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MSL 2010 Map (Triathlon)

Forum Index > BW General
114 CommentsPost a Reply
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Ryhn
Profile Joined February 2010
United States509 Posts
March 24 2010 12:41 GMT
#1
What do you guys think of this new map?

Konadora's Translation of Key Points:

On March 24 2010 22:01 konadora wrote:
TRIATHLON

[image loading]


Why they called it 'Triathlon':
- Like a real life triathlon, the map forces users to multitask more (basically, mineral glitching through eggs, breaking down eggs for unit bypass, etc)

Key points:
- ALL EGGS ARE CLOAKED
      - You can only kill the eggs with splash damage (with or without detection) or through normal attack after getting detectors.
- Will replace Ultimatum

Specs:
- Backyard expo gas: 2000 value
- Center expansions (not the nat): 5M1G (1000 for both minerals and gas)
- Natural has 1 mineral field with 749 value
- Mineral near the cloaked eggs have 0 value
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Famous Books Written by Progamers - "Clam: Mastering your other self"
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 24 2010 12:43 GMT
#2
thanks for the update and translation
Hwaseung Oz fan for life. Swing out, always swing out.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 24 2010 12:44 GMT
#3
Interesting map! Looks like they are trying to replicate the success of outsider, but I fear that this will only further strength terran.
Administrator~ Spirit will set you free ~
opsayo
Profile Blog Joined July 2008
591 Posts
March 24 2010 12:45 GMT
#4
what are those things on the map?

ive never been a fan of excessive neutral units/buildings
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 24 2010 12:46 GMT
#5
On March 24 2010 21:45 opsayo wrote:
what are those things on the map?

ive never been a fan of excessive neutral units/buildings

They look like Zerg eggs to me!!
Administrator~ Spirit will set you free ~
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-03-24 12:47:40
March 24 2010 12:46 GMT
#6
They're lurker eggs.

The first thing I thought when I saw this was, "Wow, 4 gas seems REALLY easy to get."

Followed by, "Neat eggs!"

Then:

"There are mineral patches to let workers slide through the eggs~"
Famous Books Written by Progamers - "Clam: Mastering your other self"
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 24 2010 12:47 GMT
#7
plaaasssma
Hwaseung Oz fan for life. Swing out, always swing out.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
March 24 2010 12:47 GMT
#8
Agreed. Not-as-fun Outsider SE.
LiquipediaBrain in my filth.
NguN
Profile Joined August 2009
Australia1322 Posts
March 24 2010 12:53 GMT
#9
Looks as though Terran can hold 4 bases with just a cliff/natural in TvP.

Then again, PvZ, easy to obtain 3 gas ^_^.
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 12:54 GMT
#10
I'll do the translation, brb
POGGERS
Zona
Profile Blog Joined May 2007
40426 Posts
March 24 2010 12:56 GMT
#11
I loved plasma - but that's because I loved watching Fantasy play on it.

Now I'm no map analyzing genius - but another map with 3 easy bases with gas? I don't like this trend.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Ryhn
Profile Joined February 2010
United States509 Posts
March 24 2010 12:57 GMT
#12
On March 24 2010 21:54 konadora wrote:
I'll do the translation, brb


Once you have it, I'll edit it into my post as long as I haven't headed to class yet.
Famous Books Written by Progamers - "Clam: Mastering your other self"
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-03-24 13:00:03
March 24 2010 12:57 GMT
#13
On March 24 2010 21:56 Zona wrote:
I loved plasma - but that's because I loved watching Fantasy play on it.

Now I'm no map analyzing genius - but another map with 3 easy bases with gas? I don't like this trend.


