[Fantasy] PL 09-10 R2 Signups - Page 20
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Scorch
Austria3371 Posts
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integral
United States3156 Posts
But now that there's an opportunity for average 1-pointers to lose points, the average 1-pointer should be expected to earn less than 5.5 points. If you further consider that the 1-pointers are 1-pointers because they either play and lose often or they don't play very much, and that the best players don't lose very often at all, the constant makes even less sense. 1 or 2 pointers that play often can expect to end up negative or zeroed out, while 1-pointers that don't play have a chance of ending up 2-pointers just on the basis of their team wins. It doesn't matter that the ones who do play are in the lineup more often because they're better than the other players on their team, they can be expected to do worse in FPL than their teammates who are not playing. So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses. On that note, why the hell does jangbi cost 2 points when he ended up negative last season? Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly. | ||
Salteador Neo
Andorra5591 Posts
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pripple
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Finland1714 Posts
anyways, finally got version 1 of my team done, and yes picking antiteam is impossible, getting a headache here ;p | ||
Itachii
Poland12466 Posts
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Hot_Bid
Braavos36370 Posts
On December 04 2009 00:43 integral wrote: So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses. That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose." On that note, why the hell does jangbi cost 2 points when he ended up negative last season? Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right? ![]() Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly. How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point. I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups). | ||
Salteador Neo
Andorra5591 Posts
On December 04 2009 01:06 pripple wrote: 2 games of 5 is -2 total, not too good at all ;< anyways, finally got version 1 of my team done, and yes picking antiteam is impossible, getting a headache here ;p What? Isn't it 4 points per win and 2 wins per lose? 4x2= 8 and 3x(-2)= - 6. +2 points is better than 0 xd | ||
Fr33t
United States1128 Posts
8 ![]() 2 ![]() 6 ![]() 5 ![]() 2 ![]() 3 ![]() 4 Woongjin Stars Anti Team 4 ![]() 5 ![]() 4 ![]() Honestly had no idea what team to pick... | ||
pripple
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Finland1714 Posts
On December 04 2009 01:46 Salteador Neo wrote: What? Isn't it 4 points per win and 2 wins per lose? 4x2= 8 and 3x(-2)= - 6. +2 points is better than 0 xd haha, you're absolutely right, somehow i counted 5 losses, reading comprehension win! | ||
TTOMZ
United Kingdom156 Posts
TTOMZ Main Team 10 ![]() 4 ![]() 3 ![]() 5 ![]() 2 ![]() 3 ![]() 3 Hite Sparkyz Anti Team 4 ![]() 5 ![]() 4 ![]() | ||
Beside_kr
Canada902 Posts
Klobb Main Team 4 ![]() 8 ![]() 2 ![]() 4 ![]() 5 ![]() 2 ![]() 5 MBCGame Hero Anti Team 4 ![]() 3 ![]() 6 ![]() edit- Hydralisk! | ||
RandomAccount#49059
United States2140 Posts
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Salteador Neo
Andorra5591 Posts
Interesting >:D | ||
Zozma
United States1626 Posts
Main Team 6 ![]() 1 ![]() 6 ![]() 0 ![]() 9 ![]() 5 ![]() 3 Hite Sparkyz Anti Team 4 ![]() 4 ![]() 5 ![]() Alright, ready to go. | ||
Zozma
United States1626 Posts
On December 04 2009 03:05 stormtemplar wrote: ???? Best is BAD? He beat flash, calm and a bunch of other people recently. Picking Best makes sense to me because he's not even in the lineup for the first week. I'll just keep an eye on his matches as time goes on. | ||
Spanxxx
United States408 Posts
Main Team 3 ![]() 4 ![]() 8 ![]() 6 ![]() 5 ![]() 2 ![]() 2 Samsung KHAN Anti Team 3 ![]() 6 ![]() 4 ![]() | ||
TwoToneTerran
United States8841 Posts
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integral
United States3156 Posts
On December 04 2009 01:44 Hot_Bid wrote: That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose." Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right? ![]() How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point. I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups). Originally I really liked the new rules for scoring, particularly since anti-team players could gain you points. The only reason I spoke up in the first place was because the "expected point gain of a 1-pointer" constant should change to appropriately fit the new scoring rules, and the only reason I continue to post is because Abydos1 apparently did not understand that the new scoring changes would lead to an average decrease in scores, not an increase. Obviously this impacts the scoring and trade values of players not just this round, but the next round as well -- set too high of a constant for the number of points distributed and player costs will deflate from round to round. It's only after thinking about this a long time that I'm starting to dislike the new scoring rules. I'm not some conservative who thinks rules should be a particular way just because that's the way they were done before, nor do I feel like there should be some sort of charity giving points to players who lose. My point is that mathematically, 1-pointers who play will on average do significantly worse than their non-playing counterparts. That's what I mean by a penalty for playing. 1-pointers, if they play, are going to lose. Yes, there is a skill in picking players that are going to do well, but the emphasis right now is not on winning but on win percentage. Also, I really don't understand why you would change a players' cost relative to the previous round. Player initial costs are really important in determining who goes on what team, and if a player did so poorly as to score negative points the previous round they really shouldn't be seeded at 2 points the next time. It's ridiculous to arbitrarily pick and choose which players' costs to change -- you might as well be using a completely different criterion for assigning player costs, like "skill", and do away with math altogether. There would be an uproar if you arbitrarily assigned a player points or inflated their trade value in the middle of the season, it isn't much different to do that in the offseason. Obviously FPL is still about picking players and making trades and doing all that better relative to everyone else that is playing FPL. I get that. No matter how the scoring and player costs change, everyone's teams are still scored the same. But for all your talk of skill, it's getting pretty annoying trying to play FPL seriously. | ||
Lonyo
United Kingdom3884 Posts
Main Team 10 ![]() 2 ![]() 3 ![]() 5 ![]() 3 ![]() 0 ![]() 7 KT Rolster Anti Team 8 ![]() 1 ![]() 4 ![]() Yes, Jaedong in the anti-team. Crazy, except that he never plays as an Ace. | ||
skronch
United States2717 Posts
dongdong Main Team 3 ![]() 10 ![]() 4 ![]() 1 ![]() 6 ![]() 3 ![]() 3 Hite Sparkyz Anti Team 3 ![]() 5 ![]() 5 ![]() | ||
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