• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:52
CEST 16:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2515 users

[MSL Spoiler] His Overwhelming Advantage

Forum Index > BW General
Post a Reply
1 2 3 4 5 24 25 26 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2012-07-29 22:48:47
January 23 2010 17:41 GMT
#1
I really wanted Flash to win last night. I was expecting him to win. Please do not take this article as the deluded rantings of a Jaedong fan.

In this article I want to do two things:

- Show, conclusively, that Jaedong had an overwhelming advantage in Game 3 of the MSL Finals at the time of the disconnect
- Devise a theory regarding whether a regame should be granted, and show that, according to that theory, a regame should not have been granted


Flash was way behind at the time of the disconnect



In order to show that Jaedong had a large advantage, we need to work backwards. Here is the situation at Jaedong's 7 o' clock base the end of the game:

[image loading]


I claim that the vessels are below 75 energy because the defiler was in their sight for it to be irradiated if it could be irradiated.

The yellow blob at the bottom left is Flash's MnM army. It is moving away from Jaedong's base and going to his mineral-only at 9 o' clock to defend. A few seconds after the above snapshot, a second defiler appears on-screen. Flash apparently decided that attacking an expansion defended by two unirradiated defilers and a few ultras would be unsuccessful.

At almost the exact moment of this screenshot, Jaedong took a fifth gas base at the top right. It's difficult to see, but if you look closely at the VOD, you'll see that he moved a drone there for a while, lets it sit there while he defended bottom left, and made the hatchery very late.

Flash, on the other hand, was extremely gas-poor. Let me quote an excellent piece of analysis by EvoChamber in this blog:
[Flash's] first refinery finished at 3:20, his second refinery at 7:40. Gas mines at 100 units every 20 seconds. This leaves Flash at the time of the blackout with 400 gas left in his main geyser and 1700 gas left at his natural geyser.

Flash had just expanded to a mineral only, so no new geyser was forthcoming. In order to defend against Jaedong's gas-heavy army, Flash really needed tanks and science vessels. He was rapidly approaching a point at which he wouldn't be able to pump vessels from two ports, let alone tanks as well.

Flash was also hurting for minerals at the time of the blackout. Again, I cite EvoChamber's excellent observational skills:
At 17:49 we see one of the patches at Flash's natural disappear; given how well Flash maynards and how thick he saturated his lines, there's no doubt that the other patches were almost exhausted as well. Flash's main was mined out. He had just begun mining the six fresh patches at the mineral only south of his natural.

That's 17:49 on the game clock, not the VOD clock. Soon after the blackout, Flash would have found himself with only six mineral patches total being mined.

[image loading]


Let's sum up:

- Jaedong was on four gas and had a fifth gas building
- Flash was fast approaching depletion in both his nat and main geysers, and the expansion he had just taken had no geyser
- Flash was about to mine out his natural. Jaedong had more mineral patches than his drones could handle
- All of Jaedong's expansions were secure
- Flash had ZERO tanks. He did not even have a machine shop. No Flash vs Calm Game 3 this time around.

Flash was very, very behind. I give him, conservatively, an 85% chance of losing. It is difficult to visualize a situation in which Jaedong made enough mistakes to let Flash back in the game.


Should a rematch have been granted anyway?



When KeSPA was huddling after the blackout, they had to make a decision that would screw over one of the two players one way or the other. Either the player winning the match would be screwed over by a rematch being granted, forcing him to start from scratch, or the player losing would be screwed over by NOT having a rematch, denying that player of the opportunity to come back.

I posit that in these situations, it is best to take the course of action that screws over a player by the least amount.

Let's take a look at how giving the win to Jaedong affected Flash. Flash was denied the opportunity to come back. About 15% of the time, he would have won Game 3. Very simple.

Jaedong, in my opinion, would have been screwed over in a big way if a regame had been granted. The two players would have started from scratch on Odd-Eye, a map for which there is overwhelming evidence of Terran imbalance. Jaedong thumbed Odd-Eye down, over maps such as Ultimatum (62.5% TvZ) and Match Point (66.7% TvZ). Odd-Eye itself was 71.4% TvZ before the series.

In other words, granting a regame would not have put both players on equal ground. It would have taken away Jaedong's huge advantage and given it to Flash. I find that option to be absolutely unacceptable and would still be raising a huge fuss about it if it had taken place.

