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iCCup Day 1

Blogs > ZerG~LegenD
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ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 03 2008 15:55 GMT
#1
I never was too fond of ladders. They're full of random guys whose names I don't recognize - their scalp wasn't worth playing for.

Last season, something changed and I found 'other things' to play for. However, the realisation came far too late and when I started playing only one week remained of the season. Nevertheless I managed to get hold of B- rank, and I actually got some really nice games out of it. This time I'll be in from the beginning.

I played 10 games today, and ouh hell. Some guys already put up a fight =) Thrice I was close to losing already in the early game but in the end I managed to keep the perfect record all day through.

Today's choice of strategy:

ZvP: 12 hatch; spire opening vs fe and 4 hatch hydra vs 1base. However, I went 5 hatch mass hydra out of pure desperation vs fe in one game.

ZvT: 12hatch; 3 hatch mutalisk, all drone early-game. Gas on 18 and a rather early fourth hatch (just slightly after spire). Mass lurker/ling with upgrades were favoured over an early hive today. I find that playstyle to be the overall safest zvt build.

ZvZ: -- No games played.

Alof of people are double gate rushing me. I've found it best to stay on 2 hatcheries vs this and when your initial 8 lings hatch you bring out 2 drones with them to build a sunken in your natural. If they're really heavy on probes you'd probably need 3 drones and 2 sunkens instead. You bring that extra drone incase one of them dies before you can plant a creep.

The key is to not bring out the drones too early, let them hit on the hatchery instead of on creep colonies. Build the creeps first when you've got zerglings to harass with, else the sunks will die before you can make use of them.

Replay of the day:
Desperado style ZvP vs a former B+ korean toss.
Download

*****
Even a broken clock is right twice a day
e.soul[gm]
Profile Blog Joined May 2008
Sierra Leone254 Posts
June 03 2008 16:27 GMT
#2
good stuff, i've been mass gaming about 30 games a day on iccup and i get cheesed 50% of the time i wan't out of D -_-a
http://www.last.fm/user/jesuspopk
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-06-03 17:00:47
June 03 2008 16:59 GMT
#3
I agree about the 2 gate junk, the hell?

FE, get hydra speed/range, 3rd hatch, lair, take 3rd. Mass muta, especially if they are 1-base double-gating - Least thats what Day[9] told me to do :D
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
June 03 2008 17:02 GMT
#4
2 gate is perfectly fine yo~
esp since at lower tons of z's only know how to react to FE thesedays :3
Pads
Profile Blog Joined January 2007
England3228 Posts
June 03 2008 17:36 GMT
#5
Holy shit the security thing have become even more complicated than before.
#1 Kwanro[saM] fan!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
June 03 2008 17:41 GMT
#6
oh god rapidshare.
e.soul[gm]
Profile Blog Joined May 2008
Sierra Leone254 Posts
June 03 2008 17:42 GMT
#7
On June 04 2008 02:36 Pads wrote:
Holy shit the security thing have become even more complicated than before.


yeah, you need a fucking http://en.wikipedia.org/wiki/Bombe to decode the fucking thing.
http://www.last.fm/user/jesuspopk
Shauni
Profile Blog Joined July 2004
4077 Posts
June 03 2008 17:58 GMT
#8
I find 1gate a lot more successful than 2gate or even fe. since everyone 9pools you are ahead in economy and your super early reaver or sair/speedlots/archon will do some serious damage or at least make him sacrifice drones for units. But then again, I rarely make 2gate cause I fear not having enough gas when the mutas starts rampaging. It's hell.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
June 03 2008 18:35 GMT
#9
I'm finding my two gate to be super effective.
Nak Allstar.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 03 2008 20:56 GMT
#10
Oh, people are actually trying to download the replay ^^

I'll use fighterreplays from now on.

Download
Even a broken clock is right twice a day
Frits
Profile Joined March 2003
11782 Posts
Last Edited: 2008-06-03 21:28:28
June 03 2008 21:25 GMT
#11
Haha so is it unacceptable to go 2 gate now all of a sudden? That used to be one of the most standard strats. I don't see why not when you get close positions and have good micro. Just look how Stork humiliated foreigners with it in wcg.

2 gate is about as 'cheesy' as 2 fac, as in: not at all. I never hear champions whine about cheese, it's always been a great and interesting addition to the psychological aspect of the game. Most of the times it is easily counterable if you know how to. People who whine about cheese are so annoying.
teh.pwnerer
Profile Blog Joined May 2008
Canada110 Posts
June 03 2008 21:57 GMT
#12
Hey cool blog, I got your rep of the day which was a nice watch. Those were cool unit transitions, looked really smooth.

