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SHOUTcraft America Winter post-mortem - Page 4

Blogs > TotalBiscuit
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alwinuz
Profile Joined September 2011
Netherlands77 Posts
December 19 2013 04:28 GMT
#61
Maybe you can look at how HSC and the ATC do their promotions. They let the casters tell about the sponsors and their products between games. For me that sticks around more than just the same commercial over and over again.

You could have a skype talk with the Ting guy and walk through the service together, maybe even answer questions from the live chat or reddit thread!
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
December 19 2013 05:16 GMT
#62
Total Biscuit <3 Keep up the great work!
Zamiel
Profile Blog Joined August 2008
United States211 Posts
Last Edited: 2013-12-19 05:19:51
December 19 2013 05:18 GMT
#63
This is a god-tier post. Based TB.
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2013-12-19 06:44:15
December 19 2013 06:43 GMT
#64
Great read. First of all, thanks for the tournament. I watched as much as i could and enjoyed my time.

Secondly, I really like the three new rules you mentioned and the idea of having a crowd-funding for the next event. Hopefully we'll see another Shoutcraft!

On December 19 2013 08:40 Shellshock wrote:
Hey TB. Thanks for writing this and really enjoyed the tournament.

I noticed you said high tier foreigners fighting top koreans is still the top draw, which is true. How familiar are you with the format of the Little League World Series? I'm sure other events have used a format like this but this is just the first thing that comes to mind. In the little league world series, teams are broken up into 2 halves: Teams from the USA and Teams from the rest of the world. Then the winner of each bracket meets in the finals (USA Champ vs World Champ).

I was wondering if it sounds feasible to kind of adapt this to SHOUTCraft. Instead of USA vs the World like little league baseball you could maybe do Koreans vs World or Koreans vs Americas even. You could maybe still have the same qualification process where you make everyone play on the NA server or whatever and take the top players. Maybe even for the Koreans you could use that bracket as like an in house tournament with Axiom, Acer, and TheStC or whatever. idk. I haven't thought that whole part through yet. But then you get a good mix of Korean vs Korean games as well as having a bracket of foreigner vs foreigner games. There could be a separate prize for winning each bracket and then kind of like a showmatch/grand final type thing for Korean winner vs Foreigner winner.

+ Show Spoiler +
I feel like if this could somehow get tweaked you could kind of hit all the points of viewership people are looking for while still helping the degree of difficulty of the ladder in NA increase and support those players. Obviously a problem will be that it would make the tournament longer and probably cost more money, so I am not sure how that would be circumvented yet, but I was just wondering if something like that sounded feasible?

I know your trying to develop the foreign scene so the korean part of the tournament sounds kind of outside the scope of the tournament's objective, but I was thinking maybe it could be used as something to help draw unsure people in. Just want to say thanks again for running this tournament!


I like this a lot. I was going to suggest America vs Europe, instead of Koreans, but either way would be refreshing!
"If I had force-fields in Brood War, I'd never lose." -Bisu
AxionSteel
Profile Joined January 2011
United States7754 Posts
December 19 2013 07:25 GMT
#65
Absolutely loved the ladder portion of this tournament. With the guys on the last days jostling for positions to get in the tournament and stuff, came right down to the wire and was real drama. Something fresh and made the ladder a much improved place for NA players.
Sadly I never got around to watching the actual tournament as I wasn't online whenever it was on, but oh well. I hope to support the next one of these if there is one!
Great work.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
December 19 2013 07:33 GMT
#66
Interesting insights, good luck with future endeavours!
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
December 19 2013 07:57 GMT
#67
On December 19 2013 12:48 TotalBiscuit wrote:
Show nested quote +
On December 19 2013 11:54 GraFx wrote:
this is the first piece youve written that didnt make me hate you. kudos.


