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ShieldBattery - BW Revitalized for Modern Mortals - Page 103

Forum Index > BW General
2681 CommentsPost a Reply
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imp42
Profile Blog Joined November 2010
398 Posts
December 01 2016 08:23 GMT
#2041
Could anyone of the SB devs please contact me via PM?
There are some things that need to be discussed.

I tried tec27 without success a couple of weeks ago.

thanks
50 pts Copper League
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50586 Posts
December 01 2016 10:32 GMT
#2042
tec27 is the dev.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Jealous
Profile Blog Joined December 2011
10240 Posts
Last Edited: 2016-12-01 10:52:25
December 01 2016 10:51 GMT
#2043
On December 01 2016 17:23 imp42 wrote:
Could anyone of the SB devs please contact me via PM?
There are some things that need to be discussed.

I tried tec27 without success a couple of weeks ago.

thanks

o:

Why so secretive? *Gasp* Is this Blizzard?!

EDIT: Oh nvm this is 99.9% about SCAI.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 02 2016 12:41 GMT
#2044
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?
tec27
Profile Blog Joined June 2004
United States3702 Posts
December 02 2016 20:36 GMT
#2045
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.
Can you jam with the console cowboys in cyberspace?
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 02 2016 20:43 GMT
#2046
On December 03 2016 05:36 tec27 wrote:
Show nested quote +
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.

Very cool, that's what I was about to ask next heh.
Jealous
Profile Blog Joined December 2011
10240 Posts
December 03 2016 00:58 GMT
#2047
On December 03 2016 05:36 tec27 wrote:
Show nested quote +
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.

I have an issue right now where because I set my global graphics card to my nVidia card (used to be on the integrated Intel graphics card) and now the text in Brood War through mca64launcher looks fuzzy and generally bad in-game. However, when I run Brood War through Shield Battery, the text is crisp. Can you explain why this happens with my nVidia card + mca64launcher but not via Shield Battery? I'm really curious.

Don't lynch me for taking time away from dev time pls.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
tec27
Profile Blog Joined June 2004
United States3702 Posts
December 03 2016 01:35 GMT
#2048
On December 03 2016 09:58 Jealous wrote:
Show nested quote +
On December 03 2016 05:36 tec27 wrote:
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.

I have an issue right now where because I set my global graphics card to my nVidia card (used to be on the integrated Intel graphics card) and now the text in Brood War through mca64launcher looks fuzzy and generally bad in-game. However, when I run Brood War through Shield Battery, the text is crisp. Can you explain why this happens with my nVidia card + mca64launcher but not via Shield Battery? I'm really curious.

Don't lynch me for taking time away from dev time pls.

Just play on ShieldBattery and you won't have to wonder these things
Can you jam with the console cowboys in cyberspace?
notgayDragon
Profile Joined November 2016
142 Posts
December 03 2016 02:11 GMT
#2049
On December 03 2016 10:35 tec27 wrote:
Show nested quote +
On December 03 2016 09:58 Jealous wrote:
On December 03 2016 05:36 tec27 wrote:
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.

I have an issue right now where because I set my global graphics card to my nVidia card (used to be on the integrated Intel graphics card) and now the text in Brood War through mca64launcher looks fuzzy and generally bad in-game. However, when I run Brood War through Shield Battery, the text is crisp. Can you explain why this happens with my nVidia card + mca64launcher but not via Shield Battery? I'm really curious.

Don't lynch me for taking time away from dev time pls.

Just play on ShieldBattery and you won't have to wonder these things

For a better answer, Jealous, it could just be coincidence and you may have switched fonts. I don't know if mca64Launcher lets you do that but I do know wLauncher lets you switch English and Korean fonts in the game.
"I not gay, sorry."
Jealous
Profile Blog Joined December 2011
10240 Posts
December 03 2016 08:08 GMT
#2050
On December 03 2016 11:11 notgayDragon wrote:
Show nested quote +
On December 03 2016 10:35 tec27 wrote:
On December 03 2016 09:58 Jealous wrote:
On December 03 2016 05:36 tec27 wrote:
On December 02 2016 21:41 BossPurple wrote:
Do you plan on implementing different kinds of pixel scaling algorithms ? how does SB handle that currently?