I see four! o~o

I'm no map analyzing genius either, but could their plan be to make gas a more easily obtained commodity to encourage viability of creative gas-heavy build orders?
Famous Books Written by Progamers - "Clam: Mastering your other self"
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 13:01 GMT
#14
TRIATHLON

[image loading]


Why they called it 'Triathlon':
- Like a real life triathlon, the map forces users to multitask more (basically, mineral glitching through eggs, breaking down eggs for unit bypass, etc)

Key points:
- ALL EGGS ARE CLOAKED
      - You can only kill the eggs with splash damage (with or without detection) or through normal attack after getting detectors.
- Will replace Ultimatum

Specs:
- Backyard expo gas: 2000 value
- Center expansions (not the nat): 5M1G (1000 for both minerals and gas)
- Natural has 1 mineral field with 749 value
- Mineral near the cloaked eggs have 0 value
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 13:01 GMT
#15
ALL EGGS ARE FUCKING CLOAKED

FUCK YEAH
POGGERS
MrHoon *
Profile Blog Joined April 2008
10183 Posts
March 24 2010 13:04 GMT
#16
OMFG EGGS ARE CLOAKED WUTTTTTTTTTTTTTTTTTTTTTTTTTT
dats racist
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 13:05 GMT
#17
btw mrhoon they said they are clocked (in english on fomos) and i was like 'lolwut'
POGGERS
MrHoon *
Profile Blog Joined April 2008
10183 Posts
March 24 2010 13:05 GMT
#18
yeah koreans say clocking
I have no idea why
dats racist
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 13:08 GMT
#19
fomos english translation fail ftw?

i remember they called 'black eyed peas' and 'black eyed peace' rofl

this map looks like my 4 gas per choke concept i use often.
POGGERS
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 24 2010 13:08 GMT
#20
Where do I download this???
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 13:09 GMT
#21
On March 24 2010 22:08 Iplaythings wrote:
Where do I download this???

When the MSL group selection ceremony is over and the first game is played on this map. It'll probably be on the KeSPA site or IntoTheMap. I'll upload when it's out.
POGGERS
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 24 2010 13:19 GMT
#22
wow cloaked eggs. pretty neat o _O lol so ur opponent might be like AH HA AN EXPANSION LEMME KILL IT THERES NOTHING IN THE WAY

then
......

.
.......... damnit
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 24 2010 13:33 GMT
#23
it's actually not an advantage to have an egg wall at the in-base expo. it's harder to defend if dropped.
4v4 is a battle of who has the better computer.
chongu
Profile Blog Joined February 2009
Malaysia2585 Posts
March 24 2010 13:47 GMT
#24
I have high expectations for this map now ^_^ and shitloads of cheese and interesting macro decisions
SC2 is to BW, what coke is to wine.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 24 2010 14:05 GMT
#25
incoming terran qq about 12 cc behind eggs ^_^
this map looks sweet. Much more interesting than the new OSL maps.
Writer
NguN
Profile Joined August 2009
Australia1322 Posts
March 24 2010 14:15 GMT
#26
On March 24 2010 23:05 Kiante wrote:
incoming terran qq about 12 cc behind eggs ^_^
this map looks sweet. Much more interesting than the new OSL maps.


OSL has new maps? =O
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
March 24 2010 14:20 GMT
#27
Wow cloaked eggs, imagine you playing someone who doesn't know the map and they can't seem to get to your base and they can't understand why, that would be pretty funny. A very interesting map, can't wait to see it in action.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
March 24 2010 14:26 GMT
#28
wouldnt be the behind-egg expo be hard to defend against harass? how can you defend it early on? O.o
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 24 2010 14:29 GMT
#29
On March 24 2010 23:26 icystorage wrote:
wouldnt be the behind-egg expo be hard to defend against harass? how can you defend it early on? O.o


dont expand there o_o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2010-03-24 14:41:49
March 24 2010 14:41 GMT
#30
How did they manage to get the eggs cloaked without a UMS game? Thats pretty interesting.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 24 2010 14:43 GMT
#31
On March 24 2010 23:41 Whiplash wrote:
How did they manage to get the eggs cloaked without a UMS game? Thats pretty interesting.

there's a setting in staredit/starforge that can let u set sprites into 'cloaked' property. you can even set invincible units in a melee game, as well as units/buildings/resources with a certain % of hp.
POGGERS
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 24 2010 14:44 GMT
#32
kinda strange with the eggs and i think the center should have minerals, not some random little circle design like colo that no one ever really goes to.
Think you got lag? It took Jesus 3 days to respawn.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 24 2010 14:45 GMT
#33
ugh i hope it's not too dumb, but at least it's replacing ultimatum
brood war for life, brood war forever
Lyriene *
Profile Blog Joined September 2009
United States346 Posts
March 24 2010 14:49 GMT
#34
There is a neutral Arbiter floating above each set of eggs which cloaks them.

