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Media Day: SK Planet Proleague Season 2 - Page 21

Forum Index > BW General
950 CommentsPost a Reply
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51702 Posts
May 10 2012 04:42 GMT
#401
On May 10 2012 13:40 IMNasty wrote:
with the announced dates it's all but confirmed that MLG anaheim will host a proleague match


what?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 10 2012 04:42 GMT
#402
Ribbon wrote:Isn't he only mid-masters? That's not actually good.


I believe the actual statement was he reached masters having never learned the T units. In other words just plain old decisions and macro was superior enough to reach that. Not good I know, but still impressive to be 3 days old in the game and without ever knowing your units or tech paths you reach something a lot of casuals struggle to ever reach.

Ribbon wrote:Zerg is getting buffed literally tomorrow. The Oracle is a really good unit, and the Viper's pretty neat, I guess, 'cause it's like a defiler?


I know I know, I was just amused by the progamers and coaches basically confirming what Zerg players have been complaining about pretty much since release of WoL.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
geno
Profile Blog Joined October 2007
United States1404 Posts
May 10 2012 04:45 GMT
#403
I doubt they are confirming anything so much as parroting what they've read and heard about their races in SC2. None of them are high enough up (so far as we know) to really be a good source of balance information, lol.
Merany
Profile Blog Joined February 2011
France890 Posts
May 10 2012 04:46 GMT
#404
For some reason, I did not really realize how seriously bw progamers were taking the transition before this post...
But it's great! Cannot wait to see those guys compete!
TheRealFluid
Profile Joined June 2011
United States501 Posts
May 10 2012 04:50 GMT
#405
Be prepared to watch some starcraft 2 games not on par with GSL for a while.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 10 2012 04:51 GMT
#406
On May 10 2012 13:34 hacklebeast wrote:
Show nested quote +
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.
DoubleDare
Profile Joined October 2010
Canada48 Posts
May 10 2012 04:51 GMT
#407
FLASH PLAYING PROTOSS!
If that happens I might die of happiness. Then protoss will have bisu AND flash? GG no re
Chilltosis forever. P{HuK, TAiLs, WhiteRa} Z{Sen, Nestea}
Soft`Soap
Profile Joined March 2011
Canada865 Posts
May 10 2012 04:53 GMT
#408
I wonder what the viewers for this will be
a bit disappointing that ace match isn't bw, but with bw going extinct soon you couldn't really expect that
MiXyass DjLadyDana SoftSoap RightClick DigicidaL l)H[Zodiak] 58^^
Incanus
Profile Joined October 2009
Canada695 Posts
May 10 2012 04:53 GMT
#409
This is basically the apocalypse.
Flash: "Why am I so good?" *sob sob*
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51702 Posts
May 10 2012 04:53 GMT
#410
On May 10 2012 13:51 DoubleDare wrote:
FLASH PLAYING PROTOSS!
If that happens I might die of happiness. Then protoss will have bisu AND flash? GG no re


flash is playing terran though, hes only just thinking about switching...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
KenNage
Profile Joined May 2009
Chile885 Posts
May 10 2012 04:54 GMT
#411
poor quality of games incoming, i mean, if the games are anything like the ODT ones, to me, they are really not worth watching :/, anyway i have the entire MSL collection of moktira so, i have bw for a while, hoping for an osl collection tho
Valikyr
Profile Joined June 2010
Sweden2653 Posts
May 10 2012 04:55 GMT
#412
I just think everyone should be prepared for that the SC2 games in PL will be very bad in the beginning :p. No amount of talent will learn the game in this short amount of time. I'm sure they'll catch up soon enough though. Might be entertaining games, but not high level.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 10 2012 04:56 GMT
#413
On May 10 2012 13:51 Ribbon wrote:
Show nested quote +
On May 10 2012 13:34 hacklebeast wrote:
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.

I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
slappy
Profile Blog Joined March 2010
United States1271 Posts
May 10 2012 05:01 GMT
#414
On May 10 2012 13:56 hacklebeast wrote:
Show nested quote +
On May 10 2012 13:51 Ribbon wrote:
On May 10 2012 13:34 hacklebeast wrote:
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.

I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer.


ladies and gentlemen, we have a winner
jaedong imba
Lucumo
Profile Joined January 2010
6850 Posts
May 10 2012 05:01 GMT
#415
Well, I guess this means we can watch 2 or 3 games of BW and then just stop, if the games are worth it that is.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 10 2012 05:01 GMT
#416
On May 10 2012 13:56 hacklebeast wrote:
Show nested quote +
On May 10 2012 13:51 Ribbon wrote:
On May 10 2012 13:34 hacklebeast wrote:
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.

I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer.


