• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CEST 14:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1265 users

[Interview] Boxer on eSports’ past & future 12/14 - Page 6

Forum Index > BW General
185 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-12-15 06:52:08
December 15 2009 06:50 GMT
#101
I disagree with people saying that to be exciting the strategies need to be new and fresh. Take a look at football, soccer, tennis, any professional sport, they do NOT have new strategies every time they play, in fact they do the same things game in and game out and people STILL find it interesting. The real interest comes from seeing sports people do things that normal people CAN'T do, seeing soccer players make amazing kicks and saves, tennis players serving at ridiculous speeds etc. etc.

The link with eSports here is the amazing multi-task and macro of today's progamers. It's not like you see professional sports teams running unorthodox strategies, because the meta-game (in most any game you care to mention) is so heavily defined and there's pretty much nothing short of total upheaval that could shake this up.

I'm sure in the first few years after soccer was 'invented' there were plenty of crazy strategies, but these games didn't become mainstream or well recognised until well after the meta-game had settled down, whereas starcraft is only just reaching that point (it's still not quite there), it was thrust into the spotlight a year or two after it came out and the game was and is still relatively not well understood. I think gamers and fans got used to this constant meta-game shift and came to expect it, but now it's not happening as the game's basically been figured out they're having problems adapting.

I also think fans found these constant shifts exciting because new strategies, build orders and unit compositions are highly visible, while things like macro and multitask are hard to quantify. In soccer you literally see the goalkeeper pull off an amazing save, you see his whole body work in tandem to do something no normal human being could do, but in starcraft you don't see the progamer constantly flicking back and forth between macro and micro, how fast they actually play, what they are ACTUALLY doing. Instead you see the outcomes of these actions, which doesn't seem that amazing to casual fans because they don't understand the amazing skill it takes to do what they are doing because they've never tried it themselves, whereas in a sport they see a sportsperson do something and immediately know "there's no way I would be able to do something like that" and are impressed.

I believe this could be remedied by showing FPViews more often and commentators emphasising just how hard it is to do what the progamers are doing.

Edit: Editted for formatting and less tl;dr-ness
u gotta sk8
hamtaroluveR
Profile Joined December 2009
United States18 Posts
December 15 2009 06:59 GMT
#102
wow thats really sad about starcraft

do u think boxer and tasteless are tomodachi (friends) ? like i can imagine them having some bento (lunch) together after a long hard day fighting frieza and playin starcraft xD

seriously tasteless is so bick i hope gom comes back some day
littel hamsters big adentures
Dav_
Profile Joined June 2009
Hungary236 Posts
December 15 2009 07:25 GMT
#103
China will own the world in SC2
Garnet
Profile Blog Joined February 2006
Vietnam9027 Posts
December 15 2009 07:49 GMT
#104
Needs more FBH ceremonies.
Elwinros
Profile Joined December 2009
United States93 Posts
December 15 2009 07:51 GMT
#105
Kespa killed everything obviously.
Entry level StarCraft players -_-
iFU.pauline
Profile Joined September 2009
France1614 Posts
Last Edited: 2009-12-15 11:18:12
December 15 2009 08:03 GMT
#106
Well it was a bit expected. When you see repetitive shows bringing back old progamers in a desperate attempt to attract fans, the end result is mostly a pathetic show with people that we love totally out of shape getting savaged, and it's normal. This is a proof of a lack of creativity. Kespa acted a bit like things were already granted. But if it was really the case you wouldn't need to call back Chrh or H.O.T-Forever.

Now I'm not sure about the replays guilty thing.

I believe the pro maps are mainly the problem. When you see the maps today like Fighting Spirit, what's up with it? Maps don't really give us a damn difficulty or challenge, it's all about defending and expanding. The only ones that really made it throw since 2001, are the 1v1 maps, and thanks to blue storm, destination. There is almost no cliff at all, no more island maps, because a legend said it was an advantage for protoss. Now you have almost every time an easy b3 to take, there is no more maps with lack of mineral or gas on b2. What kind of gameplay at the end do you expect? Flash's gameplay, ok it's perfect to see, but it doesn't show that much entertainment since the winner just run over his opponent 90% of the time.
Now take a look at maps like "Jungle Story" "Neo Blaze" "New No Way Out" or even "Showdown", these are maps that produce creativity. What kind of ultra macro oriented gameplay can you make on these?
We shouldn't pay so much attention to replays or players getting boring through time, but mostly to the ones that make the playground.
And today playground is a bit shitty. Macro oriented game isn't funny at all, and it doesn't really prove that much things expect that you are good in macro management.

