• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CEST 14:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3959 users

[MSL Spoiler] His Overwhelming Advantage - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 14 26 Next All
TC02
Profile Joined January 2010
Canada29 Posts
Last Edited: 2010-01-24 01:51:03
January 24 2010 01:48 GMT
#221

no, post it here

there's a million threads already hahahahah

anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch


Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players?

Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)??

For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you).
If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage.

Now that we have that point out of the the way.

Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils:
1. Give a rematch
2. Give Jaedong the win

This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this).

If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong??

If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well.

Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:52 GMT
#222
On January 24 2010 10:48 Zozma wrote:
Show nested quote +
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Moderatormy tatsu loops r fuckin nice
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 24 2010 01:52 GMT
#223
this argument is completely nonsensical. are we really trying to put a percentage here on something that quite frankly is intangible? it is not the optimal situation but kespa had to make a decision and they chose the one that made the most sense. jaedong had a very significant lead in that game, replaying it would have thrown it away.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:54 GMT
#224
On January 24 2010 10:48 TC02 wrote:
Show nested quote +

no, post it here

there's a million threads already hahahahah

anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch


Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players?

Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)??

For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you).
If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage.

Now that we have that point out of the the way.

Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils:
1. Give a rematch
2. Give Jaedong the win

This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this).

If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong??

If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well.

Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.


the interest of fairness should not account for projected probabilities or subjective assessments of something as intangible as an advantage in StarCraft. I am talking strictly from an administrative standpoint, and have ALREADY stated that given KeSPA's past incompetence they were basically shoehorned into making this 'lesser of two evils' decision. it is still a wrong decision, and it is KeSPA's failure for not setting a precedent on this over the last few years.
Moderatormy tatsu loops r fuckin nice
KwarK
Profile Blog Joined July 2006
United States44203 Posts
January 24 2010 01:54 GMT
#225
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.

Yes, because 30 seconds in JD runs over him with ultralisks lol. Flash has all his units camping a single base and is being outproduced. If he even tries to attack anywhere else JD just kills his min only.
lol
An ultralisk every 9 seconds. Assuming he decides not to mine gas at 1. You can't block that with marines lol.
ModeratorThe angels have the phone box
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 01:56 GMT
#226
why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2010-01-24 01:59:36
January 24 2010 01:58 GMT
#227
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.
KwarK
Profile Blog Joined July 2006
United States44203 Posts
January 24 2010 01:59 GMT
#228
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.
ModeratorThe angels have the phone box
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:00 GMT
#229
On January 24 2010 10:58 Zozma wrote:
Show nested quote +
On January 24 2010 10:52 FakeSteve[TPR] wrote:
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.


by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:01 GMT
#230
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you
Moderatormy tatsu loops r fuckin nice
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2010-01-24 02:10:52
January 24 2010 02:01 GMT
#231
On January 24 2010 10:52 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.



You really have to read Kwark's thread.

You're arguing theorycrafting.

He put together a ton of facts and is arguing facts.



At time of blackout, Flash had 20 marines at his natural (fact)
12 marines / 9 medics at 9 expo (fact).


12 marines / 9 medics is NOT ENOUGH to take out 7, that's why Flash moved back (fact).


Flash would have to take those 20 marines and reinforce for a final push into 7.

That would have taken 30 seconds (fact).


In those 30 seconds, Jaedong doubles his army (fact). Between 17:00-18:00, Jaedong produced 20 lings / 4 ultras / 4 scourge / 2 defilers.


Give Jaedong another 2-3 ultras / 10 lings / 1 defiler within that 30 sec timeframe. This would give Jaedong 5-6 ultras / 20 lings / 3-4 defilers / 8 scourge (fact, they were flying in right before blackout) / 3 sunkens. Flash isn't breaking his 7 expo.




About dropships. Read that thread. Flash does not have time for a dropship maneuver. If he doesn't win the game in the next 30 seconds (which he can't), he won't win vs 5 gas zerg army that grows exponentially more than his own army.


If Flash gives Jaedong another minute. Jaedong is producing another 6 ultras and 1 group of lings. The more time you give Jaedong with that functional economy, the more you will be utterly crushed.



And KESPA already handed a player a victory when it was not 100%. I'm sure you remember Julyzerg vs Bisu.


Julyzerg went into Bisu's main, because Bisu's natural was warping in cannons that would have repelled July. Watch the replay. Bisu's natural was intact when Julyzerg side stepped and ninja'd his way into Bisu's main.