Since there's some Z players in here and I don't wanna make a whole thread for it, could someone quickly tell me if there's a difference for 11pool and 12pool in ZvZ?
Mass Dark Archons FTW
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
June 03 2008 22:09 GMT
#13
On June 04 2008 00:55 ZerG~LegenD wrote:
I never was too fond of ladders. They're full of random guys whose names I don't recognize - their scalp wasn't worth playing for.

Last season, something changed and I found 'other things' to play for. However, the realisation came far too late and when I started playing only one week remained of the season. Nevertheless I managed to get hold of B- rank, and I actually got some really nice games out of it. This time I'll be in from the beginning.

I played 10 games today, and ouh hell. Some guys already put up a fight =) Thrice I was close to losing already in the early game but in the end I managed to keep the perfect record all day through.

Today's choice of strategy:

ZvP: 12 hatch; spire opening vs fe and 4 hatch hydra vs 1base. However, I went 5 hatch mass hydra out of pure desperation vs fe in one game.

ZvT: 12hatch; 3 hatch mutalisk, all drone early-game. Gas on 18 and a rather early fourth hatch (just slightly after spire). Mass lurker/ling with upgrades were favoured over an early hive today. I find that playstyle to be the overall safest zvt build.

ZvZ: -- No games played.

Alof of people are double gate rushing me. I've found it best to stay on 2 hatcheries vs this and when your initial 8 lings hatch you bring out 2 drones with them to build a sunken in your natural. If they're really heavy on probes you'd probably need 3 drones and 2 sunkens instead. You bring that extra drone incase one of them dies before you can plant a creep.

The key is to not bring out the drones too early, let them hit on the hatchery instead of on creep colonies. Build the creeps first when you've got zerglings to harass with, else the sunks will die before you can make use of them.

Replay of the day:
Desperado style ZvP vs a former B+ korean toss.
Download


what's that zvp strat?

(sorry, i'm noob z)
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 03 2008 22:11 GMT
#14
Not really, but use the 12 pool if you have to choose either of those two.
Even a broken clock is right twice a day
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 03 2008 22:12 GMT
#15
The spire one vs fe or the 4 hatch hydra one vs fe or that last way out 5 hatch hydra one?
Even a broken clock is right twice a day
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
June 04 2008 00:05 GMT
#16
spire one vs. fe
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 04 2008 07:19 GMT
#17
Check out my ZvP strat guide.
Link
Even a broken clock is right twice a day
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
June 04 2008 11:28 GMT
#18
This your account?
http://www.iccup.com/iccscprofile/84262/
when did you get to b- or did you get it on another account?
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2008-06-04 12:23:41
June 04 2008 12:22 GMT
#19
On June 04 2008 00:55 ZerG~LegenD wrote:
ZvT: 12hatch; 3 hatch mutalisk, all drone early-game.



That's either brilliant or suicidal. Don't you ever encounter early aggression? How do you scout when he moves out, and what do you do to be prepared for it?

edit: I'm understanding your quote as saying you don't make any lings at all.

Good blog btw.
yubee
Profile Blog Joined May 2006
United States3826 Posts
June 04 2008 12:52 GMT
#20
On June 04 2008 21:22 Dromar wrote:
Show nested quote +
On June 04 2008 00:55 ZerG~LegenD wrote:
ZvT: 12hatch; 3 hatch mutalisk, all drone early-game.



That's either brilliant or suicidal. Don't you ever encounter early aggression? How do you scout when he moves out, and what do you do to be prepared for it?

edit: I'm understanding your quote as saying you don't make any lings at all.

Good blog btw.
i assume he makes 2-4 lings to kill the scv scout and watch for enemy movement
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2008-06-04 13:35:41
June 04 2008 13:04 GMT
#21
On June 04 2008 20:28 Ilikestarcraft wrote:
This your account?
http://www.iccup.com/iccscprofile/84262/
when did you get to b- or did you get it on another account?

It's my current one, yes. I used this
one during the end of the last season.

And yes, you do make zerglings when your spire first finnishes. The idea of the 'all drone' build is that any harass after that is defended with sunkens, not zerglings. You sacrefice some map control for a better economy.
Even a broken clock is right twice a day
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
June 04 2008 13:28 GMT
#22
i wont be playing you then seeing as im D-
:o
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