• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)84ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10233 users

BW General Discussion - Page 274

Forum Index > BW General
Post a Reply
Prev 1 272 273 274 275 276 511 Next
Jealous
Profile Blog Joined December 2011
10337 Posts
March 11 2019 07:33 GMT
#5461
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Motivate
Profile Joined June 2011
2860 Posts
Last Edited: 2019-03-11 11:08:09
March 11 2019 11:06 GMT
#5462
On March 11 2019 16:33 Jealous wrote:
Show nested quote +
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.
NoS-Craig
Profile Joined July 2011
Australia3143 Posts
March 11 2019 11:31 GMT
#5463
On March 11 2019 14:47 GTR wrote:
Any 'official' announcement of Effort going to the military? YT video/Afreeca post etc?
Or did he say it in a pre-game/post-game interview and I just missed it lol


Artosis mentioned it at the start of the third-place match. Then he talked about it in the post-match interview.
Artosis loves Starcraft
Gennyswiss0
Profile Joined March 2019
1 Post
Last Edited: 2019-03-12 06:11:10
March 12 2019 06:11 GMT
#5464
Bot edit.

User was banned for this post.
Metodius
Profile Joined March 2019
3 Posts
Last Edited: 2019-03-12 09:29:07
March 12 2019 09:27 GMT
#5465
Hello players
I need support how can i create this map. I mean kill4min. I have map but ther is something miss. When we start playng we have all Like normal, need 300for comander center aso. I need mod or what? pls help how to do it
Highgamer
Profile Joined October 2015
1470 Posts
March 12 2019 10:48 GMT
#5466
On March 12 2019 18:27 Metodius wrote:
Hello players
I need support how can i create this map. I mean kill4min. I have map but ther is something miss. When we start playng we have all Like normal, need 300for comander center aso. I need mod or what? pls help how to do it


Did you set the option "Use map settings" (UMS) instead of "melee" when hosting the game?
Metodius
Profile Joined March 2019
3 Posts
March 12 2019 13:33 GMT
#5467
No,i will try it, thanks
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-12 14:41:52
March 12 2019 14:39 GMT
#5468
On March 11 2019 16:33 Jealous wrote:
Show nested quote +
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.
haha
On March 11 2019 20:06 Motivate wrote:
Show nested quote +
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.
ofc the match up was going to reach a stale and binary position, zerg gameplan has been exactly identical for 13 years straight. Its balanced. Used to be one of my fav matchups to play and watch, but then i realized i was doing the exact same thing as a zerg for more than a decade.
Never say Die! ||| Fight you? No, I want to kill you.
Chef
Profile Blog Joined August 2005
10810 Posts
March 12 2019 15:07 GMT
#5469
On March 11 2019 20:06 Motivate wrote:
Show nested quote +
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.

What I'm about to say may start a centuries long war, but I think what's happened to ZvT and really all of BW is that the pros came back from SC2 and took the lessons they learned while playing it with them. I don't know if it is really the best way to play the game or not, but more and more the game is about optimizing the buildup as much as possible and putting everything into a single play, ignoring grander strategy and small skirmishes in favour of ending the game more quickly, win or lose. The long macro games you remember were about safely taking more and more bases, while mostly relying on harassment to interact with your opponent, creating diversions and avoiding taking battles that didn't look crucial or relatively certain, and being more willing to make tactical retreats and come back in other ways. In other words, the cautious long game has been replaced with a single backbreaking attack, not exactly an all in, but not so different either especially in terms of previous thought in StarCraft.

I think genuinely part of it is that the players are getting older, and the long grueling games we found so entertaining just don't appeal to them. Remember the hybrid BW-SC2 league where players just tried to end the game quickly, because there was no time to practice the middle and late game? It's like everyone had an epiphany that their win rate didn't improve that much whether they played the grueling long macro game, or they just staked it all on a big timing attack. And yet you see them in ASL sticking around way too long after they've lost the game on their stupid attack, which makes me think it's not all that satisfying a way to play.

