it and have it look nice for when Remastered comes out as opposed to the version we have now.
As far as "garner feedback on what should or should not be included in such a feature", my guess is that they're referring to remapping location hotkeys / control groups and adding new location hotkeys, since these were heavy points of contention on here and on the Battle.net forums.
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On April 13 2017 03:42 RedW4rr10r wrote:Show nested quote +On April 13 2017 01:35 The_Red_Viper wrote:It's interesting that you make all these claims even though you "have no idea about programming"  Well, then just tell me if it's hard or not. All people here who replied to me didn't say anything concrete on what exactly is so hard to fix /f commands or connection issues or whatever bugs have occurred so far and/or which of these issues are rather easy or rather hard to fix. As someone with some programming knowledge (this is what you wanted right?)
We don't know the full scope of things around here. Nobody here has the source code or is working directly with Blizzard to fix things. Maybe the fix is just adding one line of code, or adding a whole new function to make things better. Maybe things weren't as optimized well in the code, or they just used a server that isn't powerful enough to accommodate everyone for PTR. And who knows what new bugs it would introduce? Adding one line of code can break the entire program if doesn't interact well with the old code (and given SC is 19 years old, I wouldn't be surprised if most of their time spent was working on making sure that everything was coded well and cleaning up unnecessary/hacky code).
We don't know which issues/bugs are easier/harder to fix. Stop assuming that just because things are simple on the surface, that it should be an easy fix on Blizzard's end.
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Hmm I just logged on and I can still play. Guess this just means that the patch will release soon.
As for the programming discussion: Usually things get assigned different priorities with game breaking issues (lag, crashes) having high priority and quality of live stuff (chat commands) getting lower priority. The classic team only consist of about 20 people and not all of them are programmers. What few people they have are probably making sure that the game runs well before they implement some chat features. Especially given that we are talking about a ptr. This thing is primarily there to find bugs and get some general feedback on new features, I think they understand what people want from chat commands, but there is no big incentive to implement them now when they could spend their time tweaking netcode etc. and getting feedback on that.
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I'm surprised that they're reconsidering implementing custom hotkeys because I didn't think the outcry against it was strong enough.
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On April 13 2017 05:06 GoShox wrote: My guess on the hotkey rebinding: The GUI for rebinding the hotkeys was, quite frankly, awful. There was no specific order for units/buildings, it couldn't be divided by races, there were no presets you could choose from (grid), there were units that aren't even in the game, and other issues. My guess is that they would rather work on it and have it look nice for when Remastered comes out as opposed to the version we have now.
As far as "garner feedback on what should or should not be included in such a feature", my guess is that they're referring to remapping location hotkeys / control groups and adding new location hotkeys, since these were heavy points of contention on here and on the Battle.net forums. How hard is it to make a more polished GUI for hotkeys? I guess they're on a very strict time table, thats...a bit disconcerting.
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On April 13 2017 05:09 Dazed_Spy wrote:Show nested quote +On April 13 2017 05:06 GoShox wrote: My guess on the hotkey rebinding: The GUI for rebinding the hotkeys was, quite frankly, awful. There was no specific order for units/buildings, it couldn't be divided by races, there were no presets you could choose from (grid), there were units that aren't even in the game, and other issues. My guess is that they would rather work on it and have it look nice for when Remastered comes out as opposed to the version we have now.
As far as "garner feedback on what should or should not be included in such a feature", my guess is that they're referring to remapping location hotkeys / control groups and adding new location hotkeys, since these were heavy points of contention on here and on the Battle.net forums. How hard is it to make a more polished GUI for hotkeys? I guess they're on a very strict time table, thats...a bit disconcerting.
If I'm right (I may very well not be), they might think it's better to polish it for Remastered, when the bulk of new players will be coming, as opposed to holding up 1.18 just for it.
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On April 13 2017 05:09 Dazed_Spy wrote:Show nested quote +On April 13 2017 05:06 GoShox wrote: My guess on the hotkey rebinding: The GUI for rebinding the hotkeys was, quite frankly, awful. There was no specific order for units/buildings, it couldn't be divided by races, there were no presets you could choose from (grid), there were units that aren't even in the game, and other issues. My guess is that they would rather work on it and have it look nice for when Remastered comes out as opposed to the version we have now.
As far as "garner feedback on what should or should not be included in such a feature", my guess is that they're referring to remapping location hotkeys / control groups and adding new location hotkeys, since these were heavy points of contention on here and on the Battle.net forums. How hard is it to make a more polished GUI for hotkeys? I guess they're on a very strict time table, thats...a bit disconcerting. Someone datamined, and I would (kinda carefully) say that GUI isn't as complicated. I would imagine that most of the challenges come from actually implementing the hotkey rebinds for the game. However, GUI isn't the only thing that they are reviewing on (camera hotkeys for example), and since we don't know how its coded in original source code, it may take some time for these other things to be implemented. And from looks of things, they don't want to deliver the current hotkey rebind if they're planning to make a better version of it in the end.
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Hello i succes to found the version .exe in iccup launcher but it instanly crash can you give me tips to resolve this problem please?
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On April 13 2017 04:32 quirinus wrote: The explanation why it is hard is on this very page, a few posts up.
As someone already mentioned, changing legacy code, and adding new things without breaking old features while keeping some of them is very very hard, intensive and often riddled with bugs at the start.
It seems easy to you, because you don't know how it works in the background and how it's all interconnected/inter-dependent.
On April 13 2017 05:06 supernovamaniac wrote:Show nested quote +On April 13 2017 03:42 RedW4rr10r wrote:On April 13 2017 01:35 The_Red_Viper wrote:It's interesting that you make all these claims even though you "have no idea about programming"  Well, then just tell me if it's hard or not. All people here who replied to me didn't say anything concrete on what exactly is so hard to fix /f commands or connection issues or whatever bugs have occurred so far and/or which of these issues are rather easy or rather hard to fix. As someone with some programming knowledge (this is what you wanted right?) We don't know the full scope of things around here. Nobody here has the source code or is working directly with Blizzard to fix things. Maybe the fix is just adding one line of code, or adding a whole new function to make things better. Maybe things weren't as optimized well in the code, or they just used a server that isn't powerful enough to accommodate everyone for PTR. And who knows what new bugs it would introduce? Adding one line of code can break the entire program if doesn't interact well with the old code (and given SC is 19 years old, I wouldn't be surprised if most of their time spent was working on making sure that everything was coded well and cleaning up unnecessary/hacky code). We don't know which issues/bugs are easier/harder to fix. Stop assuming that just because things are simple on the surface, that it should be an easy fix on Blizzard's end. Well, that wasn't really an explanation but I see that it might be deeper than I thought (although as someone else said this isn't Blizzard's first game with chat commands and such). Fun thing is that a friend of mine (who has not too much expiereince with programming) made an example/illustration which makes it clear on why things aren't as easy as they seem to be and that adding a line of code that might fix an issue breaks other things ... within a few lines of text he sent me I understood more than from any other post here... Well, let's just leave it this way.
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On April 13 2017 05:20 Slayer1234 wrote: Hello i succes to found the version .exe in iccup launcher but it instanly crash can you give me tips to resolve this problem please? Try mca launcher, you can download it from this thread: Mca Launcher You can have access to fish server with it (iccup launcher is for iccup server only).
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Anyone know if a ladder is being released at all for battle.net with 1.18?
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Netherlands4511 Posts
I really enjoyed playing with hotkey customization again.. I hope they will bring out a version with the custom hotkeys soon cause I want to keep playing!
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For anyone who missed it they are shutting down PTR. Here is the thread on the starcraft forums with the update.
Greetings Pioneers,
Blizzard would like to thank our dedicated Commanders, Cerebrates, and Executors who have participated in the PTR.
