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[MSL Spoiler] His Overwhelming Advantage - Page 14

Forum Index > BW General
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Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 02:32 GMT
#261
On January 24 2010 11:31 CTStalker wrote:
Show nested quote +
On January 24 2010 11:30 KwarK wrote:
On January 24 2010 11:29 Zozma wrote:
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.

i watched the whole vod
I refer you to KwarK's post at the top of page 13.
pvzvt
Profile Joined October 2009
Israel2097 Posts
January 24 2010 02:33 GMT
#262
i think the logic of your explanation is persuasive as flash's chance to win game 3 .
but hey like you say Fakesteve the winner had not yet been decided .
if the choice is between regame or jd win , i can't see how you can go for a regame.
and this isnt any i killed 1 probe i have the advantage case .
people are giving you solid facts on how jaedong was at the lead and you reply with "the winner had not yet been decided"
but if the choice is regame or jd win (dismissing flash win for obvious reason)
a regame is absurd.
i say we dust off and nuke it from orbit
KwarK
Profile Blog Joined July 2006
United States42259 Posts
January 24 2010 02:34 GMT
#263
Just throwing a few more numbers out there. JaeDong could afford an ultralisk every 9 seconds (assuming he didn't mine gas at his 1 expansion). An ultralisk with 6 armour (which he had) can take 133 marine hits (9-6). If you give Flash 30 marines at the blackout (we saw 10 and he only had time for 2 new groups of 8 but whatever) then that means it takes longer than 9 seconds to kill an ultralisk.
Even if Flash's entire army was firing upon JaeDong's units from the moment they hatched, JaeDong can produce ultralisks faster than Flash can kill them.
ModeratorThe angels have the phone box
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-01-24 02:37:24
January 24 2010 02:36 GMT
#264
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.

Let's say JD dark swarms the min only and forces a lift and Flash isn't mining.

It's a very simple concept of choosing between two decisions where one player is going to lose less than the other, I don't understand how people don't get it unless they are just really fanboyish.

EDIT: All the good players are agreeing on JD having a huge advantages, take a hint people.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 24 2010 02:37 GMT
#265
On January 24 2010 11:31 CTStalker wrote:
Show nested quote +
On January 24 2010 11:30 KwarK wrote:
On January 24 2010 11:29 Zozma wrote:
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.

i watched the whole vod

http://www.teamliquid.net/blogs/viewblog.php?topic_id=110678
KwarK
Profile Blog Joined July 2006
United States42259 Posts
Last Edited: 2010-01-24 02:42:01
January 24 2010 02:38 GMT
#266
On January 24 2010 11:31 CTStalker wrote:
Show nested quote +
On January 24 2010 11:30 KwarK wrote:
On January 24 2010 11:29 Zozma wrote:
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.

i watched the whole vod

In the last 10 seconds of the vod Flash sees the defilers at 7 consuming stuff with his vessels but does not irradiate. ie no irradiate.
In the last 3 seconds the minimap shows Flash's 10 marines and 8 medics going back to camp the mineral only. At this point we know for a fact that Flash has mined out his main completely, his natural is down to 7 crystals which are disappearing by the second and his main gas is going to deplete in 90 seconds.

Flash no longer has the minerals to continue producing with all of his barracks and is losing mineral patches by the second, down to the 6 at his min only. He is also about to run out of gas for dual starport.
On the other side, JaeDong has just expanded to 1 (see the minimap again) and has ultralisks and swarm. Ultralisks and swarm weren't really seen properly in that game because JD never had the gas until the final battle. It's true that Flash was kind of keeping up with JD's pure ultralisk play while he was macroing off his 2 bases but that was when JD was on 3 gas. JD is now on 5 gas with a 6th coming while Flash is on half the mineral patches he was previously and is about to drop down to 1/3.

Flash has absolutely nothing that can fight swarmed ultralisks. He has one factory which has spent all game floating. He only has marines and 4 vessels with no energy. He has no economy and JD can produce an ultralisk every 9 seconds.
ModeratorThe angels have the phone box
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 24 2010 02:40 GMT
#267
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision

If by "secure" you mean "Going to be forced to lift whenever Jaedong decides to attack" you're absolutely correct.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
Last Edited: 2010-01-24 02:48:55
January 24 2010 02:44 GMT
#268
Actually I don't agree much with the OP, although well written.

