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released:
http://stimey.isgsa.org/abuse/(4)PracticeMICRO_0.32.scm
(1) it's balanced for _online_ play. if you beat it in single player ur a pussy.
briefing/faq:
(2) to start you attack move with ur infested so it explodes. this is so you can start each round whenever you want, or obs if you want.
(3) minerals are your time limit for the whole game. when they run out you lose. if you beat all the levels then the minerals you have remaining is your score (higher the better).
(4) gas is your time limit for the round. when you run out of gas you die.
(5) you go back a level if you lose the same round too much.
(6) they're all beatable and most of them aren't too gay.
(7) some spot's terrain may be harder than others, i tried to minimize this but it will never be perfect.
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trying it right now! gj stimey
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I was a "tester" for like one round, it's frustrating at start but yes it is possible! go stimey!
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actually friz you were testing the harder version this is just the easier one im realeasing today cuz bbm liked it
im also working on a harder version for those of u that think this ver sucks. the harder ver is playable now but i gotta refine it a little more. i also am gonna make a ver like 0.32 but with all tank hot action. tanks are funny
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yea, its pretty ez, made it to the lings VS 2probes and some lots. I did have trouble with the 5scv+2rines VS mass lings.
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the scv/rine one is by far the gayest level, but some people tell me to leave it in. the level it replaced was kinda blah, it was rine scv vs rine scv
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I WON IN SINGLE PLAYER!!!
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ah stimey you sold out and made it easy?
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Ok, this is a nice map, But I would think it was nice if you put a text what your up against :D
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malebrider: no the new version is harder people who think this vers is easy should meeet me on bnet and help me finish the next ver
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5scv 2 rines.. uhh.. cant you just put rines in a corner and oput scv in wall in from and hold pos...
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try it
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the lings attack the scvs
but i dont like the timers stimey, just my input. also, idk what im going against either
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dude i cant get past the fucking level where u get 5 zlots and they pwn u with 10 lings and 100000000000000000 drones
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just run away until the lings split from the drones
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hehe stimey u are the man, this one was easy can u make it more harder?
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thats the last level anyways pacifist.. the levels are supposedly ordered according to difficulty, so that level is supposed to be the hardest. i like it tho.
the gas timer is so people dont act really gay and run away 95% of the time.
the ore timer is so people actually have to be challeneged to beat it they cant just sit around playing it all day and be like "whoa i won." it also lets people who have beaten the map compete for a best time while still being able to pause between rounds while others play.
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On July 21 2004 15:02 hasuwar wrote: I WON IN SINGLE PLAYER!!!
hahahah
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Nice job man.
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ah its still the same oen that you had me test TT
I still think the 3 goons vs 2 goons 2 lots is the hardest one
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Don't I get a thankyou for determining that the lings vs zealot and probes was fair and the 3 goons vs goons and zealots was unfair?
I want my name in the credits
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Braavos36374 Posts
3 goons vs 2 goons 2 zealots is not hard if the comp leads with a goon, it's dead before anything else hits you
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I think the harder version has a very original approach and I would like to see it released. 5 rines vs 2 zeals is bullshit in that version though  Maybe with stim...
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the harder version needs to find someone who can beat it in one sitting and then tell me an order of the levels from hardest to easiest, also so i can tweak the time limits XXDDDDDDDD
some of u seem to fail to realize that this is the original ver not the hard one you were testing today, that the hard one was based on the this released one not the other way around :|
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the gas timer doesn't reset for me. whether i die or whether i move on the gas timer is the same number from last level's end.
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wtf it took me 890000 times to beat scv and marines vs zerglings
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well rugbug could u give me a rep of thje problem or meet with me sometime? that is weird it is fine for everyone else
yeah pheered the scv and marines vs lings one is gay i was really considering taking it out or replacing it. the hard version's scv/ling is cooler imo
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maybe i wasn't watching it carefully i'll try it again later.
and i found out if you just hide in the corner with scv/marines you can still win
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I thought the 3 goons vs 2 zlot and 2 goons was the hardest O_O I guess that's why I play zerg :D Edit: I thought the 2 rine/5scvs wasn't that hard :[
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yeah, i got stuck on 3 goons vs 2 lots+2 goons when i tried it. very cool idea; seems like a nice execution. it'd be nice if you told people what they were up against, though, or at least numbered the rounds. overall, great job.