Yep, this is planned. There's some additions to the game rendering code that would make these things work a lot better (namely reworking how BW renders text so that it can render things at the "real" resolution you're playing at, and not scale that at all), but once those things are in place it should be fairly easy to flip between different scalers. Currently things are scaled using simple bilinear interpolation.

I have an issue right now where because I set my global graphics card to my nVidia card (used to be on the integrated Intel graphics card) and now the text in Brood War through mca64launcher looks fuzzy and generally bad in-game. However, when I run Brood War through Shield Battery, the text is crisp. Can you explain why this happens with my nVidia card + mca64launcher but not via Shield Battery? I'm really curious.

Don't lynch me for taking time away from dev time pls.

Just play on ShieldBattery and you won't have to wonder these things

For a better answer, Jealous, it could just be coincidence and you may have switched fonts. I don't know if mca64Launcher lets you do that but I do know wLauncher lets you switch English and Korean fonts in the game.

But before I changed my global graphics settings, I had the same font appearance for both services.

@tec27: I had to rank up in preparation for ICCup Nation League and SB doesn't work on XP which made me not eligible for over a month u_u I will be back though. Can you really not provide any conjecture on this subject? It really is puzzling haha.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10240 Posts
December 04 2016 00:18 GMT
#2051


Is there any chance SB had something to do with this? Hahahaha
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
tec27
Profile Blog Joined June 2004
United States3702 Posts
December 04 2016 00:51 GMT
#2052
Nope
Can you jam with the console cowboys in cyberspace?
Edpayasugo
Profile Joined April 2013
United Kingdom2216 Posts
December 04 2016 09:42 GMT
#2053
Interested.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Vidarr_
Profile Joined December 2016
4 Posts
Last Edited: 2016-12-05 00:56:19
December 05 2016 00:55 GMT
#2054
On December 04 2016 09:18 Jealous wrote:
https://www.youtube.com/watch?v=xqUr9psBUX4

Is there any chance SB had something to do with this? Hahahaha

=/ Faust gave that replay to someone to cast? Anyway, as I suspected and have just now tested (albeit in single player with show me the money) this seems to have happened because I overly click things. The order of events was holding shift right clicking roughly the same spot at least twice and then shift command unload. The edge of the map seems to be necessary to keep the dropship in a straight line. You also seem to require some speed/momentum for the dropship. So yeah, its just a thing where the dropship is issued two move commands very close to each other, it can't turn because the edge of the map, the momentum of the dropship keeps it moving forward and thus the game glitches out a little. I have done this successfully with both sides and the top of the map, so yeah. I didn't try the bottom edge of the map because it didn't seem necessary.
Jealous
Profile Blog Joined December 2011
10240 Posts
December 05 2016 01:11 GMT
#2055
On December 05 2016 09:55 Vidarr_ wrote:
Show nested quote +
On December 04 2016 09:18 Jealous wrote:
https://www.youtube.com/watch?v=xqUr9psBUX4

Is there any chance SB had something to do with this? Hahahaha

=/ Faust gave that replay to someone to cast? Anyway, as I suspected and have just now tested (albeit in single player with show me the money) this seems to have happened because I overly click things. The order of events was holding shift right clicking roughly the same spot at least twice and then shift command unload. The edge of the map seems to be necessary to keep the dropship in a straight line. You also seem to require some speed/momentum for the dropship. So yeah, its just a thing where the dropship is issued two move commands very close to each other, it can't turn because the edge of the map, the momentum of the dropship keeps it moving forward and thus the game glitches out a little. I have done this successfully with both sides and the top of the map, so yeah. I didn't try the bottom edge of the map because it didn't seem necessary.