For being vocal on these and other forums; for adding to the data we used to analyze and fix problems; for pioneering to discover if our myriad changes would change gameplay; we salute your efforts to ensure an epic product for the wider community.
Your input has introduced ideas that we will discuss and implement in the coming months, and helped resolve a few we were on the fence about.
One, in particular, was the rebinding of hotkeys. We released the work-in-progress version you used to gauge sentiment, and garner feedback on what should or should not be included in such a feature. We're reviewing all the input - and will come to a resolution in the future - but will not release hotkey rebinding with 1.18.
Though we're bringing down the PTR, the dialogue does not end. We look forward to our continued collaboration on this game that we all hold so dear.
Cheers, Classic Games
https://us.battle.net/forums/en/starcraft/topic/20754155641
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I think its a bad decision removing the key bindings.
1. I'm old, (35), Stretching to hit P to make a probe every 20 seconds (less for more bases) is not fun. Nor to build pylons 2. Yes I play Sc2, I'd like to keep my keys similar so I don't get finger twisting fun when I switch between games.
Ok so what they had wasn't everyone's cup of tea. but it was USABLE. Some great posters here made up little profiles for Grid layouts etc which made the process pretty easy to set up.
I don't see an issue with them leaving it as is and iterating as they plan to anyway.
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On April 13 2017 07:45 DensitY wrote: I think its a bad decision removing the key bindings.
1. I'm old, (35), Stretching to hit P to make a probe every 20 seconds (less for more bases) is not fun. Nor to build pylons 2. Yes I play Sc2, I'd like to keep my keys similar so I don't get finger twisting fun when I switch between games.
Ok so what they had wasn't everyone's cup of tea. but it was USABLE. Some great posters here made up little profiles for Grid layouts etc which made the process pretty easy to set up.
I don't see an issue with them leaving it as is and iterating as they plan to anyway.
You're pretty much preaching to the choir here. I have no intention of ever changing my hotkeys as they're way too ingrained in me, but there's absolutely no reason not to have customizable hotkeys (with regards to what was allowed in the PTR at least, I'm much more hesitant on adding/modifying location and control group hotkeys). It makes the game easier to get into for new players as they can make their hotkeys more intuitive, but it's not like a hotkey change is going to make people pros.
As someone pointed out, Blizzard is being really ambiguous with their wording. Given that the reception for customizable hotkeys has been pretty positive on here and the official forums, I wonder what would make them take a different course of action. I'm still holding out hope that they are just trying to redesign the UI for it and maybe fix some bugs or something, and they just don't want to hold up 1.18 for it. I've been so impressed with how they handled the PTR that I don't want to see them screw up something so simple now.
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Seems pretty obvious to me... They're just waiting to release the custom hotkeys to make the menu more streamlined and perhaps they want to keep it as a remastered only feature, so they can sell more copies.
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sooooooo are we still going to be able to play between now and 1,18? I was really enjoying having playable Brood War on windows 10 with little hassle
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On April 13 2017 08:41 Little-Chimp wrote: sooooooo are we still going to be able to play between now and 1,18? I was really enjoying having playable Brood War on windows 10 with little hassle ShieldBattery with 1.16.1 still works great on Windows 10
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On April 13 2017 05:57 Dazed_Spy wrote: Anyone know if a ladder is being released at all for battle.net with 1.18? No. I think the plan is that that'll be released with SC:R.
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On April 13 2017 09:02 tec27 wrote:Show nested quote +On April 13 2017 08:41 Little-Chimp wrote: sooooooo are we still going to be able to play between now and 1,18? I was really enjoying having playable Brood War on windows 10 with little hassle ShieldBattery with 1.16.1 still works great on Windows 10 
tbf it only took me a year to get in
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On April 13 2017 07:58 B-royal wrote: Seems pretty obvious to me... They're just waiting to release the custom hotkeys to make the menu more streamlined and perhaps they want to keep it as a remastered only feature, so they can sell more copies. That would be really awful. I don't think hotkey rebinding is enough of an advantage to warrant banning from tournaments or anything, but giving people on Remastered a mechanical advantage would totally defeat the purpose of making 1.18 and SC:R interoperate. If it's going to be included it should be included with both.
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whos the ahole who doesnt want remap keys?
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I hope the no hotkey rebind etc with 1.18 is simply a technical issue or an issue of they don't have whatever ui/interface in place for it yet.
Because if it's an issue of brood war elitist getting mad about being able to rebind hotkeys...that's ridiculous lol. Hopefully Blizzard clarifies that there will indeed be hotkey customization/rebinds.
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I don't mind being able to rebind unit/command/building hotkeys because some of those keys are honestly ridiculous (marine, probe, overlord, muta, pylon etc... also other versions of BW have better hotkeys than the english version) but i don't want them to add rebind-able f keys and control groups, that'll have an impact at higher lvl's of play.
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Dominican Republic611 Posts
as long as im able to use a third party app to change my hotkeys on the remastered im ok... probably they are trying to keep things as same as possible in term of gameplay and mechanics.
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On April 13 2017 09:14 lestye wrote:Show nested quote +On April 13 2017 05:57 Dazed_Spy wrote: Anyone know if a ladder is being released at all for battle.net with 1.18? No. I think the plan is that that'll be released with SC:R. What? That's silly. You mean the plan is making ladder available only for remastered users or that the ladder will be released at that time?
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Russian Federation3329 Posts
PTR was so good while it lasted. Now we patiently wait for BW 1.18 official roll out
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On April 13 2017 12:08 Piste wrote:Show nested quote +On April 13 2017 09:14 lestye wrote:On April 13 2017 05:57 Dazed_Spy wrote: Anyone know if a ladder is being released at all for battle.net with 1.18? No. I think the plan is that that'll be released with SC:R. What? That's silly. You mean the plan is making ladder available only for remastered users or that the ladder will be released at that time? The latter.
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They're seriously considering removing the custom hotkeys? I learned custom keys for protoss and terran, and felt that terran really got the advantage there. Stim, lay mines, irritiade and building main units from one single hotkey made it bit too easy and could potentially be a problem on higher levels but I was hoping that maps would eventually balance this out.
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On April 13 2017 06:44 Liquid`Ret wrote: I really enjoyed playing with hotkey customization again.. I hope they will bring out a version with the custom hotkeys soon cause I want to keep playing!
Yeah... Really hoping so too. I played so much more SC2 than BW in recent years so to be able to have somewhat of a hybrid in terms of controls would be ideal. This is one of the big reasons I was playing a ton when 1.18 came out. At the end of the day, there will always be third party programs that help you rebind stuff, but I would rather see Blizzard bite the bullet and commit to this.
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On April 13 2017 09:02 tec27 wrote:Show nested quote +On April 13 2017 08:41 Little-Chimp wrote: sooooooo are we still going to be able to play between now and 1,18? I was really enjoying having playable Brood War on windows 10 with little hassle ShieldBattery with 1.16.1 still works great on Windows 10 
Shieldbattery is amazing but I'm the only one of my friends with an invite
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On April 13 2017 12:41 Piste wrote: They're seriously considering removing the custom hotkeys? I learned custom keys for protoss and terran, and felt that terran really got the advantage there. Stim, lay mines, irritiade and building main units from one single hotkey made it bit too easy and could potentially be a problem on higher levels but I was hoping that maps would eventually balance this out. I think it is less of a problem at high (truly high) level, actually. I don't think any of them have a mechanical issue with these commands nor do I think the benefit of custom would affect their play much. It probably has a much bigger effect on lower level players, like ICCup up to B or something.
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Well there goes my plan to seriously starting to play bw when 1.18 goes live...
