• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:54
CET 06:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

Starcrafts strongest race. - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 Next All
Xma
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-08-31 21:57:40
August 31 2010 20:54 GMT
#101
ehh probably protoss, seems they can do so much more shit with apm and pull of craziest stuff, where as zerg and terran need insane mechanice b4 even attempting any super gosu stuff. ex: at home on good pc i use zerg and do fairly well vs most people, at school on shitty computer with like -100 apm, i still wreck the same people with toss, and half the time just winging strats off the top of my head

this is regarding normal ability

btw...perfect dark archon=potential for 600 pop(likely to just be 400, but still)...greater than any 200 microed army, and this assumes both are extremely microed


with the insane 100000000 apm, i think ehh no idea (zerg could be everywhere at same time, but terran could outrange ton of stuff, and toss could just freeze entire armies and just storm stuff all day)
-xpeh-
Profile Joined July 2009
Ukraine86 Posts
August 31 2010 21:48 GMT
#102
Wut? AGAIN???
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
August 31 2010 22:43 GMT
#103
Terran.. If every unit was perfectly microd..
Entusman #51
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2010-08-31 23:36:19
August 31 2010 23:35 GMT
#104
On September 01 2010 01:41 blagoonga123 wrote:
Show nested quote +
On August 31 2010 03:55 SubtleArt wrote:
T>Z Z>P P>T. Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%). Also Terrans have won the most starleague titles, and have had the most dominant players (boxer, Oov, Nada, and Flash) while Zerg has only had Savior and Jaedong, and protoss Bisu and maybe Reach (nal_RA was too inconsistent to be up there with the other bonjwas).

Therefore I'd say Terran's the strongest; they own their favored matchup harder (tvz) and they suck at their unfavored matchup less (tvp)


On August 31 2010 03:39 blagoonga123 wrote:
ZvT: Lurkers would now be completely useless, but mutas would be somewhat impossible to stop as T, so I think Zerg would win this matchup.

ZvP: I don't know much how this matchup would be affected. I suppose storms would always be perfect, but they'd be mostly perfectly dodged as well. I think zerg would still have the upper hand because they'd be able so spread their units so well and have perfect flanks every time.

PvT: Probably terran. They'd have the same smartcasting tanks as in SC2, so the tanks would be incredibly strong against the protoss army. Mass reaver/storm drops would be sick, but terran would be able to perfectly run his scvs away every time still.


How about being realistic instead of dreaming up these completely improbable scenarios. Even with eprfect micro mutas would be pretty useless after vessels and a certain number of upgrade marines. And no, perfect splitting and individual muta control isn't gonna mean anything because the mutas would all have to be really close together, if not totally stacked, to be able to all shoot the same marine at the same time before the medics heal him

Also mass reaver and storm drop? wtf? No amount of perfect play is gonna make your tech rushes any less all in or make your workers gather resources faster.....

Btw OP what's the point of imagining a 1000000000 APM player? It's physically impossible to reach that, or anything remotely close to it. How about imagining real players, that would make the discussion slightly more useful and slightly less stupid.


Except you could then split your mutas into groups and harass all over the place?
And just because this discussion doesn't adhere to your own arbitrary aesthetic doesn't mean it's a "stupid" discussion. Seriously, how exactly is discussing real players any more or less "useful" than having a fun fluff discussion? Do you even know how to have fun? Do you have any imagination? It must be really sad to be you :/ Poor dude.

Haha, I'll bite. Although you should have stated this in your OP that you just wanted a fun thread for arguing.

Given perfect micro, on flat terrain, I think a protoss would win just about every fight. 49DA's with mind control and feedback is just unstoppable imo. It's instantaneous and has a good range so all spellcasters fall. Then you can fight any 2 supply unit (vulture, tank, dragoon, zealot) armies to a draw using just mind control, and any damage tanking from the DA's / added spells / second mind controls yield a win for the protoss.

