konadora's autumn map pack - Page 3
Forum Index > BW General |
konadora
Singapore66063 Posts
| ||
unknown.sam
Philippines2701 Posts
thanks! | ||
konadora
Singapore66063 Posts
On September 25 2009 12:12 Mystlord wrote: Chaos is just too unnatural. I don't think you can evaluate the map without actual games being played on it. I'm feeling a very Protoss vibe though. I have conflicted feelings about Orbis. It feels very pro-Terran because of all the open paths. Sheer Cold feels fairly Zerg favored. The map itself is like a Blue Storm where it's a lot easier to sneak a group of defilers and lings around to snipe expos and stuff. Ad Verecundiam = Neo Arkanoid on the Twilight tileset with the weirdest middle I've ever seen with +2 expansions. Nuff said. Peace is heavily imbalanced. The thing behind the mineral line is novel, but no turrets = dead SCVs or dead Probes. Either way, that and the high ground can be abused so much. Agnidev is a very standard looking map. No comment. Chaos - I played some games on iccup with my friends and I have to say it's really fast-paced. One minute you're defending from the temple side, next minute there's a drop or a huge attack from the mineral wall side, and while that happens you send vultures via the temple side and mid route to kill probes and stuff. Still not sure about balance though. Terran seemed to fare pretty okay. Orbis - Only got to play 1 TvP and 1 ZvP, mass dropships won the game (after defending against an obvious fast reaver build) for TvP. As for the ZvP, I went sunken rush (yes it's possible LOL) and won by containing the Protoss. Sheer Cold - I think resources kind of run out way too fast, even as a Zerg I found myself running out of minerals very often, while having like 2k gas. Maybe I will add some more mineral patches in the future. Ad Verecundiam - Played only 1 game, a PvZvZvP FFA. Went corsair/carrier/HTs and won :o (doesn't say anything about 1v1 balance though) Peace - An okay map, the cliffs and area behind mineral didn't get used much. I think mains are a bit too small though. Agnidev - Crazy map for Zergs in ZvP (multiple routes kills off Protosses very fast late game), strong map for Terran to mech on. Not sure about TvP, haven't played it yet. | ||
CharlieMurphy
United States22895 Posts
| ||
konadora
Singapore66063 Posts
On September 25 2009 21:03 CharlieMurphy wrote: good concepts but some of the execution and the lack of detail/design is kinda detrimental to your work. you mean like nice logos (outsider, python, medusa kind) or needs moar doodad? | ||
konadora
Singapore66063 Posts
| ||
Grobyc
Canada18410 Posts
But regardless, a lot of them look really cool. | ||
konadora
Singapore66063 Posts
| ||
Papvin
Denmark610 Posts
| ||
PH
United States6173 Posts
| ||
Triple7
United States656 Posts
do you play Terran by any chance? I feel Zerg love flowing from all those maps <3 moar please I'm feeling a very Protoss vibe though. QED: Balanced maps. | ||
DeSu
Australia91 Posts
| ||
tossinYoSalad
United States215 Posts
| ||
konadora
Singapore66063 Posts
On October 10 2009 17:15 tossinYoSalad wrote: Yeah, uhh agnidev is very imba zvp. zerg gets an extra in-main gas but toss doesn't... not to mention the 858745345 routes to bases lol. maps still look great, just err.. balance that last one a bit. ??? Are you looking at wrong map? lol | ||
Glioburd
France1911 Posts
| ||
genryou
Malaysia390 Posts
| ||
nttea
Sweden4353 Posts
| ||
konadora
Singapore66063 Posts
Agnidev 1.4 Changes: - Made 3rd gas 8 minerals instead of 7 - Fixed depot/rax placement tiles at entrance - Made entire center unbuildable - Some aesthetic changes Download link: - Melee - Obs Edit: The 4 starting locations at center of map is for obs, ignore them :p | ||
CharlieMurphy
United States22895 Posts
| ||
| ||