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Try mca launcher, you can download it from this thread: Mca Launcher You can have access to fish server with it (iccup launcher is for iccup server only).
When i tried to install this my antivirus detected a virus is it not dangerous? I have Avast
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And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish
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Katowice25012 Posts
now TT1 will never make corsairs. goodbye hotkey rebinds.
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I seem to be the only one who didn't change a single hotkey
I prefer 8++ years of muscle memory over more suitable hotkeys. But I can see why protoss players would find it annoying (Build pylon, probe, observer etc..) I don't mind them though but I'm a terran player. Here's to hoping the official 1.18 patch isn't far away!
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Good move to not include hotkey rebinding.
By leaving the game in an archaic, less-playable state, this increases the appeal of SC2 multiplayer while having SC:R for the nostalgia and campaign.
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On April 13 2017 17:38 paralleluniverse wrote: Good move to not include hotkey rebinding.
By leaving the game in an archaic, less-playable state, this increases the appeal of SC2 multiplayer while having SC:R for the nostalgia and campaign. wow I think this takes it as the dumbest post in the thread so fart
very bummed out myself about no custom hotkeys, I hope they fix the bugs and release them sooner than later, so the muscles don't remember mutalisks on M and O overlords
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rip my dreams
btw im pretty sure that theyre adding custom keys, imo theyre just gonna rework the interface and release it in a later patch.
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On April 13 2017 17:21 dignitas.merz wrote:I seem to be the only one who didn't change a single hotkey I prefer 8++ years of muscle memory over more suitable hotkeys. But I can see why protoss players would find it annoying (Build pylon, probe, observer etc..) I don't mind them though but I'm a terran player. Here's to hoping the official 1.18 patch isn't far away!  You're not the only one, now we're at least two  Though I have to admit that I tried re-hotkeying my "set rally point" to "r" instead the default "f" (german hotkeys here). Because morphing defiler and set rally point are the same hotkey "f" and it was annoying when I want to build a defiler within my macro cycle but that hatch is still on zero larva... so it happened that I re-rally that hatch by accident. The good thing is, I got used to that and instantly figured "wait, no larva, right click to cancle the order to re-rally the hatch". After trying to use "r" for setting my rally point and the same issue occured I was more like: "wtf? is my keyboard broken or f-key not responding?!".. I was so confused that nothing happened at all xD So I'm back to "f" for both rally point and defiler :D
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I think they haven't included the custom hotkey features in this upcoming 1.18a patch simply because they could not get it ready in the time of patching. I think there's a good chance that they are going to implement it in the near future.
There were number of issues with the custom hotkeys features in the PTR build that needed fixing or newly implemented. Such as: - how it's randomly laid out, not race-specific or even alphabetical. - how you could only change the hotkeys on the first screen of the game, not in-game.
It was a real pain in the ass how you had to go to the in-game, know what the EXACT command is for the hotkey you want to change - suppose you want to change the hotkey for the spider mines, you have to know it's 'use spider mines', but you could've guessed it to be something like 'lay spider mines', or 'plant spider mines' etc. The only way to find out is to go to the in game, use cheat codes and build a vulture and see what the exact command is, go back to the opening screen of the game, scroll down until you find 'use spider mines' manually, then change the hotkey.
It's such a tiring and time consuming procedure, and something that's definitely needs to be changed.
Anyways, I suppose they needed more time to fix these things, which I think they just could not manage to do in time. The new patch is likely to come out this weekend (I hope, by the looks of it), and I hope they do implement it in the 1.18b or something, because although BW is such a well-balanced game, it is a 20 year old game after all, and I would like to see some new features in the game to bring some new excitements to the game.
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And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish. The version is not complete?
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On April 13 2017 19:55 Slayer1234 wrote: And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish. The version is not complete? Topic: 1.18 Public Test Realm - Now Available
Am I the only one who got dropped to main screen after a game and need to join the server again? I didn't have this issue before this upgrade..
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On April 13 2017 19:55 Slayer1234 wrote: And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish. The version is not complete?
Iccup didn't make the cut. Fish is becoming the official b.net server out of Kor, and they're going to have their own realm for US & Eur; based off what i can gather from their info releases.
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On April 13 2017 20:29 reneg wrote:Show nested quote +On April 13 2017 19:55 Slayer1234 wrote: And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish. The version is not complete? Iccup didn't make the cut. Fish is becoming the official b.net server out of Kor, and they're going to have their own realm for US & Eur; based off what i can gather from their info releases. He's trying to connect to iccup via mca launcher. But his anti vir is alerting him (read about that since new most recent mca version, which is one of the reasons I didn't update it myself^^)
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Wow, if Blizzard really goes forward with removing hotkey customization then I will be seriously, and pleasantly, surprised.
People can still use various pieces of third-party software to enable customization if they so desire.
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United States4883 Posts
On April 13 2017 19:30 Radiohead[YG] wrote: I think they haven't included the custom hotkey features in this upcoming 1.18a patch simply because they could not get it ready in the time of patching. I think there's a good chance that they are going to implement it in the near future.
There were number of issues with the custom hotkeys features in the PTR build that needed fixing or newly implemented. Such as: - how it's randomly laid out, not race-specific or even alphabetical. - how you could only change the hotkeys on the first screen of the game, not in-game.
It was a real pain in the ass how you had to go to the in-game, know what the EXACT command is for the hotkey you want to change - suppose you want to change the hotkey for the spider mines, you have to know it's 'use spider mines', but you could've guessed it to be something like 'lay spider mines', or 'plant spider mines' etc. The only way to find out is to go to the in game, use cheat codes and build a vulture and see what the exact command is, go back to the opening screen of the game, scroll down until you find 'use spider mines' manually, then change the hotkey.
It's such a tiring and time consuming procedure, and something that's definitely needs to be changed.
Anyways, I suppose they needed more time to fix these things, which I think they just could not manage to do in time. The new patch is likely to come out this weekend (I hope, by the looks of it), and I hope they do implement it in the 1.18b or something, because although BW is such a well-balanced game, it is a 20 year old game after all, and I would like to see some new features in the game to bring some new excitements to the game.
You can always consult the Internet (Liquipedia) for ability names. Welcome to the 21st century.
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Finally, I got the PTR to work, now where are all the players gone? Was looking forward to my first BW after 11 years of absence...
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I hope they release custom keybindings with Remastered. As much as some people want their BW untouched by modern vanities, having to press P for Probe (among other hotkeys) always felt awkward, and I welcome the chance to change it to something else.
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On April 13 2017 20:30 RedW4rr10r wrote:Show nested quote +On April 13 2017 20:29 reneg wrote:On April 13 2017 19:55 Slayer1234 wrote: And when i succes to launch the game i dont found the iccup server i just see server Battlenet and Fish. The version is not complete? Iccup didn't make the cut. Fish is becoming the official b.net server out of Kor, and they're going to have their own realm for US & Eur; based off what i can gather from their info releases. He's trying to connect to iccup via mca launcher. But his anti vir is alerting him (read about that since new most recent mca version, which is one of the reasons I didn't update it myself^^)
So now the players go on fish?
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They removed the hotkeys binding? Back to pressing P to build a probe.......omfg. The key binding was the best improvement BW could have, without crashing balance. Oh well.... PS - Forget it, input keys is still at the game :D
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On April 13 2017 12:53 Wolf wrote:Show nested quote +On April 13 2017 06:44 Liquid`Ret wrote: I really enjoyed playing with hotkey customization again.. I hope they will bring out a version with the custom hotkeys soon cause I want to keep playing! Yeah... Really hoping so too. I played so much more SC2 than BW in recent years so to be able to have somewhat of a hybrid in terms of controls would be ideal. This is one of the big reasons I was playing a ton when 1.18 came out. At the end of the day, there will always be third party programs that help you rebind stuff, but I would rather see Blizzard bite the bullet and commit to this. I'm certain this is the case as well. From what i can tell, this isn't really a controversial issue. I thought the 1.18 keybinds will be "suffice" for the time being, but I guess that can't be helped now.
