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[HotS] Thoughts, revised!!! - Page 2

Blogs > Plexa
Post a Reply
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UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
September 15 2012 17:44 GMT
#21
What I'm scared the most about the oracle is the potential use for it in late-ish game for protoss with a deathball.
I mean, it might turn the damn things nearly indestructible. :/
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
September 15 2012 17:53 GMT
#22
You say you can't see a use for ultra charge in the current metagame (that's not old at all) why are you disregarding it because it's not got a use right now?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 15 2012 17:58 GMT
#23
Are you judging good or bad based on how interesting and well designed something is or how poweful something is?
VERY FRAGILE, LIKE A BABY PANDA EGG
YipCraft
Profile Joined July 2011
United States216 Posts
September 15 2012 18:06 GMT
#24
Personally I am glad that the terran had a stealth nerf for seeker missile. It does way too much damage in late late game, making it very cost effective. Its either keep it 100 energy but lessen the damage, or keep it the way it is now.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
September 15 2012 18:12 GMT
#25
the phase shield i dont think will last long, the whole reason you go infestors zvp is to root the army to stop them blinking under your army, otherwise the gas cost is better spent on broods. With this the now infestor will die much quicker than it ever did before as when you hit a PS unit there is that reaction time. Players will have to micro immediately to get them to safty or the other player is going to be on them. well in my games the biggest fear is the blinking stalker . .what do i do now? Build more roaches?

avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-15 18:23:17
September 15 2012 18:22 GMT
#26
On September 16 2012 03:06 YipCraft wrote:
Personally I am glad that the terran had a stealth nerf for seeker missile. It does way too much damage in late late game, making it very cost effective. Its either keep it 100 energy but lessen the damage, or keep it the way it is now.


Most Terrans were like "finally! They saw our lategame woes and realized we needed help in that department, vs brood/infestor/corruptor, and more importantly vs all the new units the other races get lategame! FINALLY!!!"

And then blizzard says it was a "bug" ..... that meme of the "Are you kidding me?" face is basically how every Terran reacted to that lol.

"Blizzard balances lategame TvZ...on accident" would also be an appropriate meme.
Sup
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 15 2012 19:05 GMT
#27
How is phase shield situational? The way I see it is you use it whenever you're about to take damage. That almost seems like you'd want to use it all the time, rather than just some of the time.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
September 15 2012 19:08 GMT
#28
I enjoy reading these plexa. I am trying to reserve judgement on HOTS stuff until I play it for myself, (hopefully beta key, or when the game comes out lol)
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
Last Edited: 2012-09-15 19:23:32
September 15 2012 19:20 GMT
#29
The forums, said that the new shield ability on the orcale prevents effects. grabs and nurals, (but if you are nuraled it does not cut off control)

EMP , it removes the cloaking defuff, idk if it prevents emp itself.
Maras slow, gets removed

I really think that ability is makes orcale viable.
Well here is the quote, I'd be interested to know if this is correct, and how big the aoe is, (big as a fungle? bigger?)


We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
Hwaseung Oz fan for life. Swing out, always swing out.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2012-09-15 20:26:02
September 15 2012 19:29 GMT
#30
wait, are you saying they removed the warhound for this patch?

edit: just answered my own question when I saw the patch notes..
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 21:11:07
September 15 2012 21:02 GMT
#31
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.
KT best KT ~ 2014
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-09-15 21:18:01
September 15 2012 21:17 GMT
#32
On September 16 2012 02:53 Denzil wrote:
You say you can't see a use for ultra charge in the current metagame (that's not old at all) why are you disregarding it because it's not got a use right now?


It kinda sucks. I have tried it a few times and it's not very good. It might be good vs bio, but vs mech it's awful. Since everybody is going mech in the beta haven't been able to test it vs bio yet.
When I think of something else, something will go here
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 15 2012 22:37 GMT
#33
Another nice write-up!

I agree completely with your suggestions on the tempest. It really could make toss air interesting again if it weren't too powerful but actually were accessible.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
imJealous
Profile Joined July 2010
United States1382 Posts
September 15 2012 23:19 GMT
#34
On September 16 2012 06:02 aZealot wrote:
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.

My thoughts exactly about the void ray and tempest. They could just take away the speed upgrade and replace it with a range upgrade and it would do exactly what the tempest is now slated to do, but with smoother transitions and a more interesting attack mechanic.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
banjo1735
Profile Blog Joined December 2011
19 Posts
September 16 2012 00:06 GMT
#35
It seems like the raven is either too powerful or it is too expensive and useless without enough energy to seeker missile. I would like to see the Science Vessel take its place. With Irradiate, Mech-repair, and EMP, the Vessel would be able to replace the Raven's utility as well as better suit the mech army.

