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no, post it here
there's a million threads already hahahahah
anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch
Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players?
Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)??
For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you). If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage.
Now that we have that point out of the the way.
Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils: 1. Give a rematch 2. Give Jaedong the win
This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this).
If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong??
If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well.
Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.
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Valhalla18444 Posts
On January 24 2010 10:48 Zozma wrote:Show nested quote +On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead".
let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
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this argument is completely nonsensical. are we really trying to put a percentage here on something that quite frankly is intangible? it is not the optimal situation but kespa had to make a decision and they chose the one that made the most sense. jaedong had a very significant lead in that game, replaying it would have thrown it away.
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Valhalla18444 Posts
On January 24 2010 10:48 TC02 wrote:Show nested quote + no, post it here
there's a million threads already hahahahah
anyway, motbob's analysis of the game is spot on. i am without question in favor of a regame. i find the idea that it's "more unfair to jaedong" because his build only works once to be completely ludicrous. that one-in-ten chance of flash winning is enough to warrant a rematch
Let me get this straight. You're acknowledging the fact that Flash has only a 1/10 chance of winning the game and yet you're saying a rematch would be more fair to both players? Are you honestly telling me that you would feel it is perfectly fair to you if you were in a game that you were going to win 90% of the time and the power outage occurs and the ref tells you to restart, say on even grounds 50:50 (disregarding all the map imba, since there's so many ppl crying over that it shouldn't be taken into consideration)?? For all of those people who continue to dwell on the "the game is not over until the fat lady sings" theory and claiming that it warrants a rematch, you have to understand the fact that, although this may be true, Flash's chances of coming back are slim (10%, 5%, 1%, what have you). If you think otherwise, well... very simply put, you're wrong. There's a reason why all progamers, judges, netizens (people who are likely much more qualified at judging the situation of game 3 than you are) all believe Jaedong had an insurmountable advantage. Now that we have that point out of the the way. Whatever decision made, there's going to be people who's unhappy about it. They can't satisfy everyone, the only thing Judges/Kespa could do was to choose the lesser of the two evils: 1. Give a rematch 2. Give Jaedong the win This was the WHOLE POINT of the OP (I don't understand why so many ppl fail to get this). If they choose to give a rematch, it would basically throw out that huge advantage (90% chance to win) Jaedong had at that point in the game and make him start from scratch on, let's assume a 50:50 basis (which is, of course not true due to map imba, but let's put that aside for now). In your honest opinion, is that fair to Jaedong?? If they choose to give Jaedong the win, it basically denies Flash the chance to come back (say 10% of the time). Obviously this isn't fair to Flash as well. Now judging from those 2 decisions (choice 1 = screw JD 40% or choice 2 = screw Flash 10%) I assume most people would come to the conclusion that not allowing a rematch is the lesser of two evils here.
the interest of fairness should not account for projected probabilities or subjective assessments of something as intangible as an advantage in StarCraft. I am talking strictly from an administrative standpoint, and have ALREADY stated that given KeSPA's past incompetence they were basically shoehorned into making this 'lesser of two evils' decision. it is still a wrong decision, and it is KeSPA's failure for not setting a precedent on this over the last few years.
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United States42258 Posts
On January 24 2010 10:52 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 10:48 Zozma wrote:On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead". let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit. Yes, because 30 seconds in JD runs over him with ultralisks lol. Flash has all his units camping a single base and is being outproduced. If he even tries to attack anywhere else JD just kills his min only. lol An ultralisk every 9 seconds. Assuming he decides not to mine gas at 1. You can't block that with marines lol.
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Valhalla18444 Posts
why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?
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On January 24 2010 10:52 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 10:48 Zozma wrote:On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead". let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit. Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.
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United States42258 Posts
I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.
