• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CEST 10:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202556RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
What tournaments are world championships? The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Post Pic of your Favorite Food! Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 776 users

[Fantasy] PL 09-10 R2 Signups

Forum Index > BW General
Post a Reply
Normal
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-05 03:22:57
November 30 2009 20:09 GMT
#1
[image loading]

>>> Click Here to Sign Up for FPL R2 <<<


Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.



New Scoring

Player Scoring:
Regular Game Win: 4 Points
Regular Game Loss: -2 Points
Ace Match Appearance: 2 Points
Ace Match Win: 4 Points
Ace Match Loss: 0 Points
3-Game Win Streak: 2 Points
6-Game Win Streak: 3 Points
9-Game Win Streak: 4 Points
Your Player's Team Wins: 1 Point
Your Player Doesn't Play: 1 Point (for 3-0 or 0-3 score)

Team Scoring:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

Miscellaneous
Trade Tax: -1



Differences From Last Round

Differences
  • Removed lineup appearance point and streak break point
  • Win and loss values are doubled
  • Ace Selection still worth 2 points
  • Streaks still worth 2/3/4 points for 3/6/9 games
  • Your player's team winning still worth 1 point
  • Team scoring modified

Analysis
The big difference are that there no longer is a lineup appearance point. This means that for your Main Team, picking players that win (rather than that just play often) matters a lot more. It also means that Anti-Team is no longer a hunt for players who do not play (though this is certainly a possible strategy). Thus, your Anti Team could actually be positive if you pick many losers.

Round 1 Scoring (OLD): + Show Spoiler [Show] +
Player Scoring:
Non-Ace Lineup Appearance: 1 Point
Game Win (Ace included): 2 Points
Game Loss (Ace included): -1 Points
Ace Match Appearance: 2 Points
3-Game Win Streak: 1 Point
6-Game Win Streak: 2 Points
9-Game Win Streak: 3 Points
Break Another's Streak: 1 Point
Your Player's Team Wins: 1 Point

Team Scoring:
3-0 Victory: 7 Points
3-1 Victory: 5 Points
3-2 Victory: 4 Points
2-3 Defeat: 1 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points



How to Play
  • You choose 6 players and 1 Pro Team that score points when they play well.
  • You pick 3 players that lose you points when they play well.
  • Players and teams can be traded between weeks for those valued less than them.


Team Selection

Main Team
  • Pick 6 players for your Main Team, including a captain who will be a tiebreaker
  • Pick 1 Proleague team (i.e. STX, CJ, SKT)
  • You cannot trade your captain (more on trading later)
  • Your 6 players and 1 Proleague team cannot exceed 30 points in cost
  • Your Main Team must contain at least one of each race at all times

Anti Team
  • Pick 3 players for your Anti Team
  • These players will score points just like Main Team players, but their score counts against you
  • Your Anti Team must have a value of at least 13 points (minimum)

Basic Team Selection Strategy
  • Pick players for your Main Team who you believe will exceed their point value from last round (underrated or rising players)
  • Pick players for your Anti Team who you believe will do worse than they did last round (overrated or slumping players)
  • Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him


Trading

Trading Rules
  • Each week you can trade players (swap a player for someone you don't have)
  • Every player has a trade value, and you can only trade for players of lower value
  • You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
  • Trades do not carry over if unused
  • Each time you trade, your team will be assessed a -1 point trade tax

Basic Trading Strategy
  • Check lineups each week! Players in the lineup, especially twice, are usually worth trading for
  • Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
  • The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
  • You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.


Groups

You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.




Click Here for Player and Team Prices




Good luck in Round 2, and tell your friends when signups open!
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2009-11-30 20:17:28
November 30 2009 20:14 GMT
#2
oh wow, excitement

also, i really like the changes to point scoring, particularly the potential to score positive points on my anti-team
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 30 2009 20:15 GMT
#3
How exactly are the player costs going to be calculated?
Is it just going to be their trade value rounded to the nearest integer?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
November 30 2009 20:17 GMT
#4
I will actually try this round Watch out IntoTheWow!
Writer
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-11-30 20:18:23
November 30 2009 20:17 GMT
#5
On December 01 2009 05:15 Jyvblamo wrote:
How exactly are the player costs going to be calculated?
Is it just going to be their trade value rounded to the nearest integer?

Yes, it will be based off Round 1 performance but adjusted using the new scoring system (so its more accurate).

Feel free to calculate player costs right now if you wish -- we'll have a full list out sometime after the Round 1 matches finish tonight.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 20:20 GMT
#6
oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o
i really think the changes are good, especially lowering the team scoring a bit.

though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!

i feel like the changes make this even more difficult, definitely requires more skill now!

when does the R2 actually start? like in december or in January 2010?

Jaedong! <> Team MVP <> Mouz.
DoubIe_O
Profile Joined May 2009
Austria234 Posts
November 30 2009 20:22 GMT
#7
Finaly it will pay off to have players in your anti-team that are in a slump or not playing
"Hence to fight and conquer in all you battles is not considered as surpreme excellence, surpreme excellence consists in breaking the enemies resistance without fighting"; Sun Zu
Radfield
Profile Joined September 2009
Canada2720 Posts
November 30 2009 20:22 GMT
#8
I believe round two starts next week.... doesnt it?
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
November 30 2009 20:24 GMT
#9
Nice changes. My anti-team can actually give points now! I am still sticking with Khan for R2. GOOO KHAN
Fav Gamers: 2)Stork 5)Bisu
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 30 2009 20:24 GMT
#10
On December 01 2009 05:20 pripple wrote:
oh wow that's huge changes, player losing now ain't covered with the lineup appearance :o
i really think the changes are good, especially lowering the team scoring a bit.

though choosing a good team is still important as going 2-3 now gives nothing and goind 0-3 still hurts!

i feel like the changes make this even more difficult, definitely requires more skill now!

when does the R2 actually start? like in december or in January 2010?

Round 2 starts in four days, so signups will be open for 3 days

FAST TURNAROUND
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 20:30 GMT
#11
On December 01 2009 05:24 Hot_Bid wrote:
Round 2 starts in four days, so signups will be open for 3 days

FAST TURNAROUND

not much of a break then ;p

but ye the changes are welcome, for example i had GoRush for the last 3 weeks or so just for the heck of it, he could surprise and all, next round he would've gained me like -10?
scary thoughts, man it's gonna be hard!
Jaedong! <> Team MVP <> Mouz.
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 30 2009 20:37 GMT
#12
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?
okum
Profile Blog Joined February 2009
France5778 Posts
November 30 2009 20:41 GMT
#13
On December 01 2009 05:24 lone_hydra wrote:
I am still sticking with Khan for R2. GOOO KHAN

Famous last words.
Flash fan before it was cool | Coiner of "jangbang"
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 30 2009 20:45 GMT
#14
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.

But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.

Another way to look at it is that Main Team players can now score in the negatives
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
integral
Profile Blog Joined February 2009
United States3156 Posts
November 30 2009 20:46 GMT
#15
I really like these changes. Still hoping we can have a bank style trading system somewhere down the road, but I haven't even had the time to play let alone flesh out how I imagine it working.
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 30 2009 20:47 GMT
#16
On December 01 2009 05:45 Hot_Bid wrote:
Show nested quote +
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.

But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.

Another way to look at it is that Main Team players can now score in the negatives


Oh, interesting. Well, this was my best FPL round yet (140 points wooo) and I intend to do better in this coming round. Bring on the sign-ups
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 30 2009 20:47 GMT
#17
whoa so soon!

sounds like redemption hehehe
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 30 2009 20:48 GMT
#18
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?



Before the change a player could never go below 0 because the worst that could happen was lineup (+1) and loss (-1) = 0.
So now that players can get negativ results, they could give you more points if they are in the anti team since minus minus is plus.
aka DTF-ZeRo
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 30 2009 20:51 GMT
#19
I feel bad that I didn't play this round. My favorite players did well this round so that they are high priced now. So for example having flash is probably not beneficial. And I hate having to pick players that I don't like that much.
aka DTF-ZeRo
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-11-30 20:52:43
November 30 2009 20:52 GMT
#20
I just thought about this some more... players' trade values will fluctuate a lot more than before since point ranges are more dynamic. How is the trade value formula going to change, if at all?
okum
Profile Blog Joined February 2009
France5778 Posts
November 30 2009 20:53 GMT
#21
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.
Flash fan before it was cool | Coiner of "jangbang"
orcsmash
Profile Joined April 2009
Canada319 Posts
November 30 2009 20:55 GMT
#22
Interesting, certainly makes the anti-team choice a lot harder.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-11-30 20:56:14
November 30 2009 20:55 GMT
#23
On December 01 2009 05:53 okum wrote:
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.

We considered this and might add it for a future round, I think there are enough changes in scoring currently between R1 and R2.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
okum
Profile Blog Joined February 2009
France5778 Posts
November 30 2009 20:58 GMT
#24
On December 01 2009 05:55 Hot_Bid wrote:
Show nested quote +
On December 01 2009 05:53 okum wrote:
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.

We considered this and might add it for a future round, I think there are enough changes in scoring currently between R1 and R2.

Cool, good to know. It would be fun just for the variation. I like the present changes, btw.
Flash fan before it was cool | Coiner of "jangbang"
kOre
Profile Blog Joined April 2009
Canada3642 Posts
November 30 2009 21:06 GMT
#25
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?
http://www.starcraftmecca.net - Founder
LiminalMadness
Profile Joined November 2009
Germany88 Posts
November 30 2009 21:09 GMT
#26
i have no idea who is any good but im gonna be in!

how long does r2 last?
orcsmash
Profile Joined April 2009
Canada319 Posts
November 30 2009 21:15 GMT
#27
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?



Seems right for me. Except for savior being sent for ace, I mean cmon..

grobo
Profile Blog Joined February 2007
Japan6199 Posts
November 30 2009 21:16 GMT
#28
I love fantasy proleague, my goal this time is not to be one of the bottom 20 =/
We make signature, then defense it.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
November 30 2009 21:18 GMT
#29
Can't wait! (And R1 isn't even done yet XD)
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
November 30 2009 21:20 GMT
#30
i really like the changes
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
November 30 2009 21:21 GMT
#31
Me like!
Can't wait, this will be more exciting with this new scoring system.
La parole nous a été donnée pour déguiser notre pensée
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
November 30 2009 21:28 GMT
#32
Just curious, I know the original trade tax was implemented because people would trade purely for lineup appearance and the tax was meant to negate that, so why is it still there? Extra... incentive to trade well and not make random decision o.o?

Anyway sounds good, picking the sKyHigh of R2 for anti will be major points
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
November 30 2009 21:36 GMT
#33
Very interesting, thanks for this hot_bid.
Sullifam
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2009-11-30 21:48:35
November 30 2009 21:44 GMT
#34
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
November 30 2009 21:48 GMT
#35
I disagree with the less emphasis on teams, but meh.

The removal of the lineup appearance point seems very significant :O
TranslatorBaa!
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 21:59 GMT
#36
something just came to my mind, let's say JD & Bisu both cost 10 points at start, both play 2 games in the opening week, JD going 2-0 and Bisu going 0-2, with the new scoring system the points difference is gonna be enormous= 8 | -4 (not counting teampoints here)..

so now if you pick a player who has a bad start you're gonna be even more stuck with him, making comebacks even harder? as that -4 for Bisu is gonna lower his tradevalue shitloads?
Jaedong! <> Team MVP <> Mouz.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
Last Edited: 2009-11-30 22:13:12
November 30 2009 22:10 GMT
#37
The only thing that isn't great imo is when player A loses his match and player B wins his then player A tops player B in the ace, player A only scores 1 more point A = 5 and B = 4. The 1 point difference is the team victory.

To me the ace match victory should be worth 5 points since it is arguably tougher to win the ace match since it often between the two top players for their respective teams. Also, the ace match is more important than the other ones.
Edit: also what pripple is saying has me worried as well since a lot of the fun is trading and improving
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
November 30 2009 22:15 GMT
#38
Oh wow, new scoring system is very interesting.
brood war for life, brood war forever
TheFallofTroy
Profile Joined May 2009
Canada780 Posts
November 30 2009 22:15 GMT
#39
I really like the scoring changes for Round 2. I think it makes fantasy proleague focus more on skill and risk taking while removing some of the luck.
^_^V
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 30 2009 22:39 GMT
#40
On December 01 2009 06:44 emucxg wrote:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo

Teams this round are designed so that they are going to roughly equal a player of a similar cost.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 30 2009 22:48 GMT
#41
oooooooo!
Time to pick Lomo and Killer for my anti-team, their fail is my win!
Qatol
Profile Blog Joined November 2006
United States3165 Posts
November 30 2009 23:02 GMT
#42
I thought rounds 2 and 4 were winners league this season. Am I confused?
Uff Da
miseiler
Profile Blog Joined October 2008
United States1389 Posts
November 30 2009 23:43 GMT
#43
I've had ZerO on every one of my FPL teams so far. For most of them, I've also had Jaedong.

I doubt I'll be able to afford that this time
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-01 00:06:35
November 30 2009 23:59 GMT
#44
On December 01 2009 06:59 pripple wrote:
something just came to my mind, let's say JD & Bisu both cost 10 points at start, both play 2 games in the opening week, JD going 2-0 and Bisu going 0-2, with the new scoring system the points difference is gonna be enormous= 8 | -4 (not counting teampoints here)..

so now if you pick a player who has a bad start you're gonna be even more stuck with him, making comebacks even harder? as that -4 for Bisu is gonna lower his tradevalue shitloads?

We realized that this would happen, so what we're going to do is weight it slightly in favor of the previous week's value, so the Trade Values should deviate slightly less than last round.

1. New Scoring (Round 2)
10 pointer going 2-0: New TV = 9.96
10 pointer going 0-2: New TV = 8.32

2. Old Scoring (Round 1)
10 pointer going 2-0: New TV = 9.94
10 pointer going 0-2: New TV = 8.18

3. New Scoring (Round 2) Without Weighting Adjustment
10 pointer going 2-0: New TV = 9.94
10 pointer going 0-2: New TV = 7.48

edit: FYI, we're going with #1, not #3
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 01 2009 00:02 GMT
#45
hope i don't to terrible this time around xD
Hwaseung Oz fan for life. Swing out, always swing out.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 01 2009 00:28 GMT
#46
On December 01 2009 07:39 Hot_Bid wrote:
Show nested quote +
On December 01 2009 06:44 emucxg wrote:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo

Teams this round are designed so that they are going to roughly equal a player of a similar cost.

the teams are so expensive, this is not good news for skt, oz, ktf fans
miseiler
Profile Blog Joined October 2008
United States1389 Posts
Last Edited: 2009-12-01 00:33:58
December 01 2009 00:32 GMT
#47
On December 01 2009 07:39 Hot_Bid wrote:
+ Show Spoiler +
On December 01 2009 06:44 emucxg wrote:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo

Teams this round are designed so that they are going to roughly equal a player of a similar cost.


I really, really like this part. I have always been a bit miffed that the team decision far outweighed the player one.

Partly because the team I happen to cheer for doesn't get 3-0 wins very often..

On December 01 2009 06:44 emucxg wrote:
the teams are so expensive, this is not good news for skt, oz, ktf fans


EAT IT.

Er...I mean, that's very unfortunate.
+ Show Spoiler +

For you people on the bandwagon.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Manit0u
Profile Blog Joined August 2004
Poland17254 Posts
December 01 2009 00:32 GMT
#48
On December 01 2009 05:45 Hot_Bid wrote:
Show nested quote +
On December 01 2009 05:37 theqat wrote:
I'm a bit confused, maybe just because it isn't written out or I'm not seeing it--how can the anti-team end up positive? Will you now gain points when they lose?

Before, loss was worth -1 and lineup appearance worth 1, so if you picked a player who went 0-10, the best you would get is 0.

But since lineup point is removed, your 0-10 player is now going to score in the negatives, which means if he's on your Anti Team, he'll score in the positives.

Another way to look at it is that Main Team players can now score in the negatives


With this scoring last round, Jangbi's performance at the start (and throughtout most of it) of the round would pwn so many teams
Time is precious. Waste it wisely.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 01 2009 00:42 GMT
#49
After all the discussion and plenty of griping from me... I actually like the way the new scoring works. Good job.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
integral
Profile Blog Joined February 2009
United States3156 Posts
December 01 2009 00:42 GMT
#50
hotbid can you post that formula?
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
December 01 2009 00:42 GMT
#51
Oooh now losses hurt more... might as well carry dead weights on good teams (Thezerg from SKT1, maybe lol) rather than players that come up often but lose (JangBi, FBH, Killer, yeah...). This also means a lot of people won't be picking members from the ACE team other than RuBy.

I'm in a dilemma whether to keep Stork or not... fanboyism vs reality?
[TLMS] REBOOT
integral
Profile Blog Joined February 2009
United States3156 Posts
December 01 2009 00:45 GMT
#52
also, will team prices be adjusted retroactively according to new scoring system as well? or just players? I'd assume both teams and players would be adjusted for next round but if you could confirm I'd appreciate it.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 01 2009 00:58 GMT
#53
Sigh, gonna be hard to get KT this time. Curse my loyalty. =(
Remember Violet.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
December 01 2009 01:02 GMT
#54
lol everyone is going to have Jaedong...his price is gonna go down so much
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2009-12-01 01:06:49
December 01 2009 01:06 GMT
#55

EAT IT.

Er...I mean, that's very unfortunate.
+ Show Spoiler +

For you people on the bandwagon.

loooool where is the love
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 01 2009 01:08 GMT
#56
imo team wins shouldn't count toward the anti team. It makes it really difficult to pick players since picking a bad player on a good team will end up losing you a lot of points.

RIP Aaliyah
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 01 2009 01:10 GMT
#57
On December 01 2009 09:42 integral wrote:
hotbid can you post that formula?


A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv
Where its using unweighted tvs in the calculation

IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv

So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96

A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv

So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 01 2009 01:13 GMT
#58
On December 01 2009 09:45 integral wrote:
also, will team prices be adjusted retroactively according to new scoring system as well? or just players? I'd assume both teams and players would be adjusted for next round but if you could confirm I'd appreciate it.


Both teams and players will be using costs based on the new scoring.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 01 2009 01:15 GMT
#59
On December 01 2009 10:08 DoctorHelvetica wrote:
imo team wins shouldn't count toward the anti team. It makes it really difficult to pick players since picking a bad player on a good team will end up losing you a lot of points.



Player scoring getting doubled and team wins remaining at 1 point is going to offset this; also removing lineup points puts the emphasis on picking players that lose.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
miseiler
Profile Blog Joined October 2008
United States1389 Posts
Last Edited: 2009-12-01 01:38:22
December 01 2009 01:37 GMT
#60
On December 01 2009 10:06 emucxg wrote:
Show nested quote +

EAT IT.

Er...I mean, that's very unfortunate.
+ Show Spoiler +

For you people on the bandwagon.

loooool where is the love


<3<3

On topic: I'm excited for this!
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 01 2009 02:04 GMT
#61
On December 01 2009 10:08 DoctorHelvetica wrote:
imo team wins shouldn't count toward the anti team. It makes it really difficult to pick players since picking a bad player on a good team will end up losing you a lot of points.


It's an anti-team. It's supposed to lose you points. Oh, sure, if you're really really good you won't lose many, but I don't understand why this is a problem. Other than that it makes things harder, I guess.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 01 2009 02:09 GMT
#62
On December 01 2009 10:08 DoctorHelvetica wrote:
imo team wins shouldn't count toward the anti team. It makes it really difficult to pick players since picking a bad player on a good team will end up losing you a lot of points.

Why?

Team Wins are built into the prices of players, and you know which teams they are on.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
QibingZero
Profile Blog Joined June 2007
2611 Posts
Last Edited: 2009-12-01 02:51:17
December 01 2009 02:40 GMT
#63
I'm actually kind of apprehensive, haha.

There are a few new risks to take to make things even crazier. For your anti-team, you could still pick players who won't see much time, but you could also pick players who will lose a lot for the potential point gain. For instance, Jangbi was +6 this round, but with round 2's scoring he would be at -2. Gorush seemed to have what would now be the worst round. He was +5, but now would be -8. I wonder if the top players this round are going to have any of these type of players on their anti-teams, or if the safer picks will win out. There really weren't thaaat many high priced negative players (and Sangho wouldn't even be negative even though he was 1-5 with no ace appearances - he'd be at an even 0).

Also, average main team players are going to suffer greatly. Hyvaa drops from 20 points to 10. Kwanro from 20 to 12. Movie from 20 to 13. Ruby from 24 to 17. It seems like there will be a pretty big decrease in scoring overall due to the fact lineup appearances mean nothing. These players played a lot, which allowed them to put up decent numbers. In this coming round, they would end up losing out to players like 815 who had only 2 lineup appearances but won both, putting him at 17 points.

An interesting case study involves two players who both had 22 points this round: Light, and Action (yes, Action):

Light had 11 Lineup appearances, over double the amount Action had (5). However, Light was 4-5, while Action was 4-0 (with a 3 game win streak of course). Light was able to make up the difference due to having two lineup appearances he didn't actually get to play in, and being on a better team. In round 2, he would not have been so lucky. The new totals:

Action: 25 (+3)
Light: 14 (-8)

The interesting thing here is that over half of Light's total is now his team win points (8 of 14). Lineup appearances have now gone from points to possible losses of points. FBH had 9 appearances this round, but lost 6 of them. He was still able to earn his owners 11 points, and if Khan had even been a middling team it wouldn't have been a huge loss for those owners. With round 2 scoring, however, he would have earned a total of 2 points - pitiful.

What can we take from all of this? Well, the biggest thing I see is that when you have a player is more important than ever. Stork on week 6 would be worth 17 points. Stork on week 7 would be worth -2. So you'd have been better off trading Stork for a player who didn't play and whose team lost!

Having players at the wrong times is going to ruin teams (not just due to trade value now), and it's going to be tough to judge what will work and what won't. Personally, I'm probably going to play it safe and try to build a team that won't require lots of trading. There are more points than ever in trading, but due to not having the cover of lineup appearances, it's also a lot more risky.
Oh, my eSports
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 01 2009 03:24 GMT
#64
On December 01 2009 11:09 Hot_Bid wrote:
Show nested quote +
On December 01 2009 10:08 DoctorHelvetica wrote:
imo team wins shouldn't count toward the anti team. It makes it really difficult to pick players since picking a bad player on a good team will end up losing you a lot of points.

Why?

Team Wins are built into the prices of players, and you know which teams they are on.


Does that mean that we lose points every time a team of a member of my anti team wins???
You have the power to create your own destiny.
Apex
Profile Blog Joined January 2009
United States7227 Posts
December 01 2009 03:35 GMT
#65
Players who lose are now actually penalized this time around. -1 wasn't that bad in my opinion, now -2 will make people think a little bit harder.

4 wins will be interesting too. I am definitely seeing the potential of 600+ people picking Flash just because he is....Flash.

Less emphasis on team scoring now, none of the huge 8-10 point bonuses for a 3-0 win now. So, I guess that means I don't need to overpay for a great team this time around.

Hopefully I'll be able to break the Top 100 this time. Didn't do good at all in last round.
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
December 01 2009 03:35 GMT
#66
yeah, but thats not new. If your anti team members get points in some way (and their team winning is one of the ways) then you lose those points.
aka DTF-ZeRo
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 01 2009 03:41 GMT
#67
thanks for clearing things up HotBid & Abydos1!

+ Show Spoiler +
On December 01 2009 11:40 QibingZero wrote:
I'm actually kind of apprehensive, haha.

There are a few new risks to take to make things even crazier. For your anti-team, you could still pick players who won't see much time, but you could also pick players who will lose a lot for the potential point gain. For instance, Jangbi was +6 this round, but with round 2's scoring he would be at -2. Gorush seemed to have what would now be the worst round. He was +5, but now would be -8. I wonder if the top players this round are going to have any of these type of players on their anti-teams, or if the safer picks will win out. There really weren't thaaat many high priced negative players (and Sangho wouldn't even be negative even though he was 1-5 with no ace appearances - he'd be at an even 0).

Also, average main team players are going to suffer greatly. Hyvaa drops from 20 points to 10. Kwanro from 20 to 12. Movie from 20 to 13. Ruby from 24 to 17. It seems like there will be a pretty big decrease in scoring overall due to the fact lineup appearances mean nothing. These players played a lot, which allowed them to put up decent numbers. In this coming round, they would end up losing out to players like 815 who had only 2 lineup appearances but won both, putting him at 17 points.

An interesting case study involves two players who both had 22 points this round: Light, and Action (yes, Action):

Light had 11 Lineup appearances, over double the amount Action had (5). However, Light was 4-5, while Action was 4-0 (with a 3 game win streak of course). Light was able to make up the difference due to having two lineup appearances he didn't actually get to play in, and being on a better team. In round 2, he would not have been so lucky. The new totals:

Action: 25 (+3)
Light: 14 (-8)

The interesting thing here is that over half of Light's total is now his team win points (8 of 14). Lineup appearances have now gone from points to possible losses of points. FBH had 9 appearances this round, but lost 6 of them. He was still able to earn his owners 11 points, and if Khan had even been a middling team it wouldn't have been a huge loss for those owners. With round 2 scoring, however, he would have earned a total of 2 points - pitiful.

What can we take from all of this? Well, the biggest thing I see is that when you have a player is more important than ever. Stork on week 6 would be worth 17 points. Stork on week 7 would be worth -2. So you'd have been better off trading Stork for a player who didn't play and whose team lost!

Having players at the wrong times is going to ruin teams (not just due to trade value now), and it's going to be tough to judge what will work and what won't. Personally, I'm probably going to play it safe and try to build a team that won't require lots of trading. There are more points than ever in trading, but due to not having the cover of lineup appearances, it's also a lot more risky.


great examples here, the one with Action & Light is quite alarming!

Yes you can go so wrong with the trades now, think i'll take the safer approach aswell, my tradegain at round1 of -34 could easily be -60 in round 2.
Those who take the risks and succeed will gain huge points ofcourse.
Jaedong! <> Team MVP <> Mouz.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 01 2009 03:41 GMT
#68
I like the anti team changes.

I don't like the ace point changes. With the new system, someone who aces but loses gains zero points from it, while winner takes all.

This makes aces from strong teams (bisu, flash, jaedong, effort) even better. They were considered safe picks in the previous seasons and they will be even safer with the changes.

The problem with expensive players was that there were other players with lower cost that could catch up on them (this round: ZerO, Luxury early on, Ruby till week 4, etc) and that was a fun thing, trying to figuring good cheaper choices. Right now it seems "all-in" teams (Flash + 6-7 pter + random fills) will be better than a more balanced team), but who knows!

also are the prices going to be based on the old point system or on this round but with the new one?
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 01 2009 03:43 GMT
#69
Basically I think somebody acing but losing should get 1 pt from it at least.
Moderator<:3-/-<
Disregard
Profile Blog Joined March 2007
China10252 Posts
December 01 2009 03:54 GMT
#70
Damn my fanboyism, makes it hard to choose.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-01 04:12:26
December 01 2009 03:57 GMT
#71
On December 01 2009 12:41 IntoTheWow wrote:
I like the anti team changes.

I don't like the ace point changes. With the new system, someone who aces but loses gains zero points from it, while winner takes all.

This makes aces from strong teams (bisu, flash, jaedong, effort) even better. They were considered safe picks in the previous seasons and they will be even safer with the changes.

This is a good point, I talked it over with Abydos and we have adjusted the scoring so that Ace Loss = 0 (instead of -2).

The problem with expensive players was that there were other players with lower cost that could catch up on them (this round: ZerO, Luxury early on, Ruby till week 4, etc) and that was a fun thing, trying to figuring good cheaper choices. Right now it seems "all-in" teams (Flash + 6-7 pter + random fills) will be better than a more balanced team), but who knows!

also are the prices going to be based on the old point system or on this round but with the new one?

Prices will be based on the new system, of course.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 01 2009 04:18 GMT
#72
Awesome, so no broken Jaedong next round hahaha :D
Moderator<:3-/-<
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
Last Edited: 2009-12-01 04:52:22
December 01 2009 04:51 GMT
#73
nvm
asianskill
Profile Blog Joined August 2009
United States289 Posts
December 01 2009 04:56 GMT
#74
Wait, so if players from my anti team lose, I would gain points?
herrro
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 01 2009 05:17 GMT
#75
On December 01 2009 13:56 asianskill wrote:
Wait, so if players from my anti team lose, I would gain points?


Correct, a well picked anti team could actually gain you points this round.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
December 01 2009 05:38 GMT
#76
I like the negative points for losses. I think this will make picking ppl for main teams much harder though
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-01 06:30:59
December 01 2009 06:30 GMT
#77
Signups are now open.

CLICK HERE TO SIGN UP
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 01 2009 06:32 GMT
#78
I'm assuming none of the games today will affect player cost?
Remember Violet.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 01 2009 06:38 GMT
#79
On December 01 2009 15:32 TwoToneTerran wrote:
I'm assuming none of the games today will affect player cost?

We already adjusted values for that, one match will not change much of the player prices anyway.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2009-12-01 06:41:44
December 01 2009 06:41 GMT
#80
Heh well I figured if Violet suddenly busted out with 2 wins (ace match and such) on top of being on KT's 10-1, he might be a bit more expensive, considering 8-0 on a 10-1 team with significant ace matches sounds like the ultimate player for this kind of FPL (which would be hazardous to Zero, the previous best player's string of losses).