I think we still see some good games from the players who really care, especially when they face off, but perhaps BW just doesn't punish the more simplistic approach enough. It's more sophisticated than all-ins that happen in the first 5 minutes, and it can't just be shut down by safe play. It's not an all in in the sense that it doesn't auto get stopped just because you know it's coming, but it is an all-in in the sense that the game is largely staked upon one encounter.

As a footnote, I don't know what I'm talking about and haven't played StarCraft in ten thousand years, but this is what I learned from the ancient Egyptians.
LEGEND!! LEGEND!!
CHEONSOYUN
Profile Joined August 2017
605 Posts
March 12 2019 15:13 GMT
#5470
On March 13 2019 00:07 Chef wrote:
Show nested quote +
On March 11 2019 20:06 Motivate wrote:
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.

What I'm about to say may start a centuries long war, but I think what's happened to ZvT and really all of BW is that the pros came back from SC2 and took the lessons they learned while playing it with them. I don't know if it is really the best way to play the game or not, but more and more the game is about optimizing the buildup as much as possible and putting everything into a single play, ignoring grander strategy and small skirmishes in favour of ending the game more quickly, win or lose. The long macro games you remember were about safely taking more and more bases, while mostly relying on harassment to interact with your opponent, creating diversions and avoiding taking battles that didn't look crucial or relatively certain, and being more willing to make tactical retreats and come back in other ways. In other words, the cautious long game has been replaced with a single backbreaking attack, not exactly an all in, but not so different either especially in terms of previous thought in StarCraft.

I think genuinely part of it is that the players are getting older, and the long grueling games we found so entertaining just don't appeal to them. Remember the hybrid BW-SC2 league where players just tried to end the game quickly, because there was no time to practice the middle and late game? It's like everyone had an epiphany that their win rate didn't improve that much whether they played the grueling long macro game, or they just staked it all on a big timing attack. And yet you see them in ASL sticking around way too long after they've lost the game on their stupid attack, which makes me think it's not all that satisfying a way to play.

I think we still see some good games from the players who really care, especially when they face off, but perhaps BW just doesn't punish the more simplistic approach enough. It's more sophisticated than all-ins that happen in the first 5 minutes, and it can't just be shut down by safe play. It's not an all in in the sense that it doesn't auto get stopped just because you know it's coming, but it is an all-in in the sense that the game is largely staked upon one encounter.

As a footnote, I don't know what I'm talking about and haven't played StarCraft in ten thousand years, but this is what I learned from the ancient Egyptians.


People have also gotten just really good at shutting down harassment and preventing harassing parties from ever becoming dangerous. Splitting your army and utilizing it effectively is difficult if the opponent isn’t busy/distracted.
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-12 15:32:07
March 12 2019 15:31 GMT
#5471
On March 13 2019 00:07 Chef wrote:
Show nested quote +
On March 11 2019 20:06 Motivate wrote:
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.

What I'm about to say may start a centuries long war, but I think what's happened to ZvT and really all of BW is that the pros came back from SC2 and took the lessons they learned while playing it with them. I don't know if it is really the best way to play the game or not, but more and more the game is about optimizing the buildup as much as possible and putting everything into a single play, ignoring grander strategy and small skirmishes in favour of ending the game more quickly, win or lose. The long macro games you remember were about safely taking more and more bases, while mostly relying on harassment to interact with your opponent, creating diversions and avoiding taking battles that didn't look crucial or relatively certain, and being more willing to make tactical retreats and come back in other ways. In other words, the cautious long game has been replaced with a single backbreaking attack, not exactly an all in, but not so different either especially in terms of previous thought in StarCraft.

I think genuinely part of it is that the players are getting older, and the long grueling games we found so entertaining just don't appeal to them. Remember the hybrid BW-SC2 league where players just tried to end the game quickly, because there was no time to practice the middle and late game? It's like everyone had an epiphany that their win rate didn't improve that much whether they played the grueling long macro game, or they just staked it all on a big timing attack. And yet you see them in ASL sticking around way too long after they've lost the game on their stupid attack, which makes me think it's not all that satisfying a way to play.