The only units that might stand a chance would be large marine or large hydra armies, and even then, the protoss just has to edit his army slightly. All zerg air falls to maelstrom and storm if they bunch, and if they don't, to units like carriers/scouts/dragoons.

I can also imagine stasis being a large problem for any army, given that stasis is instantaneous, each arbiter would get two stasises before being lockdowned/yamatod/emp'd. Let's see your opponent fight with half their army left .

And lastly, I've seen terran mech fall pretty easily to zealot pushes on flat terrain even when the tanks were spread out (micro maps). The defender's advantage goes away completely given perfect micro as each tank shot would only hit one zealot, and the tanks can't kite.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 01 2010 01:44 GMT
#105
On September 01 2010 08:35 Hidden_MotiveS wrote:
Show nested quote +
On September 01 2010 01:41 blagoonga123 wrote:
On August 31 2010 03:55 SubtleArt wrote:
T>Z Z>P P>T. Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%). Also Terrans have won the most starleague titles, and have had the most dominant players (boxer, Oov, Nada, and Flash) while Zerg has only had Savior and Jaedong, and protoss Bisu and maybe Reach (nal_RA was too inconsistent to be up there with the other bonjwas).

Therefore I'd say Terran's the strongest; they own their favored matchup harder (tvz) and they suck at their unfavored matchup less (tvp)


On August 31 2010 03:39 blagoonga123 wrote:
ZvT: Lurkers would now be completely useless, but mutas would be somewhat impossible to stop as T, so I think Zerg would win this matchup.

ZvP: I don't know much how this matchup would be affected. I suppose storms would always be perfect, but they'd be mostly perfectly dodged as well. I think zerg would still have the upper hand because they'd be able so spread their units so well and have perfect flanks every time.

PvT: Probably terran. They'd have the same smartcasting tanks as in SC2, so the tanks would be incredibly strong against the protoss army. Mass reaver/storm drops would be sick, but terran would be able to perfectly run his scvs away every time still.


How about being realistic instead of dreaming up these completely improbable scenarios. Even with eprfect micro mutas would be pretty useless after vessels and a certain number of upgrade marines. And no, perfect splitting and individual muta control isn't gonna mean anything because the mutas would all have to be really close together, if not totally stacked, to be able to all shoot the same marine at the same time before the medics heal him

Also mass reaver and storm drop? wtf? No amount of perfect play is gonna make your tech rushes any less all in or make your workers gather resources faster.....

Btw OP what's the point of imagining a 1000000000 APM player? It's physically impossible to reach that, or anything remotely close to it. How about imagining real players, that would make the discussion slightly more useful and slightly less stupid.


Except you could then split your mutas into groups and harass all over the place?
And just because this discussion doesn't adhere to your own arbitrary aesthetic doesn't mean it's a "stupid" discussion. Seriously, how exactly is discussing real players any more or less "useful" than having a fun fluff discussion? Do you even know how to have fun? Do you have any imagination? It must be really sad to be you :/ Poor dude.

Haha, I'll bite. Although you should have stated this in your OP that you just wanted a fun thread for arguing.

Given perfect micro, on flat terrain, I think a protoss would win just about every fight. 49DA's with mind control and feedback is just unstoppable imo. It's instantaneous and has a good range so all spellcasters fall. Then you can fight any 2 supply unit (vulture, tank, dragoon, zealot) armies to a draw using just mind control, and any damage tanking from the DA's / added spells / second mind controls yield a win for the protoss.

The only units that might stand a chance would be large marine or large hydra armies, and even then, the protoss just has to edit his army slightly. All zerg air falls to maelstrom and storm if they bunch, and if they don't, to units like carriers/scouts/dragoons.

I can also imagine stasis being a large problem for any army, given that stasis is instantaneous, each arbiter would get two stasises before being lockdowned/yamatod/emp'd. Let's see your opponent fight with half their army left .

