• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:09
CEST 09:09
KST 16:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6037 users

[MSL Spoiler] His Overwhelming Advantage - Page 13

Forum Index > BW General
Post a Reply
Prev 1 11 12 13 14 15 26 Next All
KwarK
Profile Blog Joined July 2006
United States44279 Posts
Last Edited: 2010-01-24 02:10:39
January 24 2010 02:09 GMT
#241
On January 24 2010 11:03 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:01 koreasilver wrote:
On January 24 2010 11:01 FakeSteve[TPR] wrote:
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.


lol

nobody ought to wonder why i never discuss this sorta thing on tl anymore

Lol. The facts of the economy in that game are simple. By the time Flash had dropships to do dropship play JaeDongs army would be large enough to overrun the min only. Even if Flash didn't put any mnm in the dropships and stayed to defend, JaeDongs army was still big enough to overrun his min only. You cannot fight ultralisks under dark swarm with marines and medics, just like you can't fight mass archons with zerglings. It's not a question of player skill or options. When one player has lots of A and the other player can only make B, well, that's that.

You're theorycrafting while ignoring the income of the players. You're pretending Flash still had the income to even run his 8 rax and 2 starports (which kept minerals down when Flash was mining 18 mineral patches and 2 full gases). Flash doesn't have that anymore. His main gas depletes one minute after the blackout, his main is already mined out and at the time of the blackout his nat was down to 6 crystals. A minute later it's on 3. Half of his barracks go inactive. One of his starports goes down. Meanwhile JaeDong has just taken one.

You cannot ignore those economic facts. No matter what Flash wanted to do or tried to do, he was getting a moved by ultralisks and dying.

Edit: Ok, so you're not talking about the theorycraft at all. You're saying that Flash still had options simply because, like Bisu, gg hadn't been said when the game ended.
ModeratorThe angels have the phone box
geno
Profile Blog Joined October 2007
United States1404 Posts
January 24 2010 02:10 GMT
#242
The way I'd approach this is imagining myself as both players. Knowing what I do about the game, I would be a LOT more pissed off as Jaedong if they called the regame than I would as Flash with Kespa's decision. A regame would have upped Flash's chances in the series much more significantly than the decision did for Jaedong.

This is only taking into account the decision itself of course. The mess that followed with Flash's father and team played a part in hurting Flash's chances for sure, but that can't really be taken into account. There would be no way to predict it, and even if there was, it would be unfair to punish one player because you know the other player's supporters would make a bigger deal out of it.

So just taking into account the decision. Imagine there was no fighting back, and after the ruling the games were allowed to continue almost immediately. Who's chances would have been hurt more one way or the other? Who would honestly be given the short straw? Flash should have prepared for the probability of a loss on game 3 that lead to a 1-2 score, he can play with that assumption. Jaedong on the other hand has nothing to fall back on. Even ignoring the injustice of losing a won game (say they were tied at that point, or he was even losing), what are his options? If you are trying to argue that in a perfect world we'd all have regames thats fine, but I personally am definitely in favor of Kespa allowing decision judging like this, because otherwise this situation would have been so much more fucked up. It would have REALLY hurt to watch and I'd have a hard time imagining the series as even being remotely fair.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 24 2010 02:12 GMT
#243
Just think about it, Flash had to keep producing SVs so there is no way that he can even choose to make Dropships, not an option. Plus he have no tanks. Jaedong can keep streaming in Zerglings with Defilers and will still manage to take the Min natural that Flash have. Not to mention the Nydus Canal and Sunken Colonies at the 7. The game was too good for Jaedong to lose.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:12 GMT
#244
On January 24 2010 11:07 ghrur wrote:
Show nested quote +
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 02:13 GMT
#245
On January 24 2010 11:12 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.
I, at least, would be pretty angry if they took away that win and Jaedong ended up losing the series because of it.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:15 GMT
#246
i would also like to point out that the theorycraft being presented by all of you is a result of incredible effort and devotion. the person who made the decision on-site did not have the time, resources, or sheer collective of minds that we have here to dissect every possibility and outcome.
Moderatormy tatsu loops r fuckin nice
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 24 2010 02:16 GMT
#247
On January 24 2010 11:12 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.