And i really hate this bad tendency that grew through years to degrade players that apparently can win only with what so called "cheese". These are strategies. There is no standard game-play, true win or fake win. Now it's just about the ego, and it's leading Starcraft nowhere.

thanks for reading.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 15 2009 08:19 GMT
#107
On December 15 2009 04:01 ondik wrote:
The replay bashing is right but you have to see also the other side of the coin - thanks to replays the skill level development is SO MUCH higher than it would be without them.

yeah but so what? It's not like advancement in medicine where absolute increase in skill actually pays off. In competitive games its all relative, I'd rather sacrifice some overall-skill level for more intense games and fun with more varied depth in skill level
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 15 2009 08:20 GMT
#108
On December 15 2009 15:50 nataziel wrote:
I disagree with people saying that to be exciting the strategies need to be new and fresh. Take a look at football, soccer, tennis, any professional sport, they do NOT have new strategies every time they play, in fact they do the same things game in and game out and people STILL find it interesting. The real interest comes from seeing sports people do things that normal people CAN'T do, seeing soccer players make amazing kicks and saves, tennis players serving at ridiculous speeds etc. etc.

The link with eSports here is the amazing multi-task and macro of today's progamers. It's not like you see professional sports teams running unorthodox strategies, because the meta-game (in most any game you care to mention) is so heavily defined and there's pretty much nothing short of total upheaval that could shake this up.

I'm sure in the first few years after soccer was 'invented' there were plenty of crazy strategies, but these games didn't become mainstream or well recognised until well after the meta-game had settled down, whereas starcraft is only just reaching that point (it's still not quite there), it was thrust into the spotlight a year or two after it came out and the game was and is still relatively not well understood. I think gamers and fans got used to this constant meta-game shift and came to expect it, but now it's not happening as the game's basically been figured out they're having problems adapting.

I also think fans found these constant shifts exciting because new strategies, build orders and unit compositions are highly visible, while things like macro and multitask are hard to quantify. In soccer you literally see the goalkeeper pull off an amazing save, you see his whole body work in tandem to do something no normal human being could do, but in starcraft you don't see the progamer constantly flicking back and forth between macro and micro, how fast they actually play, what they are ACTUALLY doing. Instead you see the outcomes of these actions, which doesn't seem that amazing to casual fans because they don't understand the amazing skill it takes to do what they are doing because they've never tried it themselves, whereas in a sport they see a sportsperson do something and immediately know "there's no way I would be able to do something like that" and are impressed.

I believe this could be remedied by showing FPViews more often and commentators emphasising just how hard it is to do what the progamers are doing.

Edit: Editted for formatting and less tl;dr-ness


points made.
But you see, seeing physical sports doing amazing feat gives me orgasm.
I won't say amazing macro give me any. So E-sport can't truly classify as sport because the pure mechanic aspect is not as orgasmistic as you claim.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 15 2009 08:21 GMT
#109
Hopefully TL won't die...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
duckhunt
Profile Joined June 2009
Canada311 Posts
December 15 2009 08:39 GMT
#110
On December 15 2009 04:24 John49ers wrote:
Real talk Boxer. I can't help but feel a little down after reading this. IMO a good start would be to hire Artosis and Tasteless and others qualified as full time commentators for proleauge and individual leagues.





i agree 100% and i can't understand why they haven't done this yet
Atlan
Profile Joined September 2007
Taiwan36 Posts
December 15 2009 08:49 GMT
#111
i agree 100% and i can't understand why they haven't done this yet


Well pretty simple, I think most of the biggest sponsor are firm working mainly in Korea, meaning they have almost nothing to gain short term with appealing to nerd foreign fans.
"It's called hold position bro!"
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 15 2009 09:05 GMT
#112
On December 15 2009 17:20 evanthebouncy! wrote:
Show nested quote +
On December 15 2009 15:50 nataziel wrote:
I disagree with people saying that to be exciting the strategies need to be new and fresh. Take a look at football, soccer, tennis, any professional sport, they do NOT have new strategies every time they play, in fact they do the same things game in and game out and people STILL find it interesting. The real interest comes from seeing sports people do things that normal people CAN'T do, seeing soccer players make amazing kicks and saves, tennis players serving at ridiculous speeds etc. etc.

The link with eSports here is the amazing multi-task and macro of today's progamers. It's not like you see professional sports teams running unorthodox strategies, because the meta-game (in most any game you care to mention) is so heavily defined and there's pretty much nothing short of total upheaval that could shake this up.

I'm sure in the first few years after soccer was 'invented' there were plenty of crazy strategies, but these games didn't become mainstream or well recognised until well after the meta-game had settled down, whereas starcraft is only just reaching that point (it's still not quite there), it was thrust into the spotlight a year or two after it came out and the game was and is still relatively not well understood. I think gamers and fans got used to this constant meta-game shift and came to expect it, but now it's not happening as the game's basically been figured out they're having problems adapting.

