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Active: 8060 users

New Real APM evaluating program bwRepInfo - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
okayGO[DoM]
Profile Joined November 2004
Germany28 Posts
March 06 2005 09:27 GMT
#61
GOOD WORK I LOVE THIS STUFF!!!
KEEP WORKING ON IT AND MAKE GOSU DESIGN!!!

THX!!
yknarf
Profile Joined December 2004
United States90 Posts
March 06 2005 11:49 GMT
#62
apm 145
eapm 109

I should really stop move spamming... Nice program
bubble_bobble
Profile Joined February 2005
Jamaica15 Posts
Last Edited: 2005-03-06 16:18:54
March 06 2005 13:41 GMT
#63
I get the following error when I update or refresh my replays

Runtime Error!

Program BWREPINFO.EXE

Abnormal program termination.

Edit: I am using Windows 98.
HiFi
Profile Joined February 2004
United States518 Posts
March 06 2005 13:46 GMT
#64
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.
dont spam ya apm, no good 4 ya health
PIKI
Profile Joined March 2003
Poland143 Posts
March 06 2005 15:49 GMT
#65
pure gundam
67% Redundancy
iS-HredunoS
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-06 16:13:11
March 06 2005 16:05 GMT
#66
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.
I love Protoss because it is tough and straight. Protoss is the race for men.
MoooN
Profile Joined February 2003
Germany402 Posts
March 06 2005 17:37 GMT
#67
can someone translate this

- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.

to proper english for me?
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 06 2005 18:49 GMT
#68
On March 07 2005 02:37 MoooN wrote:
can someone translate this

- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.

to proper english for me?


You assign some units to a hotkey, then you assign another units to the same hotkey, but you never actually used the hotkey.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 06 2005 18:58 GMT
#69
Esp1noza, I can help translating all this (the program and web-page) into proper english. Contact me if you want to , nns@hotmail.kg
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
March 06 2005 19:41 GMT
#70
Maybe this will make people finally realise that 'raw apm' is nothing. I don't think effective amp was mentioned before.

I do wanna say that useless clicking does help, it gets your apm up early so you will have speed when it's necessary... This supports my theory that ANYTHING can be done with an apm of 160. I don't believe any number higher will be effective.

Does this program also rule out the repetetive move commands? since everybody order a unit or group usually about 5 or more times to various but little apart locations
yeehaw
Profile Joined October 2004
San Marino888 Posts
March 06 2005 20:46 GMT
#71
On March 07 2005 01:05 ihatett wrote:
Show nested quote +
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.


Or maybe you have less EAPM than him?
G_G
DmitryVM
Profile Joined March 2005
Russian Federation3 Posts
March 06 2005 21:24 GMT
#72
Some comments from the author (sorry for my poor English):

- "Abnormal program termination" bug will be fixed in the new version (1.01a). Coming in a few days. Furthermore, there will be some minor user interface enhancements (e.g. browsing from the folder you already had selected).

- There is no way to distinguish between single and double hotkey click (center on unit). Double hotkey click is recorded into replay as plain Hotkey Select.

- bwRepInfo does not penalize for intense micro. Usually, you need to micromanage units in proximity to enemy ones. Let's designate such area as "battlefield". The program uses some built-in heuristics to determine that. Inside the battlefield, "too fast" means only 0.15s (minimum human reaction time). Outside the battlefield, "too fast" limit grows up to 0.5s.

- Select or Hotkey Select without subsequent order (e.g. Move, Train, Attack) not counted as redundant action unless same <unit/building/group of units> was already selected less than 10s ago. So you are allowed to swing through all of your gates/barracks/factories/etc every 10s. Of course, it's an arbitrary value in a certain way, and may be subject to change.
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 06 2005 21:41 GMT
#73
Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
March 06 2005 23:59 GMT
#74
On March 07 2005 06:41 Louder wrote:
Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.


Read the DmitryVM's post.
BroodWar forever
JudasT
Profile Joined January 2003
Spain2226 Posts
March 07 2005 00:26 GMT
#75
DmitryVM thanks for this program !!!

I hate you for having to look at the big EAPM numbers and realize that I'm like a turtle (jk)
Taking the time to have simple fun everyday is a must for a happy life.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
March 07 2005 00:37 GMT
#76
On March 07 2005 01:05 ihatett wrote:
Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE.


you must be bad , and i hope ur joking, or maybe ur not a smart player? i dunno, but its 'built' in the game, to win some of the time. No one is perfect, he might have a bad game, and you might make little mistakes, but to say someone would own you 100,000 : 0 is a bit extreme :|

Oh and the program sux, horrible bugs, i can barely get it to even function, i have to create sub folders and individually move the replays i wanna see, into them. And ive tried deleting all of the .rar files i see. It doesnt like my cycling through hotkeys either, on the games i have 200-230 it gives me a 60% redundancy :[
Man fears the darkness, and so he scrapes away at the edges of it with fire.
DmitryVM
Profile Joined March 2005
Russian Federation3 Posts
March 07 2005 02:09 GMT
#77
Horrible bugS? If you would like to help me improve the program, please list all of these here or via email.

BTW, bwRepInfo 1.0a works OK if there are non-replay files in the selected folder. It crashes if there is a file without extension. You can download bwRepInfo 1.0b here:
http://bwrepinfo.narod.ru/bwrepinfow10b.rar
The only difference between 1.0b and 1.0a is a bug fix. No enhancements yet.
HiFi
Profile Joined February 2004
United States518 Posts
March 07 2005 10:33 GMT
#78
On March 07 2005 01:05 ihatett wrote:
It is really how you spend your clicks which is the most important.

everyone go dl kingdom's 1st person view (the latest where vs JJu). that'll explain what "real" apm is.
dont spam ya apm, no good 4 ya health
SChasu
Profile Joined October 2003
United States1505 Posts
March 07 2005 10:39 GMT
#79
i go from 130 to 120 ;o
totalbiscuit is awful at casting.
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-07 10:48:55
March 07 2005 10:47 GMT
#80
On March 07 2005 05:46 yeehaw wrote:
Show nested quote +
On March 07 2005 01:05 ihatett wrote:
On March 06 2005 22:46 HiFi wrote:
"- Too fast repeating of some orders (including Move, Attack move)"

i'm not sure if i'd agree with this, you need move very fast for some intense micro.


Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.


For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.

I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.

I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.

To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.


Or maybe you have less EAPM than him?


I was dead-tired when I wrote that, so I will rephrase:

What's spam for a bad player is not spam for a good player. A fast action for someone who is good actually has a purpose, while if a bad player did the same thing it would be pointless because they don't know what they are doing. For example, when spamming gateways, good players might do it to check if everything is building and when to build more, but bad players are just spamming to get apm. My point is that you can't gauge whether someone is spamming or not by a formula, you need to watch their games and see their skill level. I hope that is more clear then the shit I wrote earlier.
I love Protoss because it is tough and straight. Protoss is the race for men.
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