True, but I never expected WoL to be good out of the box, and I don't expect HotS to be good out of the box either. I treat SC2 as an ongoing project rather than as the next big OMG game, and it's pretty fun just to watch in that regard.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-05-10 05:03:08
May 10 2012 05:02 GMT
#417
They'll be using ladder version of maps, and they openly admit that they aren't as good as top SC2 pros yet, but the format is already mostly SC2.

This doesn't look good at all.
larse
Profile Blog Joined March 2012
1611 Posts
May 10 2012 05:03 GMT
#418
On May 10 2012 13:56 hacklebeast wrote:
Show nested quote +
On May 10 2012 13:51 Ribbon wrote:
On May 10 2012 13:34 hacklebeast wrote:
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.

I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer.


Blizzard is famous for its slowness, so I don't think anyone is surprised these features would take them this long to implement.
IMNasty
Profile Joined February 2012
663 Posts
May 10 2012 05:05 GMT
#419
On May 10 2012 13:42 BLinD-RawR wrote:
Show nested quote +
On May 10 2012 13:40 IMNasty wrote:
with the announced dates it's all but confirmed that MLG anaheim will host a proleague match


what?


from all the hints dropped by the MLG people on twitter (MLG people in korea right now, MLG Adam asking for lists of famous BW players, general vague hype etc.) and the impending MLG/OGN partnership, you can put 2 and 2 together and realize that BW pros aren't gonna just take a weekend off during proleague season to go overseas. adam was probably just trying to get the best proleague match-up for the weekend when they were finalizing the PL schedule.

btw MLG announced there's an announcement coming Friday.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-05-10 05:15:04
May 10 2012 05:10 GMT
#420
On May 10 2012 13:56 hacklebeast wrote:
Show nested quote +
On May 10 2012 13:51 Ribbon wrote:
On May 10 2012 13:34 hacklebeast wrote:
On May 10 2012 13:29 Ribbon wrote:
On May 10 2012 13:27 ShadeR wrote:
On May 10 2012 13:23 Ribbon wrote:
Protoss are smashing everyone in the GSL at the moment. Blizz says it's on Terran to use mid-game map control to secure a late game advantage. Zerg, as I mentioned, will be stronger tomorrow, but most likely the reason BW players don't like it is because it's a reactive race and they don't know how to react yet. .

This is everything wrong with SC2....
Blizzard knows better than the progamers? And their 50% in all matchups spiel... ughhh....


FWIW, Day9 is in full agreement with Blizzard on this issue. And if they're wrong, Blizzard has shown they can be counted on to do the smart thing as a last resort. (The queen energy buff was basically vetoed by State of the Game, and Maka famously got Void Rays nerfed)

I'd trust Blizzard over Idra



What has blizzard done that was smart?


Mostly reversing their dumb decisions. HotS has multiplayer replay viewing (finally), global play, clan support, unranked matchmaking, and resume from replays, giving Bnet everything people have wanted save LAN (with the resume from replay being a fig leaf). You can say that all should have been in WoL, and I won't dispute that, but better late than never. ("Better late than never" is probably the best attitude to have with Blizzard, frankly).

They fixed PvP to stop it being 4gate vs 4gate every single game.

We got chat channels, at long last. Stalemate detection was a good idea that no one's ever complained about.

The stated goal of HotS is to prevent the deathball syndrome, by making interesting units that are useless in a fight, meaning fewer fighting units, which rewards micro more. I think that's a laudable goal.

The oracle is a great unit.

I mean, yes, ideally this would all be there at launch, but we do get it eventually. I don't think anyone disputes that SC2 now is a substantial improvement over SC2 in 2010.

I think you are confusing the "smart" thing with the "bare minimum to make a functional game" thing. If you ask me what 2+2 is, and I answer "4" after 6 months, it doesn't make me smart, it makes me slightly less stupid than if it took me a year to answer.



The oracle is a great unit (watch SotG, even "Artosis" says so and he plays Protoss).

Seeing the new Terran and Zerg units though, it seems they're trying too hard not to be BW.

I don't like Battle Hellion since it's just a slow a-move unit. Sure it can transform but the decisions regarding it probably aren't too hard (basically Battle Hellion is for anything the regular Hellion can't kite or to kill workers faster if they're grouped together). The BH will fix TvP though but what I think is more important in the expansion is making it less one big deathball and one engagement. If you watch BW vs SC2, BW is a lot more entertaining.

I'm still bummed that they removed the Carrier and replace it with the Tempest (also an a-move unit).

*Liquid Tyler said it right (in state of the game) that if they returned the BW carrier to SC2, it would have been a different story for the Carrier.

The Viper is not bad actually.

Swarm Host is okay (if the Swarm Host had different units it could produce with maybe different abilities, it could have a lot of potential).

I think the deathball syndrome has to be fixed with something drastic like 6m1hy (which somewhat works) or a rehaul of a lot of units.

I'm not sure adding a few new units (like the Oracle and the Viper) is enough to change it "especially" if they add more deathball units in return (like the Tempest and Battle Hellion).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
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