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Russian Federation481 Posts
Russian programmer wrote Real APM evaluating program "bwRepInfo".
6000 lines of C+ code was writen not using bwchart sources. I think its really intresting program of good programmer.
BWrepsinfo is a program that shows APM without following actions:
- Order of units or upgrades when out of resourses - Multiple selecting of units without giving them any orders, i.e. if you clicked unit1, then clicked unit2, while unit1 didn't get any orders (Move, Attack, etc), first click doesn't count. But only if you didn't want to check the health of unit. bwRepInfo desides, if that click was for health checking, or not from how much time pass from previous selecting of that unit/building/group of units. - Selecting of already active group of units using hotkey. - Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1. - Multiple using of Move, Attack, Rally point commands with multiple clicking almost at the same point. - Too fast repeating of some orders (including Move, Attack move) - Mutliple using of Hold, Stop.
Site of program (in russian) http://bwrepinfo.narod.ru/
Screenshots can be found here: http://bwrepinfo.narod.ru/shots.html
You can download it here or on site of the program.
I am very sorry for my horrible english. If anyone could do better translation, then go to official site of the programm and try it.
Edit: From site of program: bwRepInfo - a program for usefull APM measuring, i mean APM without useless comands. The program developed for that purpose and shoudn't be used instead of BWChart, but with it, as usefull addition.
EAPM = effective APM, without useless comands.
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edit and remove the double r's in program 
sounds quite nice... wonder if ppl will start using that as a real measurment instead of bwchart ;o
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though it looks nice to me... i dont think some actions are necessary
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looks quite nice
in my (very very very) limited replay database i just checked quite a few and nobody had a "real" apm of more than 200
not sure if it'll replace bwchart but it's a nice program for sure
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I miss some functions(how to choose isolated replay?) but good work
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a bwchart clone...yay!!! or not
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Actually i miss sooo many things.Good ol' BWChart
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Russian Federation481 Posts
Yes interface is not so good, but it's version 1.0a! And you cant choose isolated replays.
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I like that the EAPM shows without the useless spamming. GJ, keep up the goodwork.
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On March 06 2005 03:10 Esp1noza wrote: Yes interface is not so good, but it's version 1.0a! And you cant choose isolated replays.
Yes it could be great tool.Later.
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very nice. thx!
On March 06 2005 02:58 hasuwar wrote: a bwchart clone...yay!!! or not did u actually read the first post?
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sounds great I am try it
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OMG this Russian site is AMAZING !!!!!! I found several SC tools and stuff that will help me to organize maps reps,even bnet chat color changer  great job Thx a lot esp1noza
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Sound really cool! Thanx for the post
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If I have "scan subfolders" on it doesn't work (crashed with a runtime error when I clicked on "update" or "refresh" ). This could be because I have some non-replay files in my /starcraft/replays folder (mostly vods).
Other than that it seems cool.
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Belgium9947 Posts
doesnt work if zip files are in folder
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On March 06 2005 05:05 RaGe-xG- wrote: doesnt work if zip files are in folder Well that's a pretty major bug. Hopefully it gets fixed since this seems like a useful (or at least interesting) tool.
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Nice tool, i have only seen one rep with over 200 apm (211), and with this i usually lay around 120.
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Sweden33719 Posts
Einar !1111 MSNNOW. Checked 3 reps of mine, 155, 130 something and 146 ;O
Checked a nada vs fisheye rep and nada had 100 o.o Maybe it bugged because it was old version or something ;/
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I like the program. I opened pros reps with it and shows EAPM around 150, with 50% +++ Redundancy :/
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On March 06 2005 05:50 MarKoNiO wrote: I like the program. I opened pros reps with it and shows EAPM around 150, with 50% +++ Redundancy :/
Funny to see xellos drop from 400 to 170 but its not like 170 EAPM is easy to have..
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Damnit, now my apm will drop if people start using this.
