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[D] New BW Server - Page 60

Forum Index > BW General
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xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 21 2014 21:02 GMT
#1181
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.
http://www.reddit.com/r/broodwar/
TaMo
Profile Joined April 2014
12 Posts
July 21 2014 21:51 GMT
#1182
On July 22 2014 02:11 Skeggaba wrote:

I BELIEVE !



I believe too!! come on birdie!!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 21 2014 22:00 GMT
#1183
On July 22 2014 06:02 xboi209 wrote:
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.


That's not what I meant, nor what chris said. The problem for Europeans will be to get on the server with a normal ping if the server is indeed going to be hosted in NZ or AU. That doesn't mean Europeans couldn't play decent games with anyone else, but to play you need to be able to actually press buttons...
radley
Profile Joined August 2008
Poland582 Posts
July 21 2014 22:33 GMT
#1184
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.
TL+ Member
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 21 2014 23:04 GMT
#1185
Screenshots or anything?
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
July 21 2014 23:12 GMT
#1186
new thread + details about mca server?
AKA: castle[eMg]@USEast/ iCCup
carokann
Profile Joined September 2013
46 Posts
July 21 2014 23:34 GMT
#1187
On July 22 2014 08:12 castleeMg wrote:
new thread + details about mca server?


I agree. This is great news and it's really awesome that you're doing this but please don't hijack birdie's thread.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
July 21 2014 23:35 GMT
#1188
gimme polish passion
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2014-07-22 00:01:53
July 21 2014 23:55 GMT
#1189
On July 22 2014 07:00 GeckoXp wrote:
Show nested quote +
On July 22 2014 06:02 xboi209 wrote:
The buttons only get greyed out when you have ridiculously high ping(more than 500 i think), but if that happens, you're probably going to be the one who's lagging the game for everyone.


That's not what I meant, nor what chris said. The problem for Europeans will be to get on the server with a normal ping if the server is indeed going to be hosted in NZ or AU. That doesn't mean Europeans couldn't play decent games with anyone else, but to play you need to be able to actually press buttons...

Well no one has even confirmed that the server will be hosted in NZ or AU. Our development server is in North America, and the only geographically strategical place to host a server is on the east coast of US or somewhere around central/eastern EU. Additional locations may be in South America, Australia, and Korea but I doubt that we will expand.

Also, it's possible for us to just disable the code that tells the clients that they can't play due to lag(grey buttons).
http://www.reddit.com/r/broodwar/
HighdraL1sk
Profile Joined April 2012
United States140 Posts
Last Edited: 2014-07-23 00:06:24
July 23 2014 00:06 GMT
#1190
so, not trying to bother you guys but do you have an update or an estimated release date? Or really anything to satisfy our curiosity? I realize this takes time, I guess I'm just wondering because I'm so hyped for this. <3
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
July 23 2014 02:00 GMT
#1191
On July 22 2014 07:33 radley wrote:
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.


Great news but I also agree that you should of made a new thread, rather than hijacking this one lol.
AKA: TelecoM[WHITE] Protoss fighting
broodwar2.0
Profile Joined October 2013
Niue229 Posts
July 23 2014 04:05 GMT
#1192
On July 23 2014 11:00 GGzerG wrote:
Show nested quote +
On July 22 2014 07:33 radley wrote:
Since Birdie's team has some trouble during completing their server, we have started together with mca64 setting up our own one, and placing automatching feature into mca64 launcher. After first weekend we have currently set up PvPGN beta server with added match making server host utility (deals with problem about 'can't make games cause i have no public ip TT') and early-stage ladder system. There is also beta version of website, based on old good PGTour design. We are currently working on integration with facebook, google+ and twitter, not only on website, but also (!) in battlenet and starcraft chat (this will be similar to and based on twitch chat feature, already present in mca64 launcher.

Open beta test should start near the end of week.

Stay calm, but be ready.


Great news but I also agree that you should of made a new thread, rather than hijacking this one lol.


im really diggin the idear of intergrating social features fb/twitter/chat to create more of a ''closer community'' yet more public visiable if that makes sense cheers
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
chrisolo
Profile Joined May 2009
Germany2606 Posts
July 23 2014 04:26 GMT
#1193
Imagine your facebook status update like following

"John Doe has just reached a new APM limit of 326 APM and 195 eAPM."

Your male friends will shitstorm you for spamming (but for enviousness in reality) and your female friends will be like booty calling you ASAP.

Man that Facebook integration must be the best new thing evah! How could Blizzard not think about it..
¯\_(ツ)_/¯ - aka cReAtiVee
iamcasey
Profile Joined January 2014
Norway202 Posts
July 23 2014 13:36 GMT
#1194
Great with all you hard working people who try to make another&better server. But i dont think there is room for so much competition. iccup/birdie/mca . Have birdie&mca crew tried to work together to make 1 great server, instead of this rivalery this will turn in too ?

Dont get me wrong, im happy that there is people who are willing/capable to do this, i just dont think its good for the comunity to not split in 2 but now 3 diffrent servers. Though ( with all respect ) Birdie`s crew used really long time, much longer then they first said.

Anyways, im excited about the will to do this work and im looking forward to see the result
Piste
Profile Blog Joined July 2006
6175 Posts
July 23 2014 17:32 GMT
#1195
woaah mca and radley! This is awesome news.
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2014-07-23 19:01:22
July 23 2014 18:55 GMT
#1196
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6578 Posts
July 23 2014 19:26 GMT
#1197
On July 24 2014 03:55 radley wrote:
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.

:WUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! this is awesome,i hope u not trolling T_T !! if not this is AWESOME!!!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2014-07-23 20:48:48
July 23 2014 20:48 GMT
#1198
pix or didn't happen

I'm no longer interested in your vaporware you code demons.
Piste
Profile Blog Joined July 2006
6175 Posts
Last Edited: 2014-07-23 22:55:21
July 23 2014 22:38 GMT
#1199
On July 24 2014 03:55 radley wrote:
Well I was talking with Birdie about collaboration, but he told me that C# (my web language) and delphi (mca main language) are crap. It was about one year ago. His server was 'near' launch time even then. We are working with mca about 2 hours per day since 6 days. There isn't really much coding for such easy modules like these. Much work was already made thanks to mca64 launcher. We are currently working on next great improvement, something very awaited and revolutionasing in sc:bw scene - > recovering game from replay. There will be no tournaments disconnect issues any more! As soon as replay won't be broken, of course.

Oh, and sorry for 'hijacking' this topic. I don't really meant to do it and won't write anymore about next improvements. I wish good luck to Birdie's crew. Would be nice to have some co-partners in future, to share experience with each other.


That's a cool add, but it shouldn't be used in tournaments. otherwise someone could just disconnect by purpose and see the rep or bwchart map view, and the latter one can be done fairly quickly.

This isn't new tho. It was possible with obsmode-program in earlier version of broodwar years and years ago (you could save the game from a replay and continue playing from there), and there was even possibility to switch to player's fpview during replay (screen moved from players perspective, and you could see whathe was clicking on and what he had selected, only the cursor was not visible).
It was never upgraded to the current broodwar version tho.

I'm sure some of the older players remember the obsmode program I'm talking about, and maybe with a little luck someone might even have the source code for you two to check it out.
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
July 23 2014 22:56 GMT
#1200
I remember the obs view in games on Brood War. Not sure what the program was called.
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