FPVod - Page 2
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Jibba
United States22883 Posts
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BluzMan
Russian Federation4235 Posts
I think you're making the same mistake as Etter made with his first powerrank, putting up great content with not the best choice of words. I think you're language could be abit more forgiving, and also you make too many comments about how you outclass the opponent and how he is "dead anyway". Not that you're wrong, but an FPV is made as a learning tool, so comments on how you've already won made mid-game are not exactly helpful. In fact, describing the logic of playing with an advantage would be much more helpful since many people could actually screw up even if their opponent is "dead". Neither is commenting on build order inferiority too benefical as well, you could say that you expect less units from your opponent or something like that. Again, I have nothing against the mentality that treats your opponent as inferior, it sometimes helps win games, but in my opinion, it's not suited for FPVOD. Other than that, great job. | ||
NonY
8748 Posts
But if I was staff or I did have my own feature, I'd make sure to put in a great effort... | ||
Leath
Canada1724 Posts
About the video, it is great and entertaining as always. I wish to make a little request for the next videos. Could you please get into more advanced game play details? Like timings, unit positioning, map exploitations, like Chill does? =) Youre a fantastic player and you probably know those things better than anyone, Id love to learn from you ^^ Like you said the Obs would outtime a possible DT rush, that is great to know... But I noticed that when I do 2 gates range, robo, shuttle, obs, reaver, I often get dts in my base before the obs is out... I suppose the shuttle delay is what makes the difference if the opponent does 1 gate dt? Or is it because you knew he had two gates from his early attack? In this game the opponent clearly did an inferior build, because his forge cannon must have delayed something. Maybe he had slightly faster upgrades, idk lol. But would be great to see a game where the tables are turnt, and you did an inferiror build and then adapted to win the game. A bit like that PvZ on gaia where the zerg broke your nat... It is always interesting to see how you react to certain circumstances to get back on the game. A friend of mine showed a rep of a PvP where she got 2 gate harassed early game, and was behind in supply throughout early mid game transition. The opponent also expanded before her... So she said she decided to double expand (taking the island, like you said can be a good idea), and then she started making a pylon wall in her nat expo entrance to narrow the choke. The opponent thought he could bring down her army, but lost because of the pylons. I noticed you also placed a pylon in your natural, was it to be safer from a possible low econ rush? Could he have stopped probes made 4 gates and tried to walk your nat over, but then that pylon would help you win the battle? :D I like those things ^^ Thanks a million for the video, NonY. Love your sexy voice haha | ||
NonY
8748 Posts
The timing of the obs vs a possible DT rush does include what I had seen so far in the game (mainly the timing of his units coming out). If you're building a shuttle before obs, there are definitely many situations when a DT could get in early enough to do some damage. I think that if I had done shuttle first, my observer would've been dangerously late against a DT rush. I'm not 100% certain though. But I think that DT/observer timing is something you can learn better by watching your own reps than from a commentary. In my video, I was just trying to make a point that I was trying to do a build that was safe against anything and not making any big assumptions or risks. I'll try to pick more educational games in the future. I'm planning on mostly just releasing replay packs, which would of course allow a close examination of any kind of game I've played, but I released a video this time since I only played 3 games in that session. I picked the game I did because I played closest to perfect in this game so it's a good example to follow. I did put that pylon in my natural to help in the case of him attacking me. The formation of my units is also important (goons in an arc, zealots right in front of them). When I chased him away, I made sure to put my units back in formation quickly. An entire pylon wall is very effective when you know the opponent is going to attack (like in your example, when the opponent notices you've double expanded and feels an obligation to attack). | ||
Jibba
United States22883 Posts
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grobo
Japan6199 Posts
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Chill
Calgary25954 Posts
Thanks. | ||
Divinek
Canada4045 Posts
Also, neat builds like that are always awesome to see. I had no idea 12 pylon was even a viable, normal build. | ||
IaniAniaN
Canada555 Posts
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A3iL3r0n
United States2196 Posts
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