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SC:BW AI Defeats WCG competitor - Page 8

Forum Index > BW General
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TaDa1.
Profile Blog Joined May 2006
655 Posts
January 20 2011 05:15 GMT
#141
this is great, I wish that i could watch them on youku on tudou
China bans youtube
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
iSiN
Profile Blog Joined March 2009
United States1075 Posts
January 20 2011 06:05 GMT
#142
On January 20 2011 09:39 Sanguinarius wrote:
At some point (sooner as opposed to later) the AI will be able to consistently beat humans. Then we will have to worry if we are playing a real human in a tourney.

uhhh I think 40k apm gives away the fact it isn't human.
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 20 2011 06:17 GMT
#143
On January 20 2011 14:03 Xtermz wrote:
Hi,

I just want to briefly mention a couple of things. The title is accurate, but for those seeking further clarification:

-I competed in the WCG 2001, and stopped playing a long time ago. Obviously, in terms of skill, I'm fairly average right now. However, my knowledge of the game is still rock solid, and given that I'm also a PhD student in AI, the two factors helped the Overmind tremendously.

-The AI system is far from beating anyone decent. I lost a single game where we were trying several conditions, how the mutalisks were acting, etc. In no way I was playing to win, but to "teach" the Overmind, so to speak. So the title may be a bit misleading in this regard, but it was meant to attract attention which it certainly did.

For those wondering what I'm doing now, I'm playing WoW (yes, I know!) on my (scarce) free time, and doing decently so (which helped me not loosing too much APM's or gaming "skills").

Oriol

P.S. I'm not the author of neither the article nor this post

Cool that you posted to give us some clarity It would be nice if you did tell the lead director that it kinda misrepresents what BW is like, but obviously we still think the accomplishment is a terrific feat! Also, if you're in Berkeley I would love to meet you ^^ We have Starcraft LANs here a lot!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
January 20 2011 06:27 GMT
#144
+ Show Spoiler +
On January 20 2011 07:07 nalgene wrote:
Show nested quote +
On January 20 2011 05:36 Marradron wrote:
Not all too impressed yet. Did you know that mutas can actually fire backwards if you give the commands at accactly the right frames ? There was briefly a TL BWAPI team I was in and we had a private video of mutas owning infinite scourges just running away and firing backwards while moving. It might still be on youtube but it's most likely still private. All this AI do is mimic smartness. It's still just a simple algorithm changing certain key timings and targeting. I do have to say that it does so very well.

I added the links to some of the videos I made with dropship / tank or goli micro since this is a topic about AI






????



mellodroit?








~~~
~~~




Those were the exact videos I was talking about. They're made like one year and a bit ago. Guesse the owner changed them from private to not private a while ago.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
January 20 2011 06:31 GMT
#145
Lots of disappointing posts in this thread. Try to focus on the accomplishments of the AI & it's programmers, not the player who was beaten. Really...
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Simplistik
Profile Blog Joined November 2007
2144 Posts
January 20 2011 07:27 GMT
#146
On January 20 2011 15:31 Dox wrote:
Lots of disappointing posts in this thread. Try to focus on the accomplishments of the AI & it's programmers, not the player who was beaten. Really...

Ironically, the player it has beaten is displayed as the AI's biggest accomplishment in that article. The level of the player surely is important. If a computer beats me in chess, nobody cares. If I lose to the BW AI, nobody cares.
Dear BW Gods, it IS now autumn, so...
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
January 20 2011 07:31 GMT
#147
I don't think you guys realize exactly how fast these AIs will learn.

We'll see if something interesting happens in the 2011 competition.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 20 2011 07:34 GMT
#148
I enjoy reading about the progress of these projects a lot, this is pretty cool.
@RealHeyoka | ESL / DreamHack StarCraft Lead
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 20 2011 07:58 GMT
#149
I think it is inevitable that AIs will be able to beat a majority of players in the future, though not necessarily progamers. However, I do expect to see a future AI be able to competently compete against most progamers at some point, especially considering the sheer amount of perfect micro and multitasking that an AI is capable of doing.