" '클로킹 에그'는 맵의 여러 길목을 막고 있는 중립 에그가 바로 위에 위치하고 있는 중립 아비터에 의해 클로킹되어 나타나는 장치이다"
Translatorlolol
Redshirt
Profile Blog Joined December 2009
434 Posts
March 24 2010 14:56 GMT
#35
Hope that even if its unbalanced, it can end up being as cool as Monty Hall. At least the gimmicks sound pretty pimp this time round.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 24 2010 15:18 GMT
#36
Hmm, from first look, it looks a bit T favored because the eggs make great walls. Looks good tho
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-03-24 15:33:11
March 24 2010 15:31 GMT
#37
Looks annoying to play on but fun to watch. Do things like plague and storm kill the eggs?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 24 2010 15:33 GMT
#38
Looks like zerg heaven to me..
Writerptrk
wswordsmen
Profile Joined October 2007
United States987 Posts
March 24 2010 15:36 GMT
#39
On March 25 2010 00:31 SubtleArt wrote:
Looks annoying to play on but fun to watch. Do things like plague and storm kill the eggs?

It should (well you would need a unit to kill them after a plague)
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
March 24 2010 15:40 GMT
#40
On March 25 2010 00:36 wswordsmen wrote:
Show nested quote +
On March 25 2010 00:31 SubtleArt wrote:
Looks annoying to play on but fun to watch. Do things like plague and storm kill the eggs?

It should (well you would need a unit to kill them after a plague)

Yeah, and zerg is the only to have the detection from the beginning.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
March 24 2010 15:42 GMT
#41
Lol the mapmakers are certainly having fun with their creativity bursts. CLOAKED EGGS.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
March 24 2010 15:45 GMT
#42
Wow this sure as hell is interesting
10%
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 24 2010 15:47 GMT
#43
I can imagine quite a few balance issues with the eggs though, considering zerg has instant detection and TvP protoss gets obs way quicker than T gets scan
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
March 24 2010 15:49 GMT
#44
All I see is three gas off of one choke.
Late
Profile Joined August 2007
Latvia418 Posts
March 24 2010 16:15 GMT
#45
Cloaked eggs? What's next? Flying minerals?

On a serious note - this map looks fun, hope to see a lot of unorthodox builds! (Still I really miss Monty Hall)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 24 2010 16:16 GMT
#46
On March 24 2010 23:49 Lyriene wrote:
There is a neutral Arbiter floating above each set of eggs which cloaks them.

" '클로킹 에그'는 맵의 여러 길목을 막고 있는 중립 에그가 바로 위에 위치하고 있는 중립 아비터에 의해 클로킹되어 나타나는 장치이다"


Invincible, I presume?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 24 2010 16:41 GMT
#47
Awesome map
Puosu
Profile Blog Joined April 2007
6985 Posts
March 24 2010 16:49 GMT
#48
On March 25 2010 01:16 ShaLLoW[baY] wrote:
Show nested quote +
On March 24 2010 23:49 Lyriene wrote:
There is a neutral Arbiter floating above each set of eggs which cloaks them.

" '클로킹 에그'는 맵의 여러 길목을 막고 있는 중립 에그가 바로 위에 위치하고 있는 중립 아비터에 의해 클로킹되어 나타나는 장치이다"


Invincible, I presume?