First of all I think you make way too many assumptions, and that's what wrong with this discussion to start with. Everyone wants to rationalize and reach an consensus on what to think about the game. Fact is that we can never say who would have won the game no matter how much we analyze the VOD. Many of the people analyzing the VOD and drawing conclusions aren't exactly good Starcraft players either or are relatively new to progaming and Starcraft gameplay (couple of years tops).

While I agree that JD had an advantage if you look at the game in a very non-dynamic way, it doesn't portray what could've happened in actual gameplay. Sometimes people seem to theorize too much and don't take into account players actions, their micro/macro, decisions etc.

Now: What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point. We saw two dropships in the game before as well. Considering also the fact that he didn't went tanks and mainly used his gas for his two starports, he definately had the gas to do it. Also, you assume that Flash was gonna go back to his 9 o clock expo and defend there. What if he was gonna regroup and engage 7 o clock again?

So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case. It can be very hard to defend 3 places at the same time for any player.

Also m&m are typically microed quite well by Flash. No one knows how a forthcoming battle at 7 o clock would have played out. Bottomline is that Flash is capable of doing these huge turnarounds in games consistently when you get the feeling that he is behind. It's like he says "alright, this is bullshit. I'm gonna kick ass now" and boom!

Just saying. It's not as clear cut as you make it seem and it will never be. Trying to reach an "objective" consensus through analysis is dead born imo. We will never know what could have happened and I think it's best to realize that.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-01-24 02:50:58
January 24 2010 02:46 GMT
#269
First of all I think you make way too many assumptions

That's funny because...

What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point.

So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case.


We saw two dropships in the game before as well.

No we didn't.

Not to mention that you're completely disregarding all the analysis done by countless people today that concluded that Flash's economy was dry. Your entire post is far more speculative and revolves around more assumptions than the arguments that you have derided as having "too many assumptions".
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2010-01-24 02:52:42
January 24 2010 02:49 GMT
#270
On January 24 2010 11:18 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:13 Zozma wrote:
On January 24 2010 11:12 FakeSteve[TPR] wrote:
On January 24 2010 11:07 ghrur wrote:
On January 24 2010 11:05 FakeSteve[TPR] wrote:
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.


actually, there certainly is a better way. look at all this controversy, the high emotions, the feelings of ill will toward kespa and MBC. if kespa had actually implemented their rules properly (i think we all agree that their referee-on-site methods have had some catastrophic results), a forced regame in that situation would be completely acceptable. obviously no one would be completely satisfied with the decision, because nothing compares to the ideal - no blackout in the first place.

it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match. they ought to run the show as silently as possible.
I, at least, would be pretty angry if they took away that win and Jaedong ended up losing the series because of it.


of course you would, there's no way that everyone can be satisfied after something like a blackout happens. that is the entire reason the decision needs to be made as objectively as possible, and that's why there should have already been a precedent set that crash equals rematch. it's a matter of admin consistency & KeSPA owning the responsibility of administrating these leagues fairly without question.


Ofc this has to be assessed on a case-to-case basis. It happens so seldom and each case is so unique that by just stating something like crash=rematch would be too unprecise. There would always be circumstances which would make the rule unfitting. It is much better to have the objective rule that kespa judges have the final word, and perhaps a framework of what they should take into consideration when making their decision.

The important thing out of an admin perspective is to make the most reasonable decision as possible in the least amount of time. That is precisely what they did, and given the situation kespa handled it well.

What didn't work however, was the respect for the decision. There has to be a mutual understanding that, whatever the judges decision is, then and there is not the place to disagree. It should be clear that if you are not content with the ruling, a formal complaint has to be handed in later. What Flash's dad and all others did, raising the commotion, was very disrespectful towards kespa, the audience, MBC, and not least, the players.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
January 24 2010 02:52 GMT
#271
On January 24 2010 11:46 koreasilver wrote:
Show nested quote +
First of all I think you make way too many assumptions

That's funny because...

Show nested quote +
What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point.

Show nested quote +
So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case.


Show nested quote +
We saw two dropships in the game before as well.

No we didn't.

Not to mention that you're completely disregarding all the analysis done by countless people today that concluded that Flash's economy was dry.


We didn't see 2 dropships in the game before? My eyes must suck then.

