KEEP WORKING ON IT AND MAKE GOSU DESIGN!!!
THX!!
Forum Index > BW General |
okayGO[DoM]
Germany28 Posts
KEEP WORKING ON IT AND MAKE GOSU DESIGN!!! THX!! | ||
yknarf
United States90 Posts
eapm 109 I should really stop move spamming... Nice program | ||
bubble_bobble
Jamaica15 Posts
Runtime Error! Program BWREPINFO.EXE Abnormal program termination. Edit: I am using Windows 98. | ||
HiFi
United States518 Posts
i'm not sure if i'd agree with this, you need move very fast for some intense micro. | ||
PIKI
Poland143 Posts
67% Redundancy | ||
ihatett
United States2289 Posts
On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)" i'm not sure if i'd agree with this, you need move very fast for some intense micro. Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized. For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro. I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games. To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important. | ||
MoooN
Germany402 Posts
- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1. to proper english for me? | ||
Random()
Kyrgyz Republic1462 Posts
On March 07 2005 02:37 MoooN wrote: can someone translate this - Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1. to proper english for me? You assign some units to a hotkey, then you assign another units to the same hotkey, but you never actually used the hotkey. | ||
Random()
Kyrgyz Republic1462 Posts
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Fedaykin
Netherlands2003 Posts
I do wanna say that useless clicking does help, it gets your apm up early so you will have speed when it's necessary... This supports my theory that ANYTHING can be done with an apm of 160. I don't believe any number higher will be effective. Does this program also rule out the repetetive move commands? since everybody order a unit or group usually about 5 or more times to various but little apart locations ![]() | ||
yeehaw
San Marino888 Posts
On March 07 2005 01:05 ihatett wrote: Show nested quote + On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)" i'm not sure if i'd agree with this, you need move very fast for some intense micro. Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized. For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro. I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games. To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important. Or maybe you have less EAPM than him? | ||
DmitryVM
Russian Federation3 Posts
- "Abnormal program termination" bug will be fixed in the new version (1.01a). Coming in a few days. Furthermore, there will be some minor user interface enhancements (e.g. browsing from the folder you already had selected). - There is no way to distinguish between single and double hotkey click (center on unit). Double hotkey click is recorded into replay as plain Hotkey Select. - bwRepInfo does not penalize for intense micro. Usually, you need to micromanage units in proximity to enemy ones. Let's designate such area as "battlefield". The program uses some built-in heuristics to determine that. Inside the battlefield, "too fast" means only 0.15s (minimum human reaction time). Outside the battlefield, "too fast" limit grows up to 0.5s. - Select or Hotkey Select without subsequent order (e.g. Move, Train, Attack) not counted as redundant action unless same <unit/building/group of units> was already selected less than 10s ago. So you are allowed to swing through all of your gates/barracks/factories/etc every 10s. Of course, it's an arbitrary value in a certain way, and may be subject to change. | ||
Louder
United States2276 Posts
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Esp1noza
Russian Federation481 Posts
On March 07 2005 06:41 Louder wrote: Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation. Read the DmitryVM's post. | ||
JudasT
Spain2226 Posts
I hate you for having to look at the big EAPM numbers and realize that I'm like a turtle (jk) ![]() | ||
LumberJack
United States3355 Posts
On March 07 2005 01:05 ihatett wrote: Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. you must be bad ![]() Oh and the program sux, horrible bugs, i can barely get it to even function, i have to create sub folders and individually move the replays i wanna see, into them. And ive tried deleting all of the .rar files i see. It doesnt like my cycling through hotkeys either, on the games i have 200-230 it gives me a 60% redundancy :[ | ||
DmitryVM
Russian Federation3 Posts
BTW, bwRepInfo 1.0a works OK if there are non-replay files in the selected folder. It crashes if there is a file without extension. You can download bwRepInfo 1.0b here: http://bwrepinfo.narod.ru/bwrepinfow10b.rar The only difference between 1.0b and 1.0a is a bug fix. No enhancements yet. | ||
HiFi
United States518 Posts
On March 07 2005 01:05 ihatett wrote: It is really how you spend your clicks which is the most important. everyone go dl kingdom's 1st person view (the latest where vs JJu). that'll explain what "real" apm is. | ||
SChasu
United States1505 Posts
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ihatett
United States2289 Posts
On March 07 2005 05:46 yeehaw wrote: Show nested quote + On March 07 2005 01:05 ihatett wrote: On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)" i'm not sure if i'd agree with this, you need move very fast for some intense micro. Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized. For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro. I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games. To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important. Or maybe you have less EAPM than him? I was dead-tired when I wrote that, so I will rephrase: What's spam for a bad player is not spam for a good player. A fast action for someone who is good actually has a purpose, while if a bad player did the same thing it would be pointless because they don't know what they are doing. For example, when spamming gateways, good players might do it to check if everything is building and when to build more, but bad players are just spamming to get apm. My point is that you can't gauge whether someone is spamming or not by a formula, you need to watch their games and see their skill level. I hope that is more clear then the shit I wrote earlier. | ||
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