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the only reps ive seen with real 200 are a few of nada and xellos tvz. most of the pros are like 170 max ^^ and all the low apm foreigners (breakdown fisheye etc) have really low redundancy compared to everyone else. kinda bad for the ego watching my apm drop from 200 to 150 tho
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apm = actions per minute, and everything you do is an action. therefor if you remove certain actions like this, its not real apm. imo
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On March 06 2005 08:29 orzhady wrote: apm = actions per minute, and everything you do is an action. therefor if you remove certain actions like this, its not real apm. imo ya they call it eapm, effective actions per minute
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so they calculate someones arbitrary definition of what real actions are? Not very useful.
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no more spamming
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On March 06 2005 08:38 HungZerg wrote:Show nested quote +On March 06 2005 08:29 orzhady wrote: apm = actions per minute, and everything you do is an action. therefor if you remove certain actions like this, its not real apm. imo ya they call it eapm, effective actions per minute
oh okay, i just red when he said "real apm":O
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Pro's always click 1,2,3 this three buttons are 20,30 percent of all action
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Physician
United States4146 Posts
"real APM" that elusive fickle figment of the imagination ~ nice program.
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Me vs RRB on Martian on WCG -225 APM. Who can do better ?
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Thats a pretty cool program, but my apm hardly changed. I went from 240 to 200.
On a siide note, just about every single game I have saved with BW chart has be come corrupted to bwchart over the last....10 days? anyone got any info? This didnt happen when I first got the new patch, but happend before I got the newest version of BWchart. I cant figure out whats wrong T_T.
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Russian Federation481 Posts
On March 06 2005 08:29 orzhady wrote: apm = actions per minute, and everything you do is an action. therefor if you remove certain actions like this, its not real apm. imo
It's all about my english, sorry. I mean usefull actions per minute, in author's understanding of usefullness. I must say his understanding of it is quit precise IMO. Usefull actions = actions that change game flow in some way or another.
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lol get this Xellos[Yg] Vs [ReD]NaDa Xellos Apm=390 Nada's Apm=365 Found it in a replay
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Russian Federation481 Posts
Author of this program reads this thread and he promises to try to kill all bugs. He will komment here within few days. So write here about all bugs you will find. Version 1.01a coming, in this version you wil be able to see list of commands with commentaries, why that command or another was not count as effective (EAPM).
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Very good program. If it spreads out correctly, it will really help improve the overall effectiveness of players all around.
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crashes if any non .rep file is in the folder, and it's gay as hell that it doesn't automatically let you browse from the folder you already had selected..so instead you have to go to c:\ search through yada yada forever over and over if you want a different folder
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real apm HA, now wer gunn have a bunch of 50apm newbies thinkling their good at the game. Great.
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On March 06 2005 11:05 tlstmddn wrote: real apm HA, now wer gunn have a bunch of 50apm newbies thinkling their good at the game. Great. explain the logic behind that... no pro ive seen has an eapm of less than 140 so far anyway.
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Its probably slightly more accurate then the standard apm thing, but I still think i stick to the old system... better to have 1 scale
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On March 06 2005 11:18 jtan wrote: Its probably slightly more accurate then the standard apm thing, but I still think i stick to the old system... better to have 1 scale
It's a lot more accurate imo.
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Russian Federation481 Posts
On March 06 2005 11:18 jtan wrote: Its probably slightly more accurate then the standard apm thing, but I still think i stick to the old system... better to have 1 scale
I think it would be great, to have that feature in bwchart, just EAPM value near APM, instead of VAPM.
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I don't see how you can be sure than something is spam or not. Someone may double select something to see what is around them. Is this counted as spam? There are several other things which may count as spam which shouldn't.
