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[Fantasy] PL 09-10 R2 Signups

Forum Index > BW General
Post a Reply
1 2 3 4 5 23 24 25 Next All
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
Last Edited: 2009-12-05 03:22:57
November 30 2009 20:09 GMT
#1
[image loading]

>>> Click Here to Sign Up for FPL R2 <<<


Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.



New Scoring

Player Scoring:
Regular Game Win: 4 Points
Regular Game Loss: -2 Points
Ace Match Appearance: 2 Points
Ace Match Win: 4 Points
Ace Match Loss: 0 Points
3-Game Win Streak: 2 Points
6-Game Win Streak: 3 Points
9-Game Win Streak: 4 Points
Your Player's Team Wins: 1 Point
Your Player Doesn't Play: 1 Point (for 3-0 or 0-3 score)

Team Scoring:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

Miscellaneous
Trade Tax: -1



Differences From Last Round

Differences
  • Removed lineup appearance point and streak break point
  • Win and loss values are doubled
  • Ace Selection still worth 2 points
  • Streaks still worth 2/3/4 points for 3/6/9 games
  • Your player's team winning still worth 1 point
  • Team scoring modified

Analysis
The big difference are that there no longer is a lineup appearance point. This means that for your Main Team, picking players that win (rather than that just play often) matters a lot more. It also means that Anti-Team is no longer a hunt for players who do not play (though this is certainly a possible strategy). Thus, your Anti Team could actually be positive if you pick many losers.

Round 1 Scoring (OLD): + Show Spoiler [Show] +
Player Scoring:
Non-Ace Lineup Appearance: 1 Point
Game Win (Ace included): 2 Points
Game Loss (Ace included): -1 Points
Ace Match Appearance: 2 Points
3-Game Win Streak: 1 Point
6-Game Win Streak: 2 Points
9-Game Win Streak: 3 Points
Break Another's Streak: 1 Point
Your Player's Team Wins: 1 Point

Team Scoring:
3-0 Victory: 7 Points
3-1 Victory: 5 Points
3-2 Victory: 4 Points
2-3 Defeat: 1 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points



How to Play
  • You choose 6 players and 1 Pro Team that score points when they play well.
  • You pick 3 players that lose you points when they play well.
  • Players and teams can be traded between weeks for those valued less than them.


Team Selection

Main Team
  • Pick 6 players for your Main Team, including a captain who will be a tiebreaker
  • Pick 1 Proleague team (i.e. STX, CJ, SKT)
  • You cannot trade your captain (more on trading later)
  • Your 6 players and 1 Proleague team cannot exceed 30 points in cost
  • Your Main Team must contain at least one of each race at all times

Anti Team
  • Pick 3 players for your Anti Team
  • These players will score points just like Main Team players, but their score counts against you
  • Your Anti Team must have a value of at least 13 points (minimum)

Basic Team Selection Strategy
  • Pick players for your Main Team who you believe will exceed their point value from last round (underrated or rising players)
  • Pick players for your Anti Team who you believe will do worse than they did last round (overrated or slumping players)
  • Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him


Trading

Trading Rules
  • Each week you can trade players (swap a player for someone you don't have)
  • Every player has a trade value, and you can only trade for players of lower value
  • You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
  • Trades do not carry over if unused
  • Each time you trade, your team will be assessed a -1 point trade tax

Basic Trading Strategy
  • Check lineups each week! Players in the lineup, especially twice, are usually worth trading for
  • Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
  • The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
  • You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.


Groups

You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.




Click Here for Player and Team Prices




Good luck in Round 2, and tell your friends when signups open!
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2009-11-30 20:17:28
November 30 2009 20:14 GMT
#2
oh wow, excitement

also, i really like the changes to point scoring, particularly the potential to score positive points on my anti-team
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 30 2009 20:15 GMT
#3
How exactly are the player costs going to be calculated?
Is it just going to be their trade value rounded to the nearest integer?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
November 30 2009 20:17 GMT
#4
I will actually try this round Watch out IntoTheWow!
Writer
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
Last Edited: 2009-11-30 20:18:23
November 30 2009 20:17 GMT
#5
On December 01 2009 05:15 Jyvblamo wrote:
How exactly are the player costs going to be calculated?
Is it just going to be their trade value rounded to the nearest integer?

