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Starcrafts strongest race. - Page 2

Forum Index > BW General
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Eggm
Profile Joined September 2009
United States152 Posts
August 30 2010 19:54 GMT
#21
I have a hard time in my head imagining a 200/200 zerg full air army with perfect control being taken down by anything. A perfect mix of mutas scourge devourers guardians queens and overlords being beaten. Think like muta spread out guardians well placed a few muta groupings doing micro perfect scourge timing and splitting coming in to take out other races air units queens slowing everything down and taking out protoss spell casters.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-08-30 19:57:38
August 30 2010 19:56 GMT
#22
On August 31 2010 04:54 Eggm wrote:
I have a hard time in my head imagining a 200/200 zerg full air army with perfect control being taken down by anything. A perfect mix of mutas scourge devourers guardians queens and overlords being beaten. Think like muta spread out guardians well placed a few muta groupings doing micro perfect scourge timing and splitting coming in to take out other races air units queens slowing everything down and taking out protoss spell casters.

Then imagine battlecruiser and valks (without the sprite bug) at 200/200. Perfect cloning instantly takes down a gazillion devoruers.
The right mix of corsair / arb / carrier would really make it have a run for its money though (;
In the woods, there lurks..
mutantmagnet
Profile Joined June 2009
United States3789 Posts
August 30 2010 20:04 GMT
#23
This is unrealistic question because of the unlimited APM factor. With unlimited APM certain dynamics break down.

Wherever a unit has a certain attack range advantage, sufficient attack speed and sufficient mobility they'll eat alive every unit they can kite.
Unit matchups that fall in this catagory are
Vultures against anything with less than range 5.
Wraiths would be immune to anything in the air with less than range 5.
Valks would go from situationally useful to the supreme sub capitol unit.
Scourge would go from awesome by themselves to becoming crippled without queens in play.


The best spellcasters would be based on durability and range first and foremost.
Dark Archons, Arbitors would become the defacto spell casters of Protoss with Templar losing utility as upgrades get better and armies get bigger.
Queens would be the elevated to being as important as Defilers because mutas and scourge can be kited by almost everything. Even in ZvZ ensnare and the ability to unlock hive will become the deciding factor.
Medic optic flare might come close to doing for infantry in PvT what heal did for infantry in PvZ.


By making the APM unlimited makes this discussion less meaningful because the interactions would change too much. To directly answer your question possibly the best race would be Terran as the maps currently exist. Breaking a Terran defense is the hardest out of all three, is the safest race to play off of just one expansion and is the hardest race to prevent scouting.
phyren
Profile Blog Joined October 2009
United States1067 Posts
August 30 2010 20:41 GMT
#24
I believe July Zerg once said that a perfectly played zerg would be the strongest race. He wasn't saying anything about 200/200 armies though. The races just play out differently Maxed armies aren't zergs strong suit; fast production and tech switching is. In the same way, map dependence is huge. A map that was just all low ground with no chokes would be awful in pvz if your opponent had any sort of ling micro regardless of your own apm.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2010-08-30 21:08:07
August 30 2010 21:00 GMT
#25
I wont be surprised if this essentially boils down to a flash v jaedong debate lol (both have perfect mechanics and understanding of the game )

im like 98% sure that 3-3 200/200 mech is the strongest army out there.. i think ive heard day9 say it several times, nuke say it several times, ive read it on tl several times, seen several progames displaying the strength.... and ive used it and feel like its the strongest several times hahaha

if executed perfectly, mech is unstoppable

(shame really, im a jd fan- and flash is very very very capable of pulling straight mech and destroying jd... especially when he goes fast upgrades)

EDIT: this is assuming that perfect emps to deal with stasus and right army composition (gol, tank, vulture/mine) and placements are all spot on.
Jaedong.
Sprouter
Profile Joined December 2009
United States1724 Posts
August 30 2010 21:04 GMT
#26
Protoss of course. Stork with 200/200 carriers will own anyone.
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
August 30 2010 21:12 GMT
#27
A couple posts up is how I feel.

Perfect against perfect is essentially neutralized...
Each day gets better : )
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
August 30 2010 21:23 GMT
#28
TvZ, terran would win every single game.

1- Early game and even later, scv + marines perfect micro would be a complete killer. Think that range units perfectly microed have a much bigger impact than zergling or any melee unit perfectly microed.

2- Lurker would be useless, since marines microed one by one would dodge quite easily their spines. They could even fire and retreat with perfect timing, almost instantly.