I also think fans found these constant shifts exciting because new strategies, build orders and unit compositions are highly visible, while things like macro and multitask are hard to quantify. In soccer you literally see the goalkeeper pull off an amazing save, you see his whole body work in tandem to do something no normal human being could do, but in starcraft you don't see the progamer constantly flicking back and forth between macro and micro, how fast they actually play, what they are ACTUALLY doing. Instead you see the outcomes of these actions, which doesn't seem that amazing to casual fans because they don't understand the amazing skill it takes to do what they are doing because they've never tried it themselves, whereas in a sport they see a sportsperson do something and immediately know "there's no way I would be able to do something like that" and are impressed.

I believe this could be remedied by showing FPViews more often and commentators emphasising just how hard it is to do what the progamers are doing.

Edit: Editted for formatting and less tl;dr-ness


points made.
But you see, seeing physical sports doing amazing feat gives me orgasm.
I won't say amazing macro give me any. So E-sport can't truly classify as sport because the pure mechanic aspect is not as orgasmistic as you claim.


Comparing sports to e-sports is like comparing apples to oranges.
"Time to put the mustard on the hotdog. -_-"
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 15 2009 09:07 GMT
#113
And i really hate this bad tendency that grew through years to degrade players that apparently can win only with what so called "cheese". These are strategies. There is no standard gameplay, true win or fake win. Now it's just about the ego, and it's leading starcraft nowhere.


I completely agree with everything you said.
"Time to put the mustard on the hotdog. -_-"
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
December 15 2009 09:38 GMT
#114
This:

On December 15 2009 05:59 Biff The Understudy wrote:
I think that:

1- It's good that e-sport is still "small" and remains like that. Bigger it will be, more standardized and rationnal/safe will be the players. Money has killed many many sports. Look at fencing. It was so exciting fourty years ago, and now it sucks hard and deep.

2- Boxer is sour. I love this guy, but it sounds like "I'm not good anymore, so I find a reason: it's because everything sucks". Seing Flash or Stork is as entertaining than seing Boxer or Nada six years ago. The fact that standart play has become more and more refined makes the game more subtle. Ok. Before you had crazy stuff happening all the time. But now, you can see 15 seconds timing difference having a huge impact, and for hardcore fans, that's damn exciting too.

I don't know...


and... this:

On December 15 2009 06:16 0neder wrote:
Ok, sorry for double post, but I thought of some ideas off the top of my head.

1 - Remove the race restrictions in ProLeague. Less emphasis on fairness and more emphasis on drama. Team Branding will become synonomous with race mixtures - more personality. What if one team's starting lineup was all Zerg? All Terran? We already have this to a lesser degree with some teams, like famous SKT1 Terrans. Capitalize on it.

2 - Set up an official international web site in partnership with Blizzard that will bring the gap between the game players / enthusiasts / customizers and the casual fans. Viewing, news, public forums for both ends of the spectrum? Maybe this is what the browser form of Battle.net should be?

3 - Keep entrance free or minimal, but add concessions and amenities to enhance the experience.

4 - Permanent, durable seating for higher comfort and perceived value.

5 - Wider variety of matches besides 1v1 standard. Include UMS games, fun twists, 2v2s, FFAs, etc. More team maps. What if they had 4v4s - entire teams vs each other?

6 - Let players type for pete's sake. This could be linked to a dialogue text easily visible by viewers. Humor is something broadcast SC needs more of.

7 - Let Starcraft 2 replace SC1 with better graphics and friendlier viewing features.


These pretty much sum up what I think about this. Boxer is one man, and he can only see so much, so maybe his perspective is limited on this, even though he's the man that started it all. I'd like to see more 2:2, and perhaps some professional UMS/3:3/4:4.

We need more 2:2 maps like Empathy or Iron Curtain. (But really, we just need 2:2 back in Proleague or something.)
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
December 15 2009 10:37 GMT
#115
On December 15 2009 15:50 nataziel wrote:
I disagree with people saying that to be exciting the strategies need to be new and fresh. Take a look at football, soccer, tennis, any professional sport, they do NOT have new strategies every time they play, in fact they do the same things game in and game out and people STILL find it interesting. The real interest comes from seeing sports people do things that normal people CAN'T do, seeing soccer players make amazing kicks and saves, tennis players serving at ridiculous speeds etc. etc.


Exactly.

The difference is that you actually see the tennis player all the time. Computer games can easily become too unpersonal for a bystander, especially if you don't know anything about the players.
And in all honesty there is usually quite a boring and slow part of early SC nowadays which isn't that exciting.

