• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:33
CEST 17:33
KST 00:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2053 users

Starcrafts strongest race. - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 Next All
Xma
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-08-31 21:57:40
August 31 2010 20:54 GMT
#101
ehh probably protoss, seems they can do so much more shit with apm and pull of craziest stuff, where as zerg and terran need insane mechanice b4 even attempting any super gosu stuff. ex: at home on good pc i use zerg and do fairly well vs most people, at school on shitty computer with like -100 apm, i still wreck the same people with toss, and half the time just winging strats off the top of my head

this is regarding normal ability

btw...perfect dark archon=potential for 600 pop(likely to just be 400, but still)...greater than any 200 microed army, and this assumes both are extremely microed


with the insane 100000000 apm, i think ehh no idea (zerg could be everywhere at same time, but terran could outrange ton of stuff, and toss could just freeze entire armies and just storm stuff all day)
-xpeh-
Profile Joined July 2009
Ukraine86 Posts
August 31 2010 21:48 GMT
#102
Wut? AGAIN???
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
August 31 2010 22:43 GMT
#103
Terran.. If every unit was perfectly microd..
Entusman #51
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2010-08-31 23:36:19
August 31 2010 23:35 GMT
#104
On September 01 2010 01:41 blagoonga123 wrote:
Show nested quote +
On August 31 2010 03:55 SubtleArt wrote:
T>Z Z>P P>T. Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%). Also Terrans have won the most starleague titles, and have had the most dominant players (boxer, Oov, Nada, and Flash) while Zerg has only had Savior and Jaedong, and protoss Bisu and maybe Reach (nal_RA was too inconsistent to be up there with the other bonjwas).

Therefore I'd say Terran's the strongest; they own their favored matchup harder (tvz) and they suck at their unfavored matchup less (tvp)


On August 31 2010 03:39 blagoonga123 wrote:
ZvT: Lurkers would now be completely useless, but mutas would be somewhat impossible to stop as T, so I think Zerg would win this matchup.

ZvP: I don't know much how this matchup would be affected. I suppose storms would always be perfect, but they'd be mostly perfectly dodged as well. I think zerg would still have the upper hand because they'd be able so spread their units so well and have perfect flanks every time.

PvT: Probably terran. They'd have the same smartcasting tanks as in SC2, so the tanks would be incredibly strong against the protoss army. Mass reaver/storm drops would be sick, but terran would be able to perfectly run his scvs away every time still.


How about being realistic instead of dreaming up these completely improbable scenarios. Even with eprfect micro mutas would be pretty useless after vessels and a certain number of upgrade marines. And no, perfect splitting and individual muta control isn't gonna mean anything because the mutas would all have to be really close together, if not totally stacked, to be able to all shoot the same marine at the same time before the medics heal him

Also mass reaver and storm drop? wtf? No amount of perfect play is gonna make your tech rushes any less all in or make your workers gather resources faster.....

Btw OP what's the point of imagining a 1000000000 APM player? It's physically impossible to reach that, or anything remotely close to it. How about imagining real players, that would make the discussion slightly more useful and slightly less stupid.


Except you could then split your mutas into groups and harass all over the place?
And just because this discussion doesn't adhere to your own arbitrary aesthetic doesn't mean it's a "stupid" discussion. Seriously, how exactly is discussing real players any more or less "useful" than having a fun fluff discussion? Do you even know how to have fun? Do you have any imagination? It must be really sad to be you :/ Poor dude.

Haha, I'll bite. Although you should have stated this in your OP that you just wanted a fun thread for arguing.

Given perfect micro, on flat terrain, I think a protoss would win just about every fight. 49DA's with mind control and feedback is just unstoppable imo. It's instantaneous and has a good range so all spellcasters fall. Then you can fight any 2 supply unit (vulture, tank, dragoon, zealot) armies to a draw using just mind control, and any damage tanking from the DA's / added spells / second mind controls yield a win for the protoss.

