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[Interview] Boxer on eSports’ past & future 12/14 - Page 4

Forum Index > BW General
185 CommentsPost a Reply
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SwEEt[TearS]
Profile Blog Joined January 2009
Canada1575 Posts
December 14 2009 21:48 GMT
#61
sad but true thanks for the translation ^^
#1 arb fan -- Raelcun is Nuclear backwards. Rekrul is Lurker backwards. Grobyc is Cyborg backwards. Eniram is Marine backwards.
Eury
Profile Joined December 2008
Sweden1126 Posts
December 14 2009 21:58 GMT
#62
On December 15 2009 05:43 QibingZero wrote:
I don't understand it when people say SC has declined away from Korea, because is losing a lot of the more uncompetitive players really a decline for the scene?


It is when they are a large part of your audience. Even in so called "real sports" if you removed a lot of the less skilled players from a sport that sport would suffer tremendously, and in e-sports a much larger part (read majority) of the audience are active players.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 14 2009 21:59 GMT
#63
My friend got me into SC like 4 years ago, shared some VODs with me of OSL/MSL finals. In the beginning, I just liked the big battle scene they have when they clash or those Mutalisk Harass, cool Vulture Micro and MnM control but THEN I joined TL.net through GOMTV by Tasteless keeping saying this site, I started to follow the scene regularly and watched more and more games. AS I was watching more games, I slowly start to learn why people did 9 pool/Forge Expand and all those build and start to realize the importance of scouting, the fake double and all those Mind Games. Of course Flash is known for his super game sense and good mechanics to handle all situations but when I first start watching his MnM plays and all those Mech that he did, it always make me wonder how the hell the Zergs can let that happen, it must be something that Flash did or he have great timing which made me to appreciate him more and more. So its just like watching football or basketball, people will first watch football for those big tackle, juking the hell out of someone and making an incredible long distance catch, people will go like "OMG that's sick!" But if they understand the rule of Football, they would know to enjoy the sport to the full potential. In StarCraft, for me it was like the same thing slowly learn to enjoy the game better and better. But the end of GOM is just horrible since it was the first step to the globalization of eSport.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 14 2009 22:02 GMT
#64
On December 15 2009 06:47 yhnmk wrote:
Show nested quote +
On December 15 2009 05:40 emucxg wrote:
Yeah, replays sucks, really hope sc2 could disable replay functions
Agreed. The most important thing for a strategy game is to avoid the monotony of complete standardization of the metagame. Starcraft is way less exciting than it use to be, let alone watching sc- which I don't even do, excluding finals/semi's.

Edit: Maybe have replays for UMS and unimportant games, no replays for ladders and the like.


If I'm honest. I use replays alot to work out what I'm doing wrong. Why remove that right from me? As Day9 taught in one of his podcasts/dailies. You can use the replays to work out relative timings on your builds which can really help understand the game more.

Even without replays there will still be people able to decipher build orders just from watching streamed games.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
December 14 2009 22:16 GMT
#65
I didn't read every post here, I admit, but I wanted to chime in a reply to some of the pessimistic replies on the first page (which are totally expected.) First off, Team Liquid shows there is a large audience for eSports. This is one game, over a decade old, and it brings in a thousand people to view a live stream on any given night -- like last night, for this example. We have a lot of people who are really passionate about Starcraft, with translators and writers giving what they can to the community -- the Manpower thread shows a whole lot more, too.

I think if a community like this were to establish ground with people like Boxer and see what we can do about globalizing the popularity, Starcraft 2 could be a whole 'nother ball game from his dire outlook on eSports. We have the translators, and the technicians to help push things along. It's a big step, but it's better to try and fail than to never have tried at all.

Ok,motivational-speaker soapbox moment over.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
QibingZero
Profile Blog Joined June 2007
2611 Posts
December 14 2009 22:50 GMT
#66
On December 15 2009 06:58 Eury wrote:
Show nested quote +
On December 15 2009 05:43 QibingZero wrote:
I don't understand it when people say SC has declined away from Korea, because is losing a lot of the more uncompetitive players really a decline for the scene?