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wow nice i emailed jca about these spam filters years ago, and then recently i think too nice to see that it's actually useful ;D
now that i think about it, select 1, select 1 would be considered as spam, no? i mean what if people use it to center the screen on their units/buildings
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Russian Federation481 Posts
I think there is no perfect way for program to determine the usefullness of sction. But we could try, if we find out that program counts some effective actions as not effective or not effective actions as effective, author could apply theese changes to future versions of program.
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xellos dropped back to 130 in one rep
the highest EAPM i have seen so far (i havent seen many^^) is kingdom with 230 EAPM !!! thats really much OO
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On March 06 2005 13:02 Selector wrote: xellos dropped back to 130 in one rep
the highest EAPM i have seen so far (i havent seen many^^) is kingdom with 230 EAPM !!! thats really much OO
nada vs china_bndso on the WEG event nada : 244 eapm
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Look, it takes less than a second to check health. How long does it take you to see a different color in the wireframe? Also, do you ever check to see if your units are done, and when they aren't you don't buy anything? I bet that counts as spam, too.
I am just saying that for very fast players such as pros, what spam is for us isn't spam for them.
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I don't think it's possible to perfectly filter out all the spam. This program may not be perfect, but it seems pretty accurate for first version.
Also, like one guy mentioned, it would be cool if everyone used one or the other so that there's only one scale.
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For me pro are not so fast in OGN or MBC games than in replays. They are very slow, because they think more than click on keyboard or mouse. They are fast if there is micro apparence, but nothing more. They play calm to win not to make many APM. Why there is no replays ?? Beacuse of cash and this that they ane not gods, there is psychological aspect of it. If someone doesn't see difference between real game and game for money, i feel sorry for that people.
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maybe this will finally discourage idiots from trying to spam hotkeys to look good =)
thanks, looks nice, going to download.
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On March 06 2005 14:26 Inspire wrote: For me pro are not so fast in OGN or MBC games than in replays. They are very slow, because they think more than click on keyboard or mouse. They are fast if there is micro apparence, but nothing more. They play calm to win not to make many APM. Why there is no replays ?? Beacuse of cash and this that they ane not gods, there is psychological aspect of it. If someone doesn't see difference between real game and game for money, i feel sorry for that people.
ROFLMAO You never watched IntoTheMSL (fp vods from URGK MSL)??? You are too fast (with apm >>500 so you consider pros as a too slow ) or too dumb with lack of informations. EDIT:Or fp vods recorded by Toptalented(<3) from NHN Hangame,Neowiz Pmang ProLeague,Challange or Dual Tournament?
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edit - my first post was pointless.
Speed is a neccessary component of the game. APM does not equate speed, but does give an indication of speed.
Some people increase their APM by uselessly clicking. Other people increase their speed by increasing their APM.
And both people will know exactly what they are doing.
If someone thinks they are a better or more respectable player because of their APM, good for them.
If someone wants to get better by improving all aspects of their game including speed, and essentially APM, then good for them.
Neither player needs a program to arbitrarily tell them whether or not their clicking is useless. They know that all ready.
Neat feature if not completely useless.
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Its hard cuz ive grown so attached to my bwchart ><
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GOOD WORK I LOVE THIS STUFF!!! KEEP WORKING ON IT AND MAKE GOSU DESIGN!!!
THX!!
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apm 145 eapm 109
I should really stop move spamming... Nice program
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I get the following error when I update or refresh my replays
Runtime Error!
Program BWREPINFO.EXE
Abnormal program termination.
Edit: I am using Windows 98.
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"- Too fast repeating of some orders (including Move, Attack move)"
i'm not sure if i'd agree with this, you need move very fast for some intense micro.
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pure gundam 67% Redundancy
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On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)"
i'm not sure if i'd agree with this, you need move very fast for some intense micro.
Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized.
For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro.
I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire.
I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games.
To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.
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can someone translate this
- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.
to proper english for me?
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Kyrgyz Republic1462 Posts
On March 07 2005 02:37 MoooN wrote: can someone translate this
- Reapplying of unused hotkey. For example if you apply 1 for gateway, then reapply 1 for group of zealots, bit between theese actions never press 1.
to proper english for me?