Hm it makes no sense to have an arbiter there, you can just set the eggs to be invisible from the map editor and if there's an arbiter then what is cloaking the arbiter? Or is it going to be visible? -_-

Looks like a cool map anyways.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 24 2010 17:05 GMT
#49
On March 25 2010 01:49 Puosu wrote:
Show nested quote +
On March 25 2010 01:16 ShaLLoW[baY] wrote:
On March 24 2010 23:49 Lyriene wrote:
There is a neutral Arbiter floating above each set of eggs which cloaks them.

" '클로킹 에그'는 맵의 여러 길목을 막고 있는 중립 에그가 바로 위에 위치하고 있는 중립 아비터에 의해 클로킹되어 나타나는 장치이다"


Invincible, I presume?

Hm it makes no sense to have an arbiter there, you can just set the eggs to be invisible from the map editor and if there's an arbiter then what is cloaking the arbiter? Or is it going to be visible? -_-

Looks like a cool map anyways.


I don't know, I would have thought that they just set the eggs as cloaked in the editor. I'm just going by what someone who can actually read Korean said :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 24 2010 17:07 GMT
#50
What the cloaked eggs?
Wat?
Writerdamn, i was two days from retirement
snowdrift
Profile Blog Joined February 2009
France2061 Posts
March 24 2010 17:31 GMT
#51
On March 25 2010 00:47 SubtleArt wrote:
I can imagine quite a few balance issues with the eggs though, considering zerg has instant detection and TvP protoss gets obs way quicker than T gets scan


Terrans can always float their CC.

The map looks like a cross between Outsider and El Niño. Pretty turtlish-looking. At least it's replacing Ultimatum.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-03-24 17:40:40
March 24 2010 17:38 GMT
#52
On March 25 2010 02:31 snowdrift86 wrote:
Show nested quote +
On March 25 2010 00:47 SubtleArt wrote:
I can imagine quite a few balance issues with the eggs though, considering zerg has instant detection and TvP protoss gets obs way quicker than T gets scan


Terrans can always float their CC.

The map looks like a cross between Outsider and El Niño. Pretty turtlish-looking. At least it's replacing Ultimatum.



Why is everyone so caught up on getting into the back egg-natural to expand?

There is a tiny mineral patch on the opposite side (Outside going in) so you can mineral walk past any of the eggs to establish a base inside.
Famous Books Written by Progamers - "Clam: Mastering your other self"
lokiM
Profile Blog Joined June 2008
United States3407 Posts
March 24 2010 17:44 GMT
#53
whoa very weird, they shouldn't get so complicated with maps like this
You can't fight the feeling.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-24 17:53:50
March 24 2010 17:52 GMT
#54
On March 25 2010 02:44 lokiM wrote:
whoa very weird, they shouldn't get so complicated with maps like this

If there was a way to put a unique graphic for the "Cloaked Eggs" it wouldn't sound as complicated.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 24 2010 18:14 GMT
#55
I love it, though might not be that fun to play but we will no doubt see some good games on it for sure
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
naneri
Profile Blog Joined May 2008
Kyrgyzstan165 Posts
March 24 2010 18:25 GMT
#56
I see terrans coming to build a supply depo on zergs 3rd base so they couldnt get a free gas too early because of eggs protection
High APM is when your marine gets 3 stim packs instead of one.
Pit667
Profile Joined March 2009
Poland130 Posts
March 24 2010 18:36 GMT
#57
they made that map for flash built lol :D so Flash new MSL champion.......
우정호 KT_VIOLET 1988 - 2012
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
March 24 2010 18:39 GMT
#58
There's a serious problem with this map...

[image loading]
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
March 24 2010 18:43 GMT
#59
and i already feel overwhelmed with what i have to do on normal maps...
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 24 2010 21:09 GMT
#60
Choke is unbelievably narrow. Terrans will contain super easily
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
iamho
Profile Joined June 2009
United States3347 Posts
March 24 2010 21:10 GMT
#61
just what we need, more terran imba maps
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
March 24 2010 21:27 GMT
#62
This is like mix of plasma and moon glaive with some outsider
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
G3nXsiS
Profile Joined July 2009
United States656 Posts
Last Edited: 2010-03-24 21:33:49
March 24 2010 21:30 GMT
#63
Wtf is MSL doing? This is an island map that is SOOOO favored towards zerg. I mean cmon. Toss and terrans have to get detection which are so hard for them to get whereas zerg has mutas and a freaking overlord at the beginning of the game. As usual MBC fucked up!

Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better.
Hope is the first step on the road to dissapointment
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 24 2010 21:40 GMT
#64
Worst case scenario:
[image loading]


Probably won't happen like this though.
Gnabgib
Profile Joined July 2009
United States381 Posts
March 24 2010 21:43 GMT
#65
Those backdoor expos look weird. I noticed you can't mineral walk back out again once you send a worker back there. Also, the backyard expo at 7 looks like its farther out from the edge of the map than the other backdoor expos.
Late
Profile Joined August 2007
Latvia418 Posts
Last Edited: 2010-03-24 22:01:08
March 24 2010 21:59 GMT
#66
On March 25 2010 06:30 G3nXsiS wrote:
Wtf is MSL doing? This is an island map that is SOOOO favored towards zerg. I mean cmon. Toss and terrans have to get detection which are so hard for them to get whereas zerg has mutas and a freaking overlord at the beginning of the game. As usual MBC fucked up!

Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better.


Anyone can expand there...the workers can glide through the eggs with the help of the mineral patch(and they can get back if need be by click on the main minerals etc) adjacent to them. It was mentioned several times in this thread already.
dyren
Profile Joined December 2009
United States260 Posts
March 24 2010 22:03 GMT
#67
On March 25 2010 01:15 Late wrote:
Cloaked eggs? What's next? Flying minerals?

Hahaha. This map looks ridiculous.
(╬ ಠ益ಠ)
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 24 2010 22:06 GMT
#68
On March 25 2010 06:30 G3nXsiS wrote:
Wtf is MSL doing? This is an island map that is SOOOO favored towards zerg. I mean cmon. Toss and terrans have to get detection which are so hard for them to get whereas zerg has mutas and a freaking overlord at the beginning of the game. As usual MBC fucked up!

Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better.

what are you talking about? There's a normal natural right outside the ramp
Writerptrk
fwing11
Profile Joined August 2009
Canada19 Posts
Last Edited: 2010-03-24 22:17:15
March 24 2010 22:16 GMT
#69
mind control the neutral, invincible arbitor! yesssssssssssss
Chronopolis
Profile Joined April 2009
Canada1484 Posts
March 24 2010 22:19 GMT
#70
@flash build

LOL good insight into the future! @ cloaked eggs, I'm all for it! Something new like that has to be interesting. I was personally thinking about a map with a base bordered by neutral buildings.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 24 2010 22:19 GMT
#71
On March 25 2010 07:16 fwing11 wrote:
mind control the neutral, invincible arbitor! yesssssssssssss

You can not mind control units with no hp.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
March 24 2010 22:23 GMT
#72
...Terran -____-
TranslatorBaa!
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
March 24 2010 22:36 GMT
#73
On March 25 2010 06:43 Gnabgib wrote:
Those backdoor expos look weird. I noticed you can't mineral walk back out again once you send a worker back there. Also, the backyard expo at 7 looks like its farther out from the edge of the map than the other backdoor expos.



dude how can you not mineral walk out? you have mineral patches on your main o.o
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
March 24 2010 22:40 GMT
#74
On March 25 2010 00:49 Slugbreath wrote:
All I see is three gas off of one choke.


Get a detector and you will see some eggs too.
May the BeSt man win.
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
March 24 2010 22:42 GMT
#75
Lol. I don't believe there's a nuetral arbitor. Is this confirmed?