+ Show Spoiler [BTW] +
What Jaedong accomplished against Flash cements him as the greatest player of all time. He overcame unfavorable maps and the best TvZ player ever in order to claim his third individual league championship in three seasons. Plexa's TLFE has never been more relevant.
ModeratorGood content always wins.
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
Last Edited: 2010-01-23 17:53:25
January 23 2010 17:45 GMT
#2
jaedong won, deal with it haters.

edit: You should have said something more about the 5 gas jaedong soon would have got. 5 gas equals 7,5 ultralisks in a minute. Considering the fact that Flash only got a few mineral patches left, (which maybe equals one mineral expansion only) and this will produce something more than 1000 minerals in a minute, Jaedong produces more gas than Flash produces minerals. 1000/50 means 20 marines per minute. Jaedong could have easily taken out Flash with ultralisks only.
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
January 23 2010 17:48 GMT
#3
Correct decision. I remember the Phillies won the world series from a game that was rained out in the middle when they were ahead.

Everyone considered it legit.
johanes
Profile Blog Joined May 2008
Czech Republic2231 Posts
January 23 2010 17:51 GMT
#4
im actually ok with that game being given to JD, what isnt ok is the way it was done. Such loooooooooooooooooooooooong pause consisting of arguing had clearly influnce on both players in game 4. I doubt anyone would argue flash wasnt playing on top of his skills. This situation shouldnt happened in the first place. MBC screwed it already before the finals started, hopefully they wont find any sponsor and gom will do super duper league with english commentary. Oh, sweet dreams...
KwarK
Profile Blog Joined July 2006
United States43808 Posts
January 23 2010 17:52 GMT
#5
"- Jaedong was on four gas and had a fifth gas building"
You mean 5 gas with a fifth gas base (and 6th gas) building.

85% is absurdly low. Flash had no expansion coming and no map control. I agree with ret that the 99% Nazgul gave JD is too low and 99.9% is nearer.
ModeratorThe angels have the phone box
NovaTheFeared
Profile Blog Joined October 2004
United States7231 Posts
January 23 2010 17:53 GMT
#6
Even a 15% chance of winning is being very generous here. Flash is pulling back from 7 because he can't break it and JD has an economy more than twice the size.
日本語が分かりますか
motbob
Profile Blog Joined July 2008
United States12546 Posts
January 23 2010 17:55 GMT
#7
yeah, I said 85% was being conservative. The point is that even if it's 85%, the correct decision is still no regame.
ModeratorGood content always wins.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 23 2010 17:55 GMT
#8
Again and again, it was the correct decision.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
January 23 2010 17:57 GMT
#9
Even a concerted pimpest plays dropship play would most likely be fended off by Jaedong
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-23 17:58:43
January 23 2010 17:57 GMT
#10
I think you're neglecting how big an impact that disconnect had on Flash's 4th game.

It was basically either give the series to Jaedong because he deserved to win the 3rd game, or make the series exciting because having a regame won't depress either player, it'll just make them hungry.

I REALLY wanted Jaedong to win, but not like this.

No matter what it sucks both ways. An amazing series was ruined by a technical difficulty, and nothing short of going back in time and fixing the cables will change that. It's bullshit all the way around. The referee could a flipped a coin on the decision and it wouldn't matter. All he had to choose was which crappy decision to make. Neither can be justified.
LEGEND!! LEGEND!!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 23 2010 17:58 GMT
#11
On January 24 2010 02:57 Chef wrote:
I think you're neglecting how big an impact that disconnect had on Flash's 4th game.

It was basically either give the series to Jaedong because he deserved to win the 3rd game, or make the series exciting because having a regame won't depress either player, it'll just make them hungry..



