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Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
February 25 2019 04:44 GMT
#5421
On February 25 2019 13:23 LocoBolon wrote:
what is zero ysutube channel?

https://www.youtube.com/channel/UCZHBZUrLKMoL6FxpvdRzhKA
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 25 2019 14:20 GMT
#5422
it's been awhile, any word on 2v2 matchmaking for SC:R? I remember a year ago we got a dev update on it, wondering what happened since then.
GTR
Profile Blog Joined September 2004
51451 Posts
Last Edited: 2019-02-26 08:11:45
February 26 2019 08:11 GMT
#5423
http://www.inven.co.kr/webzine/news/?news=215796&iskin=esports

Flash and Jaedong will be playing against each other in a showmatch at the G2 Festa in Gunsan (Friday 3pm KST), broadcasted by OGN.
Commentator
Jealous
Profile Blog Joined December 2011
10152 Posts
February 26 2019 08:16 GMT
#5424
On February 26 2019 17:11 GTR wrote:
http://www.inven.co.kr/webzine/news/?news=215796&iskin=esports

Flash and Jaedong will be playing against each other in a showmatch at the G2 Festa in Gunsan (Friday 3pm KST), broadcasted by OGN.

Awesome, thanks :D
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
AntiHack
Profile Joined January 2009
Switzerland553 Posts
February 27 2019 16:26 GMT
#5425
On February 25 2019 23:20 Golgotha wrote:
it's been awhile, any word on 2v2 matchmaking for SC:R? I remember a year ago we got a dev update on it, wondering what happened since then.

They postponed team MM release to 2019
"I am very tired of your grammar errors" - Zoler[MB]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
February 27 2019 16:30 GMT
#5426
On February 20 2019 20:09 Highgamer wrote:
Always baffles me to hear that Europe has the lowest population... Guess I overestimated the number of europeans present back when we all played on ICCup xD

@Berby

You find games there within the minute though most of the time, yes, unless you cue between 3.00 and 7.00 o'clock or something.

The public channels are very "un-social" though, I mean, people hardly talk to strangers there. If you want company, work on your friend-list and learn in which channels these ppl hang out, or hook up with people through TL, discord, etc.

Many EU players play on USwest
"I am very tired of your grammar errors" - Zoler[MB]
ppp87
Profile Joined May 2016
Laos250 Posts
February 27 2019 21:51 GMT
#5427
Can we consider the zvz mu broken because of the larva trick which gives an advantage given the starting pos ?
sM.Zik
Profile Joined June 2011
Canada2547 Posts
February 27 2019 21:53 GMT
#5428
On February 28 2019 06:51 ppp87 wrote:
Can we consider the zvz mu broken because of the larva trick which gives an advantage given the starting pos ?


No.. I don't know the maths but I doubt this change more than 20-30 minerals after few mins. Please correct me if im wrong.
Jaedong Fighting! | youtube.com/ZikGaming
ppp87
Profile Joined May 2016
Laos250 Posts
Last Edited: 2019-02-27 22:41:03
February 27 2019 22:40 GMT
#5429
I'm not sure either but having a minning advantage this early might be exponential (broken english, I hope you can still get the point).
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
February 27 2019 22:42 GMT
#5430
To put it bluntly, if this were an issue it would of become more than self evident years ago.
Never say Die! ||| Fight you? No, I want to kill you.
Jealous
Profile Blog Joined December 2011
10152 Posts
February 27 2019 23:30 GMT
#5431
I think it is actually a pretty well-known advantage, as well as what patches can be boosted or not, which in turn can affect how people play the map depending on location. However I don't think any pro has ever outright said that it has led to their win or loss and I suspect they know more than we do.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8652 Posts
February 28 2019 01:14 GMT
#5432
yeah 100% of zvz games are decided by zergling usage (micro and decision making). no pro is going to blame a slight mineral disadvantage when in reality their decision making mistakes are more costly
Jealous
Profile Blog Joined December 2011
10152 Posts
February 28 2019 11:40 GMT
#5433
On February 28 2019 10:14 evilfatsh1t wrote:
yeah 100% of zvz games are decided by zergling usage (micro and decision making). no pro is going to blame a slight mineral disadvantage when in reality their decision making mistakes are more costly

