MSL 2010 Map (Triathlon) - Page 4
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iamho
United States3345 Posts
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MuffinDude
United States3837 Posts
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G3nXsiS
United States656 Posts
Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better. | ||
neobowman
Canada3324 Posts
![]() Probably won't happen like this though. | ||
Gnabgib
United States381 Posts
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Late
Latvia418 Posts
On March 25 2010 06:30 G3nXsiS wrote: Wtf is MSL doing? This is an island map that is SOOOO favored towards zerg. I mean cmon. Toss and terrans have to get detection which are so hard for them to get whereas zerg has mutas and a freaking overlord at the beginning of the game. As usual MBC fucked up! Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better. Anyone can expand there...the workers can glide through the eggs with the help of the mineral patch(and they can get back if need be by click on the main minerals etc) adjacent to them. It was mentioned several times in this thread already. | ||
dyren
United States260 Posts
On March 25 2010 01:15 Late wrote: Cloaked eggs? What's next? Flying minerals? Hahaha. This map looks ridiculous. | ||
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ArvickHero
10387 Posts
On March 25 2010 06:30 G3nXsiS wrote: Wtf is MSL doing? This is an island map that is SOOOO favored towards zerg. I mean cmon. Toss and terrans have to get detection which are so hard for them to get whereas zerg has mutas and a freaking overlord at the beginning of the game. As usual MBC fucked up! Btw I don't really see how this favors terran at all. Mutas are gonna be so strong on this map along with lurker contains on terrans and protoss. Protoss especially is gonna suffer cause they can't fast expand. At least terrans are gonna be able to float their CC over but toss has no way of fast expanding at all. If the eggs were not cloaked then this map would be so much better. what are you talking about? There's a normal natural right outside the ramp | ||
fwing11
Canada19 Posts
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Chronopolis
Canada1484 Posts
LOL good insight into the future! @ cloaked eggs, I'm all for it! Something new like that has to be interesting. I was personally thinking about a map with a base bordered by neutral buildings. | ||
LunarDestiny
United States4177 Posts
On March 25 2010 07:16 fwing11 wrote: mind control the neutral, invincible arbitor! yesssssssssssss You can not mind control units with no hp. | ||
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Carnivorous Sheep
Baa?21242 Posts
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icystorage
Jollibee19343 Posts
On March 25 2010 06:43 Gnabgib wrote: Those backdoor expos look weird. I noticed you can't mineral walk back out again once you send a worker back there. Also, the backyard expo at 7 looks like its farther out from the edge of the map than the other backdoor expos. dude how can you not mineral walk out? you have mineral patches on your main o.o | ||
Djabanete
United States2786 Posts
On March 25 2010 00:49 Slugbreath wrote: All I see is three gas off of one choke. Get a detector and you will see some eggs too. | ||
Vasoline73
United States7751 Posts
And rofl at the 5 base Flash build. I expect this also. | ||
kawoq
Guatemala357 Posts
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neobowman
Canada3324 Posts
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LordWeird
United States3411 Posts
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haster27
Taiwan809 Posts
On March 25 2010 08:14 neobowman wrote: Neutral arbiters won't cloak neutral units I believe. Cloaking is a feature you can activate in the map editor, but unless it's UMS, it shouldn't work. I have no idea how they got it to work (unless it only works in UMS mode, which would be gay). If they figured a way around it, I'd love to play around with that a bit. But then if its UMS, there would be no point placing arbiter in first place... I think. | ||
Kenpachi
United States9908 Posts
and neobowman, Neutral can cloak neutral units (Fucking leavers in UMS games). Units are creatable through Melee and proof is Plasma, DMZ, and Persona cloaking is available for the map editor but you need a source to cloak units that cant be cloaked without an arbiter. if you dont know, its pretty complicated and i dont remember how to do it exactly. When you cloak a unit and create it, it creates a random sprite in a remote location on the map and can crash the players but this is through triggers so The Arbiter IS necessary to cloak WELL, MBC should have made the Eggs DTs minus the Arbiter if they were to do this lol | ||
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