You probably do have it figured out, just a bit cautious about starting up before the matches. :o
Remember Violet.
Zona
Profile Blog Joined May 2007
40426 Posts
December 01 2009 06:52 GMT
#81
I like the changes. Only think missing for me would be multiple simultaneous trades which COMBINED traide value of all the traded players.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
stumpster
Profile Joined September 2009
United States67 Posts
December 01 2009 06:56 GMT
#82
First time playing, hope I do decently.
deL
Profile Blog Joined March 2009
Australia5540 Posts
December 01 2009 07:00 GMT
#83
All of a sudden KT/FlaSh/Violet are flavour of the month and kicking arse so us fans who have stuck with them the whole time suffer now by including them in our team again ;(


War Machine

Main Team
1 (T)Baby
1 (T)DarkElf
2 (Z)FireFist
10 (T)Flash (captain)
2 (P)Lucifer
7 (P)Violet
7 KT Rolster

Anti Team
6 (P)Free
6 (T)Leta
1 (P)Zero
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
December 01 2009 07:02 GMT
#84
The Anti-Team pick is so hard! I want to pick RoRo again... but after what he did to me last round, I am forever scarred.
Retvrn to Forvms
AtariJesus
Profile Joined October 2009
United States54 Posts
December 01 2009 07:10 GMT
#85
AtariJesus

Main Team
3 (Z)815
10 (T)Flash (captain)
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
3 (T)UpMagic
4 WeMade FOX

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Ruby
Lamentations
Profile Blog Joined October 2008
Australia211 Posts
December 01 2009 07:13 GMT
#86
Brodiesucks

Main Team
0 (Z)Haha
1 (Z)Maestro
3 (Z)Savior (captain)
0 (T)Smile
1 (P)Smile
1 (T)Wrath
-1 Air Force ACE

Anti Team
1 (T)Bogus
3 (T)Firebathero
9 (T)Sea
Bogus is like "nerdy cute", whereas Lomo is like "I would make him wear a dress and rape him" cute -Turbovolver
maneatingshoe
Profile Joined April 2009
Canada484 Posts
December 01 2009 07:14 GMT
#87
Summit

Main Team
3 (P)Movie
3 (P)Pure
6 (T)Really
4 (T)Ruby (captain)
4 (Z)Shine
5 (P)Stork
5 CJ Entus

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro
MrMoose
Profile Joined June 2009
Canada176 Posts
December 01 2009 07:25 GMT
#88
:D I managed to get Flash Calm and Stork on the same team:

MrMoose

Main Team
1 (T)Bogus (captain)
7 (Z)Calm
2 (T)Canata
2 (Z)FireFist
10 (T)Flash
5 (P)Stork
3 Hite Sparkyz

Anti Team
2 (T)Classic
6 (T)Really
5 (Z)Roro
When in doubt, lubricate!
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
December 01 2009 07:33 GMT
#89
lolis shall rule the world

Main Team
4 (P)Best
1 (T)DarkElf
10 (T)Flash (captain)
2 (Z)Hoejja
4 (T)Ruby
3 (Z)Savior
6 SK Telecom T1

Anti Team
5 (P)Kal
5 (T)Mind
3 (P)SangHo

^_^
POGGERS
pronoob5
Profile Blog Joined November 2007
United States90 Posts
December 01 2009 07:37 GMT
#90
sooooo how do we make groups?
www.playsotis.com
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
December 01 2009 07:40 GMT
#91
トメラレルカ?

Main Team
4 (P)Best
10 (T)Flash (captain)
2 (T)ForGG
3 (Z)Hyuk
1 (T)Iris
5 (P)Stork
5 STX Soul

Anti Team
6 (T)Leta
4 (T)Ruby
3 (P)SangHo
Everyone needs a nemesis.
Lokomis
Profile Joined July 2009
United States72 Posts
December 01 2009 07:43 GMT
#92
[image loading]


Radioactive Weasel

Main Team
8 (P)Bisu
2 (T)Boxer
2 (T)Canata
8 (Z)Effort (captain)
3 (Z)Savior
2 (Z)Type-B
5 CJ Entus

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
"Never attribute to malice that which can be adequately explained by stupidity."
muramasa
Profile Joined March 2005
Canada1299 Posts
December 01 2009 07:43 GMT
#93
Terrible

Main Team
10 (T)Flash
3 (Z)Hyun
3 (Z)Kwanro
3 (P)Movie
2 (P)PerfectMan
4 (Z)Shine (captain)
5 CJ Entus

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Skyhigh


I'll probabbly end up changing this a lot since I already hate it.
Hong Jin Ho. Nevar forget.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2009-12-01 08:13:31
December 01 2009 07:44 GMT
#94
Finger Boom 2.0

Main Team
3 (P)Anytime
1 (T)DarkElf
10 (T)Flash (captain)
2 (P)Pusan
3 (T)UpMagic
9 (Z)Zero
2 Samsung KHAN

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh
H
Profile Blog Joined July 2007
New Zealand6138 Posts
December 01 2009 07:47 GMT
#95
I put idra on my anti because it occurred to me as pretty funny at the time
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Apex
Profile Blog Joined January 2009
United States7227 Posts
Last Edited: 2009-12-01 07:49:29
December 01 2009 07:48 GMT
#96
BE THE LEGEND

Main Team
8 (P)Bisu
10 (T)Flash (captain)
2 (P)Flying
6 (T)Really
1 (Z)Sungsun
1 (P)YoonJoong
2 Samsung KHAN

Anti Team
7 (Z)Calm
4 (T)Ruby
3 (P)SangHo

Yes, I picked Calm in my anti-team, yes I picked KHAN as my team. Yes, this is my final draft. This will either be good, or very, very disastrous.

EDIT: Noticed the lack of Wemade players on my team, I am disappointed. :[
ftr.midnight
Profile Joined August 2009
Russian Federation150 Posts
December 01 2009 07:49 GMT
#97
Playing FPL for the first time.
I know that my selection is baaaad

Midnight

Main Team
4 (P)Best
3 (T)Hwasin
4 (T)Ruby
5 (P)Stork
0 (Z)Yellow
9 (Z)Zero (captain)
4 Woongjin Stars

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
December 01 2009 07:56 GMT
#98
On December 01 2009 16:40 lynx.oblige wrote:
トメラレルカ?

Main Team
4 (P)Best
10 (T)Flash (captain)
2 (T)ForGG
3 (Z)Hyuk
1 (T)Iris
5 (P)Stork
5 STX Soul

Anti Team
6 (T)Leta
4 (T)Ruby
3 (P)SangHo

lol i love your team name
POGGERS
stumpster
Profile Joined September 2009
United States67 Posts
December 01 2009 08:03 GMT
#99
YouGotHyuked

Main Team
10 (T)Flash (Captain)
8 (P)Bisu
3 (Z)Hyuk
1 (T)Barracks
1 (T)SaiR
1 (Z)Just
6 SK Telecom T1

Anti Team
5 (T)Mind
5 (Z)RorO
3 (T)firebathero
YuMMie
Profile Joined April 2008
Sweden46 Posts
December 01 2009 08:04 GMT
#100
Yo dawg i heard you like engrish

Main Team
4 (P)Best
10 (T)Flash (captain)
3 (T)Hwasin
3 (Z)Kwanro
3 (Z)Savior
5 (P)Stork
2 Samsung KHAN

Anti Team
3 (Z)815
4 (T)Hiya
6 (T)Really
nom nom nom
Neptuneajax
Profile Joined April 2009
Australia206 Posts
December 01 2009 08:09 GMT
#101
quick question: do you guys know if there is any change tot he actual format of proleague matches in round2? is it gonna be winner's league style? more matches/less matches or just the same? same maps or new ones?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-12-01 08:27:01
December 01 2009 08:09 GMT
#102
Surgery Squad

Main Team
1 (T)DarkElf
8 (Z)Effort (captain)
6 (Z)Luxury
5 (P)Kal
5 (P)Stork
3 (T)UpMagic
2 Samsung KHAN

I have a good feeling about KHAN this round. If january can manage to send out JAngbi in PvP/PvT only, the combination of great/jangbi/stork is almost sure to bring most games against non SKT/KT teams to ace, where Stork can win it.

Anti Team
4 (T)Hiya
6 (T)Leta
3 (P)SangHo
RIP Aaliyah
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 01 2009 08:10 GMT
#103
Anybody notice that Frozean isn't listed?
good vibes only
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 01 2009 08:11 GMT
#104
On December 01 2009 17:10 Meta wrote:
Anybody notice that Frozean isn't listed?


Cuteangel, cost of 2.
Remember Violet.
overlordprime
Profile Joined November 2009
United States8 Posts
Last Edited: 2009-12-03 08:13:27
December 01 2009 08:19 GMT
#105
+ Show Spoiler +
ramathorn

Main Team
8 (P)Bisu (captain)
5 (P)Stork
4 (P)Best
2 (P)Jangbi
3 (T)UpMagic
2 (Z)Saint
6 SK Telecom T1

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh



I'm gonna do so poorly. First time doing it though, so meh.
Updated now that lineups are out, I really hate to pick skyhigh because I like both him and CJ, but...speaking of that, I'm kind of sad none of CJ ended up on my team.
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
December 01 2009 08:21 GMT
#106
我猛威

Main Team
8 (P)Bisu (captain)
3 (Z)Great
3 (T)Hwasin
6 (T)Leta
5 (P)Stork
3 (T)UpMagic
2 Samsung KHAN

Anti Team
4 (T)Hiya
4 (T)Light
5 (Z)Roro
overlordprime
Profile Joined November 2009
United States8 Posts
December 01 2009 08:22 GMT
#107
On December 01 2009 17:09 DoctorHelvetica wrote:

I have a good feeling about KHAN this round. If january can manage to send out JAngbi in PvP/PvT only, the combination of great/jangbi/stork is almost sure to bring most games against non SKT/KT teams to ace, where Stork can win it.



Man, I was so close to putting various combos of jangbi/great/fbh in my lineup, thinking "damn they're cheap, I bet they're going to pull out of their nosedives for R2...". As it is I have stork/fbh, they better not let me down. Cartwheel sold me on fbh, stork raging at the last two days of loses sold me on him. Everything's a gamble though, I don't expect to do well.
okum
Profile Blog Joined February 2009
France5778 Posts
December 01 2009 08:28 GMT
#108
Hey, you can make stories with the names!

True story

Main Team
3 (P)Anytime (captain)
1 (T)Idra
1 (T)Notice
1 (P)Protoss
1 (T)Rush
1 (Z)Tears
5 CJ Entus

Anti Team
8 (P)Bisu
10 (T)Flash
8 (Z)Jaedong
Flash fan before it was cool | Coiner of "jangbang"
Neptuneajax
Profile Joined April 2009
Australia206 Posts
December 01 2009 08:28 GMT
#109
the new minor "dream" league or whatever.....does that count in any ways ?
overlordprime
Profile Joined November 2009
United States8 Posts
December 01 2009 08:31 GMT
#110
On December 01 2009 16:37 pronoob5 wrote:
sooooo how do we make groups?


Under "misc" header there is a link to the groups area.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
December 01 2009 08:41 GMT
#111
My team
Flash
Gosi[Flying]
Sea
Movie
Hyvaa
Killer
Midas
KT Rolster

Anti team
Mind
Skyhigh
Free

Killer WILL get a appearences. And if his recent win vs Movie is any indication, he is gonna start doing well.
In the woods, there lurks..
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
Last Edited: 2009-12-01 08:46:47
December 01 2009 08:46 GMT
#112
Am i the only one with jaedong on his team? and free on his anti?

Edit: Oh wait did see me matey above :D

MORPHIN TIME

Main Team
1 (T)Barracks
10 (T)Flash
1 (T)Iris
8 (Z)Jaedong (captain)
1 (T)Piano
5 (P)Stork
4 Hwaseung Oz

Anti Team
3 (Z)Action
6 (P)Free
4 (T)Ruby
Together but separate, like oatmeal
noddyz
Profile Joined October 2008
United Kingdom462 Posts
December 01 2009 08:51 GMT
#113
Okum that may be the greatest team ever made.
?
plaszczka
Profile Joined August 2007
Poland376 Posts
December 01 2009 09:01 GMT
#114
Well, i never thought about myself as of KHAN fanboy, i just liked this team. So i had stork as captain in 1st round, khan as a team. And even after this epic failure in last round, i still couldn't resist and took stork as captain, and moreover, jangbi and great, khan as a team.

I love fantasy PL. But i still can't "play" it, making my choices calculated or racional - i just put there gamers i like. I got my finger crossed everytime i see them in week lineup. So is this time


bolks.monar[khan]

Main Team
7 (T)Fantasy
3 (Z)Great
3 (Z)Hyuk
8 (Z)Jaedong
2 (P)Jangbi
5 (P)Stork (captain)
2 Samsung KHAN

Anti Team
2 (T)CuteAngel
5 (T)Mind
6 (T)Really
I apologize for all my english mistakes. I used to write really good senteces in this lenguage, but nowadays, i smoke too much weed and drink too much vodka. So you must forgive me :)
Fionn
Profile Blog Joined October 2009
United States23455 Posts
December 01 2009 09:05 GMT
#115
Shockwave

Main Team
2 (Z)FireFist
10 (T)Flash (captain)
2 (T)Go.go
1 (T)Iris
5 (P)Stork
3 (T)UpMagic
7 KT Rolster

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Skyhigh

I feel pretty good with my team.
Writerhttps://twitter.com/FionnOnFire
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
December 01 2009 09:15 GMT
#116
I like how there's a lot of "X is still worth Y" listed under "differences from last round".
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2009-12-01 09:19:21
December 01 2009 09:17 GMT
#117
Unlimited Blade Works

Main Team
3 (T)Firebathero
10 (T)Flash
8 (Z)Jaedong
6 (T)Leta
0 (P)Reach (captain)
4 (T)Ruby
-1 Air Force ACE

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (Z)Shine

I l ike how Ace is -1.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
December 01 2009 09:20 GMT
#118
No Stork =(

Main Team
1 (T)Baby
8 (P)Bisu (captain)
10 (T)Flash
3 (P)Movie
2 (Z)Saint
0 (Z)Yellow
6 SK Telecom T1

Anti Team
6 (P)Free
4 (T)Hiya
3 (P)SangHo

No Stork =( I'm sorry Stork!
[TLMS] REBOOT
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2009-12-01 09:23:35
December 01 2009 09:22 GMT
#119
Oras Water Zergs

Main Team
3 (T)Hwasin
8 (Z)Jaedong
2 (P)Jangbi
5 (P)Kal
6 (Z)Luxury
2 (Z)Peace (captain)
4 Woongjin Stars

Anti Team
3 (P)Anytime
6 (T)Leta
4 (Z)Shine


Strong feeling that Jangbi gets back to winning and some other solid options. For anti team I picked players that are not doing that well and plays for weaker team.
Manit0u
Profile Blog Joined August 2004
Poland17254 Posts
December 01 2009 09:29 GMT
#120
Team Extreme

Main Team
8 (P)Bisu (captain)
1 (T)Bogus
1 (T)DarkElf
7 (T)Fantasy
3 (T)Hwasin
6 (Z)Luxury
4 WeMade FOX

Anti Team
3 (Z)Hyvaa
3 (P)SangHo
7 (P)Violet
Time is precious. Waste it wisely.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
December 01 2009 09:45 GMT
#121
On December 01 2009 08:59 Hot_Bid wrote:
Show nested quote +
On December 01 2009 06:59 pripple wrote:
something just came to my mind, let's say JD & Bisu both cost 10 points at start, both play 2 games in the opening week, JD going 2-0 and Bisu going 0-2, with the new scoring system the points difference is gonna be enormous= 8 | -4 (not counting teampoints here)..

so now if you pick a player who has a bad start you're gonna be even more stuck with him, making comebacks even harder? as that -4 for Bisu is gonna lower his tradevalue shitloads?

We realized that this would happen, so what we're going to do is weight it slightly in favor of the previous week's value, so the Trade Values should deviate slightly less than last round.

1. New Scoring (Round 2)
10 pointer going 2-0: New TV = 9.96
10 pointer going 0-2: New TV = 8.32

2. Old Scoring (Round 1)
10 pointer going 2-0: New TV = 9.94
10 pointer going 0-2: New TV = 8.18

3. New Scoring (Round 2) Without Weighting Adjustment
10 pointer going 2-0: New TV = 9.94
10 pointer going 0-2: New TV = 7.48

edit: FYI, we're going with #1, not #3


can i get the formula you are using? or is that top secret?
i type teamliquid into the url subconsciously... all...the...time...
slOwdance
Profile Joined April 2009
United States26 Posts
December 01 2009 09:46 GMT
#122
Midnight in Dostoevsky

Main Team
4 (P)Best
3 (T)Firebathero
10 (T)Flash (captain)
2 (P)Flying
4 (T)Skyhigh
3 (Z)Yarnc
4 Woongjin Stars

Anti Team
3 (P)Han
5 (P)Kal
5 (P)Stork


I just realized anti-team is all protoss. Lol.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
December 01 2009 09:48 GMT
#123
On December 01 2009 10:10 Abydos1 wrote:
Show nested quote +
On December 01 2009 09:42 integral wrote:
hotbid can you post that formula?


A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv
Where its using unweighted tvs in the calculation

IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv

So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96

A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv

So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32


how did u calculate the 9.94 TV and 7.48 TVs?
i type teamliquid into the url subconsciously... all...the...time...
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
December 01 2009 09:50 GMT
#124
ugly fuglies

Main Team
2 (P)Flying
2 (T)Go.go
3 (Z)Great
8 (Z)Jaedong (captain)
4 (T)Light
6 (T)Really
5 MBCGame Hero

Anti Team
2 (T)Classic
6 (T)Leta
5 (T)Mind
RamenStyle
Profile Joined September 2004
United States1929 Posts
December 01 2009 10:04 GMT
#125
I like the new scoring system. I think it emphasizes better in what's most important, which is winning, not just showing up. Nice job!
wifebeater
Profile Joined January 2008
178 Posts
December 01 2009 10:32 GMT
#126
fisT Of fuRy

Main Team
1 (T)Baby
10 (T)Flash (captain)
2 (P)Flying
8 (Z)Jaedong
0 (P)Reach
5 (P)Stork
4 Woongjin Stars

Anti Team
6 (P)Free
3 (P)Han
4 (Z)Shine
Villain Terran~~~~~~~~~~
losso
Profile Blog Joined March 2008
Bulgaria158 Posts
Last Edited: 2009-12-01 10:41:18
December 01 2009 10:36 GMT
#127
daaaamn all the players i got last season got their points raised so now i can't get a decent team
no matter how much they cost i would get flash, violet, movie & kt as a team
that left me with 3 points for the remaining 3 players -_-;;

KT ROLLERCOASTER + MOVIE

Main Team
1 (T)Barracks
10 (T)Flash (captain)
1 (Z)Just
3 (P)Movie
1 (T)Sair
7 (P)Violet
7 KT Rolster

Anti Team
3 (T)Firebathero
6 (P)Free
4 (Z)Shine

it would be so good if i could get 815, stats and hoejja instead of these 1-pointers who'll never play

On December 01 2009 19:32 wifebeater wrote:
fisT Of fuRy

Main Team
1 (T)Baby
10 (T)Flash (captain)
2 (P)Flying
8 (Z)Jaedong
0 (P)Reach
5 (P)Stork
4 Woongjin Stars

Anti Team
6 (P)Free
3 (P)Han
4 (Z)Shine


it's weird you got Stars as your team and Free in your Anti-Team lol
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
December 01 2009 10:51 GMT
#128
Currently this but willl probably change 20 time until dead line

Team D-

Main Team
8 (P)Bisu
8 (Z)Effort (captain)
2 (Z)Hoejja
6 (T)Leta
3 (P)Movie
1 (T)MVP
2 Samsung KHAN

Anti Team
4 (P)Best
5 (P)Kal
4 (T)Ruby
n_n
Mooncat
Profile Joined October 2007
Germany1228 Posts
December 01 2009 11:03 GMT
#129
Why the fuck is Idra 1 worth a point while GoRush isn't? o.O
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
December 01 2009 11:09 GMT
#130
Ballers

Main Team
2 (T)Go.go
3 (T)Hwasin
6 (T)Leta (captain)
9 (T)Sea
5 (P)Stork
2 (Z)Type-B
3 Hite Sparkyz

Anti Team
4 (T)Light
6 (Z)Luxury
3 (T)UpMagic
Jackal03
Profile Joined October 2009
Brazil7469 Posts
December 01 2009 11:11 GMT
#131
High Risk

Main Team
8 (Z)Effort
3 (T)Hwasin
8 (Z)Jaedong
3 (P)Movie
4 (Z)Shine
0 (T)Xellos (captain)
4 Woongjin Stars

Anti Team
6 (T)Leta
4 (T)Ruby
3 (P)SangHo

I'll probably change something after i see the line up
BW is back
Garnet
Profile Blog Joined February 2006
Vietnam9018 Posts
December 01 2009 11:12 GMT
#132
Will there be new maps for R2?
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
December 01 2009 11:20 GMT
#133
I wanna try something stupid but let's hope it turn out good :D... probably not

Team D-

Main Team
8 (P)Bisu
0 (P)Brave
8 (Z)Effort (captain)
10 (T)Flash
0 (Z)Odin
0 (T)Turn
4 Woongjin Stars

Anti Team
5 (P)Kal
4 (T)Ruby
4 (T)Skyhigh
n_n
Monzterg
Profile Joined July 2009
Sweden257 Posts
December 01 2009 11:30 GMT
#134
PRIME

Main Team
7 (T)Fantasy
2 (Z)Hero
1 (Z)Hogil
4 (T)Light
3 (P)Movie
9 (Z)Zero (captain)
4 Woongjin Stars

Anti Team
6 (T)Leta
2 (T)Lomo
5 (Z)Roro
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-01 11:35:14
December 01 2009 11:34 GMT
#135
On December 01 2009 20:03 Mooncat wrote:
Why the fuck is Idra 1 worth a point while GoRush isn't? o.O

cos gorush loses most of his games, like most people on ace

sentret

Main Team
3 (T)Firebathero
1 (Z)Hogil
8 (Z)Jaedong
6 (T)Leta
2 (Z)Type-B (captain)
7 (P)Violet
3 Hite Sparkyz

Anti Team
2 (T)CuteAngel
2 (P)Pusan
9 (Z)Zero
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-01 11:52:53
December 01 2009 11:47 GMT
#136
On December 01 2009 10:10 Abydos1 wrote:
Show nested quote +
On December 01 2009 09:42 integral wrote:
hotbid can you post that formula?


A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv
Where its using unweighted tvs in the calculation

IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv

So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96

A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv

So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32


So the "expected point gain of a 1 pointer" constant is still the same even though the scoring is different? Won't the average point gain of players be significantly lower than last time due to the new negative points for losses and no points for lineup appearances? Previously in any given head-to-head game the overall point gain per player per game would be 2. (2 points for the victory, 2 for the lineup appearances, -1 for the loss, +1 for the team win = 4, divided by 2 players = 2). Now the overall point gain per game is 1.5 -- 4 points for victory, -2 for defeat, 1 for team win. Without a corresponding change in the constant, player scores and thus prices on average will adjust downward. Except for players that play in ace matches, that is -- maximum point gain on a night for an ace player is now 11 instead of 8.
Jackal03
Profile Joined October 2009
Brazil7469 Posts
December 01 2009 11:55 GMT
#137
this new system makes trading VERY important and making the anti team too hard

but i like it
BW is back
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-12-01 12:01:53
December 01 2009 11:59 GMT
#138
I'm bad at FPL, and I don't want to engage in it too deeply, because it would just take up too much time -knowing myself-, so this season I just made a team out of my favourite players, and an anti-team out of players i dislike, and I'll found the "no trading" group right away.
We shall see.

Mighty Wombats

Main Team
5 (P)Kal (captain)
5 (P)Stork
3 (Z)Killer
3 (T)UpMagic
2 (P)BackHo
0 (P)Reach

5 STX Soul

Anti Team
8 (Z)Effort
6 (Z)Luxury
3 (Z)Kwanro
BW fighting!
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
December 01 2009 12:13 GMT
#139
damn. Flash + KT is very expensive. heres mine so far:

Flash + others

Main Team
10 (T)Flash (captain)
5 (T)Mind
3 (P)Movie
2 (P)Stats
3 (Z)Yarnc
0 (Z)Yellow
7 KT Rolster

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (Z)Shine
Woo Jung Ho
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 01 2009 12:18 GMT
#140
Team Rocket

Main Team
8 (P)Bisu (captain)
3 (Z)Hyuk
3 (Z)Hyvaa
1 (T)Idra
6 (Z)Luxury
2 (Z)Type-B
7 KT Rolster

Anti Team
4 (P)Best
4 (T)Ruby
5 (P)Stork

Idra! yeah! I dunno why he's available as a pick, but why not!
Stork is actually my favourite protoss of all time, and if he wins anything I'll be really happy, but I'm hoping that he'll play WoW instead of sc this round.
Best is fucking bad, I dunno why he wins.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Teejing
Profile Joined January 2009
Germany1360 Posts
December 01 2009 12:27 GMT
#141
First time

Main Team
7 (Z)Calm
2 (T)ForGG
3 (P)Han
8 (Z)Jaedong
5 (P)Stork
2 (Z)Type-B (captain)
3 Hite Sparkyz

Anti Team
4 (T)Light
5 (T)Mind
4 (T)Ruby
Schnake
Profile Joined September 2003
Germany2819 Posts
December 01 2009 12:29 GMT
#142
Schnake

Main Team
3 (P)Anytime
3 (P)Han
6 (Z)Luxury
6 (T)Really (captain)
4 (Z)Shine
3 (T)UpMagic
5 MBCGame Hero

Anti Team
4 (T)Light
4 (T)Ruby
5 (P)Stork
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
bao235
Profile Joined February 2009
Norway97 Posts
Last Edited: 2009-12-01 12:52:12
December 01 2009 12:51 GMT
#143
E-Passion

Main Team
3 (P)Anytime
2 (T)Boxer (captain)
10 (T)Flash
3 (Z)Hyuk
2 (P)Jangbi
4 (T)Ruby
6 SK Telecom T1

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (Z)Shine

Because Boxer will Be Back.
It's pronounced without the L.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
December 01 2009 13:02 GMT
#144
omgCJ

Main Team
2 (P)BackHo
8 (Z)Effort (captain)
3 (Z)Hyuk
4 (T)Light
3 (P)Movie
5 (Z)Roro
5 CJ Entus

Anti Team
3 (T)Firebathero
6 (T)Really
4 (Z)Shine
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Interista90
Profile Joined December 2009
Vietnam16 Posts
Last Edited: 2009-12-03 13:34:51
December 01 2009 13:25 GMT
#145
InterForever

Main Team
8 (P)Bisu (captain)
2 (P)Jangbi
4 (T)Light
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
6 SK Telecom T1

Anti Team
4 (T)Hiya
5 (T)Mind
4 (T)Skyhigh
Taek-Bang Hwaiting!
dranjam
Profile Joined May 2008
Poland198 Posts
Last Edited: 2009-12-01 13:29:54
December 01 2009 13:26 GMT
#146
Nice changes.

I guess now the emphasis should be on players that play a lot and win games, so team with 3 stars and 3 players for 0 will kick ass. Picking the right team isn't going to be all that important as the amount of points for wins has been lowered, so it's a lot more efficient to choose better players.

We will see how my thought play out in reality ;P.
First they ignore you, then they laugh at you, then they fight with you, then you win.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2009-12-01 14:42:21
December 01 2009 13:28 GMT
#147
On December 01 2009 12:57 Hot_Bid wrote:
Show nested quote +
On December 01 2009 12:41 IntoTheWow wrote:
I like the anti team changes.

I don't like the ace point changes. With the new system, someone who aces but loses gains zero points from it, while winner takes all.

This makes aces from strong teams (bisu, flash, jaedong, effort) even better. They were considered safe picks in the previous seasons and they will be even safer with the changes.

This is a good point, I talked it over with Abydos and we have adjusted the scoring so that Ace Loss = 0 (instead of -2).


Aces from strong teams are the aces on the strong teams because they're really good players. Removing penalties for ace losses doesn't make them less safe picks. There's nothing you can do to make the really good players not be "safe" picks and still make the system reasonable.

This change just artificially inflates the value of "bad" ace players. Sure, the guy's playing ace, that's got to count for something - but it's an automatic +2 with no penalty for losing. Obviously he doesn't get the points for winning, but that's it. In this regard the old scoring's +2 -1 was much more reasonable.

We've got a 6 point difference between the winner and loser of a game. The ace game difference is now only 4 points. (Old system: 3 point difference for a regular game, 3 points for an ace game.) Why not just go with -1 for an ace game loss still? It seems a little more "fair" to me.

Side note: I feel that overall this new scoring system is going to create an even bigger spread between lucky good and unlucky bad teams and make sticking with the competition much much harder after a bad week. While I understand the rationale behind the changes, I don't like it completely. Trading is too limited to fully adjust for things like good players stuck in set fours (you're hoping they get to play) and other lineup quirks that before were compensated by the lineup points.

Further edit: What I'm getting at is twofold. First, the ideal "dead weight" player has changed from the bad player who is playing (he might win) to the bad player who's not playing (because if he is he might lose). Obviously you don't want any dead weight on your team, but sometimes you have to pick up those 1-pointers.

Second, the middle-of-the-road players now become hugely hit or miss, not to say luck-based. Basically the only option for these guys is to pick the pretty good ones on good teams, and hope. (Partly I'm irritated by the changes because I made by living on these players and now they're huge risks.) The best teams overall - I'm calling it now - are going to have one or two big name players, the team that wins the round, and a bunch of guys who barely play on a good team. Which is lame. Sure, somebody's going to get it right with the 3-5 pointers and run away with the win, but overall meh.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Pergamon
Profile Joined June 2009
Sweden100 Posts
December 01 2009 13:28 GMT
#148
Upgrayedd

Main Team
8 (Z)Effort (captain)
7 (T)Fantasy
1 (Z)Hogil
3 (Z)Hyuk
5 (P)Kal
3 (P)Movie
3 Hite Sparkyz

Anti Team
3 (P)Anytime
5 (T)Mind
5 (Z)Roro
Underpromise, Overdeliver.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
December 01 2009 13:29 GMT
#149
Your player's team wins??? Worth 1 point? Whoa.
Moderator我们是个踏实的赞助商模式俱乐部
grobo
Profile Blog Joined February 2007
Japan6199 Posts
Last Edited: 2009-12-01 14:03:33
December 01 2009 13:30 GMT
#150
pimpfists

Main Team
4 (P)Best
8 (Z)Jaedong (captain)
2 (Z)Peace
5 (Z)Roro
4 (T)Ruby
3 (T)UpMagic
4 WeMade FOX

Anti Team
4 (Z)Shine
4 (T)Skyhigh
5 (P)Stork

edit: player change #1

Fantasy proleague is so damn fun, i just spent the entire afternoon carefully picking my team.
I was contemplating switching Jaedong for another "1 point less"-player and then add another stronger player, but i couldn't do it because Fantasy becomes 10x more fun when you have your favorite player in the team as well.
We make signature, then defense it.
dranjam
Profile Joined May 2008
Poland198 Posts
Last Edited: 2009-12-01 13:32:18
December 01 2009 13:30 GMT
#151
On December 01 2009 22:29 TanGeng wrote:
Your player's team wins??? Worth 1 point? Whoa.