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I have a feeling that they will reintroduce rebinding hotkeys when they implement a less buggy version of it. As it was, you could bind abilities to m and s and then they would be overridden by the move and stop commands. I'm hoping they'll just work out the kinks and bring it back.
I posted this in the bnet thread, but I really appreciate how committed Blizzard is to keeping gameplay identical to how it's always been. However, the rebinding option has nothing but upside. Veterans likely won't use it because of muscle memory, so it's really just there for new players. Drawing in new players is a great thing.
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So is there any word on whether or not this was just a technical issue or did the S. Korean overlords coerce Blizzard into not implementing custom hotkeys?
Really curious, because myself and many other people probably are going to lose all interest in SC: Remastered if they cannot even budge on adding such a trivial feature that's non-impacting on gameplay/balance.
I'd rather play versus swarmhosts the next 5 yrs than be forced to press M for marines and T for tanks.
It would be nice to get official word from Blizzard asap on whether or not they're committed to making SC:Remastered awesome or if they are going to cater to S. Korea only.
If it's the latter, i'm sure many people will be glad to know ahead of purchasing the game so that they can save their money instead for other games
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The main problem here comes for people who actually wanna play bw and sc2 tbh. Like two different hotkey setups just messes with you.
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I wonder if they'll add BW 1.18 to the Blizzard launcher. The later PTR versions were installed through an installer that looked straight from the B.net launcher. It would be nice for visibility if it was there instead of stuck in a damp corner of your B.net account support page.
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Korean pros afaik arent opposed to the hotkey changes, so why would the larger korean community be? This is literally just a rumour as far as I can tell.
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They just said that hotkey rebinds are not part of 1.18, not that they are cancelling the feature. And honestly if pressing M/P/O etc. is enough to make you not wanna play BW you are probably not gonna stick around for a long time anyway. If this is such a big deal you could also just remap your keyboard all together, granted you'd have to turn that on/off every time before you play BW.
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Finally i succes to launch brood war on m64 launcher but when i go on iccup serv i see that my connexion is interrompted and i cant go in the server. I tried to reset my connexion but it doesnt work
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On April 14 2017 00:40 The_Red_Viper wrote: The main problem here comes for people who actually wanna play bw and sc2 tbh. Like two different hotkey setups just messes with you. GoRush gave me shit for using BW hotkeys in SC2 =X
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On April 14 2017 03:09 supernovamaniac wrote:Show nested quote +On April 14 2017 00:40 The_Red_Viper wrote: The main problem here comes for people who actually wanna play bw and sc2 tbh. Like two different hotkey setups just messes with you. GoRush gave me shit for using BW hotkeys in SC2 =X Good thing he didn't coach INnoVation
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On April 14 2017 03:09 supernovamaniac wrote:Show nested quote +On April 14 2017 00:40 The_Red_Viper wrote: The main problem here comes for people who actually wanna play bw and sc2 tbh. Like two different hotkey setups just messes with you. GoRush gave me shit for using BW hotkeys in SC2 =X Well if i would have played bw for years i would have used bw hotkeys as well probably. For me it's the other way around though :D
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I want to play brood war and learn the zerg race if there are players interested i would like train with her to improve when i can go on iccup
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Is the PTR down already? And the official servers are in 1.18?
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On April 14 2017 07:17 petro1987 wrote: Is the PTR down already? And the official servers are in 1.18? PTR seems to be down now, yes. Dunno when bw will be officially patched.
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PTR isnt down for me and a lot of other ppl,
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Not down for me. Maybe you have the bug where it kicks you and you have to restart starcraft to be able to connect to the server?
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maybe the key remap can be something so that newer ppl can catch up somewhat or develop mechanics faster i dunno but taking it out just feels like 5 steps backward again
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When is the client going live? Any word on that?
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anyone do tests on how the latency was in PTR? did muta micro truly feel like lan/chaos-plugin?
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On April 14 2017 00:37 avilo wrote:So is there any word on whether or not this was just a technical issue or did the S. Korean overlords coerce Blizzard into not implementing custom hotkeys? Really curious, because myself and many other people probably are going to lose all interest in SC: Remastered if they cannot even budge on adding such a trivial feature that's non-impacting on gameplay/balance. I'd rather play versus swarmhosts the next 5 yrs than be forced to press M for marines and T for tanks. It would be nice to get official word from Blizzard asap on whether or not they're committed to making SC:Remastered awesome or if they are going to cater to S. Korea only. If it's the latter, i'm sure many people will be glad to know ahead of purchasing the game so that they can save their money instead for other games  They'll probabley keep custom hotkeys away from 1.18 but into Remastered, just for a marketing purpose $$$$
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I am experiencing a huge problem with launching BW. An error message (sent instantly after launching): ,,Unable to initialize OpenGL. Please verify that your video card drivers are up to date". I need some help, thanks.
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On April 14 2017 11:40 Crimson)S(hadow wrote: anyone do tests on how the latency was in PTR? did muta micro truly feel like lan/chaos-plugin? Better than iccups latency I'd say.
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On April 15 2017 08:47 Dazed_Spy wrote:Show nested quote +On April 14 2017 11:40 Crimson)S(hadow wrote: anyone do tests on how the latency was in PTR? did muta micro truly feel like lan/chaos-plugin? Better than iccups latency I'd say. I agree. It was better than ICcup's latency and they still said they were having latency issues. By the time they release the full remaster or patch 1.18 I assume it will be even better.
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how do we analyze replays now? bwchart doesnt work with 1.18 rep
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I never play brood war what s the race with the most important part of macro and mecanics please? For example this is zerg on sc2
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On April 16 2017 02:21 Slayer1234 wrote: I never play brood war what s the race with the most important part of macro and mecanics please? For example this is zerg on sc2 I would say terran is what you are looking for.
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Okay thx do you know how many players are on ICCUP? I dont want to go on fish it s a corean server.
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On April 16 2017 02:49 Slayer1234 wrote: Okay thx do you know how many players are on ICCUP? I dont want to go on fish it s a corean server.
Around 140 online on a morning workday and anywhere from 300 - 450 online after workhours CET, during that time there are always games available wether its 1v1 or 2v2 even if you're high rank.
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It s very few no? I dont no if i wait brood war remaster to start brood war
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On April 16 2017 03:12 Slayer1234 wrote: It s very few no? I dont no if i wait brood war remaster to start brood war
if you want to git gud asap start playing brood war
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Well you have to keep in mind that BW is primarily a 1v1 game. So smaller population burden your ability to find games far less. You can constantly get 1v1s on iccup without having to wait at all if you can host. As long as that's the case I don't see any population issues.
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On April 14 2017 11:40 Crimson)S(hadow wrote: anyone do tests on how the latency was in PTR? did muta micro truly feel like lan/chaos-plugin? Even with extra high it was better than with lowest LAN latency on iCCup.
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On April 14 2017 11:40 Crimson)S(hadow wrote: anyone do tests on how the latency was in PTR? did muta micro truly feel like lan/chaos-plugin?
It felt laggy and sluggish... Way worse than sb but on iccup things are hugely dependent on who you play so it s difficult to compare.
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Okay thx i will test i like sc2 and i will see if brood war is better
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Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18
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On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people?
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On April 16 2017 09:40 Jealous wrote:Show nested quote +On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? To be fair, pressing P for Probes after E in SC2 is probably daunting for some people. As a new Protoss/BW player, I was able to get used to it quickly after grinding out games, but still a pain for some people. I agree that it shouldn't stop you from attempting to learn, though.