Once someone starts tacking on brilliant game sense on top of beastly muta micro, AIs will become REALLY scary. The ability to perform perfect storm dodges and harass is not to be underestimated, and it's really exciting to see what kind of improvements can be made in the future. Heck, most Koreans already play like computers .
ㅇㅅㅌㅅ
Misder
Profile Joined October 2009
United States1557 Posts
January 20 2011 08:09 GMT
#150
What I find really great about this, is that in the future, they may be able to combine all of the bots to form a something incredible. This competition also shows us that humans aren't able to play to the game's full potential, and that there is always something to work on (for example, Flash's dominance just signals that there are certain aspects of the game he does better that other players need to work on).
Whaaaa?
fLyiNgDroNe
Profile Joined September 2005
Belgium4106 Posts
January 20 2011 08:31 GMT
#151
aight but when do we get the chance to play against this AI?
Drone is a way of living
nodule
Profile Joined February 2008
Canada931 Posts
January 20 2011 09:51 GMT
#152
Those vids are pretty damn impressive

-former AI researcher
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-01-20 10:56:37
January 20 2011 10:55 GMT
#153
The facebook snake video is the best
1450 points...

are they making the AI learn the build orders+ what the enemy might be doing?
what about multiple unit combination battles?

will it take advantage of a zealot to pull mines into enemy units?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Amnesty
Profile Joined April 2003
United States2054 Posts
Last Edited: 2011-01-20 11:42:32
January 20 2011 11:40 GMT
#154
edit nvm
The sky just is, and goes on and on; and we play all our BW games beneath it.
djsherman
Profile Blog Joined November 2009
United States140 Posts
January 20 2011 21:20 GMT
#155
I've posted instructions for playing against Overmind and the other competition bots: http://eis.ucsc.edu/BotInstructions
StarCraft AI Competition Organizer
Wonders
Profile Blog Joined September 2006
Australia753 Posts
January 21 2011 00:57 GMT
#156
On January 20 2011 11:24 Turgid wrote:
Show nested quote +
On January 20 2011 09:16 Wonders wrote:
On January 20 2011 07:07 nalgene wrote:

????

http://www.youtube.com/watch?v=LiPVuclQcvU

mellodroit?

http://www.youtube.com/watch?v=CQ2eK34NUOU



Can someone please watch this video? If you think you've seen it before, then you probably haven't. This is much better and harder to do than what you see in pro games. JD has done this before but nobody bothered to watch the video I posted because they all think they've seen it before.


This is badass. When did JD do it? I want to see a cross section of an observer computer, a FP VOD, and a video of his hands during the incident, cause damn.


On January 07 2011 10:47 Wonders wrote:
The only hard thing I've seen is a mutalisk actually shooting backwards like a vulture does, with almost no discernible turning. This can't be done with hold position or patrol. One has to move command back, attack command on the thing you want to hit (NOT just attack move near it), then move away, all in a fraction of a second. This is needed to kill scourge with 1 or 2 mutas, since the patrol trick requires at least 3 mutas. Here's what it looks like, starting at 8:00:



He's actually clicking move towards the scourge, then on the scourge, then away from it.
Trias
Profile Joined November 2007
Netherlands53 Posts
January 21 2011 09:25 GMT
#157
On January 20 2011 16:27 Simplistik wrote:
Show nested quote +
On January 20 2011 15:31 Dox wrote:
Lots of disappointing posts in this thread. Try to focus on the accomplishments of the AI & it's programmers, not the player who was beaten. Really...

Ironically, the player it has beaten is displayed as the AI's biggest accomplishment in that article. The level of the player surely is important. If a computer beats me in chess, nobody cares. If I lose to the BW AI, nobody cares.


The fact the AI was able to beat a competent SC player - even in a single game with the human player trying a non-optimal strategy - is already quite an accomplishment.
Garmer
Profile Joined October 2010
1286 Posts
January 21 2011 11:41 GMT
#158
so the future is "AI vs AI" at WCG...lol
Ketch
Profile Joined October 2010
Netherlands7285 Posts
January 21 2011 12:30 GMT
#159
On January 20 2011 19:55 nalgene wrote:
The facebook snake video is the best
1450 points...


I don't get the AI on the Facebook snake.

Why doesn't it always leave a space open at the edges so it can escape when it wants? It should be relatively easy to fill the screen completely if you stick to a given trajectory. It takes a bit longer, but still, from there you can vary from that scenario to make it faster every time.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 21 2011 12:44 GMT
#160
Completely disregarding all the credibility talk here. I find it very interesting to follow the development of more and more sophisticated AI. Speaking in a game sense, it'll make it infinitely more interesting to play games, and we might actually get to have proper challenges in games that aren't made up around the fact that the opposition gets 100% + to its stats, and instead it'll be a headlong battle of everything from micro to strategic gamesense.
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