It is when they are a large part of your audience. Even in so called "real sports" if you removed a lot of the less skilled players from a sport that sport would suffer tremendously, and in e-sports a much larger part (read majority) of the audience are active players.


Well, the thing is, we lost those players 8+ years ago. As the Korean scene kept growing, slowly more and more foreign fans returned to the scene. As players became frustrated more with WC3 and that generation of RTS games, they came back to SC. Now, with SC2 looming, we have perhaps the biggest influx yet. TL's growth alone speaks volumes.

On December 15 2009 06:16 0neder wrote:
Ok, sorry for double post, but I thought of some ideas off the top of my head.

1 - Remove the race restrictions in ProLeague. Less emphasis on fairness and more emphasis on drama. Team Branding will become synonomous with race mixtures - more personality. What if one team's starting lineup was all Zerg? All Terran? We already have this to a lesser degree with some teams, like famous SKT1 Terrans. Capitalize on it.

2 - Set up an official international web site in partnership with Blizzard that will bring the gap between the game players / enthusiasts / customizers and the casual fans. Viewing, news, public forums for both ends of the spectrum? Maybe this is what the browser form of Battle.net should be?

3 - Keep entrance free or minimal, but add concessions and amenities to enhance the experience.

4 - Permanent, durable seating for higher comfort and perceived value.

5 - Wider variety of matches besides 1v1 standard. Include UMS games, fun twists, 2v2s, FFAs, etc. More team maps. What if they had 4v4s - entire teams vs each other?

6 - Let players type for pete's sake. This could be linked to a dialogue text easily visible by viewers. Humor is something broadcast SC needs more of.

7 - Let Starcraft 2 replace SC1 with better graphics and friendlier viewing features.


A couple notes:

5 won't work. Even 2v2 has proven very difficult to make maps for, and games were at times more trainwreck oriented than anything. 1v1 is really the only way to keep balance in line. SC's popularity also heavily rests on singular players. The early top progamers became icons themselves - the teams really were more behind the scenes and for practice. Keep UMS and 4v4 and other crazy formats for special events where everyone has fun just playing.

7 is just a troublesome idea that is repeated too often. While SC2 is certainly going to have better graphics, that doesn't mean it will be able to in any way replace SC. Better graphics can actually make things more difficult to follow for viewers, despite better built-in observer functionality. SC itself is simple to watch, usually with dramatic outcomes to battles that make things exciting. The units die with obvious - but not visually impairing - animations. There is also very little clutter that is difficult to differentiate between. These are the problems SC2 will have to face if it's to become a popular spectator sport - that is, if it's balanced and entertaining enough to retain players to get to that stage.

Your other points aren't without merit, though. There's a lot that could be done to improve e-sports, but I wouldn't expect KeSPA to get involved with Blizzard anytime soon.
Oh, my eSports
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 14 2009 22:50 GMT
#67
Can't believe there's this many people who would like to see replays removed.
They are such a big part of becoming a better player, and its always very exciting when a replay of a current progamer gets leaked.
beep boop
Loli
Profile Blog Joined September 2009
60 Posts
December 14 2009 22:53 GMT
#68
On December 15 2009 03:33 sky_slasher wrote:
On SKT T1's Chinese player

The company had expected much, but he didn't meet the expectation. Even before that, bringing in non-Korean players for Hexatron failed.


Who exactly was the SKT1 Chinese player?
"If the goal is to erase the moon called death reflected on the water's surface, then casting a pebble might not be in vain."
dcberkeley
Profile Joined July 2009
Canada844 Posts
December 14 2009 22:55 GMT
#69
There's no real cause for alarm. You're basing a business off a decade old game that requires very little upkeep and now there's concern for a slowdown amidst a global recession.
Moktira is da bomb
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 14 2009 22:57 GMT
#70
On December 15 2009 07:53 Loli wrote:
Show nested quote +
On December 15 2009 03:33 sky_slasher wrote:
On SKT T1's Chinese player

The company had expected much, but he didn't meet the expectation. Even before that, bringing in non-Korean players for Hexatron failed.