It was always the case.

Team Evil

Main Team
8 (Z)Effort
2 (T)Go.go
2 (P)Guemchi
3 (Z)Killer
3 (P)Movie
9 (T)Sea (captain)
3 Hite Sparkyz

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
First they ignore you, then they laugh at you, then they fight with you, then you win.
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
December 01 2009 13:49 GMT
#152
Main Team
1 (T)Baby
2 (P)Jangbi
6 (T)Really
5 (Z)Roro
0 (Z)Yellow
9 (Z)Zero (captain)
7 KT Rolster

Anti Team
3 (Z)815
6 (T)Leta
4 (T)Skyhigh

Sorry stork but I thought kt rostler was more important.
Aspiring British Caster / Masters Protoss
JWD
Profile Blog Joined October 2007
United States12607 Posts
December 01 2009 13:57 GMT
#153
ok seriously time for me not to suck ass at FPL
✌
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 01 2009 14:15 GMT
#154
Prettylittlepony

Main Team
10 (T)Flash
3 (T)Hwasin
3 (Z)Hyuk
8 (Z)Jaedong (captain)
4 (T)Light
0 (P)Reach
2 Samsung KHAN

Anti Team
3 (Z)Killer
6 (T)Leta
5 (Z)Roro
ShroomyD
Profile Blog Joined November 2008
Australia245 Posts
December 01 2009 14:16 GMT
#155

Coolio AND PBO

Main Team
5 (T)Mind
3 (P)Movie
3 (P)Pure
3 (Z)Savior
5 (P)Stork (captain)
7 (P)Violet
4 WeMade FOX

Anti Team
4 (P)Best
4 (T)Hiya
5 (P)Kal
아나코자본주의
Pads
Profile Blog Joined January 2007
England3228 Posts
December 01 2009 14:25 GMT
#156
Padzz

Main Team
3 (P)Anytime
7 (Z)Calm (captain)
3 (Z)Hyuk
3 (Z)Killer
5 (T)Mind
5 (P)Stork
4 Hwaseung Oz

Anti Team
3 (Z)Hydra
6 (T)Leta
4 (T)Ruby


kek
#1 Kwanro[saM] fan!
canucks12
Profile Blog Joined June 2009
Canada812 Posts
December 01 2009 14:25 GMT
#157
Carried by Movie

Main Team
7 (Z)Calm
3 (T)Hwasin
2 (P)Lucifer
3 (P)Movie (captain)
5 (P)Stork
3 (Z)Yarnc
7 KT Rolster

Anti Team
6 (P)Free
4 (T)Hiya
3 (Z)Hydra
canucks12
Profile Blog Joined June 2009
Canada812 Posts
December 01 2009 14:30 GMT
#158
On December 01 2009 20:03 Mooncat wrote:
Why the fuck is Idra 1 worth a point while GoRush isn't? o.O


Because he will get points from CJ wins.
Pergamon
Profile Joined June 2009
Sweden100 Posts
Last Edited: 2009-12-01 14:35:38
December 01 2009 14:34 GMT
#159
On December 01 2009 22:28 Pergamon wrote:
Upgrayedd

Main Team
8 (Z)Effort (captain)
7 (T)Fantasy
1 (Z)Hogil
3 (Z)Hyuk
5 (P)Kal
3 (P)Movie
3 Hite Sparkyz

Anti Team
3 (P)Anytime
5 (T)Mind
5 (Z)Roro


Actually, nvm. I have no faith in Hyuk.

Upgrayedd

Main Team
8 (Z)Effort (captain)
7 (T)Fantasy
6 (T)Leta
3 (P)Movie
2 (Z)Type-B
1 (Z)Hogil
3 Hite Sparkyz

Anti Team
5 (T)Mind
5 (Z)Roro
3 (P)Anytime
Underpromise, Overdeliver.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 01 2009 14:35 GMT
#160
Did i miss the lineups?Why are you guys posting your teams
La parole nous a été donnée pour déguiser notre pensée
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 01 2009 14:42 GMT
#161
Because posting teams is the thing to do. Compare teams, talk about it... happens every round.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 01 2009 14:50 GMT
#162
don't think i'll win but hopefully this will be better than last time.

Main Team
3 (P)Anytime
4 (P)Best
3 (Z)Hyun
6 (T)Really (captain)
4 (T)Ruby
4 (Z)Shine
6 SK Telecom T1

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Skyhigh
You have the power to create your own destiny.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
December 01 2009 14:50 GMT
#163
DragoonPK

Main Team
4 (P)Best
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (P)Movie
3 (Z)Savior
4 (T)Skyhigh
5 CJ Entus

Anti Team
4 (T)Hiya
5 (T)Mind
4 (T)Ruby
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 01 2009 14:54 GMT
#164
--- Nuked ---
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-12-01 15:00:21
December 01 2009 14:58 GMT
#165
+ Show Spoiler +
Grobyc

Main Team
3 (P)Anytime
4 (P)Best
2 (Z)Hero
9 (T)Sea (captain)
5 (P)Stork
2 (Z)Type-B
5 CJ Entus

Anti Team
6 (Z)Luxury
5 (Z)Roro
2 (Z)Thezerg

^Pretty sure this copy paste function wasn't here before. Awesome ^_^

EDIT: I just realized everyone on my Anti Team is Zerg...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 01 2009 15:02 GMT
#166
how can I change my players??? I made some mistakes
SkytoM
Profile Blog Joined July 2009
Austria1137 Posts
December 01 2009 15:08 GMT
#167
Bisubisu

Main Team
8 (P)Bisu
10 (T)Flash (captain)
6 (T)Leta
0 (Z)Lucky
0 (T)Smile
0 (T)Turn
6 SK Telecom T1

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (Z)Shine

Due to lineup appearances doesnt mean a thing anymore, i just picked winners.
Bisu... ;-(
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 01 2009 15:09 GMT
#168
emucxg: just sign up again and make a new team. When you submit it will tell you "You already have a team do you want to change it?" or something like that - just hit okay and your new team will be submitted instead.

Here's my team currently, pending revisions, lineups, etc.:

Beta Justice

Main Team
3 (Z)Action
3 (P)Anytime (captain)
8 (Z)Effort
2 (Z)Type-B
3 (T)UpMagic
9 (Z)Zero
2 Samsung KHAN

Anti Team
6 (T)Leta
3 (P)SangHo
4 (T)Skyhigh
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 01 2009 15:12 GMT
#169
haha ace actually is -1, could make some sick team with 31 points for players only ;p
no 9 or 8 point costing teams, almost all the teams are now in a ~3point range..

ouch Sea & Zero 9 point cost, JD still 8 points, so he didn't end up being a super bargain.

i feel like the amount of 5 6 7 pointers is much lower than it used to be, then there is a huge amount of 2 & 3 pointers :o
Jaedong! <> Team MVP <> Mouz.
cakemanofdoom
Profile Joined September 2009
336 Posts
Last Edited: 2009-12-01 23:33:32
December 01 2009 15:13 GMT
#170
On December 02 2009 00:02 emucxg wrote:
how can I change my players??? I made some mistakes

Just make a new team.

My own team:

+ Show Spoiler +
Cake Eating Penguins

Main Team
3 (Z)Action
4 (P)Best
1 (P)Doctor.K
10 (T)Flash
1 (T)Iloveoov (captain)
5 (P)Stork
6 SK Telecom T1

Anti Team
2 (P)Jangbi
2 (P)PerfectMan
9 (Z)Zero


I'm testing out oov and Doctor.K, they're cheap and just there to sit around and pick up T1 points. Since T1 doesn't send out its playing coaches, they're not gonna lose me points. 10-18 points between the two of them in the round seems reasonable...

I'm gonna be relying on Flash and T1 to score points... and maybe Stork or Best. But with Flash my only player worth more than 5 points, I'm worried I might not be able to make many trades...
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
December 01 2009 15:18 GMT
#171
Skeggaba

Main Team
8 (Z)Jaedong (captain)
1 (Z)July
3 (P)Movie
3 (Z)Savior
4 (T)Skyhigh
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (T)Firebathero
5 (T)Mind
5 (Z)Roro
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Albert702
Profile Joined January 2008
China33 Posts
December 01 2009 15:20 GMT
#172
HHSlayer

Main Team
3 (Z)Action
4 (P)Best
8 (P)Bisu (captain)
2 (T)Canata
5 (P)Kal
4 (T)Light
4 Hwaseung Oz

Anti Team
2 (P)Horang2
6 (T)Leta
5 (Z)Roro

think that Bisu and OZ will return in the 2nd round...
이영호 Fighting!!
Vathus
Profile Joined October 2009
Canada404 Posts
December 01 2009 15:27 GMT
#173
Main Team
1 (T)DarkElf
8 (Z)Effort
10 (T)Flash
1 (Z)Hogil
3 (Z)Savior (captain)
5 (P)Stork
2 Samsung KHAN

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
December 01 2009 15:34 GMT
#174
I so don't know which one to take... Bisu or Zero... Both will have lots of game. Bisu more stable for win but Zero is a almost certain ACE for every game. :o
n_n
renezerg
Profile Joined May 2007
Peru186 Posts
December 01 2009 15:42 GMT
#175
my team :D

Alianza Lima

Main Team
2 (T)Canata
8 (Z)Effort (captain)
2 (Z)FireFist
3 (P)Movie
3 (Z)Savior
7 (P)Violet
5 CJ Entus

Anti Team
6 (P)Free
3 (P)Han
4 (T)Hiya
gg
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
December 01 2009 15:44 GMT
#176
asdfTT123

Main Team
4 (P)Best
1 (T)DarkElf
8 (Z)Jaedong
3 (Z)Kwanro
4 (T)Ruby (captain)
3 (Z)Yarnc
7 KT Rolster

Anti Team
6 (P)Free
3 (P)Han
4 (Z)Shine
n.Die_Jaedong <3
Fr33t
Profile Joined June 2008
United States1128 Posts
Last Edited: 2009-12-01 16:17:18
December 01 2009 15:58 GMT
#177
Meh, I'll wait until lineups come out.

Nvm, bored as fuck.

Main Team
2 (P)Flying
8 (Z)Jaedong (captain)
2 (P)Jangbi
6 (Z)Luxury
5 (P)Stork
3 (T)UpMagic
4 WeMade FOX

Anti Team
4 (T)Hiya
5 (P)Kal
4 (Z)Shine
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
December 01 2009 16:05 GMT
#178
Best of All Time

Main Team
4 (P)Best
8 (Z)Jaedong (captain)
2 (P)Jangbi
5 (T)Mind
3 (P)Movie
3 (Z)Savior
5 CJ Entus

Anti Team
3 (Z)Killer
6 (Z)Luxury
4 (T)Ruby
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 01 2009 16:05 GMT
#179
On December 01 2009 23:42 Musoeun wrote:
Because posting teams is the thing to do. Compare teams, talk about it... happens every round.

before lineups are posted?no, its just pointless^^
La parole nous a été donnée pour déguiser notre pensée
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
Last Edited: 2009-12-01 16:15:36
December 01 2009 16:07 GMT
#180
Night Cheese

Main Team
10 (T)Flash (captain)
1 (Z)Hogil
4 (T)Light
6 (Z)Luxury
0 (P)Reach
2 (P)Tempest
7 KT Rolster

Anti Team
6 (P)Free
3 (Z)Great
5 (T)Mind
Bird up
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 01 2009 16:16 GMT
#181
kOre

Main Team
10 (T)Flash (captain)
3 (Z)Great
3 (Z)Hyvaa
1 (T)Iris
5 (T)Mind
2 (P)Stats
6 SK Telecom T1

Anti Team
6 (P)Free
3 (P)SangHo
4 (T)Skyhigh
http://www.starcraftmecca.net - Founder
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2009-12-01 16:23:45
December 01 2009 16:18 GMT
#182
TREEEEEE-DOM!!!

Main Team
8 (Z)Effort (captain)
7 (T)Fantasy
4 (P)Best
2 (P)Flying
2 (T)Go.go
2 (Z)Hero
5 CJ Entus

Anti Team
3 (P)Han
5 (T)Mind
5 (Z)Roro
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
December 01 2009 16:21 GMT
#183
Team hopefully decent

Main Team
2 (T)Canata
8 (Z)Jaedong (captain)
1 (Z)July
3 (Z)Kwanro
3 (P)Pure
9 (Z)Zero
4 Woongjin Stars

Anti Team
2 (T)Justin
6 (T)Leta
5 (T)Mind
[s]savior[/s] jaedong fighting! // member of LighT eSports
Noxide
Profile Joined July 2009
United States2870 Posts
December 01 2009 16:29 GMT
#184
Nox

Main Team
8 (Z)Effort
4 (T)Hiya
3 (Z)Kwanro
3 (P)Movie (captain)
5 (P)Stork
3 (T)UpMagic
4 Woongjin Stars

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (Z)Shine
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 01 2009 16:46 GMT
#185
Oystein

Main Team
1 (T)Baby
8 (P)Bisu (captain)
10 (T)Flash
0 (Z)GoRush
1 (Z)Hogil
8 (Z)Jaedong
2 Samsung KHAN

Anti Team
3 (P)Han
6 (T)Really
4 (Z)Shine

Yeah I found a way to get Flash, Jaedong and Bisu on the same team!
God Hates a Coward
sidesprang
Profile Joined January 2009
Norway1033 Posts
December 01 2009 17:01 GMT
#186
anyone who know korean or something who can somehow get a list over the matches and who is playing who when?
Float like a butterfly, sting like a bee.
DeepGray
Profile Joined October 2008
United States214 Posts
December 01 2009 17:02 GMT
#187
KTF Bandwagon

Main Team
8 (P)Bisu
1 (T)DarkElf
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (T)UpMagic
3 (Z)Yarnc
4 Hwaseung Oz

Anti Team
3 (T)Firebathero
6 (Z)Luxury
4 (T)Ruby

Still thinking about anti-team though.
LorD_PaLmersToN
Profile Joined October 2009
Canada375 Posts
Last Edited: 2009-12-01 21:35:38
December 01 2009 17:14 GMT
#188
yeh..
LiminalMadness
Profile Joined November 2009
Germany88 Posts
Last Edited: 2009-12-01 17:17:04
December 01 2009 17:16 GMT
#189
I have no idea what im doing but be afraid of how awesome my team is!

Liminal Awesomeness

Main Team
8 (P)Bisu (captain)
10 (T)Flash
2 (P)Flying
1 (Z)July
3 (Z)Kwanro
3 (T)UpMagic
3 eSTRO

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
December 01 2009 17:17 GMT
#190
Team Buttz

Main Team
3 (Z)Action
4 (P)Best
8 (P)Bisu
0 (T)Favian
0 (P)Yoon
9 (Z)Zero (captain)
6 SK Telecom T1

Anti Team
6 (T)Leta
5 (Z)Roro
2 (Z)Thezerg
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
December 01 2009 17:22 GMT
#191
Aardvarks

Main Team
0 (T)Casy
10 (T)Flash (captain)
0 (Z)GoRush
6 (Z)Luxury
0 (P)Reach
7 (P)Violet
7 KT Rolster

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (T)Ruby
NO MY LIQUIBET
Profile Joined May 2009
United States294 Posts
December 01 2009 17:28 GMT
#192
SongByungTwo

Main Team
8 (Z)Jaedong (captain)
2 (P)Jangbi
5 (P)Stork
2 (Z)Type-B
3 (T)UpMagic
3 (Z)Yarnc
7 KT Rolster

Anti Team
6 (P)Free
3 (Z)Killer
4 (T)Skyhigh
NO MY LIQUIBET
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 01 2009 17:34 GMT
#193
wow.many people are picking skyhigh for their anti team.
You have the power to create your own destiny.
ketomai
Profile Joined June 2007
United States2789 Posts
December 01 2009 17:34 GMT
#194
True Shining Love of the Cosmos

Main Team
8 (Z)Effort
2 (Z)Hero
5 (P)Kal (captain)
3 (Z)Kwanro
4 (T)Light
4 (T)Ruby
4 Woongjin Stars

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Skyhigh

I am taking the opposite strategy that happened last time. I'm still a learning newbie, but I feel good about this team. I might still change to maybe fit flash in there, but I think effort can produce similar results and will get the ace more often (worse team + zerg best on most maps + pretty much the only reliable ace option on his team, whereas flash can share w/ violet/luxury), which will make up for his occasional losses in zvz BO's/other losses. My Antiteam is basically people who are sent out often and will lose the majority of their games. I might change it once I look exactly at how the anti system works besides for "you can have a positive anti team", but for now this is good.
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
December 01 2009 17:39 GMT
#195
TTOMZ

Main Team
10 (T)Flash (captain)
6 (Z)Luxury
0 (Z)Rarity
0 (P)Reach
0 (T)Xellos
9 (Z)Zero
5 CJ Entus

Anti Team
4 (P)Best
4 (T)Hiya
5 (P)Kal
9 pool you say?
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
December 01 2009 17:57 GMT
#196
KramS

Main Team
10 (T)Flash
1 (Z)July
3 (Z)Kwanro
6 (Z)Luxury
3 (P)Movie
0 (P)Reach (captain)
7 KT Rolster

Anti Team
3 (T)Firebathero
3 (T)UpMagic
7 (P)Violet


We'll see how I do this time @_@
Life?
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 01 2009 18:02 GMT
#197
Hapa

Main Team
8 (Z)Effort (captain)
2 (Z)FireFist
2 (P)Flying
4 (T)Light
4 (T)Ruby
5 (P)Stork
5 MBCGame Hero

Anti Team
3 (Z)Kwanro
6 (T)Leta
4 (T)Skyhigh


Damn, a lot harder to choose a team this round. Pretty happy with how my team turned out though =)
a talking rock that sprouts among the waves woosh
Little-Chimp
Profile Joined February 2008
Canada948 Posts
December 01 2009 18:23 GMT
#198
Sexy Chimp

Main Team
4 (P)Best
2 (T)Canata
7 (T)Fantasy
3 (P)Movie
3 (Z)Savior (captain)
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (Z)Hydra
6 (Z)Luxury
4 (T)Skyhigh
XThunderyX
Profile Blog Joined August 2009
United States367 Posts
Last Edited: 2009-12-01 18:37:18
December 01 2009 18:37 GMT
#199
Winnarz

Main Team
2 (P)Flying
4 (T)Hiya
8 (Z)Jaedong (captain)
3 (Z)Killer
0 (P)Reach
9 (T)Sea
4 Hwaseung Oz

Anti Team
3 (P)Anytime
7 (Z)Calm
3 (T)Firebathero

Didn't do too well last season, let's hope I do better this time!
yomasz
Profile Joined February 2009
Poland4 Posts
December 01 2009 18:37 GMT
#200
bLADEMASTERS

Main Team
2 (T)Canata
6 (P)Free (captain)
3 (Z)Hyuk
5 (P)Kal
3 (Z)Kwanro
6 (Z)Luxury
5 STX Soul

Anti Team
6 (T)Really
3 (P)SangHo
4 (T)Skyhigh
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 01 2009 19:09 GMT
#201
dongdong

Main Team
4 (P)Best
2 (T)CuteAngel
4 (T)Hiya
8 (Z)Jaedong (captain)
3 (P)Movie
6 (T)Really
3 Hite Sparkyz

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro


i think this round its alot more important to find people for your main team that don't lose a shitton
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
December 01 2009 19:19 GMT
#202
We must win!

Main Team
3 (Z)Action
7 (Z)Calm (captain)
3 (T)Hwasin
5 (P)Stork
2 (Z)Type-B
7 (P)Violet
3 eSTRO

Anti Team
6 (T)Leta
5 (T)Mind
2 (Z)Thezerg
AdministratorI'm dancing in the moonlight
Rucky
Profile Joined February 2008
United States717 Posts
December 01 2009 19:20 GMT
#203
AceZsgoRusH

Main Team
8 (Z)Effort
0 (Z)GoRush (captain)
8 (Z)Jaedong
0 (P)Reach
0 (T)Xellos
9 (Z)Zero
5 MBCGame Hero

Anti Team
5 (P)Kal
4 (T)Light
4 (T)Skyhigh

This is how you do it, if you don't want to trade.
Beyond the Game
Gnabgib
Profile Joined July 2009
United States381 Posts
Last Edited: 2009-12-01 19:29:48
December 01 2009 19:29 GMT
#204
Moo

Main Team
3 (P)Anytime
1 (T)Baby
4 (P)Best
10 (T)Flash (captain)
3 (Z)Hyuk
3 (Z)Kwanro
3 Hite Sparkyz

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (Z)Shine

I'm probably doing this wrong, but oh well.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-12-01 19:36:57
December 01 2009 19:32 GMT
#205
CLEVERNESS

Main Team
8 (P)Bisu
7 (T)Fantasy
10 (T)Flash (captain)
0 (Z)Lucky
0 (T)Smile
0 (Z)Yellow
2 Samsung KHAN

Anti Team
7 (Z)Calm
6 (T)Leta
9 (Z)Zero


By doing it like this my favorite players (who are on my anti-team) will have to win, because it screws up my fantasy.

(Actually, I'm probably going to change it back to something else later)
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
December 01 2009 19:47 GMT
#206
On December 01 2009 16:56 konadora wrote:
Show nested quote +
On December 01 2009 16:40 lynx.oblige wrote:
トメラレルカ?

Main Team
4 (P)Best
10 (T)Flash (captain)
2 (T)ForGG
3 (Z)Hyuk
1 (T)Iris
5 (P)Stork
5 STX Soul

Anti Team
6 (T)Leta
4 (T)Ruby
3 (P)SangHo

lol i love your team name


Cheers :3
Everyone needs a nemesis.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
December 01 2009 20:01 GMT
#207
Maxtremeee

Main Team
4 (P)Best
4 (T)Hiya
5 (P)Kal
3 (Z)Kwanro
3 (P)Movie
5 (P)Stork (captain)
6 SK Telecom T1

Anti Team
3 (Z)Hyvaa
6 (T)Leta
4 (T)Skyhigh
se7en247
Profile Blog Joined April 2008
United States487 Posts
December 01 2009 20:10 GMT
#208
Taco John

Main Team
1 (T)Baby
8 (P)Bisu (captain)
3 (Z)Hyuk
8 (Z)Jaedong
1 (Z)July
3 (Z)Kwanro
6 SK Telecom T1

Anti Team
3 (Z)815
6 (T)Really
4 (T)Ruby
I didn't come to play..I came to win. Now lets play.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 01 2009 20:11 GMT
#209
Man, I'm gonna lose so hard. First fantasy proleague season! Goal: top 1000. That way I'll be ahead of my liquibet. :'(

CaptainPlatypus

Main Team
3 (Z)Hyuk
5 (P)Kal
4 (T)Light
4 (T)Ruby
4 (Z)Shine
5 (P)Stork (captain)
5 MBCGame Hero

Anti Team
7 (Z)Calm
3 (T)Firebathero
3 (Z)Killer
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
December 01 2009 20:13 GMT
#210
the blow job.

Main Team
3 (Z)Action
6 (P)Free (captain)
8 (Z)Jaedong
2 (P)Jangbi
3 (Z)Kwanro
4 (T)Skyhigh
4 Woongjin Stars

Anti Team
3 (P)Han
6 (T)Leta
4 (T)Light
I am not good with quotes
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 01 2009 20:13 GMT
#211
meeple

Main Team
8 (Z)Effort (captain)
2 (Z)Hero
3 (Z)Killer
4 (T)Light
3 (P)Movie
5 (P)Stork
5 CJ Entus

Anti Team
3 (P)Anytime
6 (Z)Luxury
4 (T)Skyhigh

Hopefully Skyhigh doesn't start kickin ass again and show me up
psychopat
Profile Joined October 2009
Canada417 Posts
December 01 2009 20:26 GMT
#212
Main Team
3 (Z)815
1 (T)Barracks
8 (Z)Effort
10 (T)Flash
1 (T)Sair (captain)
5 (P)Stork
2 Samsung KHAN

Anti Team
6 (T)Leta
3 (P)SangHo
4 (T)Skyhigh

My bums won't play much but should rack up some team win points. Then I've got 3 good players that should win & are usually their team's ace (that's why I stayed away from fantasy/bisu, anyway). Khan won't be great but should be better than what they've shown in R1, so I think it's a fair pick at 2 points. The captain choice is just to leave room to trade any of the other ones.
Ralthe
Profile Joined May 2009
Canada14 Posts
December 01 2009 20:29 GMT
#213
Here's hoping I don't fail spectacularly. My main team this time around is alot diverse team-wise. My anti team was fairly hard to choose. Last round I think got somewhere around 180, so this time i'll aim for the top 100!

Ralthe

Main Team
2 (P)Flying
8 (Z)Jaedong (captain)
1 (T)MVP
4 (T)Ruby
3 (Z)Savior
5 (P)Stork
7 KT Rolster

Anti Team
4 (T)Hiya
5 (T)Mind
4 (Z)Shine
Guilford
Profile Blog Joined August 2008
Australia290 Posts
December 01 2009 20:33 GMT
#214
Dragonoid

Main Team
4 (P)Best
7 (T)Fantasy (captain)
3 (T)Firebathero
2 (T)ForGG
3 (Z)Hyuk
5 (P)Kal
6 SK Telecom T1

Anti Team
3 (Z)815
6 (P)Free
4 (T)Ruby
Being forgotten is worse than death.
Shatter
Profile Joined October 2009
United States1401 Posts
December 01 2009 20:36 GMT
#215
Shatter

Main Team
8 (Z)Effort (captain)
2 (Z)FireFist
3 (Z)Hyuk
5 (T)Mind
3 (P)Movie
4 (T)Ruby
5 CJ Entus

Anti Team
4 (P)Best
6 (Z)Luxury
3 (Z)Yarnc
Pvvned
Profile Blog Joined December 2009
United States405 Posts
December 01 2009 20:52 GMT
#216
kiLOLer

Main Team
8 (P)Bisu
10 (T)Flash
2 (Z)Hero
3 (Z)Kwanro
0 (P)Reach
5 (P)Stork (captain)
2 Samsung KHAN

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Skyhigh

First time doing this. I except lulz
http://www.teamliquid.net/staff/R1CH/Happy2.gif
naneri
Profile Blog Joined May 2008
Kyrgyzstan165 Posts
Last Edited: 2009-12-01 21:12:31
December 01 2009 21:10 GMT
#217
Kuziznautfsio

Main Team

6 (T)Really (captain)
2 (T)Midas
5 (P)Stork
2 (T)Canata
6 (Z)Luxury
2 (T)FrOzean CuteAngel
7 KT Rolster

Anti Team
5 (T)Mind
5 (Z)RorO
3 (Z)Killer

High APM is when your marine gets 3 stim packs instead of one.
Deux
Profile Blog Joined August 2009
United States159 Posts
December 01 2009 21:12 GMT
#218
Here it is, probably going to end terribly if Liquibet is any indication

Main Team
2 (Z)Hoejja
3 (T)Hwasin
8 (Z)Jaedong
3 (P)Movie
4 (T)Skyhigh
5 (P)Stork (captain)
5 CJ Entus

Anti Team
3 (T)Firebathero
6 (T)Really
4 (Z)Shine
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 01 2009 21:17 GMT
#219
gonna announce my team when it starts >:D
Nada's body is South Korea's greatest weapon.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 01 2009 21:25 GMT
#220
I think I should have picked Iris

MyKingdomForAnos

Main Team
8 (Z)Effort
10 (T)Flash (captain)
2 (P)Pusan
3 (Z)Savior
2 (P)Stats
2 (Z)Type-B
3 eSTRO

Anti Team
4 (T)Hiya
5 (P)Kal
4 (T)Skyhigh
KTY
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
December 01 2009 21:27 GMT
#221
moneyk~~

Main Team
3 (P)Anytime
7 (T)Fantasy
3 (Z)Hyuk
8 (Z)Jaedong (captain)
2 (P)Jangbi
3 (Z)Yarnc
4 Hwaseung Oz

Anti Team
3 (Z)815
5 (T)Mind
5 (Z)Roro
Studying Chinese~
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
December 01 2009 21:29 GMT
#222
I am now officially at war with you people who have put Ruby in your anti-teams, you should be ashamed.

DUCKROLLED

Main Team
3 (P)Anytime
8 (Z)Effort (captain)
1 (P)HakSoo
4 (T)Light
6 (Z)Luxury
4 (T)Ruby
4 WeMade FOX

Anti Team
3 (T)Firebathero
6 (P)Free
4 (Z)Shine


Former SC2 commentator. youtube.com/duckvillelol
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 01 2009 21:32 GMT
#223
anyone notice ace will make your max 31 points?
Nada's body is South Korea's greatest weapon.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 01 2009 21:33 GMT
#224
Yes, that is correct. Air Force ACE is -1 points "cost."
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
LorD_PaLmersToN
Profile Joined October 2009
Canada375 Posts
December 01 2009 21:38 GMT
#225
CtrL aLT ELiTe

Main Team
8 (Z)Jaedong (captain)
5 (P)Kal
3 (Z)Kwanro
4 (T)Light
5 (P)Stork
0 (Z)Yellow
5 MBCGame Hero

Anti Team
6 (P)Free
4 (T)Ruby
3 (Z)Savior
yeh..
UGC4
Profile Blog Joined June 2009
Peru532 Posts
December 01 2009 21:39 GMT
#226
how do u join groups
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
December 01 2009 21:41 GMT
#227
On December 02 2009 06:39 UGC4 wrote:
how do u join groups



I think you can do that while fantasy proleague is actually live
Studying Chinese~
RainmanMP
Profile Joined October 2007
United States1698 Posts
December 01 2009 21:44 GMT
#228
The Rainmen

Main Team
10 (T)Flash (captain)
0 (Z)GoRush
3 (P)Han
4 (T)Light
3 (P)Pure
3 (Z)Yarnc
7 KT Rolster

Anti Team
4 (T)Hiya
3 (Z)Hydra
6 (T)Really
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
December 01 2009 21:45 GMT
#229
Team Crap Strategy

Main Team
10 (T)Flash (captain)
2 (Z)Hero
8 (Z)Jaedong
1 (P)Someday
1 (T)YeongJae
1 (Z)Zerg[kaL]
7 KT Rolster

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Ruby
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
December 01 2009 21:53 GMT
#230
Wow i can't decide here guys, any advice???