The only units that might stand a chance would be large marine or large hydra armies, and even then, the protoss just has to edit his army slightly. All zerg air falls to maelstrom and storm if they bunch, and if they don't, to units like carriers/scouts/dragoons.

I can also imagine stasis being a large problem for any army, given that stasis is instantaneous, each arbiter would get two stasises before being lockdowned/yamatod/emp'd. Let's see your opponent fight with half their army left .

And lastly, I've seen terran mech fall pretty easily to zealot pushes on flat terrain even when the tanks were spread out (micro maps). The defender's advantage goes away completely given perfect micro as each tank shot would only hit one zealot, and the tanks can't kite.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 01 2010 01:44 GMT
#105
On September 01 2010 08:35 Hidden_MotiveS wrote:
Show nested quote +
On September 01 2010 01:41 blagoonga123 wrote:
On August 31 2010 03:55 SubtleArt wrote:
T>Z Z>P P>T. Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%). Also Terrans have won the most starleague titles, and have had the most dominant players (boxer, Oov, Nada, and Flash) while Zerg has only had Savior and Jaedong, and protoss Bisu and maybe Reach (nal_RA was too inconsistent to be up there with the other bonjwas).

Therefore I'd say Terran's the strongest; they own their favored matchup harder (tvz) and they suck at their unfavored matchup less (tvp)


On August 31 2010 03:39 blagoonga123 wrote:
ZvT: Lurkers would now be completely useless, but mutas would be somewhat impossible to stop as T, so I think Zerg would win this matchup.

ZvP: I don't know much how this matchup would be affected. I suppose storms would always be perfect, but they'd be mostly perfectly dodged as well. I think zerg would still have the upper hand because they'd be able so spread their units so well and have perfect flanks every time.

PvT: Probably terran. They'd have the same smartcasting tanks as in SC2, so the tanks would be incredibly strong against the protoss army. Mass reaver/storm drops would be sick, but terran would be able to perfectly run his scvs away every time still.


How about being realistic instead of dreaming up these completely improbable scenarios. Even with eprfect micro mutas would be pretty useless after vessels and a certain number of upgrade marines. And no, perfect splitting and individual muta control isn't gonna mean anything because the mutas would all have to be really close together, if not totally stacked, to be able to all shoot the same marine at the same time before the medics heal him

Also mass reaver and storm drop? wtf? No amount of perfect play is gonna make your tech rushes any less all in or make your workers gather resources faster.....

Btw OP what's the point of imagining a 1000000000 APM player? It's physically impossible to reach that, or anything remotely close to it. How about imagining real players, that would make the discussion slightly more useful and slightly less stupid.


Except you could then split your mutas into groups and harass all over the place?
And just because this discussion doesn't adhere to your own arbitrary aesthetic doesn't mean it's a "stupid" discussion. Seriously, how exactly is discussing real players any more or less "useful" than having a fun fluff discussion? Do you even know how to have fun? Do you have any imagination? It must be really sad to be you :/ Poor dude.

Haha, I'll bite. Although you should have stated this in your OP that you just wanted a fun thread for arguing.

Given perfect micro, on flat terrain, I think a protoss would win just about every fight. 49DA's with mind control and feedback is just unstoppable imo. It's instantaneous and has a good range so all spellcasters fall. Then you can fight any 2 supply unit (vulture, tank, dragoon, zealot) armies to a draw using just mind control, and any damage tanking from the DA's / added spells / second mind controls yield a win for the protoss.

The only units that might stand a chance would be large marine or large hydra armies, and even then, the protoss just has to edit his army slightly. All zerg air falls to maelstrom and storm if they bunch, and if they don't, to units like carriers/scouts/dragoons.

I can also imagine stasis being a large problem for any army, given that stasis is instantaneous, each arbiter would get two stasises before being lockdowned/yamatod/emp'd. Let's see your opponent fight with half their army left .

