• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:31
CEST 13:31
KST 20:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced48BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings EXPERT BTC ASSET RECOVERY/TECHY FORCE CYBER RETRIE Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 605 users

[MSL Spoiler] His Overwhelming Advantage - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 14 26 Next All
TC02
Profile Joined January 2010
Canada29 Posts
Last Edited: 2010-01-24 01:51:03
January 24 2010 01:48 GMT
#221

no, post it here

there's a million threads already hahahahah

anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch


Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players?

Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)??

For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you).
If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage.

Now that we have that point out of the the way.

Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils:
1. Give a rematch
2. Give Jaedong the win

This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this).

If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong??

If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well.

Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:52 GMT
#222
On January 24 2010 10:48 Zozma wrote:
Show nested quote +
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Moderatormy tatsu loops r fuckin nice
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 24 2010 01:52 GMT
#223
this argument is completely nonsensical. are we really trying to put a percentage here on something that quite frankly is intangible? it is not the optimal situation but kespa had to make a decision and they chose the one that made the most sense. jaedong had a very significant lead in that game, replaying it would have thrown it away.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:54 GMT
#224
On January 24 2010 10:48 TC02 wrote:
Show nested quote +

no, post it here

there's a million threads already hahahahah

anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch


Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players?

Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)??

For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you).
If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage.

Now that we have that point out of the the way.

Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils:
1. Give a rematch
2. Give Jaedong the win

This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this).

If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong??

If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well.

Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.


the interest of fairness should not account for projected probabilities or subjective assessments of something as intangible as an advantage in StarCraft. I am talking strictly from an administrative standpoint, and have ALREADY stated that given KeSPA's past incompetence they were basically shoehorned into making this 'lesser of two evils' decision. it is still a wrong decision, and it is KeSPA's failure for not setting a precedent on this over the last few years.
Moderatormy tatsu loops r fuckin nice
KwarK
Profile Blog Joined July 2006
United States42685 Posts
January 24 2010 01:54 GMT
#225
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.

Yes, because 30 seconds in JD runs over him with ultralisks lol. Flash has all his units camping a single base and is being outproduced. If he even tries to attack anywhere else JD just kills his min only.
lol
An ultralisk every 9 seconds. Assuming he decides not to mine gas at 1. You can't block that with marines lol.
ModeratorThe angels have the phone box
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:56 GMT
#226
why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2010-01-24 01:59:36
January 24 2010 01:58 GMT
#227
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.
KwarK
Profile Blog Joined July 2006
United States42685 Posts
January 24 2010 01:59 GMT
#228
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.
ModeratorThe angels have the phone box
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:00 GMT
#229
On January 24 2010 10:58 Zozma wrote:
Show nested quote +
On January 24 2010 10:52 FakeSteve[TPR] wrote:
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.


by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:01 GMT
#230
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you
Moderatormy tatsu loops r fuckin nice
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2010-01-24 02:10:52
January 24 2010 02:01 GMT
#231
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.



You really have to read Kwark's thread.

You're arguing theorycrafting.

He put together a ton of facts and is arguing facts.



At time of blackout, Flash had 20 marines at his natural (fact)
12 marines / 9 medics at 9 expo (fact).


12 marines / 9 medics is NOT ENOUGH to take out 7, that's why Flash moved back (fact).


Flash would have to take those 20 marines and reinforce for a final push into 7.

That would have taken 30 seconds (fact).


In those 30 seconds, Jaedong doubles his army (fact). Between 17:00-18:00, Jaedong produced 20 lings / 4 ultras / 4 scourge / 2 defilers.


Give Jaedong another 2-3 ultras / 10 lings / 1 defiler within that 30 sec timeframe. This would give Jaedong 5-6 ultras / 20 lings / 3-4 defilers / 8 scourge (fact, they were flying in right before blackout) / 3 sunkens. Flash isn't breaking his 7 expo.




About dropships. Read that thread. Flash does not have time for a dropship maneuver. If he doesn't win the game in the next 30 seconds (which he can't), he won't win vs 5 gas zerg army that grows exponentially more than his own army.


If Flash gives Jaedong another minute. Jaedong is producing another 6 ultras and 1 group of lings. The more time you give Jaedong with that functional economy, the more you will be utterly crushed.



