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my micro vs computer map - Page 4

Forum Index > BW General
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RuGbUg
Profile Joined June 2003
United States2347 Posts
July 22 2004 07:54 GMT
#61
i don't think that sounds like a good idea.

although i did make a micro map once where there was a row of beacons, one for each race, and i think a column of 4 (early, mid, mid-late, and very late game iirc). to start the person would choose two races (defending and attacking) and the stage of the game. if they chose zerg and protoss - early, the zerg would have to fend off a zealot rush at 6:00 (they'd start with 2 hatches and idle larva/drones, but the zealots would be visioned leaving 3:00's ramp.

I don't remember where i put the map though, I spent all summer making it
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
STD
Profile Joined October 2003
Sweden350 Posts
Last Edited: 2004-07-22 08:18:32
July 22 2004 08:16 GMT
#62
On July 22 2004 16:17 tfeign wrote:
You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.

For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.

This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.

There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.

I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations.


Try playing the game -.-

Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times.
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-22 09:01:36
July 22 2004 08:58 GMT
#63
On July 22 2004 17:16 STD wrote:
Show nested quote +
On July 22 2004 16:17 tfeign wrote:
You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.

For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.

This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.

There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.

I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations.


Try playing the game -.-

Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times.



What do you mean how would you deal with all those things? As long as you have units and some static defense you can deal with anything. There isn't much difference. That's like saying in a 3v3 with your opponents being t, z, and p that you have to change from tvt to tvz to tvp all over again multiple times and it's not possible. It's all about how you use your units.


I have actually played a map like that, very very long ago. You would play with 3 partners in the middle of the map and the attacks would come from all sides. The attacks were random, for ex. at 4 minutes you could get muta harassed, reaver dropped, tank pushed, or hydra attacked, etc., which were randomnly selected by the game. And your partners would face the same situations. This would go on to last 60 minutes, where at the end your minerals will run out and you face the last wave. Too bad I do not have that map anymore for years now, as I really wish I had kept it.

It would be better & much more fun if you can work with partners instead of playing this by yourself for the whole time.
0wNaG3-
Profile Joined May 2004
333 Posts
July 22 2004 11:07 GMT
#64
Fuck Stimy, why the fuck do have to make that fucken game so fucken impossible. I spent the last fucking hour trying to beat it and i cant fucken get past that fucken level with 3 goons vrs 2 goons and 2 zlots. Fuck, you were this close ( --| |-- ) to owing me a new Ktm 6500 cause I nearly broke in fucken frustration.

By the way it needs more terran micro. Thx.
AKA: frEeLoSS
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 22 2004 11:16 GMT
#65
On July 22 2004 17:58 tfeign wrote:
Show nested quote +
On July 22 2004 17:16 STD wrote:
On July 22 2004 16:17 tfeign wrote:
You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.

For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.

This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.

There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.

I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations.


Try playing the game -.-

Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times.



What do you mean how would you deal with all those things? As long as you have units and some static defense you can deal with anything. There isn't much difference. That's like saying in a 3v3 with your opponents being t, z, and p that you have to change from tvt to tvz to tvp all over again multiple times and it's not possible. It's all about how you use your units.


I have actually played a map like that, very very long ago. You would play with 3 partners in the middle of the map and the attacks would come from all sides. The attacks were random, for ex. at 4 minutes you could get muta harassed, reaver dropped, tank pushed, or hydra attacked, etc., which were randomnly selected by the game. And your partners would face the same situations. This would go on to last 60 minutes, where at the end your minerals will run out and you face the last wave. Too bad I do not have that map anymore for years now, as I really wish I had kept it.

It would be better & much more fun if you can work with partners instead of playing this by yourself for the whole time.
its just a bad idea, what will it teach you when you're defending goon/shuttle with infantry? you'd learn very little. the micro/macro would have to come in stages, or be one matchup at a time (thus evolving into 9 ums's)
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
aNimate
Profile Joined July 2004
Spain22 Posts
July 22 2004 13:12 GMT
#66
i won O_O the 2 goon 2 zealot one is annoying and the 2 marine 5 scv 1 is annoying all the others a pretty ez tho
I wish Limyh would stop being such a pansy and win!
After)Eight(
Profile Joined March 2003
Germany502 Posts
July 22 2004 13:43 GMT
#67
how to beat the 5scv/2marine vs lings thing? i tried it one time for now...
i hate quote
kk
Profile Joined March 2004
25 Posts
July 22 2004 18:03 GMT
#68
it took A LOT of my nerves, but i won the game.
Thank for that GREAT feeling Stimey
Breeze
Profile Joined October 2002
Bulgaria989 Posts
July 22 2004 18:09 GMT
#69
Because I don't play terran, for the 5 scv / 2 marine thingie I just make an arc of scvs, place the 2 marines behind it and put them all on hold... you only need to move an scv or two away when it is being hit, this way you're usually left with a marine and 1-2 scv beating the last ling
micro soft, macro hard
Remmus(Cfr
Profile Joined November 2003
Russian Federation207 Posts
July 22 2004 19:06 GMT
#70
On July 22 2004 20:07 0wNaG3- wrote:
Fuck Stimy, why the fuck do have to make that fucken game so fucken impossible. I spent the last fucking hour trying to beat it and i cant fucken get past that fucken level with 3 goons vrs 2 goons and 2 zlots. Fuck, you were this close ( --| |-- ) to owing me a new Ktm 6500 cause I nearly broke in fucken frustration.

By the way it needs more terran micro. Thx.

Kill the goons first and u ll get to level 1 --> 2 goons vs 2 zils most of the time
Expect the Unexpected
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 23 2004 00:00 GMT
#71
:-) glad you guys like it. i think it could be improved somewhat

-the scv/rine/ling level is crap imo (??)
-needs a couple more levels sorta

anyways i'm making a harder version right now but still tweaking it maybe
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
July 23 2004 00:05 GMT
#72
yeah it needs more levels, keep the scv/rine/ling level in, it's not hard if you just have one scv in front and don't let it die. just a few split seconds of lings delaying is enough to win that stage. it's hard but it's not so hard that it's worth taking out.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 23 2004 01:50 GMT
#73
it's not the difficulty that bothers me about it, it's just the way you basically hope they chase you to beat it :/
Remmus(Cfr
Profile Joined November 2003
Russian Federation207 Posts
July 23 2004 02:23 GMT
#74
come on Stimey pop up the next version
Expect the Unexpected
M2
Profile Joined December 2002
Bulgaria4135 Posts
July 23 2004 02:53 GMT
#75
SO WHERE IS THAT HARD VERSION GIVE US A LINK PLS OR ATLEAST GIVE ME A LINK:-))
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 23 2004 03:04 GMT
#76
it's not finished yet...
Null_hk
Profile Joined November 2003
China318 Posts
July 23 2004 03:14 GMT
#77
add dropship levels remember!!!

and do like a tank + dropship vs reavers or something
yooo fucktards
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 23 2004 05:06 GMT
#78
On July 23 2004 10:50 STIMEY d okgm fish wrote:
it's not the difficulty that bothers me about it, it's just the way you basically hope they chase you to beat it :/
you don't have to move an scv for it to work, you just have to make sure all th escvs are doing damage
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
July 23 2004 05:19 GMT
#79
Same old shit as in the 100000 versions of Micro Challenge...
But cool triggering!
-.-
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 23 2004 07:10 GMT
#80
yeah but fagots just beat it the fagot way so id rather take it out
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