No, I've read up on the analysis in all the threads, and I understand the situation but Starcraft is a dynamic game and things happen outside of strict theory.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
January 24 2010 02:52 GMT
#272
The two dropships worked out so well the previous game because Jaedong only had speedlings that against Flash's early upgraded marines for the longest time (besides Flash's micro). This game he had defilers, and upgraded zerglings and ultralisks that matched Flash's upgrades.
Jaedong
KwarK
Profile Blog Joined July 2006
United States42259 Posts
January 24 2010 02:55 GMT
#273
On January 24 2010 11:44 Foucault wrote:
Now: What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point. We saw two dropships in the game before as well. Considering also the fact that he didn't went tanks and mainly used his gas for his two starports, he definately had the gas to do it. Also, you assume that Flash was gonna go back to his 9 o clock expo and defend there. What if he was gonna regroup and engage 7 o clock again?

So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case. It can be very hard to defend 3 places at the same time for any player.

Flash didn't have the units. Flash didn't have the money for the units. Flash didn't have the mineral patches for the money for the units. If Flash moves a single marine from his min only he loses it 20 seconds after the blackout to JaeDongs 3 ultralisks and 2 defilers. If Flash concentrates every marine he has there, he still loses in 20 seconds after the blackout to JaeDongs 3 ultralisks and 2 defilers.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42259 Posts
January 24 2010 02:56 GMT
#274
On January 24 2010 11:52 Foucault wrote:
Show nested quote +
On January 24 2010 11:46 koreasilver wrote:
First of all I think you make way too many assumptions

That's funny because...

What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point.

So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case.


We saw two dropships in the game before as well.

No we didn't.

Not to mention that you're completely disregarding all the analysis done by countless people today that concluded that Flash's economy was dry.


We didn't see 2 dropships in the game before? My eyes must suck then.

No, I've read up on the analysis in all the threads, and I understand the situation but Starcraft is a dynamic game and things happen outside of strict theory.

The game can be unpredictable at times but it rarely violates the correlation between mineral income and unit production. It's that correlation that doomed Flash.
ModeratorThe angels have the phone box
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2010-01-24 03:12:24
January 24 2010 03:00 GMT
#275
On January 24 2010 11:44 Foucault wrote:
Actually I don't agree much with the OP, although well written.

First of all I think you make way too many assumptions, and that's what wrong with this discussion to start with. Everyone wants to rationalize and reach an consensus on what to think about the game. Fact is that we can never say who would have won the game no matter how much we analyze the replays. Many of the people analyzing the replays and drawing conclusions aren't exactly good Starcraft players either or are relatively new to progaming and Starcraft gameplay (couple of years tops).

While I agree that JD had an advantage if you look at the game in a very non-dynamic way, it doesn't portray what could've happened in actual gameplay. Sometimes people seem to theorize too much and don't take into account players actions, their micro/macro, decisions etc.

Now: What if Flash had 2 dropships making/done in his base? It's not that unlikely considering the big map and he knows that he has to harass JD hard at this point. We saw two dropships in the game before as well. Considering also the fact that he didn't went tanks and mainly used his gas for his two starports, he definately had the gas to do it. Also, you assume that Flash was gonna go back to his 9 o clock expo and defend there. What if he was gonna regroup and engage 7 o clock again?

So, let's say that he gets two dropships with m&m and drops JD's main and 3 o clock for instance while at the same time engaging his 7 o clock with his m&m forces. This could easily be a big turning point in the game if that was the case. It can be very hard to defend 3 places at the same time for any player.

Also m&m are typically microed quite well by Flash. No one knows how a forthcoming battle at 7 o clock would have played out. Bottomline is that Flash is capable of doing these huge turnarounds in games consistently when you get the feeling that he is behind. It's like he says "alright, this is bullshit. I'm gonna kick ass now" and boom!

Just saying. It's not as clear cut as you make it seem and it will never be. Trying to reach an "objective" consensus through analysis is dead born imo. We will never know what could have happened and I think it's best to realize that.



I'll go through this 1 last time.

At time of blackout Flash has (all supported by FACTS from the VOD):

- 12 Marines / 9 medics for Flash at 9 expo
- 20 marines at natural
- 5 vessels at 9 expo
- 2 vessels or 2 dropships at natural (wasn't sure which unit but 100% 2 units exited the starport in Vod)


Jaedong has

- 2 defilers
- 3 ultras (weak)
- 10 lings
- 8 scourge

Another fact:

Between 17:00-18:00 Jaedong produces 4-5 ultras / 20 lings / 2 defilers / 4 scourge.




1) What if Flash had 2 dropships?

While engaging 7 expo with everything he had for 2:30 full minutes, why would he build dropships in the middle of it? He doesn't need dropships for that expo. He would have to be convinced that his attack on 7 was no longer going to work to actually go produce those 2 dropships. But then if he was convinced his attack was no longer going to work, why send another 20 marines in there?