O: Reproducible! Can you make it go backwards for a really long period of time, like all the way back to your main in the above scenario?

And no, I grabbed this replay off of BWReplays.com because Faust is in a tournament and no one from his group showed up so he felt left out so I chose a random game that is publicly hosted and we casted that instead.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
December 05 2016 02:00 GMT
#2056
I think I've seen this w/ floating cc in obs games too. It's probly something to do w/ the BW engine not Shield Battery.
Vidarr_
Profile Joined December 2016
4 Posts
December 05 2016 03:14 GMT
#2057
On December 05 2016 10:11 Jealous wrote:
Show nested quote +
On December 05 2016 09:55 Vidarr_ wrote:
On December 04 2016 09:18 Jealous wrote:
https://www.youtube.com/watch?v=xqUr9psBUX4

Is there any chance SB had something to do with this? Hahahaha

=/ Faust gave that replay to someone to cast? Anyway, as I suspected and have just now tested (albeit in single player with show me the money) this seems to have happened because I overly click things. The order of events was holding shift right clicking roughly the same spot at least twice and then shift command unload. The edge of the map seems to be necessary to keep the dropship in a straight line. You also seem to require some speed/momentum for the dropship. So yeah, its just a thing where the dropship is issued two move commands very close to each other, it can't turn because the edge of the map, the momentum of the dropship keeps it moving forward and thus the game glitches out a little. I have done this successfully with both sides and the top of the map, so yeah. I didn't try the bottom edge of the map because it didn't seem necessary.

O: Reproducible! Can you make it go backwards for a really long period of time, like all the way back to your main in the above scenario?

And no, I grabbed this replay off of BWReplays.com because Faust is in a tournament and no one from his group showed up so he felt left out so I chose a random game that is publicly hosted and we casted that instead.


Doesn't seem possible. As I said this seems momentum based. If you have the dropship perform this glitch w/out the unload command after it moves about several times and returns to its intended location. The momentum sends it past its destination, then it compensates to send it backwards but momentum carries it too far again, that's not right, so the game pushes it back forward. This process continues seemingly until the momentum dissipates and it settles to a stop. You don't actually need to shift click twice in the same spot to get it to work.

I managed to get every terran flying unit, a queen and a corsair to do this. Queen and sair were only non terran units I bothered testing. The trick seems to be right click it right into the edge of the map, shift queue it to a location further along the edge and optionally(seems to get better success rates this way) queue it to point past that along the edge. The edge of the map SEEMS to be critical, I was also able to get this to work using patrol command, but it doesn't produce as much glitching for some reason. I could not get any buildings to do it but I didn't try much using them. If you ensnare a unit that was patrolling and producing the glitch every time it stopped to turn around it stops working so its gotta be momentum based.

Maybe if you modded/custom mapped a unit to be reeeeeeeeeeaaaaaaaaaaalllllllyyyyyyyyyy fast and did this you could get it zoom along the edge of the map up and down great distances, but I don't know how to do that stuff.

We should prob end or move this discussion though, as its not SB related. I've done all reproducing using the mca launcher and windowed mode (I play fullscreen on SB) so its def not related to the server.
ArcTimes
Profile Joined January 2011
Peru269 Posts
December 05 2016 03:16 GMT
#2058
Can confirm. This happens with floating cc. It usually happens when you right click another floating building that is very close to the cc. Not sure if that helps, but that's where I noticed it happening.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-12-06 10:55:54
December 06 2016 10:55 GMT
#2059
Guys, sorry if its being asked everyday, but is there any aproximate release date on the horizon?
And key remaping feature is not implemented yet right?.....
Less is more.
Biolunar
Profile Joined February 2012
Germany224 Posts
December 06 2016 12:13 GMT
#2060
On December 06 2016 19:55 insitelol wrote:
Guys, sorry if its being asked everyday, but is there any aproximate release date on the horizon?
And key remaping feature is not implemented yet right?.....

No date yet and custom keys are not done.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
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