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SC:BW AI Defeats WCG competitor - Page 5

Forum Index > BW General
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PUPATREE
Profile Joined August 2009
340 Posts
January 19 2011 20:12 GMT
#81
Very cool, and I hope to see continued progress!

I still think clumped mutas are part of perfect play at times though, like against repair/medic heal/maybe even protoss shields or zerg regen.

Does it look like they've gotten anywhere with scourge yet?
ㅋㄲㅈㅁ
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
January 19 2011 20:17 GMT
#82
On January 20 2011 04:28 Diminotoor wrote:
Show nested quote +
On January 20 2011 04:19 Stenstyren wrote:Ok, the AI is probably not able to defeat Jaedong or Flash. That's not such a big deal though, what's amazing is it's ability to adapt. I do understand that it counts the number of unit producing structures etc. and that part is not hard to make. However, making the AI play a few games against mass high templars and becoming better at it each time, that's good.

BTW, throwing around how good of a buddy you are with top programers and flaunting your degree will not make your arguments more solid, you just look like an asshole.


My point is the AI is not able to defeat ANYBODY OF ANY SIGNIFICANT VALUE.

Yeah no crap. The article says as much. It beat someone using Goliaths. People are getting all keyed up about that, like why did he go mass goliath etc. He probably did so as part of testing the AI. Like the people in the project probably asked him to "go goliath this time, to see how the AI responds". It responded well enough to beat him, in that situation (while losing every other game to him).

Saying that it couldn't beat a progamer, or a ICCUP d+ or whatever is setting up, then demolishing a strawman. The article never said it could. The AI progressed to the point where it could take out other AIs, and beat a pretty good human in a specific situation. But if you don't see how that is interesting I'm not sure what to say. Before an AI can beat a human consistently in any/most situations, it has to be able to do it in one. You start somewhere.

This is interesting because it is the best AI (results show that), and it is getting closer to being good. It's interesting that an AI this good (for an AI) still has massive difficulties in beating a good human, but also interesting that it is getting there. It's not some slam at progamers. It won't be a slam at them if/when the AI can beat them. It is an AI, it is not a level playing field. If/when it can ever beat progamers, it won't make what they do less impressive just like no one thought Kasparov was now terrible and worthless after a computer beat him. You reall ydon't need to white knight progamers so hard.
djsherman
Profile Blog Joined November 2009
United States140 Posts
January 19 2011 20:18 GMT
#83
On January 20 2011 05:11 Beside_kr wrote:
WCG has no record of a Oriol Vinyals competing. The only thing close is Oriol Prats Navarro a UT99 player from Spain. The website doesn't have players from the WCGC (2000) but also does not list Spain as one of the countries that competed that year.

Did he mean that he'd played in a preliminary of the Spain qualifiers for Spain? Because that's something significantly different.


=DoGo= participated in the WCG 2001 finals for Spain. Given the amount of time since his peak training, the thread title is definitely an overstatement.
StarCraft AI Competition Organizer
Leeoku
Profile Joined May 2010
1617 Posts
January 19 2011 20:22 GMT
#84
the golaiths were propbably the best choice in this scenario. based on the attack style, it should be able to beat mnm really easily, hence the player chose to golaiths with its range
Garrl
Profile Blog Joined February 2010
Scotland1982 Posts
January 19 2011 20:24 GMT
#85
It's still *incredibly* hard to strategise past build orders as an AI, and micro is easy to program with say, 1 muta vs 1 archon, but when you start to put in different mixes of units and different unit formations which humans will make, it gets exponentially harder. While it might be able to micro mutas perfectly, I'm betting it still can't strategise as well as Stork.
kamikami
Profile Joined November 2010
France1057 Posts
Last Edited: 2011-01-19 20:30:59
January 19 2011 20:30 GMT
#86
On January 20 2011 05:17 MamiyaOtaru wrote:
Show nested quote +
On January 20 2011 04:28 Diminotoor wrote:
On January 20 2011 04:19 Stenstyren wrote:Ok, the AI is probably not able to defeat Jaedong or Flash. That's not such a big deal though, what's amazing is it's ability to adapt. I do understand that it counts the number of unit producing structures etc. and that part is not hard to make. However, making the AI play a few games against mass high templars and becoming better at it each time, that's good.

BTW, throwing around how good of a buddy you are with top programers and flaunting your degree will not make your arguments more solid, you just look like an asshole.