You assign some units to a hotkey, then you assign another units to the same hotkey, but you never actually used the hotkey.
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Kyrgyz Republic1462 Posts
Esp1noza, I can help translating all this (the program and web-page) into proper english. Contact me if you want to , nns@hotmail.kg
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Maybe this will make people finally realise that 'raw apm' is nothing. I don't think effective amp was mentioned before.
I do wanna say that useless clicking does help, it gets your apm up early so you will have speed when it's necessary... This supports my theory that ANYTHING can be done with an apm of 160. I don't believe any number higher will be effective.
Does this program also rule out the repetetive move commands? since everybody order a unit or group usually about 5 or more times to various but little apart locations
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On March 07 2005 01:05 ihatett wrote:Show nested quote +On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)"
i'm not sure if i'd agree with this, you need move very fast for some intense micro. Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized. For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro. I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games. To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important.
Or maybe you have less EAPM than him?
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Russian Federation3 Posts
Some comments from the author (sorry for my poor English):
- "Abnormal program termination" bug will be fixed in the new version (1.01a). Coming in a few days. Furthermore, there will be some minor user interface enhancements (e.g. browsing from the folder you already had selected). - There is no way to distinguish between single and double hotkey click (center on unit). Double hotkey click is recorded into replay as plain Hotkey Select.
- bwRepInfo does not penalize for intense micro. Usually, you need to micromanage units in proximity to enemy ones. Let's designate such area as "battlefield". The program uses some built-in heuristics to determine that. Inside the battlefield, "too fast" means only 0.15s (minimum human reaction time). Outside the battlefield, "too fast" limit grows up to 0.5s.
- Select or Hotkey Select without subsequent order (e.g. Move, Train, Attack) not counted as redundant action unless same <unit/building/group of units> was already selected less than 10s ago. So you are allowed to swing through all of your gates/barracks/factories/etc every 10s. Of course, it's an arbitrary value in a certain way, and may be subject to change.
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Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.
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Russian Federation481 Posts
On March 07 2005 06:41 Louder wrote: Sounds like some of those actions shouldn't be eliminated =\ Especially the repeat issuing of command like attack move, etc, which are often done to get units to move in a very specific path or stay in a certain general formation.
Read the DmitryVM's post.
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DmitryVM thanks for this program !!!
I hate you for having to look at the big EAPM numbers and realize that I'm like a turtle (jk)
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On March 07 2005 01:05 ihatett wrote: Let's can compare me to legionnaire.
I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE.
you must be bad , and i hope ur joking, or maybe ur not a smart player? i dunno, but its 'built' in the game, to win some of the time. No one is perfect, he might have a bad game, and you might make little mistakes, but to say someone would own you 100,000 : 0 is a bit extreme :|
Oh and the program sux, horrible bugs, i can barely get it to even function, i have to create sub folders and individually move the replays i wanna see, into them. And ive tried deleting all of the .rar files i see. It doesnt like my cycling through hotkeys either, on the games i have 200-230 it gives me a 60% redundancy :[
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Russian Federation3 Posts
Horrible bugS? If you would like to help me improve the program, please list all of these here or via email.
BTW, bwRepInfo 1.0a works OK if there are non-replay files in the selected folder. It crashes if there is a file without extension. You can download bwRepInfo 1.0b here: http://bwrepinfo.narod.ru/bwrepinfow10b.rar The only difference between 1.0b and 1.0a is a bug fix. No enhancements yet.
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On March 07 2005 01:05 ihatett wrote: It is really how you spend your clicks which is the most important. everyone go dl kingdom's 1st person view (the latest where vs JJu). that'll explain what "real" apm is.
