No future for you!
Main Team
3
8
6
4
5
2
2 Samsung KHAN
Anti Team
3
4
6
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ZagIs
France23 Posts
No future for you! Main Team 3 8 6 4 5 2 2 Samsung KHAN Anti Team 3 4 6 | ||
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Kyuukyuu
Canada6263 Posts
Main Team 3 6 4 3 3 5 5 MBCGame Hero Anti Team 4 5 4 I really have no idea about this, took a nap and woke up with half an hour before PL started :<. Gonna try my hand at trading this round and see how fail I am ![]() | ||
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CorsairHero
Canada9491 Posts
Main Team 1 10 4 3 5 2 5 MBCGame Hero Anti Team 4 5 4 when it comes to a tie... flash will bring me to the top! picking an anti team was way too stressful for me, more stressful than picking my main team | ||
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alphafuzard
United States1610 Posts
Main Team 3 My zvz sniper has an easy game set up against ggaemo. Also being on KTR will bring in the team point wins. 8 The revolutionist is a big favorite for his next two games, and is also on a very strong team, SKT. 1 The most talented 1 point player that belonged to a good team (KTR) that I could find. 4 Is the favorite for his next game. Shine is my sleeper pick. I'm calling this to be his breakout season. If he starts under performing, he will probably be the first to be traded. 5 Stork needs to step up big time. He is probably my biggest gamble, but he has a relatively easy first game lined up against herb (0-3 pvp all time). 2 My second breakout season prediction. I think type-b is one of the most underrated players in the current scene. He also has the good fortune of playing the 9 game pvz losing streak jangbi. 7 KT Rolster A key part of the team, I expect KTR to continue their domination and rack in the points. Anti Team 5 4 4 The AT is largely guess work. Picking these three was by far the hardest part. Ruby is on ACE, so there is no way he can improve dramatically. I'm just praying to the fantasy gods on the other two. | ||
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Musoeun
United States4324 Posts
The 30 point team is split 7 ways, or roughly an average of 4.29 per player. The anti-team's 13 goes 3 ways, or 4.33 per player. Slightly more, although of course it can't really be improved on. The thing is, a) team scoring has been reduced and b) there are almost no 4-6 pointers relative to previous rounds, and those there are are good players. This is sort of useful for making the main team as you can fill in with more decent players and still keep a good team or 2nd ace. However, anti-teams have suddenly become a huge game of roulette. Before, you could find "low end" 4- or 5-pointers to fill out an anti-team; now it's a matter of trying to guess who will hurt you least. It's to the point where it might be better to take a probably over-priced player like Zero or Sea and fill in your other two spots with 2-pointers or bad 3-pointers, but I personally can't resist the lure of trying to avoid damage completely. Not that I'm very good at it. I assume this will eventually correct itself - I don't have the time integral does to actually look at all the formulas - but this round it's been kind of a headache. | ||
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