How good is Bloodbath?
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Anti
United States1113 Posts
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Chuiu
3470 Posts
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pheered.user
United States2603 Posts
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Anti
United States1113 Posts
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pheered.user
United States2603 Posts
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Mentos
United Kingdom203 Posts
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Mydnyte
3306 Posts
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MannerKiss
United States2398 Posts
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N.sL)_CirCle
New Zealand478 Posts
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Jim
Sweden1965 Posts
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Mydnyte
3306 Posts
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SillyCat
United States960 Posts
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STIMEY d okgm fish
Canada6140 Posts
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NoNameLoser
United States1508 Posts
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Turn_Over
51 Posts
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aBnarf
Bangladesh314 Posts
i dno bout grrr but im pretty sure kingdom played a game on it | ||
collegeBored
United States1524 Posts
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pheered.user
United States2603 Posts
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A3iL3r0n
United States2196 Posts
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Klogon
MURICA15980 Posts
On February 06 2004 18:14 aBnarf wrote: didnt grrr play kingdom on blood bath a while back? i dno bout grrr but im pretty sure kingdom played a game on it I would be scared to play the cheese king on a map like that.... | ||
Mora
Canada5235 Posts
it will be one of the most intense games you play if the 2 players are good. It normally involves non-stop harassing going on simultaneously at both bases. Any1 who plays the game with their mind instead of by memorizing b/o's and watching replays should be able to as easily adapt on Blood bath as any other map imo. whenever i see a public 1:1 bloodbath, i join it. I hardly ever find much competition on the map, but its still fun. It is the real 'micro wars' map. It includes mutli-tasking, and lets you practice the most used micro. (Lings, Rines, Zeals) | ||
pheered.user
United States2603 Posts
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Anti
United States1113 Posts
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x[ReaPeR]x
United States3447 Posts
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SoMuchBetter
Australia10606 Posts
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STIMEY d okgm fish
Canada6140 Posts
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Munkeys
United States146 Posts
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STIMEY d okgm fish
Canada6140 Posts
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taeWook
United States1367 Posts
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Excalibur_Z
United States12237 Posts
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SoMuchBetter
Australia10606 Posts
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Filthy.
57 Posts
![]() its actually pretty balanced as well - ling rushes arent that great especially v terran... in fact its a better option to 2 hatch usually | ||
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Excalibur_Z
United States12237 Posts
On February 06 2004 22:07 SoMuchBetter wrote: 1337 posts :O Goes with my USWest Ladder rating haha =) | ||
SoL.Origin
Argentina2400 Posts
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RuGbUg
United States2347 Posts
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SpuniasauR
Australia1500 Posts
but thats if zerg cant dent terran early early game with a pool and keep him on backfoot while teching to lurk. | ||
GroT
Belgium3003 Posts
t>z p>t don't know anything about the mu's not involving terran | ||
Jim
Sweden1965 Posts
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8882
2718 Posts
p=t? Dunno what about the photon+zeal cheese? t>z? Dunno fast lurks die to microed marines and medics (without vessels)and 4pool can be beaten sometimes p>z? Dunno 9pool<7(?)forge, 9pool<3gate zeals (if protoss survives the initial rush) In zvz sunken rush is very powerful. | ||
aReLaZ-y
141 Posts
As for me, I don't play BB. Yeah, rrright, its too good for me... | ||
SoMuchBetter
Australia10606 Posts
On February 06 2004 22:48 Filthy. wrote: bb is king ![]() its actually pretty balanced as well - ling rushes arent that great especially v terran... in fact its a better option to 2 hatch usually the last game of the finals of the team 307 tournament was held on your bb ob map ^^ | ||
Chuiu
3470 Posts
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Filthy.
57 Posts
On February 07 2004 05:02 SoMuchBetter wrote: the last game of the finals of the team 307 tournament was held on your bb ob map ^^ omg the filthy-i series is expanding! btw people should also try cross the line, especially for 2v2s - the concept of the map is really cool ![]() | ||
Kacas
Brazil3143 Posts
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Filthy.