And lastly, I've seen terran mech fall pretty easily to zealot pushes on flat terrain even when the tanks were spread out (micro maps). The defender's advantage goes away completely given perfect micro as each tank shot would only hit one zealot, and the tanks can't kite.


a) siege tanks way outrange DA spellcasting range
b) with perfect micro tanks would snipe a lot of them
c) with perfect micro vultures would snipe them preemptively
d) with perfect emp they're useless unless they control or feedback vessels, in which case theyve wasted energy and with perfect micro the tanks snipe only the ones with energy
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Xma
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-09-01 02:00:26
September 01 2010 01:55 GMT
#106
stasis solves all that ^?, wat is range of both emp and stasis?
+ u could even do like hallucinations of arbiters to screw up emps


dont get point of this thread , seems like u are indirectly asking wat race u should use by finding the "best", if so terran 100% just think of all the amazing players they have compared to z and p
r3z3nd3
Profile Blog Joined November 2007
Brazil522 Posts
September 01 2010 01:58 GMT
#107
terran, obvious. but the most hard to play
Born to fast expand
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 01 2010 02:37 GMT
#108
I think the Dark Archon could make 400 protoss army and I think this would definitely be a factor in this
Mortality
Profile Blog Joined December 2005
United States4790 Posts
September 01 2010 02:52 GMT
#109
On August 31 2010 06:00 Pedo.Bear wrote:
im like 98% sure that 3-3 200/200 mech is the strongest army out there.. i think ive heard day9 say it several times, nuke say it several times, ive read it on tl several times, seen several progames displaying the strength.... and ive used it and feel like its the strongest several times hahaha


Effectively speaking it is. However it's not really truly the strongest. Spellcaster usage can prove highly effective against mech and it tends to boil down a lot to unit ratios: i.e. having the right ratio of units to do optimal damage to the Terran's ratio of vulture/goliath/tank. And also, Battle Cruiser + Tank is Terran's strongest endgame option. All "counters" to it are not very cost efficient.

And at infinite apm, you can imagine situations like a lot of queens combined with ling/hydra/defiler would destroy it if you had enough energy and fast enough hands to do like 30 broodlings all at once and still have clicks left over for darkswarm and plague.

Speculation of what race is best at infinite apm is just that: speculation.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Cambium
Profile Blog Joined June 2004
United States16368 Posts
September 01 2010 04:54 GMT
#110
ghosts and vessel?

irradiate + emp + cloak + lockdown?
When you want something, all the universe conspires in helping you to achieve it.
jackofclubs81
Profile Joined January 2010
United States196 Posts
September 01 2010 05:13 GMT
#111
The game would be completely different, there's no point to thinking about it in "regular" ways. For instance, in ZvT, the Lurker and Defiler are now very weak, whereas the Queen would take a more important role. Terran would go M and M vs P, because mass optical flares would eliminate the Protoss army. Actually, thinking about it, optical flare suddenly becomes a very, very good spell. TvZ would be a medic heavy army with valkyries or SV's and TvP would be essentially a medic heavy SK terran. T would lose to Z because with sufficient zerglings there would be too many units to Optical Flare, and it would stop being cost-effective. TvP would have the Terran win every time because the P would not be able to see the terran army. ZvT would have be Queenling -> UltraQueenling (with maybe some mutas as well). ZvP would win because the Z would have a perfect contain and be able to threaten with drops, hydra busts, etc. So Z>T>P in 1000000 APM situations

