• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:37
CEST 07:37
KST 14:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-62PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 2v2v2v2 Tournament
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7770 users

[D] New BW Server - Page 60

Forum Index > BW General
Post a Reply
Prev 1 58 59 60 61 62 70 Next
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 21 2014 21:02 GMT
#1181
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.
http://www.reddit.com/r/broodwar/
TaMo
Profile Joined April 2014
12 Posts
July 21 2014 21:51 GMT
#1182
On July 22 2014 02:11 Skeggaba wrote:

I BELIEVE !



I believe too!! come on birdie!!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 21 2014 22:00 GMT
#1183
On July 22 2014 06:02 xboi209 wrote:
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.


That's not what I meant, nor what chris said. The problem for Europeans will be to get on the server with a normal ping if the server is indeed going to be hosted in NZ or AU. That doesn't mean Europeans couldn't play decent games with anyone else, but to play you need to be able to actually press buttons...
radley
Profile Joined August 2008
Poland582 Posts
July 21 2014 22:33 GMT
#1184
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.
TL+ Member
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 21 2014 23:04 GMT
#1185
Screenshots or anything?
castleeMg
Profile Blog Joined January 2013
Canada787 Posts
July 21 2014 23:12 GMT
#1186
new thread + details about mca server?
AKA: castle[eMg]@USEast/ iCCup
carokann
Profile Joined September 2013
46 Posts
July 21 2014 23:34 GMT
#1187
On July 22 2014 08:12 castleeMg wrote:
new thread + details about mca server?


I agree. This is great news and it's really awesome that you're doing this but please don't hijack birdie's thread.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
July 21 2014 23:35 GMT
#1188
gimme polish passion
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2014-07-22 00:01:53
July 21 2014 23:55 GMT
#1189
On July 22 2014 07:00 GeckoXp wrote:
Show nested quote +
On July 22 2014 06:02 xboi209 wrote:
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.


That's not what I meant, nor what chris said. The problem for Europeans will be to get on the server with a normal ping if the server is indeed going to be hosted in NZ or AU. That doesn't mean Europeans couldn't play decent games with anyone else, but to play you need to be able to actually press buttons...

Well no one has even confirmed that the server will be hosted in NZ or AU. Our development server is in North America, and the only geographically strategical place to host a server is on the east coast of US or somewhere around central/eastern EU. Additional locations may be in South America, Australia, and Korea but I doubt that we will expand.

Also, it's possible for us to just disable the code that tells the clients that they can't play due to lag(grey buttons).
http://www.reddit.com/r/broodwar/
HighdraL1sk
Profile Joined April 2012
United States140 Posts
Last Edited: 2014-07-23 00:06:24
July 23 2014 00:06 GMT
#1190
so, not trying to bother you guys but do you have an update or an estimated release date? Or really anything to satisfy our curiosity? I realize this takes time, I guess I'm just wondering because I'm so hyped for this. <3
TelecoM
Profile Blog Joined January 2010
United States10808 Posts
July 23 2014 02:00 GMT
#1191
On July 22 2014 07:33 radley wrote:
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.


Great news but I also agree that you should of made a new thread, rather than hijacking this one lol.
AKA: TelecoM[WHITE] Protoss fighting
broodwar2.0
Profile Joined October 2013
Niue229 Posts
July 23 2014 04:05 GMT
#1192
On July 23 2014 11:00 GGzerG wrote:
Show nested quote +
On July 22 2014 07:33 radley wrote:
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.


Great news but I also agree that you should of made a new thread, rather than hijacking this one lol.


im really diggin the idear of intergrating social features fb/twitter/chat to create more of a ''closer community'' yet more public visiable if that makes sense cheers
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
chrisolo
Profile Joined May 2009
Germany2610 Posts
July 23 2014 04:26 GMT
#1193
Imagine your facebook status update like following

"John Doe has just reached a new APM limit of 326 APM and 195 eAPM."

Your male friends will shitstorm you for spamming (but for enviousness in reality) and your female friends will be like booty calling you ASAP.

Man that Facebook integration must be the best new thing evah! How could Blizzard not think about it..
¯\_(ツ)_/¯ - aka cReAtiVee
iamcasey
Profile Joined January 2014
Norway202 Posts
July 23 2014 13:36 GMT
#1194
Great with all you hard working people who try to make another&better server. But i dont think there is room for so much competition. iccup/birdie/mca . Have birdie&mca crew tried to work together to make 1 great server, instead of this rivalery this will turn in too ?

Dont get me wrong, im happy that there is people who are willing/capable to do this, i just dont think its good for the comunity to not split in 2 but now 3 diffrent servers. Though ( with all respect ) Birdie`s crew used really long time, much longer then they first said.

Anyways, im excited about the will to do this work and im looking forward to see the result
Piste
Profile Blog Joined July 2006
6183 Posts
July 23 2014 17:32 GMT
#1195
woaah mca and radley! This is awesome news.
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2014-07-23 19:01:22
July 23 2014 18:55 GMT
#1196
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7010 Posts
July 23 2014 19:26 GMT
#1197
On July 24 2014 03:55 radley wrote:
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.

:WUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! this is awesome,i hope u not trolling T_T !! if not this is AWESOME!!!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2014-07-23 20:48:48
July 23 2014 20:48 GMT
#1198
pix or didn't happen

I'm no longer interested in your vaporware you code demons.
Piste
Profile Blog Joined July 2006
6183 Posts
Last Edited: 2014-07-23 22:55:21
July 23 2014 22:38 GMT
#1199
On July 24 2014 03:55 radley wrote:
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.


That's a cool add, but it shouldn't be used in tournaments. otherwise someone could just disconnect by purpose and see the rep or bwchart map view, and the latter one can be done fairly quickly.

This isn't new tho. It was possible with obsmode-program in earlier version of broodwar years and years ago (you could save the game from a replay and continue playing from there), and there was even possibility to switch to player's fpview during replay (screen moved from players perspective, and you could see whathe was clicking on and what he had selected, only the cursor was not visible).
It was never upgraded to the current broodwar version tho.

I'm sure some of the older players remember the obsmode program I'm talking about, and maybe with a little luck someone might even have the source code for you two to check it out.
EndingLife
Profile Blog Joined December 2002
United States1605 Posts
July 23 2014 22:56 GMT
#1200
I remember the obs view in games on Brood War. Not sure what the program was called.
Prev 1 58 59 60 61 62 70 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
04:00
Qualifiers Day 1
Afreeca ASL 2724
LiquipediaDiscussion
The PiG Daily
21:30
Best Games of Starcraft
Reynor vs TBD
ByuN vs Solar
PiGStarcraft700
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft700
XaKoH 685
RuFF_SC2 214
Nina 94
FoxeR 25
StarCraft: Brood War
Bisu 6129
Leta 794
Bale 41
Noble 22
Terrorterran 20
Dota 2
LuMiX1
League of Legends
JimRising 580
Counter-Strike
summit1g9333
Other Games
C9.Mang0464
WinterStarcraft438
ROOTCatZ4
Organizations
Other Games
gamesdonequick1015
StarCraft: Brood War
UltimateBattle 170
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2137
League of Legends
• Stunt380
Upcoming Events
RSL Revival
3h 24m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5h 24m
Afreeca Starleague
22h 24m
RSL Revival
1d 3h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 6h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.