I think we still see some good games from the players who really care, especially when they face off, but perhaps BW just doesn't punish the more simplistic approach enough. It's more sophisticated than all-ins that happen in the first 5 minutes, and it can't just be shut down by safe play. It's not an all in in the sense that it doesn't auto get stopped just because you know it's coming, but it is an all-in in the sense that the game is largely staked upon one encounter.

As a footnote, I don't know what I'm talking about and haven't played StarCraft in ten thousand years, but this is what I learned from the ancient Egyptians.
The kind of hyper efficiency your talking about in build and gameplan was an inevitability though, even if sc2 hastened the process. As much as i would love to believe otherwise, and as much as the fanatics on this site have convinced themselves, broodwar is a game with a limited amount of options. It was inevitable that things would shrink down to a few builds, even fewer gameplans, things would be decided more and more on hyper efficient decisions and builds, etc. Humans have split the atom, how could anyone be shocked we would eventually reach a position where zerg was more-or-less figured out, and terran was more-or-less figured out, etc?
Never say Die! ||| Fight you? No, I want to kill you.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-03-12 16:27:22
March 12 2019 16:21 GMT
#5472
Well, for one I was not making an argument about the number of strategies available to players, I was focused on how we got to the high popularity of a single big timing attack. That has gone in and out of fashion over Brood War's history. There was a time Terran never took a third base until their main and natural were mined out, because the belief was a Zerg on 4 gas is too strong. Obviously we learned mech can compete quite well with that, and maps have enabled Terrans to take more bases easily with strong defensive features like ramps.

Second, StarCraft is a game of incomplete information and is likely to always favour a mixed strategy approach. Even in games of complete information like chess, we see tournament players attempt to find a novel position they've studied more that their opponent won't have thought about. So I don't particularly think that StarCraft is figured out anymore today than I did when Artosis wrote his Terran roadmap article 10 years ago claiming TvZ was figured out then too. It was only the last ASL finals that we saw Effort use novelty to destroy Flash. We are seeing Mini right now use relatively novel strategy to overcome the PvZ matchup.

In my opinion BW won't be played long enough for us to ever see a clearly dominant strategy for each matchup. However, one of the things most discouraging players from being novel is that they stream most of their games, so they have no secrets, and if they want to practice with their stream off to win an important match, they're losing money from balloons. It's an ecosystem which actively discourages innovation.
LEGEND!! LEGEND!!
Metodius
Profile Joined March 2019
3 Posts
Last Edited: 2019-03-12 22:41:15
March 12 2019 22:40 GMT
#5473
On March 12 2019 19:48 Highgamer wrote:
Show nested quote +
On March 12 2019 18:27 Metodius wrote:
Hello players
I need support how can i create this map. I mean kill4min. I have map but ther is something miss. When we start playng we have all Like normal, need 300for comander center aso. I need mod or what? pls help how to do it


Did you set the option "Use map settings" (UMS) instead of "melee" when hosting the game?


Thise working good, thanks 😊
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 12 2019 23:05 GMT
#5474
On March 12 2019 23:39 Dazed. wrote:
Show nested quote +
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.
haha
Show nested quote +
On March 11 2019 20:06 Motivate wrote:
On March 11 2019 16:33 Jealous wrote:
On March 11 2019 15:09 Motivate wrote:
On a random note, does anyone else find ZvT has become pretty stale lately? All the games feel very similar: either Terran kills Zerg before the third is up and running, or Zerg gets defilers and eventually ultras and the game is basically decided. I remember during Kespa days you would have long back and forth macro games in ZvT, with tons of ultras versus mass tank. Now it just feels so binary. Is it because mass siege tank just isn't that good anymore, so there's no real answer to ultras unless Terran is already far ahead? (And hence the non-stop aggression from Terran.)

Don't tell Dazed.

meh my post isn't so much a complaint about balance but rather the match up dynamic becoming extremely stale

i'm a zerg player myself and i find zvt the hardest match up by far. i still think it's a very hard match up for zergs and there are a ton of ways you can just autolose the match up in the early and mid game. i just find the late game is just so one sided these days at a professional level.
ofc the match up was going to reach a stale and binary position, zerg gameplan has been exactly identical for 13 years straight. Its balanced. Used to be one of my fav matchups to play and watch, but then i realized i was doing the exact same thing as a zerg for more than a decade.


