Main Team
3
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7
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10
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3
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2
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0
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5 MBCGame Hero
Anti Team
3
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5
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5
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Forum Index > BW General |
CynanMachae
Canada1459 Posts
Main Team 3 ![]() 7 ![]() 10 ![]() 3 ![]() 2 ![]() 0 ![]() 5 MBCGame Hero Anti Team 3 ![]() 5 ![]() 5 ![]() | ||
LorDo
Sweden485 Posts
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kOre
Canada3642 Posts
On December 05 2009 10:12 LorDo wrote: Where the fuck is Frozean? I want to get him... :/ He's under the name "CuteAngel". | ||
KP_CollectoR
United States744 Posts
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lazz
Australia3119 Posts
T-Bizzle Main Team 7 ![]() 8 ![]() 6 ![]() 5 ![]() 2 ![]() 3 ![]() -1 Air Force ACE Anti Team 3 ![]() 3 ![]() 7 ![]() | ||
KP_CollectoR
United States744 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Edit: I'm asking because I'm not sure if their trade values would allow me to do so. | ||
Kennigit
![]()
Canada19447 Posts
Main Team 3 ![]() 8 ![]() 10 ![]() 8 ![]() 2 ![]() 0 ![]() -1 Air Force ACE Anti Team 4 ![]() 3 ![]() 6 ![]() | ||
KP_CollectoR
United States744 Posts
![]() ![]() ![]() ![]() EDIT: Kennigit I might go more all-in than you LOL | ||
lazz
Australia3119 Posts
On December 05 2009 10:56 KP_CollectoR wrote: Okay I have a question - First of all: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Edit: I'm asking because I'm not sure if their trade values would allow me to do so. It'd most likely depend on team wins. | ||
nadafanboy42
Netherlands209 Posts
WeMade OZ Main Team 2 ![]() 10 ![]() 8 ![]() 3 ![]() 1 ![]() 2 ![]() 4 WeMade FOX Anti Team 5 ![]() 4 ![]() 4 ![]() | ||
AssiRoyal
Germany215 Posts
Team The Hood Main Team 2 ![]() 10 ![]() 3 ![]() 5 ![]() 3 ![]() 3 ![]() 4 Woongjin Stars Anti Team 6 ![]() 3 ![]() 4 ![]() im so excited this is my second time im making a team! fuck yeah! | ||
annYeong(o11)
Canada784 Posts
Main Team 8 ![]() 3 ![]() 2 ![]() 6 ![]() 3 ![]() 2 ![]() 6 SK Telecom T1 Anti Team 4 ![]() 4 ![]() 5 ![]() | ||
lynx.oblige
Sierra Leone2268 Posts
Main Team 1 ![]() 10 ![]() 1 ![]() 8 ![]() 5 ![]() 0 ![]() 5 STX Soul Anti Team 6 ![]() 4 ![]() 3 ![]() Finalized team? | ||
Musoeun
United States4324 Posts
Fanboy Main Team 7 ![]() 2 ![]() 6 ![]() 4 ![]() 4 ![]() 5 ![]() 2 Samsung KHAN Anti Team 2 ![]() 6 ![]() 5 ![]() Here were some of my other ideas: + Show Spoiler + Beta - this team was based on the concept of finding players who overperformed last round compared to their cost this round, paired with a couple aces. 3 ![]() 3 ![]() 8 ![]() 2 ![]() 3 ![]() 9 ![]() 2 KHAN Seeing as it was before lineups, it had to change. Final Justice - this team was based almost solely on lineups, while trying to avoid bad players - may be the strongest team I came up with. 3 ![]() 7 ![]() 2 ![]() 7 ![]() 3 ![]() 3 ![]() 5 MBC The problem: I anticipate trading ![]() ![]() ACE - trying to get the most out of a team using ACE as the team. 8 ![]() 5 ![]() 8 ![]() 3 ![]() 4 ![]() 3 ![]() -1 ACE ![]() Efficiency - this team, similar to Beta, is based on best performance relative to cost. However, it avoids extra aces for the sake of getting a good team. 3 ![]() 2 ![]() 9 ![]() 3 ![]() 3 ![]() 3 ![]() 7 KT The team I have now? I looked at all these, and said, "Screw it, what if I just pick players I like?" Other than having to pick up KHAN, it's surprisingly strong. | ||
AssiRoyal
Germany215 Posts
On December 05 2009 11:50 AssiRoyal wrote: finally i proudly present: Team The Hood Main Team 2 ![]() 10 ![]() 3 ![]() 5 ![]() 3 ![]() 3 ![]() 4 Woongjin Stars Anti Team 6 ![]() 3 ![]() 4 ![]() im so excited this is my second time im making a team! fuck yeah! had to change it one last time: Team The Hood Main Team 3 ![]() 1 ![]() 2 ![]() 10 ![]() 5 ![]() 5 ![]() 4 Woongjin Stars Anti Team 6 ![]() 3 ![]() 4 ![]() | ||
