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ShieldBattery - BW Revitalized for Modern Mortals - Page 75

Forum Index > BW General
2681 CommentsPost a Reply
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Sonny-
Profile Joined July 2016
47 Posts
Last Edited: 2016-08-11 08:29:53
August 11 2016 08:29 GMT
#1481
On August 11 2016 10:15 CognacLover wrote:
Guy just wanted to laugh or even proper what he said "wanted to make a laughing stock of Artosis" why so serious fellas?

Original: + Show Spoiler +


User was warned for this post

What happens here? What does the sign say, and why are the commentators laughing when Boxer is on camera?
intact01
Profile Joined August 2016
6 Posts
August 11 2016 08:40 GMT
#1482
Highly interested right now, and very happy

so much so I resigned up.
Intari
Profile Joined May 2015
31 Posts
August 11 2016 09:03 GMT
#1483
On August 11 2016 17:29 Sonny- wrote:
Show nested quote +
On August 11 2016 10:15 CognacLover wrote:
Guy just wanted to laugh or even proper what he said "wanted to make a laughing stock of Artosis" why so serious fellas?

Original: + Show Spoiler +
https://www.youtube.com/watch?v=H1NFaI7gYx4


User was warned for this post

What happens here? What does the sign say, and why are the commentators laughing when Boxer is on camera?


"I came from America to watch Boxer in only 4 years. T1 Fighting!" Not certain on the "in only 4 years" part, but pretty sure that's what "4년만에" means.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
August 11 2016 10:15 GMT
#1484
On August 11 2016 17:12 Wrath wrote:
What is the average users on SB now compared to ICCUP? On ICCUP there is an average of 200 with 300ish peak.

Around 35-40 during peak times.
Moderatorgold coin
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2016 15:49 GMT
#1485
Hoping this releases soonish and gets a lot more then that. One can pray xD (and with ranking system!).
When I think of something else, something will go here
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 11 2016 20:39 GMT
#1486
So, I was also thinking. Once we get a lot of users and a more stabilized competitive environment, we're going to notice more and more users connecting from different hemispheres (currently i've played only people us located). Is it possible to create a ping command or something to let you know wether you are a good match against a possible opponent? I imagine a scenario where I'm at Ladder C, and there's some random korean asking for a game. I would love to be able to right click -> ping, and get a response. If it's a very high ping, i can refuse without needing to enter a game. That or, once you join an open game, you get ping colors inside the match screen. Is this possible or on your queue?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
LML
Profile Blog Joined March 2007
Germany1805 Posts
August 11 2016 21:14 GMT
#1487
On August 12 2016 05:39 andiCR wrote:
So, I was also thinking. Once we get a lot of users and a more stabilized competitive environment, we're going to notice more and more users connecting from different hemispheres (currently i've played only people us located). Is it possible to create a ping command or something to let you know wether you are a good match against a possible opponent? I imagine a scenario where I'm at Ladder C, and there's some random korean asking for a game. I would love to be able to right click -> ping, and get a response. If it's a very high ping, i can refuse without needing to enter a game. That or, once you join an open game, you get ping colors inside the match screen. Is this possible or on your queue?


For that it needs to be possible to get a ping between you and the other person, if it's just the server pinging the user (like iCCup for example) and telling you that round trip time it's completely useless unless you are located pretty much where the server is located.
LML
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 11 2016 21:57 GMT
#1488
On August 12 2016 06:14 LML wrote:
Show nested quote +
On August 12 2016 05:39 andiCR wrote:
So, I was also thinking. Once we get a lot of users and a more stabilized competitive environment, we're going to notice more and more users connecting from different hemispheres (currently i've played only people us located). Is it possible to create a ping command or something to let you know wether you are a good match against a possible opponent? I imagine a scenario where I'm at Ladder C, and there's some random korean asking for a game. I would love to be able to right click -> ping, and get a response. If it's a very high ping, i can refuse without needing to enter a game. That or, once you join an open game, you get ping colors inside the match screen. Is this possible or on your queue?


For that it needs to be possible to get a ping between you and the other person, if it's just the server pinging the user (like iCCup for example) and telling you that round trip time it's completely useless unless you are located pretty much where the server is located.

I know, and this is exactly what I'm suggesting. IPs are already known by Shield Battery when you create your game, so it's possible to determine this from each client.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4343 Posts
Last Edited: 2016-08-12 05:25:43
August 12 2016 04:28 GMT
#1489
Streaming
www.twitch.tv/psyonic

Edit: All done - Highlight - https://www.twitch.tv/psyonic/v/83130174
So wait? I'm bad? =(
Mizconout
Profile Joined August 2016
52 Posts
August 12 2016 13:16 GMT
#1490
Any news of a Mac OS release?
Tapppi
Profile Joined July 2011
Finland70 Posts
Last Edited: 2016-08-12 14:12:19
August 12 2016 14:12 GMT
#1491
On August 12 2016 22:16 Mizconout wrote:
Any news of a Mac OS release?


https://shieldbattery.net/faq

Don't count on it. The project is in early stages of development and as the FAQ states, it's currently Windows (and in the future Wine) only.
no thanks
BunkerPush
Profile Joined June 2006
United States107 Posts
August 12 2016 18:39 GMT
#1492
How long does it take to approve closed beta requests? Submitted it yesterday and received anything back yet.