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Physician
United States4146 Posts
Another one for my collection at entropyzero.org.
Thanks good micro's are hard to find.
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Why does it always start with the mega frustrating 2 dragoon 3 zealot, not only does it take a long fuck of a time to do, but is there any thing more efficient than, back, h, back, h, if you use P, you'll goonfreeze if you get hit by zealot -.-
The 2goon/2zeal one seemed really easy to me, just dance with the goons to minimize zeal hits and focus fire on one goon at a time, then use ranged/melee micro to finish, the scv/marine was seemed mostly luck based of jiggling scvs to try to mess up their attack ai, or whatever.
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On July 21 2004 15:02 hasuwar wrote: I WON IN SINGLE PLAYER!!!
haha u got another aka:cunt ^^
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On July 22 2004 00:51 exalted wrote: Why does it always start with the mega frustrating 2 dragoon 3 zealot, not only does it take a long fuck of a time to do, but is there any thing more efficient than, back, h, back, h, if you use P, you'll goonfreeze if you get hit by zealot -.-
The 2goon/2zeal one seemed really easy to me, just dance with the goons to minimize zeal hits and focus fire on one goon at a time, then use ranged/melee micro to finish, the scv/marine was seemed mostly luck based of jiggling scvs to try to mess up their attack ai, or whatever. lol i find the goon vs zealot one easy as hell
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my name best be in the credits! :p
Ya his new one is MUCH harder, try doing marine+scv without losing a unit :D
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On July 22 2004 00:51 exalted wrote: Why does it always start with the mega frustrating 2 dragoon 3 zealot, not only does it take a long fuck of a time to do, but is there any thing more efficient than, back, h, back, h, if you use P, you'll goonfreeze if you get hit by zealot -.-
The 2goon/2zeal one seemed really easy to me, just dance with the goons to minimize zeal hits and focus fire on one goon at a time, then use ranged/melee micro to finish, the scv/marine was seemed mostly luck based of jiggling scvs to try to mess up their attack ai, or whatever.
if you really dont like p, press a , but instead of clicking between zeal and goon, click behind the goons. they wont move then fire like clicking the ground in between.
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I hate microing goons. Otherwise it was fun. But I really hate goons. Dunno why, but it's boring and nigh on impossible for me to get it rigth. (Both of them were like 8 million tries). Rest of the things were fun and not to hard.
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Russian Federation207 Posts
Thanks Stimey , its far the best micro i ve ever tried . The only problem for me seems to be the last level , maybe im lame but i can beat it in ratio 1 to 10 , even if u have after killing lings 3 yellow\red zils vs only drones u r owned . Maybe it worth decreasing drone number by 1 or 2 ? Still its the greatest micro ever . Timing idea is very sexy , it stimulates u to do your best and do it fast , for example if in Goons vs Goons\Zils level ,if u traded 2 goons and have 1 goon vs 2 zils now u'd better give up and start again cause its time consuming (but possible) and there would be not enough time to end the last level
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afaik stimey tested it a fair bit. I played it 2/3 times before it was posted here, and numerous people completed it, so its definatly all possible (with skill rather than luck too)
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I too think it's a very neat micro game, better than most out there. I've never finished it because 5 marines vs 2 zeals is 100% luck and impossible . Thus I don't know how many levels there are, can someone enlighten me? fish, make sure you release the hard version, I find the thing that makes it hard an extraordinarily good idea.
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Russian Federation207 Posts
On July 22 2004 11:39 VdP]TwistedEcho wrote: afaik stimey tested it a fair bit. I played it 2/3 times before it was posted here, and numerous people completed it, so its definatly all possible (with skill rather than luck too) I completed it too . Otherwise how would i know that zils vs lings-drones is the last level =)
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Russian Federation207 Posts
On July 22 2004 11:52 MPXMX wrote: I too think it's a very neat micro game, better than most out there. I've never finished it because 5 marines vs 2 zeals is 100% luck and impossible  . Thus I don't know how many levels there are, can someone enlighten me? fish, make sure you release the hard version, I find the thing that makes it hard an extraordinarily good idea. Try to stand rines with a bit of distance from each other , then focus them on the first zeal and run around with the rine they are attacking =) or 2 rines that is a bit more difficult
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u better add some dropship levels..
ppl like me die to find micro maps that can let us practice some boxer dropship sexyness and that nada tank drop move in the PJ game
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On July 22 2004 11:52 MPXMX wrote: I too think it's a very neat micro game, better than most out there. I've never finished it because 5 marines vs 2 zeals is 100% luck and impossible  . Thus I don't know how many levels there are, can someone enlighten me? fish, make sure you release the hard version, I find the thing that makes it hard an extraordinarily good idea.