TTOMZ

Main Team
0 (P)Brave
10 (T)Flash (captain)
6 (Z)Luxury
0 (P)Reach
0 (T)Xellos
9 (Z)Zero
5 CJ Entus

Anti Team
4 (P)Best
4 (T)Hiya
5 (P)Kal

or

TTOMZ

Main Team
0 (P)Brave
10 (T)Flash (captain)
8 (Z)Jaedong
0 (P)Reach
5 (P)Stork
0 (T)Xellos
7 KT Rolster

Anti Team
4 (P)Best
4 (T)Hiya
5 (P)Kal
9 pool you say?
disciple
Profile Blog Joined January 2008
9070 Posts
December 01 2009 21:59 GMT
#231
sorry Sea

GoAheadEagles

Main Team
4 (P)Best (captain)
8 (Z)Jaedong
2 (P)Jangbi
4 (T)Light
4 (T)Ruby
5 (P)Stork
2 Samsung KHAN

Anti Team
3 (T)Hwasin
9 (T)Sea
1 (P)Wuk
Administrator"I'm a big deal." - ixmike88
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 01 2009 22:02 GMT
#232
Hey what does Captains do in Fantasy? You just can't trade them or something?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Blind
Profile Blog Joined December 2002
United States2528 Posts
December 01 2009 22:09 GMT
#233
Blind

Main Team
8 (Z)Jaedong
2 (P)Jangbi
3 (Z)Kwanro
3 (P)Movie
1 (T)MVP
9 (Z)Zero (captain)
4 Woongjin Stars

Anti Team
6 (T)Really
7 (P)Violet
0 (T)Xellos
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
December 01 2009 22:10 GMT
#234
This team will FAIL

Main Team
10 (T)Flash
2 (T)Go.go
2 (Z)Hero
5 (P)Kal
3 (P)Movie
5 (P)Stork (captain)
3 Hite Sparkyz

Anti Team
3 (Z)Hyvaa
3 (P)SangHo
7 (P)Violet

And Xiphos, they also play a part in tie breakers (just ask ITW )
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
December 01 2009 22:24 GMT
#235
Invictus

Main Team
7 (Z)Calm (captain)
2 (P)Jaehoon
5 (P)Kal
4 (Z)Shine
4 (T)Skyhigh
3 (T)UpMagic
5 STX Soul

Anti Team
3 (P)Han
3 (Z)Hydra
7 (P)Violet
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 01 2009 22:26 GMT
#236
Team Lgn

Main Team
4 (P)Best
3 (Z)Great
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (P)Movie
7 (P)Violet
2 Samsung KHAN

Anti Team
6 (P)Free
3 (Z)Hydra
4 (T)Skyhigh


I wonder.. T_T
Mada Mada Dane
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
December 01 2009 22:27 GMT
#237
This one is so hard with players in such wierd ranks
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
DrTJEckleburg
Profile Blog Joined February 2009
United States1080 Posts
December 01 2009 22:35 GMT
#238
I can see myself making changes once the lineups are out, hehe...

The Eyes of DrTJEckleburg

Main Team
8 (P)Bisu
10 (T)Flash (captain)
8 (Z)Jaedong
0 (P)Reach
0 (T)Xellos
0 (Z)Yellow
4 Hwaseung Oz

Anti Team
3 (P)Han
6 (T)Really
4 (T)Skyhigh
Im pretty good at whistling with my hands, especially when Im holding a whistle.
wurm
Profile Joined October 2007
Philippines2296 Posts
December 01 2009 22:43 GMT
#239
My team so far:

Savior FUCK YEAH

Main Team
8 (Z)Effort
2 (Z)Hero
4 (T)Light
3 (Z)Savior (captain)
5 (P)Stork
3 (T)UpMagic
5 CJ Entus

Anti Team
4 (P)Best
4 (T)Hiya
5 (Z)Roro
I know where my towel is.
tredmasta
Profile Blog Joined June 2008
China152 Posts
December 01 2009 23:02 GMT
#240
I'm definitely gonna change this several times:

Soshified

Main Team
4 (P)Best
10 (T)Flash (captain)
8 (Z)Jaedong
2 (P)Jangbi
1 (Z)July
3 (T)UpMagic
2 Samsung KHAN

Anti Team
6 (T)Leta
2 (P)PerfectMan
5 (Z)Roro
<3 한승연 김태연!!!
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
Last Edited: 2009-12-01 23:14:13
December 01 2009 23:13 GMT
#241
my plan is pick players who proved to be quality players but underperformed last round.

RHINOTEAM

Main Team
4 (P)Best
3 (Z)Kwanro
4 (T)Light
6 (Z)Luxury
5 (P)Stork (captain)
3 (T)UpMagic
5 CJ Entus

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh
Malingo
Profile Joined November 2009
United States45 Posts
December 01 2009 23:25 GMT
#242
MRC Studios Starcraft Squad

Main Team
4 (P)Best
8 (P)Bisu (captain)
2 (T)Canata
3 (Z)Hyuk
2 (P)Jaehoon
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (T)Firebathero
6 (T)Really
4 (Z)Shine
My first time so here goes nothing...
Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-two million miles is an utterly insignificant little blue green planet.
integral
Profile Blog Joined February 2009
United States3156 Posts
December 01 2009 23:30 GMT
#243
On December 01 2009 20:47 integral wrote:
Show nested quote +
On December 01 2009 10:10 Abydos1 wrote:
On December 01 2009 09:42 integral wrote:
hotbid can you post that formula?


A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv
Where its using unweighted tvs in the calculation

IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv

So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96

A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv

So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32


So the "expected point gain of a 1 pointer" constant is still the same even though the scoring is different? Won't the average point gain of players be significantly lower than last time due to the new negative points for losses and no points for lineup appearances? Previously in any given head-to-head game the overall point gain per player per game would be 2. (2 points for the victory, 2 for the lineup appearances, -1 for the loss, +1 for the team win = 4, divided by 2 players = 2). Now the overall point gain per game is 1.5 -- 4 points for victory, -2 for defeat, 1 for team win. Without a corresponding change in the constant, player scores and thus prices on average will adjust downward. Except for players that play in ace matches, that is -- maximum point gain on a night for an ace player is now 11 instead of 8.


Bumping this from page 7.

Either another thread needs to be created for the attention whores to post their team or spoiler tags need to be included in the copy/paste html. It's impossible to have any sort of discussion about FPL while the pages are spammed with people's teams. Maybe I'm just a grinch but I don't give a fuck who you put on your team -- but even if I did, imagine what a nightmare this thread would be if literally everyone who entered posted their team.
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
December 01 2009 23:45 GMT
#244
onewingedmoogle

Main Team
4 (P)Best
8 (P)Bisu
1 (T)DarkElf
10 (T)Flash (captain)
2 (P)Flying
1 (Z)Hogil
4 WeMade FOX

Anti Team
6 (T)Leta
5 (T)Mind
2 (P)PerfectMan
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
December 01 2009 23:50 GMT
#245
On December 02 2009 06:38 LorD_PaLmersToN wrote:
CtrL aLT ELiTe

Main Team
8 (Z)Jaedong (captain)
5 (P)Kal
3 (Z)Kwanro
4 (T)Light
5 (P)Stork
0 (Z)Yellow
5 MBCGame Hero

Anti Team
6 (P)Free
4 (T)Ruby
3 (Z)Savior


How can you have a zerg icon and put savior in your anti team?! Non believer!
Snow - future of protoss! :) Nada = baller
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
December 02 2009 00:01 GMT
#246
The Legion

Main Team
10 (T)Flash (captain)
3 (Z)Hyuk
4 (T)Light
3 (P)Movie
3 (T)UpMagic
3 (Z)Yarnc
4 Hwaseung Oz

Anti Team
6 (T)Really
3 (P)SangHo
4 (T)Skyhigh
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Sanku
Profile Joined April 2009
Canada90 Posts
December 02 2009 00:05 GMT
#247
Anti is screwed D:

Main Team
8 (P)Bisu (captain)
1 (T)DarkElf
8 (Z)Jaedong
6 (T)Leta
1 (T)Piano
3 (T)UpMagic
3 Hite Sparkyz

Anti Team
4 (T)Hiya
3 (Z)Hydra
6 (T)Really

I went with 3 power houses UpMagic and then crappy people :D There isn't anyone ridiculously overpriced this round so anti teams will screw you over more.
# 1/0 NaDa fan. You can't get better than that./ I spell challenge with a "r"
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
December 02 2009 00:33 GMT
#248
prototype.

Main Team
0 (P)Brave
8 (Z)Effort
7 (T)Fantasy (captain)
3 (T)Hwasin
8 (Z)Jaedong
0 (T)Smile
4 Hwaseung Oz

Anti Team
7 (Z)Calm
3 (Z)Hyuk
3 (Z)Killer

all zerg antiteam, please don't fail me.. or fail me hard please (however you want to interpret it)
( ・´ー・`)
overlordprime
Profile Joined November 2009
United States8 Posts
December 02 2009 00:39 GMT
#249
On December 02 2009 09:05 Sanku wrote:There isn't anyone ridiculously overpriced this round so anti teams will screw you over more.


Well, besides (T)Leta
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 02 2009 00:42 GMT
#250
Evil Geniuses

Main Team
3 (T)Hwasin
2 (P)Jangbi
3 (Z)Kwanro
3 (P)Movie
9 (T)Sea (captain)
5 (P)Stork
5 MBCGame Hero

Anti Team
5 (P)Kal
4 (T)Light
4 (T)Ruby

I like my odds
miseiler
Profile Blog Joined October 2008
United States1389 Posts
December 02 2009 00:46 GMT
#251
holy shit zero is expensive

Main Team
6 (P)Free
8 (Z)Jaedong
1 (T)Notice
2 (Z)Type-B
0 (Z)Yellow
9 (Z)Zero (captain)
4 Woongjin Stars

Anti Team
4 (T)Hiya
4 (T)Skyhigh
5 (P)Stork
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2009-12-02 01:02:29
December 02 2009 01:01 GMT
#252
Catsoup

Main Team
3 (Z)815
2 (Z)FireFist
10 (T)Flash (captain)
3 (T)Hwasin
2 (P)Jangbi
3 (P)Movie
7 KT Rolster

Anti Team
4 (T)Hiya
6 (T)Really
3 (Z)Savior

hoping jangbi and hwasin can gtfo of their slumps
:)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 02 2009 01:01 GMT
#253
btw, thanks for keeping this together hot_bid
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 02 2009 01:03 GMT
#254
On December 02 2009 09:42 {88}iNcontroL wrote:
Evil Geniuses

Main Team
3 (T)Hwasin
2 (P)Jangbi
3 (Z)Kwanro
3 (P)Movie
9 (T)Sea (captain)
5 (P)Stork
5 MBCGame Hero

Anti Team
5 (P)Kal
4 (T)Light
4 (T)Ruby

I like my odds

yes! Sea for captain as well :D

I don't think he was that many points last round, and I picked him and he got me the most points of out everything, so I wanted to keep him this round, but I'm a little disappointed he's so expensive now.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ruken
Profile Blog Joined April 2009
United States858 Posts
December 02 2009 01:36 GMT
#255
Winged Hussars

Main Team
4 (P)Best
10 (T)Flash (captain)
3 (P)Movie
4 (T)Ruby
3 (Z)Savior
2 (Z)Type-B
4 WeMade FOX

Anti Team
6 (P)Free
3 (P)SangHo
4 (T)Skyhigh

I originally had Hero and Hwasin instead of type-b and savior. I think that was a smart move on my part...hopefully.
MIK Terran
Jackal03
Profile Joined October 2009
Brazil7469 Posts
December 02 2009 01:44 GMT
#256
High Risk

Main Team
8 (Z)Effort
3 (P)Movie
4 (Z)Shine
5 (P)Stork
3 (T)UpMagic
0 (T)Xellos (captain)
7 KT Rolster

Anti Team
6 (T)Leta
4 (T)Ruby
3 (Z)Yarnc

I know i will change and change again (final change after line-ups are up)
BW is back
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 02 2009 01:54 GMT
#257
On December 02 2009 06:39 UGC4 wrote:
how do u join groups


Go to the misc. tab and view all groups; then click the plus icon next to a group to join it:
http://www.teamliquid.net/fantasy/proleague/Groups.php?r=5

On December 02 2009 07:02 Xiphos wrote:
Hey what does Captains do in Fantasy? You just can't trade them or something?


Captains can't be traded and are used for a tiebreaker.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
revolover
Profile Joined January 2009
Canada134 Posts
Last Edited: 2009-12-02 02:08:07
December 02 2009 01:58 GMT
#258
We made zero action anytime, really.

Main Team
3 (Z)Action
3 (P)Anytime
3 (Z)Hyun
6 (T)Really
2 (Z)Type-B (captain)
9 (Z)Zero
4 WeMade FOX

Anti Team
7 (Z)Calm
3 (T)Firebathero
3 (P)SangHo
Kouda
Profile Blog Joined November 2009
United States2205 Posts
Last Edited: 2009-12-02 02:26:36
December 02 2009 02:06 GMT
#259
Koudak Moment

Main Team

7 KT Rolster

7 (P)Violet [Captain]
2 (T)Canata
5 (P)Stork
3 (Z)YellOw[ArnC]
2 (P)JangBi
4 (T)sKyHigh

Anti Team

7 (Z)Calm
5 (T)Mind
1 (P)Grape
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 02 2009 02:16 GMT
#260
On December 02 2009 08:30 integral wrote:
Show nested quote +
On December 01 2009 20:47 integral wrote:
On December 01 2009 10:10 Abydos1 wrote:
On December 01 2009 09:42 integral wrote:
hotbid can you post that formula?


A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv
Where its using unweighted tvs in the calculation

IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv

So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96

A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv

So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32


So the "expected point gain of a 1 pointer" constant is still the same even though the scoring is different? Won't the average point gain of players be significantly lower than last time due to the new negative points for losses and no points for lineup appearances? Previously in any given head-to-head game the overall point gain per player per game would be 2. (2 points for the victory, 2 for the lineup appearances, -1 for the loss, +1 for the team win = 4, divided by 2 players = 2). Now the overall point gain per game is 1.5 -- 4 points for victory, -2 for defeat, 1 for team win. Without a corresponding change in the constant, player scores and thus prices on average will adjust downward. Except for players that play in ace matches, that is -- maximum point gain on a night for an ace player is now 11 instead of 8.


Bumping this from page 7.

Either another thread needs to be created for the attention whores to post their team or spoiler tags need to be included in the copy/paste html. It's impossible to have any sort of discussion about FPL while the pages are spammed with people's teams. Maybe I'm just a grinch but I don't give a fuck who you put on your team -- but even if I did, imagine what a nightmare this thread would be if literally everyone who entered posted their team.


The expected point gain for a 1 point player has been increased from ~4.6 to 5.7 to account for the increased scoring.

The trade value formula is detailed in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89231

On December 01 2009 22:28 Musoeun wrote:
Show nested quote +
On December 01 2009 12:57 Hot_Bid wrote:
On December 01 2009 12:41 IntoTheWow wrote:
I like the anti team changes.

I don't like the ace point changes. With the new system, someone who aces but loses gains zero points from it, while winner takes all.

This makes aces from strong teams (bisu, flash, jaedong, effort) even better. They were considered safe picks in the previous seasons and they will be even safer with the changes.

This is a good point, I talked it over with Abydos and we have adjusted the scoring so that Ace Loss = 0 (instead of -2).


Aces from strong teams are the aces on the strong teams because they're really good players. Removing penalties for ace losses doesn't make them less safe picks. There's nothing you can do to make the really good players not be "safe" picks and still make the system reasonable.


Really good players aren't always safe picks; look at (Z)Jaedong's performance last round. The high cost associated with them means they have to be winning almost every single game and have multiple ace appearances/wins. As Hot_Bid said we talked it over and after much discussion decided to eliminate the penalty for an ace loss; there were several reasons for this, the main point being that getting selected for an ace match is a big deal and is almost guaranteed to be a very hard matchup.


This change just artificially inflates the value of "bad" ace players. Sure, the guy's playing ace, that's got to count for something - but it's an automatic +2 with no penalty for losing. Obviously he doesn't get the points for winning, but that's it. In this regard the old scoring's +2 -1 was much more reasonable.

We've got a 6 point difference between the winner and loser of a game. The ace game difference is now only 4 points. (Old system: 3 point difference for a regular game, 3 points for an ace game.) Why not just go with -1 for an ace game loss still? It seems a little more "fair" to me.


Maybe it is, maybe it isn't but this is the way its going to be for this round; everyone knows this and we'll obviously be examining the results from this round closely to refine the system. Fantasy proleague has advanced way beyond the original that Semioldguy presented and every round has been a unique experience. I'm amazed at the participation we've gotten and we obviously can't satisfy all 1500+ people. One of the problems with the system is we have so few performance metrics to go on: wins, losses, ace matches is about it. Look at any other fantasy sport with its 20+ player statistics and the granularity that provides.


Side note: I feel that overall this new scoring system is going to create an even bigger spread between lucky good and unlucky bad teams and make sticking with the competition much much harder after a bad week. While I understand the rationale behind the changes, I don't like it completely. Trading is too limited to fully adjust for things like good players stuck in set fours (you're hoping they get to play) and other lineup quirks that before were compensated by the lineup points.

Further edit: What I'm getting at is twofold. First, the ideal "dead weight" player has changed from the bad player who is playing (he might win) to the bad player who's not playing (because if he is he might lose). Obviously you don't want any dead weight on your team, but sometimes you have to pick up those 1-pointers.

Second, the middle-of-the-road players now become hugely hit or miss, not to say luck-based. Basically the only option for these guys is to pick the pretty good ones on good teams, and hope. (Partly I'm irritated by the changes because I made by living on these players and now they're huge risks.) The best teams overall - I'm calling it now - are going to have one or two big name players, the team that wins the round, and a bunch of guys who barely play on a good team. Which is lame. Sure, somebody's going to get it right with the 3-5 pointers and run away with the win, but overall meh.


Sure there's luck involved, we can only hope to try and limit that as much as possible; look at the constant performance of the former top 10 group though and you can see there is a lot of skill involved too. We appreciate your concerns and feedback and I hope you enjoy this round as much as the previous ones. We're trying our best here to provide a fun activity for all 1500+ players and also something that casual players can enjoy as much as people that strategize and repick their team 20+ times trying to tweak their "perfect" team.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
December 02 2009 02:18 GMT
#261
On December 02 2009 10:54 Abydos1 wrote:
Show nested quote +
On December 02 2009 06:39 UGC4 wrote:
how do u join groups


Go to the misc. tab and view all groups; then click the plus icon next to a group to join it:
http://www.teamliquid.net/fantasy/proleague/Groups.php?r=5

Show nested quote +
On December 02 2009 07:02 Xiphos wrote:
Hey what does Captains do in Fantasy? You just can't trade them or something?


Captains can't be traded and are used for a tiebreaker.

yeah, the reason why ITW didnt win r1. really sad.
Woo Jung Ho
nghia2daizzo
Profile Joined November 2009
10 Posts
December 02 2009 02:21 GMT
#262
If the people in your Anti-team lose, do you gain points?
Damn, girl, you must be a hollow. You make my zanpaku-to go bankai.
DavidCanFly
Profile Joined November 2009
United States35 Posts
December 02 2009 02:24 GMT
#263
hmm, this looks really fun :D, this is going to be my first timee yay
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
December 02 2009 02:28 GMT
#264
I think in the future scoring should favor initial team much less and successful trades more, look at ITW trade gain, and he still lost the season.
nghia2daizzo
Profile Joined November 2009
10 Posts
December 02 2009 02:32 GMT
#265
Burning Ones

Main Team
3 (Z)815
2 (P)BackHo
4 (P)Best
3 (T)Firebathero (captain)
6 (P)Free
8 (Z)Jaedong
4 Hwaseung Oz

Anti Team
7 (Z)Calm
2 (Z)FireFist
5 (Z)Roro
Damn, girl, you must be a hollow. You make my zanpaku-to go bankai.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 02 2009 02:39 GMT
#266
Teams are really protoss heavy this season. I'm guessing the whole emphasis on "players doing better than they did before" is sinking in, but I can't help but think Swarm Season isn't quite over yet.
Remember Violet.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
December 02 2009 02:44 GMT
#267
OREOZ

Main Team
8 (Z)Effort
10 (T)Flash (captain)
0 (Z)Haha
8 (Z)Jaedong
0 (Z)Lucky
5 (P)Stork
-1 Air Force ACE

Anti Team
3 (Z)Hyun
6 (T)Really
4 (T)Ruby

If only my main team was an actual sc team
Jenbu
Profile Joined October 2009
United States115 Posts
December 02 2009 02:52 GMT
#268
Desperate

Main Team
3 (Z)815
8 (Z)Effort (captain)
3 (Z)Hyuk
4 (T)Light
2 (P)Pusan
5 (P)Stork
5 MBCGame Hero

Anti Team
4 (P)Best
5 (P)Kal
4 (T)Skyhigh
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
December 02 2009 03:00 GMT
#269
My team

Main Team
2 (T)Canata
10 (T)Flash (captain)
2 (P)Jangbi
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
6 SK Telecom T1

Anti Team
6 (T)Leta
5 (Z)Roro
3 (Z)Savior
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
December 02 2009 03:05 GMT
#270
Reserved 4 Ballaz

Main Team
2 (P)BackHo
2 (T)CuteAngel
10 (T)Flash (captain)
4 (T)Hiya
6 (Z)Luxury
3 (T)UpMagic
3 eSTRO

Anti Team
3 (Z)Hyvaa
5 (P)Kal
5 (Z)Roro

I aint crying over some daggone danishes
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-02 03:21:26
December 02 2009 03:16 GMT
#271
On December 02 2009 11:16 Abydos1 wrote:
The expected point gain for a 1 point player has been increased from ~4.6 to 5.7 to account for the increased scoring.

The trade value formula is detailed in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89231


Thanks.

edit: wait what? increased scoring? did you read what I wrote? Overall points per game will decrease, not increase, because of the -2 for loss and the lack of a point for lineup appearance. Previously the number of points distributed per game was 4, now it is 3. This is decreased scoring on average.

Only ace players will receive more points relative to the previous round.
pert11
Profile Joined September 2009
Australia1 Post
December 02 2009 03:28 GMT
#272
Pride

Main Team
2 (P)Jangbi
4 (T)Light
2 (T)Midas
5 (T)Mind
6 (T)Really (captain)
5 (Z)Roro
6 SK Telecom T1

Anti Team
7 (Z)Calm
4 (Z)Shine
2 (P)Stats

Hi first post~
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
December 02 2009 03:34 GMT
#273
Shazam!

Main Team
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (Z)Killer
4 (T)Light
3 (P)Pure
5 (P)Stork
4 Hwaseung Oz

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
Jaedong plz
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 02 2009 03:36 GMT
#274
On December 02 2009 12:34 Ryusei-R1 wrote:
Shazam!

Main Team
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (Z)Killer
4 (T)Light
3 (P)Pure
5 (P)Stork
4 Hwaseung Oz

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh

you best hope oz starts putting jaedong in ace matches :o
more weight
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
December 02 2009 03:38 GMT
#275
On December 02 2009 12:36 alphafuzard wrote:
Show nested quote +
On December 02 2009 12:34 Ryusei-R1 wrote:
Shazam!

Main Team
3 (T)Hwasin
8 (Z)Jaedong (captain)
3 (Z)Killer
4 (T)Light
3 (P)Pure
5 (P)Stork
4 Hwaseung Oz

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh

you best hope oz starts putting jaedong in ace matches :o

All my faith is in Jaedong. ALL OF IT. If he fails, well then damn.
Jaedong plz
DavidCanFly
Profile Joined November 2009
United States35 Posts
December 02 2009 03:54 GMT
#276
Purified Hope

Main Team
3 (T)Hwasin
8 (Z)Jaedong (captain)
5 (P)Kal
3 (Z)Savior
5 (P)Stork
2 (Z)Type-B
4 Hwaseung Oz

Anti Team
3 (P)Movie
6 (T)Really
4 (T)Skyhigh

I have a question, so.. does that mean if jaedong wins games they won't count because he is team captain?
Realpenguin
Profile Joined December 2006
8253 Posts
December 02 2009 04:01 GMT
#277
Killer for Bonjwa

Main Team
3 (Z)Killer (captain)
3 (Z)Kwanro
4 (T)Light
3 (P)Pure
4 (T)Ruby
9 (Z)Zero
4 Woongjin Stars

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (T)Skyhigh

Will probably change it around as the week 1 lineups are posted. But Killer is going to stay as my Captain.
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
Triple7
Profile Joined April 2009
United States656 Posts
December 02 2009 04:01 GMT
#278
+ Show Spoiler [My Epic Gosu Team] +
Lim-Lee-Ssang

Main Team
2 (T)Boxer (captain)
10 (T)Flash
8 (Z)Jaedong
0 (P)Reach
2 (Z)Saint
2 (Z)Type-B
6 SK Telecom T1

Anti Team
2 (P)Lucifer
6 (T)Really
5 (Z)Roro

No, I'm not good at this.
I also have to say lol at ACE being -1.
지지이이이이이이이이이이이
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 02 2009 04:16 GMT
#279
On December 02 2009 12:54 DavidCanFly wrote:
I have a question, so.. does that mean if jaedong wins games they won't count because he is team captain?

I believe being captain is only significant for tie breakers, as in, the captain is just like any other player in your roster, except he is used to decide who leads in rankings when two people have the same total points. Also, captains can't be traded.
more weight
knyttym
Profile Blog Joined December 2006
United States5797 Posts
December 02 2009 04:18 GMT
#280
never played Fantasy PL before. Should be fun
Here it is
Mighty Cows

Main Team
3 (Z)Action
10 (T)Flash (captain)
1 (Z)Hogil
5 (P)Kal
4 (T)Light
3 (Z)Yarnc
4 WeMade FOX

Anti Team
6 (P)Free
2 (P)Jangbi
5 (T)Mind
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 02 2009 05:05 GMT
#281
On December 02 2009 11:18 iLoveKT wrote:
Show nested quote +
On December 02 2009 10:54 Abydos1 wrote:
On December 02 2009 06:39 UGC4 wrote:
how do u join groups


Go to the misc. tab and view all groups; then click the plus icon next to a group to join it:
http://www.teamliquid.net/fantasy/proleague/Groups.php?r=5

On December 02 2009 07:02 Xiphos wrote:
Hey what does Captains do in Fantasy? You just can't trade them or something?


Captains can't be traded and are used for a tiebreaker.

yeah, the reason why ITW didnt win r1. really sad.


Moderator<:3-/-<
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 02 2009 05:50 GMT
#282
Main Team
3 (Z)815
4 (P)Best
3 (Z)Hyun
6 (T)Really
3 (T)UpMagic
7 (P)Violet (captain)
4 Woongjin Stars

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Skyhigh

probably will update after lineups are released.
You have the power to create your own destiny.
Garnet
Profile Blog Joined February 2006
Vietnam9018 Posts
December 02 2009 06:05 GMT
#283
is it possible to signup after the lineups for Week 1 has been available?
Ruken
Profile Blog Joined April 2009
United States858 Posts
December 02 2009 06:18 GMT
#284
On December 02 2009 15:05 Garnet wrote:
is it possible to signup after the lineups for Week 1 has been available?

That's what people did for round 1. I assume it will be the same.
MIK Terran
Buckeye Bob
Profile Joined June 2009
United States86 Posts
December 02 2009 06:40 GMT
#285
Buckeye Bob

Main Team
8 (Z)Effort (captain)
2 (T)Go.go
3 (Z)Hyuk
3 (Z)Kwanro
6 (Z)Luxury
5 (P)Stork
3 eSTRO

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Ruby

I'm gonna try to finish in the top 1000 this time in my second attempt at this.
They call me Mr. 30 APM.
Buckeye Bob
Profile Joined June 2009
United States86 Posts
December 02 2009 06:43 GMT
#286
On December 02 2009 15:05 Garnet wrote:
is it possible to signup after the lineups for Week 1 has been available?


You can change your team as much as you want anytime before it locks. So you can sign up now and change as the lineups come in.
They call me Mr. 30 APM.
DavidCanFly
Profile Joined November 2009
United States35 Posts
December 02 2009 07:04 GMT
#287
umm question, what will happen if a player i choose never play? o_o
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 02 2009 07:07 GMT
#288
Then you will gain points based on if their team wins or not. If they don't play any games, they will never be in the negatives since they don't lose, but they'll never gain you significant points because they don't get the opportunity to win or ace.
Remember Violet.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
December 02 2009 07:10 GMT
#289
On December 02 2009 16:04 DavidCanFly wrote:
umm question, what will happen if a player i choose never play? o_o


you wont get any points (except for team wins). but with the new scoring system, you wont lose points for him losing (since he wont win nor lose).
4v4 is a battle of who has the better computer.
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
Last Edited: 2009-12-02 07:29:01
December 02 2009 07:27 GMT
#290

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Skyhigh
[/B]

GG99

Main Team
4 (P)Best
2 (T)Go.go
3 (Z)Hyuk
8 (Z)Jaedong (captain)
3 (Z)Kwanro
5 (P)Stork
5 CJ Entus

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Skyhigh

What the... you have the exact same anti-team as I do...
DavidCanFly
Profile Joined November 2009
United States35 Posts
December 02 2009 07:32 GMT
#291
thanks, but and i have been reading,
"Captains can't be traded and are used for a tiebreaker."

does this mean my captain gets no points at all only until it is needed for a tiebreaker? o_o
taurum
Profile Joined April 2009
Germany43 Posts
December 02 2009 07:45 GMT
#292
Itzy Bitzy Zpider

Main Team
7 (T)Fantasy
3 (Z)Hyuk
8 (Z)Jaedong (captain)
2 (P)PerfectMan
4 (Z)Shine
2 (Z)Type-B
4 Hwaseung Oz

Anti Team
5 (P)Kal
4 (T)Ruby
4 (T)Skyhigh
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
December 02 2009 07:52 GMT
#293
On December 02 2009 16:32 DavidCanFly wrote:
thanks, but and i have been reading,
"Captains can't be traded and are used for a tiebreaker."

does this mean my captain gets no points at all only until it is needed for a tiebreaker? o_o


no he gets points just like any other player. It just means that you can't trade your captain during the season and if you end up with say 200 points and someone else also has 200, then the one with the higher score for his captain will be ranked higher.

aka DTF-ZeRo
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
December 02 2009 08:07 GMT
#294
On December 02 2009 15:05 Garnet wrote:
is it possible to signup after the lineups for Week 1 has been available?