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Valhalla18444 Posts
On January 24 2010 10:58 Zozma wrote:Show nested quote +On January 24 2010 10:52 FakeSteve[TPR] wrote:On January 24 2010 10:48 Zozma wrote:On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead". let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit. Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument.
by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened
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Valhalla18444 Posts
On January 24 2010 10:59 KwarK wrote: I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July.
two completely different situations, and i especially don't have the patience to explain that to you
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Russian Federation4447 Posts
On January 24 2010 10:52 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 10:48 Zozma wrote:On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead". let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit.
You really have to read Kwark's thread.
You're arguing theorycrafting.
He put together a ton of facts and is arguing facts.
At time of blackout, Flash had 20 marines at his natural (fact) 12 marines / 9 medics at 9 expo (fact).
12 marines / 9 medics is NOT ENOUGH to take out 7, that's why Flash moved back (fact).
Flash would have to take those 20 marines and reinforce for a final push into 7.
That would have taken 30 seconds (fact).
In those 30 seconds, Jaedong doubles his army (fact). Between 17:00-18:00, Jaedong produced 20 lings / 4 ultras / 4 scourge / 2 defilers.
Give Jaedong another 2-3 ultras / 10 lings / 1 defiler within that 30 sec timeframe. This would give Jaedong 5-6 ultras / 20 lings / 3-4 defilers / 8 scourge (fact, they were flying in right before blackout) / 3 sunkens. Flash isn't breaking his 7 expo.
About dropships. Read that thread. Flash does not have time for a dropship maneuver. If he doesn't win the game in the next 30 seconds (which he can't), he won't win vs 5 gas zerg army that grows exponentially more than his own army.
If Flash gives Jaedong another minute. Jaedong is producing another 6 ultras and 1 group of lings. The more time you give Jaedong with that functional economy, the more you will be utterly crushed.
And KESPA already handed a player a victory when it was not 100%. I'm sure you remember Julyzerg vs Bisu.
Julyzerg went into Bisu's main, because Bisu's natural was warping in cannons that would have repelled July. Watch the replay. Bisu's natural was intact when Julyzerg side stepped and ninja'd his way into Bisu's main.
Game is on bluestorm.
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On January 24 2010 11:01 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 10:59 KwarK wrote: I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July. two completely different situations, and i especially don't have the patience to explain that to you  Grasping at straws.
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Valhalla18444 Posts
On January 24 2010 11:01 koreasilver wrote:Show nested quote +On January 24 2010 11:01 FakeSteve[TPR] wrote:On January 24 2010 10:59 KwarK wrote: I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July. two completely different situations, and i especially don't have the patience to explain that to you  Grasping at straws.
lol
nobody ought to wonder why i never discuss this sorta thing on tl anymore
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On January 24 2010 11:00 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 10:58 Zozma wrote:On January 24 2010 10:52 FakeSteve[TPR] wrote:On January 24 2010 10:48 Zozma wrote:On January 24 2010 10:46 FakeSteve[TPR] wrote:On January 24 2010 10:41 Zozma wrote:On January 24 2010 10:39 FakeSteve[TPR] wrote:On January 24 2010 10:37 Zozma wrote:On January 24 2010 10:35 FakeSteve[TPR] wrote: if jaedong had at any time abandoned his 7oclock base in favor of attacking or roaming the map or defending his other expansion from a drop or what have you, that's an opportunity for flash to kill 7. it would require jaedong to be slightly negligent, and for flash to control flawlessly, both of which are not impossibilities. the game being 90% in jaedong's favor as i've said is based on the advantage that jaedong had, and the assumption that jaedong is not a hella bad player who would fall apart.
