Starcrafts strongest race. - Page 2
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Eggm
United States152 Posts
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Iplaythings
Denmark9110 Posts
On August 31 2010 04:54 Eggm wrote: I have a hard time in my head imagining a 200/200 zerg full air army with perfect control being taken down by anything. A perfect mix of mutas scourge devourers guardians queens and overlords being beaten. Think like muta spread out guardians well placed a few muta groupings doing micro perfect scourge timing and splitting coming in to take out other races air units queens slowing everything down and taking out protoss spell casters. Then imagine battlecruiser and valks (without the sprite bug) at 200/200. Perfect cloning instantly takes down a gazillion devoruers. The right mix of corsair / arb / carrier would really make it have a run for its money though (; | ||
mutantmagnet
United States3789 Posts
Wherever a unit has a certain attack range advantage, sufficient attack speed and sufficient mobility they'll eat alive every unit they can kite. Unit matchups that fall in this catagory are Vultures against anything with less than range 5. Wraiths would be immune to anything in the air with less than range 5. Valks would go from situationally useful to the supreme sub capitol unit. Scourge would go from awesome by themselves to becoming crippled without queens in play. The best spellcasters would be based on durability and range first and foremost. Dark Archons, Arbitors would become the defacto spell casters of Protoss with Templar losing utility as upgrades get better and armies get bigger. Queens would be the elevated to being as important as Defilers because mutas and scourge can be kited by almost everything. Even in ZvZ ensnare and the ability to unlock hive will become the deciding factor. Medic optic flare might come close to doing for infantry in PvT what heal did for infantry in PvZ. By making the APM unlimited makes this discussion less meaningful because the interactions would change too much. To directly answer your question possibly the best race would be Terran as the maps currently exist. Breaking a Terran defense is the hardest out of all three, is the safest race to play off of just one expansion and is the hardest race to prevent scouting. | ||
phyren
United States1067 Posts
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Kal_rA
United States2925 Posts
![]() im like 98% sure that 3-3 200/200 mech is the strongest army out there.. i think ive heard day9 say it several times, nuke say it several times, ive read it on tl several times, seen several progames displaying the strength.... and ive used it and feel like its the strongest several times hahaha if executed perfectly, mech is unstoppable (shame really, im a jd fan- and flash is very very very capable of pulling straight mech and destroying jd... especially when he goes fast upgrades) EDIT: this is assuming that perfect emps to deal with stasus and right army composition (gol, tank, vulture/mine) and placements are all spot on. | ||
Sprouter
United States1724 Posts
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ella_guru
Canada1741 Posts
Perfect against perfect is essentially neutralized... | ||
Biff The Understudy
France7890 Posts
1- Early game and even later, scv + marines perfect micro would be a complete killer. Think that range units perfectly microed have a much bigger impact than zergling or any melee unit perfectly microed. 2- Lurker would be useless, since marines microed one by one would dodge quite easily their spines. They could even fire and retreat with perfect timing, almost instantly. 3- You wouldn't be able to scourge anything. Valks would completely negate mutas, cuz player would target fire scourge with his rines. Same for vessel: terran player would not lose a single vessel in the whole game by just protecting them with rines and killing every scourge incoming with focus fire. TvP would be a nightmare too for toss. Terran player would block constantly zealots with scvs, even in large battles (since he could micro perfectly scvs one by one). Vulture would run all over the map killing shit all over the place. The matchup would be less ridiculous than TvZ but I don't think toss would stand a chance. Imagine also tanks absolutely perfectly spread, protected by vultures who would patrol fire and never be hit by friendly fire. You would forget about zealot killing tanks so easily because of the splash of freidnly tanks since tanks would keep firing on distant units. Etc etc etc. Perfect terran would demolish the game. | ||
Muirhead
United States556 Posts
For example, a computer could probe rush a terran player and use the superior range and acceleration of probes to instantly win. | ||
SuperJongMan
Jamaica11586 Posts
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matjlav
Germany2435 Posts
On August 31 2010 06:34 Muirhead wrote: Um I think you guys are thinking too far into the game. For example, a computer could probe rush a terran player and use the superior range and a acceleration of probes to instantly win. This. I didn't even consider this, haha. | ||
Kal_rA
United States2925 Posts
On August 31 2010 06:23 Biff The Understudy wrote: Perfect terran would demolish the game. flash. | ||
Nal_rAwr
United States2611 Posts
add a poll mang | ||
Evil_Monkey_
Denmark296 Posts
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fishball232
United States90 Posts
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dhe95
United States1213 Posts
Basically it'll be a stalemate. | ||
Biff The Understudy
France7890 Posts
On August 31 2010 06:34 Muirhead wrote: Um I think you guys are thinking too far into the game. For example, a computer could probe rush a terran player and use the superior range and acceleration of probes to instantly win. I'm pretty sure that perfectly microed scv would rape that since the time you need to get your probe to ennemy base he has +2 or +3 scvs. Scv can repair, are incredibly robust and would chase entering probe immediately. | ||
ibreakurface
United States664 Posts
You could have 100000000000apm and still lose to a 4 pool or timing attack. | ||
Stratos_speAr
United States6959 Posts
In terms of a theoretical computer with maximum possible APM, I think Zerg would probably be the best. The sheer macro and micro/flanking abilities would be unbelievable. Although Protoss would definitely stand a chance since they probably have the most devastating spells (except DS). The most important thing to remember is that Mutalisks would become the ultimate weapons of destruction given that kind of APM. | ||
moopie
12605 Posts
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