Yes and it makes little sense to do otherwise with initial team being so incredibly important.
imweakless
Profile Blog Joined September 2009
757 Posts
December 02 2009 08:55 GMT
#295
TheTimeHasCome
Main Team
1 (T)Baby
1 (Z)Chavi
10 (T)Flash (captain)
2 (P)Jangbi
4 (T)Ruby
5 (P)Stork
7 KT Rolster

Anti Team
6 (P)Free
4 (T)Hiya
3 (Z)Hyuk
KMK,Qri,GsD#1, UEE,stork jangbi for life!
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 02 2009 08:59 GMT
#296
cUrsOr

Main Team

8 (Z)Effort (captain)
4 (P)Best
2 (P)Jangbi
4 (T)Light
3 (Z)Savior
4 (T)Skyhigh
5 CJ Entus

Anti Team

3 (T)Firebathero
5 (P)Kal
5 (T)Mind
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Inflexion
Profile Joined September 2009
Canada560 Posts
December 02 2009 10:24 GMT
#297
Serious

Main Team
1 (T)Barracks (captain)
8 (Z)Effort
8 (Z)Jaedong
6 (Z)Luxury
1 (P)Rage
2 (Z)Type-B
4 Woongjin Stars

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Light

Will probably change after first week lineups come out. Ace wins and ace appearances are just worth too much.

Finished top 200 in R1 in my first FPL
Kind of got lucky with first picks (but just shows how important your first picks are). BUT, I traded away Zero for Hyuk early in the season and that trade was like -30 points for me near the end; otherwise, may have cracked top 50

The new point system is mehh. Due to the removal of points for lineup appearances and -2 for losses, I predict a lot less trading. It's way more risky to do trading for a medicore player that you think MAY get hot. If they don't get hot or win, you end up losing not only -1 for the trade tax (which was balanced by appearing in the lineup) but now you also -2. However, the teams with high trade gains will most likely always be at the top - high risk high reward.
Four wheels move the body; two wheels move the soul.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 02 2009 10:30 GMT
#298
I predict more anti-team trading, rather than main team trading. There's now potential incentive to trade a no-show player for a heavy, always appearing slump player.

Also, Light on the anti-team seems like a really bad idea. He's really undervalued and does things like randomly go 7-1. FBH has been playing terribly lately, and Leta seems to be coming out of his slump, so he's risky but it makes sense.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
Last Edited: 2009-12-02 10:45:17
December 02 2009 10:44 GMT
#299
what a HORRIBLE strategy


wrtong topic srry
hatred outlives the hateful
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
December 02 2009 12:06 GMT
#300
bisuxuality

Main Team
1 (T)Baby
8 (P)Bisu (captain)
10 (T)Flash
2 (P)Jangbi
3 (T)UpMagic
3 (Z)Yarnc
3 Hite Sparkyz

Anti Team
3 (P)Han
5 (P)Kal
5 (Z)Roro
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 02 2009 12:15 GMT
#301
I am super happy w/ my team, considering recent events

PDLMBM

Main Team
3 (Z)Action
4 (P)Best
2 (Z)FireFist
8 (Z)Jaedong
6 (T)Really (captain)
0 (Z)Yellow
7 KT Rolster

Anti Team
3 (T)Firebathero
4 (T)Hiya
6 (T)Leta
ModeratorGood content always wins.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
Last Edited: 2009-12-02 12:34:21
December 02 2009 12:28 GMT
#302
ThunderGod

Main Team
8 (P)Bisu
10 (T)Flash (captain)
1 (Z)Hogil
2 (P)Jangbi
3 (P)Movie
0 (Z)Yellow
6 SK Telecom T1

Anti Team
3 (P)Anytime
5 (T)Mind
5 (Z)Roro
Haha season before last Hogil was 7point player on my anti - now he is a 1point bargain (with more P playing this round he should hit a few ZvP's, and will be played reasonably often if Yarnc continues to fail).
Also, can't rely on Jaedong for ace appearances so dropped him for first time ever
...and...
As always: NO TRADES

EDIT: Did anyone else notice that top 7 players last round are all Terran users?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
dnosrc
Profile Joined May 2009
Germany454 Posts
December 02 2009 13:32 GMT
#303
can anyone explain how the costs for the teams/players are calculated?

they dont fit round 1 results at all
True Swifty
Profile Joined November 2009
Poland22 Posts
December 02 2009 13:34 GMT
#304
OMG Swiftyz

Main Team
4 (P)Best
3 (T)Firebathero
10 (T)Flash (captain)
3 (Z)Hyuk
2 (P)Jangbi
5 (P)Stork
3 Hite Sparkyz

Anti Team
7 (Z)Calm
3 (Z)Kwanro
3 (P)Movie
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 02 2009 13:37 GMT
#305
kOre

Main Team
4 (P)Best
4 (T)Light
2 (T)Midas
2 (Z)Type-B
3 (T)UpMagic
9 (Z)Zero (captain)
6 SK Telecom T1

Anti Team
5 (Z)Roro
4 (Z)Shine
4 (T)Skyhigh
http://www.starcraftmecca.net - Founder
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-12-02 14:20:51
December 02 2009 13:39 GMT
#306
I got your Imba right here !

Main Team
8 (Z)Effort
1 (T)Iris
8 (Z)Jaedong (captain)
1 (P)Protoss
4 (Z)Shine
9 (Z)Zero
-1 Air Force ACE

Anti Team
3 (Z)Hyuk
6 (T)Really
4 (T)Ruby


I will of course tweak it a little especially the anti - team after i see the line - ups .
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 02 2009 13:41 GMT
#307
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?


This might be a bit late for a response but on the savior note, he wouldn't get a -2 for ACE loss (0 points for losing ACE) so in total, Savior would net 0 points that match.
Bisu's side seems right though.

I guess I'll follow the trend... my first team atm:

ThienAn

Main Team
4 (P)Best
8 (P)Bisu (captain)
8 (Z)Effort
4 (T)Hiya
0 (Z)Rarity
0 (T)Smile
6 SK Telecom T1

Anti Team
4 (T)Light
5 (Z)Roro
4 (T)Skyhigh
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Dr4w
Profile Joined July 2009
France9 Posts
Last Edited: 2009-12-02 14:58:11
December 02 2009 14:56 GMT
#308
Droit au But

Main Team
10 (T)Flash (captain)
3 (Z)Hyuk
5 (P)Kal
5 (P)Stork
2 (Z)Type-B
0 (Z)Yellow
5 CJ Entus

Anti Team
3 (T)Firebathero
6 (T)Leta
4 (T)Ruby

First shot of my team with trading in mind
Certainly will change with line up release
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
Last Edited: 2009-12-02 15:08:15
December 02 2009 15:04 GMT
#309
On December 02 2009 22:41 DarthThienAn wrote:
Show nested quote +
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?


This might be a bit late for a response but on the savior note, he wouldn't get a -2 for ACE loss (0 points for losing ACE) so in total, Savior would net 0 points that match.
Bisu's side seems right though.

I guess I'll follow the trend... my first team atm:

ThienAn

Main Team
4 (P)Best
8 (P)Bisu (captain)
8 (Z)Effort
4 (T)Hiya
0 (Z)Rarity
0 (T)Smile
6 SK Telecom T1

Anti Team
4 (T)Light
5 (Z)Roro
4 (T)Skyhigh


cool looking team. I like the pick of hiya but not to sure about best.



mine:

Team D-

Main Team
8 (P)Bisu
0 (P)Brave
8 (Z)Effort
10 (T)Flash (captain)
0 (Z)Rarity
0 (T)Turn
4 Woongjin Stars

Anti Team
2 (T)CuteAngel
2 (P)Pusan
9 (T)Sea



sea will tell me if I fail or have a not to bad team ... but i may chance him because i fear him in an anti-team :o
n_n
Phelix
Profile Blog Joined July 2008
1931 Posts
December 02 2009 15:17 GMT
#310
Red Dawn

Main Team
2 (T)Canata
7 (T)Fantasy (captain)
3 (Z)Great
5 (P)Kal
6 (T)Leta
5 (P)Stork
2 Samsung KHAN

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (T)Ruby

I tried to pick players that would appear in the ACE matches the most, since most of the scoring will occur in that single match. I couldn't think of any good Zerg players to take that weren't overpriced, inconsistent, or too expensive to take, so I chose great, who should appear in most KHAN matches. I will change my lineups once the lineups are released.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
December 02 2009 15:20 GMT
#311
My awesome team ^^

KHAN 2

Main Team
2 (T)Boxer
8 (Z)Effort
8 (Z)Jaedong (captain)
3 (Z)Savior
2 (P)Stats
5 (P)Stork
2 Samsung KHAN

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 02 2009 15:46 GMT
#312
First time trying this, so I've possibly made alot of bad choices, but it is just fun. :D

QIT

Main Team
2 (T)Boxer
3 (Z)Hyvaa
9 (T)Sea (captain)
4 (T)Skyhigh
5 (P)Stork
3 (T)UpMagic
3 eSTRO

Anti Team
3 (Z)815
8 (Z)Jaedong
4 (Z)Shine
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
December 02 2009 15:59 GMT
#313

Glorious Basterds

Main Team
8 (Z)Effort (captain)
1 (T)Iris
8 (Z)Jaedong
3 (P)Movie
2 (Z)Type-B
3 (T)UpMagic
5 CJ Entus

Anti Team
3 (P)Han
5 (T)Mind
5 (Z)Roro

Roro can't have another good round... right guys?

... guys?
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
orcsmash
Profile Joined April 2009
Canada319 Posts
December 02 2009 16:06 GMT
#314
On December 02 2009 22:41 DarthThienAn wrote:
Show nested quote +
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?


This might be a bit late for a response but on the savior note, he wouldn't get a -2 for ACE loss (0 points for losing ACE) so in total, Savior would net 0 points that match.
Bisu's side seems right though.

I guess I'll follow the trend... my first team atm:

ThienAn

Main Team
4 (P)Best
8 (P)Bisu (captain)
8 (Z)Effort
4 (T)Hiya
0 (Z)Rarity
0 (T)Smile
6 SK Telecom T1

Anti Team
4 (T)Light
5 (Z)Roro
4 (T)Skyhigh



Actually when he posted that he was right, savior would net you -2 for the ace match, but they changed it later.
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
December 02 2009 16:10 GMT
#315
FlashIsHigh

Main Team
3 (Z)815
4 (P)Best
10 (T)Flash (captain)
3 (T)Hwasin
3 (Z)Kwanro
5 (P)Stork
2 Samsung KHAN

Anti Team
7 (Z)Calm
3 (P)Han
3 (Z)Killer
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
December 02 2009 16:19 GMT
#316
Second fingerboom

Main Team
10 (T)Flash (captain)
2 (P)Flying
3 (Z)Killer
3 (Z)Kwanro
3 (P)Movie
2 (Z)Type-B
7 KT Rolster

Anti Team
6 (P)Free
5 (T)Mind
4 (T)Skyhigh
Have a good feeling about free mind and skyhigh slumping.
In the woods, there lurks..
Spanxxx
Profile Joined February 2009
United States408 Posts
December 02 2009 17:18 GMT
#317
wtf is up with the players numbers... apparently everyone is good now so inevitably we have to put good players in our anti-team. this should be an interesting round with really high anti-team losses.
If people arent trying to pull you down, you arent climbing high enough.
Nouar
Profile Joined May 2009
France3270 Posts
December 02 2009 17:37 GMT
#318
As for my first fantasy team, it looks like that atm :

PeaceMakers

Main Team
8 (Z)Effort (captain)
3 (Z)Kwanro
2 (T)Midas
3 (P)Movie
4 (Z)Shine
5 (P)Stork
5 CJ Entus

Anti Team
4 (T)Hiya
6 (T)Leta
3 (Z)Yarnc

We will see how it unfolds, obviously I have to crash and burn first to learn and become a master at coaching :p
NoiR
Smorrie
Profile Blog Joined September 2002
Netherlands2922 Posts
Last Edited: 2009-12-02 17:42:16
December 02 2009 17:37 GMT
#319
It feels as if it the players' point awarding has been done better than ever before. Past FPL's have always had a few great picks for low value that everyone would include in their team, but they don't really seem to be there this time around. There will always be low value players which actually will be doing great but they'd be counted as 'surprises' I guess.

Most picked anti player must be skyhigh.. Hope he starts running good again.

My current team (still under construction )

Main Team
7 (Z)Calm
2 (Z)Hero
4 (T)Hiya
8 (Z)Jaedong (captain)
2 (P)Jangbi
3 (Z)Kwanro
4 Hwaseung Oz

Anti Team
6 (P)Free
3 (P)Han
4 (T)Skyhigh
It has a strong technique, but it lacks oo.
Spanxxx
Profile Joined February 2009
United States408 Posts
Last Edited: 2009-12-02 18:00:34
December 02 2009 17:59 GMT
#320
first draft..

Ima-Trade-A-Lot

Main Team
8 (Z)Effort (captain)
7 (T)Fantasy
6 (T)Leta
5 (P)Stork
1 (Z)Modesty
1 (Z)Hogil
2 Samsung KHAN

Anti Team
6 (Z)Luxury
4 (T)Hiya
3 (Z)Killer
If people arent trying to pull you down, you arent climbing high enough.
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
December 02 2009 18:31 GMT
#321
Nut Up or Shut Up

Main Team
3 (Z)Action
4 (P)Best
8 (Z)Effort (captain)
4 (T)Hiya
4 (Z)Shine
2 (Z)Type-B
5 MBCGame Hero

Anti Team
3 (Z)Killer
6 (T)Leta
4 (T)Skyhigh
how reasonable is it to eat off wood instead of your tummy?
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 02 2009 18:37 GMT
#322
On December 03 2009 00:04 FaCE_1 wrote:
Show nested quote +
On December 02 2009 22:41 DarthThienAn wrote:
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?


This might be a bit late for a response but on the savior note, he wouldn't get a -2 for ACE loss (0 points for losing ACE) so in total, Savior would net 0 points that match.
Bisu's side seems right though.

I guess I'll follow the trend... my first team atm:

ThienAn

Main Team
4 (P)Best
8 (P)Bisu (captain)
8 (Z)Effort
4 (T)Hiya
0 (Z)Rarity
0 (T)Smile
6 SK Telecom T1

Anti Team
4 (T)Light
5 (Z)Roro
4 (T)Skyhigh


cool looking team. I like the pick of hiya but not to sure about best.



mine:

Team D-

Main Team
8 (P)Bisu
0 (P)Brave
8 (Z)Effort
10 (T)Flash (captain)
0 (Z)Rarity
0 (T)Turn
4 Woongjin Stars

Anti Team
2 (T)CuteAngel
2 (P)Pusan
9 (T)Sea



sea will tell me if I fail or have a not to bad team ... but i may chance him because i fear him in an anti-team :o


what can i say, im protoss, and i like skt1 =p. (Stork was a point too much so i settle for best).

lol nice team - 26 from just those three aces. I wanted that same thing but wanted SKT1 as my team so I dropped flash =[
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 02 2009 18:40 GMT
#323
On December 03 2009 00:20 Welmu wrote:
My awesome team ^^

KHAN 2

Main Team
2 (T)Boxer
8 (Z)Effort
8 (Z)Jaedong (captain)
3 (Z)Savior
2 (P)Stats
5 (P)Stork
2 Samsung KHAN

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro


lol how is that Khan 2? It has stork and Khan as the team, but other than that... ahaha. u have more skt1 and oz than khan xD
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
December 02 2009 19:05 GMT
#324
I'm probably going to change this a lot lol but i'm kinda happy at the moment

TTOMZ

Main Team
4 (P)Best
7 (Z)Calm
10 (T)Flash (captain)
6 (Z)Luxury
0 (T)Xellos
0 (P)Yoon
3 Hite Sparkyz

Anti Team
4 (T)Hiya
5 (P)Kal
4 (T)Light
9 pool you say?
pronoob5
Profile Blog Joined November 2007
United States90 Posts
December 02 2009 19:08 GMT
#325
Is it possible to get a group that only your friends can join? My friends and I want a group for just us, but some random person joined. I guess it doesn't matter too much, but we would prefer it being just us.
www.playsotis.com
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 02 2009 21:52 GMT
#326
we can lock the group, just PM me a list of players you want in it
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Monstah-_-
Profile Blog Joined September 2009
249 Posts
December 02 2009 22:34 GMT
#327
Going to be AWESOME!! Already set up my team and its going to rape :D
you live in the woods and drink vodka
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 02 2009 22:41 GMT
#328
I suppose that lineups are going to revealed tommorow, as usual?
La parole nous a été donnée pour déguiser notre pensée
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-02 22:44:54
December 02 2009 22:44 GMT
#329
On December 03 2009 07:41 Itachii wrote:
I suppose that lineups are going to revealed tommorow, as usual?

Lineups should be out at the normal time this week.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
BreaK
Profile Blog Joined April 2008
Canada890 Posts
December 02 2009 23:39 GMT
#330
BreaK

Main Team
10 (T)Flash (captain)
2 (T)ForGG
6 (P)Free
3 (Z)Great
2 (P)Jangbi
3 (P)Movie
4 Hwaseung Oz

Anti Team
4 (T)Hiya
5 (T)Mind
4 (T)Ruby
formerly ClouD.BreaK ~ gogo KTF! & Liquid!
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
December 03 2009 02:16 GMT
#331
I think KT Rolster will keep rolling.

Child Labor

Main Team
3 (Z)815
10 (T)Flash (captain)
2 (T)ForGG
4 (T)Hiya
2 (Z)Hoejja
2 (P)Tempest
7 KT Rolster

Anti Team
3 (P)Anytime
6 (T)Leta
4 (T)Ruby
Peaked at C- on ICCUP and proud of it! @Sunyveil
Anduril
Profile Joined May 2009
United States248 Posts
December 03 2009 03:12 GMT
#332
I know that there will be lineups posted soon, but does anyone know if there will be any map changes for round 2?
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 03 2009 03:17 GMT
#333
On December 03 2009 12:12 gemini24 wrote:
I know that there will be lineups posted soon, but does anyone know if there will be any map changes for round 2?

i think i saw in some interview that some maps are indeed gonna change, guess we see them at the lineups then :o
Jaedong! <> Team MVP <> Mouz.
RainmanMP
Profile Joined October 2007
United States1698 Posts
December 03 2009 04:25 GMT
#334
The Rainmen

Main Team
10 (T)Flash (captain)
4 (T)Light
3 (P)Movie
4 (Z)Shine
2 (Z)Type-B
0 (Z)Yellow
7 KT Rolster

Anti Team
4 (P)Best
3 (Z)Hyvaa
6 (T)Really
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
Glaucus
Profile Joined June 2009
479 Posts
December 03 2009 04:39 GMT
#335
Very risky for people to have Skyhigh and Mind on their anti-teams. Both are young and talented and both have shown they can perform under huge pressure at the highest level. They are both slumping but it's common in every sport for young talented players to break through and slump. Especially so since both are underrated by the point system compared to what they are theoretically capable of.
slOwdance
Profile Joined April 2009
United States26 Posts
December 03 2009 04:41 GMT
#336
Skyhigh!

Main Team
3 (P)Han
2 (Z)Hero
4 (Z)Shine
4 (T)Skyhigh (captain)
5 (P)Stork
7 (P)Violet
5 CJ Entus

Anti Team
3 (Z)815
5 (P)Kal
5 (Z)Roro
Tekin
Profile Blog Joined April 2008
2711 Posts
December 03 2009 04:48 GMT
#337
meh

Main Team
3 (P)Anytime
8 (Z)Jaedong (captain)
2 (P)Jangbi
6 (T)Leta
4 (T)Light
4 (Z)Shine
3 Hite Sparkyz

Anti Team
6 (P)Free
3 (Z)Savior
4 (T)Skyhigh
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-03 05:12:02
December 03 2009 04:52 GMT
#338
god damn picking teams is hard this season

T-Bizzle and the case of the egg-salad recipe

Main Team
3 (Z)Action
8 (P)Bisu
6 (T)Leta
3 (P)Movie
5 (P)Stork
2 (Z)T-Bizzle (captain)
3 Hite Sparkyz

Anti Team
4 (P)Best
6 (P)Free
3 (T)Hwasin
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
December 03 2009 04:54 GMT
#339
First attempt:

T.O.P.

Main Team
2 (Z)Hero
8 (Z)Jaedong (captain)
4 (T)Light
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
6 SK Telecom T1

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh
Oracle comes in, Scvs go down, never a miscommunication.
tredmasta
Profile Blog Joined June 2008
China152 Posts
December 03 2009 04:57 GMT
#340
This looks good to me at the moment...

Soshified

Main Team
2 (T)CuteAngel
1 (T)DarkElf
10 (T)Flash (captain)
8 (Z)Jaedong
5 (P)Stork
2 (Z)Type-B
2 Samsung KHAN

Anti Team
6 (P)Free
3 (Z)Hydra
4 (T)Skyhigh
<3 한승연 김태연!!!
Japakazol
Profile Blog Joined May 2009
United States102 Posts
December 03 2009 04:59 GMT
#341
FUCK ZERG

Main Team
4 (P)Best
1 (Z)Chavi
10 (T)Flash (captain)
2 (P)Jangbi
6 (T)Leta
5 (P)Stork
2 Samsung KHAN

Anti Team
7 (Z)Calm
3 (Z)Hyvaa
3 (Z)Killer
We feel your presence. u gotta skate
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 03 2009 04:59 GMT
#342
lol everyone's picking up action cos of his free win against yellow.
Glaucus
Profile Joined June 2009
479 Posts
December 03 2009 05:07 GMT
#343
On December 03 2009 13:59 lazz wrote:
lol everyone's picking up action cos of his free win against yellow.


Maybe they do because he carved up the minor league, is young, is cheap, is played in PL and is zerg.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
Last Edited: 2009-12-03 10:48:01
December 03 2009 05:07 GMT
#344
http://www.starcraftmecca.net - Founder
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 03 2009 05:10 GMT
#345
On December 03 2009 14:07 Glaucus wrote:
Show nested quote +
On December 03 2009 13:59 lazz wrote:
lol everyone's picking up action cos of his free win against yellow.


Maybe they do because he carved up the minor league, is young, is cheap, is played in PL and is zerg.

Nah. he has a free win vs yellow. easy pick.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 03 2009 05:53 GMT
#346
On December 03 2009 14:07 Glaucus wrote:
Show nested quote +
On December 03 2009 13:59 lazz wrote:
lol everyone's picking up action cos of his free win against yellow.


Maybe they do because he carved up the minor league, is young, is cheap, is played in PL and is zerg.


Action was ranked ahead of Hyuk and Hyvaa in the composite ranking.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=106849
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 03 2009 05:55 GMT
#347
Team Mannister

Main Team
8 (Z)Jaedong
2 (P)Jaehoon
4 (T)Light
9 (T)Sea (captain)
0 (T)Xellos
0 (P)Yoon
7 KT Rolster

Anti Team
3 (Z)Hydra
6 (T)Really
4 (T)Ruby
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 03 2009 06:20 GMT
#348
--- Nuked ---
Nehsb
Profile Joined May 2009
United States380 Posts
December 03 2009 06:31 GMT
#349
Consistent

Main Team
8 (Z)Effort (captain)
3 (Z)Kwanro
4 (T)Light
3 (P)Movie
3 (Z)Savior
4 (T)Skyhigh
5 CJ Entus

Anti Team
6 (P)Free
4 (T)Hiya
3 (Z)Hyuk

I'm probably going to get screwed over by my anti-team. I'm hoping that skyhigh gets out of his tvt slump.
Mekhami
Profile Blog Joined August 2009
90 Posts
Last Edited: 2009-12-03 06:36:34
December 03 2009 06:35 GMT
#350
The Burn

Main Team
7 (T)Fantasy
2 (P)Jaehoon
5 (P)Kal
3 (P)Movie
5 (P)Stork (captain)
3 (Z)Yarnc
5 STX Soul

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Skyhigh


Jaehoon's got an easy win this week at 2 points, a steal. Stork as captain at 5 points may be dangerous.. I want to see him ACE every week but it depends so much on the rest of Khan's shitty lineup. I'm predicting 4 wins for fantasy this week. Movie's got two ez wins, kal has two ez wins, yarnc might win twice and stx has 1 probable win and one maybe win.

Best isn't playing, ez pick on AT... I'm worried about Roro on my AT though, I don't know who else to choose. Skyhigh sucks. Nuff said.
"Mekhami gave good advice." -Pokebunny, 12/1/2009
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
Last Edited: 2009-12-03 06:38:16
December 03 2009 06:37 GMT
#351
My ex-roommate joined TL to participate in this. Being a of good spirit, I'm participating for the first time (seriously) ever! Wish me luck, I'll post mine once he's finalized his team.
bah edit
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
December 03 2009 07:17 GMT
#352
can some1 rate my team,i have doubts against yellow but the rest is ok IMO

Rocket

Main Team
8 (P)Bisu
2 (T)CuteAngel
1 (T)DarkElf
10 (T)Flash (captain)
2 (Z)Type-B
0 (Z)Yellow
7 KT Rolster

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Ruby
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
December 03 2009 07:29 GMT
#353
Current changes: (had to drop Lux from main and Kal from anti after seeing the lineup)

Reserved 4 Ballaz

Main Team
10 (T)Flash (captain)
3 (Z)Great
2 (Z)Hero
4 (T)Hiya
3 (P)Movie
5 (P)Stork
3 eSTRO

Anti Team
3 (Z)Hyvaa
5 (T)Mind
5 (Z)Roro
I aint crying over some daggone danishes
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 03 2009 07:39 GMT
#354
I might be shooting myself in the foot but revised:

ThienAn

Main Team
8 (P)Bisu (captain)
2 (P)Jangbi
3 (P)Movie
4 (T)Ruby
5 (P)Stork
2 (Z)Type-B
6 SK Telecom T1

Anti Team
4 (T)Hiya
5 (Z)Roro
4 (T)Skyhigh
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-12-03 07:41:27
December 03 2009 07:40 GMT
#355
After looking through the lineups, this will be my week 1 team

Surgery Squad

Main Team
8 (Z)Effort (captain)
6 (Z)Luxury
4 (Z)Shine
5 (P)Stork
2 (Z)Type-B
3 (T)UpMagic
2 Samsung KHAN

Anti Team
6 (T)Leta
3 (P)Pure
4 (T)Ruby

Picked players I thought would win this week. EffOrt/Stork/Luxury will be my consistent winners, the rest are players whose value should increase off wins so I can get some good trades from them. Almost picked BeSt but he isn't playing this week
RIP Aaliyah
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 03 2009 07:54 GMT
#356
leta on anti team O_O
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2009-12-03 07:56:12
December 03 2009 07:56 GMT
#357
BONG HITS FOR JESUS

Main Team
1 (T)Baby
3 (P)Movie
4 (Z)Shine
5 (P)Stork
3 (T)UpMagic
7 (P)Violet (captain)
7 KT Rolster

Anti Team
5 (P)Kal
5 (T)Mind
3 (P)Pure

i tried to spread out players across a lot of teams.
good vibes only
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
Last Edited: 2009-12-03 08:23:40
December 03 2009 08:23 GMT
#358
On December 03 2009 00:46 Qikz wrote:
First time trying this, so I've possibly made alot of bad choices, but it is just fun. :D

QIT
[snip]
Anti Team
3 (Z)815
8 (Z)Jaedong
4 (Z)Shine

Your antiteam needs to add to at least 13 only. I suggest replace Jaedong(!) with a 5pointer like RoRo
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 03 2009 08:34 GMT
#359
On December 03 2009 16:54 lazz wrote:
leta on anti team O_O


ill probably switch him if i think hes in any favorable matchups in a given week
RIP Aaliyah
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
December 03 2009 08:44 GMT
#360
A slight update, BUT STILL INCLUDING RUBY!

DUCKROLLED

Main Team
3 (Z)Action
10 (T)Flash (captain)
4 (T)Light
3 (P)Movie
4 (T)Ruby
2 (Z)Type-B
4 WeMade FOX

Anti Team
3 (T)Firebathero
6 (P)Free
4 (Z)Shine
Former SC2 commentator. youtube.com/duckvillelol
Hayarok
Profile Joined December 2008
Israel95 Posts
December 03 2009 09:52 GMT
#361
Hayarok

Main Team
3 (Z)Action
2 (T)Canata
8 (Z)Jaedong (captain)
4 (T)Light
3 (P)Movie
5 (P)Stork
5 STX Soul

Anti Team
4 (P)Best
3 (T)Firebathero
6 (P)Free
kOre
Profile Blog Joined April 2009
Canada3642 Posts
Last Edited: 2009-12-03 10:43:31
December 03 2009 10:40 GMT
#362
kOre

Main Team
8 (Z)Effort (captain) [ 2 Games ]
- EffOrts ZvP is light years ahead of Violet's PvZ.
- EffOrt should beat Canata because of the same reason as above.

4 (T)Light [ 2 Games ]
- Light's TvT is solid enough to take care of FrOzean with ease.
- Light's TvT against Leta could go either way, I just hope he wins.

3 (P)Movie [ 2 Games ]
Although Movie isn't doing so hot against the Zerg recently he should beat both his Zerg opponents this week, even if he does have a little trouble.

5 (P)Stork [ 2 Games ]
- Stork is still rock solid at PvP so herb shouldn't even be a challenge to him.
- Stork has a shaky PvZ but after seeing who he is actually playing (hero) he should be able to win.

2 (Z)Type-B [ 2 Games ]
- JangBi is slumping in all MU's except PvP and type-b isn't a P.
- type-b vs not very good Zerg (Saint), ezpz.

3 (Z)Yarnc [ 2 Games ]
- Yarnc has a positive record against Sea, and Sea isn't indestructible ...
- Yarnc is playing another Terran this week and since Khan is full of fail they stopped sending FBH and out comes TurN?

5 MBCGame Hero [ 2 Games ]
- KT is too expensive for my current player selections and SKT is playing against 2 pretty strong teams, CJ is playing against SKT, so next in line is of course MBC whom I will be switching for KT hopefully after this first week.

Anti Team
3 (P)Anytime [ 1 Game ]
- Anytime vs Really ... does anyone NOT know the outcome of this match?

