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FPVod - Page 2

Blogs > NonY[rC]
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Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2007-12-13 17:37:11
December 13 2007 17:36 GMT
#21
Ok, that codec pack didn't work for me. I have no idea how to get audio :/ but the codec is Ogg Vorbis 3 Plus.
ModeratorNow I'm distant, dark in this anthrobeat
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
December 13 2007 20:40 GMT
#22
Please take this as critics not a rant, because you're a great player and it would benefit us all if your FPV improved even further.

I think you're making the same mistake as Etter made with his first powerrank, putting up great content with not the best choice of words. I think you're language could be abit more forgiving, and also you make too many comments about how you outclass the opponent and how he is "dead anyway". Not that you're wrong, but an FPV is made as a learning tool, so comments on how you've already won made mid-game are not exactly helpful. In fact, describing the logic of playing with an advantage would be much more helpful since many people could actually screw up even if their opponent is "dead". Neither is commenting on build order inferiority too benefical as well, you could say that you expect less units from your opponent or something like that. Again, I have nothing against the mentality that treats your opponent as inferior, it sometimes helps win games, but in my opinion, it's not suited for FPVOD.

Other than that, great job.
You want 20 good men, but you need a bad pussy.
NonY
Profile Blog Joined June 2007
8751 Posts
December 13 2007 22:10 GMT
#23
Thanks for the criticism. I didn't put in a ton of effort to make it the best possible, but I'm not afraid to make easy fixes when they're pointed out to me. Since I'm not staff, not making official content, and not even posting in a popular forum, but rather hiding this away in blog, I figure "something is better than nothing" even when I know it's not the best production I could do. But I see that I can make a better product without putting in much more effort (just doing a more intelligent effort) so I'll go for it.

But if I was staff or I did have my own feature, I'd make sure to put in a great effort...
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Leath
Profile Blog Joined July 2006
Canada1724 Posts
December 13 2007 23:47 GMT
#24
As always, VLC opened the file with no problems. VLC has its own set of codecs and it will probably open any .avi file out there with no issues. For those who havent tried using just give it a shot, its a freeware!! ^^


About the video, it is great and entertaining as always. I wish to make a little request for the next videos. Could you please get into more advanced game play details? Like timings, unit positioning, map exploitations, like Chill does? =)
Youre a fantastic player and you probably know those things better than anyone, Id love to learn from you ^^
Like you said the Obs would outtime a possible DT rush, that is great to know... But I noticed that when I do 2 gates range, robo, shuttle, obs, reaver, I often get dts in my base before the obs is out... I suppose the shuttle delay is what makes the difference if the opponent does 1 gate dt? Or is it because you knew he had two gates from his early attack?

In this game the opponent clearly did an inferior build, because his forge cannon must have delayed something. Maybe he had slightly faster upgrades, idk lol. But would be great to see a game where the tables are turnt, and you did an inferiror build and then adapted to win the game. A bit like that PvZ on gaia where the zerg broke your nat... It is always interesting to see how you react to certain circumstances to get back on the game.

A friend of mine showed a rep of a PvP where she got 2 gate harassed early game, and was behind in supply throughout early mid game transition. The opponent also expanded before her... So she said she decided to double expand (taking the island, like you said can be a good idea), and then she started making a pylon wall in her nat expo entrance to narrow the choke. The opponent thought he could bring down her army, but lost because of the pylons.
I noticed you also placed a pylon in your natural, was it to be safer from a possible low econ rush? Could he have stopped probes made 4 gates and tried to walk your nat over, but then that pylon would help you win the battle? :D

I like those things ^^

Thanks a million for the video, NonY. Love your sexy voice haha
http://www.kongregate.com/?referrer=Sagess
NonY
Profile Blog Joined June 2007
8751 Posts
December 14 2007 00:41 GMT
#25
I can try to talk about more advanced stuff. I could probably make 3-4 recordings of the same game and never repeat anything, just focusing on different things to point out at each part of the game. I try to pick the most important things, but I'll make an effort to point out information that I think you wouldn't hear anywhere else. I think I kind of picked my build as the theme of my commentary, so I stuck to talking about builds, but I can definitely do a commentary with a focus on other stuff.

The timing of the obs vs a possible DT rush does include what I had seen so far in the game (mainly the timing of his units coming out). If you're building a shuttle before obs, there are definitely many situations when a DT could get in early enough to do some damage. I think that if I had done shuttle first, my observer would've been dangerously late against a DT rush. I'm not 100% certain though. But I think that DT/observer timing is something you can learn better by watching your own reps than from a commentary. In my video, I was just trying to make a point that I was trying to do a build that was safe against anything and not making any big assumptions or risks.

I'll try to pick more educational games in the future. I'm planning on mostly just releasing replay packs, which would of course allow a close examination of any kind of game I've played, but I released a video this time since I only played 3 games in that session. I picked the game I did because I played closest to perfect in this game so it's a good example to follow.

I did put that pylon in my natural to help in the case of him attacking me. The formation of my units is also important (goons in an arc, zealots right in front of them). When I chased him away, I made sure to put my units back in formation quickly. An entire pylon wall is very effective when you know the opponent is going to attack (like in your example, when the opponent notices you've double expanded and feels an obligation to attack).
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Jibba
Profile Blog Joined October 2007
United States22883 Posts
December 14 2007 01:55 GMT
#26
I tried it with VLC and it didn't work either. I'm really not sure what's wrong. Google told me that Divx pack would work. I feel so betrayed.
ModeratorNow I'm distant, dark in this anthrobeat
grobo
Profile Blog Joined February 2007
Japan6199 Posts
December 14 2007 04:05 GMT
#27
Love these vods NonY, thanks again!
We make signature, then defense it.
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
December 14 2007 06:40 GMT
#28
I think this one is much better than the ones I've heard of you before (ie. Stoned as fuck). My PvP is really low level, so the basic things you mentioned actually helped me out since I had never thought of them before.

Thanks.
Moderator
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
Last Edited: 2007-12-14 08:08:26
December 14 2007 08:05 GMT
#29
In reference to your last post nony, that's good stuff to hear during a game! I mean of course some of it seems obvious but alot of people watching those may not know 'why' all of it is happenening. The why to alot of things good players such as yourself do is very important, even the little things. Even though you do a really good job of explaining other things, and I have no idea if you could even fit the why to alot of things you do in there, as you say you could record three times over. Either way loving the vods and hope to see more.

Also, neat builds like that are always awesome to see. I had no idea 12 pylon was even a viable, normal build.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
December 15 2007 23:51 GMT
#30
Nony, I certainly learned a lot, I was wondering if I could upload it to youtube (all credit going to you, of course) just to get it out there. I find a lot of people miss out on these because they're so hidden within the whole TLnet fold, plus I'd like to show it to some of my lazy ass friends with slow connections.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2007-12-22 18:49:56
December 22 2007 18:49 GMT
#31
Thanks NonY, great stuff as always.
My psychiatrist says I have deep-seated Ragneuroses :(
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