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lol, I just played my first PTR. I panicked cuz I couldn't bind my 1-3 hotkeys. Has anyone else had this issue on mac? I threw like 30 goons in the game. Thx god for carriers!!!
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On April 16 2017 09:40 Jealous wrote:Show nested quote +On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with.
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On April 16 2017 12:02 The_Red_Viper wrote:Show nested quote +On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game"
This is a different game though?
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On April 16 2017 13:24 Jealous wrote:Show nested quote +On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though?
D: do you really think two different hot key setups for these games won't throw people off?
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On April 16 2017 13:24 Jealous wrote:Show nested quote +On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though?
He means people want to bounce between BW and SC2 and it really messes with the muscle memory. Got to agree there. I tried changing my Pylons and Probes over to the E key but my hand kept reaching for the P key lol
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On April 16 2017 13:30 Meepman wrote:Show nested quote +On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? D: do you really think two different hot key setups for these games won't throw people off? Switch SC2 keys to Classic, problem solved ^^
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What is your point? Both games have an overlap of units. If you press A in one game to build marines and m in the other it messes with you. The simple fact is that people who wanna play both games will have ot way harder when there is no custom hotkeys. You might think that's not a good reason ofc. But it is a reason for people to be upset. Especially when the old hotkeys are sometimes placed idiotically to begin with, but hey apparently that makes it "like playing a music instrument" or something. Like i will play it no matter what because i like the gameplay, but it will definitely be annoying to press o,m and other badly placed keys instead of reasonable ones.
On April 16 2017 13:32 Jealous wrote:Show nested quote +On April 16 2017 13:30 Meepman wrote:On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? D: do you really think two different hot key setups for these games won't throw people off? Switch SC2 keys to Classic, problem solved ^^
Yeah that is reasonable ofc , well no
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On April 16 2017 13:32 Jealous wrote:Show nested quote +On April 16 2017 13:30 Meepman wrote:On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? D: do you really think two different hot key setups for these games won't throw people off? Switch SC2 keys to Classic, problem solved ^^
.... fair enough. wp.
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jca2
France52 Posts
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Did they mention anything about when they'd bring the PTR back up? Haven't played for years before this, guess i should check out Iccup.
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On April 16 2017 13:24 Jealous wrote:Show nested quote +On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? Yes it is different game, with horrible hotkey placement. I can't see a reason to not include hotkey remapping - it's pretty much required feature by today's standards for games. If I want to play with just the Numpad (or with my 20 button mouse), I should be able to do it. It doesn't change the game mechanics in any way so I can't see the issue.
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On April 19 2017 00:04 Crueger wrote: Did they mention anything about when they'd bring the PTR back up? Haven't played for years before this, guess i should check out Iccup.
It's still up. Seems like most people think it's down though, so the population has decreased quiet a bit. I'm guessing it'll eventually go down once 1.18 drops.
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I'm loving the opportunity to play some good old fashioned ums again. Bounds, cannon defense, mini games, RPG's, great times.
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Oh wow, it is still up indeed, nice!
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On April 19 2017 01:13 Artanis[Xp] wrote: I'm loving the opportunity to play some good old fashioned ums again. Bounds, cannon defense, mini games, RPG's, great times. Shit, that's right. :O :O
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On April 19 2017 00:57 Pr0wler wrote:Show nested quote +On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? Yes it is different game, with horrible hotkey placement. I can't see a reason to not include hotkey remapping - it's pretty much required feature by today's standards for games. If I want to play with just the Numpad (or with my 20 button mouse), I should be able to do it. It doesn't change the game mechanics in any way so I can't see the issue. It changes the dexterity requirement for the game when you can make all abilities for each race Q W and E. I feel that the dexterity requirement is part of what makes Brood War challenging, and is part of the experience that has been a standard for all players for nearly two decades. Changing it just so that new players with low tolerance for dexterity challenges might have a slightly easier time getting bopped before they quit and move on to a new game is not a priority in my eyes. Anyone who can't learn the mechanics required for a specific game and want to make the game conform to them and their prior experience with SC2 and not the other way around are unlikely to stand the test of time or contribute much of anything to the community, because in reality, what will a D- noob contribute? In my lengthy experience with Brood War and on TL, history says that D- noobs contribute three things:
1. Easy stepping stone on ladder. 2. D-rank oriented tournaments, events, etc., which is great and commendable. I think this is an important part of the foreign community. 3. Shit posts on TL/Battle.net/reddit, wherever.
Because what can a person who doesn't know shit contribute to a real-time strategy game? Pretty much nothing positive outside of what I mentioned in #2, which is very insular for people of the same low skill level, like the NHFFA community (which is admittedly great and fun, but as I said, very insular). Similarly, a person who is unwilling to learn the game as it was made and played for nearly 20 years is unlikely to progress past the first few skill-checks that will present themselves in a game that has a veteran playerbase.
I'm not entirely against implementing hotkey remapping, in the sense that I won't throw a hissy fit or quit just because Blizzard made the game easier for noobs. They are still noobs. And mechanics at the pro level are more or less secondary at this point, so I don't expect it to change the only competition that really matters. I do, however, think that it is a manifestation of the entitled, spoonfed, low-effort, low-risk high-reward, casual gaming mentality that should be kept contained to the UMS, Fastest, and 3v3 BGH sectors of the game, which should have no say about what should or should not be in the competitive scene, including hotkey remapping.
An analogy: A bunch of migrants enter your country and start pushing for legislation that is more favorable towards migrants while ignoring the fact that the laws have been the same for a long time and have worked well for the established citizens. The migrants only care about having an easier time in the country they just came to, without having to conform to the status quo. They try to make it so that the official language does not actually need to be learned, that their cultural norms should be enforced upon all, simply because they arrived hastily and in vast numbers. Then, after a few years, when a different country seems to offer a better grazing ground for them, they will depart en masse anew and not give two shits about the country they had recently come into, forced change upon, and effectively bent to their will simply because they shouted the loudest and angriest at the way things had been for well over a decade because it didn't fit their imagination of that country.
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After watching so many of my favorite games being dumbed down during this century I would just like to say that this:
On April 19 2017 03:51 Jealous wrote: [...] I do, however, think that it is a manifestation of the entitled, spoonfed, low-effort, low-risk high-reward, casual gaming mentality [...] Is a true joy to read. Kudos to you Jealous! Amazing post!
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Yeah amazing post showcasing yet again how close minded you guys are
edit: the truth is that you are against change in general because in your mind you can make every single change look bad. Comparing custom hotkeys to immigrants wanting to change everything about your country, like do you even read what you write? Do you actually think that pressing e instead of p makes it that much easier so you "don't need dexterity" anymore? Really? Like using another hotkey is magically doing all the work for you? It's a bit easier to reach it, that's it. You still need just as many actions and making it a bit easier to reach the key will maybe increase your apm a tiny bit. Buhu. I mean you try to explain your stance so that is already better than most other guys, but it's still so extreme in its pov that it doesn't really matter. To also use a bad analogy: Extremists (no matter what form) also have the ability to phrase their believes in a way to seem more reasonable. That's what you do. Under all of it there is the notion that bw is exactly perfect as it is and any change, no matter how tiny it is will be fought against. Also arguing that new players are basically meaningless in the grand scheme of things is laughable as well. New players is exactly what bw needs, both in the foreign and korean scene.