6 (P)Free [ 1 Game ]
- Hopefully free loses to RorO because the map is SLIGHTLY Zerg favoured and free only has 1 match this week.

4 (T)Skyhigh [ 2 Games ]
- He's going up against Flash the TvT monster. This means auto loss.
- sKyHigH's match against fantasy could go either way, so I HOPE fantasy wins.
http://www.starcraftmecca.net - Founder
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
December 03 2009 10:50 GMT
#363
sooo many change :D

Team D-

Main Team
8 (P)Bisu
8 (Z)Effort
10 (T)Flash (captain)
3 (P)Movie
2 (Z)Saint
0 (Z)Yellow
-1 Air Force ACE

Anti Team
6 (T)Really
3 (Z)Savior
4 (T)Skyhigh
n_n
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 03 2009 10:54 GMT
#364
On December 03 2009 19:40 kOre wrote:
kOre

Main Team
8 (Z)Effort (captain) [ 2 Games ]
- EffOrts ZvP is light years ahead of Violet's PvZ.
- EffOrt should beat Canata because of the same reason as above.

4 (T)Light [ 2 Games ]
- Light's TvT is solid enough to take care of FrOzean with ease.
- Light's TvT against Leta could go either way, I just hope he wins.

3 (P)Movie [ 2 Games ]
Although Movie isn't doing so hot against the Zerg recently he should beat both his Zerg opponents this week, even if he does have a little trouble.

5 (P)Stork [ 2 Games ]
- Stork is still rock solid at PvP so herb shouldn't even be a challenge to him.
- Stork has a shaky PvZ but after seeing who he is actually playing (hero) he should be able to win.

2 (Z)Type-B [ 2 Games ]
- JangBi is slumping in all MU's except PvP and type-b isn't a P.
- type-b vs not very good Zerg (Saint), ezpz.

3 (Z)Yarnc [ 2 Games ]
- Yarnc has a positive record against Sea, and Sea isn't indestructible ...
- Yarnc is playing another Terran this week and since Khan is full of fail they stopped sending FBH and out comes TurN?

5 MBCGame Hero [ 2 Games ]
- KT is too expensive for my current player selections and SKT is playing against 2 pretty strong teams, CJ is playing against SKT, so next in line is of course MBC whom I will be switching for KT hopefully after this first week.

Anti Team
3 (P)Anytime [ 1 Game ]
- Anytime vs Really ... does anyone NOT know the outcome of this match?

6 (P)Free [ 1 Game ]
- Hopefully free loses to RorO because the map is SLIGHTLY Zerg favoured and free only has 1 match this week.

4 (T)Skyhigh [ 2 Games ]
- He's going up against Flash the TvT monster. This means auto loss.
- sKyHigH's match against fantasy could go either way, so I HOPE fantasy wins.


Oh wow, almost same team. I'm going Bisu over Effort tho, and SKT1 over Hero. Jangbi instead of Yarnc, even tho it might seem dumb to have both Jangbi and type-b keke. I'm hoping that Jangbi > Kal to make up for his loss (likely) against type-b.
ur anti team im hoping RorO loses keke. And then I have Hiya.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
Last Edited: 2009-12-03 11:00:37
December 03 2009 10:59 GMT
#365
On December 03 2009 19:54 DarthThienAn wrote:
Show nested quote +
On December 03 2009 19:40 kOre wrote:
kOre

Main Team
8 (Z)Effort (captain) [ 2 Games ]
- EffOrts ZvP is light years ahead of Violet's PvZ.
- EffOrt should beat Canata because of the same reason as above.

4 (T)Light [ 2 Games ]
- Light's TvT is solid enough to take care of FrOzean with ease.
- Light's TvT against Leta could go either way, I just hope he wins.

3 (P)Movie [ 2 Games ]
Although Movie isn't doing so hot against the Zerg recently he should beat both his Zerg opponents this week, even if he does have a little trouble.

5 (P)Stork [ 2 Games ]
- Stork is still rock solid at PvP so herb shouldn't even be a challenge to him.
- Stork has a shaky PvZ but after seeing who he is actually playing (hero) he should be able to win.

2 (Z)Type-B [ 2 Games ]
- JangBi is slumping in all MU's except PvP and type-b isn't a P.
- type-b vs not very good Zerg (Saint), ezpz.

3 (Z)Yarnc [ 2 Games ]
- Yarnc has a positive record against Sea, and Sea isn't indestructible ...
- Yarnc is playing another Terran this week and since Khan is full of fail they stopped sending FBH and out comes TurN?

5 MBCGame Hero [ 2 Games ]
- KT is too expensive for my current player selections and SKT is playing against 2 pretty strong teams, CJ is playing against SKT, so next in line is of course MBC whom I will be switching for KT hopefully after this first week.

Anti Team
3 (P)Anytime [ 1 Game ]
- Anytime vs Really ... does anyone NOT know the outcome of this match?

6 (P)Free [ 1 Game ]
- Hopefully free loses to RorO because the map is SLIGHTLY Zerg favoured and free only has 1 match this week.

4 (T)Skyhigh [ 2 Games ]
- He's going up against Flash the TvT monster. This means auto loss.
- sKyHigH's match against fantasy could go either way, so I HOPE fantasy wins.


Oh wow, almost same team. I'm going Bisu over Effort tho, and SKT1 over Hero. Jangbi instead of Yarnc, even tho it might seem dumb to have both Jangbi and type-b keke. I'm hoping that Jangbi > Kal to make up for his loss (likely) against type-b.
ur anti team im hoping RorO loses keke. And then I have Hiya.

- (P)Bisu isn't as consistent as (Z)EffOrt and lately (Z)EffOrt is tearing it up.
- Like I said, SKT plays OZ and CJ. Both of which are pretty strong teams (despite OZ's record in Round 1).
- (P)JangBi's only decent MU right now is PvP and (P)Kal is pretty good at it too (I had (P)JangBi and SKT as well) but when I switched SKT for MBC I had 1 point left so I upgraded (P)JangBi to Yarnc.
http://www.starcraftmecca.net - Founder
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 03 2009 11:47 GMT
#366
WFBrood

Main Team
10 (T)Flash (captain)
8 (P)Bisu
6 (T)Leta
3 (Z)Yarnc
2 (Z)Hero
2 (Z)Type-B
-1 Air Force ACE

Anti Team
5 (T)Mind
4 (T)Ruby
4 (T)Skyhigh
integral
Profile Blog Joined February 2009
United States3156 Posts
December 03 2009 11:57 GMT
#367
On December 02 2009 12:16 integral wrote:
Show nested quote +
On December 02 2009 11:16 Abydos1 wrote:
The expected point gain for a 1 point player has been increased from ~4.6 to 5.7 to account for the increased scoring.

The trade value formula is detailed in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89231


Thanks.

edit: wait what? increased scoring? did you read what I wrote? Overall points per game will decrease, not increase, because of the -2 for loss and the lack of a point for lineup appearance. Previously the number of points distributed per game was 4, now it is 3. This is decreased scoring on average.

Only ace players will receive more points relative to the previous round.


bump 'cause spam
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 03 2009 12:09 GMT
#368
ok integrals post just confused me.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
Last Edited: 2009-12-03 13:30:23
December 03 2009 13:08 GMT
#369
http://www.starcraftmecca.net - Founder
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
Last Edited: 2009-12-03 13:23:53
December 03 2009 13:23 GMT
#370
does winning streak carry over from round 1? I mean if a player is on a two match win streak and wins his first match in round 2 will he get a point bonus???
You have the power to create your own destiny.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 03 2009 13:24 GMT
#371
I believe it does, cus it's still PL.
http://www.starcraftmecca.net - Founder
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
December 03 2009 13:32 GMT
#372
Cayman

Main Team
8 (Z)Effort (captain)
6 (T)Leta
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
3 Hite Sparkyz

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Skyhigh


my lineup is very similar to the last posts here. i hope leta will do good.
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 03 2009 13:36 GMT
#373
ok so if somehow violet wins against effort then those who are gonna pick violet are gonna laugh their asses off cus he's on a seven match win streak and if he wins against effort then it's no.8 and FailHo is an easy win for him.
too bad there aren't streak break points.then effort would get some extra points.
You have the power to create your own destiny.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 03 2009 13:46 GMT
#374
On December 03 2009 22:23 BloodDrunK wrote:
does winning streak carry over from round 1? I mean if a player is on a two match win streak and wins his first match in round 2 will he get a point bonus???

Never mind, I asked pachi and win streaks don't carry over from Round 1 of FPL.
http://www.starcraftmecca.net - Founder
miseiler
Profile Blog Joined October 2008
United States1389 Posts
December 03 2009 14:26 GMT
#375
Who is Yoon(P) for 0 points?

He doesn't show up in a TLPD search..
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 03 2009 14:30 GMT
#376
(P)yoOn, plays for Khan.
Jaedong! <> Team MVP <> Mouz.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2009-12-03 14:32:39
December 03 2009 14:31 GMT
#377
4 (T)Skyhigh [ 2 Games ]
- He's going up against Flash the TvT monster. This means auto loss.
- sKyHigH's match against fantasy could go either way, so I HOPE fantasy wins.


Isn't Skyhigh going up against Luxury?

Luxury is the favorite to win, nonetheless.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
December 03 2009 14:32 GMT
#378
I got your Imba right here !

Main Team
8 (Z)Effort
0 (T)Favian
8 (Z)Jaedong (captain)
3 (P)Movie
3 (Z)Yarnc
9 (Z)Zero
-1 Air Force ACE

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Ruby


This round i'm playing serious . This is my new team after i saw the line - ups .
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-03 15:07:13
December 03 2009 14:34 GMT
#379
On December 03 2009 21:09 lazz wrote:
ok integrals post just confused me.

+ Show Spoiler [list] +
Flash +9
Zero +6
Sea +5
Effort +4
Violet +6
Really +1
Jaedong -1
Luxury +1
Bisu +2
free +1
calm 0
fantasy -2
Roro -4
Mind -2
Best -2
Ruby -7
hyun -1
kal -6
leta -5
Action +3
light -8
shine +1
stork -1
upmagic -2
han 0
hiya +1
hyuk -7
hyvaa -10
kwanro -8
movie -7
savior -3
815 +1
Anytime -1
Pure -6
typeb 0


These are the top 35 scorers in Fantasy Proleague and their score differences when you compare the new scoring to old. This list includes the best players in the game, and those with the highest winrate. Already, for just the top 35 players, the total score differential is -42. If I were to add up the differences for all the players, the negative score differential would become even more pronounced.

Overall score is decreased with the new scoring, not increased. Significantly.

edit: just did the math. there were 271 games played last round, 26 of those were ace games. There were 528 regular lineup appearances and 52 ace lineup appearances. Team win points and streak points are the same with both scoring methods, so I excluded them for a simpler comparison.

(271 wins * 4) + (271 losses * -2) + (52 ace lineups * 2) = 646 points awarded for last season's games with the new scoring.

(271 wins * 2) + (271 losses * -1) + (528 regular lineup appearances * 1) (52 ace lineups * 2) = 903 points awarded for last season's games with the old scoring.

It doesn't make any sense at all to increase the expected point gain of a 1-pointer when the total scoring from the previous round has decreased 257 points. 280 if you count streak break points, which are no longer included.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2009-12-03 15:03:14
December 03 2009 14:58 GMT
#380
so far...+ Show Spoiler +

drag

Main Team
4 (P)Best
10 (T)Flash (captain)
2 (Z)Hero
3 (P)Movie
5 (P)Stork
0 (Z)Yellow
6 SK Telecom T1

Anti Team
6 (P)Free
3 (Z)Killer
4 (Z)Shine


LOL I JK (saw lineups)

drag

Main Team
10 (T)Flash (captain)
4 (T)Light
3 (P)Movie
5 (P)Stork
3 (Z)Yarnc
0 (Z)Yellow
5 MBCGame Hero

Anti Team
6 (P)Free
3 (Z)Killer
4 (Z)Shine
Writer
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 03 2009 15:03 GMT
#381
I just built my team. It's much harder this time because you can't fill out your team with cheap chumps who get lineup appearances but rarely win. In the previous seasons, it was these 2-3 pointers who scored decently despite mediocre winning percentages. Then again, the new scoring system opens up more interesting anti-team choices. I'm going ballsy/crazy this season by taking some risks. Let's see if that brings me to the top 100.
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-03 15:52:15
December 03 2009 15:43 GMT
#382
If there's any reason for the constant to increase, it's that it was too low in the first place. Average team wins will be 5.5, so the average 1-pointer should be expected to earn 5.5 points over the round -- under the old scoring, anyway.

But now that there's an opportunity for average 1-pointers to lose points, the average 1-pointer should be expected to earn less than 5.5 points. If you further consider that the 1-pointers are 1-pointers because they either play and lose often or they don't play very much, and that the best players don't lose very often at all, the constant makes even less sense. 1 or 2 pointers that play often can expect to end up negative or zeroed out, while 1-pointers that don't play have a chance of ending up 2-pointers just on the basis of their team wins. It doesn't matter that the ones who do play are in the lineup more often because they're better than the other players on their team, they can be expected to do worse in FPL than their teammates who are not playing.

So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses.

On that note, why the hell does jangbi cost 2 points when he ended up negative last season?

Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 03 2009 15:59 GMT
#383
Even the mediocre players win like 40% of their games (except for some major slumps from good players who get to play a lot). IMO its way better to take risks than to go for unknow players in fear of losing points... Winning 2 games of 5 is better than not playing at all xd
Revolutionist fan
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 03 2009 16:06 GMT
#384
2 games of 5 is -2 total, not too good at all ;<

anyways, finally got version 1 of my team done, and yes picking antiteam is impossible, getting a headache here ;p
Jaedong! <> Team MVP <> Mouz.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 03 2009 16:15 GMT
#385
AT is so hard, dammit, who knows how these Fox kids will play
La parole nous a été donnée pour déguiser notre pensée
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 03 2009 16:44 GMT
#386
On December 04 2009 00:43 integral wrote:
So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses.

That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose."

On that note, why the hell does jangbi cost 2 points when he ended up negative last season?

Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right?

Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly.

How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point.

I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups).
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 03 2009 16:46 GMT
#387
On December 04 2009 01:06 pripple wrote:
2 games of 5 is -2 total, not too good at all ;<

anyways, finally got version 1 of my team done, and yes picking antiteam is impossible, getting a headache here ;p


What? Isn't it 4 points per win and 2 wins per lose? 4x2= 8 and 3x(-2)= - 6.

+2 points is better than 0 xd
Revolutionist fan
Fr33t
Profile Joined June 2008
United States1128 Posts
December 03 2009 16:49 GMT
#388
Main Team
8 (P)Bisu (captain)
2 (P)Jangbi
6 (T)Leta
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
4 Woongjin Stars

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Ruby

Honestly had no idea what team to pick...
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 03 2009 17:03 GMT
#389
On December 04 2009 01:46 Salteador Neo wrote:
Show nested quote +
On December 04 2009 01:06 pripple wrote:
2 games of 5 is -2 total, not too good at all ;<

anyways, finally got version 1 of my team done, and yes picking antiteam is impossible, getting a headache here ;p


What? Isn't it 4 points per win and 2 wins per lose? 4x2= 8 and 3x(-2)= - 6.

+2 points is better than 0 xd

haha, you're absolutely right, somehow i counted 5 losses, reading comprehension win!
Jaedong! <> Team MVP <> Mouz.
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
December 03 2009 17:10 GMT
#390
A lot of changes here, but i'm feelings really happy with this

TTOMZ

Main Team
10 (T)Flash (captain)
4 (T)Light
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
3 Hite Sparkyz

Anti Team
4 (T)Hiya
5 (P)Kal
4 (T)Skyhigh
9 pool you say?
Beside_kr
Profile Blog Joined June 2006
Canada902 Posts
Last Edited: 2009-12-03 17:47:31
December 03 2009 17:46 GMT
#391
Choosing my anti-team was a lot harder than last round, BeSt is trash so that's easy but I really think I'll regret putting down Really

Klobb

Main Team
4 (T)Hiya (captain)
8 (Z)Jaedong
2 (P)Jaehoon
4 (T)Light
5 (P)Stork
2 (Z)Type-B
5 MBCGame Hero

Anti Team
4 (P)Best
3 (Z)Hyvaa
6 (T)Really

edit- Hydralisk!
Cuffs, cuffs, you can't break those cuffs
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 03 2009 18:05 GMT
#392
--- Nuked ---
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 03 2009 18:20 GMT
#393
Wow, everyone is going for YarnC or Type-B (or both xD)

Interesting >:D
Revolutionist fan
Zozma
Profile Blog Joined November 2008
United States1626 Posts
December 03 2009 18:39 GMT
#394
Stegosaurus

Main Team
6 (P)Free
1 (Z)Hogil
6 (T)Leta (captain)
0 (P)Reach
9 (T)Sea
5 (P)Stork
3 Hite Sparkyz

Anti Team
4 (P)Best
4 (T)Hiya
5 (Z)Roro


Alright, ready to go.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
December 03 2009 18:42 GMT
#395
On December 04 2009 03:05 stormtemplar wrote:
???? Best is BAD? He beat flash, calm and a bunch of other people recently.

Picking Best makes sense to me because he's not even in the lineup for the first week. I'll just keep an eye on his matches as time goes on.
Spanxxx
Profile Joined February 2009
United States408 Posts
December 03 2009 20:33 GMT
#396
Ima-Trade-A-Lot

Main Team
3 (Z)Great
4 (T)Hiya
8 (Z)Jaedong (captain)
6 (T)Leta
5 (P)Stork
2 (Z)Type-B
2 Samsung KHAN

Anti Team
3 (P)Han
6 (Z)Luxury
4 (T)Ruby
If people arent trying to pull you down, you arent climbing high enough.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 03 2009 20:56 GMT
#397
Hoping Flash carries me to another top 50 finish. :3
Remember Violet.
integral
Profile Blog Joined February 2009
United States3156 Posts
December 03 2009 20:56 GMT
#398
On December 04 2009 01:44 Hot_Bid wrote:
Show nested quote +
On December 04 2009 00:43 integral wrote:
So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses.

That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose."

Show nested quote +
On that note, why the hell does jangbi cost 2 points when he ended up negative last season?

Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right?

Show nested quote +
Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly.

How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point.

I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups).


Originally I really liked the new rules for scoring, particularly since anti-team players could gain you points. The only reason I spoke up in the first place was because the "expected point gain of a 1-pointer" constant should change to appropriately fit the new scoring rules, and the only reason I continue to post is because Abydos1 apparently did not understand that the new scoring changes would lead to an average decrease in scores, not an increase. Obviously this impacts the scoring and trade values of players not just this round, but the next round as well -- set too high of a constant for the number of points distributed and player costs will deflate from round to round.

It's only after thinking about this a long time that I'm starting to dislike the new scoring rules. I'm not some conservative who thinks rules should be a particular way just because that's the way they were done before, nor do I feel like there should be some sort of charity giving points to players who lose. My point is that mathematically, 1-pointers who play will on average do significantly worse than their non-playing counterparts. That's what I mean by a penalty for playing. 1-pointers, if they play, are going to lose. Yes, there is a skill in picking players that are going to do well, but the emphasis right now is not on winning but on win percentage.

Also, I really don't understand why you would change a players' cost relative to the previous round. Player initial costs are really important in determining who goes on what team, and if a player did so poorly as to score negative points the previous round they really shouldn't be seeded at 2 points the next time. It's ridiculous to arbitrarily pick and choose which players' costs to change -- you might as well be using a completely different criterion for assigning player costs, like "skill", and do away with math altogether. There would be an uproar if you arbitrarily assigned a player points or inflated their trade value in the middle of the season, it isn't much different to do that in the offseason.

Obviously FPL is still about picking players and making trades and doing all that better relative to everyone else that is playing FPL. I get that. No matter how the scoring and player costs change, everyone's teams are still scored the same. But for all your talk of skill, it's getting pretty annoying trying to play FPL seriously.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
December 03 2009 20:58 GMT
#399
Attack All Around

Main Team
10 (T)Flash (captain)
2 (T)ForGG
3 (Z)Hyuk
5 (P)Kal
3 (P)Movie
0 (P)Reach
7 KT Rolster

Anti Team
8 (Z)Jaedong
1 (T)Piano
4 (T)Skyhigh

Yes, Jaedong in the anti-team.
Crazy, except that he never plays as an Ace.
HOLY CHECK!
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 03 2009 21:01 GMT
#400
ugh, not really satisfied with this but i think this will be my lineup:

dongdong

Main Team
3 (Z)Action
10 (T)Flash (captain)
4 (T)Hiya
1 (Z)July
6 (T)Leta
3 (P)Movie
3 Hite Sparkyz

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro
Zozma
Profile Blog Joined November 2008
United States1626 Posts
December 03 2009 21:13 GMT
#401
On December 04 2009 05:58 Lonyo wrote:
Attack All Around

Main Team
10 (T)Flash (captain)
2 (T)ForGG
3 (Z)Hyuk
5 (P)Kal
3 (P)Movie
0 (P)Reach
7 KT Rolster

Anti Team
8 (Z)Jaedong
1 (T)Piano
4 (T)Skyhigh

Yes, Jaedong in the anti-team.
Crazy, except that he never plays as an Ace.
Hey, if throwing away 8 points a week is what you like to do, that's fine by me.
Mekhami
Profile Blog Joined August 2009
90 Posts
December 03 2009 21:15 GMT
#402
Not a good week to have jaedong on anti-team.
"Mekhami gave good advice." -Pokebunny, 12/1/2009
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-03 22:09:44
December 03 2009 21:48 GMT
#403
On December 04 2009 05:56 integral wrote:
Show nested quote +
On December 04 2009 01:44 Hot_Bid wrote:
On December 04 2009 00:43 integral wrote:
So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses.

That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose."

On that note, why the hell does jangbi cost 2 points when he ended up negative last season?

Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right?

Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly.

How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point.

I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups).


Originally I really liked the new rules for scoring, particularly since anti-team players could gain you points. The only reason I spoke up in the first place was because the "expected point gain of a 1-pointer" constant should change to appropriately fit the new scoring rules, and the only reason I continue to post is because Abydos1 apparently did not understand that the new scoring changes would lead to an average decrease in scores, not an increase. Obviously this impacts the scoring and trade values of players not just this round, but the next round as well -- set too high of a constant for the number of points distributed and player costs will deflate from round to round.

It's only after thinking about this a long time that I'm starting to dislike the new scoring rules. I'm not some conservative who thinks rules should be a particular way just because that's the way they were done before, nor do I feel like there should be some sort of charity giving points to players who lose. My point is that mathematically, 1-pointers who play will on average do significantly worse than their non-playing counterparts. That's what I mean by a penalty for playing. 1-pointers, if they play, are going to lose. Yes, there is a skill in picking players that are going to do well, but the emphasis right now is not on winning but on win percentage.

So pick 1-pointers that don't play, or don't pick them at all. I don't see how this changes anything, because if you pick players "on average" you're going to end up in the middle of the pack. What the new rules do is rewards owners for choosing / trading for 1 and 2 pointers who will break out, and punishes owners who are wrong about it.

Also, I really don't understand why you would change a players' cost relative to the previous round. Player initial costs are really important in determining who goes on what team, and if a player did so poorly as to score negative points the previous round they really shouldn't be seeded at 2 points the next time. It's ridiculous to arbitrarily pick and choose which players' costs to change -- you might as well be using a completely different criterion for assigning player costs, like "skill", and do away with math altogether.

Reasons:
1. Unpredictability of 1-Round Results
Before, we used a formula that was split (2/3 cost based on most recent round; 1/3 cost based on two rounds ago). Unfortunately this is the start of the season so "last round" was like half a year ago and thus one single round is not predictive of player value going forward, especially with the variance that comes with matchups in SPL.

2. Diversification of Teams
Add to this that while each players cost theoretically should be the same value to your team (ie Jaedong at 8 should be worth the same to your team as Type-B at 2, because Jaedong scores 4x the points), owners almost never diversify picks. Its always the same players being chosen round after round. One goal obviously is to diversify teams -- if everyone has the same team or 80% the same team (JD Flash Bisu etc), then FPL becomes simply about who guesses the right 2-point player. This is not an ideal situation, and thus why we "adjust" players according to the demand of owner choices.

There would be an uproar if you arbitrarily assigned a player points or inflated their trade value in the middle of the season, it isn't much different to do that in the offseason.

We don't set every players value, we only adjust a few of them, for the reasons posted above. For instance, Las Vegas sets betting lines for many sporting events, but does not actually set the line at what they think it will be. They set the line at what they believe people's perceptions are. Jaedong's actual price based solely off PL 09-10 R1 is 6. Last round, almost half the owners in FPL picked Jaedong @ 10. If his value was 6 this round, just about every single serious team would have Jaedong. Add to that Bisu @ 6 (we also adjusted him up), and that essentially makes FPL a 18-point, 4 player team. Do you want 99% of FPL to have Bisu, Jaedong, or Bisu+Jaedong?

The point of this league is to also compete with each other and make PL more interesting. If every single team was the same this would drastically kill the enjoyment value of FPL. Thats why we "adjust" most players. Everyone sees the stats from last time, and diligent owners can figure out pretty easily from last rounds ending Trade Values where the differences are.

Also, since its easy to see which adjustments were made, you can easily just put the adjusted players on your Anti-Team if you believe their values are too high. You are welcome to put Jaedong or Jangbi on your Anti-Team if you feel their prices are not fair.

Obviously FPL is still about picking players and making trades and doing all that better relative to everyone else that is playing FPL. I get that. No matter how the scoring and player costs change, everyone's teams are still scored the same. But for all your talk of skill, it's getting pretty annoying trying to play FPL seriously.

You may think everyone's teams are scored the same so its "fair" but that's not the only consideration we have. It'd be equally annoying to play FPL if 90% of the owners had the same teams. You can only make so many teams with 6+3 slots, especially if there are "easy" picks. This round, there will be greater diversification of choices because of the adjustments we made (less "easy" picks), and thus that increases the skill factor and enjoyment factor of FPL.

Bottom line is, would you rather have Jaedong at 6 or 8? For your team personally maybe he's better at 6, but for FPL overall? Would it really be good if 95% of the teams had Jaedong? Its not like we made him cost 12 -- plenty of people will stick pick him.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 03 2009 21:49 GMT
#404
Movie such popular pick once again, don't trust him guys, even if he only he has to prepare for PvZ~!
La parole nous a été donnée pour déguiser notre pensée
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 03 2009 22:21 GMT
#405
I enjoy this team a lot, but it took a bit of fiddling with to get it right. Mostly, I just really like the anti-team. I don't think Sea is bad, just that 9 points is too high of a price - he's probably more like a 5 or 6 point player. Really is almost certainly a better player, for example- too bad I didn't have room for him on my main. I laughed when I saw that hydra was a 3 point player, but I'll probably swap him out for anytime the second he has a zvz in the lineup.

I have some doubts about the main team, though. Ameba I picked because I feel like he is the only 1 pointer likely to win points if they get played rather than lose them. Light is consistent, been playing really well. Same thing for Stork and Violet. Type-B/Shine are both zergs who have lots of potential, and deserve to be the go to players on both of their teams rather than the backups they currently are.

Gubbinal

Main Team
1 (Z)Ameba
4 (T)Light
4 (Z)Shine
5 (P)Stork
2 (Z)Type-B
7 (P)Violet (captain)
7 KT Rolster

Anti Team
1 (P)Herb
3 (Z)Hydra
9 (T)Sea
Manit0u
Profile Blog Joined August 2004
Poland17254 Posts
December 03 2009 22:37 GMT
#406
Wow. So many people picking BeSt for their AT... He's been quite raping lately.
Time is precious. Waste it wisely.
funnyb
Profile Joined April 2008
Sweden2 Posts
Last Edited: 2009-12-03 22:57:21
December 03 2009 22:42 GMT
#407
spastic bunnys of needless gore

Main Team
3 (Z)Action
8 (Z)Jaedong
5 (Z)Roro (captain)
5 (P)Stork
2 (P)Tempest
3 (T)UpMagic
4 Hwaseung Oz

Anti Team
3 (T)Firebathero
5 (T)Mind
6 (T)Really
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
December 03 2009 22:46 GMT
#408
On December 04 2009 07:37 Manit0u wrote:
Wow. So many people picking BeSt for their AT... He's been quite raping lately.


yeah, but he wont play in the first week.
Snow - future of protoss! :) Nada = baller
Mekhami
Profile Blog Joined August 2009
90 Posts
December 03 2009 22:47 GMT
#409
On December 04 2009 07:37 Manit0u wrote:
Wow. So many people picking BeSt for their AT... He's been quite raping lately.

he's also not playing this week..
"Mekhami gave good advice." -Pokebunny, 12/1/2009
Omegon
Profile Joined March 2009
Sweden54 Posts
Last Edited: 2009-12-05 02:13:36
December 03 2009 23:41 GMT
#410
Maw

Main Team
4 (T)Hiya
8 (Z)Jaedong
5 (T)Mind (captain)
4 (T)Skyhigh
5 (P)Stork
0 (Z)Yellow
4 WeMade FOX

Anti Team
3 (P)Han
6 (T)Really
4 (Z)Shine

Crap, not sure at all if Im gonna go with 'Jaedong & sKyHigh' or 'Sea & Movie'...
Any suggestions? (It's either of the two choices, Im not taking anything else.)
TRUE GRIT BITCH!
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-04 00:11:18
December 03 2009 23:41 GMT
#411
On December 04 2009 06:48 Hot_Bid wrote:
Show nested quote +
On December 04 2009 05:56 integral wrote:
On December 04 2009 01:44 Hot_Bid wrote:
On December 04 2009 00:43 integral wrote:
So instead of having jangbi (-2 points last season under new scoring) or baby (2 points) or horang2 (1 point) on my team, I have sair and sungsun and nbs. I don't know these players, I've never even seem them play, I just know they're less of a risk than someone who plays and loses.

That's a good way to not get negative points but it also basically guarantees you of a middle of the pack finish among thousands of owners. If you want to finish high this season, you will have to pick players you think will win, not just pick players who will "not lose."

On that note, why the hell does jangbi cost 2 points when he ended up negative last season?

Because we adjusted a lot of the costs. Since you think Jangbi costs too much, you're putting him on your anti team right?

