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ShieldBattery - BW Revitalized for Modern Mortals - Page 76

Forum Index > BW General
2681 CommentsPost a Reply
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imp42
Profile Blog Joined November 2010
398 Posts
August 14 2016 14:49 GMT
#1501
On August 14 2016 22:43 LML wrote:
less stress on the server and testing with hand picked individuals (who all entered information about their OS/GPU). The advantage is that you get less problems reported at once and can focus on these, also reduces the chance of weird edge cases.


I read that the server averages around 20-40 users. That must be far away from anything near "stress" (I was lead engineer on a performance improvement project spanning several years). I can only advice doing everything to find bugs as early as possible.

Regarding focus due to less problems reported at once:
All you need is solid priorities. One way to assess severity could be the number of reported duplicates for a specific bug. Reports should never go directly to the developer. Instead use a bug tracking tool and make the beta-users do some work for you. No bug is accepted without steps to reproduce.
50 pts Copper League
WinterViewbot420
Profile Blog Joined December 2015
345 Posts
August 14 2016 16:48 GMT
#1502
Glad to see SB is making so much progress since I first signed up (still no invite aw well haha). Much much better than Birdie or whatever his name was that gave nothing after promising a server with similar traits.

I said it a few months back but I really recommend you guys look into some DDoS protection if you plan to support Koreans. Fish has a history of DDoS attacks towards rival servers big as Brain and small as a UMS clan server.
brian
Profile Blog Joined August 2004
United States9643 Posts
August 14 2016 22:10 GMT
#1503
pretty sure 2pacs response did answer the question, in that you don't want the masses to have access to an unfinished product. high expectations without the time to deliver would just lead to nobody coming back to the product and killing it before it could get off the ground.
imp42
Profile Blog Joined November 2010
398 Posts
August 15 2016 08:23 GMT
#1504
On August 15 2016 07:10 brian wrote:
pretty sure 2pacs response did answer the question, in that you don't want the masses to have access to an unfinished product. high expectations without the time to deliver would just lead to nobody coming back to the product and killing it before it could get off the ground.


yes brian, from a product management point of view you are absolutely right. It's a thin line between getting users involved early and pissing them off because it is not finished.
50 pts Copper League
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2016-08-15 17:28:14
August 15 2016 17:22 GMT
#1505
Will this fix this issue that I have? It wont let me play games with other people online because it said my connection is either very poor or something about the UDP packets.

I can play other online games just fine.
notdead3
Profile Joined August 2016
1 Post
August 15 2016 18:13 GMT
#1506
I think I will play Broodwar again with this.
Liquid`Drone
Profile Joined September 2002
Norway28913 Posts
August 15 2016 18:25 GMT
#1507
On August 16 2016 02:22 Bareleon wrote:
Will this fix this issue that I have? It wont let me play games with other people online because it said my connection is either very poor or something about the UDP packets.

I can play other online games just fine.


While I can't make any guarantees specifically for you, fixing this issue (variants of this issue are very common) is one of the top priorities of shieldbattery, and it seems like virtually everyone on the server has been able to create games and play games with multiple people without any issues.
Moderator
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 15 2016 20:30 GMT
#1508
waiting for my invite, get ready boys
traxamillion
Profile Joined August 2016
104 Posts
August 17 2016 01:50 GMT
#1509
pick me, pick me!
BornToPun
Profile Joined October 2012
United States38 Posts
August 17 2016 03:43 GMT
#1510
Just want to say a big THANKS for doing all this work and helping the BW scene! It absolutely blows my mind that BW still has such passionate fans after all these years. Keep it up!
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
August 17 2016 06:35 GMT
#1511
How big is the list of sign-ups for this beta? I've been through every wave without an invitation so far.
神は乗り越えられる試練しか与えない
imp42
Profile Blog Joined November 2010
398 Posts
August 17 2016 15:05 GMT
#1512
On August 17 2016 15:35 AsianEcksDragon wrote:
How big is the list of sign-ups for this beta? I've been through every wave without an invitation so far.


Without having any actual clue:
Assuming every player plays for about 1 hour a day on average and there are 20-40 players on the server on average (as mentioned somewhere in this thread), a very rough estimate would be 500 - 1000 invites given so far through all waves.

Now you can do some trickery *) based on the fact that you haven't been picked yet :p

If the list of sign-ups consisted of 500-1000 players, you would have been picked (because everyone would have been picked).
If the list of sign-ups consisted of 1000-2000 players, you would have had a 50% chance of being picked **).