If he did build 2 dropships. He would have had to load up his entire army at his natural (whatever was left) and do a 1 time attack on Jaedong 3 expo or main.

If you watch the last .1 second of the vod, he was moving his army back out again to reinforce the 9 expo. Clearly he wasn't loading up dropships. He doesn't have enough units to simultaneously defend 9 (with 12 marines) and go for an offensive.

Dropships don't make any sense.


2) What if Flash regroups his 20 marines + 12 marines + 9 medics + 7 vessels and attacks Jaedong?

This would have taken him 30 seconds to regroup + re-engage Jaedong. This is all facts.


Between 17:00-18:00 Jaedong adds 20 lings / 4 ultras / 4 scourge / 1-2 defilers PER MINUTE. So let's divide that by 2 and add those armies to what Jaedong currently has.

Every minute goes by, Flash produces exponentially LESS while Jaedong produces exponentially MORE.

Flash must take out:

- 20 lings
- 5-6 ultras
- 8 scourge
- 3-4 defilers
- 3 sunks.
- Nydus canal

+ constant zerg speed reinforcements.

With

- 30 marines
- 9 medics
- 7 vessels.

Assuming Flash engages Jaedong at 7 one last time and that battle lasts 30 seconds minimum, Jaedong is adding ANOTHER 10 lings / 2 ultras / 1 defiler.

And considering the fact that Flash COULD NOT break down 7 with substantially less Jaedong troops, what makes you think this last push will do it?

Because he's "Flash"? That doesn't work when you're up against "Jaedong".


All Jaedong has to do is throw down 1-2 swarms in case Flash irradiates them and buys himself another 30 seconds. Another 30 seconds brings us another round of reinforcements.




3) What if Flash waits longer than 30 seconds? 1 minute?

Now he's up against 10 cows / 30 lings / 3-4 defilers / 12 scourge. It gets worse and worse.
We decide our own destiny
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
January 24 2010 03:03 GMT
#276
On January 24 2010 11:44 Foucault wrote:
Many of the people analyzing the VOD and drawing conclusions aren't exactly good Starcraft players either or are relatively new to progaming and Starcraft gameplay (couple of years tops).

Well everyone who actually is good at StarCraft that I have seen comment on this all agrees that Jaedong was in a very good spot and very close to winning the game. Some think it should have been a regame, but all agree that Jaedong was firmly ahead in the game.
God Hates a Coward
Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 03:03 GMT
#277
It's worth looking at all of KwarK's numbers and remembering that HE RIGGED THE SIMULATION FOR FLASH as much as possible.

So no matter how bad it sounds, Flash's actual situation in the game was most likely even worse.
hoborg
Profile Blog Joined December 2009
United States430 Posts
January 24 2010 03:10 GMT
#278
it's important for a governing body to have clear boundaries and a system in place for every situation. their decisions shouldn't rely on something as convoluted as an advantage in a StarCraft match.


Agreed that there needs to be a clearly defined system for the situation. But if the system is "referee's decision to award to who they feel had the advantage", I think that's valid, and whatever the referee decides is fair, since by participating in the match the players have already agreed to abide by the ref. If KeSPA just made shit up on the spot, and there was absolutely no precident to awarding a win, then I agree that they fucked up huge, no matter what the advantage. I don't know which applies since I don't know the kespa rules.
blbl | CJ and ACE fighting!
KwarK
Profile Blog Joined July 2006
United States42259 Posts
January 24 2010 03:13 GMT
#279
There is a precedent for this. Kespa gave July a win over Bisu after a crashed game in which July's 2 hatch hydra broke Bisu's natural and tore down his gateways. The kespa rules are that it's ref's decision.
ModeratorThe angels have the phone box
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 24 2010 03:13 GMT
#280
On January 24 2010 11:31 CTStalker wrote:
Show nested quote +
On January 24 2010 11:30 KwarK wrote:
On January 24 2010 11:29 Zozma wrote:
On January 24 2010 11:28 CTStalker wrote:
flash had just secured a min-only base, and imo, the battle at 7 was gradually going his way. really lame decision
reading the last three pages; a useful talent toi have.

And watching the last 3 seconds of the vod helps.

i watched the whole vod


So did you not notice the 2 un irradiated defilers coming and flash moving to DEFEND his mineral expansion? I am going to guess not.
When I think of something else, something will go here
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