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On March 25 2017 03:43 ICanFlyLow wrote: Someone mentioned we should have a SC2 vs BW thread, where is it? :D. But to get ontopic, do you guys think Blizzard is gonna do something about the maximum number of units/buildings you can have in a game? I mean the type of limit where you have 5-6 players all maxed out on 200/200 and you cant build anything, larvas wont spawn, ranged units wont shoot etc. I think that should atleast be fixed and I hope that it does, It's annoying trying to engage with your army and only 15% of them are actually attacking lol.
Man I would already be glad if Blizzard has servers which simply work and you won't lag if there are more than 2 players.
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On March 25 2017 01:08 Jae Zedong wrote: Oh so it was mostly Koreans watching. Doesn't count then!
On second thought, this stat is in favor of SC2. Now Koreans count!
On third thought, Biolunar is right. We should stop BW/SC2 comparisons and focus on the topic at hand.
User was warned for this post
Lol at this warning, I like how in a flame war this guy is the only one warned :D
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TLADT24920 Posts
On March 25 2017 04:00 rand0MPrecisi0n wrote:Show nested quote +On March 25 2017 01:08 Jae Zedong wrote: Oh so it was mostly Koreans watching. Doesn't count then!
On second thought, this stat is in favor of SC2. Now Koreans count!
On third thought, Biolunar is right. We should stop BW/SC2 comparisons and focus on the topic at hand.
User was warned for this post Lol at this warning, I like how in a flame war this guy is the only one warned :D if he/you have a problem with the warning, take it to website feedback please.
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On March 25 2017 04:27 BigFan wrote:Show nested quote +On March 25 2017 04:00 rand0MPrecisi0n wrote:On March 25 2017 01:08 Jae Zedong wrote: Oh so it was mostly Koreans watching. Doesn't count then!
On second thought, this stat is in favor of SC2. Now Koreans count!
On third thought, Biolunar is right. We should stop BW/SC2 comparisons and focus on the topic at hand.
User was warned for this post Lol at this warning, I like how in a flame war this guy is the only one warned :D if he/you have a problem with the warning, take it to website feedback please.
Have there been an incident where the people complained about a warning/ban and the mod publicly came out and apologized?
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On March 25 2017 05:00 RealityIsKing wrote:Show nested quote +On March 25 2017 04:27 BigFan wrote:On March 25 2017 04:00 rand0MPrecisi0n wrote:On March 25 2017 01:08 Jae Zedong wrote: Oh so it was mostly Koreans watching. Doesn't count then!
On second thought, this stat is in favor of SC2. Now Koreans count!
On third thought, Biolunar is right. We should stop BW/SC2 comparisons and focus on the topic at hand.
User was warned for this post Lol at this warning, I like how in a flame war this guy is the only one warned :D if he/you have a problem with the warning, take it to website feedback please. Have there been an incident where the people complained about a warning/ban and the mod publicly came out and apologized?
I think he's telling you that this is not the place for this type of discussion
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Germany25649 Posts
We have apologized for wrongful mod actions plenty of times Please take it to Website Feedback though
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How much is the game gonna cost, is it going on normal retail price like 49.99$? HD version of older games usually have lower prices, dont they?
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I would imagine it costs 30$ is my guess.
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On March 25 2017 03:43 ICanFlyLow wrote: Someone mentioned we should have a SC2 vs BW thread, where is it? :D. But to get ontopic, do you guys think Blizzard is gonna do something about the maximum number of units/buildings you can have in a game? I mean the type of limit where you have 5-6 players all maxed out on 200/200 and you cant build anything, larvas wont spawn, ranged units wont shoot etc. I think that should atleast be fixed and I hope that it does, It's annoying trying to engage with your army and only 15% of them are actually attacking lol. They might raise the map max, since it's not really a balance issue in 1v1 (the various other sprite limits come into play first). Whether the attack sprite limit will be touched is a harder call, since many think the Valkyrie would become much stronger without the limit, though I don't think anyone has experimented with hacking the value and then reenacting battles from replays to see if the change actually affects the outcome. Would be an interesting analysis.