fakesteve saying jaedong would win that game 90% of the time is still merely conjecture and is not appropriate criteria for an admin decision of this magnitude But do you think that he really needed the 7'o'clock base to win the game? It would've still been something like 4 base vs. 1 base after a couple minutes, even if Flash managed to kill 7 o clock. just as flash could have possibly won the game, so could jaedong possibly win the game even if he lost 7. that's completely irrelevant I don't think it is irrelevant. Your argument is that Flash could have won the game if Jaedong messed up and Flash killed 7oclock. I said that I still don't think Flash would have a chance even if he did kill it. So could you respond to that? i really don't have the patience to lay out every single potential sequence of events that could lead to jaedong or flash winning. if that's what this conversation is gonna take, then i'll have to bow out  I'd be satisfied if you could show even one reasonable way for Flash to win, other than "Jaedong takes a break and zozma starts playing instead". let's pretend Flash spends his remaining gas resources on vessels, one dropship, and a couple firebats to go along with his m&m production. you're telling me you would look at the game and be completely unable to see avenues Flash could take to win? all it would take is some sub-optimal defense from any sort of drop, and for Flash to preserve his remaining vessels. if at any point he got his army into a terrible position and it all died after he had exhausted his remaining resources, the game would be over. until that point it's just senseless to award a win to either player. give the dynamic pace of this game a little more credit. Like I said- I CAN'T see anything Flash could have done. If I could, I would agree with you in this argument. by that logic, how can Flash have possibly lost a bunch of vessels when he is the best terran on earth and preserving them is so important? it must not have happened Sorry, I edited.
Anyway, losing vessels is an oversight that can happen in an instant, and there's a lot Zerg can do to cause that to happen. Flash needed some kind of massive, D- level oversight to even have a chance. And expecting that from the best Zerg player in the world doesn't qualify as a reasonable chance of victory.
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because you aren't discussing it haha
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On January 24 2010 10:56 FakeSteve[TPR] wrote: why are you assuming that flash would sit there at his last base awaiting the death blow? see how your subjective analysis of a starcraft match is affecting your decision making when from an admin standpoint the only facts that are relevant are that the game was not over and a blackout occurred?
Answer to question one: He was moving his marines back to his base. If he continued attacking 7, it was a death blow anyway. See, but the game was over, just that the formality was not there. It's the same as bisu vs July to me, because all JD had to do was clean up. =)
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Valhalla18444 Posts
On January 24 2010 11:04 mahnini wrote: because you aren't discussing it haha
yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah
the people around here are a little too dedicated to accept a simple "because I said so"
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On January 24 2010 11:03 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 11:01 koreasilver wrote:On January 24 2010 11:01 FakeSteve[TPR] wrote:On January 24 2010 10:59 KwarK wrote: I'm not assuming he sits there awaiting a death blow. The death blow is about 20 seconds away at the blackout. You're assuming that he could survive a single wave of ultralisks with swarm using only marines and medics (and whatever irradiate his vessels had although they didn't have energy 10 secs before blackout). All your ideas about these clever things that Flash could do are as relevant as suggestions that Bisu could have rebuilt gateways and got storm vs July. two completely different situations, and i especially don't have the patience to explain that to you  Grasping at straws. lol nobody ought to wonder why i never discuss this sorta thing on tl anymore That's funny becau-
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On January 24 2010 11:05 FakeSteve[TPR] wrote:Show nested quote +On January 24 2010 11:04 mahnini wrote: because you aren't discussing it haha yep, i'm purposefully avoiding it. i'm attempting to talk strictly from an admin decision standpoint, but people want to theorycraft. since reading theorycraft posts drives me into a frothing rage, i'm staying outta that part of this discussion hahahah
Different administrative styles occur though. KeSPa just happened to have a different one than yours. =/ Doesn't mean they were better or worse in this case.
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Even a C- zerg would have been able to beat Flash there. Just mass ultras, 1a2a3a4a, and win. That's how simple it was. Flash had ONE mining base (a few minerals at his natural that were gonna run out in a few seconds) and Jaedong had 5 gas, moving up to 6...
Seriously. Even if Flash somehow ninjas 2 of Jaedong's bases, Jaedong will still be able to kill the mineral only of Flash, thus, ending the game.
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