Again nobody would be happy with the decision just because you think it would be completely acceptable does not mean everybody is. Is a lose/lose either way for kespa.
When I think of something else, something will go here
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
Last Edited: 2010-01-24 02:26:15
January 24 2010 02:16 GMT
#248
On January 24 2010 07:17 Insight wrote:
can someone give any valid argument why match point and ultimatum are terran favored? referring to statistics is so retarded cause there were maps where statistics were 90% in favor of certain race after 20ish games and it equalized later on, you'd need a good amount of games to be able to claim map imbalance based on statistics

number of games according to tl statistics:
match point: TvZ: 10-6
ultimatum: TvZ: 6-3

anyone who knows ANYTHING AT ALL about statistics knows that you need a good sample for statistics to be valid source of information, 16 and 9 games is ridiculously small sample, it could've been 90% either way depending on which players happened to play for each race

match point is in my opinion zerg favored map because of architecture around mains and nats that make muta harass way more effective then it is on other maps. most tvz games I've seen on it were 2 hatch muta openings and terrans struggling to hold it off, specially at nat. there's also more space behind main mineral line in compare to other maps, space which is hard to maneuver around with mnm cause of mineral line itself and you can't shoot from between cc and minerals (not with enough marines anyway) so you can take advantage of it with mutas and snipe few extra scvs then you normally would have. there are also plenty of ridges everywhere for mutas to combat mnm force in the field if terran decides to fight muta harass by being aggressive. we've seen flash losing to some zerg whose name I can't remember earlier this season for this very reason. he went 2 hatch mutas and "abused" map architecture to gain advantage, and then just played a standard game after that, riding the advantage gained from said map flaw

ultimatum is also zerg favored in my opinion because of island expansions. zerg has much better mobility then terran as far as island hopping goes because of nydus canals and scourge. now add the fact there are 2 island expos right next to each main and you get exactly what happened in game 2. jaedong had fantastic build to take advantage of this but he made a huge mistake by using guardians offensively instead of defensively. had he used guardians to defend his 4 expos, all of them would've been virtually indestructible and you'd see the unstoppable flood of ultra/ling cover the map just as the upgrades kick in

even tho I'm flash fan, jaedong outplayed him today, winning metagame in every set (with the exception of above mentioned mistake in g2) and I'm fairly sure he would've won the series even if blackout didn't occur


Match Point and Ultimatum isn't like most maps where zerg can put up 2 lurkers at an expo and be done with it. On those maps, it is very difficult to defend the 3rd gas. 3rd gas on Match points and Ultimatum have multiple entrance. Ultimatum has a big choke going in. Ultimatum has only 1 double gas expo which is always at 7 so it is quite predictable for most terran. The 4th gas is even more difficult to secure on Match Point since it is so far way from the 3rd gas. Being a 2 player map, it is far easier to do proxy bunker rush against a zerg. 9 pool or earlier are much easier to defend since SCV can scout it right away.
[X]Domain - I just do the website. Nothing more.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2010-01-24 02:19:56
January 24 2010 02:17 GMT
#249
Watching the VOD over and over, Flash had literally a 30 second time frame to win the game.

Jaedong adds 20 lings / 4 ultras / 4 scourge / 1-2 defilers PER MINUTE.

Every minute goes by, Flash produces exponentially LESS while Jaedong produces exponentially MORE.


In 30 seconds, Flash would have to destroy:

- 20 lings
- 5-6 ultras
- 8 scourge
- 3-4 defilers
- 3 sunks.

With

- 30 marines
- 9 medics
- 5 vessels.


For the last 2 minutes, Flash was unable to wipe out that expo with half the Jaedong troop count. What makes anyone think he could do it within 30 seconds with the odds stacked even more against him?