I beat it on my first try.
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the 5marine vs 2 zealot is hella easy just do this
put 4 marines together and send one out in front of them where the zeals will follow it just run that one marine around until all the zeals die ~_~
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I just beat the game, with only 17 seconds left =]
GG
GJ Stimey
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On July 22 2004 12:27 PheeRed.User wrote: the 5marine vs 2 zealot is hella easy just do this
put 4 marines together and send one out in front of them where the zeals will follow it just run that one marine around until all the zeals die ~_~
A. It's cheap abuse of AI. B. you can get unlucky with this
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ok bbm ill tell u the secret. focus fire on one zealot. try to select a marine before a zealot gets to him so u can run away after being hit once or twice tops. then u win.
i got 2 more micro maps sorta already.. one is all unsieged tanks control which i have to convert to the new version and the other is the "hard" ver which i just need to rearrange the level order and tweak the time limits which is hard cuz i havent found anyone that kicks the map's ass yet and i sure cant
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few advices: 1: reveal the map...help first timers :D (only got 121 on first try...2 goon 3 zel took me 4-5 trys) 2: improve comp ai....for example if comp got an unit far from battle it go fight. and possibly other things. Its very easy to fool that comp by going to right side, half units stick to left.
I like the time idea...advanced life function with a score :D nice
an really advanced ai would be cool, i think ill try that.
off topic but how do u post ur maps in there?
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Suggestion: Make it easier/more obvious to start rounds. Attacking the ground is not too obvious. When I make this game in public, every single time I get people asking "wtf, how do u start?". I just spend the first 30 seconds explaining to everyone how to start rounds every game. An easier/more obvious way to start rounds will be better.
Hardest rounds were scvs+marines vs zerglings, and then goons vs goons+zeals
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i found all of them pretty beatable. the scv/rines vs zerglings i got that in 2 times and since then everytime in 1 try its just practice that tank only ums sounds cool since im terran and i love to get more tank micro
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i beat them almost all in 1-2 try except goon/zel...i play too much micro ums :D
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Actually, the 5 rine vs 2 zealot is very doable, I can do it 100% accuracy, it's standard ranged vs melee, but you have to move more preemptively. Hydra vs Zeal is pretty standard, and the basic strat I employ is the zeals are going to engage the first line, so i move that line back, then i move the line after that backwards, spread them out, and ideally you want to focus fire as well. Just like with the hydras, you know taht the zeals are going to target the marines closest to them, and they will change target based on distance, i.e. if you have two rines, and the zeal is going after the closer one, and you move that one back, he will pause a short bit then engage the one closer after "rechecking" the distances. Hope that kind of helps.
I agree, it should be easier to start rounds, I wasn't really sure what to do for a little bit, it was obvious afterwards but just a little weird.
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Braavos36374 Posts
did anyone finish the 3 zealot + 1 probe vs 3 zealot + 2 probe with ALL of your units intact? i came really close one time but the probe is so hard to keep alive
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ive done the 3 zealot + 1 probe vs 3 zealot 2 probe without losing any units before but its just luck for me, i cant do it consistently. take away 1 probe from the comp and then its more feasable to do it with no losses (which is what the hard version currently has)
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On July 21 2004 17:12 hasuwar wrote: just run away until the lings split from the drones
DUde VERY realistic. its like playing 8 comps attacking their workers so they all wander away and stop mining....
It wont happen in real game
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it doesnt matter if it will happen exactly like that in a real game, only if it makes you micro in ways that u could do in a real game. to some extent you can back off of ling + drone and you can score hits on their lings while reducing hits from their drones. in a real game.