Wrath
Profile Blog Joined July 2014
3176 Posts
August 12 2016 18:50 GMT
#1493
On August 13 2016 03:39 BunkerPush wrote:
How long does it take to approve closed beta requests? Submitted it yesterday and received anything back yet.



Depends on what you submitted. I submitted at the first day and still no invitation. It is all luck.
SuGo
Profile Joined March 2013
United States681 Posts
August 13 2016 03:49 GMT
#1494
Hi, is there a way to reset password? It seems to be that I've forgotten my pw... don't see a 'forgot password' link implemented yet lol
Wrath
Profile Blog Joined July 2014
3176 Posts
August 13 2016 07:39 GMT
#1495
On August 13 2016 12:49 ProtossGG wrote:
Hi, is there a way to reset password? It seems to be that I've forgotten my pw... don't see a 'forgot password' link implemented yet lol


If the function is not implemented yet your best option would be PM either tec or 2pac as they have access to the DB to reset your password.
SuGo
Profile Joined March 2013
United States681 Posts
August 13 2016 16:25 GMT
#1496
On August 13 2016 16:39 Wrath wrote:
Show nested quote +
On August 13 2016 12:49 ProtossGG wrote:
Hi, is there a way to reset password? It seems to be that I've forgotten my pw... don't see a 'forgot password' link implemented yet lol


If the function is not implemented yet your best option would be PM either tec or 2pac as they have access to the DB to reset your password.



Yup, actually even before I got to that, tec27 must've seen my reply earlier and reached out to me first

Was a very simple process and he did it immediately. Thought I'd post those results in case it happens to anyone else until the 'forget password' feature is implemented.
imp42
Profile Blog Joined November 2010
398 Posts
August 14 2016 13:00 GMT
#1497
What is exactly the point of a closed beta atm.? As in: what advantages do the developers get compared to an open beta?

Just genuinly curious...
50 pts Copper League
LML
Profile Blog Joined March 2007
Germany1805 Posts
August 14 2016 13:43 GMT
#1498
less stress on the server and testing with hand picked individuals (who all entered information about their OS/GPU). The advantage is that you get less problems reported at once and can focus on these, also reduces the chance of weird edge cases.
LML
2Pacalypse-
Profile Joined October 2006
Croatia9571 Posts
August 14 2016 14:08 GMT
#1499
On August 14 2016 22:00 imp42 wrote:
What is exactly the point of a closed beta atm.? As in: what advantages do the developers get compared to an open beta?

Just genuinly curious...

On May 17 2016 03:55 tec27 wrote:
Show nested quote +
On May 17 2016 03:30 ReiKo wrote:
Thing is, we are not talking about millions not even hundreds of thousands people coming, so I don't sincerely think such a slow tempo is needed when it comes to new people joining up, it can slow things down all together.

It's not like you are making new Battle.Net.

The point of a closed beta is to have people test the server and find bugs/give feedback in a controlled way. We have a couple issues that ~half the people on the server run into fairly often. They're known things, we know how to fix them, it just takes some time to write the code to do so. It'd be fairly useless to admit hundreds of new people just to have them tell us the same thing (and possibly get frustrated and not come back), so we haven't done that. Be patient, we'll be sending out a wave of invites soon.

On May 17 2016 05:53 tec27 wrote:
Show nested quote +
On May 17 2016 05:29 ICanFlyLow wrote:
How long is the closed beta phase gonna go on for, like a year or so?

We don't have a set timeline. The goal of the closed beta is to test things in a more controlled fashion. Until we're certain that failures are incredibly rare, we want to ensure we can have a close relationship and tight feedback loop with all of our testers. We also want people that won't run away from the site and never come back if they encounter a bug

So, once we feel pretty good about the state of things and feel like we don't need that tight feedback loop any more, we'll open things up to anyone who wants to sign up. I would estimate this is in the range of ~months, but I'm not promising any particular dates. This is, after all, a side project for me; I have a full time job that has to come first.

Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
TL+ Member
imp42
Profile Blog Joined November 2010
398 Posts
August 14 2016 14:42 GMT
#1500
2Pac your quotes don't exactly address what the advantages are. They just make statements like: "we want to test in a more controlled way" or "tight feedback loop".

There might be better ways to address the underlying goals of those statements. Without knowing any details of the setup, a solid dev/test/prod setup comes to mind as well as a bug report system allowing for fast classification of reports.

You could then give open beta on the prod environment and let a group of preferred testers reproduce bugs on test. That gives both tight control and close feedback loops while accelerating the pace of found bugs. Just as an idea...
50 pts Copper League
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