And lastly, I've seen terran mech fall pretty easily to zealot pushes on flat terrain even when the tanks were spread out (micro maps). The defender's advantage goes away completely given perfect micro as each tank shot would only hit one zealot, and the tanks can't kite.


a) siege tanks way outrange DA spellcasting range
b) with perfect micro tanks would snipe a lot of them
c) with perfect micro vultures would snipe them preemptively
d) with perfect emp they're useless unless they control or feedback vessels, in which case theyve wasted energy and with perfect micro the tanks snipe only the ones with energy
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Xma
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-09-01 02:00:26
September 01 2010 01:55 GMT
#106
stasis solves all that ^?, wat is range of both emp and stasis?
+ u could even do like hallucinations of arbiters to screw up emps


dont get point of this thread , seems like u are indirectly asking wat race u should use by finding the "best", if so terran 100% just think of all the amazing players they have compared to z and p
r3z3nd3
Profile Blog Joined November 2007
Brazil522 Posts
September 01 2010 01:58 GMT
#107
terran, obvious. but the most hard to play
Born to fast expand
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 01 2010 02:37 GMT
#108
I think the Dark Archon could make 400 protoss army and I think this would definitely be a factor in this
Mortality
Profile Blog Joined December 2005
United States4790 Posts
September 01 2010 02:52 GMT
#109
On August 31 2010 06:00 Pedo.Bear wrote:
im like 98% sure that 3-3 200/200 mech is the strongest army out there.. i think ive heard day9 say it several times, nuke say it several times, ive read it on tl several times, seen several progames displaying the strength.... and ive used it and feel like its the strongest several times hahaha


Effectively speaking it is. However it's not really truly the strongest. Spellcaster usage can prove highly effective against mech and it tends to boil down a lot to unit ratios: i.e. having the right ratio of units to do optimal damage to the Terran's ratio of vulture/goliath/tank. And also, Battle Cruiser + Tank is Terran's strongest endgame option. All "counters" to it are not very cost efficient.

And at infinite apm, you can imagine situations like a lot of queens combined with ling/hydra/defiler would destroy it if you had enough energy and fast enough hands to do like 30 broodlings all at once and still have clicks left over for darkswarm and plague.

Speculation of what race is best at infinite apm is just that: speculation.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Cambium
Profile Blog Joined June 2004
United States16368 Posts
September 01 2010 04:54 GMT
#110
ghosts and vessel?

irradiate + emp + cloak + lockdown?
When you want something, all the universe conspires in helping you to achieve it.
jackofclubs81
Profile Joined January 2010
United States196 Posts
September 01 2010 05:13 GMT
#111
The game would be completely different, there's no point to thinking about it in "regular" ways. For instance, in ZvT, the Lurker and Defiler are now very weak, whereas the Queen would take a more important role. Terran would go M and M vs P, because mass optical flares would eliminate the Protoss army. Actually, thinking about it, optical flare suddenly becomes a very, very good spell. TvZ would be a medic heavy army with valkyries or SV's and TvP would be essentially a medic heavy SK terran. T would lose to Z because with sufficient zerglings there would be too many units to Optical Flare, and it would stop being cost-effective. TvP would have the Terran win every time because the P would not be able to see the terran army. ZvT would have be Queenling -> UltraQueenling (with maybe some mutas as well). ZvP would win because the Z would have a perfect contain and be able to threaten with drops, hydra busts, etc. So Z>T>P in 1000000 APM situations