Who exactly was the SKT1 Chinese player?


PJ and I think Lx were both on SKT
beep boop
yhnmk
Profile Joined August 2009
Canada630 Posts
December 14 2009 23:02 GMT
#71
On December 15 2009 07:02 Qikz wrote:
Show nested quote +
On December 15 2009 06:47 yhnmk wrote:
On December 15 2009 05:40 emucxg wrote:
Yeah, replays sucks, really hope sc2 could disable replay functions
Agreed. The most important thing for a strategy game is to avoid the monotony of complete standardization of the metagame. Starcraft is way less exciting than it use to be, let alone watching sc- which I don't even do, excluding finals/semi's.

Edit: Maybe have replays for UMS and unimportant games, no replays for ladders and the like.


If I'm honest. I use replays alot to work out what I'm doing wrong. Why remove that right from me? As Day9 taught in one of his podcasts/dailies. You can use the replays to work out relative timings on your builds which can really help understand the game more.

Even without replays there will still be people able to decipher build orders just from watching streamed games.
Yeah, I realize that. There are a lot of positives about replays, and even the negatives can not be entirely removed. Nonetheless, I still find the negatives outway the positives. I love replays, I use them all the time to either glorify myself or fix my flaws, as you do. But as I said...the degree of unique and creative flair before replays came about, if we can keep that or least, hold onto it and slow down the process of standardization, im willing to make that sacrifice.

I understand if others arent, thats just the way I see it.
valaki
Profile Joined June 2009
Hungary2476 Posts
December 14 2009 23:14 GMT
#72
Replays are fine, unless they're from progamers.
ggaemo fan
Abyzou
Profile Joined June 2009
Sweden209 Posts
December 14 2009 23:28 GMT
#73
On December 15 2009 03:37 Misrah wrote:
Ouch boxer tells it like it is. Replays, and the era of macro robots and every one playing the same way is just not good for entertainment.

It's precisely what SDM talked about on his blog on GomTV.

I knew this was happening; it was pretty obvious to me. The glory days of SC are in the past, simple as that. The apex was reached and now we're in decline.

I think the world's just about done with SC, and SC2 will come out just in time to pick up the slack. It'll be great, so long as Blizzord don't fuck up.

By no means will SC die, I don't think it ever will, but it'll definitely fade out. This time, Blizzord's there from the beginning to make this thing great, knowing exactly what needs to be done.
Savior and Jaedong, how come zerg progamers are so awesome?
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 14 2009 23:29 GMT
#74
--- Nuked ---
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 14 2009 23:43 GMT
#75
OGN already started cast OSL in Chinese -.-
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-12-15 00:36:10
December 15 2009 00:09 GMT
#76
Boxer, Boxer, very perceptive, very honest, sees the bigger picture. It's not sad or depressive, it's a breath of fresh air, and only a few guys in this thread are on point, southlight, etc. There's no point arguing the particulars, he knows it better than anyone. He sees the problem and is talking about it openly so people can join him in figuring out a way to proceed.

Boxer you're needed for esports to take the next leap, not as a player but a statesman. The sooner you do that the better. The next big market for esports is China, which is still a few years behind Korea.

On December 15 2009 08:43 emucxg wrote:
OGN already started cast OSL in Chinese -.-

When? No they don't. It's probably PLU you're thinking of. They've been casting for 1-2 years, and it comes down to what the market in China allows.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
December 15 2009 00:13 GMT
#77
I honestly think that SC2 has to happen before there is any growth in esports. I know from trying to get gamer friends excited about BW, the game is so old that they just look at the graphics and immediately write it off as a bad game. I can easily see why too, so much of the action of Starcraft would look sooo much better with better graphics. As someone who has been studying the game for as decent amount of time now, I can say that watching the nuances of strategy between the two games is not going to be any different. But for new people, it takes looking at the game and thinking "damn, this is really cool, I want to try," to bring those people in.

as for new strategies, I believe it was either another interview with boxer or the piece that SDM wrote at GomTV, that players just don't have the time to invent new strategies, and replays probably have a bit of something to do with this, because it lowers the incentive. However, I guarantee you that new strategies will be displayed in the biggest tournaments, such as the OSL, MSL and playoffs, because the rewards are worth the effort to create a new strategy, even if it only works once.

