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Active: 1380 users

[HotS] Thoughts, revised!!! - Page 4

Blogs > Plexa
Post a Reply
Prev 1 2 3 4 All
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 17 2012 17:10 GMT
#61
I would like Vikings to be removed because that unit is shit and boring. It is a typical a-moving unit with little micro potentials beside kitting.

I wish they would fuse Reaper + Vikings together.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
September 17 2012 18:23 GMT
#62
Allow vikings to move and shoot while transforming. Would make kiting sort of interesting.
im deaf
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-09-18 00:44:06
September 18 2012 00:43 GMT
#63
Imo the energize ability will be removed at the end of the beta, I think it's here so you can test the new spells more easily and frequently, but I feel it'll be too powerful to stay in the game. Ignoring the rest and imagining it could only be used to inject energy into nexus to chronoboost probes, that would be too much for instance vs terran. Being at 25% worker deficit can work because of mule (common scenario in wol), being at more than that would not work imo.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 18 2012 00:59 GMT
#64
On September 18 2012 09:43 MrCon wrote:
Imo the energize ability will be removed at the end of the beta, I think it's here so you can test the new spells more easily and frequently, but I feel it'll be too powerful to stay in the game. Ignoring the rest and imagining it could only be used to inject energy into nexus to chronoboost probes, that would be too much for instance vs terran. Being at 25% worker deficit can work because of mule (common scenario in wol), being at more than that would not work imo.


Blizzard said if that becomes an issue, they would just not let the ability target buildings...
moo...for DRG
happyness
Profile Joined June 2010
United States2400 Posts
September 18 2012 03:56 GMT
#65
Terran needs serious help. The changes to toss are really quite good(tempest still too expensive) which gives me hope that blizz is moving in the right direction(I was feeling pretty hopeless about HotS), but I really have no enthusiasm for the game if terran stays anywhere close to where it is.
Matkap
Profile Blog Joined September 2010
Spain627 Posts
September 18 2012 12:16 GMT
#66
I think reapers should be able to see upcliffs, but only for them, so other units should be able to shoot up with reapers vision, dont really know if that would be to weird to implement
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
cekkmt
Profile Joined November 2010
United States352 Posts
September 18 2012 13:54 GMT
#67
On September 18 2012 21:16 Matkap wrote:
I think reapers should be able to see upcliffs, but only for them, so other units should be able to shoot up with reapers vision, dont really know if that would be to weird to implement

I don't quite understand what you are saying. Reapers granting vision to high ground allows other units to attack up? I think it woudl be a pretty cool mechanic if the reapre granted you vision, but units and buildings that are visible due to the reaper can't be targeted by your units, so you would have to kill them with spells or use the reapers for scouting.
Aveng3r
Profile Joined February 2012
United States2411 Posts
September 18 2012 22:39 GMT
#68
On September 18 2012 03:23 imBLIND wrote:
Allow vikings to move and shoot while transforming. Would make kiting sort of interesting.

haha dude that would be so sick, you could piss off zerg players so much with this
I carve marble busts of assassinated world leaders - PM for a quote
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 19 2012 04:55 GMT
#69
I would like entomb to be replaced with stasis, and cost a lot more energy, also remove vortex and archon toilets.
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