3- You wouldn't be able to scourge anything. Valks would completely negate mutas, cuz player would target fire scourge with his rines. Same for vessel: terran player would not lose a single vessel in the whole game by just protecting them with rines and killing every scourge incoming with focus fire.



TvP would be a nightmare too for toss. Terran player would block constantly zealots with scvs, even in large battles (since he could micro perfectly scvs one by one). Vulture would run all over the map killing shit all over the place. The matchup would be less ridiculous than TvZ but I don't think toss would stand a chance. Imagine also tanks absolutely perfectly spread, protected by vultures who would patrol fire and never be hit by friendly fire. You would forget about zealot killing tanks so easily because of the splash of freidnly tanks since tanks would keep firing on distant units. Etc etc etc.

Perfect terran would demolish the game.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Muirhead
Profile Blog Joined October 2007
United States556 Posts
August 30 2010 21:34 GMT
#29
Um I think you guys are thinking too far into the game.

For example, a computer could probe rush a terran player and use the superior range and acceleration of probes to instantly win.
starleague.mit.edu
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
August 30 2010 21:34 GMT
#30
Depends on the map yeah? yeah....
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
August 30 2010 21:42 GMT
#31
On August 31 2010 06:34 Muirhead wrote:
Um I think you guys are thinking too far into the game.

For example, a computer could probe rush a terran player and use the superior range and a
acceleration of probes to instantly win.


This.

I didn't even consider this, haha.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 30 2010 21:46 GMT
#32
On August 31 2010 06:23 Biff The Understudy wrote:
Perfect terran would demolish the game.

flash.
Jaedong.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
August 30 2010 21:47 GMT
#33
sigh... threads these days

add a poll mang

Poll: Strongest BW Race

Terran (41)
 
73%

Zerg (9)
 
16%

Protoss (6)
 
11%

56 total votes

Your vote: Strongest BW Race

(Vote): Zerg
(Vote): Terran
(Vote): Protoss

Nony is Bonjwa
Evil_Monkey_
Profile Joined May 2003
Denmark296 Posts
August 30 2010 21:48 GMT
#34
This question is a question that is absolutely impossible to answer, because there are far too many variables in starcraft. To the guy who said make a test with comps: I'd like to see you try..........
........
fishball232
Profile Joined May 2010
United States90 Posts
August 30 2010 21:52 GMT
#35
i think that terran will be the best cuase the best guy now is (T)Flash and hes terran
"You really have to detach yourself and accept that you suck at StarCraft. Like I suck at StarCraft and it's all I've done for 15 years"-Artosis 2013
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 30 2010 22:01 GMT
#36
You're asking what if the strongest sword in the world fought the strongest shield in the world.

Basically it'll be a stalemate.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
August 30 2010 22:05 GMT
#37
On August 31 2010 06:34 Muirhead wrote:
Um I think you guys are thinking too far into the game.

For example, a computer could probe rush a terran player and use the superior range and acceleration of probes to instantly win.

I'm pretty sure that perfectly microed scv would rape that since the time you need to get your probe to ennemy base he has +2 or +3 scvs. Scv can repair, are incredibly robust and would chase entering probe immediately.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
ibreakurface
Profile Joined June 2010
United States664 Posts
August 30 2010 22:14 GMT
#38
You can never say one race is better than the other because it all comes down to unit composition and timing.

You could have 100000000000apm and still lose to a 4 pool or timing attack.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-09-01 15:24:06
August 30 2010 22:20 GMT
#39
For the first part (relating to real-life playing and not at maximum potential) I'd say T is probably the strongest, especially since tournament results at the top show this (however slight the advantage is).

In terms of a theoretical computer with maximum possible APM, I think Zerg would probably be the best. The sheer macro and micro/flanking abilities would be unbelievable. Although Protoss would definitely stand a chance since they probably have the most devastating spells (except DS).

The most important thing to remember is that Mutalisks would become the ultimate weapons of destruction given that kind of APM.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
moopie
Profile Joined July 2009
12605 Posts
August 30 2010 22:21 GMT
#40
With unlimited useful APM (not just spamming), I would easily give it to zerg. Assuming the power to control every ling in a group individually, surrounding an opponent (even terran's tank line) becomes trivial if you could space them out in real time such that they are close, but just outside splash range. WIth perfect swarms, lurker control, plagues and muta micro, I don't see the terran's defense or toss strength standing in the way. Then again, aside from AI vs AI testing, you will never be able to achieve anywhere near these results with human hands.
I'm going to sleep, let me get some of that carpet.
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