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On April 19 2017 04:04 The_Red_Viper wrote: Yeah amazing post showcasing yet again how close minded you guys are I have yet to see you present a reasonable, well-written argument about anything, ever. All I've seen you do is inflate your post count with non-sequitur or bleeding heart, poor syntax and grammar, low-effort comments. I'm sorry if you don't agree with me, but disagreeing with me here is the same as disagreeing with the way the game has been played since 1998 and which has more or less given birth to modern competitive gaming as a career choice. I even said I'm not entirely against hotkey remapping. I think that it won't break the game. I just think that implementing it is a "yea, whatever," move as opposed to "WE MUST HAVE THIS" as a lot of newcomers make it seem to be. I internally laugh and cry at the posts that say "I won't play without remapping." I'm like, "Great, I can play just fine without you." Look at avilo's post that says that without remapping, people should invest their money elsewhere. Fucking L O L. Avilo played the same cancer style Terran in Brood War before he switched to SC2 and did the same thing. Should avilo have a say about how Brood War, or SC2, are to be played by everyone else? Plz no. And the other people commenting about this are often even less qualified than him, which is saying something.
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Long time fan of broodwar but mostly lurk on forums, but I had to comment that this was such a satisfying post. Great read!
On April 19 2017 03:51 Jealous wrote:Show nested quote +On April 19 2017 00:57 Pr0wler wrote:On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? Yes it is different game, with horrible hotkey placement. I can't see a reason to not include hotkey remapping - it's pretty much required feature by today's standards for games. If I want to play with just the Numpad (or with my 20 button mouse), I should be able to do it. It doesn't change the game mechanics in any way so I can't see the issue. It changes the dexterity requirement for the game when you can make all abilities for each race Q W and E. I feel that the dexterity requirement is part of what makes Brood War challenging, and is part of the experience that has been a standard for all players for nearly two decades. Changing it just so that new players with low tolerance for dexterity challenges might have a slightly easier time getting bopped before they quit and move on to a new game is not a priority in my eyes. Anyone who can't learn the mechanics required for a specific game and want to make the game conform to them and their prior experience with SC2 and not the other way around are unlikely to stand the test of time or contribute much of anything to the community, because in reality, what will a D- noob contribute? In my lengthy experience with Brood War and on TL, history says that D- noobs contribute three things: 1. Easy stepping stone on ladder. 2. D-rank oriented tournaments, events, etc., which is great and commendable. I think this is an important part of the foreign community. 3. Shit posts on TL/Battle.net/reddit, wherever. Because what can a person who doesn't know shit contribute to a real-time strategy game? Pretty much nothing positive outside of what I mentioned in #2, which is very insular for people of the same low skill level, like the NHFFA community (which is admittedly great and fun, but as I said, very insular). Similarly, a person who is unwilling to learn the game as it was made and played for nearly 20 years is unlikely to progress past the first few skill-checks that will present themselves in a game that has a veteran playerbase. I'm not entirely against implementing hotkey remapping, in the sense that I won't throw a hissy fit or quit just because Blizzard made the game easier for noobs. They are still noobs. And mechanics at the pro level are more or less secondary at this point, so I don't expect it to change the only competition that really matters. I do, however, think that it is a manifestation of the entitled, spoonfed, low-effort, low-risk high-reward, casual gaming mentality that should be kept contained to the UMS, Fastest, and 3v3 BGH sectors of the game, which should have no say about what should or should not be in the competitive scene, including hotkey remapping. An analogy: A bunch of migrants enter your country and start pushing for legislation that is more favorable towards migrants while ignoring the fact that the laws have been the same for a long time and have worked well for the established citizens. The migrants only care about having an easier time in the country they just came to, without having to conform to the status quo. They try to make it so that the official language does not actually need to be learned, that their cultural norms should be enforced upon all, simply because they arrived hastily and in vast numbers. Then, after a few years, when a different country seems to offer a better grazing ground for them, they will depart en masse anew and not give two shits about the country they had recently come into, forced change upon, and effectively bent to their will simply because they shouted the loudest and angriest at the way things had been for well over a decade because it didn't fit their imagination of that country.
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Extremists like you always think they are the reasonable party, nothing new here. Funny really that you think your close minded pov is the reasonable one when countless other people think it's not and actually call out the hardcore bw community for it over and over again. I tried to argue with you guys, but it doesn't work. At the end of the day it always comes down to bw being perfect the way it is. It's like arguing against religious people, it's really the same. I don't care about avilo, it's no argument for anything. I read his blog where he made the case for quality of life improvements which wouldn't necessarily change the gameplay in a noticeable way and you know what happened? People simply attacked him there as well. Why? Because bw is perfect What exactly makes you any more qualified to talk about it ? Nothing at all. You followed the bw scene for years, so what? These topics are about changes with almost no impact on gameplay, that's exactly the change you should be excited for. These are the changes which make new players consider playing your game. But hey, arguing against every tiny change is more "reasonable" in your mind.
edit: but sure here is the basic argument: 1. The hotkeys are the way they are since 1998 and pressing p for probes and pylons is "harder" than pressing any key closer to the left side of the keyboard. -> what about other languages which have different hotkeys? I actually used this same counter argument twice already, ofc you didn't respond. Arguing it's the way since 1998 is also just appeal to tradition, it doesn't do anything for your argument.
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easy way to look at it:
the important thing is to maintain the game's high skill ceiling. allowing remapped hotkeys lowers the skill floor, making it slightly easier for noobs to pick up, but not the skill ceiling, since the same number of commands are still required, and they're all second nature for the pros already. this is perfectly ok and is arguably a good thing.
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On April 19 2017 03:51 Jealous wrote:Show nested quote +On April 19 2017 00:57 Pr0wler wrote:On April 16 2017 13:24 Jealous wrote:On April 16 2017 12:02 The_Red_Viper wrote:On April 16 2017 09:40 Jealous wrote:On April 16 2017 04:50 fickazzz wrote:Wouldn't suggest to start until they implement custom hotkeys actually >_< Really big bummer that they deleted them for 1.18  Or how about starting with the same hotkeys that everyone started with, and learn those, so that it doesn't matter to you if the hotkeys are implemented or not? Why is this not an option for so many people? I already answered this. Because a lot of people come from sc2 and want to keep playing that game. Two different hotkey setups are simply annoying to deal with. "Because a lot of people come from sc2 and want to keep playing that game" This is a different game though? Yes it is different game, with horrible hotkey placement. I can't see a reason to not include hotkey remapping - it's pretty much required feature by today's standards for games. If I want to play with just the Numpad (or with my 20 button mouse), I should be able to do it. It doesn't change the game mechanics in any way so I can't see the issue. It changes the dexterity requirement for the game when you can make all abilities for each race Q W and E. I feel that the dexterity requirement is part of what makes Brood War challenging, and is part of the experience that has been a standard for all players for nearly two decades. Changing it just so that new players with low tolerance for dexterity challenges might have a slightly easier time getting bopped before they quit and move on to a new game is not a priority in my eyes. Anyone who can't learn the mechanics required for a specific game and want to make the game conform to them and their prior experience with SC2 and not the other way around are unlikely to stand the test of time or contribute much of anything to the community, because in reality, what will a D- noob contribute? In my lengthy experience with Brood War and on TL, history says that D- noobs contribute three things: 1. Easy stepping stone on ladder. 2. D-rank oriented tournaments, events, etc., which is great and commendable. I think this is an important part of the foreign community. 3. Shit posts on TL/Battle.net/reddit, wherever. Because what can a person who doesn't know shit contribute to a real-time strategy game? Pretty much nothing positive outside of what I mentioned in #2, which is very insular for people of the same low skill level, like the NHFFA community (which is admittedly great and fun, but as I said, very insular). Similarly, a person who is unwilling to learn the game as it was made and played for nearly 20 years is unlikely to progress past the first few skill-checks that will present themselves in a game that has a veteran playerbase. I'm not entirely against implementing hotkey remapping, in the sense that I won't throw a hissy fit or quit just because Blizzard made the game easier for noobs. They are still noobs. And mechanics at the pro level are more or less secondary at this point, so I don't expect it to change the only competition that really matters. I do, however, think that it is a manifestation of the entitled, spoonfed, low-effort, low-risk high-reward, casual gaming mentality that should be kept contained to the UMS, Fastest, and 3v3 BGH sectors of the game, which should have no say about what should or should not be in the competitive scene, including hotkey remapping. An analogy: A bunch of migrants enter your country and start pushing for legislation that is more favorable towards migrants while ignoring the fact that the laws have been the same for a long time and have worked well for the established citizens. The migrants only care about having an easier time in the country they just came to, without having to conform to the status quo. They try to make it so that the official language does not actually need to be learned, that their cultural norms should be enforced upon all, simply because they arrived hastily and in vast numbers. Then, after a few years, when a different country seems to offer a better grazing ground for them, they will depart en masse anew and not give two shits about the country they had recently come into, forced change upon, and effectively bent to their will simply because they shouted the loudest and angriest at the way things had been for well over a decade because it didn't fit their imagination of that country.