BloodDrunK
Bangladesh2767 Posts
Main Team 3 ![]() 8 ![]() 0 ![]() 6 ![]() 4 ![]() 2 ![]() 7 KT Rolster Anti Team 3 ![]() 6 ![]() 4 ![]() | ||
Gann1
United States1575 Posts
![]() Gann Main Team 7 ![]() 6 ![]() 4 ![]() 3 ![]() 5 ![]() 2 ![]() 3 Hite Sparkyz Anti Team 6 ![]() 3 ![]() 4 ![]() | ||
alphafuzard
United States1610 Posts
Main Team 3 ![]() 8 ![]() 1 ![]() 4 ![]() 5 ![]() 2 ![]() 7 KT Rolster Anti Team 5 ![]() 4 ![]() 4 ![]() Changed for the 1000000 time Just wondering, why are people picking Canata so often when he is up against both Effort and Jaedong in his first two matches? :o especially as a captain... edit: nvm, its just the same dude posting his lineup several times | ||
Abydos1
United States832 Posts
On December 03 2009 23:34 integral wrote: These are the top 35 scorers in Fantasy Proleague and their score differences when you compare the new scoring to old. This list includes the best players in the game, and those with the highest winrate. Already, for just the top 35 players, the total score differential is -42. If I were to add up the differences for all the players, the negative score differential would become even more pronounced. Overall score is decreased with the new scoring, not increased. Significantly. While overall scoring decreased the top player's scoring has increased, thus to keep them around 10 points and actually buy-able the constant had to be increased. The thing is all the new costs are using the new scoring as a basis so with the overall scoring decrease you're seeing an average decrease in player costs too. The 5.7 constant is purely a scaling factor to put player's in the ~0-10 cost range to fit with the 30 main team/13 anti team spending allocation; the one downside to a higher constant a slight loss in granularity in the low cost players which is very minor. I'm just pointing out the pattern. Excluding team wins, 1-pointers that play will do worse than 1-pointers that do play. Obviously I'm adjusting my team accordingly, I've already mentioned that. The reason I even have 1-pointers on my team is because this season rewards win % and ace appearances -- not necessarily winning -- so I've gone with what I think are the "most guaranteed" win % players who will show up in the most ace matches. Picking 3 top players leaves me with 8 points left over to distribute between a team and 3 other players. If you see no problem with no-name no-skill players earning more points than players that actually get the opportunity to play, I guess we're just not going to see eye-to-eye on this. 1-pointers that don't play are going to have no variance in scoring however someone that does play could be worth 2 or even 3 points if they win a couple. So its a risk/reward situation there. On December 04 2009 09:06 integral wrote: So this doesn't get reiterated, I understand why you adjust player prices based on demand, I just don't agree. It just seems pretty arbitrary to me given the limited player pool. Plus, many of the adjustments made are due to the increase of the constant used to calculate value and relative decrease of the point costs. Almost everyone is cheaper than they should be with the new constant being too high relative to players' expected point gain. With an accurate constant and purely based on the last round results, flash would be 12 points, zero would be 11, and sea 10. In actuality almost no one is cheaper than what their pure trade value at the end of last round using the new scoring would be. None of the adjustments made were because of the change in the constant; they were mostly made to offset large drops in cost due to poor performances last round which would normally have been accounted for in our usual weighting based on previous rounds (except as hot_bid said last round was a long time ago). | ||
KP_CollectoR
United States744 Posts
The Sophomore JinX Main Team 1 ![]() 8 ![]() 7 ![]() 5 ![]() 2 ![]() 0 ![]() 7 KT Rolster Anti Team 4 ![]() 5 ![]() 4 ![]() God help me. | ||
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