
my micro vs computer map - Page 3
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MPXMX
Canada4309 Posts
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Remmus(Cfr
Russian Federation207 Posts
On July 22 2004 11:39 VdP]TwistedEcho wrote: afaik stimey tested it a fair bit. I played it 2/3 times before it was posted here, and numerous people completed it, so its definatly all possible (with skill rather than luck too) I completed it too . Otherwise how would i know that zils vs lings-drones is the last level =) | ||
Remmus(Cfr
Russian Federation207 Posts
On July 22 2004 11:52 MPXMX wrote: I too think it's a very neat micro game, better than most out there. I've never finished it because 5 marines vs 2 zeals is 100% luck and impossible ![]() Try to stand rines with a bit of distance from each other , then focus them on the first zeal and run around with the rine they are attacking =) or 2 rines that is a bit more difficult | ||
Null_hk
China318 Posts
ppl like me die to find micro maps that can let us practice some boxer dropship sexyness and that nada tank drop move in the PJ game | ||
tfeign
United States2980 Posts
On July 22 2004 11:52 MPXMX wrote: I too think it's a very neat micro game, better than most out there. I've never finished it because 5 marines vs 2 zeals is 100% luck and impossible ![]() I beat it on my first try. | ||
MPXMX
Canada4309 Posts
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pheered.user
United States2603 Posts
put 4 marines together and send one out in front of them where the zeals will follow it just run that one marine around until all the zeals die ~_~ | ||
tfeign
United States2980 Posts
GG GJ Stimey | ||
MPXMX
Canada4309 Posts
On July 22 2004 12:27 PheeRed.User wrote: the 5marine vs 2 zealot is hella easy just do this put 4 marines together and send one out in front of them where the zeals will follow it just run that one marine around until all the zeals die ~_~ A. It's cheap abuse of AI. B. you can get unlucky with this ![]() | ||
STIMEY d okgm fish
Canada6140 Posts
i got 2 more micro maps sorta already.. one is all unsieged tanks control which i have to convert to the new version ![]() | ||
FloOfy
Canada57 Posts
1: reveal the map...help first timers :D (only got 121 on first try...2 goon 3 zel took me 4-5 trys) 2: improve comp ai....for example if comp got an unit far from battle it go fight. and possibly other things. Its very easy to fool that comp by going to right side, half units stick to left. I like the time idea...advanced life function with a score :D nice an really advanced ai would be cool, i think ill try that. off topic but how do u post ur maps in there? | ||
tfeign
United States2980 Posts
Hardest rounds were scvs+marines vs zerglings, and then goons vs goons+zeals | ||
HeaT
Germany325 Posts
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FloOfy
Canada57 Posts
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exalted
United States3612 Posts
I agree, it should be easier to start rounds, I wasn't really sure what to do for a little bit, it was obvious afterwards but just a little weird. | ||
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Hot_Bid
Braavos36374 Posts
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STIMEY d okgm fish
Canada6140 Posts
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STD
Sweden350 Posts
On July 21 2004 17:12 hasuwar wrote: just run away until the lings split from the drones DUde VERY realistic. its like playing 8 comps attacking their workers so they all wander away and stop mining.... It wont happen in real game | ||
STIMEY d okgm fish
Canada6140 Posts
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tfeign
United States2980 Posts
For ex. you start out regularly with 4 workers and base. You have to mine and build up. 3 minutes into the game you get 6 ling rushed. 4 minutes 8 zealots come. 5 minutes goons. 6 minutes tank push, 6:30 mins lurker drop, 7 mins reaver drops, 8 mins mass hydras, and so on etc., all the way to the highest techs like carriers / bcs / arbs. This will really keep you on your feet. Will get you better macro and micro, and teaches you how to deal with different kinds of attacks. There should be a limited amount of resources, and expansions in which you can attempt to take whenever you feel you have enough troops to defend before you run out of minerals. I know this sounds like art of survival but all the survival games I've played suck and doesn't teach you how to deal with real-game situations. | ||
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