What do you think?
Fig
Profile Joined March 2010
United States1324 Posts
September 16 2012 01:55 GMT
#36
On September 16 2012 08:19 imJealous wrote:
Show nested quote +
On September 16 2012 06:02 aZealot wrote:
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.

My thoughts exactly about the void ray and tempest. They could just take away the speed upgrade and replace it with a range upgrade and it would do exactly what the tempest is now slated to do, but with smoother transitions and a more interesting attack mechanic.

Wow, I just had an idea for how to make the void ray actually good. First get rid of the charge mechanic, which we all discovered is failed design. It caused the unit to be nerfed hard and now you never even see a void ray charge up.

Instead, void rays could still have their beam attack, and could still have two sets of damage, but range would determine which was used. At long range the beam is low DPS, and at short range the beam becomes higher DPS (more concentrated closer up). So maybe 5 or less range, they have a thick beam, but 5 to 10 range, they have a thin beam. The exact amount of damage could be adjusted easily.

This would create interesting micro and more of the positional battles everyone wants to see. The opponent would be trying to stay out of close range until they knew they had enough firepower to take it out quick, or just try to kill it from a distance with vikings. The void ray player would be deciding whether it's right to move in close and go for the kill, or if it's better to just pick away from the outside.
Can't elope with my cantaloupe
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-16 04:29:02
September 16 2012 04:24 GMT
#37
On September 16 2012 01:27 Torte de Lini wrote:
Show nested quote +
For one, you have to burrow then activate charge


Is this accurate? Isnt the burrow automatic when you charge?
Yes you are right. Still kinda awkward to use :D
On September 16 2012 02:58 MCDayC wrote:
Are you judging good or bad based on how interesting and well designed something is or how poweful something is?

It's a completely arbitrary ranking based on;
- whether or not the addition brings anything new to the race
- whether or not the addition is interesting and/or fun
- how good my gut says it is

On September 16 2012 04:05 Roe wrote:
How is phase shield situational? The way I see it is you use it whenever you're about to take damage. That almost seems like you'd want to use it all the time, rather than just some of the time.

Doesn't counter damage; I've included storrzerg's post on it in my OP. Useful mostly against fungal, and potentially grab
On September 16 2012 09:06 banjo1735 wrote:
It seems like the raven is either too powerful or it is too expensive and useless without enough energy to seeker missile. I would like to see the Science Vessel take its place. With Irradiate, Mech-repair, and EMP, the Vessel would be able to replace the Raven's utility as well as better suit the mech army.

What do you think?

As cool as the science vessel would be, EMP overlaps with ghost and mech repair is kinda boring. Ravens are more interesting, but only if seeker missile is viable. 100 mana for missile isn't asking for too much.
Administrator~ Spirit will set you free ~
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
September 16 2012 04:32 GMT
#38
I really like how you take the time to talk about the game so that people who don't have a beta key yet can still enjoy some good information.

I kind of feel like the Tempest and Void ray have similar roles, since the Tempest now deals bonus damage to massive units. Why would anyone choose the Void Ray over the Tempest when the Tempest can safely fire away with its 15 range? I really liked the idea of the V.R when SC2 first came out, but now its just a shell of its former self.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-16 05:42:40
September 16 2012 05:37 GMT
#39
On September 15 2012 22:40 Plexa wrote:
HotS Terran - Bad

Now that the warhound is gone Terran feels a lot like Protoss does in HotS. Some 'additions' to their options, but only one real viable one (battle hellions/mothership). The stealth nerf to seeker missile (energy increased to 125, again) sucks as well. Another unit would be cool, looking at the raven and making it better would be cool, looking at removing thor energy would be another good thing to look at. Basically, I feel that Terran is now getting a raw deal and deserves some more love.

But just to be clear: this doesn't mean they should add the Warhound back (god no....) but they should look at doing something new and interesting with Terran.

I think they removed the Warhound so they could diagnose the problems of mech and later add a new unit (or possibly a heavily modified Warhound) which solves it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 16 2012 05:38 GMT
#40
On September 16 2012 13:32 iremnant3847 wrote:
I really like how you take the time to talk about the game so that people who don't have a beta key yet can still enjoy some good information.

I kind of feel like the Tempest and Void ray have similar roles, since the Tempest now deals bonus damage to massive units. Why would anyone choose the Void Ray over the Tempest when the Tempest can safely fire away with its 15 range? I really liked the idea of the V.R when SC2 first came out, but now its just a shell of its former self.

VRs are much better at dealing with BC's while Tempests are better at Broods. Basically, a VR is a unit which deals a ton of damage but is fragile while the Tempest is a siege weapon which can assault a base from a distance and/or initiate an engagement - unfortunately, it too is fragile.

Theres a place for both units in the protoss airforce imo
Administrator~ Spirit will set you free ~
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