• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:03
CEST 07:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)11[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7172 users

[HotS] Thoughts, revised!!! - Page 2

Blogs > Plexa
Post a Reply
Prev 1 2 3 4 Next All
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
September 15 2012 17:44 GMT
#21
What I'm scared the most about the oracle is the potential use for it in late-ish game for protoss with a deathball.
I mean, it might turn the damn things nearly indestructible. :/
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
September 15 2012 17:53 GMT
#22
You say you can't see a use for ultra charge in the current metagame (that's not old at all) why are you disregarding it because it's not got a use right now?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 15 2012 17:58 GMT
#23
Are you judging good or bad based on how interesting and well designed something is or how poweful something is?
VERY FRAGILE, LIKE A BABY PANDA EGG
YipCraft
Profile Joined July 2011
United States216 Posts
September 15 2012 18:06 GMT
#24
Personally I am glad that the terran had a stealth nerf for seeker missile. It does way too much damage in late late game, making it very cost effective. Its either keep it 100 energy but lessen the damage, or keep it the way it is now.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
September 15 2012 18:12 GMT
#25
the phase shield i dont think will last long, the whole reason you go infestors zvp is to root the army to stop them blinking under your army, otherwise the gas cost is better spent on broods. With this the now infestor will die much quicker than it ever did before as when you hit a PS unit there is that reaction time. Players will have to micro immediately to get them to safty or the other player is going to be on them. well in my games the biggest fear is the blinking stalker . .what do i do now? Build more roaches?

avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-15 18:23:17
September 15 2012 18:22 GMT
#26
On September 16 2012 03:06 YipCraft wrote:
Personally I am glad that the terran had a stealth nerf for seeker missile. It does way too much damage in late late game, making it very cost effective. Its either keep it 100 energy but lessen the damage, or keep it the way it is now.


Most Terrans were like "finally! They saw our lategame woes and realized we needed help in that department, vs brood/infestor/corruptor, and more importantly vs all the new units the other races get lategame! FINALLY!!!"

And then blizzard says it was a "bug" ..... that meme of the "Are you kidding me?" face is basically how every Terran reacted to that lol.

"Blizzard balances lategame TvZ...on accident" would also be an appropriate meme.
Sup
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 15 2012 19:05 GMT
#27
How is phase shield situational? The way I see it is you use it whenever you're about to take damage. That almost seems like you'd want to use it all the time, rather than just some of the time.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
September 15 2012 19:08 GMT
#28
I enjoy reading these plexa. I am trying to reserve judgement on HOTS stuff until I play it for myself, (hopefully beta key, or when the game comes out lol)
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2012-09-15 19:23:32
September 15 2012 19:20 GMT
#29
The forums, said that the new shield ability on the orcale prevents effects. grabs and nurals, (but if you are nuraled it does not cut off control)

EMP , it removes the cloaking defuff, idk if it prevents emp itself.
Maras slow, gets removed

I really think that ability is makes orcale viable.
Well here is the quote, I'd be interested to know if this is correct, and how big the aoe is, (big as a fungle? bigger?)


We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
Hwaseung Oz fan for life. Swing out, always swing out.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2012-09-15 20:26:02
September 15 2012 19:29 GMT
#30
wait, are you saying they removed the warhound for this patch?

edit: just answered my own question when I saw the patch notes..
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-15 21:11:07
September 15 2012 21:02 GMT
#31
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.
KT best KT ~ 2014
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-09-15 21:18:01
September 15 2012 21:17 GMT
#32
On September 16 2012 02:53 Denzil wrote:
You say you can't see a use for ultra charge in the current metagame (that's not old at all) why are you disregarding it because it's not got a use right now?


It kinda sucks. I have tried it a few times and it's not very good. It might be good vs bio, but vs mech it's awful. Since everybody is going mech in the beta haven't been able to test it vs bio yet.
When I think of something else, something will go here
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 15 2012 22:37 GMT
#33
Another nice write-up!

I agree completely with your suggestions on the tempest. It really could make toss air interesting again if it weren't too powerful but actually were accessible.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
imJealous
Profile Joined July 2010
United States1382 Posts
September 15 2012 23:19 GMT
#34
On September 16 2012 06:02 aZealot wrote:
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.

My thoughts exactly about the void ray and tempest. They could just take away the speed upgrade and replace it with a range upgrade and it would do exactly what the tempest is now slated to do, but with smoother transitions and a more interesting attack mechanic.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
banjo1735
Profile Blog Joined December 2011
19 Posts
September 16 2012 00:06 GMT
#35
It seems like the raven is either too powerful or it is too expensive and useless without enough energy to seeker missile. I would like to see the Science Vessel take its place. With Irradiate, Mech-repair, and EMP, the Vessel would be able to replace the Raven's utility as well as better suit the mech army.

What do you think?
Fig
Profile Joined March 2010
United States1324 Posts
September 16 2012 01:55 GMT
#36
On September 16 2012 08:19 imJealous wrote:
Show nested quote +
On September 16 2012 06:02 aZealot wrote:
Doesn't the Tempest now overlap with the Void Ray? In terms of damage to massive? I guess the advantages are the range and the damage (not just in terms of damage but also because they don't have to charge up). I'd assume this is why the cost is so prohibitive as Tempests, in PvZ for example, could be used to pick off BLs while the main Protoss army sits happily out of spine/fungal range. I assume this would mean Zerg being a lot more active in picking off scouting observers and Protoss being careful with Oracle vision vs its other abilities. Heck Protoss could even use Hallu to spot for Tempests target firing BLs.

(Hmm, just thinking aloud, here.)