Sorry for the big text, I need to work on making paragraphs
b_unnies
Profile Blog Joined March 2006
3579 Posts
September 01 2010 05:41 GMT
#112
Zerg. Most units at 200 pop
Sunman
Profile Joined May 2010
20 Posts
September 01 2010 09:39 GMT
#113
I think you have to consider whether they play optimally or just at perfect mechanics. It's a different question because as someone said, the best strategy might just be to drone rush. A lot of people are saying get a ton of one caster then start owning, but if there is perfect strategy involved as well, the opponent would see a timing attack window. The supply might not even reach 200 because a lot of it might just be perfect dragoon range micro or something like that.
vOddy
Profile Joined July 2009
Sweden402 Posts
September 01 2010 10:49 GMT
#114
It would be awesome to see a Terran go marine medic tank science vessel vs Protoss. He could emp all the templars. But then again, what if Protoss goes Dark Archons to feedback the science veseels? Then the medic marine army would get owned by storm + reavers in shuttles.
"You generate awesomeness. It just flows from you."
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 01 2010 11:16 GMT
#115
Nothing would change imo. If you have two equally skilled players the APM doesn't matter as much. At best you would see more harass but they would be able to deal with it easier. I don't think there is much gameplay the current pros would change maybe for APM for harass but definetly not to change their styles because its already refined.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 01 2010 11:23 GMT
#116
Zerg wouldnt last until 200 pop or hive lol. Vultures and rines with perfect micro > all.
Revolutionist fan
shurgen
Profile Joined October 2009
350 Posts
September 01 2010 11:59 GMT
#117
I think the hardest part is imagining what micro would look like "optimal" vs "optimal" play. That and how strategies would change.

Like someone said earlier, mines would lose their non-slowing down toss army before it gets to tank line functions.

One thing that a lot of you guys are doing is saying "well perfect vulture micro = gg." However, you have to keep into consideration what "perfect" ling micro looks like versus a "perfect" vulture. In order to find out what the best perfect race is, it has to be matched up against another "perfect" opponent.

I have a lot of trouble conceptualizing this, but I guess you can say that "if both players make the best possible decisions based off of scouting etc. which race would be ahead." Even then, I can't come to a single conclusion off of that because it is too difficult to imagine a "perfect" play. :x.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 01 2010 15:28 GMT
#118
On September 01 2010 01:48 wiesel wrote:
Show nested quote +
Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%)

huh wtf do you even read or think about what you write down?
Poeple throwing around so easily the imbalance term these days makes me sick


ZOMG HE SAID BW WAS IMBALANCED! BURN HIM! WITCH!

Good Lord. No game is perfect. Calm down.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Ocular
Profile Joined August 2010
Canada141 Posts
September 01 2010 16:37 GMT
#119
Awesome ideas so far guys, some people got the hang of it while others are lacking ;P

I'll be adding a poll shortly for people to vote.

Keep sending in your ideas though.
In the land of make believe you are mine, in the land of make believe I'm doing fine...
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
September 01 2010 16:53 GMT
#120
On August 31 2010 03:14 yeti wrote:
I would say zerg since 1000000 amp = perfect macro (for the race with the hardest macro-mechanic)

note:
A 100000 apm user would be a computer. So a scientific test could be made by pitting comps against each other.

Edit: thx Xiphos. amp not amp.



lol at the edit
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 318
Hui .297
trigger 130
StarCraft: Brood War
Calm 4244
Jaedong 3006
Bisu 2376
Horang2 2133
EffOrt 748
Shuttle 701
Larva 510
ZerO 505
Snow 466
Soma 406
[ Show more ]
Stork 372
Light 296
Rush 294
Mini 273
Soulkey 228
ggaemo 221
JYJ 81
Sharp 70
hero 57
Backho 49
Shinee 35
sSak 28
Terrorterran 28
Movie 26
910 17
soO 13
ajuk12(nOOB) 9
GoRush 5
Dota 2
Gorgc5283
qojqva2593
Counter-Strike
fl0m1753
Other Games
hiko758
Grubby630
B2W.Neo544
Lowko371
ArmadaUGS142
XaKoH 115
QueenE92
Mew2King68
oskar67
FrodaN54
KnowMe45
Trikslyr29
ZerO(Twitch)13
Organizations
Other Games
BasetradeTV544
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV691
• lizZardDota252
League of Legends
• Nemesis3780
Other Games
• Shiphtur100
Upcoming Events
PiGosaur Cup
8h 27m
Replay Cast
17h 27m
Kung Fu Cup
19h 27m
Replay Cast
1d 8h
The PondCast
1d 18h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.