57 Posts
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Bill307
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Canada9103 Posts
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STIMEY d okgm fish
Canada6140 Posts
if you think toss are weak on BB, you must also think toss are weak on small, wide open maps where the spots are close and terran can't wall, too. toss have a decent enough chance to zeal into photons, so the terran are forced to win with infantry, first of all. second, if the toss aren't beaten by speedlings (depending on the zerg's skill), you have a toss with way more zeals than you will afford to stop much closer than ever possible on temple. and i'm also wondering if a lot of you "terran wins on BB" people are thinking of the way a lot of newbies get a too early rax and too early bunker thinking it will own an early pool rush on BB. because when you play a lot of BB, you see a lot of people who think they are pretty gosu for being so fucking retarded. but if you actually know what you're talking about, you're probably talking about how lots of marines, with rax built at the right times, are pretty strong, microed well, etc. but if that's the case you should stop spamming and tell people your strategies. | ||
baal
10541 Posts
BTW i've played just a couple of games on BB so its my not expert opinion. | ||
x[ReaPeR]x
United States3447 Posts
TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg. TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG. TvT - Get Vultures, unless they did the same GG for them. | ||
chava
United States66 Posts
On February 07 2004 10:15 x[ReaPeR]x wrote: TvP on bb every terran bunkers early, but when you're protoss you can just make about 4-6 zealots, and start cannon rushing them, the odds are unless they're WAAAAAAAAAAY better then you they wont have tanks by the time the cannons have done their damage, and even if they do usually its good enough to let you win...Every matchup on Bloodbath for Terran: TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg. TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG. TvT - Get Vultures, unless they did the same GG for them. | ||
Ryan307 :)
United States1289 Posts
Sunken + micro'd lings can always last. TvP for gundam rush is a good concept, but I find that i get owned by mass zealots if I try it (yes I know bulding placement, all my buldings are 'hugged' too my CC. If You get a vulture out though, it helps alot. TvT can go a few ways i've noticed, sometimes they will marine rush, sometimes they vulture rush. Personnaly I like too 7 rax 9 supply, put a bunker in my minerals and go vultures, but lateley that hasn't been working (too many marines too handle, yes even with 4 vults) that's just what i've gotten from my few games at bloodbath. | ||
Commander{+}
United States2878 Posts
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STIMEY d okgm fish
Canada6140 Posts
On February 07 2004 10:15 x[ReaPeR]x wrote: Every matchup on Bloodbath for Terran: TvZ - Build your buildings real close with a Bunker so stop ling rush. Once 3 Rines are made take them and 12 SCV's GG for Zerg. the rines will die if the zerg can micro. 3 rines isnt shit, they shouldnt die to that, period. TvP - Build your buildings real close until you can get Vultures and a Tank, Gundam Rush Toss and GG. you'll be photoned TvT - Get Vultures, unless they did the same GG for them. you'll die to any good cheese and theyll get tanks before you, gg. wtf are vultures going to do against bunkers? you wont have enough vultures out to stop critical mass of marines anyways. youll be forced to bunker and theyll run around and probably bunker you or forc eyou to build more and more bunkers meanwhile they have siege coming and ... wtf come on.. vultures on BB vs terran? ugh i dont want to think about it | ||
CubEdIn_old
Romania11 Posts
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chava
United States66 Posts
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Mora
Canada5235 Posts
If any1 would like to play me in an imbalanced matchup, maybe you can change my mind. --- To the person who said proxy rush owns, i am curious as what u mean by proxy? The middle is unable to be built on, and that only leaves other main bases and *their* base. If u honestly believe that an scv can finish a rax without die'ing to 1 or several enemy workers, well... i wouldn't be surprised. It would fit you. :X | ||
8882
2718 Posts
What can a zerg do vs terran when the rush doesnt work? It wont work most times becaus they can make bunkers and scv have 60hp (because a lot of ppl played blood bath in the days blizzard was balancing starcraft?). I make 12pool fast sunk and try to tech to lurkers but it can be defeated by terran by scv rush. If lurker rush doesnt work I dont know what to do :\ Guard rush with one gas? | ||
Mora
Canada5235 Posts