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On March 07 2005 05:46 yeehaw wrote:Show nested quote +On March 07 2005 01:05 ihatett wrote:On March 06 2005 22:46 HiFi wrote: "- Too fast repeating of some orders (including Move, Attack move)"
i'm not sure if i'd agree with this, you need move very fast for some intense micro. Exactly. There is no way to draw the line between spam and fast but needed actions. Very fast players are penalized. For example: You swing throught all of your gates to make sure that all are building something. Is that spam? No, but probably so according to this. Same with double-selecting hotkeys to check on them, most likely, and same with bunker-rush like micro. I LOVE the idea behind this program, but the only way to decide whether someone's APM is good is to see how they play. Let's can compare me to legionnaire. I have over 200 apm, and so does he. We both play protoss. However, If we played 100,000 games, I would literally win NONE. We don't need a program to tell us who is better, just watch the games. To add to that, two players could have equal "real" apm, but one still suck. It is really how you spend your clicks which is the most important. Or maybe you have less EAPM than him?
I was dead-tired when I wrote that, so I will rephrase:
What's spam for a bad player is not spam for a good player. A fast action for someone who is good actually has a purpose, while if a bad player did the same thing it would be pointless because they don't know what they are doing. For example, when spamming gateways, good players might do it to check if everything is building and when to build more, but bad players are just spamming to get apm. My point is that you can't gauge whether someone is spamming or not by a formula, you need to watch their games and see their skill level. I hope that is more clear then the shit I wrote earlier.
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hehe, nice tool, crashed once, and obviously it is still very new with few option, though still interesting.
I dont think it will replace bwchart anytime soon... Besides I could always see bwchart being upgraded to also have an option to display a filtered out spam APM
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Pro.NT_FantaSy is the fastest player in the world and it was proved in this prog. I have about 50 reps of him and he had ~180 average EAPM. He even had 225, 237 in some of them O.O
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someone check arang replays
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Russian Federation3 Posts
Version 1.01a is now available. http://bwrepinfo.narod.ru/bwrepinfow101a.rar (150KB)
New features:
- Action list with comments; - Action distribution list; - Invalidation reason distribution list; - Recent folders drop-down list; - Browsing from the folder you already had selected; - "Open replay" button, which displays standard "Open File" dialog; - Bug fix (and I hope there are not too many new bugs in this release : - )
In-depth description is still in Russian only, but will be translated in English in a week or two.
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APM: 200-220 EAPM: 140-170
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JCA should add EAPM as a new feature to BWChart
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On March 11 2005 02:16 orca wrote: JCA should add EAPM as a new feature to BWChart
Yes, why to use 2 applications, i like BWChart more. If JCA get source, he will implement this to BWChart in few days. Its up to russian programmer
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...does apm really really matters that much to ppl ??? gj on the program btw, but i think there are more important things than apm / eapm
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there are also more important things than sc/bw never the less we are interested in sc...
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is there any programming language called c+? afaik, it's either c, c# or c++. oh well... he is probably referring to c++..
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Ha ha ha.... love the fact that the five year bump has - 1. nothing to add, and 2. completely irrelevant to the thread. Epic, indeed.
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On March 31 2010 01:11 Im-JaY wrote: epic bump why does every say bumps are "epic bumps" half the time? seriously, it was a stupid bump, along with many other bumps.
an epic bump, for example, would have been when that dude bumped that 5 year old thread asking for hacks and got banned for hundreds upons hundreds of weeks by R1CH. now that was an epic bump.
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On March 31 2010 00:52 youlijp wrote: is there any programming language called c+? afaik, it's either c, c# or c++. oh well... he is probably referring to c++..
WOW thats a good reason to bump this thread again, a 5 years old thread. seriously WTF IS WRONG WITH YOU?
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Well on topic, anyone have a replay of Hero or someone ridiculous to see what their EAPM is? Kind of curious see how their 500+ APM turns out
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I keep clicking this thread hoping there is an APM conversion for SC2 replays. Dammit.
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This will make sense if he's a Japanese computer geek.