If it makes you feel any better about that I think you're a little shit :x


Love is in the air, tututut
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
December 19 2013 08:32 GMT
#68
On December 19 2013 16:25 AxionSteel wrote:
Absolutely loved the ladder portion of this tournament. With the guys on the last days jostling for positions to get in the tournament and stuff, came right down to the wire and was real drama. Something fresh and made the ladder a much improved place for NA players.
Sadly I never got around to watching the actual tournament as I wasn't online whenever it was on, but oh well. I hope to support the next one of these if there is one!
Great work.

You can always watch the VODs on youtube
http://www.youtube.com/playlist?list=PLS67L5dgs2EYptFDQFQ90wLJWAdbY2jAQ
Really Blizz, really? - Darnell
Cyro
Profile Blog Joined June 2011
United Kingdom20324 Posts
Last Edited: 2013-12-19 08:43:05
December 19 2013 08:34 GMT
#69
Hey TB! Thought i could maybe add to this, if you're reading thread

unfortunately Starcraft 2 is a poorly optimised game during large battles on high and ultra detail levels and even on this monstrous rig will drop below 60fps during big fights. Certain maps also have framerate issues which have yet to be fully resolved. Even if Starcraft 2 did benefit heavily from SLI which it does not (it literally receives zero benefit from SLI), Xsplit doesn't play nice with SLI (neither does OBS so stop asking) and the game only uses 2 of the 6 physical 6 virtual cores that my cpu actually has, so it's nowhere near able to utilize my computers full potential. I have to wonder if a second machine with hardware capture to encode would allow the game to stay at 60fps on ultra during big fights but I doubt even that is possible, I'm going to have a word with the guys who do the production at Dreamhack and see if they have some kind of sorcery going on that lets them hold 60fps constantly regardless of fight size, but I have the feeling that they too are dropping below 60.


The big killer settings are physics, effects, reflections, other graphics settings don't really matter so much. If you disable reflections and physics and maybe turn effects down to Medium, you can leave everything else up/maxed and your FPS will largely be the same as low settings in fights - because you have plenty of graphical horsepower to do that, your FPS is just limited by 1 thread on your CPU. The game does scale with SLI, the problem is that adding more GPU power doesn't help at all when CPU bound, so FPS doesn't go up in fights etc.

I have to wonder if a second machine with hardware capture to encode would allow the game to stay at 60fps on ultra during big fights but I doubt even that is possible


There's maybe some way to avoid the performance hit from using gamesource or game capture whatever you choose to use, i'm not really sure though. 2-pc setups are not well documented and i've never (in years of spam refreshing tl tech) seen any kind of benchmark


I'm going to have a word with the guys who do the production at Dreamhack and see if they have some kind of sorcery going on that lets them hold 60fps constantly regardless of fight size, but I have the feeling that they too are dropping below 60


They do not, their system is weaker than mine and they are losing FPS from gamesource/game capture/whatever especially at high resolution and FPS stream. I've seen their streams way below 60fps at times, and it's not really easy to keep FPS way up in sc2

I did a few benchmarks recently on Haswell system, and i've got a youtube video of the benchmark run recorded with shadowplay* (and i've benchmarked to make sure no performance loss) so you can see the performance there:

*Youtube re-encode cuts half of the FPS and really messes up quality - you can get around that some with a little bit of work, this is just a source-file upload quick and easy



[image loading]
[image loading]

^This was to show returns from CPU/RAM performance in sc2. It's labeled core speed (very important), uncore speed (not really very relevant), RAM speed

Are you running your ~3930k? at stock?


Either way, you might want to check out Nvidia Shadowplay. It uses onboard h264 encoder on the GPU as well as some other stuff to bypass performance hits from recording/streaming, there's no performance loss in sc2 (at least in battles etc). It's useful for recording but they recently added and are working on (and actively discussing on forums) twitch streaming with it, which may not be ideal if you want the cleanest looking stream, but it will almost certainly be a better performance option for a high FPS (60fps) stream