You my friend should start a blog
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On April 19 2017 04:28 The_Red_Viper wrote:Extremists like you always think they are the reasonable party, nothing new here. Funny really that you think your close minded pov is the reasonable one when countless other people think it's not and actually call out the hardcore bw community for it over and over again. I tried to argue with you guys, but it doesn't work. At the end of the day it always comes down to bw being perfect the way it is. It's like arguing against religious people, it's really the same. I don't care about avilo, it's no argument for anything. I read his blog where he made the case for quality of life improvements which wouldn't necessarily change the gameplay in a noticeable way and you know what happened? People simply attacked him there as well. Why? Because bw is perfect What exactly makes you any more qualified to talk about it ? Nothing at all. You followed the bw scene for years, so what? These topics are about changes with almost no impact on gameplay, that's exactly the change you should be excited for. These are the changes which make new players consider playing your game. But hey, arguing against every tiny change is more "reasonable" in your mind. edit: but sure here is the basic argument: 1. The hotkeys are the way they are since 1998 and pressing p for probes and pylons is "harder" than pressing any key closer to the left side of the keyboard. -> what about other languages which have different hotkeys? I actually used this same counter argument twice already, ofc you didn't respond. Arguing it's the way since 1998 is also just appeal to tradition, it doesn't do anything for your argument. Ignoring everything that isn't actually an argument for the cause and answering your "basic argument:"
Other languages do indeed have different hotkeys but no other language has been found to be universally superior to another, and KESPA enforced the use of the English keyboard and language in-game. No language keyboard is comparable to Grid or other customizable hotkeys like mouse button attack/patrol mapping, for example. It's a false dichotomy that you are constructing here, yet a perfect example of the "slippery slope" mentality that would lead to the defiling of this game imo.
~NegativeZero: This is a reasonable argument and why, as I said before, I'm not entirely against custom hotkeys. I just don't feel they should be a requirement and think it is wholly unhealthy to think of them as such.
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While i agree with remapped hotkeys, keep in mind that most people in forums have been asking for rebindable control groups as well, aka infinite control groups. Whether this changes the gameplay (and the skill ceiling especially for zerg) should be obvious
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On April 19 2017 04:53 Jealous wrote:Show nested quote +On April 19 2017 04:28 The_Red_Viper wrote:Extremists like you always think they are the reasonable party, nothing new here. Funny really that you think your close minded pov is the reasonable one when countless other people think it's not and actually call out the hardcore bw community for it over and over again. I tried to argue with you guys, but it doesn't work. At the end of the day it always comes down to bw being perfect the way it is. It's like arguing against religious people, it's really the same. I don't care about avilo, it's no argument for anything. I read his blog where he made the case for quality of life improvements which wouldn't necessarily change the gameplay in a noticeable way and you know what happened? People simply attacked him there as well. Why? Because bw is perfect What exactly makes you any more qualified to talk about it ? Nothing at all. You followed the bw scene for years, so what? These topics are about changes with almost no impact on gameplay, that's exactly the change you should be excited for. These are the changes which make new players consider playing your game. But hey, arguing against every tiny change is more "reasonable" in your mind. edit: but sure here is the basic argument: 1. The hotkeys are the way they are since 1998 and pressing p for probes and pylons is "harder" than pressing any key closer to the left side of the keyboard. -> what about other languages which have different hotkeys? I actually used this same counter argument twice already, ofc you didn't respond. Arguing it's the way since 1998 is also just appeal to tradition, it doesn't do anything for your argument. Ignoring everything that isn't actually an argument for the cause and answering your "basic argument:" Other languages do indeed have different hotkeys but no other language has been found to be universally superior to another, and KESPA enforced the use of the English keyboard and language in-game. No language keyboard is comparable to Grid or other customizable hotkeys like mouse button attack/patrol mapping, for example. It's a false dichotomy that you are constructing here, yet a perfect example of the "slippery slope" mentality that would lead to the defiling of this game imo. ~ NegativeZero: This is a reasonable argument and why, as I said before, I'm not entirely against custom hotkeys. I just don't feel they should be a requirement and think it is wholly unhealthy to think of them as such.
Same. I'm not entirely against hotkey remapping. If Blizzard implements it, so what. Most people who remap are usually extreme noobs. That's a fact. What bothers me the most are people who come here in this forum and speak as if there opinion about changes are 'self-evident' and 'BW elitist' are just too much into 'nostalgia' of 'bad' mechanical barriers ('bad' here is of course self-evident and objective). Agree with Jealous about it all. I think he writes all issues veterans have about this new influx of people here, as well as their opinion.
The_Red_Viper calling people 'extremist' doesn't help your cause at all. This is another extremely annoying thing some people do here: labelling those people who have been around for many many years, who supported BW and want nothing changed as elitist/extremist.
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On April 19 2017 04:53 Jealous wrote:Show nested quote +On April 19 2017 04:28 The_Red_Viper wrote:Extremists like you always think they are the reasonable party, nothing new here. Funny really that you think your close minded pov is the reasonable one when countless other people think it's not and actually call out the hardcore bw community for it over and over again. I tried to argue with you guys, but it doesn't work. At the end of the day it always comes down to bw being perfect the way it is. It's like arguing against religious people, it's really the same. I don't care about avilo, it's no argument for anything. I read his blog where he made the case for quality of life improvements which wouldn't necessarily change the gameplay in a noticeable way and you know what happened? People simply attacked him there as well. Why? Because bw is perfect What exactly makes you any more qualified to talk about it ? Nothing at all. You followed the bw scene for years, so what? These topics are about changes with almost no impact on gameplay, that's exactly the change you should be excited for. These are the changes which make new players consider playing your game. But hey, arguing against every tiny change is more "reasonable" in your mind. edit: but sure here is the basic argument: 1. The hotkeys are the way they are since 1998 and pressing p for probes and pylons is "harder" than pressing any key closer to the left side of the keyboard. -> what about other languages which have different hotkeys? I actually used this same counter argument twice already, ofc you didn't respond. Arguing it's the way since 1998 is also just appeal to tradition, it doesn't do anything for your argument. Ignoring everything that isn't actually an argument for the cause and answering your "basic argument:" Other languages do indeed have different hotkeys but no other language has been found to be universally superior to another, and KESPA enforced the use of the English keyboard and language in-game. No language keyboard is comparable to Grid or other customizable hotkeys like mouse button attack/patrol mapping, for example. It's a false dichotomy that you are constructing here, yet a perfect example of the "slippery slope" mentality that would lead to the defiling of this game imo. ~ NegativeZero: This is a reasonable argument and why, as I said before, I'm not entirely against custom hotkeys. I just don't feel they should be a requirement and think it is wholly unhealthy to think of them as such.