And KESPA already handed a player a victory when it was not 100%. I'm sure you remember Julyzerg vs Bisu.


Julyzerg went into Bisu's main, because Bisu's natural was warping in cannons that would have repelled July. Watch the replay. Bisu's natural was intact when Julyzerg side stepped and ninja'd his way into Bisu's main.

Game is on bluestorm.
We decide our own destiny
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-01-24 02:02:17
January 24 2010 02:01 GMT
#232
On January 24 2010 11:01 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:03 GMT
#233
On January 24 2010 11:01 koreasilver wrote:
Show nested quote +
On January 24 2010 11:01 FakeSteve[TPR] wrote:
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.


lol

nobody ought to wonder why i never discuss this sorta thing on tl anymore
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 02:03 GMT
#234
On January 24 2010 11:00 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:58 Zozma wrote:
On January 24 2010 10:52 FakeSteve[TPR] wrote:
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.


by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened
Sorry, I edited.

Anyway, losing vessels is an oversight that can happen in an instant, and there's a lot Zerg can do to cause that to happen. Flash needed some kind of massive, D- level oversight to even have a chance. And expecting that from the best Zerg player in the world doesn't qualify as a reasonable chance of victory.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 24 2010 02:04 GMT
#235
because you aren't discussing it haha
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
January 24 2010 02:04 GMT
#236
On January 24 2010 10:56 FakeSteve[TPR] wrote:
why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?


Answer to question one: He was moving his marines back to his base. If he continued attacking 7, it was a death blow anyway.
See, but the game was over, just that the formality was not there. It's the same as bisu vs July to me, because all JD had to do was clean up. =)
darkness overpowering
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-01-24 02:07:21
January 24 2010 02:05 GMT
#237
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah

the people around here are a little too dedicated to accept a simple "because I said so"
Moderatormy tatsu loops r fuckin nice
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 24 2010 02:06 GMT
#238
On January 24 2010 11:03 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:01 koreasilver wrote:
On January 24 2010 11:01 FakeSteve[TPR] wrote:
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.


lol

nobody ought to wonder why i never discuss this sorta thing on tl anymore

That's funny becau-
ghrur
Profile Blog Joined May 2009
United States3786 Posts
January 24 2010 02:07 GMT
#239
On January 24 2010 11:05 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.
darkness overpowering
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2010-01-24 02:10:01
January 24 2010 02:09 GMT
#240
Even a C- zerg would have been able to beat Flash there. Just mass ultras, 1a2a3a4a, and win. That's how simple it was. Flash had ONE mining base (a few minerals at his natural that were gonna run out in a few seconds) and Jaedong had 5 gas, moving up to 6...

Seriously. Even if Flash somehow ninjas 2 of Jaedong's bases, Jaedong will still be able to kill the mineral only of Flash, thus, ending the game.
"You generate awesomeness. It just flows from you."
Prev 1 10 11 12 13 14 26 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #137
CranKy Ducklings99
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko297
MindelVK 26
StarCraft: Brood War
Britney 39095
Jaedong 2982
BeSt 629
GuemChi 542
ggaemo 465
Larva 386
Zeus 351
Soma 309
Mini 272
Last 168
[ Show more ]
Mong 149
firebathero 144
ToSsGirL 131
hero 101
Rush 91
Bonyth 37
TY 33
sas.Sziky 21
Yoon 20
ajuk12(nOOB) 15
Icarus 13
sorry 13
Noble 10
Dota 2
XcaliburYe647
Counter-Strike
Stewie2K1075
Super Smash Bros
Westballz77
Heroes of the Storm
Khaldor233
Other Games
singsing1944
B2W.Neo835
DeMusliM407
SortOf171
Hui .124
OptimusSC211
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH203
• LUISG 84
• StrangeGG 67
• iHatsuTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV710
League of Legends
• Jankos696
Upcoming Events
BSL20 Non-Korean Champi…
29m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
4h 29m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
22h 29m
BSL20 Non-Korean Champi…
1d 2h
Bonyth vs TBD
WardiTV European League
1d 4h
Wardi Open
1d 23h
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
4 days
uThermal 2v2 Circuit
6 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.