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On August 31 2010 07:21 moopie wrote: With unlimited useful APM (not just spamming), I would easily give it to zerg. Assuming the power to control every ling in a group individually, surrounding an opponent (even terran's tank line) becomes trivial if you could space them out in real time such that they are close, but just outside splash range. WIth perfect swarms, lurker control, plagues and muta micro, I don't see the terran's defense or toss strength standing in the way. Then again, aside from AI vs AI testing, you will never be able to achieve anywhere near these results with human hands. You don't flank anything if you have a whole army of mm microed one by one.
Obviously at that game, range unit get an advantage if they are perfectly microed, and one by one. Lurker would be completely negated, and vessel cloud would irradiate everything, since you wouldn't be able to scourge them (focus fire on scourge with rines).
Zerg wouldn't stand a chance.
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A perfect CPU would win all games with a handful of vultures imo
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Well a couple of marines and p would be dead at least, i mean if u micro marines perfectly 5 marines should own 6 zealots right? =p. I think terrans would be most powerful because they have the most ranged units and if u can move away the units before they get attacked and have the ones who won't get attacked firing at the same time then u'll win every battle. Vs zerg this won't work as well as vs P because z can have more units but i still have the feeling t would be the far greatest.
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Canada2480 Posts
On August 31 2010 06:00 Pedo.Bear wrote:I wont be surprised if this essentially boils down to a flash v jaedong debate lol (both have perfect mechanics and understanding of the game  ) im like 98% sure that 3-3 200/200 mech is the strongest army out there.. i think ive heard day9 say it several times, nuke say it several times, ive read it on tl several times, seen several progames displaying the strength.... and ive used it and feel like its the strongest several times hahaha if executed perfectly, mech is unstoppable (shame really, im a jd fan- and flash is very very very capable of pulling straight mech and destroying jd... especially when he goes fast upgrades) EDIT: this is assuming that perfect emps to deal with stasus and right army composition (gol, tank, vulture/mine) and placements are all spot on.
yeah but most of you guys are looking at it as a 200/200 army fights and say "terran is theoratically the best race of course"
but I don't think a perfectly played zerg will let terran reach 200/200 so easily.
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Depends on the map. A lot of maps that you'd think would favor Terran (Desti, PR) favor Protoss because cliffs make carriers really good.
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On August 31 2010 07:25 Biff The Understudy wrote:Show nested quote +On August 31 2010 07:21 moopie wrote: With unlimited useful APM (not just spamming), I would easily give it to zerg. Assuming the power to control every ling in a group individually, surrounding an opponent (even terran's tank line) becomes trivial if you could space them out in real time such that they are close, but just outside splash range. WIth perfect swarms, lurker control, plagues and muta micro, I don't see the terran's defense or toss strength standing in the way. Then again, aside from AI vs AI testing, you will never be able to achieve anywhere near these results with human hands. You don't flank anything if you have a whole army of mm microed one by one. Obviously at that game, range unit get an advantage if they are perfectly microed, and one by one. Lurker would be completely negated, and vessel cloud would irradiate everything, since you wouldn't be able to scourge them (focus fire on scourge with rines). Zerg wouldn't stand a chance. Vessels wouldn't travel in a cloud, would be inefficient. Not to mention 1 plague will still > them, and then mutas can pick them off, even with marines guarding. Mutas are faster than vessels, and the losses will be acceptable. Vessels would need to be kept seperated enough to avoid plagues. And mass marines won't be the end-all of TvZ offensive, SK terran will still have the same weaknesses it does now.
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Zerg. Kerrigan owned both T and P at the end of the campaign =)
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Wouldn't it come down to a drone rush every game? Drones have an extra range, so if they pulled their first drones to attack, they'd win every game on a 2 player map. Strategy would completely change if there was no APM limit, it wouldnt be the same game played faster. Think about how useful spawn broodling or lockdown would be if there was no cap on using them.
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On August 31 2010 08:16 moopie wrote: Zerg wouldn't stand a chance. Vessels wouldn't travel in a cloud, would be inefficient. Not to mention 1 plague will still > them,.[/QUOTE]
Medic restoration is cheaper than Plague. Defilers will be killed by irradiate before the Defiler can consume enough units to reapply 4-5 plagues because of medics constantly removing it.
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I think zerg because the 200 army would be microed very well and because if the 200 army dies, the army would come way faster than and recooperate better than a terran or toss army would
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the race with the most defensive capabilities
anytime you do an offensive move it either hurts you or hurts them, if they defend it sucessfully then it's good for them. lets look at turtling mech, if they play it perfectly then the zerg will eventually lose since if you play it 100% perfectly there are no weaknesses to abuse. however no one will ever reach 100% perfectly
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On August 31 2010 10:41 Wings wrote: Korean. lol /thread
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I think that if all the races were used humanly impossibly perfectly, Terran would be the strongest. Of course I can not prove this, and I am not entirely sure of it, but it seems to me like it would be that way. Marines would almost never die to lurker splash, never get caught in dark swarm, and science vessels would never die to scourge. Terran would just irradiate everything Z had and win with godlike marine micro 
However, I think that Protoss might beat Zerg if played inhumanly perfect.
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The concept of infinite AMP produces the most meaningless theory crafting ever.
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you can have a computer with infinite apm doing mediocre build/bad decision making and lose. apm means nothing
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Surely it's protoss under the influence of Dark Archons using mind control? 200 instant mind controls rape anything? I'm pretty sure they have more reach than EMP does right?
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Hive Zerg is generally considered the most ridiculous. Defiler really has some ridiculous spells.
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At 1000000 apm? easily zerg imo. At current high level play, its hard to micro individual zerg units aside from moving them around.
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On August 31 2010 11:03 Dr.Lettuce wrote: Surely it's protoss under the influence of Dark Archons using mind control? 200 instant mind controls rape anything? I'm pretty sure they have more reach than EMP does right?
For every dark archon, you take up the supply of 8 zerglings, or tanks just out-range and crush DA, or wraiths just cloak and shoot, etc...
But the point itself is moot, as I'm sure we're not talking about the ultimate army. Else, terran would have taken the cake handily.
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