Every instance in this game is cause and effect. On everymap, in everymatch, on any terrain, with any strategy. If you know exactly what they are going to do; the only thing u need to discover is how to stop it. Once u learn how to stop it - u win the game. The challenge comes when they know that you know what they're 'going' to do. They counter your counter and they win. You must be smarter and faster by knowing that they know that you know what they are going to do: and counter that. If my opponent is going to speed 600 minerals on scv rushing (12 scv's), then as long as i spend less money on defending that, i have an advantage. What wins, 3 sunkens (which is 375 minerals) or 12 scv's (which is 600 minerals). Who has the advantage? Use your brain. Think about what they are doing and WHY they would do it. This game isnt random. If u do this, you should win every game regardless of map. The best way to improve is to play people who are better than you are, so that you *learn the counters*. On a last note, though it will probably fall just as much on deaf ears, is my suggestion to acknowledge that there is no 'certain' counter. Micro is the determining factor in every counter. Improve it as much as you can, for that will determine how many counters are available to you. good luck - GiTM.Mora[tC] | ||
STIMEY d okgm fish
Canada6140 Posts
On February 07 2004 15:13 Teroru wrote: i've played many many games on bloodbath and am confident that all matchups are balanced. damn right, i fucking second that, fo sheezy 8822 ur sorta wrong i seen toss stop mad early lings with a 9/10 gates, yes the lings get there first, but they dont hurt jack shit and once the zeal comes out, they micro their ass off and they can even end up ahead, at least in the short term. a 9 pool speedlings, on the other hand, is obviously stronger on BB than in 12-3 on temple. toss might even end up 3 gating and shit against that shit, probably winning in the process. phuck the fotons. | ||
Munkeys
United States146 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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draeger
United States3256 Posts
On February 07 2004 15:32 8882 wrote: Most Protoss go sth like 6(?)pylon, 7(?) forge, 2photons at it can defend 9pool with probe micro. P can stop a 4-9 pool with a 6 pylon, 7gate. You will have 1 zeal done and 1 zeal about 90% finished when the 6 lings arrive. | ||
{CC}StealthBlue
United States41117 Posts
![]() True its a Zerg map but god knows there can be upsets. 3-Barracks Infantry with Fast +1 Weapons (3-rax +1 infantry) Build 2 Barracks, a Refinery, Academy, Engineering Bay, then add a third Barracks. Begin research on Level 1 Infantry Weapons as soon as possible. This build relies on massive numbers of infantry to overwhelm your opponent. Essentially what you hope to do with this is "out-Zerg" the Zerg. Get Medics and Stim when gas permits. This build is very strong against Muta/ling and above-average against a Lurker build (though that is heavily dependant on micro). | ||
SunShine
Netherlands787 Posts
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dork
Canada2207 Posts
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Liquid`RaSZi
Netherlands2766 Posts
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STIMEY d okgm fish
Canada6140 Posts
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Ryan307 :)
United States1289 Posts
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{CC}StealthBlue
United States41117 Posts
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SpuniasauR
Australia1500 Posts
it IS balanced. i have played on it non stop the last week with a friend and it is hands down the most fun, micro intensive game u eva saw. it really is "art of worker micro" as he put it, and damn if u dont throw out ur misconceptions of: "4poolowns..." or ur "just proxy rax" then ur fucked... seriously why on earth would u proxy and risk base defense when u can walk to his base in 3-4 more seconds ANYWAY and be able to defend urself too???? edit: the only half useful proxy was when a friend refused to give up and choked rines behind minerals and the rax (yes modified bb so i couldnt walk my zeals behind... so 1 cannon and the rines were trapped and shot at in a cage ^^. but seriously friggin fun games! | ||
IcarusFalls
Canada94 Posts
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Liquid`Drone
Norway28682 Posts
and then he raped all my scvs so I lifted my command centre and watched him be unable to build any drones cause he spent all his money on zerglings. then I told him to leave cause I wanted the win and he told me the same thing for 5 minutes then I went to bed and came back to discover I had won | ||
CrazedZergling .
United States13 Posts
I usually 5 or 6 pool (4 pool is just deserate and too anti-economy). I remember one time a Terran player got mad because he set up a nice little group of building, (Barracks, Depot next to CC) and was all ready to build a bunker in the middle of it and my scouting drone got in the way. Took him over a minute to finally outmicro and kill the drone with 3 scvs (probably because he got frustrated). Then my 6 lings came int just as bunk was starting and killed enough of his scvs before they died to hand me the game. I finally got revenge for so many scvs that manner blocked my expo on LT. hehe | ||
STIMEY d okgm fish
Canada6140 Posts
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Meta
United States6225 Posts
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Zzang
1303 Posts
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