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On March 25 2017 05:00 ICanFlyLow wrote:Show nested quote +On March 25 2017 05:00 RealityIsKing wrote:On March 25 2017 04:27 BigFan wrote:On March 25 2017 04:00 rand0MPrecisi0n wrote:On March 25 2017 01:08 Jae Zedong wrote: Oh so it was mostly Koreans watching. Doesn't count then!
On second thought, this stat is in favor of SC2. Now Koreans count!
On third thought, Biolunar is right. We should stop BW/SC2 comparisons and focus on the topic at hand.
User was warned for this post Lol at this warning, I like how in a flame war this guy is the only one warned :D if he/you have a problem with the warning, take it to website feedback please. Have there been an incident where the people complained about a warning/ban and the mod publicly came out and apologized? I think he's telling you that this is not the place for this type of discussion
I just want to see examples.
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On March 25 2017 03:43 ICanFlyLow wrote: Someone mentioned we should have a SC2 vs BW thread, where is it? :D.
ME ME ME!!
Read my moto
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Germany25649 Posts
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On March 25 2017 06:20 Wrath wrote:Show nested quote +On March 25 2017 03:43 ICanFlyLow wrote: Someone mentioned we should have a SC2 vs BW thread, where is it? :D. ME ME ME!! Read my moto
Lol there it is :D, i love your idea.
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definitely should have a BW vs SC2 thread haha
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On March 25 2017 06:42 ProMeTheus112 wrote: definitely should have a BW vs SC2 thread haha Soon we will need BW vs BWHD vs SC2 thread because I am sure BW purists are not going to be happy with BWHD.
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Starcraft 64 > all others
Fight me
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On March 25 2017 06:54 SetGuitarsToKill wrote: Starcraft 64 > all others
Fight me
Has automine and 18 max control groups. There you go guys. If you want these changes, you can just go and play SC64
On a sidenote, Patrick Wyatt said
Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once.
from here http://www.teamliquid.net/blogs/429573-broodwar-and-starcraft-2-pathing
Already in 1995, people found deathballs a shitty idea.
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On March 25 2017 06:58 duke91 wrote:Show nested quote +On March 25 2017 06:54 SetGuitarsToKill wrote: Starcraft 64 > all others
Fight me Has automine and 18 max control groups. There you go guys. If you want these changes, you can just go and play SC64 On a sidenote, Patrick Wyatt said Show nested quote + Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. from here http://www.teamliquid.net/blogs/429573-broodwar-and-starcraft-2-pathingAlready in 1995, people found deathballs a shitty idea.
But but QoL changes...
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On March 25 2017 07:09 Ethelis wrote:Show nested quote +On March 25 2017 06:58 duke91 wrote:On March 25 2017 06:54 SetGuitarsToKill wrote: Starcraft 64 > all others
Fight me Has automine and 18 max control groups. There you go guys. If you want these changes, you can just go and play SC64 On a sidenote, Patrick Wyatt said Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. from here http://www.teamliquid.net/blogs/429573-broodwar-and-starcraft-2-pathingAlready in 1995, people found deathballs a shitty idea. But but QoL changes...
Who needs gameplay when you can just let two deathballs crash into each other after building up for 10 minutes.
SC2 surely sounds like the perfect grindfest mobile phone game to me. Maybe SC2HD will be Android and Iphone exclusive? Then the QoL changes they implemented surely would make sense from a design standpoint.
User was warned for this post
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Pretty much everything on this roadmap from 2010 has come out or been officially changed:
Bnet2 map market and 3rd parties: scrapped? But it was supposed to launch with Blizzard Dota, which became Heroes of the Storm
Diablo 3 X2: Scrapped into DLC and patch content
WOW TCG: Became Hearthstone
Titan: Became Overwatch
The only real mystery on this chart is what exactly Starcraft: Phoenix is, and we might find out in a few days.
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