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
praetorian111
Profile Joined June 2012
Croatia7 Posts
December 19 2013 09:10 GMT
#70
Thnk for the writeup and I finally see Croatia on some E-sports stat, yay!
RayBeans
Profile Joined July 2011
Germany331 Posts
December 19 2013 10:51 GMT
#71
Thanks for this very interesting write up. Seems like actively talking about the sponsor on stream, visiting their website etc (like Take does at all his shows) is the best way to promote a sponsor. This way people don't have anything else to do and why should they not visit the website during this downtime? An additional ad block of prerecorded ads after the "promotion show" should also provide more time for the users to spend on the website
Or maybe a scanable QR code included in the sponsor banner would be very good to allow people to easily access the sponsor site via a mobile device without interrupting the actual stream?
eSports with friends & HSV esports e.V. - Hamburg!
ADSRelease
Profile Joined October 2012
United States37 Posts
December 19 2013 11:02 GMT
#72
Sorry to hear it didn't work out.
You stupidly get a lot of hate for being one of the most supportive people in StarCraft through all the rockiness right now. With people like you, we will not just survive, but thrive!
I really liked the event.

My one piece of constructive criticism is that more build-up hype (days/weeks ahead of time) would help a ton. I'd say I am a pretty avid StarCraft viewer, but I didn't know about the games until a while after the streams started. However, I know enough about the on-the-fly nature of SHOUTcraft America to know how it's hard to have that in order in time; so I know why that wasn't really there.

PS-Congrats on Axiom's wild success!
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 19 2013 12:03 GMT
#73
Incredibly interesting read.
Administrator
vjcamarena
Profile Joined October 2013
Spain493 Posts
December 19 2013 12:07 GMT
#74
Excellent post, TB, many thanks for sharing.
I'm even more amazed at Ting's clarity. It's a bit of a pity that they don't offer services in Europe.
Maybe the next Shoutcast can be joint-sponsored by Ting and a european company? It might be hard to convince this hypothetical company of your european viewership for an american tournament. America vs Europe is an enticing idea, but there'd be complications with choosing the server to play on.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
ETisME
Profile Blog Joined April 2011
12681 Posts
December 19 2013 12:31 GMT
#75
would have supported if it was providing service in asia market
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ThetaNord
Profile Joined December 2013
Finland2 Posts
December 19 2013 13:24 GMT
#76
Just calculated how large of a propotion of a country's populace was watching SCA:W. All numbers are in person per million calculated from the data given by TB and the population estimates given by Wikipedia, rounded to full persons.
Nordic countries seem to be in a class of their own when it comes to percentage of populace watching Starcraft II

Sweden: 983 ppm
Norway: 698 ppm
Denmark: 689 ppm
Finland: 585 ppm
Canada: 319 ppm
Netherlands: 304 ppm
UK: 258 ppm
Croatia: 214 ppm
Austria: 190 ppm
Germany: 164 ppm
USA: 152 ppm
Australia: 135 ppm
Czech Republic: 135 ppm
Switzerland: 128 ppm
Bulgaria: 127 ppm
Belgium: 125 ppm
Poland: 72 ppm
Romania: 68 ppm
France: 49 ppm
South Korea: 29 ppm
Russia: 11 ppm
Brazil: 7 ppm
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 19 2013 14:06 GMT
#77
Thanks for the transparency.
Team Slayers, Axiom-Acer and Vile forever
VasHeR
Profile Joined June 2011
166 Posts
December 19 2013 15:04 GMT
#78
On December 19 2013 12:48 TotalBiscuit wrote:
Show nested quote +
On December 19 2013 11:54 GraFx wrote:
this is the first piece youve written that didnt make me hate you. kudos.


If it makes you feel any better about that I think you're a little shit :x

Speaking of transparency...
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
Last Edited: 2013-12-19 16:03:46
December 19 2013 16:03 GMT
#79
It's really good that you write this so that other tournament organisers can learn and develop their own leagues, whatever their level.

Edit: Oh shit I'm an archon
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 19 2013 16:12 GMT
#80
You may also wish to calculate the increased viewership of NA streams on the days leading up to the event - these numbers should probably be included in your estimate for total viewership of the event itsself.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
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