• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:55
CET 00:55
KST 08:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46
StarCraft 2
General
Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Online Quake Live Config Editor Tool Diablo 2 thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2674 users

New Real APM evaluating program bwRepInfo - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
okayGO[DoM]
Profile Joined November 2004
Germany28 Posts
March 06 2005 09:27 GMT
#61
GOOD WORK I LOVE THIS STUFF!!!
KEEP WORKING ON IT AND MAKE GOSU DESIGN!!!

THX!!
yknarf
Profile Joined December 2004
United States90 Posts
March 06 2005 11:49 GMT
#62
apm 145
eapm 109

I should really stop move spamming... Nice program
bubble_bobble
Profile Joined February 2005
Jamaica15 Posts
Last Edited: 2005-03-06 16:18:54
March 06 2005 13:41 GMT
#63
I get the following error when I update or refresh my replays

Runtime Error!

Program BWREPINFO.EXE

Abnormal program termination.

Edit: I am using Windows 98.
HiFi
Profile Joined February 2004
United States518 Posts
March 06 2005 13:46 GMT
#64
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.
dont spam ya apm, no good 4 ya health
PIKI
Profile Joined March 2003
Poland143 Posts
March 06 2005 15:49 GMT
#65
pure gundam
67% Redundancy
iS-HredunoS
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-06 16:13:11
March 06 2005 16:05 GMT
#66
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.
I love Protoss because it is tough and straight. Protoss is the race for men.
MoooN
Profile Joined February 2003
Germany402 Posts
March 06 2005 17:37 GMT
#67
can someone translate this

- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.

to proper english for me?
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 06 2005 18:49 GMT
#68
On March 07 2005 02:37 MoooN wrote:
can someone translate this

- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.

to proper english for me?


You assign some units to a hotkey, then you assign another units to the same hotkey, but you never actually used the hotkey.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 06 2005 18:58 GMT
#69
Esp1noza, I can help translating all this (the program and web-page) into proper english. Contact me if you want to , nns@hotmail.kg
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
March 06 2005 19:41 GMT
#70
Maybe this will make people finally realise that 'raw apm' is nothing. I don't think effective amp was mentioned before.

I do wanna say that useless clicking does help, it gets your apm up early so you will have speed when it's necessary... This supports my theory that ANYTHING can be done with an apm of 160. I don't believe any number higher will be effective.

Does this program also rule out the repetetive move commands? since everybody order a unit or group usually about 5 or more times to various but little apart locations
yeehaw
Profile Joined October 2004
San Marino888 Posts
March 06 2005 20:46 GMT
#71
On March 07 2005 01:05 ihatett wrote:
Show nested quote +
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.


Or maybe you have less EAPM than him?
G_G
DmitryVM
Profile Joined March 2005
Russian Federation3 Posts
March 06 2005 21:24 GMT
#72
Some comments from the author (sorry for my poor English):

- "Abnormal program termination" bug will be fixed in the new version (1.01a). Coming in a few days. Furthermore, there will be some minor user interface enhancements (e.g. browsing from the folder you already had selected).

- There is no way to distinguish between single and double hotkey click (center on unit). Double hotkey click is recorded into replay as plain Hotkey Select.

- bwRepInfo does not penalize for intense micro. Usually, you need to micromanage units in proximity to enemy ones. Let's designate such area as "battlefield". The program uses some built-in heuristics to determine that. Inside the battlefield, "too fast" means only 0.15s (minimum human reaction time). Outside the battlefield, "too fast" limit grows up to 0.5s.

- Select or Hotkey Select without subsequent order (e.g. Move, Train, Attack) not counted as redundant action unless same <unit/building/group of units> was already selected less than 10s ago. So you are allowed to swing through all of your gates/barracks/factories/etc every 10s. Of course, it's an arbitrary value in a certain way, and may be subject to change.
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 06 2005 21:41 GMT
#73
Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
March 06 2005 23:59 GMT
#74
On March 07 2005 06:41 Louder wrote:
Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.


Read the DmitryVM's post.
BroodWar forever
JudasT
Profile Joined January 2003
Spain2226 Posts
March 07 2005 00:26 GMT
#75
DmitryVM thanks for this program !!!

I hate you for having to look at the big EAPM numbers and realize that I'm like a turtle (jk)
Taking the time to have simple fun everyday is a must for a happy life.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
March 07 2005 00:37 GMT
#76
On March 07 2005 01:05 ihatett wrote:
Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE.


you must be bad , and i hope ur joking, or maybe ur not a smart player? i dunno, but its 'built' in the game, to win some of the time. No one is perfect, he might have a bad game, and you might make little mistakes, but to say someone would own you 100,000 : 0 is a bit extreme :|

Oh and the program sux, horrible bugs, i can barely get it to even function, i have to create sub folders and individually move the replays i wanna see, into them. And ive tried deleting all of the .rar files i see. It doesnt like my cycling through hotkeys either, on the games i have 200-230 it gives me a 60% redundancy :[
Man fears the darkness, and so he scrapes away at the edges of it with fire.
DmitryVM
Profile Joined March 2005
Russian Federation3 Posts
March 07 2005 02:09 GMT
#77
Horrible bugS? If you would like to help me improve the program, please list all of these here or via email.

BTW, bwRepInfo 1.0a works OK if there are non-replay files in the selected folder. It crashes if there is a file without extension. You can download bwRepInfo 1.0b here:
http://bwrepinfo.narod.ru/bwrepinfow10b.rar
The only difference between 1.0b and 1.0a is a bug fix. No enhancements yet.
HiFi
Profile Joined February 2004
United States518 Posts
March 07 2005 10:33 GMT
#78
On March 07 2005 01:05 ihatett wrote:
It is really how you spend your clicks which is the most important.

everyone go dl kingdom's 1st person view (the latest where vs JJu). that'll explain what "real" apm is.
dont spam ya apm, no good 4 ya health
SChasu
Profile Joined October 2003
United States1505 Posts
March 07 2005 10:39 GMT
#79
i go from 130 to 120 ;o
totalbiscuit is awful at casting.
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-07 10:48:55
March 07 2005 10:47 GMT
#80
On March 07 2005 05:46 yeehaw wrote:
Show nested quote +
On March 07 2005 01:05 ihatett wrote:
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.


Or maybe you have less EAPM than him?


I was dead-tired when I wrote that, so I will rephrase:

What's spam for a bad player is not spam for a good player. A fast action for someone who is good actually has a purpose, while if a bad player did the same thing it would be pointless because they don't know what they are doing. For example, when spamming gateways, good players might do it to check if everything is building and when to build more, but bad players are just spamming to get apm. My point is that you can't gauge whether someone is spamming or not by a formula, you need to watch their games and see their skill level. I hope that is more clear then the shit I wrote earlier.
I love Protoss because it is tough and straight. Protoss is the race for men.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 254
JuggernautJason1
StarCraft: Brood War
Britney 11016
Sea 5413
Artosis 685
Shuttle 156
Counter-Strike
Fnx 1925
taco 305
Super Smash Bros
PPMD48
Other Games
summit1g10780
shahzam395
Maynarde145
ToD118
C9.Mang086
Mew2King48
Organizations
Counter-Strike
PGL96
Other Games
gamesdonequick1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 424
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift1788
Other Games
• imaqtpie1014
• WagamamaTV346
• Shiphtur175
Upcoming Events
Replay Cast
5m
CranKy Ducklings16
PiGosaur Cup
1d 1h
Replay Cast
1d 9h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
WardiTV Winter Champion…
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-02
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.