If Flash and Jaedong wait another minute. Flash is now up against 10 cows / 30 lings / 3-4 defilers / control group of scourge.

It gets worse and worse as Flash prolongs the game.
We decide our own destiny
Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 02:17 GMT
#250
On January 24 2010 11:15 FakeSteve[TPR] wrote:
i would also like to point out that the theorycraft being presented by all of you is a result of incredible effort and devotion. the person who made the decision on-site did not have the time, resources, or sheer collective of minds that we have here to dissect every possibility and outcome.
However the theorycrafting that was eventually applied supports the on-site decision. I don't have any problems with an argument that the decision was "hasty"- we're concerned with the correctness of the decision.
Steve496
Profile Joined July 2009
United States60 Posts
Last Edited: 2010-01-24 02:20:37
January 24 2010 02:17 GMT
#251
On January 24 2010 11:12 FakeSteve[TPR] wrote:
(i think we all agree that their referee-on-site methods have had some catastrophic results)


Thing is, KeSPA has gotten into trouble because it *didn't* rely on the refs on the scene as well. Like, the Leta pp vs ppp thing - had the referee had the discretion to decide whether the typing was sufficient to warrant a DQ - as I believe he now does - then there's no problem there. I think even the official on the scene probably knew that was stupid. But he had no room in the rules to decide otherwise, so was forced to DQ a player for a really stupid reason. So trying to write rules that address every possible situation has its pitfalls as well.

The problem was not so much that the way the decision was made was bad; the problem was that there was no possible good decision. If the game had blacked out 30 seconds earlier, it's probably a regame and while no one is happy, it's hard to argue that it should be otherwise. If the game blacks out 30 seconds later, Jaedong is probably clearly in cleanup phase and there's little ambiguity that he should be given a win. It just so happens that the game went down in a very narrow window as the game was transitioning from "too close to call" to "clearly decided", such that any possible decision that could be made was controversial.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:18 GMT
#252
On January 24 2010 11:13 Zozma wrote:
Show nested quote +
On January 24 2010 11:12 FakeSteve[TPR] wrote:
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.
I, at least, would be pretty angry if they took away that win and Jaedong ended up losing the series because of it.


of course you would, there's no way that everyone can be satisfied after something like a blackout happens. that is the entire reason the decision needs to be made as objectively as possible, and that's why there should have already been a precedent set that crash equals rematch. it's a matter of admin consistency & KeSPA owning the responsibility of administrating these leagues fairly without question.
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2010-01-24 02:20:30
January 24 2010 02:19 GMT
#253
On January 24 2010 11:18 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:13 Zozma wrote:
On January 24 2010 11:12 FakeSteve[TPR] wrote:
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.
I, at least, would be pretty angry if they took away that win and Jaedong ended up losing the series because of it.


of course you would, there's no way that everyone can be satisfied after something like a blackout happens. that is the entire reason the decision needs to be made as objectively as possible, and that's why there should have already been a precedent set that crash equals rematch. it's a matter of admin consistency & KeSPA owning the responsibility of administrating these leagues fairly without question.
In that case, you're also arguing with the verdict in Bisu vs. July by saying that the rule should be "rematch" and that it should be applied every time.

And unless you respond to KwarK's last post, there's no way to say that Bisu vs. July was more decided compared to this game.
KwarK
Profile Blog Joined July 2006
United States44279 Posts
January 24 2010 02:22 GMT
#254
On January 24 2010 11:15 FakeSteve[TPR] wrote:
i would also like to point out that the theorycraft being presented by all of you is a result of incredible effort and devotion. the person who made the decision on-site did not have the time, resources, or sheer collective of minds that we have here to dissect every possibility and outcome.