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You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.
For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.
This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.
There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.
I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations.
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i don't think that sounds like a good idea.
although i did make a micro map once where there was a row of beacons, one for each race, and i think a column of 4 (early, mid, mid-late, and very late game iirc). to start the person would choose two races (defending and attacking) and the stage of the game. if they chose zerg and protoss - early, the zerg would have to fend off a zealot rush at 6:00 (they'd start with 2 hatches and idle larva/drones, but the zealots would be visioned leaving 3:00's ramp.
I don't remember where i put the map though, I spent all summer making it
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On July 22 2004 16:17 tfeign wrote: You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.
For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.
This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.
There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.
I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations.
Try playing the game -.-
Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times.
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On July 22 2004 17:16 STD wrote: Show nested quote +On July 22 2004 16:17 tfeign wrote: You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.
For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.
This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.
There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.
I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations. Try playing the game -.- Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times.
What do you mean how would you deal with all those things? As long as you have units and some static defense you can deal with anything. There isn't much difference. That's like saying in a 3v3 with your opponents being t, z, and p that you have to change from tvt to tvz to tvp all over again multiple times and it's not possible. It's all about how you use your units.
I have actually played a map like that, very very long ago. You would play with 3 partners in the middle of the map and the attacks would come from all sides. The attacks were random, for ex. at 4 minutes you could get muta harassed, reaver dropped, tank pushed, or hydra attacked, etc., which were randomnly selected by the game. And your partners would face the same situations. This would go on to last 60 minutes, where at the end your minerals will run out and you face the last wave. Too bad I do not have that map anymore for years now, as I really wish I had kept it.
It would be better & much more fun if you can work with partners instead of playing this by yourself for the whole time.
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Fuck Stimy, why the fuck do have to make that fucken game so fucken impossible. I spent the last fucking hour trying to beat it and i cant fucken get past that fucken level with 3 goons vrs 2 goons and 2 zlots. Fuck, you were this close ( --| |-- ) to owing me a new Ktm 6500 cause I nearly broke in fucken frustration.
By the way it needs more terran micro. Thx.
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On July 22 2004 17:58 tfeign wrote: Show nested quote +On July 22 2004 17:16 STD wrote: On July 22 2004 16:17 tfeign wrote: You know what, I would really like a map that teaches macro and micro at the same time, and puts you in real-game situations that you have to deal with.
For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs.
This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks.
There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals.
I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations. Try playing the game -.- Serioulsy how would u do all those things ? you would have to change from tvt to tvz to tvp all ove again multiple times. What do you mean how would you deal with all those things? As long as you have units and some static defense you can deal with anything. There isn't much difference. That's like saying in a 3v3 with your opponents being t, z, and p that you have to change from tvt to tvz to tvp all over again multiple times and it's not possible. It's all about how you use your units. I have actually played a map like that, very very long ago. You would play with 3 partners in the middle of the map and the attacks would come from all sides. The attacks were random, for ex. at 4 minutes you could get muta harassed, reaver dropped, tank pushed, or hydra attacked, etc., which were randomnly selected by the game. And your partners would face the same situations. This would go on to last 60 minutes, where at the end your minerals will run out and you face the last wave. Too bad I do not have that map anymore for years now, as I really wish I had kept it. It would be better & much more fun if you can work with partners instead of playing this by yourself for the whole time. its just a bad idea, what will it teach you when you're defending goon/shuttle with infantry? you'd learn very little. the micro/macro would have to come in stages, or be one matchup at a time (thus evolving into 9 ums's)
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i won O_O the 2 goon 2 zealot one is annoying and the 2 marine 5 scv 1 is annoying all the others a pretty ez tho
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how to beat the 5scv/2marine vs lings thing? i tried it one time for now...
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it took A LOT of my nerves, but i won the game. Thank for that GREAT feeling Stimey
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Because I don't play terran, for the 5 scv / 2 marine thingie I just make an arc of scvs, place the 2 marines behind it and put them all on hold... you only need to move an scv or two away when it is being hit, this way you're usually left with a marine and 1-2 scv beating the last ling
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Russian Federation207 Posts
On July 22 2004 20:07 0wNaG3- wrote: Fuck Stimy, why the fuck do have to make that fucken game so fucken impossible. I spent the last fucking hour trying to beat it and i cant fucken get past that fucken level with 3 goons vrs 2 goons and 2 zlots. Fuck, you were this close ( --| |-- ) to owing me a new Ktm 6500 cause I nearly broke in fucken frustration.