Thats the point exactly, it would have depressed Jaedong, because he just earned that game and had an insane advantage. On a map which is heavily Terran favored.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Bifur
Profile Blog Joined August 2007
Russian Federation1208 Posts
January 23 2010 17:58 GMT
#12
Jaedong has almost won this agree. I totally agree
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-23 18:02:08
January 23 2010 17:59 GMT
#13
I don't think so. It would have pissed him off, but he wouldn't have played like shit the way Flash did. I mean, it still would have ruined the series because now Flash knows exactly what his build is... But I'm not arguing it would have been fair. I'm arguing we would have seen better games. The emotion felt from having an automatic loss, to having to replay a game is totally and absurdly different.
LEGEND!! LEGEND!!
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
January 23 2010 18:01 GMT
#14
the spirit of competition is still broken sigh; the fiasco afterwards really gave flash no chance of coming back anyway.

pretty reasonable and objective, though, motbob. thanks for the writeup
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
dcberkeley
Profile Joined July 2009
Canada844 Posts
January 23 2010 18:01 GMT
#15
In the end, we'll never know how the 4th game would've ended up.
Moktira is da bomb
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
January 23 2010 18:02 GMT
#16
On January 24 2010 02:58 G.s)NarutO wrote:
Show nested quote +
On January 24 2010 02:57 Chef wrote:
I think you're neglecting how big an impact that disconnect had on Flash's 4th game.

It was basically either give the series to Jaedong because he deserved to win the 3rd game, or make the series exciting because having a regame won't depress either player, it'll just make them hungry..



Thats the point exactly, it would have depressed Jaedong, because he just earned that game and had an insane advantage. On a map which is heavily Terran favored.


It's really not clear. You know, you can not look in one's mind. This game could have make Jaedong more angry, because he knows that people will say that he did not earn this win.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2010-01-23 18:04:43
January 23 2010 18:02 GMT
#17
How does the map's racial advantage have any effect on what the decision should have been? It doesn't matter if the map is 100% T>Z after 100 games, if the map is in the rotation, the T player deserves his fair shot to play the game on that map.

Don't take this as me taking Flash's side, but you are the 2nd person to point this fact out as a reason for giving JD the game, and it has no place in this argument.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
motbob
Profile Blog Joined July 2008
United States12546 Posts
January 23 2010 18:03 GMT
#18
On January 24 2010 02:57 Chef wrote:
I think you're neglecting how big an impact that disconnect had on Flash's 4th game.

It was basically either give the series to Jaedong because he deserved to win the 3rd game, or make the series exciting because having a regame won't depress either player, it'll just make them hungry.

I REALLY wanted Jaedong to win, but not like this.

No matter what it sucks both ways. An amazing series was ruined by a technical difficulty, and nothing short of going back in time and fixing the cables will change that. It's bullshit all the way around. The referee could a flipped a coin on the decision and it wouldn't matter. All he had to choose was which crappy decision to make. Neither can be justified.

If Flash broke down mentally, it's his fault, not KeSPA's.
ModeratorGood content always wins.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
January 23 2010 18:04 GMT
#19
Flash's opening in game 4 is expected from his standard play. He has gone 8 rax plenty of times to bunker rush and damage Zerg's econ. He's done it recently to JD in the OSL, to Kwanro, and others. On top of this, he knows JD has been doing 3-hatch before pool to counter his FE so this is his counter to JD's counter. This BO is expected and reasonable. It's so expected and reasonable that JD read it and changed up.

Game 3 Flash's army:
[image loading]
Marines > everything
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 23 2010 18:04 GMT
#20
Flash did get a fair shot.
And he lost...99%.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
1 2 3 4 5 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .309
LamboSC2 305
Rex 75
trigger 61
StarCraft: Brood War
Britney 47594
Horang2 4552
Shuttle 2075
Mini 1083
Soma 771
Soulkey 707
ggaemo 355
Rush 261
scan(afreeca) 228
Last 102
[ Show more ]
Mind 51
Shinee 51
sorry 47
Movie 44
sSak 39
[sc1f]eonzerg 38
Sexy 34
Creator 31
Noble 15
GoRush 14
Shine 13
IntoTheRainbow 12
Bale 10
Rock 7
ajuk12(nOOB) 6
Dota 2
Gorgc5729
syndereN286
420jenkins201
LuMiX1
Counter-Strike
fl0m2950
oskar37
Heroes of the Storm
Khaldor258
Liquid`Hasu245
Other Games
B2W.Neo2178
Beastyqt956
Lowko324
ProTech118
QueenE60
Mew2King59
Organizations
Counter-Strike
PGL21736
StarCraft 2
ComeBackTV 553
Other Games
BasetradeTV223
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Freeedom2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 15
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2319
Other Games
• tFFMrPink 17
Upcoming Events
BSL
4h 8m
RSL Revival
16h 8m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
23h 8m
BSL
1d 4h
Afreeca Starleague
1d 19h
Wardi Open
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.