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On February 06 2004 22:48 Filthy. wrote: bb is king  i even made my own obs version of it hoho its actually pretty balanced as well - ling rushes arent that great especially v terran... in fact its a better option to 2 hatch usually
the last game of the finals of the team 307 tournament was held on your bb ob map ^^
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Me > 4 pool. Only 1 4 pool has ever owned me, and it was on LT.
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On February 07 2004 05:02 SoMuchBetter wrote: Show nested quote +On February 06 2004 22:48 Filthy. wrote: bb is king  i even made my own obs version of it hoho its actually pretty balanced as well - ling rushes arent that great especially v terran... in fact its a better option to 2 hatch usually the last game of the finals of the team 307 tournament was held on your bb ob map ^^
omg the filthy-i series is expanding!
btw people should also try cross the line, especially for 2v2s - the concept of the map is really cool 
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10 scv rush = gg against zerg =]
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actually drones tend to own scvs in numbers because scvs do stupid shit and dont attack while they spread out after a mineral walk
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Bill307
Canada9103 Posts
Maybe you guys should just play a lot of games between each other on BB instead of trying to debate it with sketchy theorycraft? I don't know who the BB experts here are, and I'm pretty sure no one else does, either (except maybe the experts themselves), so all this arguing back and forth is pretty worthless. SC is too complicated for many of the "A > B" statements to be clearly true.
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10 scv rush can be stopped. i dont know why you fuckers keep posting this nonsense when you obviously havent played enough bloodbath.
if you think toss are weak on BB, you must also think toss are weak on small, wide open maps where the spots are close and terran can't wall, too. toss have a decent enough chance to zeal into photons, so the terran are forced to win with infantry, first of all. second, if the toss aren't beaten by speedlings (depending on the zerg's skill), you have a toss with way more zeals than you will afford to stop much closer than ever possible on temple.
and i'm also wondering if a lot of you "terran wins on BB" people are thinking of the way a lot of newbies get a too early rax and too early bunker thinking it will own an early pool rush on BB. because when you play a lot of BB, you see a lot of people who think they are pretty gosu for being so fucking retarded.
but if you actually know what you're talking about, you're probably talking about how lots of marines, with rax built at the right times, are pretty strong, microed well, etc. but if that's the case you should stop spamming and tell people your strategies.
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i think that toss would be weak in that kind of maps too, the zerglings would drive the P crazy running attacking probes pylon blah blah blah, cannons become almost necessary like they do on Korhal of Ceres.
BTW i've played just a couple of games on BB so its my not expert opinion.
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Every matchup on Bloodbath for Terran:
TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg. TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG. TvT - Get Vultures, unless they did the same GG for them.
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On February 07 2004 10:15 x[ReaPeR]x wrote: Every matchup on Bloodbath for Terran:
TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg. TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG. TvT - Get Vultures, unless they did the same GG for them. TvP on bb every terran bunkers early, but when you're protoss you can just make about 4-6 zealots, and start cannon rushing them, the odds are unless they're WAAAAAAAAAAY better then you they wont have tanks by the time the cannons have done their damage, and even if they do usually its good enough to let you win...
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Reaper it's a little more complicated >_<, When I play BB with a friend of mine, the Z always always always gets a sunken.
Sunken + micro'd lings can always last.
TvP for gundam rush is a good concept, but I find that i get owned by mass zealots if I try it (yes I know bulding placement, all my buldings are 'hugged' too my CC. If You get a vulture out though, it helps alot.
TvT can go a few ways i've noticed, sometimes they will marine rush, sometimes they vulture rush. Personnaly I like too 7 rax 9 supply, put a bunker in my minerals and go vultures, but lateley that hasn't been working (too many marines too handle, yes even with 4 vults)
that's just what i've gotten from my few games at bloodbath.
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On February 07 2004 10:15 x[ReaPeR]x wrote: Every matchup on Bloodbath for Terran:
TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg.
the rines will die if the zerg can micro. 3 rines isnt shit, they shouldnt die to that, period.
TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG.
you'll be photoned
TvT - Get Vultures, unless they did the same GG for them.
you'll die to any good cheese and theyll get tanks before you, gg. wtf are vultures going to do against bunkers? you wont have enough vultures out to stop critical mass of marines anyways. youll be forced to bunker and theyll run around and probably bunker you or forc eyou to build more and more bunkers meanwhile they have siege coming and ... wtf come on.. vultures on BB vs terran? ugh i dont want to think about it
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what if all goes well at start for a terran player and then gets those siege tanx that can fire from his base right into yours?
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the only way i can see for terran to surive on bb is mnm...you cant tech to metal in any matchup fast enough to avoid dying.
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i've played many many games on bloodbath and am confident that all matchups are balanced.
If any1 would like to play me in an imbalanced matchup, maybe you can change my mind.
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To the person who said proxy rush owns, i am curious as what u mean by proxy? The middle is unable to be built on, and that only leaves other main bases and *their* base.
If u honestly believe that an scv can finish a rax without die'ing to 1 or several enemy workers, well... i wouldn't be surprised. It would fit you. :X
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Most Protoss go sth like 6(?)pylon, 7(?) forge, 2photons at it can defend 9pool with probe micro. What can a zerg do vs terran when the rush doesnt work? It wont work most times becaus they can make bunkers and scv have 60hp (because a lot of ppl played blood bath in the days blizzard was balancing starcraft?). I make 12pool fast sunk and try to tech to lurkers but it can be defeated by terran by scv rush. If lurker rush doesnt work I dont know what to do :\ Guard rush with one gas?
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If you know that they are going to be wasting time stopping a rush, then counter it by not rushing.
Every instance in this game is cause and effect. On everymap, in everymatch, on any terrain, with any strategy. If you know exactly what they are going to do; the only thing u need to discover is how to stop it. Once u learn how to stop it - u win the game.
The challenge comes when they know that you know what they're 'going' to do. They counter your counter and they win. You must be smarter and faster by knowing that they know that you know what they are going to do: and counter that.
If my opponent is going to speed 600 minerals on scv rushing (12 scv's), then as long as i spend less money on defending that, i have an advantage. What wins, 3 sunkens (which is 375 minerals) or 12 scv's (which is 600 minerals). Who has the advantage?
Use your brain. Think about what they are doing and WHY they would do it. This game isnt random. If u do this, you should win every game regardless of map. The best way to improve is to play people who are better than you are, so that you *learn the counters*.
On a last note, though it will probably fall just as much on deaf ears, is my suggestion to acknowledge that there is no 'certain' counter. Micro is the determining factor in every counter. Improve it as much as you can, for that will determine how many counters are available to you.
good luck - GiTM.Mora[tC]
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On February 07 2004 15:13 Teroru wrote: i've played many many games on bloodbath and am confident that all matchups are balanced.
damn right, i fucking second that, fo sheezy
8822 ur sorta wrong i seen toss stop mad early lings with a 9/10 gates, yes the lings get there first, but they dont hurt jack shit and once the zeal comes out, they micro their ass off and they can even end up ahead, at least in the short term. a 9 pool speedlings, on the other hand, is obviously stronger on BB than in 12-3 on temple. toss might even end up 3 gating and shit against that shit, probably winning in the process. phuck the fotons.
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