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[Fantasy] PL 09-10 R2 Signups - Page 2

Forum Index > BW General
Post a Reply
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okum
Profile Blog Joined February 2009
France5779 Posts
November 30 2009 20:53 GMT
#21
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.
Flash fan before it was cool | Coiner of "jangbang"
orcsmash
Profile Joined April 2009
Canada319 Posts
November 30 2009 20:55 GMT
#22
Interesting, certainly makes the anti-team choice a lot harder.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
Last Edited: 2009-11-30 20:56:14
November 30 2009 20:55 GMT
#23
On December 01 2009 05:53 okum wrote:
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.

We considered this and might add it for a future round, I think there are enough changes in scoring currently between R1 and R2.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
okum
Profile Blog Joined February 2009
France5779 Posts
November 30 2009 20:58 GMT
#24
On December 01 2009 05:55 Hot_Bid wrote:
Show nested quote +
On December 01 2009 05:53 okum wrote:
It would be interesting if, instead of a maximum cost for the main team and a minimum cost for the anti team, you had a single balance (with the cost for the anti team being subtracted). Then you could gamble by picking more highly priced players for the anti team in order to allow more expensive players also on your main team... with the obvious risk that your anti team might lose a lot of points for you.

We considered this and might add it for a future round, I think there are enough changes in scoring currently between R1 and R2.

Cool, good to know. It would be fun just for the variation. I like the present changes, btw.
Flash fan before it was cool | Coiner of "jangbang"
kOre
Profile Blog Joined April 2009
Canada3642 Posts
November 30 2009 21:06 GMT
#25
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?
http://www.starcraftmecca.net - Founder
LiminalMadness
Profile Joined November 2009
Germany88 Posts
November 30 2009 21:09 GMT
#26
i have no idea who is any good but im gonna be in!

how long does r2 last?
orcsmash
Profile Joined April 2009
Canada319 Posts
November 30 2009 21:15 GMT
#27
On December 01 2009 06:06 kOre wrote:
Game Win (Ace included): 4 Points
Game Loss (Ace included): -2 Points

So for this would the following be true?

(P)Bisu < Map > (Z)sAviOr
(T)NaDa < Map > (T)BoxeR
(T)Canata < Map > (T)fantasy
(Z)Jaedong < Map > (T)fantasy
(P)Bisu < Map > (Z)sAviOr

So (P)Bisu would get 4 points for game 1 win, 2 points for ace appearance, 4 points for game 5 win, and 1 point for team win?

On the other side, (Z)sAviOr would get -2 points for game 1 loss, 2 points for ace appearance, and -2 points for game 5 loss?



Seems right for me. Except for savior being sent for ace, I mean cmon..

grobo
Profile Blog Joined February 2007
Japan6199 Posts
November 30 2009 21:16 GMT
#28
I love fantasy proleague, my goal this time is not to be one of the bottom 20 =/
We make signature, then defense it.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
November 30 2009 21:18 GMT
#29
Can't wait! (And R1 isn't even done yet XD)
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
November 30 2009 21:20 GMT
#30
i really like the changes
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
November 30 2009 21:21 GMT
#31
Me like!
Can't wait, this will be more exciting with this new scoring system.
La parole nous a été donnée pour déguiser notre pensée
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
November 30 2009 21:28 GMT
#32
Just curious, I know the original trade tax was implemented because people would trade purely for lineup appearance and the tax was meant to negate that, so why is it still there? Extra... incentive to trade well and not make random decision o.o?

Anyway sounds good, picking the sKyHigh of R2 for anti will be major points
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
November 30 2009 21:36 GMT
#33
Very interesting, thanks for this hot_bid.
Sullifam
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2009-11-30 21:48:35
November 30 2009 21:44 GMT
#34
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
November 30 2009 21:48 GMT
#35
I disagree with the less emphasis on teams, but meh.

The removal of the lineup appearance point seems very significant :O
TranslatorBaa!
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 30 2009 21:59 GMT
#36
something just came to my mind, let's say JD & Bisu both cost 10 points at start, both play 2 games in the opening week, JD going 2-0 and Bisu going 0-2, with the new scoring system the points difference is gonna be enormous= 8 | -4 (not counting teampoints here)..

so now if you pick a player who has a bad start you're gonna be even more stuck with him, making comebacks even harder? as that -4 for Bisu is gonna lower his tradevalue shitloads?
Jaedong! <> Team MVP <> Mouz.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
Last Edited: 2009-11-30 22:13:12
November 30 2009 22:10 GMT
#37
The only thing that isn't great imo is when player A loses his match and player B wins his then player A tops player B in the ace, player A only scores 1 more point A = 5 and B = 4. The 1 point difference is the team victory.

To me the ace match victory should be worth 5 points since it is arguably tougher to win the ace match since it often between the two top players for their respective teams. Also, the ace match is more important than the other ones.
Edit: also what pripple is saying has me worried as well since a lot of the fun is trading and improving
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
November 30 2009 22:15 GMT
#38
Oh wow, new scoring system is very interesting.
brood war for life, brood war forever
TheFallofTroy
Profile Joined May 2009
Canada780 Posts
November 30 2009 22:15 GMT
#39
I really like the scoring changes for Round 2. I think it makes fantasy proleague focus more on skill and risk taking while removing some of the luck.
^_^V
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
November 30 2009 22:39 GMT
#40
On December 01 2009 06:44 emucxg wrote:
3-0 Victory: 6 Points
3-1 Victory: 4 Points
3-2 Victory: 2 Points
2-3 Defeat: 0 Point
1-3 Defeat: -1 Points
0-3 Defeat: -2 Points

we should give more points to team wins imo

Teams this round are designed so that they are going to roughly equal a player of a similar cost.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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