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btw, is this program still working? any version of it, or there is another program that shows EAPM and APM? sorry I never used tools like these
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It still works. Less than epic bump.
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Hi I've been looking at some of my old reps and noticed only half of them work, the others will cause bwrepinfo to crash. All of these reps are 1.16.1 and I can't seem to find a common trend in the crashing replays, seems totally random. Anyone else having this problem?
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It happens every so often, I've found no fix. Also the algorithm for this program is pretty old and its not so good at gauging effective actions very well when it comes to micro apm. I wouldn't particularly recommend this program anymore.
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Yeah unfortunately its the only one that does EAPM as bwchart only does full apm .
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I think the updated BW chart does do eAPM? I remember being able to see mine somewhere.
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On October 29 2010 16:58 RebirthOfLeGenD wrote: I think the updated BW chart does do eAPM? I remember being able to see mine somewhere.
If this is the case, I'm not aware of it. The problem with Eapm is that often things done too close together or too frequently are disregarded when they're actually micro (lots of fast actions in small area). I mean... just to give you an idea, according to this old algorithm, Jaedong/FlaSh/Leta/Free/St0rk/Bisu (those are just the reps I tested) are all about 40-45% spam in their games. I think this to be highly unlikely.
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Peculiar. I don't think bwrepinfow ever crashed on me.. bwchart crashes frequently, though. Yeah, EAPM is not perfect, but it's all we got right now..
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bwrepinfo works fine for me, I did recently have some reps being wweird with autosave though, where they say they only work with starcraft expansion, even though I saved them on bw, and try watching them on bw.
Also Flash vs JD comes out like 20-30% redundancy, but given I'd say the program has a 10% error margin they're fine?
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On October 29 2010 19:16 Diminotoor wrote:Show nested quote +On October 29 2010 16:58 RebirthOfLeGenD wrote: I think the updated BW chart does do eAPM? I remember being able to see mine somewhere. If this is the case, I'm not aware of it. The problem with Eapm is that often things done too close together or too frequently are disregarded when they're actually micro (lots of fast actions in small area). I mean... just to give you an idea, according to this old algorithm, Jaedong/FlaSh/Leta/Free/St0rk/Bisu (those are just the reps I tested) are all about 40-45% spam in their games. I think this to be highly unlikely.
what replay did u watch? Oo i cant remember any rep of flash or bisu where they were spamming. Then again, i didnt have many reps of them. t.t But they used to have like 25% redundancy which is really low. But Jaedong is a spammer, no doubt about it. Like Nada and probably Julyzerg too, these 400 APM dont mean he is playing with 300 EAPM. Afair all 3 of them had pretty much the same EAPM as everyone else at that time
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On October 29 2010 22:00 Djin)ftw( wrote:Show nested quote +On October 29 2010 19:16 Diminotoor wrote:On October 29 2010 16:58 RebirthOfLeGenD wrote: I think the updated BW chart does do eAPM? I remember being able to see mine somewhere. If this is the case, I'm not aware of it. The problem with Eapm is that often things done too close together or too frequently are disregarded when they're actually micro (lots of fast actions in small area). I mean... just to give you an idea, according to this old algorithm, Jaedong/FlaSh/Leta/Free/St0rk/Bisu (those are just the reps I tested) are all about 40-45% spam in their games. I think this to be highly unlikely. what replay did u watch? Oo i cant remember any rep of flash or bisu where they were spamming. Then again, i didnt have many reps of them. t.t But they used to have like 25% redundancy which is really low. But Jaedong is a spammer, no doubt about it. Like Nada and probably Julyzerg too, these 400 APM dont mean he is playing with 300 EAPM. Afair all 3 of them had pretty much the same EAPM as everyone else at that time jaedong only really spams early game from what i seen on vods. also his apm drops after the early stages to low 300s, so i dont think he is that much of a spammer. nada on the other hand spams ALL game =o
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Dakota_Fanning
Hungary2349 Posts
On October 29 2010 16:50 Microlisk wrote:Yeah unfortunately its the only one that does EAPM as bwchart only does full apm  . BWHF Agent also has EAPM feature. It shows both APM and EAPM on the same chart.