That's your fault. Look at Shine's hydra guardian timings. Look at hydra lurker counter attack drop styles. Look at dark swarm all ins. Look at non stop muta spam with expansion until the Terran runs out of money at 2 bases.

Not to mention all of the different ways to play the standard defense into release the kraken Zerg style.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Ideas
Profile Blog Joined April 2008
United States8173 Posts
Last Edited: 2019-03-13 01:24:41
March 13 2019 00:34 GMT
#5475
Maybe I'll just start asking this with every new tournament and let me know if it's getting old but: Is there any word on if Flash/Jaedong/Zero will be competing in ASL3?

edit - KSL3 lol
Free Palestine
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2019-03-13 00:50:50
March 13 2019 00:49 GMT
#5476
ASL3? Mate, that was almost 2 years ago! On a more serious note, I feel like there's a chance of Flash playing and it's likely that ZerO will participate as well in the latest ASL/KSL, but I can't see Jaedong playing in either. He didn't try for this latest ASL and dropped out of KSL2 as well. There was talks about KSL1 being his final major run so I don't think we'll ever see Jaedong aim for the top again. Maybe after the military when he's more rested?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
sM.Zik
Profile Joined June 2011
Canada2553 Posts
March 13 2019 04:12 GMT
#5477
I'm calling it here, ZerO is winning KSL3 or at least making a deep run.
Jaedong Fighting! | youtube.com/ZikGaming
kaiaseamus
Profile Joined March 2019
3 Posts
Last Edited: 2019-03-13 13:05:23
March 13 2019 13:00 GMT
#5478
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
Last Edited: 2019-03-14 17:24:30
March 14 2019 17:20 GMT
#5479
Polling is back!
Poll: If you could enter 1 cheat at the start of a 1v1

show me the money (14)
 
48%

operation cwal (2)
 
7%

black sheep wall (6)
 
21%

modify the phase variance (1)
 
3%

medieval man (2)
 
7%

the gathering (2)
 
7%

food for thought (1)
 
3%

something for nothing (1)
 
3%

29 total votes

Your vote: If you could enter 1 cheat at the start of a 1v1

(Vote): show me the money
(Vote): operation cwal
(Vote): black sheep wall
(Vote): modify the phase variance
(Vote): medieval man
(Vote): the gathering
(Vote): food for thought
(Vote): something for nothing



Please state the reason for your vote below.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Liquid`Drone
Profile Joined September 2002
Norway28828 Posts
March 14 2019 17:25 GMT
#5480
depends on the matchup, but I think going for the gathering and rushing out a single queen as quickly as possible and then just broodlinging everything sounds like the most fun way to win. Obviously doesnt work zvp though.
Moderator
Prev 1 272 273 274 275 276 511 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:50
Maestros Playoffs Replay Cast
Maru vs Serral
herO vs Classic
PiGStarcraft611
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft611
ProTech136
oGsTOP 61
StarCraft: Brood War
GuemChi 3101
Rain 2814
Artosis 509
BeSt 314
Bale 13
Purpose 7
Dota 2
NeuroSwarm140
Counter-Strike
taco 133
minikerr39
Super Smash Bros
hungrybox346
AZ_Axe162
Mew2King67
Other Games
summit1g15136
shahzam847
JimRising 427
RotterdaM282
Maynarde95
UpATreeSC42
JuggernautJason28
Organizations
Other Games
gamesdonequick1228
Dota 2
PGL Dota 2 - Main Stream300
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH236
• Hupsaiya 113
• davetesta16
• mYiSmile116
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt243
Upcoming Events
RSL Revival
8h 39m
RSL Revival
15h 39m
Bombastic Starleague
18h 39m
PiGosaur Cup
22h 39m
Kung Fu Cup
1d 9h
Replay Cast
1d 22h
CrankTV Team League
2 days
Bombastic Starleague
2 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.