China bans youtube
SC:BW AI Defeats WCG competitor - Page 8
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TaDa1.
655 Posts
China bans youtube | ||
iSiN
United States1075 Posts
On January 20 2011 09:39 Sanguinarius wrote: At some point (sooner as opposed to later) the AI will be able to consistently beat humans. Then we will have to worry if we are playing a real human in a tourney. uhhh I think 40k apm gives away the fact it isn't human. | ||
Superiorwolf
United States5509 Posts
On January 20 2011 14:03 Xtermz wrote: Hi, I just want to briefly mention a couple of things. The title is accurate, but for those seeking further clarification: -I competed in the WCG 2001, and stopped playing a long time ago. Obviously, in terms of skill, I'm fairly average right now. However, my knowledge of the game is still rock solid, and given that I'm also a PhD student in AI, the two factors helped the Overmind tremendously. -The AI system is far from beating anyone decent. I lost a single game where we were trying several conditions, how the mutalisks were acting, etc. In no way I was playing to win, but to "teach" the Overmind, so to speak. So the title may be a bit misleading in this regard, but it was meant to attract attention which it certainly did. For those wondering what I'm doing now, I'm playing WoW (yes, I know!) on my (scarce) free time, and doing decently so (which helped me not loosing too much APM's or gaming "skills"). Oriol P.S. I'm not the author of neither the article nor this post Cool that you posted to give us some clarity It would be nice if you did tell the lead director that it kinda misrepresents what BW is like, but obviously we still think the accomplishment is a terrific feat! Also, if you're in Berkeley I would love to meet you ^^ We have Starcraft LANs here a lot! | ||
Marradron
Netherlands1586 Posts
Those were the exact videos I was talking about. They're made like one year and a bit ago. Guesse the owner changed them from private to not private a while ago. | ||
Dox
Australia1199 Posts
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Simplistik
1587 Posts
On January 20 2011 15:31 Dox wrote: Lots of disappointing posts in this thread. Try to focus on the accomplishments of the AI & it's programmers, not the player who was beaten. Really... Ironically, the player it has beaten is displayed as the AI's biggest accomplishment in that article. The level of the player surely is important. If a computer beats me in chess, nobody cares. If I lose to the BW AI, nobody cares. | ||
gen.Sun
United States539 Posts
We'll see if something interesting happens in the 2011 competition. | ||
Heyoka
Katowice25012 Posts
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eviltomahawk
United States11132 Posts
Once someone starts tacking on brilliant game sense on top of beastly muta micro, AIs will become REALLY scary. The ability to perform perfect storm dodges and harass is not to be underestimated, and it's really exciting to see what kind of improvements can be made in the future. Heck, most Koreans already play like computers . | ||
Misder
United States1557 Posts
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fLyiNgDroNe
Belgium3958 Posts
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nodule
Canada931 Posts
-former AI researcher | ||
nalgene
Canada2153 Posts
1450 points... are they making the AI learn the build orders+ what the enemy might be doing? what about multiple unit combination battles? will it take advantage of a zealot to pull mines into enemy units? | ||
Amnesty
United States2054 Posts
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djsherman
United States140 Posts
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Wonders
Australia753 Posts
On January 20 2011 11:24 Turgid wrote: This is badass. When did JD do it? I want to see a cross section of an observer computer, a FP VOD, and a video of his hands during the incident, cause damn. On January 07 2011 10:47 Wonders wrote: The only hard thing I've seen is a mutalisk actually shooting backwards like a vulture does, with almost no discernible turning. This can't be done with hold position or patrol. One has to move command back, attack command on the thing you want to hit (NOT just attack move near it), then move away, all in a fraction of a second. This is needed to kill scourge with 1 or 2 mutas, since the patrol trick requires at least 3 mutas. Here's what it looks like, starting at 8:00: He's actually clicking move towards the scourge, then on the scourge, then away from it. | ||
Trias
Netherlands53 Posts
On January 20 2011 16:27 Simplistik wrote: Ironically, the player it has beaten is displayed as the AI's biggest accomplishment in that article. The level of the player surely is important. If a computer beats me in chess, nobody cares. If I lose to the BW AI, nobody cares. The fact the AI was able to beat a competent SC player - even in a single game with the human player trying a non-optimal strategy - is already quite an accomplishment. | ||
Garmer
1286 Posts
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Ketch
Netherlands7285 Posts
On January 20 2011 19:55 nalgene wrote: The facebook snake video is the best 1450 points... I don't get the AI on the Facebook snake. Why doesn't it always leave a space open at the edges so it can escape when it wants? It should be relatively easy to fill the screen completely if you stick to a given trajectory. It takes a bit longer, but still, from there you can vary from that scenario to make it faster every time. | ||
Divine-Sneaker
Denmark1225 Posts
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