And rofl at the 5 base Flash build. I expect this also.
kawoq
Profile Joined November 2005
Guatemala357 Posts
March 24 2010 23:06 GMT
#76
Interesting lay out, and the cloacked eggs are nice, I want to see some games... I think BO to punish greedy players will make it interesting. I mean, if you know what he is doing you can counter, that is the beauty of StarCraft...
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 24 2010 23:14 GMT
#77
Neutral arbiters won't cloak neutral units I believe. Cloaking is a feature you can activate in the map editor, but unless it's UMS, it shouldn't work. I have no idea how they got it to work (unless it only works in UMS mode, which would be gay). If they figured a way around it, I'd love to play around with that a bit.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
March 24 2010 23:18 GMT
#78
This map looks like it can be really fun to watch games on.
Chains none
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
March 24 2010 23:18 GMT
#79
On March 25 2010 08:14 neobowman wrote:
Neutral arbiters won't cloak neutral units I believe. Cloaking is a feature you can activate in the map editor, but unless it's UMS, it shouldn't work. I have no idea how they got it to work (unless it only works in UMS mode, which would be gay). If they figured a way around it, I'd love to play around with that a bit.


But then if its UMS, there would be no point placing arbiter in first place... I think.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-03-24 23:40:55
March 24 2010 23:29 GMT
#80
WEll... too much emphasis on the death of Zerg
and neobowman, Neutral can cloak neutral units (Fucking leavers in UMS games). Units are creatable through Melee and proof is Plasma, DMZ, and Persona
cloaking is available for the map editor but you need a source to cloak units that cant be cloaked without an arbiter. if you dont know, its pretty complicated and i dont remember how to do it exactly. When you cloak a unit and create it, it creates a random sprite in a remote location on the map and can crash the players but this is through triggers so The Arbiter IS necessary to cloak
WELL, MBC should have made the Eggs DTs minus the Arbiter if they were to do this lol
Nada's body is South Korea's greatest weapon.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 25 2010 00:03 GMT
#81
I like it for the most-part, but I think the middle is a little small.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
meegrean
Profile Joined May 2008
Thailand7699 Posts
March 25 2010 00:07 GMT
#82
I have a bad feeling about this map...
Brood War loyalist
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 25 2010 00:11 GMT
#83
TvP is gonna be hell, like someone said before (5 base Flash Build ftw)
TvZ and PvZ, however, are going to be VERY interesting, and should make for some great games.
Not jumping to conclusions, though. If one thing's for sure, though, it's long rush distances.
CJ Entusman #50! #1 클템 fan TL!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 25 2010 00:14 GMT
#84
On March 25 2010 09:11 jpak wrote:
TvP is gonna be hell, like someone said before (5 base Flash Build ftw)
TvZ and PvZ, however, are going to be VERY interesting, and should make for some great games.
Not jumping to conclusions, though. If one thing's for sure, though, it's long rush distances.

I think Mirrors will be the best.
TvP looks to be the most balanced imo
Nada's body is South Korea's greatest weapon.
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 25 2010 01:58 GMT
#85
haha woops, i read that as 'like an arbiter cloaking it' and not 'arbiter above it'. maybe the property setting configuration doesn't work? not at home so can't try it out, but it should work o_O.

Flash's MSL : D
POGGERS
Gnabgib
Profile Joined July 2009
United States381 Posts
March 25 2010 02:07 GMT
#86
On March 25 2010 07:36 icystorage wrote:
Show nested quote +
On March 25 2010 06:43 Gnabgib wrote:
Those backdoor expos look weird. I noticed you can't mineral walk back out again once you send a worker back there. Also, the backyard expo at 7 looks like its farther out from the edge of the map than the other backdoor expos.



dude how can you not mineral walk out? you have mineral patches on your main o.o


I am not a smart man sometime.
peidongyang
Profile Joined January 2009
Canada2084 Posts
March 25 2010 02:08 GMT
#87
Lol they shoulda just called this Plasma 2.0, or Great Plasmic Reef
the throws never bothered me anyway
Lebesgue
Profile Joined October 2008
4542 Posts
March 25 2010 02:57 GMT
#88
This maps looks really cool. It is hard to gauge the balance but at least should be very entertaining. Can't wait to see the first games on it.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 25 2010 03:04 GMT
#89
This map seems to be made specifically for Flash...