My point is the AI is not able to defeat ANYBODY OF ANY SIGNIFICANT VALUE.

Yeah no crap. The article says as much. It beat someone using Goliaths. People are getting all keyed up about that, like why did he go mass goliath etc. He probably did so as part of testing the AI. Like the people in the project probably asked him to "go goliath this time, to see how the AI responds". It responded well enough to beat him, in that situation (while losing every other game to him).

Saying that it couldn't beat a progamer, or a ICCUP d+ or whatever is setting up, then demolishing a strawman. The article never said it could. The AI progressed to the point where it could take out other AIs, and beat a pretty good human in a specific situation. But if you don't see how that is interesting I'm not sure what to say. Before an AI can beat a human consistently in any/most situations, it has to be able to do it in one. You start somewhere.

This is interesting because it is the best AI (results show that), and it is getting closer to being good. It's interesting that an AI this good (for an AI) still has massive difficulties in beating a good human, but also interesting that it is getting there. It's not some slam at progamers. It won't be a slam at them if/when the AI can beat them. It is an AI, it is not a level playing field. If/when it can ever beat progamers, it won't make what they do less impressive just like no one thought Kasparov was now terrible and worthless after a computer beat him. You reall ydon't need to white knight progamers so hard.


Of course it is interesting but the article writer was doing a dirty job of giving the impression that the AI can beat everyone who play SC except for a few. Although in fact it won't have a chance against a macro D+ on iCCup (I don't think I can beat a high D either). Making the world think that the average skill level of BW gamer is as low as this AI is unacceptable.
Khassar de Templari
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2011-01-19 20:37:36
January 19 2011 20:36 GMT
#87
Not all too impressed yet. Did you know that mutas can actually fire backwards if you give the commands at accactly the right frames ? There was briefly a TL BWAPI team I was in and we had a private video of mutas owning infinite scourges just running away and firing backwards while moving. It might still be on youtube but it's most likely still private. All this AI do is mimic smartness. It's still just a simple algorithm changing certain key timings and targeting. I do have to say that it does so very well.

I added the links to some of the videos I made with dropship / tank or goli micro since this is a topic about AI



MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2011-01-19 20:52:13
January 19 2011 20:40 GMT
#88
On January 20 2011 05:30 kamikami wrote:
Of course it is interesting but the article writer was doing a dirty job of giving the impression that the AI can beat everyone who play SC except for a few. Although in fact it won't have a chance against a macro D+ on iCCup (I don't think I can beat a high D either). Making the world think that the average skill level of BW gamer is as low as this AI is unacceptable.

Again with the strawman. from the article: "after dozens of test matches, it has finally defeated our human StarCraft expert for the first time
...
“Okay,” he says. “We can beat goliaths. What’s next?”
"

The article is simply not making these claims you think you are seeing. It is an article about how the AI beat other AIs. And once, *once* it beat a "good human" (good human being someone who the article points out is retired), in one specific situation. That might change someday, but that's the situation now, and the article lays it out very clearly. You are getting worked up about something the article does not say. You will have to provide quotes if you want to change my mind.

More from the article:
"By the time the submission deadline came around, the Overmind was good enough that he (Oriol, retired) had to play seriously" - It says he had to play seriously, not that he lost. He had to play seriously to beat it, which he, A retired guy no one has heard of, did (except for one time when they wanted to test it against goliaths)

“Dan believes that in a few years there will be agents that can consistently compete against the highest levels of human competition." - this means there isn't such a thing now. He might be wrong about whether such a thing will ever exist, but it is quite clear that he doesn't think it does now, and quite clear for anyone who actually reads and comprehends the article.

What the AI is, is not as dumb as the built in AI. You can't kite its whole worker force around with a single drone. Its build order doesn't break down if a building is missing or taken out or gas is not available. It is a massive leap over the built in AI, and a good first step towards maybe someday being able to compete with good humans. It is (or could be) the groundwork. It is not there now and no one says it is.

Bottom line: it is an article about "how the Berkeley Overmind won the 2010 StarCraft AI competition"

On January 20 2011 05:36 Marradron wrote:
Not all too impressed yet. Did you know that mutas can actually fire backwards if you give the commands at accactly the right frames ?
Perfect micro is far less impressive from an AI standpoint than figuring out macro and when to build things. It is a much easier problem to solve, and there's no reason the Overmind couldn't incorporate it once it has figured out when to build what. What the Overmind is doing is far harder (for a machine) than microing some units around.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
January 19 2011 20:47 GMT
#89
i like watching those micro vids, lmao. wish I could move like that.

hehe, over 10,000 apm.. XD
~ The Ultimate Weapon
kamikami
Profile Joined November 2010
France1057 Posts
January 19 2011 20:53 GMT
#90
Well MamiyaOtaru you can defend the article as you like but I (and the guys arguing with you before) will just hate it because it gives false impression that SC skill level is low and that's it, you cannot change what people feel while reading it.