By the way it needs more terran micro. Thx. Kill the goons first and u ll get to level 1 --> 2 goons vs 2 zils most of the time
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:-) glad you guys like it. i think it could be improved somewhat
-the scv/rine/ling level is crap imo (??) -needs a couple more levels sorta
anyways i'm making a harder version right now but still tweaking it maybe
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Braavos36374 Posts
yeah it needs more levels, keep the scv/rine/ling level in, it's not hard if you just have one scv in front and don't let it die. just a few split seconds of lings delaying is enough to win that stage. it's hard but it's not so hard that it's worth taking out.
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it's not the difficulty that bothers me about it, it's just the way you basically hope they chase you to beat it :/
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Russian Federation207 Posts
come on Stimey pop up the next version
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SO WHERE IS THAT HARD VERSION GIVE US A LINK PLS OR ATLEAST GIVE ME A LINK:-))
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add dropship levels remember!!!
and do like a tank + dropship vs reavers or something
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On July 23 2004 10:50 STIMEY d okgm fish wrote: it's not the difficulty that bothers me about it, it's just the way you basically hope they chase you to beat it :/ you don't have to move an scv for it to work, you just have to make sure all th escvs are doing damage
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Same old shit as in the 100000 versions of Micro Challenge... But cool triggering!
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yeah but fagots just beat it the fagot way so id rather take it out
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dont take it out, if people want to do it right, let them do it right. this map can't survive having any less rounds anyway
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true i guess. well it's pretty easy to edit too if any of you checked it out a bit. you could change the levels very easily and make your own. the problem is that the terrain and ai are a bit restrictive (not everything you think of will fit in 64x64 4 player with this ai) but you could make the ai triggers only apply to certain rounds pretty easily
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no, the scv marine vs lings is very luckbased on how the zergling AI works, it's a situation that can come up in game, but the lings are much too well microed to be able to outmicro them in the first place, the only thing you can do is weave around scvs as to distribute damgae, and even then you dont' have a mineral (like you do in real battle) so they get clogged up
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hm i agree that true scv micro should involve a mineral :-) preferably two (one in each direction)
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i CANNOT beat the zealot vs drone/ling level for the LIFE of me. i have found one way to beat it, but i run out of time
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ull beat it dont worry its a kewl level
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Russian Federation207 Posts
On July 24 2004 01:09 RuGbUg wrote: i CANNOT beat the zealot vs drone/ling level for the LIFE of me. i have found one way to beat it, but i run out of time  its not that fair level , u need a bit of luck to beat it or lil more gas than u have , btw my 4 yellow-red zils were owned by bare drones
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hey where is the harder version of the map?
and what are peopls records? i finish it with 262 minerals remaining 
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the 3goon vs 2zeal+2goon round is so hard -_-
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This was easy I beat it my first time with like 300 seconds left.
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if u did it in multi u must be pretty good microer
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beat it twice in a row without losing a round that was 2nd and 3rd try though, 1st try i got owned a few times on the 3 goon vs 2 goon/2 zeal round, and lost the 5 zeal vs mass drone/ling round once
very nice map stimey, i like how the AI works. best micro map ive seen yet
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I agree that there should be 5-10 more gas for the zealots/drones/lings level. Tried out the map just now and only died there - and I actually beat the level, with only a bit of running around, but died to the timer even though all the lings and drones were killed right before it ran out. Sucked.
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yes, the AI is good, but we need mroe rounds stimey! update this!
(im bumping this for you to UPDATE THIS THX)
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hmz u guys can make your own rounds if you like it so much. pm me if you need help knowing what to edit. its very simple u simply go to the right place and choose a unit or a number, changing the order of levels is easy, the amount is easy too. i suck so i dont feel like doing anymore since i suck right now. those of you who own this shit should release something balanced for your own skill if it's possible.
i also need good people to play my unfinished "hard version" so i can finish balancing it/reordering the leverls etc.
so pm me you micro gosus.
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