SC:BW AI Defeats WCG competitor - Page 2
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Yodo
Russian Federation327 Posts
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TheYango
United States47024 Posts
On January 20 2011 02:42 FalconPunchsc2 wrote: Hmmm... well hes pro for the foreigner scene.... so its not mis-leading at all.. or are you saying no foriegner's are not pro enough? thanks. Progamer has a fairly specific meaning in the BW community--that is, a player that has a Professional license issued by Kespa. | ||
theSAiNT
United States726 Posts
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Jibba
United States22883 Posts
On January 20 2011 02:42 FalconPunchsc2 wrote: Hmmm... well hes pro for the foreigner scene.... so its not mis-leading at all.. or are you saying no foriegner's are not pro enough? thanks. Getting to WCG doesn't make you a progamer. As Jaedong said of one of his WCG opponents, "it was like playing the computer." The muta micro is pretty incredible though. I wonder if they could program it to probe rush with perfect micro to win games. On January 20 2011 02:51 theSAiNT wrote: A vid showcasing how it learnt to dodge storms: http://www.youtube.com/watch?v=0BS8Mbqbnmk Does that mean the adjustments weren't made by the programmers, but the AI adapted on its own? o.o | ||
goiflin
Canada1217 Posts
That's actually an amazing feat of programming, to make a computer that calculates cost effectiveness of kill options in real time, in reaction to what an opponent is doing. Most people would just program a threat priority list, and call it a day, but that can be abused hard. This computer actually goes "Hey, he might have five goliaths, but since he can't kill as many mutas as I can workers, it's cost effective to go in here and kill seven workers to lose two mutas." There's a reason that it takes a team of PhD's to program this. It's hard to do! I think they should bot an account on iCCup with this AI, and see how far it can go, to find more consistent results. | ||
Torte de Lini
Germany38463 Posts
On January 20 2011 02:51 theSAiNT wrote: A vid showcasing how it learnt to dodge storms: http://www.youtube.com/watch?v=0BS8Mbqbnmk WTF @ 30 seconds. How is that remotely possible? | ||
goiflin
Canada1217 Posts
WTF @ 30 seconds. How is that remotely possible? We have to move our hands to give input to starcraft. The computer only has to give those commands, which are obviously billions of times quicker than the fastest mouse hand. Want to know something funny? It doesn't need to hotkey groups. It controls all the mutas individually. | ||
andrewlt
United States7645 Posts
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Gescom
Canada3234 Posts
Read the article naysayers. On January 20 2011 02:36 Jibba wrote: Does that mean the adjustments weren't made by the programmers, but the AI adapted on its own? o.o Yup -- "Using StarCraft’s map editor, we built Valhalla for the Overmind, where it could repeatedly and automatically run through different combat scenarios. By running repeated trials in Valhalla and varying the potential field strengths, the agent learned the best combination of parameters for each kind of engagement." -- perfect micro through infinite trial and error. | ||
sCCrooked
Korea (South)1306 Posts
Until this thing is released to the public so we can test it, there's really no way of calling it "good" or "intelligent" in any way. Sounds just like pre-programmed responses to stimuli. Not really a "thinking" process going on. | ||
Fenrax
United States5018 Posts
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freelander
Hungary4707 Posts
On January 20 2011 03:17 andrewlt wrote: Wake me up when it beats Flash. it would probably beat him if the game got into the muta phase. mutalisks are quite OP with their mobility if you can move them individually. basically they found the aspect of BW which is probably the most abusable by an AI. I wonder if the AI with its intelligent risk/reward, threat level and other subsystems would find a strategy which had never been played before. | ||
Enderskmc
Canada110 Posts
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goiflin
Canada1217 Posts
Until this thing is released to the public so we can test it, there's really no way of calling it "good" or "intelligent" in any way. Sounds just like pre-programmed responses to stimuli. Not really a "thinking" process going on. There's two situations here. One: you read the article, but it all flew over your head. Two: you didn't read the article. It has nothing to do with being good. I'm sure any kespa sanctioned pro could stomp it into the ground. That's not the point. It's an AI for a game that teaches itself how to deal with situations. It's also not just going for mutas ASAP. It gauges the opponents BO, decides wether or not there's going to be an early push, and deals with the situation accordingly. While this is basic for a player, it's something that has ALWAYS plagued AI's, in any game. It's an intresting step forward. I disagree with the article, hyping that it beat a progamer, though. That's more of a "Hey, read me, I'm intresting!" headline. | ||
insaneMicro
Germany761 Posts
On January 20 2011 03:25 Diminotoor wrote: So there's supposedly some AI out there that can beat some n00b nobody on really old maps using bad BO and simply superior micro... why was this published at all? Every incarnation of these articles praises it so highly like it just beat a progamer. How insulting. Until this thing is released to the public so we can test it, there's really no way of calling it "good" or "intelligent" in any way. Sounds just like pre-programmed responses to stimuli. Not really a "thinking" process going on. You might want to read the article, it's pretty interesting how they figured out gas steal, ovie scouting, rush defense etc. The AI might only be able to do mass muta, but it has sickkkkk muta micro. | ||
BisuDagger
Bisutopia19033 Posts
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freelander
Hungary4707 Posts
On January 20 2011 03:25 Diminotoor wrote: Sounds just like pre-programmed responses to stimuli. Not really a "thinking" process going on. Nope, it doesn't sound like that. Read the article again please. And btw I don't think that a lot of thinking process is going on while a hardcore player plays. You don't really have that much time to think while playing BW. You mostly play based on your experience and use learnt counters to strategies, use a bit of gambling there and there (calculated risks, lacking scouting information). This AI does the same while making its play based around mutalisks. | ||
Torte de Lini
Germany38463 Posts
On January 20 2011 03:14 goiflin wrote: We have to move our hands to give input to starcraft. The computer only has to give those commands, which are obviously billions of times quicker than the fastest mouse hand. Want to know something funny? It doesn't need to hotkey groups. It controls all the mutas individually. Yeah I know. That is funny btw lolololol. No hotkeys, so ridiculous. | ||
Coriolis
United States1152 Posts
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Trowabarton756
United States870 Posts
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