Flash for MSL! Woot woot!
this is my quote.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
March 25 2010 03:20 GMT
#90
dont hallu work on eggs? if someone destroys a few eggs you can wall them off with hallued eggs 10 armor meat shield=sexy.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
March 25 2010 03:56 GMT
#91
I hate when they try to get over creative with maps, it will create more boring, long turtle fests to me.
I don't need luck, luck is for noobs, good luck to you though
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 25 2010 04:32 GMT
#92
On March 25 2010 12:20 Waffles wrote:
dont hallu work on eggs? if someone destroys a few eggs you can wall them off with hallued eggs 10 armor meat shield=sexy.


or just storm the units trying to get through the egg wall for less energy
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
March 25 2010 04:40 GMT
#93
I wonder how much nerfing the backyard and center gas will affect zerg. It made the first odd-eye incredibly hard but the third main and the insane number of geysers may actually make this balanced.

I also see a return to mech play in TvZ in our near future.
kli6891
Profile Blog Joined October 2008
United States143 Posts
March 25 2010 16:41 GMT
#94
Are any download links up? (Just wondering, since group selection finished)
dekuschrub
Profile Joined May 2008
United States2069 Posts
March 30 2010 05:54 GMT
#95
fantasy is just like

OM NOM NOM MECH YESSSS

but honestly i dont think its gonna be that good for terran. everyone sees a lot of bases and they go OH FUCK TURTLE POWER, but really there is more to it than that. Outsider has a fuckton of bases but that aint good for T at all.

that being said, I could be completely wrong. Terrans might end up loving this shit. God knows they ate up plasma.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 30 2010 06:34 GMT
#96
Ah this is like a more t skewed terran, i cant wait to see someone ballsy tripple expo before units, ezpz
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
March 30 2010 06:45 GMT
#97
Looks kinda like plasma with the eggs?

I think zerg will get a fairly easy 3rd gas
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
March 30 2010 07:19 GMT
#98
On March 30 2010 14:54 dekuschrub wrote:
fantasy is just like

OM NOM NOM MECH YESSSS

but honestly i dont think its gonna be that good for terran. everyone sees a lot of bases and they go OH FUCK TURTLE POWER, but really there is more to it than that. Outsider has a fuckton of bases but that aint good for T at all.

that being said, I could be completely wrong. Terrans might end up loving this shit. God knows they ate up plasma.

Outsider allows a turtle Terran to take four bases, but two of them have half resources so they will run out very quickly. This allows Terran a brutish push once they've drawn the resources from those bases, but then they need to claim some part of the center if they want to keep mining.

This new map allows five easy bases to the Terran, but please note they're spread out enough they may be quite vulnerable to aerial attack if you take all five at once, and there are a LOT of other bases on the map for the Protoss to claim. Still... I think it's poor map design when a player does not need map control to take many expansions.
My strategy is to fork people.
baubo
Profile Joined September 2008
China3370 Posts
March 30 2010 09:25 GMT
#99
I love the map. Balance issues be damned. It's only on quirky maps that we see weird builds. It's just no fun watching the same boring builds over and over. I want to see players like Zero, Fantasy, Stork, etc. come up with cool builds that abuse the map.
Meh
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
March 30 2010 10:11 GMT
#100
haha awesome map
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
March 30 2010 10:24 GMT
#101
On March 30 2010 18:25 baubo wrote:
I love the map. Balance issues be damned. It's only on quirky maps that we see weird builds. It's just no fun watching the same boring builds over and over. I want to see players like Zero, Fantasy, Stork, etc. come up with cool builds that abuse the map.