Sorry for the big text, I need to work on making paragraphs
b_unnies
Profile Blog Joined March 2006
3579 Posts
September 01 2010 05:41 GMT
#112
Zerg. Most units at 200 pop
Sunman
Profile Joined May 2010
20 Posts
September 01 2010 09:39 GMT
#113
I think you have to consider whether they play optimally or just at perfect mechanics. It's a different question because as someone said, the best strategy might just be to drone rush. A lot of people are saying get a ton of one caster then start owning, but if there is perfect strategy involved as well, the opponent would see a timing attack window. The supply might not even reach 200 because a lot of it might just be perfect dragoon range micro or something like that.
vOddy
Profile Joined July 2009
Sweden402 Posts
September 01 2010 10:49 GMT
#114
It would be awesome to see a Terran go marine medic tank science vessel vs Protoss. He could emp all the templars. But then again, what if Protoss goes Dark Archons to feedback the science veseels? Then the medic marine army would get owned by storm + reavers in shuttles.
"You generate awesomeness. It just flows from you."
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 01 2010 11:16 GMT
#115
Nothing would change imo. If you have two equally skilled players the APM doesn't matter as much. At best you would see more harass but they would be able to deal with it easier. I don't think there is much gameplay the current pros would change maybe for APM for harass but definetly not to change their styles because its already refined.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 01 2010 11:23 GMT
#116
Zerg wouldnt last until 200 pop or hive lol. Vultures and rines with perfect micro > all.
Revolutionist fan
shurgen
Profile Joined October 2009
350 Posts
September 01 2010 11:59 GMT
#117
I think the hardest part is imagining what micro would look like "optimal" vs "optimal" play. That and how strategies would change.

Like someone said earlier, mines would lose their non-slowing down toss army before it gets to tank line functions.

One thing that a lot of you guys are doing is saying "well perfect vulture micro = gg." However, you have to keep into consideration what "perfect" ling micro looks like versus a "perfect" vulture. In order to find out what the best perfect race is, it has to be matched up against another "perfect" opponent.

I have a lot of trouble conceptualizing this, but I guess you can say that "if both players make the best possible decisions based off of scouting etc. which race would be ahead." Even then, I can't come to a single conclusion off of that because it is too difficult to imagine a "perfect" play. :x.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 01 2010 15:28 GMT
#118
On September 01 2010 01:48 wiesel wrote:
Show nested quote +
Historically TvZ is the most imbalanced (53%), while PvT is the most balanced (only 51.6%)

huh wtf do you even read or think about what you write down?
Poeple throwing around so easily the imbalance term these days makes me sick


ZOMG HE SAID BW WAS IMBALANCED! BURN HIM! WITCH!

Good Lord. No game is perfect. Calm down.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Ocular
Profile Joined August 2010
Canada141 Posts
September 01 2010 16:37 GMT
#119
Awesome ideas so far guys, some people got the hang of it while others are lacking ;P

I'll be adding a poll shortly for people to vote.

Keep sending in your ideas though.
In the land of make believe you are mine, in the land of make believe I'm doing fine...
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
September 01 2010 16:53 GMT
#120
On August 31 2010 03:14 yeti wrote:
I would say zerg since 1000000 amp = perfect macro (for the race with the hardest macro-mechanic)

note:
A 100000 apm user would be a computer. So a scientific test could be made by pitting comps against each other.

Edit: thx Xiphos. amp not amp.



lol at the edit
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft525
Livibee 173
StarCraft: Brood War
Britney 26675
Stork 356
BeSt 162
EffOrt 57
Mind 30
ZergMaN 16
Noble 14
Icarus 12
Bale 8
Dota 2
monkeys_forever881
LuMiX0
League of Legends
JimRising 753
C9.Mang0492
Super Smash Bros
hungrybox431
Mew2King116
Other Games
summit1g6757
XaKoH 222
RuFF_SC2126
minikerr39
Organizations
Other Games
gamesdonequick2499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH44
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 34
• Diggity6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1434
• Lourlo1250
• Stunt353
Other Games
• Scarra2692
• Shiphtur187
Upcoming Events
WardiTV Invitational
6h 6m
The PondCast
1d 4h
OSC
1d 6h
OSC
2 days
All Star Teams
2 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
Replay Cast
5 days
[ Show More ]
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.