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On October 29 2010 23:13 Dakota_Fanning wrote:Show nested quote +On October 29 2010 16:50 Microlisk wrote:Yeah unfortunately its the only one that does EAPM as bwchart only does full apm  . BWHF Agent also has EAPM feature. It shows both APM and EAPM on the same chart. True, but so does bwrepinfo, no idea what the other person was talking about :p
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On October 29 2010 21:32 Armathai wrote: Also Flash vs JD comes out like 20-30% redundancy, but given I'd say the program has a 10% error margin they're fine?
That's too small of a sample size to be deemed a general trend. My sample size is about 100 reps. Much more reliable of an idea of what's really going on. I think it has at least a 10% margin, maybe more.
On October 29 2010 22:00 Djin)ftw( wrote: what replay did u watch? Oo i cant remember any rep of flash or bisu where they were spamming. Then again, i didnt have many reps of them. t.t But they used to have like 25% redundancy which is really low.
I have many many reps of both. FlaSh varies between 25-40% redundancy. (higher-percent rep examples are FlaSh vs 815, FlaSh vs Tempest)ls(, and FlaSh vs Sea.GuemChi). Bisu also varies greatly between 25-40% (high-percent rep examples are Bisu vs SangHo, Bisu vs Hyuk game 2, Bisu vs Leta). Jaedong reps turn up the same results. I'm not sure if you guys just don't have a large samples size or something but I'm running off around 100 sample pro-reps. I just can't believe they're like 40% spam, it all seems necessary.
On October 29 2010 22:00 Djin)ftw( wrote:But Jaedong is a spammer, no doubt about it. Like Nada and probably Julyzerg too, these 400 APM dont mean he is playing with 300 EAPM. Afair all 3 of them had pretty much the same EAPM as everyone else at that time
Look at all the top progamers. During the middle of battles, they're usually locked in around 300EAPM with spikes as high as 370EAPM at times in 1 decisive moment.
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isnt this called CPM? where Commands per minute which excludes selecting the unit / control group.
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bwrepinfo has a specific problem with zerg macro. If you select a hatchery with a hotkey f.e. 5 and the select larva the build lings the actions look something like this:
select 5 select 1234,5678,9012 (3 larva IDs) morph lings
those 2 selects are looked at as 1 unnecessary select, select without subsequent order or something like this.
I once wrote a post in a thread regaring ret's eapm where he asked why he has so much spam. There should be a better explanation of the eapm problems.
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On April 01 2010 00:31 AmstAff wrote:Show nested quote +On March 31 2010 00:52 youlijp wrote: is there any programming language called c+? afaik, it's either c, c# or c++. oh well... he is probably referring to c++.. WOW thats a good reason to bump this thread again, a 5 years old thread. seriously WTF IS WRONG WITH YOU?
This bump reminded me how much of a dick this dude used to be
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is there any way I can downlaoad this now or other way to measure eapm in BW? the dl links are mostly dead
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On January 09 2016 22:42 LemOn wrote: is there any way I can downlaoad this now or other way to measure eapm in BW? the dl links are mostly dead https://www.sendspace.com/file/6ehgz2
i also have a bwrepinfow.dat file but i don't know what is dat
and btw the download links work fine on the site.
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Really sweet, thanks for sharing!
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wawaweewa After 6 years of inactivity my EAPM is still around 120, thank you very much for upload. Now where's the best place to get replays these days? Can't see the section on TL anymore
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Actually i'd say Zimp's replay thread is the best place nowadays. Iccup usually takes the best reps from that thread, but has some unique ones occasionally
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Any chance support for sc:r will be added?
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