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Active: 676 users

1.18 Public Test Realm - Now Available

Forum Index > BW General
717 CommentsPost a Reply
1 2 3 4 5 34 35 36 Next All
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-30 01:12:04
March 29 2017 21:27 GMT
#1
SOURCE

>>>>>>>>>> Screenshots <<<<<<<<<<
https://imgur.com/a/cs4Fm
http://imgur.com/a/Nm2q8
http://i.imgur.com/Ro3i5AW.png (obs interface)

Greetings Commanders,

We're looking for your help with final testing before this warpig goes live. Please use this thread to report any issues.

We've made a build available for PTR (just unzip and run starcraft.exe): https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip

You will need to create a PTR account to play online.

Known Issues on PTR:

The PTR server is based in California, so you may experience lag depending on your geographic location.
Having addons such as wLauncher, Chaos Plugin, or others running will cause a crash. We recommend uninstalling addons to play 1.18.
Some players may experience a pause when selecting multiplayer. The issue is firewall related. If you do encounter a pause, please report how long the pause lasted, your system specs, and what firewall was triggered here.
Some computers' firewalls will prompt to whitelist SC on every game launch when entering multiplayer.
Players cannot create private games with a non English password.
Vespene geyser has a graphical issue.
UTF-8 not supported in chat channels.


1.18 Patch Notes

Added windowed fullscreen or windowed mode; use Alt+Enter to switch between.
Added the option to customize keybindings.
Added cursor clamping in-game while windowed; unclamped in menus.
Added Popular Maps to streamline finding games or game types.
Added options to display actions per minute.
Added Observer mode.
Added opponent information when joining a game lobby.
Added autosaving for replays.
Added an option to display the game timer.
Added UPnP support.
Updated to a new OpenGL backend.
Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.
Improved UI layout in Battle.net sections.
Improved behavior of available lobbies within the ‘Join Game’ section.
Improved compatibility with Windows 7, 8.1, and 10.
Improved anticheat capabilities.
Improved installation and patching performance.


Bug Fixes
Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches.
Fixed problems with LAN game discovery.
Fixed IME support and other menu text artifacts.
LAN and Legacy Battle.net fixes.


Known Issues
The profile section is currently unavailable.
Maps using EUD memory buffer overflow will not work.

--------------------
I guess 1 day for live testing :D

[apologies for the all caps title... I just copy pasted the Blizzard post title] -- nevermind, thanks for the fix!
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T P Z sagi
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 29 2017 21:30 GMT
#2
Fuck im on a mac. Can someone furiously post some screenshots?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
March 29 2017 21:32 GMT
#3
--- Nuked ---
Writer
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4333 Posts
Last Edited: 2017-03-29 21:33:33
March 29 2017 21:33 GMT
#4
On March 30 2017 06:30 andiCR wrote:
Fuck im on a mac. Can someone furiously post some screenshots?

Ditto.Please someone post shots of new bnet UI.
https://www.youtube.com/watch?v=e7PvoI6gvQs
ionONE
Profile Joined March 2011
Germany605 Posts
March 29 2017 21:34 GMT
#5
nathanias is streaming, looks great :D
JANGBI never forget
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 29 2017 21:34 GMT
#6

[image loading]
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 29 2017 21:38 GMT
#7

[image loading]
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 29 2017 21:39 GMT
#8

[image loading]


APM counter is huge and doesn't look like it's click through, here's someone that won't be using it
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 29 2017 21:40 GMT
#9
Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three?
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 29 2017 21:41 GMT
#10
so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP)
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 29 2017 21:43 GMT
#11
On March 30 2017 06:41 Bakuryu wrote:
so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP)

What do you mean everything looks bad? I'm seeing good menus working here lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-29 21:44:09
March 29 2017 21:43 GMT
#12
On March 30 2017 06:41 Bakuryu wrote:
so far everything looks bad, are the sprite limit/unit stuck fixes live too? (they are not in OP)


What looks bad about it? This isn't Remastered.
T P Z sagi
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 29 2017 21:43 GMT
#13
On March 30 2017 06:40 GoShox wrote:
Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three?


Looks like you can only reasign existing hotkeys
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 29 2017 21:45 GMT
#14
On March 30 2017 06:43 rand0MPrecisi0n wrote:
Show nested quote +
On March 30 2017 06:40 GoShox wrote:
Can't watch right now, but maybe someone can confirm. For the customizable hotkeys, are you able to add hotkeys for new screen locations, or are you still capped at three?


Looks like you can only reasign existing hotkeys


Thank you!

Also, releasing a PTR the day before a patch seems a little odd. I feel like the patch might end up being delayed
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-03-29 21:47:33
March 29 2017 21:46 GMT
#15
these menus make it look like there isnt even a bnet interface anymore, and i dont like bnet being "removed". apm counter is too big and not see through, guy few post above me said he wont use it, i will not use it.
but not sure if the bnet menu thingy is only for the test build or not.

What looks bad about it? This isn't Remastered.


..... im not stupid -.-
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 29 2017 21:48 GMT
#16
Where's the game timer?
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-29 21:52:30
March 29 2017 21:50 GMT
#17
On March 30 2017 06:46 Bakuryu wrote:
these menus make it look like there isnt even a bnet interface anymore, and i dont like bnet being "removed". apm counter is too big and not see through, guy few post above me said he wont use it, i will not use it.
but not sure if the bnet menu thingy is only for the test build or not.

Show nested quote +
What looks bad about it? This isn't Remastered.


..... im not stupid -.-


Sorry, didn't mean it that way. I do agree about the APM counter. The menus looked odd when I saw them, too, but I don't think it's that bad.
T P Z sagi
trutaCz
Profile Joined October 2011
Poland686 Posts
March 29 2017 21:52 GMT
#18
i might stream it also in ~~30min
yo~.~
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 29 2017 21:53 GMT
#19
also, all text messages ingame have a black-ish background, i also dont like that
duke91
Profile Joined April 2014
Germany1458 Posts
March 29 2017 21:54 GMT
#20
does german localization work? Sure you can just reassign hotkeys, but i'd rather not do this
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
1 2 3 4 5 34 35 36 Next All
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