Boxer's other point was that there wasn't too much coverage outside of Korea, which I think is partly because the top gamers are not global. players like Boxer, Savior, or oov, who were once great but past prime need to actively promote the game around the world. I also think that it is essential for the current greats, like Jaedong, Flash, and Bisu to learn english so that they can give interviews and interact more with their fanbase outside of Korea.

also, the companies that own these teams need to see the potential market and sell shit to us. It's absolutely ridiculous that uniforms, mousepads, posters, etc. are not readily available, even to their market in Korea, let alone abroad. the fact that you can just waltz into a game free of charge is also stupid. I think the companies are the biggest to blame, because they pay for the advertising that the teams offer, they should put out a little more to keep fans interested and bring in more money from the increased exposure. It's all about exposure, and I feel like these companies must simply not care, because they are all big and ultra successful businesses that must recognize the potential market.

that turned into a much bigger rant then intended, but i guess i'm passionate and want to see esports survive and thrive
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2009-12-15 00:19:56
December 15 2009 00:18 GMT
#78
On December 15 2009 09:09 .risingdragoon wrote:
Boxer, Boxer, very perceptive, very honest, sees the bigger picture. It's not sad or depression, it's a breath of fresh air, and only a few guys in this thread are on point, southlight, etc. There's no point arguing the particulars, he knows it better than anyone. He sees the problem and is talking about it openly so people can join him in figuring out a way to proceed.

Boxer you're needed for esports to take the next leap, not as a player but a statesman. The sooner you do that the better. The next big market for esports is China, which is still a few years behind Korea.

Show nested quote +
On December 15 2009 08:43 emucxg wrote:
OGN already started cast OSL in Chinese -.-

When? No they don't. It's probably PLU you're thinking of. They've been casting for 1-2 years, and it comes down to what the market in China allows.

PLU started cast OSL legally this year

It's a big move from OGN imho
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-12-15 00:35:27
December 15 2009 00:28 GMT
#79
moving away from the depressive and argumentative talk is good.

tbh 2D graphics certain age a lot better than 3D graphics. It's a lot smoother to watch than the rigid and unnatural 3D animation. Western games have a lot of issues in the animation department than graphics. it's a blessing SC was sprite-based. It could use a HD update, absolutely, but I think for a 10 year old game SC is amazingly watchable.

And I agree with everything else. The canned interviews need to go. They can hack it in the east but to go global they need to learn English. Accent is understandable, but it needs to be articulate. I just love it when nal_ra talked for like 5 min giving a very detailed and no doubt captivating description and the unprofessional translator blurs out a few words in 5 seconds and says hes covered it all. Translator needs to be a pro who translates as the player speaks.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
.risingdragoon
Profile Joined January 2008
United States3021 Posts
December 15 2009 00:30 GMT
#80
On December 15 2009 09:18 emucxg wrote:
Show nested quote +
On December 15 2009 09:09 .risingdragoon wrote:
Boxer, Boxer, very perceptive, very honest, sees the bigger picture. It's not sad or depression, it's a breath of fresh air, and only a few guys in this thread are on point, southlight, etc. There's no point arguing the particulars, he knows it better than anyone. He sees the problem and is talking about it openly so people can join him in figuring out a way to proceed.

Boxer you're needed for esports to take the next leap, not as a player but a statesman. The sooner you do that the better. The next big market for esports is China, which is still a few years behind Korea.

On December 15 2009 08:43 emucxg wrote:
OGN already started cast OSL in Chinese -.-

When? No they don't. It's probably PLU you're thinking of. They've been casting for 1-2 years, and it comes down to what the market in China allows.

PLU started cast OSL legally this year

It's a big move from OGN imho

Well, they're still a Chinese-based company, limited by Chinese-based esports resources. I guess they got a good feed from OGN finally. I wondered why they switched from MBC to OGN lately.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
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