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MSL 2010 Map (Triathlon) - Page 6

Forum Index > BW General
114 CommentsPost a Reply
Prev 1 4 5 6 All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 30 2010 10:24 GMT
#101
On March 30 2010 18:25 baubo wrote:
I love the map. Balance issues be damned. It's only on quirky maps that we see weird builds. It's just no fun watching the same boring builds over and over. I want to see players like Zero, Fantasy, Stork, etc. come up with cool builds that abuse the map.

Yeah THIS!
POGGERS
jiabung
Profile Blog Joined December 2007
United States720 Posts
April 02 2010 04:33 GMT
#102
On March 25 2010 07:19 LunarDestiny wrote:
Show nested quote +
On March 25 2010 07:16 fwing11 wrote:
mind control the neutral, invincible arbitor! yesssssssssssss

You can not mind control units with no hp.

except the arbiters do have HP!!! (i just watched jaedong v baby VOD, where JD killed arbiter)
I am seriously expecting mind controlled arbiters from protoss. I am pretty sure that mind controlled units start off with 0 energy however, so I dunno how effective it is going to be. Still seems like a really interesting possibility.

konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-04-02 04:46:38
April 02 2010 04:42 GMT
#103
Now that we've watched two games, let's have some discussion

+ Show Spoiler [Jaedong vs Baby] +
Mech is seriously too strong here. All the expansions are so close, it's not even funny. The main problem is the center expansion. I think if you reduce the number of mineral fields there + reduce minerals at main/backyard expansion, it might be a bit more balanced.

Also, no 1 depot 1 rax wall plz.


+ Show Spoiler [Jangbi vs ZerO] +
PvZ seems like the better player might win, although corsair/reaver seems ridiculously strong. Zerg really has to mass expand in the beginning.
POGGERS
Zona
Profile Blog Joined May 2007
40426 Posts
April 02 2010 04:56 GMT
#104
The arbiters really feel out of place, especially since they're visible and can be destroyed. Oh well.

I like seeing mech, so I think I'll enjoy TvZ's on this map. Although they might be a bit one-sided though.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
ZavikZyke
Profile Blog Joined January 2010
United States382 Posts
April 02 2010 05:32 GMT
#105
For some reason, I saw this map and said 5 base flash into bcs... O-O lol tvp is gonna be imba, but the other match ups seem fine tho map makers are getting a bit too over creative
Hoejja is Bonjwa
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 02 2010 05:43 GMT
#106
waiting for a game where a protoss mind controls a neutral arbiter
blabberrrrr
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 05 2010 09:24 GMT
#107
Odd-Eye II v2.11
http://www.teamliquid.net/staff/pachi/maps/2Odd_EyeII211.zip

Triathlon v1.11
http://www.teamliquid.net/staff/pachi/maps/3Triathlon111.zip
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
moly
Profile Joined April 2010
China1 Post
April 24 2010 09:10 GMT
#108
many thanks for the map ^^
Czar_Vexler
Profile Joined April 2010
United States7 Posts
May 08 2010 10:23 GMT
#109
Do the arbiters come with any tech?
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 08 2010 10:29 GMT
#110
On May 08 2010 19:23 Czar_Vexler wrote:
Do the arbiters come with any tech?

it shouldn't. So mind controlling it will not give you free recall/stasis/energy upgrade. But it will have full 200/200 energy.
blabberrrrr
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
May 08 2010 11:58 GMT
#111
On April 02 2010 14:43 blabber wrote:
waiting for a game where a protoss mind controls a neutral arbiter

+ Show Spoiler +
free.gm did it vs HiyA on today's OSL Ro8
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 08 2010 15:53 GMT
#112
Reminds me of yellow's egg block.
Lot of players seem to be thumbing it down though.
If you are not Bisu, chances are I hate you.
EnTaroAdun411
Profile Joined March 2010
Philippines106 Posts
August 17 2010 05:49 GMT
#113
On April 05 2010 18:24 pachi wrote:
Odd-Eye II v2.11
http://www.teamliquid.net/staff/pachi/maps/2Odd_EyeII211.zip

Triathlon v1.11
http://www.teamliquid.net/staff/pachi/maps/3Triathlon111.zip


sorry to bump a dormant thread, but i noticed something off on pachi's triathlon v1.11 upload.

i downloaded it, played on it, and noticed that it is different from that on TLPD and Liquipedia. Your v1.11 is missing the 0 value mineral patches behind the cloaked eggs beside the mains (at the 11, 7 and 3 positions).

would you (or anyone) happen to have the updated version?

thanks!
MigraineBoy#1957
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 17 2010 05:51 GMT
#114
they're not supposed to exist, you use the geyser to glitch your workers through.
POGGERS
EnTaroAdun411
Profile Joined March 2010
Philippines106 Posts
August 17 2010 05:57 GMT
#115
ohhhh okay, gotcha..

thanks kona!
MigraineBoy#1957
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