Basically this. I think that there is some credit to the notion in mirror builds on say, HBR, with left side being favored over right from the start, but it is not game-deciding by any means.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
NoS-Craig
Profile Joined July 2011
Australia3116 Posts
March 01 2019 05:16 GMT
#5434
Is the show match still between Flash and Jaedong? Sidebar says Flash vs TBD.
Artosis loves Starcraft
ggsimida
Profile Joined August 2015
1148 Posts
March 01 2019 05:49 GMT
#5435
On March 01 2019 14:16 NoS-Craig wrote:
Is the show match still between Flash and Jaedong? Sidebar says Flash vs TBD.


https://www.twitch.tv/ogn
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
March 01 2019 06:17 GMT
#5436
long boring speeches and kpop to kill the first 30 mins yep just like the old days.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Chef
Profile Blog Joined August 2005
10810 Posts
March 02 2019 15:42 GMT
#5437
On February 28 2019 06:51 ppp87 wrote:
Can we consider the zvz mu broken because of the larva trick which gives an advantage given the starting pos ?

Terran also has a similar problem with comstat making mining worse.

Broken is completely the wrong word for it though. You could look at a two player map with such an issue and see if there is any startling statistic of one side of the map winning much more often than the other.

There have also always long been discussions about whether it is easier to spawn at the top or the bottom of the map, as in is it easier to move your army upward or downward.

The intuitive answer is that there are 100 small victories that make up a complete win, so even if you are awarded 1 or 2 out of 100 by luck, you can't win by just that. Things like build order advantage can be worth much more, or just whether or not you were looking in the right place at the right time to react optimally to an attack. Scouting direction too is just luck. Shooting up a hill can be quite random and annoying.

Playing from a disadvantage is somewhat unavoidable in StarCraft, it's going to happen sometimes. The skill of the game is how well you can make up for that disadvantage, and the fairness of StarCraft is that even in the same game bad luck can be spread between the two players, and certainly over a career things even out. No one can get to a final just on build order wins alone, even if it helps against a tough opponent.

But real talk ZvZ build order disadvantage is pretty brutal and is genuinely just a bad part of StarCraft even though once upon a time we had JvZ. At a certain point pros are all selecting their BO with the same optimal mixed strategy and it just sucks that it is so hard to make up the difference when you roll badly. It is something that makes me wish we had separate maps for ZvZ and PvP just to see if we could fix those matchups, even if the maps would be unplayable for any other match up. It's not like we have to account for Random in pro matches.
LEGEND!! LEGEND!!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-02 22:45:52
March 02 2019 22:45 GMT
#5438
if they did something specific like giving scourge a damage bonus against biological units...I mean thats something, yeah? Making scourge a stronger counter to mutas might incentivize slower play, maybe even hydra play...obviously theres little you can do to mitigate 9p vs 12h situations but...
Never say Die! ||| Fight you? No, I want to kill you.
XenOsky
Profile Blog Joined March 2008
Chile2270 Posts
Last Edited: 2019-03-03 05:43:57
March 03 2019 05:43 GMT
#5439
What is the difference in mining between left and right spawning positions in zvz? More than fifty minerals in a minute?
StarCraft & Audax Italiano.
sM.Zik
Profile Joined June 2011
Canada2547 Posts
March 03 2019 09:00 GMT
#5440
On March 03 2019 14:43 XenOsky wrote:
What is the difference in mining between left and right spawning positions in zvz? More than fifty minerals in a minute?


there is NO way it's more than 50 in a minute..
Jaedong Fighting! | youtube.com/ZikGaming
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