I was 100% sure JD won the moment he held 7. I'd flatter myself to say I know a thing or 2 about going 2 base allin vs zerg, at least enough to recognise it when I see it. Part of the reason I'm posting so much about it now is because everyone was muted in that chat and there was a guy called TOP who could talk and was going on sick tilt because in his opinion Flash had it totally in the bag because he'd kept JaeDong on the ropes by throwing these massive mnm armies at him. Obviously TOP didn't know 2 base allins when he saw them and didn't understand that the big final last push may look impressive but Terran is mined out and has nothing to follow it up with. That really got under my skin because he had no idea about anything but I couldn't correct him so I started posting about it on tl.

Anyway, my point is that if I can recognise a 2 base allin when I see it then the retired progamers who Kespa uses to judge can too.
ModeratorThe angels have the phone box
geno
Profile Blog Joined October 2007
United States1404 Posts
January 24 2010 02:26 GMT
#255
On January 24 2010 11:12 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.

For someone who doesn't want to theorycraft SC at all, you aren't afraid of theorycrafting real life at all. I know I for one would definitely not support the removal of on-site referees and I'm quite certain if a regame happened and Flash took the series, we'd see a TON of outrage over the rule (much like the outrage over the typing=dq rule).

For all their inadequacies (and oh god are there many), the referee system itself is not flawed in my eyes. I wasn't upset with the way July/Bisu was handled and I'm not upset with the way this was handled. Other games that were called a win or regame don't stand out as much for me so I'm not sure I could say I've supported every one of their decisions but that doesn't even really matter. You need referees. Even if one makes a bad decision, its worth it for the gains made by all the many good decisions. In an ideal world, things would be simpler. There wouldn't be ref's making judgment calls in basketball, or linespeople missing faults in tennis or whatever else. But we don't live in such a world, and in my opinion its worth it to have referee's for the fairness they help provide in 90% of cases. It would be demoralizing for players and for spectators to watch an instant regame rule implimented take away wins like Jaedong's third set, or even worse July's hydra break. And there is no objective way to decide where that line falls, so such a rule would be doomed from the start.

In the end, I'd rather be mad at a referee than the system itself. Referee's are actually pretty good scapegoats that keep the system running and the fans happy with the overall flow of the game. Having an unchangeable and arbitrary rule (that will admittedly always be unfair to the player with the advantage) on the other hand is considerably more damaging to the game in general as a spectator sport.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
January 24 2010 02:28 GMT
#256
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
By the way, my name is Funk. I am not of your world
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 24 2010 02:28 GMT
#257
Good job, motbob.

It's very simple, but so many people are just completely blinded by their fanboyism. I'd like to add that Flash had no way of actually defending his min only against JD's multiple defilers with his lack of vessels and tanks, and would have lost only moments later.

Clearly the correct decision.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2010-01-24 02:30:41
January 24 2010 02:29 GMT
#258
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.
KwarK
Profile Blog Joined July 2006
United States44279 Posts
January 24 2010 02:30 GMT
#259
On January 24 2010 11:29 Zozma wrote:
Show nested quote +
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.
ModeratorThe angels have the phone box
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
January 24 2010 02:31 GMT
#260
On January 24 2010 11:30 KwarK wrote:
Show nested quote +
On January 24 2010 11:29 Zozma wrote:
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.

i watched the whole vod
By the way, my name is Funk. I am not of your world
Prev 1 11 12 13 14 15 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 10
StarCraft: Brood War
Shuttle 5249
Rain 1604
BeSt 260
Leta 181
sSak 80
Hm[arnc] 51
Yoon 35
Mind 34
Bale 22
ZergMaN 16
[ Show more ]
Noble 9
Icarus 6
Dota 2
monkeys_forever307
League of Legends
JimRising 760
Super Smash Bros
hungrybox394
Other Games
WinterStarcraft490
ceh9400
Happy231
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH301
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 8
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21375
• lizZardDota2122
League of Legends
• Lourlo1766
• Stunt330
Upcoming Events
Kung Fu Cup
3h 51m
Replay Cast
16h 51m
The PondCast
1d 2h
KCM Race Survival
1d 2h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.