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1.18 Public Test Realm - Now Available - Page 29

Forum Index > BW General
717 CommentsPost a Reply
Prev 1 27 28 29 30 31 36 Next All
Headshot
Profile Blog Joined May 2010
United States1656 Posts
April 12 2017 01:26 GMT
#561
Is anyone else having a hard time messaging friends on the PTR? Wasn't "/f m" used to message all friends? Keeps saying "can't message that user".
-
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 12 2017 01:46 GMT
#562
Yeah the whole whisper and chat system seems randomly to work and not work
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 12 2017 01:48 GMT
#563
add people who you like to play with or set up games here? can't be that hard
https://cinesnipe.com
Cryoc
Profile Joined July 2011
Germany912 Posts
April 12 2017 02:27 GMT
#564
On April 12 2017 09:43 probelife66 wrote:
It will be out in like a week most likely..

It won't surprise me, if this keeps getting said until the release date of the remastered version.
http://www.twitch.tv/cryoc
probelife66
Profile Joined March 2017
142 Posts
April 12 2017 06:27 GMT
#565
On April 12 2017 11:27 Cryoc wrote:
Show nested quote +
On April 12 2017 09:43 probelife66 wrote:
It will be out in like a week most likely..

It won't surprise me, if this keeps getting said until the release date of the remastered version.


Yea I think I just said that because I want it to be out in a week...your probably right unfortunately.
iFU.pauline
Profile Joined September 2009
France1693 Posts
April 12 2017 07:09 GMT
#566
Does anyone have this problem

bnet in fullscreen mode is pixelized
[image loading]

while bnet in windows mode is normal
[image loading]

No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
shakigami
Profile Joined November 2013
220 Posts
April 12 2017 08:01 GMT
#567
i saw some bug, but how can i upload my replay? it cant be found in the sc directory
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 12 2017 08:26 GMT
#568
On April 12 2017 08:31 iPlaY.NettleS wrote:
There are quite a few good 2/2 3/3 players on there but there are also total noobs.Build 10 bunkers off 1 base noobs.If you get one of these on your team or on the opponents side it ain't going to be a good game.

I remember a 2on2 back in the days where an opponent went evo chamber, evo chamber, spore colony. Then my first lings arrived to scout... Probably second game, losing the first game to mutas. :D
Arrian
Profile Blog Joined February 2008
United States889 Posts
April 12 2017 09:18 GMT
#569
On April 12 2017 17:01 shakigami wrote:
i saw some bug, but how can i upload my replay? it cant be found in the sc directory


If you're using windows, check your Documents folder for a Starcraft folder. Inside there you should find your replays.
Writersator arepo tenet opera rotas
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
April 12 2017 10:07 GMT
#570
I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing.
Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR?
Rip & Tear until it is done!
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
April 12 2017 11:21 GMT
#571
no they can't use the old code, and it isn't easy to implement new things

that said, I think they released a new version PTR F, which should fix the create game crash.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
April 12 2017 11:22 GMT
#572
On April 12 2017 19:07 RedW4rr10r wrote:
I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing.
Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR?



Me too, i think it's a disgrace they can't such a simple system to work. It's not like it is new terrain for Blizzard. They actually did this multiple times with many different games! Also they are missing so many of the comfort-features which is driving people nuts. All we needed was a working interface like the old one. They could have updated the graphics of the old battlenet 1.0 interface and add some fancy icons and it would have been perfect.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 12 2017 12:21 GMT
#573
I wish I could show you all how hard updating legacy programs actually is.

Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever.
Cereal
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
April 12 2017 12:38 GMT
#574
On April 12 2017 21:21 InfCereal wrote:
I wish I could show you all how hard updating legacy programs actually is.

Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever.

Yes, it is hard.
But is essential to have prepared specifications for the features that are already working and liked by the masses. They seem to miss this.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 12 2017 12:43 GMT
#575
On April 12 2017 21:21 InfCereal wrote:
I wish I could show you all how hard updating legacy programs actually is.

Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever.

Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start.
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
Last Edited: 2017-04-12 14:00:37
April 12 2017 13:58 GMT
#576
On April 12 2017 21:43 Cascade wrote:
Show nested quote +
On April 12 2017 21:21 InfCereal wrote:
I wish I could show you all how hard updating legacy programs actually is.

Programming is largely creative work, so when you have to update, or understand something one guy wrote 20 years ago, who has since retired or moved on... It's not easy at all. Ever.

Agreed. Also, they do the test realm to find and fix these issues, so that the actual release will be smoother. People need to realise that when you get onto a test realm, you have to expect issues like this. That's what "test" means. If you want to play as usual, stay on live and wait for release. And even at release you can expect issues at the start.

Well, for me these kind of things like /f m etc seem to be basic and not as hard to manage compared to fixing connection issues or in game bugs or whatever. I really can't imagine this is something hard to do. I know this is a test but things like these should be working.
(Again, I no nothing about programming).

Edit: I highly doubt there are noob programmers working for Blizzard so I guess one can expect at least the interaction between players on the server should be working with first release or at least the first update after.
Rip & Tear until it is done!
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2017-04-12 14:21:07
April 12 2017 14:19 GMT
#577
I think the primary crux of that issue is that they are moving from an IRC chat client to the new bnet chat client where those commands don't exactly exist in any of the bnet2.0 clients.

Or some weird hybrid, but then they have to link IRC to bnet friends list in order for that to work. Either way, there is work to be done from scratch on the advanced chat commands side, and that does take time. I think their focus is on netcode, latency, and everything else first.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4404 Posts
April 12 2017 14:33 GMT
#578
On April 12 2017 20:22 CoL_DarkstaR wrote:
Show nested quote +
On April 12 2017 19:07 RedW4rr10r wrote:
I wonder why it is sooooo hard for blizzard to get it all working. I'm talking about things like /f a, /f m etc. and some other things that just are not working. For example, yesterday I wanted to join a game but dedicded to host myself, so I clicked on "create" (while being in the "joining section", I wanted to see join-worthy hosted games first). Then all of a sudden my bw crashed after I either clicked "Create" or "Cancel" (in that joining section). I restarted bw, logged in, clicked on "Join" then on "Create" (cuz no games were hosted that I wanted to join) and again, bw crashed. This same procedure happend 4 times in a row and after it worked for whatever reason. I absolutley didn't change a thing.
Can't they just use the old bnet code or whatever (I'm a computer noob, have no clue about these kind of things) and adapt it to the new patch 1.18. Old Bnet worked fine, why not PTR?



Me too, i think it's a disgrace they can't such a simple system to work. It's not like it is new terrain for Blizzard. They actually did this multiple times with many different games! Also they are missing so many of the comfort-features which is driving people nuts. All we needed was a working interface like the old one. They could have updated the graphics of the old battlenet 1.0 interface and add some fancy icons and it would have been perfect.

It's far better than it was a week ago.
Plus maps download really fast now.
Give it time, it will be better than the original interface soon enough.
https://www.youtube.com/watch?v=e7PvoI6gvQs
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
April 12 2017 14:58 GMT
#579
Yes, admittedly they have made some decent progress.

I'm not trying to be negative but it is extremely jarring they thought it was okay to announce the release of 1.18 in its original state. It really makes you question if they have any idea what they are doing or if they tested it at all when you couldn't even get games to start 50% of the time. Not to mention they totally stripped a ton of features of the original battle.net and made the design more unintuitive. Despite that I'm ecstatic that they have listened to our feedback though and have been working hard on making things right. But what they did compares to showing up as a referee to a professional Volleyball game and giving them a deflated ball with holes poked in it and giving the players a nod and wink.
I want to fuck Soulkey with a Zelderan.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6830 Posts
Last Edited: 2017-04-12 15:54:18
April 12 2017 15:00 GMT
#580
they proly missed to include we are launching 1.18(beta) next week from the official announcement
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