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StarCraft: Remastered coming in May? - Page 12

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 10 11 12 13 14 60 Next
Sithslayer
Profile Joined November 2016
Singapore22 Posts
March 15 2017 00:57 GMT
#221
SC: Remastered mainly for multiplayer? Nothing mentioned on campaign. Currently, there is already SC: Mass Recall. Made by fans, and it is amazingly good.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
March 15 2017 01:11 GMT
#222
Hopefully it doesn't suck.
Administrator
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 15 2017 01:14 GMT
#223
would be nice to be able to dt drop again
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-15 01:34:22
March 15 2017 01:33 GMT
#224
On March 15 2017 10:14 ROOTFayth wrote:
would be nice to be able to dt drop again

Why can't you already?
User was warned for being hilarious
paxconsciente
Profile Joined January 2015
Belgium91 Posts
March 15 2017 01:52 GMT
#225
IDK why I can't respond to posts, but the point is, you can dt drop, but my units (hopefully) won't run around in circles when i tell them to go to my cc, and if they do, at least it will look better. the fact is dealing with shit like that in bw original took years of practicing, part of what made it great, sure, but casual players who just want to have fun are not gonna play a terribly stretched and bad looking game vs try hards, if they have windowed mode available and reasonable graphics, then they might be more inclined to give dying to dt's and mass gateway units with a maxed mech army a try.
The best way to predict the future is to create it - Peter Drucker. <3 so0,ret,JD,Happy,Innovation,Snute
Jealous
Profile Blog Joined December 2011
10314 Posts
Last Edited: 2017-03-15 02:12:21
March 15 2017 02:08 GMT
#226
On March 15 2017 10:52 paxconsciente wrote:
IDK why I can't respond to posts, but the point is, you can dt drop, but my units (hopefully) won't run around in circles when i tell them to go to my cc, and if they do, at least it will look better. the fact is dealing with shit like that in bw original took years of practicing, part of what made it great, sure, but casual players who just want to have fun are not gonna play a terribly stretched and bad looking game vs try hards, if they have windowed mode available and reasonable graphics, then they might be more inclined to give dying to dt's and mass gateway units with a maxed mech army a try.

Mech isn't viable against Protoss even in Brood War folks, you heard it here first.

SC2 already exists, why are people trying to make BW more like SC2? What's wrong with keeping BW mechanics for the "try hards" that invested those years into practicing so that their units didn't run around in circles? If you don't like those mechanics, play SC2. If you do, play BW. BW HD should be BW with improved graphics, nothing else, not BW ft. SC2 mechanics.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ShambhalaWar
Profile Joined August 2013
United States930 Posts
March 15 2017 02:31 GMT
#227
I only ever played BW Champagne, but I would play this a lot i think, would be so sick.

Such a good idea, how could they not do it
Terrorbladder
Profile Joined May 2014
2728 Posts
March 15 2017 02:40 GMT
#228
On March 14 2017 14:00 duke91 wrote:
Show nested quote +
On March 14 2017 13:52 Terrorbladder wrote:
just fix the sprite limit, mmmkay?


Just a little 3D, MBS, Automining, 12 worker beginning, Autocasts, CC's can now drop mules, infinite unit selection for more efficient deathballs etc
Is there something wrong with what I said?
The sprite limit prevents a unit from functioning like it was intended to.
While MBS, autocast and infinite selection fundamentally change the way the game is played.
My dream is to fertilize two females at a time.
Jealous
Profile Blog Joined December 2011
10314 Posts
March 15 2017 02:46 GMT
#229
On March 15 2017 11:40 Terrorbladder wrote:
Show nested quote +
On March 14 2017 14:00 duke91 wrote:
On March 14 2017 13:52 Terrorbladder wrote:
just fix the sprite limit, mmmkay?


Just a little 3D, MBS, Automining, 12 worker beginning, Autocasts, CC's can now drop mules, infinite unit selection for more efficient deathballs etc
Is there something wrong with what I said?
The sprite limit prevents a unit from functioning like it was intended to.
While MBS, autocast and infinite selection fundamentally change the way the game is played.