Anyway, I don't really like this way of scoring. Starcraft is zero-sum, so if you're not winning you're losing -- but the way I see it, the real accomplishment is just getting to play at this level. Penalizing players for playing games is silly.

How are we penalizing players for playing games? We're simply removing the automatic point for playing. There's no constitutional law stating that every player in fantasy proleague is guaranteed an appearance point.

I disagree -- the real accomplishment is not "simply getting to play." The real accomplishment is winning. And with 4 points to a win and -2 for a loss, players break even if go 1-2 (which probably means they still score, because of ace and team wins). From an owner standpoint, predicting who gets to play is very, very easy. I can predict with about 90% accuracy (as can everyone else) who will be sent by most teams. Especially since I can trade after seeing lineups. But its much harder and more skillful to predict who will win games, especially without the safety blanket of knowing that theres no penalty for just picking players who play a lot (which is easy by just looking at lineups).


Originally I really liked the new rules for scoring, particularly since anti-team players could gain you points. The only reason I spoke up in the first place was because the "expected point gain of a 1-pointer" constant should change to appropriately fit the new scoring rules, and the only reason I continue to post is because Abydos1 apparently did not understand that the new scoring changes would lead to an average decrease in scores, not an increase. Obviously this impacts the scoring and trade values of players not just this round, but the next round as well -- set too high of a constant for the number of points distributed and player costs will deflate from round to round.

It's only after thinking about this a long time that I'm starting to dislike the new scoring rules. I'm not some conservative who thinks rules should be a particular way just because that's the way they were done before, nor do I feel like there should be some sort of charity giving points to players who lose. My point is that mathematically, 1-pointers who play will on average do significantly worse than their non-playing counterparts. That's what I mean by a penalty for playing. 1-pointers, if they play, are going to lose. Yes, there is a skill in picking players that are going to do well, but the emphasis right now is not on winning but on win percentage.

So pick 1-pointers that don't play, or don't pick them at all. I don't see how this changes anything, because if you pick players "on average" you're going to end up in the middle of the pack. What the new rules do is rewards owners for choosing / trading for 1 and 2 pointers who will break out, and punishes owners who are wrong about it.


I'm just pointing out the pattern. Excluding team wins, 1-pointers that play will do worse than 1-pointers that do play. Obviously I'm adjusting my team accordingly, I've already mentioned that. The reason I even have 1-pointers on my team is because this season rewards win % and ace appearances -- not necessarily winning -- so I've gone with what I think are the "most guaranteed" win % players who will show up in the most ace matches. Picking 3 top players leaves me with 8 points left over to distribute between a team and 3 other players. If you see no problem with no-name no-skill players earning more points than players that actually get the opportunity to play, I guess we're just not going to see eye-to-eye on this.

On December 04 2009 06:48 Hot_Bid wrote:
Show nested quote +
Also, I really don't understand why you would change a players' cost relative to the previous round. Player initial costs are really important in determining who goes on what team, and if a player did so poorly as to score negative points the previous round they really shouldn't be seeded at 2 points the next time. It's ridiculous to arbitrarily pick and choose which players' costs to change -- you might as well be using a completely different criterion for assigning player costs, like "skill", and do away with math altogether.

Reasons:
1. Unpredictability of 1-Round Results
Before, we used a formula that was split (2/3 cost based on most recent round; 1/3 cost based on two rounds ago). Unfortunately this is the start of the season so "last round" was like half a year ago and thus one single round is not predictive of player value going forward, especially with the variance that comes with matchups in SPL.

2. Diversification of Teams
Add to this that while each players cost theoretically should be the same value to your team (ie Jaedong at 8 should be worth the same to your team as Type-B at 2, because Jaedong scores 4x the points), owners almost never diversify picks. Its always the same players being chosen round after round. One goal obviously is to diversify teams -- if everyone has the same team or 80% the same team (JD Flash Bisu etc), then FPL becomes simply about who guesses the right 2-point player. This is not an ideal situation, and thus why we "adjust" players according to the demand of owner choices.


Team diversification is mostly limited by the lack of slots for players and the limited number of high-cost players relative to the number of low-cost players. Right now there are 23 players 4 points or higher, and 179 players 3 points or lower, the vast majority of those being 1-pointers. People pick the same players because there aren't that many players. Gotta get to 30 somehow, and you're not gonna get 30 with all 3-pointers. You'd see a lot more diversification if the number of players you could pick were increased (e.g. to 8), but just adjusting the costs of cheaper players won't necessarily impact diversification much.

On December 04 2009 06:48 Hot_Bid wrote:
Show nested quote +
There would be an uproar if you arbitrarily assigned a player points or inflated their trade value in the middle of the season, it isn't much different to do that in the offseason.

We don't set every players value, we only adjust a few of them, for the reasons posted above. For instance, Las Vegas sets betting lines for many sporting events, but does not actually set the line at what they think it will be. They set the line at what they believe people's perceptions are. Jaedong's actual price based solely off PL 09-10 R1 is 6. Last round, almost half the owners in FPL picked Jaedong @ 10. If his value was 6 this round, just about every single serious team would have Jaedong. Add to that Bisu @ 6 (we also adjusted him up), and that essentially makes FPL a 18-point, 4 player team. Do you want 99% of FPL to have Bisu, Jaedong, or Bisu+Jaedong?

The point of this league is to also compete with each other and make PL more interesting. If every single team was the same this would drastically kill the enjoyment value of FPL. Thats why we "adjust" most players. Everyone sees the stats from last time, and diligent owners can figure out pretty easily from last rounds ending Trade Values where the differences are. You are welcome to put Jaedong or Jangbi on your Anti-Team if you feel their values is too high.


Obviously you're exaggerating to make your point about diversification, but I'm not impressed. The highest %-owned players last season were: Jaedong 47%, Iris 43%, Jangbi 34%, Movie 33%, and skyhigh at 28%. If you want to include both/or percentages with only 23 players above 4-points I think that's a little disingenuous... how much can be attributed to player costs and how much to fanboyism or bandwagoning based on recent results? Isolate the variable of player cost and your diversification argument would be a lot stronger.

On December 04 2009 06:48 Hot_Bid wrote:
Show nested quote +
Obviously FPL is still about picking players and making trades and doing all that better relative to everyone else that is playing FPL. I get that. No matter how the scoring and player costs change, everyone's teams are still scored the same. But for all your talk of skill, it's getting pretty annoying trying to play FPL seriously.

You may think everyone's teams are scored the same so its "fair" but that's not the only consideration we have. It'd be equally annoying to play FPL if 90% of the owners had the same teams. You can only make so many teams with 6+3 slots, especially if there are "easy" picks. This round, there will be greater diversification of choices because of the adjustments we made (less "easy" picks), and thus that increases the skill factor and enjoyment factor of FPL.

Bottom line is, would you rather have Jaedong at 6 or 8? For your team personally maybe he's better at 6, but for FPL overall? Would it really be good if 95% of the teams had Jaedong? Its not like we made him cost 12 -- plenty of people will stick pick him.


This part just annoys me, apparently the only issue you have with what I wrote is that I talked about adjusting player costs, because the rest of it you don't address. Would you care to address the issue of the constant used to determine trade values being inaccurate and causing deflation?

As far as I'm concerned my main point hasn't even been addressed: at the end of the round unless something is changed the point distribution will be totally fucked up. Top players with no losses and with ace appearances will be miles ahead of 4 and 5 point 50/50 players that with 10 lineup appearances would come in at 10 points + team wins. All players have to exceed 33% winrate to break even with their teammates who don't play -- which 12 of 25 1-pointers that played did not do, 12 of 26 2-pointers did not do, 9 of 14 3-pointers did not do, 4 of 12 5-pointers did not do, and which 2 of 4 6-pointers did not do. This is a significant change to the scoring that obviously impacts player choices as well -- there are a lot of low win % players that are not going to be earning any points next round. If you're concerned about team diversification you should be concerned about this, because if you're not an idiot you'll take your chances with a high cost high win% player over two lower cost lower win% players. On second thought, this is actually good for diversification; owners who really understand the new scoring will be picking up a lot of players they've never heard of before to fill out the other half of their Jaedong/Effort/Bisu/Flash (pick any two) teams.

A simple "hey you make some good points about the new scoring system" would make me feel a lot more heard. Right now even the most basic thing I pointed out, that overall points will decrease with the new scoring, hasn't even been acknowledged -- despite Abydos1 having already apparently increased the value of the constant instead of decreasing it.

This thread has been really annoying, having to bump my own posts through the spam so someone acknowledges them and whatnot. Just thought I would say that in case it impacted how you perceive my tone right now.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
December 03 2009 23:59 GMT
#412
BoSU

Main Team
8 (P)Bisu
8 (Z)Effort
8 (Z)Jaedong
0 (P)Reach (captain)
0 (T)Xellos
0 (Z)Yellow
6 SK Telecom T1

Anti Team
6 (P)Free
2 (T)Justin
5 (T)Mind
#1 Kwanro Fan
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-04 00:10:45
December 04 2009 00:06 GMT
#413
So this doesn't get reiterated, I understand why you adjust player prices based on demand, I just don't agree. It just seems pretty arbitrary to me given the limited player pool. Plus, many of the adjustments made are due to the increase of the constant used to calculate value and relative decrease of the point costs. Almost everyone is cheaper than they should be with the new constant being too high relative to players' expected point gain. With an accurate constant and purely based on the last round results, flash would be 12 points, zero would be 11, and sea 10.

Also, just for clarification, I didn't mean to make it sound like only 3-pointers will be doing poorly next round because so many did so poorly last round, that would be retarded. What I meant to say was, there are a lot of low win % players that are not going to be earning any points next round. gonna edit this into the other post since it can be misinterpreted.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
December 04 2009 00:14 GMT
#414
Why can't I pick Frozean? He's not in the drop-down menu.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-04 00:45:12
December 04 2009 00:41 GMT
#415
To answer you on the 50-50 10 lineup appearance guy versus the teammate that doesnt play: you realize that you are playing FPL to gain points not avoid losing points right? If a player does not play he may earn the same points as someone who goes 3-6, but its NOT the same thing because someone who doesn't play gives you no opportunity to gain points.

I understand your argument that this might lead to people going for one or two of the 8+ guys and the rest 1-pointers that don't play, but that is not without risk. High Win% people are by no means locks. Jaedong, Bisu, and Leta all did very poorly, dropping ~3 or more points in price. Last round, two very low cost players (Sea and Zero) more than tripled their cost, and several midrange guys (like Luxury, Violet, Free, etc) also had large gains. The skill is NOT in predicting who will get 9 or 10 appearances, that is easy. It's predicting the guys that will go 7-2 over 4-5.

As for diversification, I think we can all agree that Jaedong, Iris, Movie, Jangbi were farrrr to prevalent, even if you factor in that Jaedong was only one of two 10 pointers. The other three cost 2 or less, so if we had no diversification issue, they "should" be picked in somewhat equal amounts with other 1 and 2 pointers.

I'll let Abydos answer the factor question and why the number is higher than 4.6 this time. As for you getting annoyed or frustrated, remember that we are a) trying our best and b) all trying to have fun here. There is no need to get angry about something like this, especially with how we discuss it. I'm not trying to offend you and I don't see where you're getting that, obviously we're reading and considering your posts because I'm taking the time to respond to them.

This is more of an experimental round with new scoring; we're aiming to make Fantasy a skill game but not completely a skill game. There must be a factor of luck for casual owners to enjoy playing. In fact, I'd argue there must be a relatively significant factor of luck.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
orcsmash
Profile Joined April 2009
Canada319 Posts
December 04 2009 00:56 GMT
#416
On December 04 2009 09:14 Blyf wrote:
Why can't I pick Frozean? He's not in the drop-down menu.


CuteAngel
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
December 04 2009 02:12 GMT
#417
Best of All Time

Main Team
8 (P)Bisu (captain)
2 (Z)Hero
2 (P)Jangbi
6 (T)Leta
4 (T)Light
3 (P)Movie
5 STX Soul

Anti Team
3 (Z)Killer
6 (Z)Luxury
4 (T)Ruby
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-04 02:57:44
December 04 2009 02:53 GMT
#418
On December 04 2009 09:41 Hot_Bid wrote:
[...] you realize that you are playing FPL to gain points not avoid losing points right?

As far as I can tell I'm not an idiot and I realize that I'm playing to gain points and not lose them. But when points are zero sum, not-losing-points and gaining points amounts to the same thing. I don't know why you would say something like that except if you are operating on the assumption that I'm an idiot; maybe you're used to being more intelligent than most of the people you talk to, but I don't really appreciate the implication. FPL is ultimately a crapshoot and a silly game that doesn't indicate or mean anything, so no I'm not raging over here, it's just I'm not sure why I'm doing all this math and analysis if it's not addressed with the same level of thought I put into it.

You're correct that cost is not a predictor of results -- players will exceed their cost, but I cannot predict who those will be and those players might be the ones that I have picked just as well as they might be two random 3-pointers. That's why I'm going with the strategy that maximizes win% and likelihood of ace appearance per cost. If you want to play the "you never know" card you have to acknowledge it goes both ways. It's foolish to take a risk that statistically does not reward you unless you are confident that that player will defy the odds. Find me a 1-pointer that's playing this week with above a 33% winrate in their matchup and that isn't playing an A or S-class player and I'll put them on my team.

So consider, if you will, my attempt to build a statistically optimal team with the premises and approach I've laid out in my previous posts. I want to maximize win percentage, win opportunity, and ace match potential. So, I look at not just players' costs but their lifetime win percentage and current ELO across all 3 matchups, and ace match likelihood. This gives me a short list of candidates: Flash, Jaedong, Effort, Bisu. Calm, Sea, Leta, Fantasy, Stork, Zero, and (surprisingly) Violet are 2nd tier candidates. I think Jaedong and Effort will have more appearances and play more ace matches than Bisu will, while not having a significantly worse win rate. But oops -- I can't include Flash because there's no worthwhile team I could select worth 1 point because Oz and Khan's prices were arbitrarily inflated. So now I'm going with Leta and CJ instead of Flash + and another team and it feels like settling for 2nd best for what seems to me like no good reason. Oz would be worth 1 point if costs were accurate. Khan would be -1. Of course I'm going to post about the cost discrepancy.

Lastly, 50% being too high is just, like, your opinion, man. So no we all obviously cannot agree that Jaedong or any of those players were "far too common" the previous round. He won the golden mouse and was generally destroying everything. 50% ownership for a player like jaedong is not a problem to be solved when there are so few comparable players. There's no reason to think everyone would pick a player as long as price accurately reflects the scoring from the previous round. I checked round 3 as well, turns out jaedong had 57% back then. 39% the round after that, and flash was on 51% of teams that round. If you're trying to push percentages lower than what you said was "farrrr to prevalent" in the previous round at 34% for Jangbi and 33% for Movie, you're not going to do it by modifying the costs up one or two points, you're just annoying anal retentive players like me. I'm pretty confident that when the signups are done the number of Jaedong owners will still exceed 33%. If you want to ensure diversification there are other, more effective ways of going about it.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 04 2009 03:19 GMT
#419
On December 04 2009 11:53 integral wrote:
Show nested quote +
On December 04 2009 09:41 Hot_Bid wrote:
[...] you realize that you are playing FPL to gain points not avoid losing points right?

As far as I can tell I'm not an idiot and I realize that I'm playing to gain points and not lose them. But when points are zero sum, not-losing-points and gaining points amounts to the same thing. I don't know why you would say something like that except if you are operating on the assumption that I'm an idiot; maybe you're used to being more intelligent than most of the people you talk to, but I don't really appreciate the implication. FPL is ultimately a crapshoot and a silly game that doesn't indicate or mean anything, so no I'm not raging over here, it's just I'm not sure why I'm doing all this math and analysis if it's not addressed with the same level of thought I put into it.

Its a crapshoot and yet its not. That's what makes fantasy fun. Every fantasy sport -- be it basketball, baseball, football, etc has huge elements of luck but everyone always does ridiculous amounts of analysis about it. I don't know where you think we're not considering things thoroughly, because we've put a tremendous amount of thought and work into the fantasy system. Just because we're not agreeing with your opinion does not mean we're not "addressing fantasy with the same level of thought" as you.

You're correct that cost is not a predictor of results -- players will exceed their cost, but I cannot predict who those will be and those players might be the ones that I have picked just as well as they might be two random 3-pointers.

This is why fantasy is fun. Some people believe that they can predict those who will exceed their cost each round. If you look at results historically, I'm sure some owners have picked several players each round that exceed their cost.

That's why I'm going with the strategy that maximizes win% and likelihood of ace appearance per cost. If you want to play the "you never know" card you have to acknowledge it goes both ways. It's foolish to take a risk that statistically does not reward you unless you are confident that that player will defy the odds. Find me a 1-pointer that's playing this week with above a 33% winrate in their matchup and that isn't playing an A or S-class player and I'll put them on my team.

Exactly this -- sometimes you are confident that a player will defy the odds. And that isn't done by looking at math, its done by watching the games.

So consider, if you will, my attempt to build a statistically optimal team with the premises and approach I've laid out in my previous posts. I want to maximize win percentage, win opportunity, and ace match potential. So, I look at not just players' costs but their lifetime win percentage and current ELO across all 3 matchups, and ace match likelihood. This gives me a short list of candidates: Flash, Jaedong, Effort, Bisu. Calm, Sea, Leta, Fantasy, Stork, Zero, and (surprisingly) Violet are 2nd tier candidates. I think Jaedong and Effort will have more appearances and play more ace matches than Bisu will, while not having a significantly worse win rate. But oops -- I can't include Flash because there's no worthwhile team I could select worth 1 point because Oz and Khan's prices were arbitrarily inflated. So now I'm going with Leta and CJ instead of Flash + and another team and it feels like settling for 2nd best for what seems to me like no good reason. Oz would be worth 1 point if costs were accurate. Khan would be -1. Of course I'm going to post about the cost discrepancy.

They aren't "arbitrarily inflated" because like I stated before, we NEVER solely based price on one previous round. It was always a combination of the last two rounds. Except this time, the "previous round" was R5 which was too long ago. Oz and Khan's value dropped after R1 -- they both performed poorly. Their prices just didn't drop as much as you wanted, because as I said, we don't base everything off one round. Having teams at drastically different prices due to a single round of different performance has not been how we historically handle it.

Lastly, 50% being too high is just, like, your opinion, man. So no we all obviously cannot agree that Jaedong or any of those players were "far too common" the previous round. He won the golden mouse and was generally destroying everything. 50% ownership for a player like jaedong is not a problem to be solved when there are so few comparable players. There's no reason to think everyone would pick a player as long as price accurately reflects the scoring from the previous round. I checked round 3 as well, turns out jaedong had 57% back then. 39% the round after that, and flash was on 51% of teams that round. If you're trying to push percentages lower than what you said was "farrrr to prevalent" in the previous round at 34% for Jangbi and 33% for Movie, you're not going to do it by modifying the costs up one or two points, you're just annoying anal retentive players like me. I'm pretty confident that when the signups are done the number of Jaedong owners will still exceed 33%. If you want to ensure diversification there are other, more effective ways of going about it.

I'm by no means saying that we'll push Jaedong ownership at below 33%. Jaedong's reputation is precisely why we needed to bump his cost up. Jaedong can be doing horribly, cost 10, and still be picked by 50% of teams. If owners are willing to pick him at 10 no matter what, there is NO benefit to having him at 6. None at all. Because that just means an even larger percentage of owners will have him, so why even play fantasy if everyone picks the same team? It becomes even more of a crapshoot. If we adjust prices to a point where people may consider NOT having Jaedong, then we've done our job with the price increase.

You say pushing prices up "only annoys anal retentive owners like you" but this is simply untrue. The fact is, changing player costs definitely impacts % ownership on teams. Modifying a lower cost player's price up will push ownership %s down. Jaedong and Bisu at 6 will put them on the majority of teams, to the point where it will be impossible to be competitive without one or both on your team. Is that what we want? The only way adjusting their prices up would be negative is if the cost is too high so that almost nobody picks them. But as you said, their reputations are so high, they will still get picked even at the higher costs.

Ask yourself, do you think Jaedong is overvalued at 8? Or that Jangbi is overvalued at 2? Are you going to put these players on your Anti-Team at these prices?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 04 2009 03:20 GMT
#420
Also, I'd like to hear your ideas about how to diversify player ownership without changing costs, because Jaedong @ 6 = autopick for just about anyone trying for Top 10.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
integral
Profile Blog Joined February 2009
United States3156 Posts
December 04 2009 04:41 GMT
#421
Just FYI re-reading one of your previous responses to me, if the constant were appropriately adjusted downward from previous rounds it would be about 3.9 (a 14.6% decrease in the constant to reflect the 14.6% decrease in total points, assuming the same number of streak points and ace matches.) Assuming the constant was accurate in the first place (which it wasn't) and rounding up to 4 -- both jaedong and bisu would be worth 8 points under the new scoring system with the adjusted constant. Flash would be worth 14 and a half.

But since it was inaccurate, let's examine the previous constant in light of the previous round's scoring in order to establish a new constant by subtracting 14.6% from an accurate old constant. Under the old scoring, if we started with a definition of 1-pointers as players that will lose all games they appear in, the score of a 1-pointer would be equivalent to the number of team wins per match. Since each match is zero-sum the average team wins for all teams in 11 matches is 5.5. which would've been an accurate minimum starting point since under the old scoring there is no way to drop below your team wins in score. (The average would be very close to, but not exactly 5.5 -- that not all teams have the same number of players skews the average very slightly in favor of those teams who have more players. Last round this skew was only +8 points from the ideal average of 814 or 1%, which would add + .05 to the constant.)

We have one more thing to address in the old scoring, though, and that's the lineup appearance points. 1-pointers who did not play but appeared in the lineup would earn one more point than a 1-pointer who appeared in the lineup and played and (by previous definition) lost. Now, assuming that there weren't a ridiculously high number of 3-0 games last season, which I think is a pretty safe assumption, we can use the results from last season as a baseline for an appearance point model. Last season 528 points for lineup appearances were doled out, though only 490 lineup appearances actually happened. Considering the distribution of lineup appearances for 1-pointers, 103 of 528 lineup appearances were for 1-pointers. Thus (38 * 103/528)/490 will get our % increase for our expected point gain for 1-pointers under the old system relative to our current 5.5 +- .05 constant. That comes out to .015 or 1.51% or ~.08, which, rounded up, brings the constant to a significantly more accurate 5.6.

Adjust 5.6 downward by 14.6% (recall, this is to reflect the overall % point decrease expected with the scoring changes) and we get ~4.8 for our new constant.

Let's see how much various players would cost with the new scoring and the new constant, rounded to the nearest integer:
+ Show Spoiler [list] +

Flash 12
Zero 11
Sea 10
Effort 10
Violet 9
Really 8
Luxury 7
Jaedong 7
Bisu 7
Free 7
Calm 6
Fantasy 6
Roro 5
Ruby 4
Kal 4
Leta 4
etc.


As you can see, even with an accurate constant, the point distribution is heavily skewed toward players with higher win percentages as opposed to 50/50. Under old scoring, 11 win flash scores and costs double to a 6 win ruby. Under new scoring, 11-1 flash scores and costs 3.41 times (12.08 to 3.54) as much as 6-7 ruby, who in turn scores 8 points less than a 4-0 action.

I don't think that's a change for the better. At all. You might disagree. I think it's fine to play it out for a season, I've already made my best guess as to who will have the best win% this round, plus it's kind of late to change the scoring again.

The constant does need to be changed though. I haven't even gone into the effect of an inaccurate constant in this post, hopefully it's just already obvious why having a constant that is too high will significantly deflate player costs and trade values midseason.

I would encourage you to check my math in case I made a mistake or overlooked something, but I'm pretty sure I didn't.
Trang
Profile Joined October 2009
Australia324 Posts
December 04 2009 04:57 GMT
#422
Hi. Sorry if this question has been answered before.

How do the player prices affect the player trade values after the first week? What I mean is: are the trade values determined solely based on the player price + first week performance?

Or are the trade values based on the player's trade values at the end of previous seasons? In light of the posts directly above, it seems it might take into account two previous seasons (or is this just the player price?), in which case how are we to determine what a player's actual trade value is at the start?

I'm asking this question because of this: for example, Sea and Zero are both priced at 9. However at the end of season 5 their trade values are 9.87 and 10.53.
If I had Zero and he performed slightly worse than Sea in week 1:
- if trade values after first week were based solely on price - then I can't trade out Zero to get Sea; or
- if trade values were based on something else, say FPL round 5 trading values - then I might be able to trade depending on the numbers.

Hope it wasn't a silly question with an obvious answer. Thanks!
integral
Profile Blog Joined February 2009
United States3156 Posts
December 04 2009 05:08 GMT
#423
Just because we're not agreeing with your opinion does not mean we're not "addressing fantasy with the same level of thought" as you.


C'mon man, obviously you're not, you didn't even notice that overall scoring was going to be decreased this round when you adjusted the scoring rules. As a result, you guys got the constant wrong too, and now you're adjusting costs upward to deal with the deflation caused by your inaccurate constant. And now you're arguing with me with irrelevant conclusions derived from the inaccurate costs in turn derived from an inaccurate constant and wondering why I'm getting annoyed and don't think you're putting as much thought into this as I am. Okay.

You gotta differentiate between what I'm saying that is my opinion and what I'm saying that is not my opinion. That the statistically best team assuming current players play exactly to their win percentages consists of top players and 1-pointers who do not play is not my opinion. That taking the statistically best approach will make me not-win due to statistical anomalies is unproven, but quite likely. That taking a statistically worse approach will make me not-win is even more likely. What I've been doing is building a model of what scoring looks like based on the new scoring rules, and then applying that model to previous score and game distributions to get a general feel for how this round will play out. When you changed the scoring rules you didn't build this model. And now you keep ignoring or arguing with the model on the basis that it won't win me FPL. That the statistically best model will not win FPL due to the existence of statsitical deviation is a non-sequitur. I can talk in non-sequiturs too: If jaedong gets a game win and an ace match win every game he could score 130 points in a round and end up with a cost of 27. If you didn't buy jaedong you would lose!!1

I don't really want to talk about this anymore, this whole conversation has been somewhat disheartening but I'll wait until Abydos responds before I give up entirely.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-04 06:05:45
December 04 2009 05:29 GMT
#424
could you post a list of all players who's cost you adjusted upwards/downwards ?

you adjusted flash from 14 to 10? is that true? if so im definitely picking him up
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
December 04 2009 05:44 GMT
#425
if a player in my antiteam loses a match, do i get points? or does antiteam only affect my points if they win?
( ・´ー・`)
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 04 2009 06:08 GMT
#426



wow, do a ctrl+f search for flash. he's on just about every team.

if a player in my antiteam loses a match, do i get points? or does antiteam only affect my points if they win?


yes. no
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-04 07:09:50
December 04 2009 06:58 GMT
#427
On December 04 2009 14:29 lazz wrote:
could you post a list of all players who's cost you adjusted upwards/downwards ?

you adjusted flash from 14 to 10? is that true? if so im definitely picking him up


if they had adjusted the constant down 14.6% from the old inaccurate constant flash would've been 14 points, yeah. with an accurate constant flash is worth 12.08 points under the new scoring based solely on the previous round.

edit: you should note that flash's win percentage was ~92% the previous round, ~22% higher than his lifetime average win %. regression to the mean suggests that at some point he will drop to a 70% winrate or below for a while.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
December 04 2009 07:11 GMT
#428
I made my team. GL all!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Vibes
Profile Joined November 2008
Germany144 Posts
December 04 2009 07:25 GMT
#429
I think Frozean is missing?!

He's playing twice but i can't add him to my team? =(
Just another Jaedong fanboy <3
ToeJam
Profile Joined April 2009
United States282 Posts
Last Edited: 2009-12-04 07:28:17
December 04 2009 07:27 GMT
#430
Perhaps Flash is just legitimately ahead of the game now? Skill does progress in this game after all. Clearly you can't keep up a 92% winrate, but there is no reason he has to drop as low as 70%. Just watch a few of his games and you would understand.

Edit: Also, this is progleague and not individual league where the competition is more difficult as you advance leaving you more chance to lose.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 04 2009 07:39 GMT
#431
On December 04 2009 16:25 Vibes wrote:
I think Frozean is missing?!

He's playing twice but i can't add him to my team? =(


Cuteangel on the 2 pointer list.
Remember Violet.
Dyno.
Profile Joined August 2008
United States286 Posts
December 04 2009 07:51 GMT
#432
Wow, we're already up to about the same amount of entrants we had last round, with 20 hours and the last-minute rush still left to go.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 04 2009 07:59 GMT
#433
Would you guys rather have a borderline 2300 ELO players (bisu or jaedong) and an underrated top 25 bargain basement player or two cheap 2200+ players (stork and kal)?
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-04 09:10:07
December 04 2009 09:04 GMT
#434
On December 04 2009 16:59 igotmyown wrote:
Would you guys rather have a borderline 2300 ELO players (bisu or jaedong) and an underrated top 25 bargain basement player or two cheap 2200+ players (stork and kal)?

Pick ace players

stork has competition with jangbi (although jangbi has been sucking) and kal has fierce competition from calm. id go with bisu/jaedong, but remember that both have their costs have been artificially inflated, if bisu/jd perform as badly in r2 as they did in r1 they would only be worth around 6 or 7 points and you wont make any profit
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 04 2009 09:08 GMT
#435
On December 04 2009 15:58 integral wrote:
Show nested quote +
On December 04 2009 14:29 lazz wrote:
could you post a list of all players who's cost you adjusted upwards/downwards ?

you adjusted flash from 14 to 10? is that true? if so im definitely picking him up


if they had adjusted the constant down 14.6% from the old inaccurate constant flash would've been 14 points, yeah. with an accurate constant flash is worth 12.08 points under the new scoring based solely on the previous round.

edit: you should note that flash's win percentage was ~92% the previous round, ~22% higher than his lifetime average win %. regression to the mean suggests that at some point he will drop to a 70% winrate or below for a while.


hehe that's interesting that you're applying regression to pro starcraft. i dont know how much validity it holds.

also remember that flash didnt play many ace matches last round because KT rolled everyone 3-0 or 3-1.
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-12-04 09:23:44
December 04 2009 09:12 GMT
#436
On December 04 2009 16:59 igotmyown wrote:
Would you guys rather have a borderline 2300 ELO players (bisu or jaedong) and an underrated top 25 bargain basement player or two cheap 2200+ players (stork and kal)?


