On May 10 2012 13:40 IMNasty wrote:
with the announced dates it's all but confirmed that MLG anaheim will host a proleague match
with the announced dates it's all but confirmed that MLG anaheim will host a proleague match
what?
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 10 2012 13:40 IMNasty wrote: with the announced dates it's all but confirmed that MLG anaheim will host a proleague match what? | ||
sCCrooked
Korea (South)1306 Posts
Ribbon wrote:Isn't he only mid-masters? That's not actually good. I believe the actual statement was he reached masters having never learned the T units. In other words just plain old decisions and macro was superior enough to reach that. Not good I know, but still impressive to be 3 days old in the game and without ever knowing your units or tech paths you reach something a lot of casuals struggle to ever reach. Ribbon wrote:Zerg is getting buffed literally tomorrow. The Oracle is a really good unit, and the Viper's pretty neat, I guess, 'cause it's like a defiler? I know I know, I was just amused by the progamers and coaches basically confirming what Zerg players have been complaining about pretty much since release of WoL. | ||
geno
United States1404 Posts
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Merany
France890 Posts
But it's great! Cannot wait to see those guys compete! | ||
TheRealFluid
United States501 Posts
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Ribbon
United States5278 Posts
On May 10 2012 13:34 hacklebeast wrote: Show nested quote + On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. | ||
DoubleDare
Canada48 Posts
If that happens I might die of happiness. Then protoss will have bisu AND flash? GG no re ![]() | ||
Soft`Soap
Canada865 Posts
a bit disappointing that ace match isn't bw, but with bw going extinct soon you couldn't really expect that | ||
Incanus
Canada695 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 10 2012 13:51 DoubleDare wrote: FLASH PLAYING PROTOSS! If that happens I might die of happiness. Then protoss will have bisu AND flash? GG no re ![]() flash is playing terran though, hes only just thinking about switching... | ||
KenNage
Chile885 Posts
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Valikyr
Sweden2653 Posts
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hacklebeast
United States5090 Posts
On May 10 2012 13:51 Ribbon wrote: Show nested quote + On May 10 2012 13:34 hacklebeast wrote: On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer. | ||
slappy
United States1271 Posts
On May 10 2012 13:56 hacklebeast wrote: Show nested quote + On May 10 2012 13:51 Ribbon wrote: On May 10 2012 13:34 hacklebeast wrote: On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer. ladies and gentlemen, we have a winner | ||
Lucumo
6850 Posts
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Ribbon
United States5278 Posts
On May 10 2012 13:56 hacklebeast wrote: Show nested quote + On May 10 2012 13:51 Ribbon wrote: On May 10 2012 13:34 hacklebeast wrote: On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer. True, but I never expected WoL to be good out of the box, and I don't expect HotS to be good out of the box either. I treat SC2 as an ongoing project rather than as the next big OMG game, and it's pretty fun just to watch in that regard. | ||
RavenLoud
Canada1100 Posts
This doesn't look good at all. | ||
larse
1611 Posts
On May 10 2012 13:56 hacklebeast wrote: Show nested quote + On May 10 2012 13:51 Ribbon wrote: On May 10 2012 13:34 hacklebeast wrote: On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer. Blizzard is famous for its slowness, so I don't think anyone is surprised these features would take them this long to implement. | ||
IMNasty
663 Posts
On May 10 2012 13:42 BLinD-RawR wrote: Show nested quote + On May 10 2012 13:40 IMNasty wrote: with the announced dates it's all but confirmed that MLG anaheim will host a proleague match what? from all the hints dropped by the MLG people on twitter (MLG people in korea right now, MLG Adam asking for lists of famous BW players, general vague hype etc.) and the impending MLG/OGN partnership, you can put 2 and 2 together and realize that BW pros aren't gonna just take a weekend off during proleague season to go overseas. adam was probably just trying to get the best proleague match-up for the weekend when they were finalizing the PL schedule. btw MLG announced there's an announcement coming Friday. ![]() | ||
Goldfish
2230 Posts
On May 10 2012 13:56 hacklebeast wrote: Show nested quote + On May 10 2012 13:51 Ribbon wrote: On May 10 2012 13:34 hacklebeast wrote: On May 10 2012 13:29 Ribbon wrote: On May 10 2012 13:27 ShadeR wrote: On May 10 2012 13:23 Ribbon wrote: Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. . This is everything wrong with SC2.... Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh.... FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed) I'd trust Blizzard over Idra What has blizzard done that was smart? Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly). They fixed PvP to stop it being 4gate vs 4gate every single game. We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about. The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal. The oracle is a great unit. I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010. I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer. The oracle is a great unit (watch SotG, even "Artosis" says so and he plays Protoss). Seeing the new Terran and Zerg units though, it seems they're trying too hard not to be BW. I don't like Battle Hellion since it's just a slow a-move unit. Sure it can transform but the decisions regarding it probably aren't too hard (basically Battle Hellion is for anything the regular Hellion can't kite or to kill workers faster if they're grouped together). The BH will fix TvP though but what I think is more important in the expansion is making it less one big deathball and one engagement. If you watch BW vs SC2, BW is a lot more entertaining. I'm still bummed that they removed the Carrier and replace it with the Tempest (also an a-move unit). *Liquid Tyler said it right (in state of the game) that if they returned the BW carrier to SC2, it would have been a different story for the Carrier. The Viper is not bad actually. Swarm Host is okay (if the Swarm Host had different units it could produce with maybe different abilities, it could have a lot of potential). I think the deathball syndrome has to be fixed with something drastic like 6m1hy (which somewhat works) or a rehaul of a lot of units. I'm not sure adding a few new units (like the Oracle and the Viper) is enough to change it "especially" if they add more deathball units in return (like the Tempest and Battle Hellion). | ||
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