In regular BW games (not fastest or other infinite money variants), the only unit for whom the sprite limit is relevant is the Valkyrie, one of the best anti-air AoE units in the game. Surely removing a limiting feature on only one unit won't change anything, right?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2017 02:58 GMT
#230
On March 15 2017 06:20 SchAmToo wrote:
Show nested quote +
On March 15 2017 06:07 The_Red_Viper wrote:
On March 15 2017 06:02 Wildmoon wrote:
On March 15 2017 05:54 The_Red_Viper wrote:
On March 15 2017 05:48 Wildmoon wrote:
On March 15 2017 05:42 The_Red_Viper wrote:
On March 15 2017 05:36 Musicus wrote:
On March 15 2017 05:26 jalstar wrote:
There is no audience for this. SC2 is already too hard for non-Koreans, and Koreans seem perfectly happy with BW as it is. Who is this for?

The new generation that has never played BW before. Every new game that shows up in the bnet launcher will have tons of people trying it out.

Exactly. Matchmaking alone makes such a big difference. Simply having to click on a few buttons is just a quality of live feature no game these days can't have if it wants to generate an audience.
Higher resolution graphics also surely help a ton. Lot of things which could make it successful (enough)


You overestimate the size of playerbase interested in rts games.

I don't think so. This doesn't need to pull the numbers of a AAA title where lots and lots of people work on for years.


If it doesn't pull enough number then what's the point? We can discuss about how many is enough but I very much doubt that this new BW would retain much of the players that decide to try it at all except the game is heavily streamlined even then I doubt it.

The point is that "enough" isn't as high as you think it is imo. This wouldn't be a project with massive amounts of costs attached to it. Fairly low costs most likely with a fairly big potential in korea and even in the west there surely are people who would try bw if it wasn't so inaccessible. Will people keep playing it? Who knows, the game is pretty good even if it has tough mechanics. The goal surely isn't to beat the popular games these days



It might be low cost if they only adjusted a few things, and maybe it kicks a lot of people to just buy to play the campaign again. We can't likely know why Blizzard decided to do this until we get an official interview, maybe management just loves StarCraft franchise.

If it has a ton of players though, its not like Blizzard is going to make it a "pay to play" so if people keep playing they'd lose money on servers i'd assume...

I dont see why they couldnt include lots of cosmetic in game purchases (skins etc), might pay for it.

I somehow doubt game will be f2p tho I really wish it would be.

Other than that the only thing Id add are custom hotkeys... not sure I'd use them but there's no reason to not have them.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2017 03:03 GMT
#231
On March 14 2017 22:32 Fango wrote:
Never actually played BW but its kinda funny that so many fans are complaining about a potential remaster. like anything changing about the game is a tragedy.


Honestly it kind of would be. The game is significantly better than anything blizzard made since.

Mucking about with that is kind of a worrisome idea.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 15 2017 03:14 GMT
#232
Is it just visual or does it include audio? Will we have to restrict resolution for competitive play?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2017-04-09 20:25:41
March 15 2017 03:45 GMT
#233
AKA: castle[eMg]@USEast/ iCCup
Terrorbladder
Profile Joined May 2014
2728 Posts
March 15 2017 04:44 GMT
#234
On March 15 2017 11:46 Jealous wrote:
Show nested quote +
On March 15 2017 11:40 Terrorbladder wrote:
On March 14 2017 14:00 duke91 wrote:
On March 14 2017 13:52 Terrorbladder wrote:
just fix the sprite limit, mmmkay?


Just a little 3D, MBS, Automining, 12 worker beginning, Autocasts, CC's can now drop mules, infinite unit selection for more efficient deathballs etc
Is there something wrong with what I said?
The sprite limit prevents a unit from functioning like it was intended to.
While MBS, autocast and infinite selection fundamentally change the way the game is played.