SC needs high APM and the able to multitask like a monster, because those things make people go "whoa!". A slower game will die within a short period of time unfortunately
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 15 2009 11:11 GMT
#116
comparing esport with soccer is ridiculous
Biff The Understudy
Profile Blog Joined February 2008
France7903 Posts
December 15 2009 11:21 GMT
#117
On December 15 2009 06:07 0neder wrote:
Show nested quote +
On December 15 2009 05:59 Biff The Understudy wrote:
Before you had crazy stuff happening all the time. But now, you can see 15 seconds timing difference having a huge impact, and for hardcore fans, that's damn exciting too.

This is the point. Catering to the hardcore fans will not grow pro gaming. It is catering to the casual fan and the non-fan while maintaining intrest of the hardcore fan that will grow pro gaming. Blue Oceans, boys.

Maybe I should design a business plan for E-Sports... That would be fun.

I started watching Starcraft two years ago. I found it amazing, although they were not going for probe rush / one base battlecruisers / broodling attack every game. The game today is not boring.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Velr
Profile Blog Joined July 2008
Switzerland10763 Posts
December 15 2009 13:37 GMT
#118
I think Proleauge format is one of the main problems (aside from their *stadiums*).

It's not delivering enough exciting matches or at least not enough matches between players people really want to see. If I see SKT1 vs KT or OZ I want to actually see Bisu/Flash/Jaedong duking it out between each other, I don't want to see JD/Bisu/Flash rape some scrub, compared to them and their proleauge performance, and then maybe have the luck that they face each other in an Ace match... If their coaches don't send Killer or some other WTF player...

My rules would *force* positions on players:
Players with best records would allways play game 3.
Second best players would always play game 1.
Third-Players would allways play Game 2.
The losers would play Game 4.
ACE match would have to be someone who played in the 4 games before.

Maps would be random and not known before.

If you got 2 players with the same record your free to position them as you want, your opponent won't know who he will face before the actual game. First 3 games of each new season the positions would be determined by Kespa-Rank and the proleauge record is resetted as far as positioning goes.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
December 15 2009 14:06 GMT
#119
On December 15 2009 20:11 emucxg wrote:
comparing esport with soccer is ridiculous


How so? I'm just saying that on a physical level, casual fans can't understand how hard what progamers are doing is because they can't actually see them doing it. This is why it's a lot harder to get into and understand a game of starcraft than an actual physical contest like soccer or any other physical sport you can mention, not to also mention the tactics and mindgames that go into every strategy, the existence of concepts like timing windows and such.
u gotta sk8
citi.zen
Profile Joined April 2009
2509 Posts
December 15 2009 14:29 GMT
#120
Yeah, it was great when Boxer would drop a tank on a little ledge and call it a "strategy". Or micro 6 marines after a drop for 5 minutes without paying any attention to macro. That sure was exciting!
Aut viam inveniam, aut faciam.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #6
RotterdaM453
WardiTV422
TKL 146
Rex124
IndyStarCraft 118
CranKy Ducklings101
IntoTheiNu 18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 453
TKL 146
Rex 124
IndyStarCraft 118
ProTech73
StarCraft: Brood War
Britney 37758
Bisu 2138
Horang2 1947
Rain 1880
GuemChi 1774
Flash 1661
Hyuk 1082
firebathero 672
actioN 628
BeSt 566
[ Show more ]
EffOrt 381
Larva 377
Mini 328
Killer 308
Hyun 213
Last 175
Snow 118
ggaemo 104
hero 99
Barracks 97
Soma 83
ZerO 75
Liquid`Ret 53
Rush 51
ToSsGirL 50
Nal_rA 44
Backho 39
JYJ38
Sharp 25
Icarus 24
sorry 24
Sexy 24
soO 22
ajuk12(nOOB) 20
Free 19
scan(afreeca) 15
Sacsri 13
Yoon 8
Terrorterran 8
sas.Sziky 7
Bale 7
NaDa 7
Hm[arnc] 4
Dota 2
singsing3697
Dendi1114
XcaliburYe496
qojqva296
420jenkins231
Counter-Strike
olofmeister1469
x6flipin668
zeus586
allub196
oskar126
edward24
Other Games
B2W.Neo1032
DeMusliM370
crisheroes313
hiko279
Hui .225
XaKoH 129
Sick125
NeuroSwarm43
QueenE25
Trikslyr23
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 692
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 71
League of Legends
• Jankos1378
• Nemesis654
Upcoming Events
OSC
6h 30m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
21h 30m
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d
RSL Revival
1d 21h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.