550 - 1100 sign-ups give 90% chance to be picked,
5000 - 10000 sign-ups give 10% chance to be picked

We can therefore say with a certain confidence that the number of sign-ups is somewhere between 550 and 10000

My guess because of ***) is 500 +/- 30%
Variance is probably much higher because the considered population of not-picked players consists of only you. That's statistically speaking a very small sample size :p

* Similar mechanisms are used in biology to estimate population sizes of animals :D
** Note that I completely ignore factors relevant for selection, such as submitted hardware spec, or close relationship with the developers, etc.
*** Note that the assumption of 1 hour a day and the correctness of "20-40 players on average" significantly influence the result. I honestly challenge the correctness because the perceived average is very biased (the player only sees other players when he is online himself, which is more likely to be at peak hours)

And yes, I know this is probably not the answer you were expecting. :/
50 pts Copper League
tofucake
Profile Blog Joined October 2009
Hyrule19264 Posts
August 17 2016 15:09 GMT
#1513
that math is horribly off. Plenty of people idle when they aren't actually playing. Plus I'm sure there are people who got invites who either never accepted or don't actually play.
Liquipediaasante sana squash banana
M204
Profile Joined August 2016
3 Posts
Last Edited: 2016-08-20 00:12:51
August 17 2016 15:43 GMT
#1514
nice!! hope to get an invite soon™
Liquid`Drone
Profile Joined September 2002
Norway28913 Posts
August 17 2016 16:14 GMT
#1515
did some very cursory counting, list of current playerbase is about 350. I have no idea how many people have asked for invite without getting one.
Moderator
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 17 2016 16:44 GMT
#1516
On August 18 2016 00:09 tofucake wrote:
that math is horribly off. Plenty of people idle when they aren't actually playing. Plus I'm sure there are people who got invites who either never accepted or don't actually play.


I should've applied and then streamed the lobby for hours just to make people rage.
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-08-17 17:44:56
August 17 2016 17:04 GMT
#1517
On August 18 2016 00:09 tofucake wrote:
that math is horribly off. Plenty of people idle when they aren't actually playing. Plus I'm sure there are people who got invites who either never accepted or don't actually play.


[Edited out stupid flawed bragging comment, thanks Kau!]

Of course the math is horribly off. In such cases you can only hope that errors average themselves out. Quite often they actually do. Or you can attempt to mitigate systematic bias with intuition, as I did in the above example.

I remember a case where a project manager and I independently made an initial effort estimation and we both arrived at exactly 167 days. We laughed about it, but obviously no sane person would give such a precise estimate without a confidence interval.
50 pts Copper League
Kau *
Profile Joined March 2007
Canada3502 Posts
August 17 2016 17:19 GMT
#1518
On August 18 2016 02:04 imp42 wrote:
Show nested quote +
On August 18 2016 00:09 tofucake wrote:
that math is horribly off. Plenty of people idle when they aren't actually playing. Plus I'm sure there are people who got invites who either never accepted or don't actually play.


Yet I nailed it with my guess (500 - 30% = 350) :p

Of course the math is horribly off. In such cases you can only hope that errors average themselves out. Quite often they actually do. Or you can attempt to mitigate systematic bias with intuition, as I did in the above example.

I remember a case where a project manager and I made an initial effort estimation and we both arrived at exactly 167 days. We laughed about it, but obviously no sane person would give such a precise estimate without a confidence interval.


I thought your guess was for number of signups, not the number of people already in.
Moderator
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-08-17 17:56:07
August 17 2016 17:43 GMT
#1519
On August 18 2016 02:19 Kau wrote:
I thought your guess was for number of signups, not the number of people already in.

Oooops! I somehow completely misread "playerbase". Embarrassing... edited & thanks

At least now, knowing that there are 350 players rather than an estimated 500-1000, we can update our intervals:

388 people signed up: 90% chance of being picked
700 people signed up: 50% chance of being picked
3500 people signed up: 10% chance of being picked

new guessing attempt: 1500 +/- 40%

(still not accounting for picked players not playing, etc.)
50 pts Copper League
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-08-17 18:23:36
August 17 2016 18:17 GMT
#1520
+ Show Spoiler +
Wow +/- 40% nice estimate. Surprises me you didn't get reminiscent of another one of your crazy adventures as a project manager where there was some obstacle that you overcame and you got an award for it LOL. Please don't clog up this thread with this pointless math. There's an entire section dedicated for this type of posts, the blog section.


new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
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