In regular BW games (not fastest or other infinite money variants), the only unit for whom the sprite limit is relevant is the Valkyrie, one of the best anti-air AoE units in the game. Surely removing a limiting feature on only one unit won't change anything, right?
It will make Valks usable in late game TvTs like the way they were designed, your point?
My dream is to fertilize two females at a time.
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 15 2017 04:48 GMT
#235
A decade ago, I was very hyped for the announcement of a new starcraft game. SC:BW has always been my favorite, most played game and I could not be happier for a new expansion in the series. My expectations were not very high, all i was asking for was to fix bugs, fix resolution, add 1 unit max per race and maybe include an additional race.

Then SC2 came out in 2010 and like many other, I was quite disappointed by the product. It was designed to be easy to play (select all buildings at once), micro-ing a stacked army was just meh and i could not enjoy community with the shitty battle net 2.0. BW and SC2 were simply two different games from my point of view, it was black and white! The only resemblance was the unit names.

I see the release of StarCraft High Definition as the expansion i was wanting so much 10 years ago. I don't really care if there are minor changes, as long as it feels like real BW continuity. Once again, I'm jumping in the hype train and I just hope I won't be disappointed or be waiting forever.
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 15 2017 05:00 GMT
#236
I heard of Chinese outsourcing companies getting sprite redrawing contract for a Starcraft title last year, I guess this is it then. Hope they don't fuck the art style up like HoMM3 HD did.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ARREST_HILLARY_NOW
Profile Joined January 2017
6 Posts
March 15 2017 05:24 GMT
#237
if they do anything except change the sprites they're gonna ruin the game and the pros wont play it
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
March 15 2017 06:04 GMT
#238
Would be keen as to play the campaigns again in higher quality. Can't be a bad thing, I imagine all the pros would stick to the original version regardless.

Though the supposed announcement date and release date seem very weird so expecting this to be bull.
duke91
Profile Joined April 2014
Germany1458 Posts
March 15 2017 06:19 GMT
#239
On March 15 2017 07:55 MisterKatosS wrote:
Show nested quote +
On March 15 2017 07:19 TheNewEra wrote:
On March 15 2017 06:47 Crisium wrote:
I'd actually like this.

I'd prefer 2 ladder modes. 100% 1998 mode (including 4:3, sprite limitations). But the other mode would be 100% SC2 shortcuts (MBS, smartcasting, etc) with the unbalanced anti-Protoss mess it would create.

And custom mode should include individual dipswitches/toggles for each SC2 style shortcut. If you want to play a casual BW match with your friends with the convenience of just auto-mine (Zerg favoured!) and 16-9 aspect ratio, for example, then you could.

This is my dream.

I have no expectations it will be fulfilled.

But who could argue with this?

I agree completely with you.

Nothing much to say. I really like your Idea and I don't see what would be so bad about 2 different modes as long as we have more people playing the game.

I just have little faith into Blizzard given their track record


Yeah I can't Imagine Blizzard selling a game with all the 1998 fun (MBS, automine, smartcast, decent pathfinding, scarab AI (can you believe that back in 1998 I was blown away by SC pathfinding ? Well compared to age of empire or total annihilatio,...)).

Maybe we'll have a "legacy mode" but I doubt it will get much attention.
So if they mordenize the game they will need to adjust balance, so how they'll handle it ?

- BW style : adjust shortly after the game's out, once and for all, then leave it to the mapmakers (maybe giving them better tools to handle balance and thus we get more varied maps ?)

- SC2 style : try to control balance and metagame (as if it is possible), loose tons of employes working time and ruin the game with rock, paper, sicsors units bulshit ? ( I might be slightly biased )


oh and then Blizzard forces the scene and Korea to switch to this new SC2 mode as they always do, splitting the community again.

Makes sense. The only ones complaining about no MBS, automine etc are SC2 people, and the SC2 scene in korea and foreign is miniscule compared to the Korean BW scene.

You guys either adjust to the majority, which is the Korean BW scene, or go back to SC2. Please don't try to force another game down our throat
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
TomInKorea
Profile Joined April 2016
Korea (South)39 Posts
March 15 2017 06:50 GMT
#240
This can't be real. What's the point of 'leaking' this to 'industry insiders' at a convention devoted to announcing and promoting your own products?
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