Is "rather" based mathematically or otherwise? If you're going by the math you should do a quick calculation of win rate over a significant sample size of time, bisu's win rate in the 08-09 season was 55-15 or 34-8 excluding winner's league if TLPD is correct. Stork was 33-24 and Kal was 35-24. Kal's win rate isn't dramatically different now, neither is stork's, neither is bisu's, so this seems like a decent way to compare, so let's use it:

Bisu's point differential would be 190. Include ace match appearances (6) and team wins (35) and bisu earned 237 points all year. Not going to do streak points.

Stork's point differential would be 84, Kal's would be 92. Include ace matches (kal 9 stork 6) and team wins (33 for STX and 30 for KHAN) and combined your total is 269 points for both players. Kal probably plays less ace matches now because Calm's a beast and because STX is dumb and sends modesty and hero instead, but whatever.

As long as your dude earns 13.5% of Bisu's points (team wins alone would do it as long as they're not on ACE or KHAN) and win rates are roughly comparable to the previous season, go with bisu and the dude.

edit: or jaedong, he was worth 255 points last year.
integral
Profile Blog Joined February 2009
United States3156 Posts
December 04 2009 09:19 GMT
#437
On December 04 2009 18:04 lazz wrote:
Show nested quote +
On December 04 2009 16:59 igotmyown wrote:
Would you guys rather have a borderline 2300 ELO players (bisu or jaedong) and an underrated top 25 bargain basement player or two cheap 2200+ players (stork and kal)?

Pick ace players

stork has competition with jangbi (although jangbi has been sucking) and kal has fierce competition from calm. id go with bisu/jaedong, but remember that both have their costs have been artificially inflated, if bisu/jd perform as badly in r2 as they did in r1 they would only be worth around 6 or 7 points and you wont make any profit


Kal is worth 3.54 points based on an accurate scale. Stork is worth 4.375. Right now they both cost 5. Take from that what you will.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2009-12-04 10:47:42
December 04 2009 10:43 GMT
#438
Ah nice intelligent reply. The 2 point player is type-b or canata, who performed relatively unimpressively (lack of games?), but statistically I expect them to win at least 50% to high 50%'s of their games.

Shouldn't 34-8 be 116? Stork was 28-16 for 112-32=80. Kal was 28-19 for 74. If those records include ace matches, shouldn't that just inflate the scores by removing loss points?

If they perform the exact same as last season, I'm guessing we'll all perform exactly average, so I'm hypothesizing ELO will be a better predictor than season games and I want to see if it performs above average. I assume that Jaedong will be worth more than 8/9 of Sea or Zero.

Jaedong hasn't been acing, and Bisu's not getting the nod that often, and I'm not comfortable assuming they will always ace. I also personally think that Flash will regress, as hot players tend to, but if I'm going to follow my hypothesis I can't ignore a 2350 ELO.
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
December 04 2009 10:49 GMT
#439
my startup team!
Winner Team

Main Team
8 (Z)Jaedong (captain)
6 (T)Leta
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
3 Hite Sparkyz

Anti Team
3 (Z)815
6 (P)Free
4 (T)Hiya
winterq
Profile Joined April 2009
Lithuania4 Posts
December 04 2009 11:42 GMT
#440

Main Team
7 (Z)Calm
1 (T)Cloud
3 (T)Hwasin
8 (Z)Jaedong (captain)
5 (P)Stork
1 (T)TossGirl
5 STX Soul

Anti Team
8 (P)Bisu
2 (Z)Hoejja
3 (Z)Kwanro

I believe taking TossGirl into it was the biggest mistake ever. lol
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 04 2009 12:00 GMT
#441
I might have spent more time on this team than anyone else.

PDLMBM

Main Team
3 (Z)Action
2 (T)CuteAngel
10 (T)Flash (captain)
3 (Z)Kwanro
3 (P)SangHo
2 (Z)Type-B
7 KT Rolster

Anti Team
5 (T)Mind
4 (T)Ruby
4 (T)Skyhigh
ModeratorGood content always wins.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 04 2009 12:04 GMT
#442
tossgirl isnt a bad idea at all, if you think STX will win a lot this season

i was briefly flirting with picking up some shitty KHAN 0 pointer, hoping that khan would win a few matches, but instead I just picked up Tazza, lol. hoping he'll beat Jaehoon
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
December 04 2009 12:10 GMT
#443
Lets hope this time my team doesn't choke...
French Pansies

Main Team
8 (P)Bisu (captain)
10 (T)Flash
2 (Z)Hero
2 (P)Jangbi
3 (P)Movie
2 (Z)Type-B
3 Hite Sparkyz

Anti Team
6 (P)Free
4 (T)Hiya
4 (T)Skyhigh
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
integral
Profile Blog Joined February 2009
United States3156 Posts
December 04 2009 15:47 GMT
#444
On December 04 2009 19:43 igotmyown wrote:
Ah nice intelligent reply. The 2 point player is type-b or canata, who performed relatively unimpressively (lack of games?), but statistically I expect them to win at least 50% to high 50%'s of their games.

Shouldn't 34-8 be 116? Stork was 28-16 for 112-32=80. Kal was 28-19 for 74. If those records include ace matches, shouldn't that just inflate the scores by removing loss points?

If they perform the exact same as last season, I'm guessing we'll all perform exactly average, so I'm hypothesizing ELO will be a better predictor than season games and I want to see if it performs above average. I assume that Jaedong will be worth more than 8/9 of Sea or Zero.

Jaedong hasn't been acing, and Bisu's not getting the nod that often, and I'm not comfortable assuming they will always ace. I also personally think that Flash will regress, as hot players tend to, but if I'm going to follow my hypothesis I can't ignore a 2350 ELO.


I just used the percentage wins from all of proleague and included winner's league. Without winner's league picking bisu and jaedong is worse than before relative to stork and kal, stork and kal went a combined 12-13 in winner's league. Bisu's win percentage actually dropped in winner's league, though, from 81% to 75%. Jaedong's slightly increased from 66% to 81%. Obviously Jaedong will ace more, on a worse team with no competing ace player, even though Oz played a lot of its rookies last round.
illu
Profile Blog Joined December 2008
Canada2531 Posts
December 04 2009 16:51 GMT
#445
...

Main Team
10 (T)Flash (captain)
0 (P)Reach
5 (P)Stork
7 (P)Violet
0 (Z)Yellow
9 (Z)Zero
-1 Air Force ACE

Anti Team
3 (Z)Great
5 (P)Kal
5 (Z)Roro

I will try with this extremely odd setup for this round.
:]
illu
Profile Blog Joined December 2008
Canada2531 Posts
December 04 2009 16:53 GMT
#446
On December 04 2009 20:42 winterq wrote:

Main Team
7 (Z)Calm
1 (T)Cloud
3 (T)Hwasin
8 (Z)Jaedong (captain)
5 (P)Stork
1 (T)TossGirl
5 STX Soul

Anti Team
8 (P)Bisu
2 (Z)Hoejja
3 (Z)Kwanro

I believe taking TossGirl into it was the biggest mistake ever. lol


You should just take Reach. He is worth 0 points. =)
:]
BWdero
Profile Joined February 2008
Netherlands476 Posts
December 04 2009 18:54 GMT
#447
trying to get last place

Main Team
0 (P)Brave (captain)
0 (T)Favian
0 (Z)Haha
0 (T)Smile
0 (T)Turn
0 (P)Yoon
2 Samsung KHAN

Anti Team
8 (P)Bisu
10 (T)Flash
8 (Z)Jaedong


Lets see how bad I do.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 04 2009 19:02 GMT
#448
On December 04 2009 21:00 motbob wrote:
I might have spent more time on this team than anyone else.

PDLMBM

Main Team
3 (Z)Action
2 (T)CuteAngel
10 (T)Flash (captain)
3 (Z)Kwanro
3 (P)SangHo
2 (Z)Type-B
7 KT Rolster

Anti Team
5 (T)Mind
4 (T)Ruby
4 (T)Skyhigh

I spent a good couple hours on this, looking at MU's, map balances, recent performances, single league appearances (less time for PL), etc lol
http://www.starcraftmecca.net - Founder
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 04 2009 19:28 GMT
#449


Main Team
8 (P)Bisu (captain)
2 (T)Boxer
8 (Z)Effort
1 (Z)GGaemo
2 (P)Jangbi
3 (Z)Savior
6 SK Telecom T1

Anti Team
6 (T)Leta
3 (P)SangHo
4 (T)Skyhigh



thoughts?
University of Kentucky Basketball #1
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 04 2009 19:33 GMT
#450
Here's what I (finally?) came up with for my team:

Final Justice

Main Team
3 (Z)Action
7 (Z)Calm
2 (T)Canata (captain)
7 (T)Fantasy
3 (P)Movie
3 (Z)Yarnc
5 MBCGame Hero

Anti Team
3 (T)Firebathero
6 (T)Really
4 (T)Ruby

I'm not really liking any of the anti-team options at the moment. FBH isn't playing, which is fine. I thought about adding BeSt for the same reason but SKT is likely to actually win a match or two. Really and Ruby are just guessing who's going to lose. With so many 2- and 3- pointers in contrast to previous rounds, there really is no hope of having a "good" anti-team unless you guess right.

My main team is okay. Calm seemed cheapest for his probably worth, fantasy and Movie have good matchups this week. Action ditto, and Canata I'm gambling on a little bit. It may change yet again...
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 04 2009 21:03 GMT
#451
Riceball

Main Team
3 (Z)815
4 (P)Best
8 (Z)Effort (captain)
2 (P)Jaehoon
4 (T)Light
2 (Z)Saint
7 KT Rolster

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh

Happy with most of it. I think effort is a better pick than flash/bisu/jaedong because he will get to ace more often hopefully. A bit nervous about Saint being awful and Roro or Skyhigh dominating, but we shall see
more weight
SkytoM
Profile Blog Joined July 2009
Austria1137 Posts
December 04 2009 21:09 GMT
#452
Reconsidered

Main Team
3 (Z)Action
10 (T)Flash (captain)
6 (T)Leta
3 (P)Movie
2 (Z)Type-B
3 (Z)Yarnc
3 Hite Sparkyz

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Ruby

in the first week, i am gonna be top 10 hopefully =), then i drop off because i don't know how to trade ^^
Bisu... ;-(
sixfour
Profile Blog Joined December 2009
England11061 Posts
December 04 2009 21:36 GMT
#453
hyuk fighting

Main Team
2 (T)Canata
10 (T)Flash (captain)
3 (Z)Hyuk
2 (T)Lomo
2 (P)Stats
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (Z)Kwanro
5 (Z)Roro
7 (P)Violet
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Fr33t
Profile Joined June 2008
United States1128 Posts
December 04 2009 22:23 GMT
#454
The diversity of the picks this season should make things really interesting, I'm lovin it
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
LiminalMadness
Profile Joined November 2009
Germany88 Posts
December 04 2009 22:26 GMT
#455
updated:
Liminal Awesomeness

Main Team
1 (T)Barracks
8 (P)Bisu
10 (T)Flash (captain)
3 (P)Movie
2 (Z)Type-B
3 (T)UpMagic
3 eSTRO

Anti Team
3 (Z)Killer
5 (T)Mind
5 (Z)Roro

didnt change my AT.
Got Type-b and Movie into my MT and Barracks to get the team full and take the kt teamwin points. I'm not sure about eSTRO as a team or HITE yet, but i think my player setup is final for the first week.
Mr Right
Profile Joined August 2009
Sweden67 Posts
December 04 2009 22:53 GMT
#456
On December 05 2009 06:36 sixfour wrote:
hyuk fighting

Main Team
2 (T)Canata
10 (T)Flash (captain)
3 (Z)Hyuk
2 (T)Lomo
2 (P)Stats
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (Z)Kwanro
5 (Z)Roro
7 (P)Violet


your anti-team is 15 points
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 04 2009 22:54 GMT
#457
Best of Each Race

Main Team
10 (T)Flash
8 (Z)Jaedong (captain)
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
0 (Z)Yellow
2 Samsung KHAN

Anti Team
4 (P)Best
3 (P)Han
6 (T)Really
Stork and KHAN fan till 2012 ...
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-12-04 23:34:59
December 04 2009 23:27 GMT
#458
"Need one of each race on main team!"
Just noticed I didn't pick any terrans lol :D. (flash was 10 points :S)
Power Strangers

Main Team
8 (Z)Jaedong (captain)
2 (T)Justin
5 (P)Kal
3 (Z)Savior
5 (P)Stork
3 (Z)Yarnc
4 Hwaseung Oz

Anti Team
7 (T)Fantasy
3 (T)Firebathero
3 (Z)Hydra

On December 05 2009 07:53 Mr Right wrote:
Show nested quote +
On December 05 2009 06:36 sixfour wrote:
+ Show Spoiler +
hyuk fighting

Main Team
2 (T)Canata
10 (T)Flash (captain)
3 (Z)Hyuk
2 (T)Lomo
2 (P)Stats
5 (P)Stork
6 SK Telecom T1

Anti Team
3 (Z)Kwanro
5 (Z)Roro
7 (P)Violet


your anti-team is 15 points

It has to have atleast 13. You have have like 26 with jaedong flash and bisu in it if you want to.
IMBA - International Mountain Bicycling Association.
oneill
Profile Joined August 2004
Philippines278 Posts
December 04 2009 23:37 GMT
#459
Light

Main Team
1 (T)Bogus
8 (Z)Effort
8 (Z)Jaedong (captain)
4 (T)Light
3 (P)Movie
0 (P)Yoon
6 SK Telecom T1

Anti Team
3 (P)Han
4 (T)Hiya
6 (T)Really
atkwai
Profile Joined October 2009
Canada31 Posts
December 05 2009 00:41 GMT
#460
jaedong joins STX

Main Team
7 (Z)Calm (captain)
2 (T)CuteAngel
2 (Z)Hero
8 (Z)Jaedong
1 (Z)July
5 (P)Kal
5 STX Soul

Anti Team
0 (Z)GoRush
4 (T)Ruby
9 (T)Sea
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
December 05 2009 00:46 GMT
#461
Cynan

Main Team
3 (Z)Action
7 (Z)Calm
10 (T)Flash (captain)
3 (P)Movie
2 (Z)Type-B
0 (P)Yoon
5 MBCGame Hero

Anti Team
3 (T)Firebathero
5 (T)Mind
5 (Z)Roro
Jang Yoon Chul hwaiting!
LorDo
Profile Joined December 2008
Sweden485 Posts
December 05 2009 01:12 GMT
#462
Where the fuck is Frozean? I want to get him... :/
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 05 2009 01:13 GMT
#463
On December 05 2009 10:12 LorDo wrote:
Where the fuck is Frozean? I want to get him... :/

He's under the name "CuteAngel".
http://www.starcraftmecca.net - Founder
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
December 05 2009 01:18 GMT
#464
OMG it's hard to pick this time... and the clock's ticking
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-05 01:52:11
December 05 2009 01:21 GMT
#465
final cut

T-Bizzle

Main Team
7 (Z)Calm
8 (Z)Jaedong (captain)
6 (T)Leta
5 (P)Stork
2 (Z)Type-B
3 (Z)Yarnc
-1 Air Force ACE

Anti Team
3 (Z)Killer
3 (Z)Savior
7 (P)Violet
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-12-05 01:56:57
December 05 2009 01:56 GMT
#466
Okay I have a question - First of all: (P)BeSt and (T)HiyA both cost 4 points. Let's say (P)BeSt is on my anti-team this week. Meanwhile, (T)HiyA wins his game against (Z)n.Die_soO but loses against (T)Flash. Would I then be able to trade (P)BeSt for (T)HiyA next week if I wanted to?

Edit: I'm asking because I'm not sure if their trade values would allow me to do so.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 05 2009 01:56 GMT
#467
Kennigit Super All In

Main Team
3 (Z)Action
8 (Z)Effort
10 (T)Flash (captain)
8 (Z)Jaedong
2 (P)Jangbi
0 (Z)Yellow
-1 Air Force ACE

Anti Team
4 (P)Best
3 (T)Firebathero
6 (Z)Luxury
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-12-05 02:04:12
December 05 2009 02:03 GMT
#468
One more question - (T)DarkElf and (T)Bogus both cost 1 point. If (T)DarkElf loses his match this week, will his trade value become lower than (T)Bogus', or will it still be possible to trade him?

EDIT: Kennigit I might go more all-in than you LOL
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 05 2009 02:05 GMT
#469
On December 05 2009 10:56 KP_CollectoR wrote:
Okay I have a question - First of all: (P)BeSt and (T)HiyA both cost 4 points. Let's say (P)BeSt is on my anti-team this week. Meanwhile, (T)HiyA wins his game against (Z)n.Die_soO but loses against (T)Flash. Would I then be able to trade (P)BeSt for (T)HiyA next week if I wanted to?

Edit: I'm asking because I'm not sure if their trade values would allow me to do so.


It'd most likely depend on team wins.
nadafanboy42
Profile Joined August 2009
Netherlands209 Posts
December 05 2009 02:16 GMT
#470
Take 2, let's hope I don't get sunk by my anti-team this time.

WeMade OZ

Main Team
2 (P)BackHo
10 (T)Flash
8 (Z)Jaedong
3 (Z)Killer
1 (T)Nada (captain)
2 (P)PerfectMan
4 WeMade FOX

Anti Team
5 (P)Kal
4 (T)Ruby
4 (T)Skyhigh
NaDa/Jaedong/Liquid-Fanboy
AssiRoyal
Profile Blog Joined May 2009
Germany216 Posts
December 05 2009 02:50 GMT
#471
finally i proudly present:

Team The Hood

Main Team
2 (T)Canata (captain)
10 (T)Flash
3 (Z)Killer
5 (P)Stork
3 (T)UpMagic
3 (Z)Yarnc
4 Woongjin Stars

Anti Team
6 (Z)Luxury
3 (P)SangHo
4 (T)Skyhigh

im so excited this is my second time im making a team! fuck yeah!
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
December 05 2009 03:00 GMT
#472
Hero Squad

Main Team
8 (P)Bisu (captain)
3 (Z)Hyuk
2 (P)Jangbi
6 (T)Leta
3 (P)Movie
2 (P)Pusan
6 SK Telecom T1

Anti Team
4 (P)Best
4 (T)Light
5 (T)Mind
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
December 05 2009 03:03 GMT
#473
トメラレルカ?

Main Team
1 (T)Bogus
10 (T)Flash (captain)
1 (T)Iris
8 (Z)Jaedong
5 (P)Stork
0 (Z)Yellow
5 STX Soul

Anti Team
6 (T)Leta
4 (T)Ruby
3 (P)SangHo

Finalized team?
Everyone needs a nemesis.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2009-12-05 03:17:40
December 05 2009 03:15 GMT
#474
I think this is my real final team. Because damnit, there's only an hour left till the games start.

Fanboy

Main Team
7 (Z)Calm
2 (T)Canata (captain)
6 (P)Free
4 (T)Hiya
4 (T)Light
5 (P)Stork
2 Samsung KHAN

Anti Team
2 (P)Horang2
6 (T)Really
5 (Z)Roro

Here were some of my other ideas:
+ Show Spoiler +
Beta - this team was based on the concept of finding players who overperformed last round compared to their cost this round, paired with a couple aces.

3 (Z)Action
3 (P)Anytime
8 (Z)EffOrt
2 (Z)type-b
3 (T)UpMaGiC
9 (Z)ZerO
2 KHAN

Seeing as it was before lineups, it had to change.

Final Justice - this team was based almost solely on lineups, while trying to avoid bad players - may be the strongest team I came up with.

3 (Z)Action
7 (Z)Calm
2 (T)Canata
7 (T)fantasy
3 (P)Movie
3 (Z)YellOw[ArnC]
5 MBC

The problem: I anticipate trading (Z)YellOw[ArnC] and (P)Movie after this week; if someone else crashed and burned that would have been problematic.

ACE - trying to get the most out of a team using ACE as the team.
8 (Z)Jaedong
5 (T)Mind
8 (Z)EffOrt
3 (Z)Action
4 (P)BeSt
3 (T)UpMaGiC
-1 ACE

(P)BeSt is included because I needed a Protoss, and he will get playing time eventually.

Efficiency - this team, similar to Beta, is based on best performance relative to cost. However, it avoids extra aces for the sake of getting a good team.

3 (Z)Action
2 (Z)type-b
9 (Z)ZerO
3 (P)Anytime
3 (T)UpMaGiC
3 (Z)HyuN
7 KT


The team I have now? I looked at all these, and said, "Screw it, what if I just pick players I like?" Other than having to pick up KHAN, it's surprisingly strong.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
AssiRoyal
Profile Blog Joined May 2009
Germany216 Posts
December 05 2009 03:15 GMT
#475
On December 05 2009 11:50 AssiRoyal wrote:
finally i proudly present:

Team The Hood

Main Team
2 (T)Canata (captain)
10 (T)Flash
3 (Z)Killer
5 (P)Stork
3 (T)UpMagic
3 (Z)Yarnc
4 Woongjin Stars

Anti Team
6 (Z)Luxury
3 (P)SangHo
4 (T)Skyhigh

im so excited this is my second time im making a team! fuck yeah!



had to change it one last time:

Team The Hood

Main Team
3 (Z)Action
1 (T)Bogus
2 (T)Canata (captain)
10 (T)Flash
5 (T)Mind
5 (P)Stork
4 Woongjin Stars

Anti Team
6 (Z)Luxury
3 (P)SangHo
4 (T)Skyhigh
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 05 2009 03:16 GMT
#476
I just hope i finish above the top 1000 this time

Main Team
3 (Z)Action
8 (Z)Effort
0 (P)Reach (captain)
6 (T)Really
4 (Z)Shine
2 (Z)Type-B
7 KT Rolster

Anti Team
3 (T)Firebathero
6 (P)Free
4 (T)Skyhigh
You have the power to create your own destiny.
Gann1
Profile Joined July 2009
United States1575 Posts
December 05 2009 03:21 GMT
#477
feeling really good about this team. Last season was my first time, and I got sunk because of Sea on my antiteam and a really bad strategy for my main team, which was to take a bunch of SKT players and hope that the points for team wins would add up. They didn't.

Gann

Main Team
7 (Z)Calm
6 (T)Leta
4 (T)Light
3 (P)Movie
5 (P)Stork (captain)
2 (Z)Type-B
3 Hite Sparkyz

Anti Team
6 (P)Free
3 (P)Han
4 (T)Ruby
I drop suckas like Plinko
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2009-12-05 03:31:50
December 05 2009 03:30 GMT
#478
Riceball

Main Team
3 (Z)815
8 (P)Bisu (captain)
1 (T)Sair
4 (Z)Shine
5 (P)Stork
2 (Z)Type-B
7 KT Rolster

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh

Changed for the 1000000 time
Just wondering, why are people picking Canata so often when he is up against both Effort and Jaedong in his first two matches? :o
especially as a captain...
edit: nvm, its just the same dude posting his lineup several times
more weight
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 05 2009 03:31 GMT
#479
On December 03 2009 23:34 integral wrote:
These are the top 35 scorers in Fantasy Proleague and their score differences when you compare the new scoring to old. This list includes the best players in the game, and those with the highest winrate. Already, for just the top 35 players, the total score differential is -42. If I were to add up the differences for all the players, the negative score differential would become even more pronounced.

Overall score is decreased with the new scoring, not increased. Significantly.


While overall scoring decreased the top player's scoring has increased, thus to keep them around 10 points and actually buy-able the constant had to be increased. The thing is all the new costs are using the new scoring as a basis so with the overall scoring decrease you're seeing an average decrease in player costs too. The 5.7 constant is purely a scaling factor to put player's in the ~0-10 cost range to fit with the 30 main team/13 anti team spending allocation; the one downside to a higher constant a slight loss in granularity in the low cost players which is very minor.


I'm just pointing out the pattern. Excluding team wins, 1-pointers that play will do worse than 1-pointers that do play. Obviously I'm adjusting my team accordingly, I've already mentioned that. The reason I even have 1-pointers on my team is because this season rewards win % and ace appearances -- not necessarily winning -- so I've gone with what I think are the "most guaranteed" win % players who will show up in the most ace matches. Picking 3 top players leaves me with 8 points left over to distribute between a team and 3 other players. If you see no problem with no-name no-skill players earning more points than players that actually get the opportunity to play, I guess we're just not going to see eye-to-eye on this.


1-pointers that don't play are going to have no variance in scoring however someone that does play could be worth 2 or even 3 points if they win a couple. So its a risk/reward situation there.

On December 04 2009 09:06 integral wrote:
So this doesn't get reiterated, I understand why you adjust player prices based on demand, I just don't agree. It just seems pretty arbitrary to me given the limited player pool. Plus, many of the adjustments made are due to the increase of the constant used to calculate value and relative decrease of the point costs. Almost everyone is cheaper than they should be with the new constant being too high relative to players' expected point gain. With an accurate constant and purely based on the last round results, flash would be 12 points, zero would be 11, and sea 10.

In actuality almost no one is cheaper than what their pure trade value at the end of last round using the new scoring would be. None of the adjustments made were because of the change in the constant; they were mostly made to offset large drops in cost due to poor performances last round which would normally have been accounted for in our usual weighting based on previous rounds (except as hot_bid said last round was a long time ago).

"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
December 05 2009 03:32 GMT
#480
This took FOREVER to figure out, and I considered several different options: Well, here goes nothing...

The Sophomore JinX

Main Team
1 (T)Bogus
8 (Z)Effort
7 (T)Fantasy (captain)
5 (P)Stork
2 (Z)Type-B
0 (Z)Yellow
7 KT Rolster

Anti Team
4 (P)Best
5 (Z)Roro
4 (T)Skyhigh

God help me.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
ZagIs
Profile Joined October 2009
France23 Posts
December 05 2009 03:34 GMT
#481
I think this brand new format will bring big upset. Especially for the anti team. It gonna be fun to trade to. Can not wait to see the final result:

No future for you!

Main Team
3 (T)Hwasin
8 (Z)Jaedong (captain)
6 (T)Leta
4 (Z)Shine
5 (P)Stork
2 (Z)Type-B
2 Samsung KHAN

Anti Team
3 (T)Firebathero
4 (T)Hiya
6 (Z)Luxury
In fantasy proleague it is a question of skill and strategy. Obviously I am missing them ^^
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2009-12-05 04:17:04
December 05 2009 03:34 GMT
#482
Kyuukyuu

Main Team
3 (Z)Action
6 (T)Leta
4 (T)Hiya
3 (P)Movie
3 (Z)Kwanro (captain)
5 (P)Stork
5 MBCGame Hero

Anti Team
4 (P)Best
5 (T)Mind
4 (T)Ruby


I really have no idea about this, took a nap and woke up with half an hour before PL started :<. Gonna try my hand at trading this round and see how fail I am
CorsairHero
Profile Joined December 2008
Canada9491 Posts
December 05 2009 03:35 GMT
#483
storks carriers

Main Team
1 (T)Barracks
10 (T)Flash (captain)
4 (T)Light
3 (P)Movie
5 (P)Stork
2 (Z)Type-B
5 MBCGame Hero

Anti Team
4 (P)Best
5 (T)Mind
4 (T)Ruby
when it comes to a tie... flash will bring me to the top!

picking an anti team was way too stressful for me, more stressful than picking my main team
© Current year.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 05 2009 03:47 GMT
#484
Riceball
Main Team

3 (Z)815
My zvz sniper has an easy game set up against ggaemo. Also being on KTR will bring in the team point wins.

8 (P)Bisu (captain)
The revolutionist is a big favorite for his next two games, and is also on a very strong team, SKT.

1 (T)Sair
The most talented 1 point player that belonged to a good team (KTR) that I could find.

4 (Z)Shine
Is the favorite for his next game. Shine is my sleeper pick. I'm calling this to be his breakout season. If he starts under performing, he will probably be the first to be traded.

5 (P)Stork
Stork needs to step up big time. He is probably my biggest gamble, but he has a relatively easy first game lined up against herb (0-3 pvp all time).

2 (Z)Type-B
My second breakout season prediction. I think type-b is one of the most underrated players in the current scene. He also has the good fortune of playing the 9 game pvz losing streak jangbi.

7 KT Rolster
A key part of the team, I expect KTR to continue their domination and rack in the points.

Anti Team
5 (Z)Roro
4 (T)Ruby
4 (T)Skyhigh

The AT is largely guess work. Picking these three was by far the hardest part. Ruby is on ACE, so there is no way he can improve dramatically. I'm just praying to the fantasy gods on the other two.
more weight
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 05 2009 03:48 GMT
#485
Incidentally - although it's way too late to do anything about this now and everyone's doing the same thing so it doesn't matter - there's one issue that's been really bugging me.

The 30 point team is split 7 ways, or roughly an average of 4.29 per player. The anti-team's 13 goes 3 ways, or 4.33 per player. Slightly more, although of course it can't really be improved on. The thing is, a) team scoring has been reduced and b) there are almost no 4-6 pointers relative to previous rounds, and those there are are good players. This is sort of useful for making the main team as you can fill in with more decent players and still keep a good team or 2nd ace.

However, anti-teams have suddenly become a huge game of roulette. Before, you could find "low end" 4- or 5-pointers to fill out an anti-team; now it's a matter of trying to guess who will hurt you least. It's to the point where it might be better to take a probably over-priced player like Zero or Sea and fill in your other two spots with 2-pointers or bad 3-pointers, but I personally can't resist the lure of trying to avoid damage completely. Not that I'm very good at it.

I assume this will eventually correct itself - I don't have the time integral does to actually look at all the formulas - but this round it's been kind of a headache.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 95
ProTech87
StarCraft: Brood War
Nal_rA 5998
ToSsGirL 518
BeSt 394
Larva 220
Backho 69
JulyZerg 67
ggaemo 40
NotJumperer 18
ajuk12(nOOB) 10
Britney 0
Dota 2
XaKoH 704
XcaliburYe220
Fuzer 177
Counter-Strike
Stewie2K1126
Other Games
summit1g7510
ceh9630
SortOf60
Organizations
Other Games
BasetradeTV38
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt972
Upcoming Events
Esports World Cup
2h 23m
Serral vs Cure
Solar vs Classic
OSC
5h 23m
CranKy Ducklings
1d 1h
BSL20 Non-Korean Champi…
1d 5h
CSO Cup
1d 7h
BSL20 Non-Korean Champi…
1d 9h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.