Yes, it will be based off Round 1 performance but adjusted using the new scoring system (so its more accurate).

Feel free to calculate player costs right now if you wish -- we'll have a full list out sometime after the Round 1 matches finish tonight.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 20:20 GMT
#6
oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o
i really think the changes are good, especially lowering the team scoring a bit.

though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!

i feel like the changes make this even more difficult, definitely requires more skill now!

when does the R2 actually start? like in december or in January 2010?

Jaedong! <> Team MVP <> Mouz.
DoubIe_O
Profile Joined May 2009
Austria234 Posts
November 30 2009 20:22 GMT
#7
Finaly it will pay off to have players in your anti-team that are in a slump or not playing
"Hence to fight and conquer in all you battles is not considered as surpreme excellence, surpreme excellence consists in breaking the enemies resistance without fighting"; Sun Zu
Radfield
Profile Joined September 2009
Canada2720 Posts
November 30 2009 20:22 GMT
#8
I believe round two starts next week.... doesnt it?
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
November 30 2009 20:24 GMT
#9
Nice changes. My anti-team can actually give points now! I am still sticking with Khan for R2. GOOO KHAN
Fav Gamers: 2)Stork 5)Bisu
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
November 30 2009 20:24 GMT
#10
On December 01 2009 05:20 pripple wrote:
oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o
i really think the changes are good, especially lowering the team scoring a bit.

though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!

i feel like the changes make this even more difficult, definitely requires more skill now!

when does the R2 actually start? like in december or in January 2010?

Round 2 starts in four days, so signups will be open for 3 days

FAST TURNAROUND
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 20:30 GMT
#11
On December 01 2009 05:24 Hot_Bid wrote:
Round 2 starts in four days, so signups will be open for 3 days

FAST TURNAROUND

not much of a break then ;p

but ye the changes are welcome, for example i had GoRush for the last 3 weeks or so just for the heck of it, he could surprise and all, next round he would've gained me like -10?
scary thoughts, man it's gonna be hard!
Jaedong! <> Team MVP <> Mouz.
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 30 2009 20:37 GMT
#12
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?
okum
Profile Blog Joined February 2009
France5778 Posts
November 30 2009 20:41 GMT
#13
On December 01 2009 05:24 lone_hydra wrote:
I am still sticking with Khan for R2. GOOO KHAN

Famous last words.
Flash fan before it was cool | Coiner of "jangbang"
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
November 30 2009 20:45 GMT
#14
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.

But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.

Another way to look at it is that Main Team players can now score in the negatives
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
integral
Profile Blog Joined February 2009
United States3156 Posts
November 30 2009 20:46 GMT
#15
I really like these changes. Still hoping we can have a bank style trading system somewhere down the road, but I haven't even had the time to play let alone flesh out how I imagine it working.
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 30 2009 20:47 GMT
#16
On December 01 2009 05:45 Hot_Bid wrote:
Show nested quote +
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.

But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.

Another way to look at it is that Main Team players can now score in the negatives


Oh, interesting. Well, this was my best FPL round yet (140 points wooo) and I intend to do better in this coming round. Bring on the sign-ups
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 30 2009 20:47 GMT
#17
whoa so soon!

sounds like redemption hehehe
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 30 2009 20:48 GMT
#18
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?



Before the change a player could never go below 0 because the worst that could happen was lineup (+1) and loss (-1) = 0.
So now that players can get negativ results, they could give you more points if they are in the anti team since minus minus is plus.
aka DTF-ZeRo
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 30 2009 20:51 GMT
#19
I feel bad that I didn't play this round. My favorite players did well this round so that they are high priced now. So for example having flash is probably not beneficial. And I hate having to pick players that I don't like that much.
aka DTF-ZeRo
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-11-30 20:52:43
November 30 2009 20:52 GMT
#20
I just thought about this some more... players' trade values will fluctuate a lot more than before since point ranges are more dynamic. How is the trade value formula going to change, if at all?
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