Yeah THIS!
POGGERS
jiabung
Profile Blog Joined December 2007
United States720 Posts
April 02 2010 04:33 GMT
#102
On March 25 2010 07:19 LunarDestiny wrote:
Show nested quote +
On March 25 2010 07:16 fwing11 wrote:
mind control the neutral, invincible arbitor! yesssssssssssss

You can not mind control units with no hp.

except the arbiters do have HP!!! (i just watched jaedong v baby VOD, where JD killed arbiter)
I am seriously expecting mind controlled arbiters from protoss. I am pretty sure that mind controlled units start off with 0 energy however, so I dunno how effective it is going to be. Still seems like a really interesting possibility.

konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
Last Edited: 2010-04-02 04:46:38
April 02 2010 04:42 GMT
#103
Now that we've watched two games, let's have some discussion

+ Show Spoiler [Jaedong vs Baby] +
Mech is seriously too strong here. All the expansions are so close, it's not even funny. The main problem is the center expansion. I think if you reduce the number of mineral fields there + reduce minerals at main/backyard expansion, it might be a bit more balanced.

Also, no 1 depot 1 rax wall plz.


+ Show Spoiler [Jangbi vs ZerO] +
PvZ seems like the better player might win, although corsair/reaver seems ridiculously strong. Zerg really has to mass expand in the beginning.
POGGERS
Zona
Profile Blog Joined May 2007
40426 Posts
April 02 2010 04:56 GMT
#104
The arbiters really feel out of place, especially since they're visible and can be destroyed. Oh well.

I like seeing mech, so I think I'll enjoy TvZ's on this map. Although they might be a bit one-sided though.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
ZavikZyke
Profile Blog Joined January 2010
United States382 Posts
April 02 2010 05:32 GMT
#105
For some reason, I saw this map and said 5 base flash into bcs... O-O lol tvp is gonna be imba, but the other match ups seem fine tho map makers are getting a bit too over creative
Hoejja is Bonjwa
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 02 2010 05:43 GMT
#106
waiting for a game where a protoss mind controls a neutral arbiter
blabberrrrr
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 05 2010 09:24 GMT
#107
Odd-Eye II v2.11
http://www.teamliquid.net/staff/pachi/maps/2Odd_EyeII211.zip

Triathlon v1.11
http://www.teamliquid.net/staff/pachi/maps/3Triathlon111.zip
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
moly
Profile Joined April 2010
China1 Post
April 24 2010 09:10 GMT
#108
many thanks for the map ^^
Czar_Vexler
Profile Joined April 2010
United States7 Posts
May 08 2010 10:23 GMT
#109
Do the arbiters come with any tech?
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 08 2010 10:29 GMT
#110
On May 08 2010 19:23 Czar_Vexler wrote:
Do the arbiters come with any tech?

it shouldn't. So mind controlling it will not give you free recall/stasis/energy upgrade. But it will have full 200/200 energy.
blabberrrrr
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
May 08 2010 11:58 GMT
#111
On April 02 2010 14:43 blabber wrote:
waiting for a game where a protoss mind controls a neutral arbiter

+ Show Spoiler +
free.gm did it vs HiyA on today's OSL Ro8
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 08 2010 15:53 GMT
#112
Reminds me of yellow's egg block.
Lot of players seem to be thumbing it down though.
If you are not Bisu, chances are I hate you.
EnTaroAdun411
Profile Joined March 2010
Philippines106 Posts
August 17 2010 05:49 GMT
#113
On April 05 2010 18:24 pachi wrote:
Odd-Eye II v2.11
http://www.teamliquid.net/staff/pachi/maps/2Odd_EyeII211.zip

Triathlon v1.11
http://www.teamliquid.net/staff/pachi/maps/3Triathlon111.zip


sorry to bump a dormant thread, but i noticed something off on pachi's triathlon v1.11 upload.

i downloaded it, played on it, and noticed that it is different from that on TLPD and Liquipedia. Your v1.11 is missing the 0 value mineral patches behind the cloaked eggs beside the mains (at the 11, 7 and 3 positions).

would you (or anyone) happen to have the updated version?

thanks!
MigraineBoy#1957
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
August 17 2010 05:51 GMT
#114
they're not supposed to exist, you use the geyser to glitch your workers through.
POGGERS
EnTaroAdun411
Profile Joined March 2010
Philippines106 Posts
August 17 2010 05:57 GMT
#115
ohhhh okay, gotcha..

thanks kona!
MigraineBoy#1957
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