Why ? Because the title and the first paragraph give the impression that the human opponent is very high level (WCG competitor, 1st in Spain...), it just doesn't state specifically that it was 10 years ago and nowadays he is no one.

Khassar de Templari
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 19 2011 21:08 GMT
#91
ai can abuse bw imbalances perfectly and probably has a maphack *g* so if they work on it more they are able to beat any human being that is restricted to the old bw input system for humans hehe.

Anyway ... deep blue had help by a person while playing so it doesn't really count as mashine beat a grandmaster. But probably computers are now advanced enough to do so.
djsherman
Profile Blog Joined November 2009
United States140 Posts
January 19 2011 21:11 GMT
#92
The bot still has a lot of issues, but it's definitely pushing on research in this domain. If you have an idea of what the bot is going for, then it's usually not to challenging to overrun the bot with a timing attack. I played against the system, but had a pretty idea of what the bot would do beforehand: http://eis-blog.ucsc.edu/2010/11/man-vs-bot/

Unfortunately there is not yet an easy to set up matches for playing against BWAPI. This is something being explored for the next competition.
StarCraft AI Competition Organizer
formthehead
Profile Joined June 2010
United States81 Posts
January 19 2011 21:15 GMT
#93
On January 20 2011 05:53 kamikami wrote:
Well MamiyaOtaru you can defend the article as you like but I (and the guys arguing with you before) will just hate it because it gives false impression that SC skill level is low and that's it, you cannot change what people feel while reading it.

Why ? Because the title and the first paragraph give the impression that the human opponent is very high level (WCG competitor, 1st in Spain...), it just doesn't state specifically that it was 10 years ago and nowadays he is no one.



So the whole idea is invalidated because someone might not read the whole article?

The entire "argument" in the thread should've gone like this:

"I don't think the thread title is accurate." "yep it isn't." "okay."

And yes they did say that he's no longer competitive at the game.
]343[
Profile Blog Joined May 2008
United States10328 Posts
January 19 2011 21:17 GMT
#94
On January 20 2011 05:40 MamiyaOtaru wrote:
Show nested quote +
On January 20 2011 05:30 kamikami wrote:
Of course it is interesting but the article writer was doing a dirty job of giving the impression that the AI can beat everyone who play SC except for a few. Although in fact it won't have a chance against a macro D+ on iCCup (I don't think I can beat a high D either). Making the world think that the average skill level of BW gamer is as low as this AI is unacceptable.

Again with the strawman. from the article: "after dozens of test matches, it has finally defeated our human StarCraft expert for the first time
...
“Okay,” he says. “We can beat goliaths. What’s next?”
"

The article is simply not making these claims you think you are seeing. It is an article about how the AI beat other AIs. And once, *once* it beat a "good human" (good human being someone who the article points out is retired), in one specific situation. That might change someday, but that's the situation now, and the article lays it out very clearly. You are getting worked up about something the article does not say. You will have to provide quotes if you want to change my mind.

More from the article:
"By the time the submission deadline came around, the Overmind was good enough that he (Oriol, retired) had to play seriously" - It says he had to play seriously, not that he lost. He had to play seriously to beat it, which he, A retired guy no one has heard of, did (except for one time when they wanted to test it against goliaths)

“Dan believes that in a few years there will be agents that can consistently compete against the highest levels of human competition." - this means there isn't such a thing now. He might be wrong about whether such a thing will ever exist, but it is quite clear that he doesn't think it does now, and quite clear for anyone who actually reads and comprehends the article.

What the AI is, is not as dumb as the built in AI. You can't kite its whole worker force around with a single drone. Its build order doesn't break down if a building is missing or taken out or gas is not available. It is a massive leap over the built in AI, and a good first step towards maybe someday being able to compete with good humans. It is (or could be) the groundwork. It is not there now and no one says it is.