I'd still prefer some reworking of the VR, myself. It's a cool unit (reminiscent of Vorlon ship design from Babylon 5) and cool concept. I think giving it a range upgrade at FB and a reworked flux vanes speed upgrade, also at FB, could mean that it could perform the supposed new functions of the Tempest at a lower (overall) cost, and be a cooler supplement to the Protoss fleet.

Maybe, I'm just not a fan of the Tempest. But, I don't see a place for it with both the Void Ray and Carrier in the game.

My thoughts exactly about the void ray and tempest. They could just take away the speed upgrade and replace it with a range upgrade and it would do exactly what the tempest is now slated to do, but with smoother transitions and a more interesting attack mechanic.

Wow, I just had an idea for how to make the void ray actually good. First get rid of the charge mechanic, which we all discovered is failed design. It caused the unit to be nerfed hard and now you never even see a void ray charge up.

Instead, void rays could still have their beam attack, and could still have two sets of damage, but range would determine which was used. At long range the beam is low DPS, and at short range the beam becomes higher DPS (more concentrated closer up). So maybe 5 or less range, they have a thick beam, but 5 to 10 range, they have a thin beam. The exact amount of damage could be adjusted easily.

This would create interesting micro and more of the positional battles everyone wants to see. The opponent would be trying to stay out of close range until they knew they had enough firepower to take it out quick, or just try to kill it from a distance with vikings. The void ray player would be deciding whether it's right to move in close and go for the kill, or if it's better to just pick away from the outside.
Can't elope with my cantaloupe
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-16 04:29:02
September 16 2012 04:24 GMT
#37
On September 16 2012 01:27 Torte de Lini wrote:
Show nested quote +
For one, you have to burrow then activate charge


Is this accurate? Isnt the burrow automatic when you charge?
Yes you are right. Still kinda awkward to use :D
On September 16 2012 02:58 MCDayC wrote:
Are you judging good or bad based on how interesting and well designed something is or how poweful something is?

It's a completely arbitrary ranking based on;
- whether or not the addition brings anything new to the race
- whether or not the addition is interesting and/or fun
- how good my gut says it is

On September 16 2012 04:05 Roe wrote:
How is phase shield situational? The way I see it is you use it whenever you're about to take damage. That almost seems like you'd want to use it all the time, rather than just some of the time.

Doesn't counter damage; I've included storrzerg's post on it in my OP. Useful mostly against fungal, and potentially grab
On September 16 2012 09:06 banjo1735 wrote:
It seems like the raven is either too powerful or it is too expensive and useless without enough energy to seeker missile. I would like to see the Science Vessel take its place. With Irradiate, Mech-repair, and EMP, the Vessel would be able to replace the Raven's utility as well as better suit the mech army.

What do you think?

As cool as the science vessel would be, EMP overlaps with ghost and mech repair is kinda boring. Ravens are more interesting, but only if seeker missile is viable. 100 mana for missile isn't asking for too much.
Administrator~ Spirit will set you free ~
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
September 16 2012 04:32 GMT
#38
I really like how you take the time to talk about the game so that people who don't have a beta key yet can still enjoy some good information.

I kind of feel like the Tempest and Void ray have similar roles, since the Tempest now deals bonus damage to massive units. Why would anyone choose the Void Ray over the Tempest when the Tempest can safely fire away with its 15 range? I really liked the idea of the V.R when SC2 first came out, but now its just a shell of its former self.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-16 05:42:40
September 16 2012 05:37 GMT
#39
On September 15 2012 22:40 Plexa wrote:
HotS Terran - Bad

Now that the warhound is gone Terran feels a lot like Protoss does in HotS. Some 'additions' to their options, but only one real viable one (battle hellions/mothership). The stealth nerf to seeker missile (energy increased to 125, again) sucks as well. Another unit would be cool, looking at the raven and making it better would be cool, looking at removing thor energy would be another good thing to look at. Basically, I feel that Terran is now getting a raw deal and deserves some more love.

But just to be clear: this doesn't mean they should add the Warhound back (god no....) but they should look at doing something new and interesting with Terran.

I think they removed the Warhound so they could diagnose the problems of mech and later add a new unit (or possibly a heavily modified Warhound) which solves it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 16 2012 05:38 GMT
#40
On September 16 2012 13:32 iremnant3847 wrote:
I really like how you take the time to talk about the game so that people who don't have a beta key yet can still enjoy some good information.

I kind of feel like the Tempest and Void ray have similar roles, since the Tempest now deals bonus damage to massive units. Why would anyone choose the Void Ray over the Tempest when the Tempest can safely fire away with its 15 range? I really liked the idea of the V.R when SC2 first came out, but now its just a shell of its former self.

VRs are much better at dealing with BC's while Tempests are better at Broods. Basically, a VR is a unit which deals a ton of damage but is fragile while the Tempest is a siege weapon which can assault a base from a distance and/or initiate an engagement - unfortunately, it too is fragile.

Theres a place for both units in the protoss airforce imo
Administrator~ Spirit will set you free ~
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft776
NeuroSwarm 157
ProTech80
RuFF_SC2 58
StarCraft: Brood War
Rain 3269
GuemChi 2686
Leta 355
Snow 18
Icarus 7
Britney 0
League of Legends
JimRising 846
Counter-Strike
summit1g12894
Other Games
PiGStarcraft2106
Livibee107
ViBE41
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4029
Other Games
gamesdonequick1304
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH223
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 70
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1561
• Lourlo1230
• Stunt463
Upcoming Events
WardiTV Weekly
5h 57m
Monday Night Weeklies
10h 57m
Sparkling Tuna Cup
1d 4h
The PondCast
2 days
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.