You didn't prove that grid would be "universally superior". You even argued somewhere else that it wouldn't affect high lvl gameplay at all. So what is it? It would make it easier for new players to learn hotkeys though. Would it make them play better than with old hotkeys? No probably not either. You state you aren't opposed to the idea it but why do you take every opportunity to make posts which try to give arguments against it? Because you don't think new players would actually "contribute anything to the community". You don't even want new players who actually prefer some qol changes. http://www.teamliquid.net/blogs/520483-avilos-scremastered-wishlist-heuheu You mentioned avilo, here is his blog. Lot of changes which wouldn't really change the gameplay but make it easier for new players. What is your counter argument? "Bbbut we had to learn it that way, it is like that since 1998!" Yeah great appeal to tradition. I am done with this now, once and for all. It's a giant waste of time to even attempt this discussion, any discussion about possible changes. "In my lengthy experience with Brood War elitists on TL, history says that this discussion will never go anywhere"
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Lol, such a big debate about what key you need to press to build probes. Somehow you even managed to include the migrant crysis into the debate... Like, who fucking cares, people will find 3rd party tool that does the same and that's it (as they do every time when the devs are missing esential features in their games). Now BW is free so it's not a big deal.
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1.18 is out btw, i heard that 1.16 still works aswell?
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On April 19 2017 04:56 ortseam wrote: While i agree with remapped hotkeys, keep in mind that most people in forums have been asking for rebindable control groups as well, aka infinite control groups. Whether this changes the gameplay (and the skill ceiling especially for zerg) should be obvious
I don't think you can get infinite control groups with "rebindable" control groups. I mean it has been years since I touched SC2 but you could rebind 1-0 to whatever you want, but not make your T or G key into control groups and still have 1-0 be control groups as well. It would just make your G key be the 0 control group.
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On April 19 2017 06:58 Pr0wler wrote: Lol, such a big debate about what key you need to press to build probes. Somehow you even managed to include the migrant crysis into the debate... Like, who fucking cares, people will find 3rd party tool that does the same and that's it (as they do every time when the devs are missing esential features in their games). Now BW is free so it's not a big deal. People have been able to do this for years in Brood War, but it is disallowed in tournament play. The bigger issue isn't the fact that Probes would no longer be P, it's that you could make your 3rd mouse button be patrol, allowing for incredibly easy Vulture micro, for example. If custom hotkeys are allowed, then there should be concrete restrictions on what is flexible and what is not. I understand the desire to not have [S]elect Larva, [S]courge be in the game, I really do. Or not dedicating any time or effort into learning all the upgrade hotkeys. Or not dedicating any time or effort to working with the tools given to you intelligently, for example binding Nexus to 098 to make Probe production easier. Or not bothering to learn and implement different hotkey set-ups for different races. I get that people want it ezpz because muh QoL. I just think that it shouldn't be allowed in competitive play (as it isn't now), and that if people don't have it in them to grow accustomed to any of the above things, they won't be good players with or without the hotkeys.
Let me rephrase, what I find frustrating is that people feel entitled to having games delivered to them on a silver platter, and this is just one example of this. People have been asking for MBS, Auto-mine, etc. If these things are what you are looking for in a game, then maybe BW is not the game for you. If you can't cope with a little tactile difficulty, I think that you lack the mettle to handle competitive BW. The fact that this is a barrier of entry for people is baffling to me. It's like signing up for a bowling tournament and demanding that they put the walls up. It's like signing up for baseball and demanding that they serve underhand like they did in kindergarten. It's like demanding a calculator for an arithmetic exam. Some things in life are tough; deal with it. If difficult games are not your cup of tea, go play Farmville or other easy-to-digest games with Achievements, input cues, cut-scene action, etc. Or just keep playing SC2. Don't come into Brood War demanding changes when it is clear that changes are unnecessary.
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On the new client, join chat channel Teamliquid
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On April 19 2017 08:06 Jealous wrote:Show nested quote +On April 19 2017 06:58 Pr0wler wrote: Lol, such a big debate about what key you need to press to build probes. Somehow you even managed to include the migrant crysis into the debate... Like, who fucking cares, people will find 3rd party tool that does the same and that's it (as they do every time when the devs are missing esential features in their games). Now BW is free so it's not a big deal. People have been able to do this for years in Brood War, but it is disallowed in tournament play. The bigger issue isn't the fact that Probes would no longer be P, it's that you could make your 3rd mouse button be patrol, allowing for incredibly easy Vulture micro, for example. If custom hotkeys are allowed, then there should be concrete restrictions on what is flexible and what is not. I understand the desire to not have [S]elect Larva, [S]courge be in the game, I really do. Or not dedicating any time or effort into learning all the upgrade hotkeys. Or not dedicating any time or effort to working with the tools given to you intelligently, for example binding Nexus to 098 to make Probe production easier. Or not bothering to learn and implement different hotkey set-ups for different races. I get that people want it ezpz because muh QoL. I just think that it shouldn't be allowed in competitive play (as it isn't now), and that if people don't have it in them to grow accustomed to any of the above things, they won't be good players with or without the hotkeys. Let me rephrase, what I find frustrating is that people feel entitled to having games delivered to them on a silver platter, and this is just one example of this. People have been asking for MBS, Auto-mine, etc. If these things are what you are looking for in a game, then maybe BW is not the game for you. If you can't cope with a little tactile difficulty, I think that you lack the mettle to handle competitive BW. The fact that this is a barrier of entry for people is baffling to me. It's like signing up for a bowling tournament and demanding that they put the walls up. It's like signing up for baseball and demanding that they serve underhand like they did in kindergarten. It's like demanding a calculator for an arithmetic exam. Some things in life are tough; deal with it. If difficult games are not your cup of tea, go play Farmville or other easy-to-digest games with Achievements, input cues, cut-scene action, etc. Or just keep playing SC2. Don't come into Brood War demanding changes when it is clear that changes are unnecessary. There are so many false equivalencies in this, I just want to gag.
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On April 14 2017 01:07 eviltomahawk wrote: I wonder if they'll add BW 1.18 to the Blizzard launcher. The later PTR versions were installed through an installer that looked straight from the B.net launcher. It would be nice for visibility if it was there instead of stuck in a damp corner of your B.net account support page. WC3's last patch has something similar. Clasico on the classic forums says that was mostly because the backend they used to patch those games is super super ancient, it was designed for Windows 95 or something silly. The modern tools makes it much easier to patch. That on top of the fact if B.net 2.0 isnt on Classic, its kinda pointless.
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I'm playing on a Mac (OS X 10.11.6 El Capitan) and cannot figure out how to "stretch" the screen in fullscreen so that there are no black side borders. Is it even possible to adjust?
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Put it as an option then frown on it if that's the only mode you're good at, then top level tourneys should disallow remapping of keys. I think that solves a lot
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On April 12 2017 23:58 SCC-Faust wrote: Yes, admittedly they have made some decent progress.
I'm not trying to be negative but it is extremely jarring they thought it was okay to announce the release of 1.18 in its original state. It really makes you question if they have any idea what they are doing or if they tested it at all when you couldn't even get games to start 50% of the time. Not to mention they totally stripped a ton of features of the original battle.net and made the design more unintuitive. Despite that I'm ecstatic that they have listened to our feedback though and have been working hard on making things right. But what they did compares to showing up as a referee to a professional Volleyball game and giving them a deflated ball with holes poked in it and giving the players a nod and wink.
Hi Faust!
They can test at the office, but honestly a lot of this stuff is hard to find until you open up a test realm and get lots of people testing it. This is what the test realm is for. Having a bunch of people on the same network test it isn't going to cover enough situations.
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