Bottom line: it is an article about "how the Berkeley Overmind won the 2010 StarCraft AI competition"

Show nested quote +
On January 20 2011 05:36 Marradron wrote:
Not all too impressed yet. Did you know that mutas can actually fire backwards if you give the commands at accactly the right frames ?
Perfect micro is far less impressive from an AI standpoint than figuring out macro and when to build things. It is a much easier problem to solve, and there's no reason the Overmind couldn't incorporate it once it has figured out when to build what. What the Overmind is doing is far harder (for a machine) than microing some units around.


Thank you for your informed post. Also, I assume the title has been changed from "progamer" or whatever, so I don't think there's much to argue about anymore.

(On a related note, what if the title had said "programmer" instead of "progamer"? I bet a lot of people would be reading it as "progamer" looool)
Writer
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2011-01-19 21:40:53
January 19 2011 21:40 GMT
#95
On January 20 2011 05:53 kamikami wrote:
Well MamiyaOtaru you can defend the article as you like but I (and the guys arguing with you before) will just hate it because it gives false impression that SC skill level is low and that's it, you cannot change what people feel while reading it.

Why ? Because the title and the first paragraph give the impression that the human opponent is very high level (WCG competitor, 1st in Spain...), it just doesn't state specifically that it was 10 years ago and nowadays he is no one.


Clearly I can't argue with someone who forms an opinion on an article by reading a single paragraph. And clearly I don't need to.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 19 2011 21:41 GMT
#96
On January 20 2011 04:43 Diminotoor wrote:
Kid, I've been dealing with dangers my entire life the likes of which you can't even fathom. You claim I'm "not even worth arguing" which doesn't make any sense, yet you can't stop responding to me. Neither you, nor anyone else here who lacks a spine or intelligence has a chance of even getting a real rise out of me much less "chasing me away". Get over yourself.

rofl what are you on about
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2011-01-19 22:34:25
January 19 2011 21:52 GMT
#97
On January 20 2011 06:15 formthehead wrote:
Show nested quote +
On January 20 2011 05:53 kamikami wrote:
Well MamiyaOtaru you can defend the article as you like but I (and the guys arguing with you before) will just hate it because it gives false impression that SC skill level is low and that's it, you cannot change what people feel while reading it.

Why ? Because the title and the first paragraph give the impression that the human opponent is very high level (WCG competitor, 1st in Spain...), it just doesn't state specifically that it was 10 years ago and nowadays he is no one.



So the whole idea is invalidated because someone might not read the whole article?

The entire "argument" in the thread should've gone like this:

"I don't think the thread title is accurate." "yep it isn't." "okay."

And yes they did say that he's no longer competitive at the game.


No, nobody said the whole idea was invalidated. Try reading more thoroughly. First impressions mean everything. Getting things wrong and giving a false pretense are the worst things you can do to an audience. We're pointing out that the writer did just that.

Of course we can go through the article and quote a bunch of stuff too and claim that its the only way to interpret it, or you can accept the fact that the intros carry an air about them that isn't reflected in the rest of the article. Your choice.

Yes. Right from the very start you've been saying the intro is bad. Not that the article is crap.


Guess you're choosing the "recycle my bad ideas" route. Seriously if you're not comprehensive at English, don't start trying to debate in it.

So you want me to read more thoroughly into your idea that people don't need to read?


Making things up out of the blue and trying to say that I said them doesn't work so well on forums when you can see everything I typed and thusly can clearly see you're flat-out lying.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
TheMonkeyMon
Profile Joined September 2010
United States119 Posts
January 19 2011 21:56 GMT
#98
I don't see what the argument is for. The article is obviously written for an audience that does not know how to play high-level starcraft. I wouldn't be suprised in the least if they could do one going over the intricacies and problems of the AI for higher-level players, but right now it's best to keep in mind who the article is written for.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 19 2011 21:59 GMT
#99
There is no issue with the arstechnica article. It was well-written, accurate, and enjoyable.

I however have a problem with how the pcgamer article basically repackaged it with a bunch of lines saying READ MEEEE LOLOLOL (like of course, the title saying "progamer") and didn't actually add any new content
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
January 19 2011 22:02 GMT
#100
On January 20 2011 02:24 popzags wrote:
Show nested quote +
JulyZerg once said:
"If one could perform perfect micro, Zerg would be the strongest race"

Proof to July's words?


I dont think so. Imagine a perfectly microed goliath army. Wow having 1 strong Terran AI playing against this zerg AI must be awesome
"jk CLG best mindgames using the baron to counterthrow" - boesthius
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