Game is on bluestorm.
We decide our own destiny
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-01-24 02:02:17
January 24 2010 02:01 GMT
#232
On January 24 2010 11:01 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 24 2010 02:03 GMT
#233
On January 24 2010 11:01 koreasilver wrote:
Show nested quote +
On January 24 2010 11:01 FakeSteve[TPR] wrote:
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.


lol

nobody ought to wonder why i never discuss this sorta thing on tl anymore
Moderatormy tatsu loops r fuckin nice
Zozma
Profile Blog Joined November 2008
United States1626 Posts
January 24 2010 02:03 GMT
#234
On January 24 2010 11:00 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 10:58 Zozma wrote:
On January 24 2010 10:52 FakeSteve[TPR] wrote:
On January 24 2010 10:48 Zozma wrote:
On January 24 2010 10:46 FakeSteve[TPR] wrote:
On January 24 2010 10:41 Zozma wrote:
On January 24 2010 10:39 FakeSteve[TPR] wrote:
On January 24 2010 10:37 Zozma wrote:
On January 24 2010 10:35 FakeSteve[TPR] wrote:
if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.

fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude
But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock.


just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant
I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it.

So could you respond to that?


i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out
I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".


let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.


by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened
Sorry, I edited.

Anyway, losing vessels is an oversight that can happen in an instant, and there's a lot Zerg can do to cause that to happen. Flash needed some kind of massive, D- level oversight to even have a chance. And expecting that from the best Zerg player in the world doesn't qualify as a reasonable chance of victory.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 24 2010 02:04 GMT
#235
because you aren't discussing it haha
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
January 24 2010 02:04 GMT
#236
On January 24 2010 10:56 FakeSteve[TPR] wrote:
why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?


Answer to question one: He was moving his marines back to his base. If he continued attacking 7, it was a death blow anyway.
See, but the game was over, just that the formality was not there. It's the same as bisu vs July to me, because all JD had to do was clean up. =)
darkness overpowering
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-01-24 02:07:21
January 24 2010 02:05 GMT
#237
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah

the people around here are a little too dedicated to accept a simple "because I said so"
Moderatormy tatsu loops r fuckin nice
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 24 2010 02:06 GMT
#238
On January 24 2010 11:03 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:01 koreasilver wrote:
On January 24 2010 11:01 FakeSteve[TPR] wrote:
On January 24 2010 10:59 KwarK wrote:
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.


two completely different situations, and i especially don't have the patience to explain that to you

Grasping at straws.


lol

nobody ought to wonder why i never discuss this sorta thing on tl anymore

That's funny becau-
ghrur
Profile Blog Joined May 2009
United States3786 Posts
January 24 2010 02:07 GMT
#239
On January 24 2010 11:05 FakeSteve[TPR] wrote:
Show nested quote +
On January 24 2010 11:04 mahnini wrote:
because you aren't discussing it haha


yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah


Different administrative styles occur though.
KeSPa just happened to have a different one than yours. =/
Doesn't mean they were better or worse in this case.
darkness overpowering
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2010-01-24 02:10:01
January 24 2010 02:09 GMT
#240
Even a C- zerg would have been able to beat Flash there. Just mass ultras, 1a2a3a4a, and win. That's how simple it was. Flash had ONE mining base (a few minerals at his natural that were gonna run out in a few seconds) and Jaedong had 5 gas, moving up to 6...

Seriously. Even if Flash somehow ninjas 2 of Jaedong's bases, Jaedong will still be able to kill the mineral only of Flash, thus, ending the game.
"You generate awesomeness. It just flows from you."
Prev 1 10 11 12 13 14 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 20h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 231
Rex 107
StarCraft: Brood War
Calm 8791
Rain 2464
Shuttle 2004
Zeus 544
BeSt 540
Mini 510
firebathero 376
Soulkey 319
Rush 238
Stork 196
[ Show more ]
Soma 189
910 188
Larva 176
Last 170
Hyun 109
hero 64
ToSsGirL 60
soO 53
[sc1f]eonzerg 49
Sexy 32
sorry 32
Hm[arnc] 22
Shine 19
NaDa 19
Sacsri 19
yabsab 17
Barracks 14
ajuk12(nOOB) 11
Noble 10
scan(afreeca) 10
Terrorterran 5
Dota 2
Dendi982
syndereN329
XcaliburYe221
Counter-Strike
fl0m3023
Heroes of the Storm
Khaldor123
Other Games
FrodaN1923
singsing1798
B2W.Neo779
Lowko570
QueenE55
CosmosSc2 44
DeMusliM26
Organizations
StarCraft: Brood War
CasterMuse 26
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH367
• Response 83
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1001
Upcoming Events
RSL Revival
20h 30m
Clem vs ByuN
Rogue vs Lambo
OSC
23h 30m
Online Event
1d 2h
WardiTV Weekly
1d 22h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
4 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.